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2917d33866
..
1.5
| Author | SHA1 | Date | |
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fee31c87b8 | ||
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5369532ab4 | ||
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42b915bd25 | ||
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d60a8bd7fb | ||
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ca7b8b7e6f | ||
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bf2d4d1f89 |
@@ -2,7 +2,7 @@ name: build-main
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on:
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# Manual only. Dispatch against main: build, run the offline test suite,
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# publish to the release Attic cache.
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# publish to the release Attic cache and live-update manifest.
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workflow_dispatch:
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jobs:
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@@ -74,3 +74,17 @@ jobs:
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run: |
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attic login radiantwave https://attic.radiantwavetech.com "$ATTIC_TOKEN"
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attic push radiantwave:radiantwave ./result-pkg
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# Publish the manifest production kiosks poll for live app updates.
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# `storePath` must match exactly the closure pushed to the release Attic
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# cache above (readlink resolves the result-pkg out-link symlink to its
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# real /nix/store path), so a kiosk can `nix copy --from` it without ever
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# building from source. Upload mirrors the ISO scp pattern to the
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# fileserver via the build-server's `radiantwave-infra` SSH alias.
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- name: Publish manifest
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run: |
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STOREPATH=$(readlink -f ./result-pkg)
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printf '{"version":"%s","storePath":"%s"}\n' "${{ env.APP_VERSION }}" "$STOREPATH" > manifest.json
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cat manifest.json
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scp manifest.json \
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radiantwave-infra:/mnt/infrastructure_data/files/radiantwave/manifest.json
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+8
-1
@@ -112,7 +112,14 @@ add_executable(test_provisioning
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tests/test_provisioning.cpp
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)
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target_include_directories(test_provisioning PRIVATE src)
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target_link_libraries(test_provisioning PRIVATE SDL3::SDL3)
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# provisioning.h pulls in app_state.h, so the test compiles against the SDL3,
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# SDL3_mixer, and SQLite headers transitively (app_state.h -> audio_manager.h ->
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# SDL3_mixer; app_state.h -> database_manager.h -> sqlite3.h).
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target_link_libraries(test_provisioning PRIVATE
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SDL3::SDL3
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SDL3_mixer::SDL3_mixer
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SQLite3::SQLite3
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)
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add_executable(test_assets
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tests/test_assets.cpp
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@@ -112,6 +112,18 @@ in
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export WLR_RENDERER=pixman
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export WLR_NO_HARDWARE_CURSORS=1
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# Prefer the PipeWire audio backend so SDL enumerates every sink
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# (built-in analog, HDMI, and the loopback virtual speaker) instead of
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# silently falling back to an ALSA-only device view that hides the
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# PipeWire sinks and makes the device selector show a single entry.
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export SDL_AUDIODRIVER=pipewire
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if [ -n "$${XDG_RUNTIME_DIR:-}" ]; then
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for i in {1..20}; do
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[ -S "$XDG_RUNTIME_DIR/pipewire-0" ] && break
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sleep 0.5
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done
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fi
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cage -- ${radiantWaveApp}/bin/radiantwave > /tmp/kiosk.log 2>&1
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fi
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'';
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+91
-21
@@ -32,6 +32,7 @@ namespace radiantwave::audio
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if (lower.find("analog") != std::string::npos ||
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lower.find("built-in") != std::string::npos ||
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lower.find("builtin") != std::string::npos ||
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lower.find("virtual") != std::string::npos ||
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lower.find("realtek") != std::string::npos ||
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lower.find("hda") != std::string::npos ||
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lower.find("speaker") != std::string::npos ||
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@@ -85,6 +86,34 @@ namespace radiantwave::audio
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return false;
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}
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// Startup diagnostics: which audio backend SDL picked (PipeWire, ALSA,
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// Pulse, dummy, ...) and what playback devices it actually sees. This is
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// the first place a "only the built-in speakers show up" report points;
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// a single device here means SDL itself never enumerated the HDMI sink.
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const char *driver = SDL_GetCurrentAudioDriver();
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std::string driverName = driver ? driver : "(none)";
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int deviceCount = 0;
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SDL_AudioDeviceID *devices = SDL_GetAudioPlaybackDevices(&deviceCount);
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std::string deviceNames;
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if (devices)
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{
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for (int i = 0; i < deviceCount; ++i)
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{
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if (i)
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{
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deviceNames += ", ";
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}
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const char *n = SDL_GetAudioDeviceName(devices[i]);
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deviceNames += n ? n : "(unnamed)";
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}
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SDL_free(devices);
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}
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logger::Logger::instance().info(
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"Audio",
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"SDL audio driver: " + driverName + "; " +
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std::to_string(deviceCount) + " playback device(s) [" +
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(deviceNames.empty() ? "(none)" : deviceNames) + "]");
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// Try to open the mixer on the device previously persisted in config;
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// fall back to the system default when the configured device is gone.
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SDL_AudioDeviceID targetId = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
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@@ -247,7 +276,21 @@ namespace radiantwave::audio
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}
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else
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{
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list.push_back({"", "Built-In Speakers", 0});
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if (devices)
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{
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SDL_free(devices);
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}
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const char *driver = SDL_GetCurrentAudioDriver();
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// Zero enumerated devices is a symptom, not a real output. Surface
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// the truth (a single "System Default" entry that still routes to
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// whatever the OS default is) instead of pretending a fabricated
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// device, and say which backend was active so kiosk logs show why.
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logger::Logger::instance().debug(
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"Audio",
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"No playback devices enumerated (audio driver: " +
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std::string(driver ? driver : "none") +
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"); falling back to the system default");
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list.push_back({"", "System Default", 0});
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}
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return list;
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@@ -469,9 +512,19 @@ namespace radiantwave::audio
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return false;
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}
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// Must be called with mutex_ held. Destroys the current mixer and creates a
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// fresh one on the given device, recreating the two track slots and
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// resuming the active track if one was playing.
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// Must be called with mutex_ held. Creates a fresh mixer on the given
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// device, recreating the two track slots and resuming the active track if
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// one was playing.
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//
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// The new mixer is created BEFORE the current one is destroyed. Reversing
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// the order (destroy-then-reopen) quits the whole SDL audio subsystem the
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// moment the last device closes: MIX_DestroyMixer() follows up with
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// SDL_QuitSubSystem(SDL_INIT_AUDIO), which tears down SDL's device registry
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// and renumbers every enumerated device id on the way back up. The id this
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// switch was asked to open is then stale and the reopen fails with
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// "Invalid audio device instance ID". Keeping the current device open while
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// the replacement opens also means a failed switch leaves the current
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// output playing instead of going permanently mute.
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bool AudioManager::recreateMixerOnDevice(SDL_AudioDeviceID targetId)
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{
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// Capture the playback state we want to preserve across the switch.
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@@ -480,7 +533,37 @@ namespace radiantwave::audio
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? slots_[activeSlot_].fadeInDuration
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: 0.0f;
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// Tear down the existing mixer (its tracks die with it).
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// Open the replacement mixer on the target device first, while the
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// current device (and SDL's device registry) is still alive.
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MIX_Mixer *newMixer = MIX_CreateMixerDevice(targetId, nullptr);
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if (!newMixer)
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{
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std::string err = SDL_GetError();
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logger::Logger::instance().error(
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"Audio",
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"Could not open audio output device "
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+ mapToFriendlyDeviceName(resolvePlaybackDeviceName(targetId))
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+ "; keeping the current device (MIX_CreateMixerDevice error: "
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+ err + ")");
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return false;
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}
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MIX_Track *newTracks[2];
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for (int i = 0; i < 2; ++i)
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{
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newTracks[i] = MIX_CreateTrack(newMixer);
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}
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if (!newTracks[0] || !newTracks[1])
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{
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MIX_DestroyMixer(newMixer);
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logger::Logger::instance().error(
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"Audio", "Could not create mixer tracks; keeping the current device (SDL error: "
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+ std::string(SDL_GetError()) + ")");
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return false;
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}
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// Tear down the existing mixer (its tracks die with it) and adopt the
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// new one.
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for (int i = 0; i < 2; ++i)
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{
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slots_[i].track = nullptr;
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@@ -496,22 +579,9 @@ namespace radiantwave::audio
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mixer_ = nullptr;
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}
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mixer_ = MIX_CreateMixerDevice(targetId, nullptr);
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if (!mixer_)
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{
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initialized_ = false;
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return false;
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}
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slots_[0].track = MIX_CreateTrack(mixer_);
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slots_[1].track = MIX_CreateTrack(mixer_);
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if (!slots_[0].track || !slots_[1].track)
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{
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MIX_DestroyMixer(mixer_);
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mixer_ = nullptr;
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initialized_ = false;
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return false;
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}
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mixer_ = newMixer;
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slots_[0].track = newTracks[0];
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slots_[1].track = newTracks[1];
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float gain = enabled_ ? (volume_ / 100.0f) : 0.0f;
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MIX_SetMixerGain(mixer_, gain);
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@@ -111,8 +111,11 @@ private:
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// Recreates the mixer on the given playback device id (0 = system default).
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// Called with mutex_ held. Preserves playback state: whichever track was
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// playing on the active slot is reloaded and resumed at full gain, an
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// in-progress fade is restarted. Returns false on failure (previous mixer is
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// left destroyed but the app remains safe to keep running muted).
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// in-progress fade is restarted. The replacement mixer is opened before the
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// current one is destroyed so SDL's device ids stay valid (destroy-first
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// quits the whole audio subsystem and orphans the id being opened).
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// Returns false on failure without touching the current mixer, so the
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// existing output keeps playing.
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bool recreateMixerOnDevice(SDL_AudioDeviceID targetId);
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config::ConfigManager* configManager_ = nullptr;
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@@ -288,7 +288,7 @@ void AudioSettingsPage::applyDeviceSelection() {
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if (ok) {
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statusMessage_ = "Switched to " + devices_[currentDeviceIndex_].friendly_name;
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} else {
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statusMessage_ = "Device unavailable - using system default";
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statusMessage_ = "Device unavailable - kept the current output";
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}
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refreshDeviceAndTrackLists();
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}
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@@ -531,7 +531,7 @@ void AudioSettingsPage::render(SDL_Renderer* renderer) {
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}
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std::string devName = (currentDeviceIndex_ >= 0 && currentDeviceIndex_ < static_cast<int>(devices_.size()))
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? devices_[currentDeviceIndex_].friendly_name : "Built-In Speakers";
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? devices_[currentDeviceIndex_].friendly_name : "System Default";
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deviceText_.ensure(renderer, fontHeader_, "Device: " + devName, white);
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if (deviceText_.texture) {
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SDL_FRect dst{500.0f, currentY, deviceText_.width, deviceText_.height};
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@@ -180,6 +180,16 @@ void Home::render(SDL_Renderer *renderer)
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SDL_RenderFillRect(renderer, &line);
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}
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// Large bold reminder to connect WiFi, drawn below the menu while no
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// network is joined (refreshed every 5s in update()).
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if (wifiNote_.texture && ssid_.empty())
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{
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float noteX = (fw - wifiNote_.width) / 2.0f;
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float noteY = settingsY_ + settings_.height + 40.0f;
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SDL_FRect noteDst{noteX, noteY, wifiNote_.width, wifiNote_.height};
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SDL_RenderTexture(renderer, wifiNote_.texture, nullptr, ¬eDst);
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}
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// Bottom-right status footer (20pt, aligned to a virtual rectangle:
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// names left-aligned at the rect's left edge, values right-aligned at
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// the rect's right edge; the longest name's colon sits 4 spaces from its
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@@ -352,6 +362,15 @@ void Home::createTextures(AppState &state)
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TTF_CloseFont(font);
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font = TTF_OpenFont("assets/fonts/Roboto-Regular.ttf", 48);
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if (font)
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{
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TTF_SetFontStyle(font, TTF_STYLE_BOLD);
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wifiNote_ = renderText(state.renderer, font, "Please connect to WiFi", white);
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TTF_SetFontStyle(font, TTF_STYLE_NORMAL);
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TTF_CloseFont(font);
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}
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SDL_Surface *bgSurface = IMG_Load("assets/images/RWT-Circular-Color-ForOnDark-NoText.png");
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if (bgSurface)
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{
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@@ -410,6 +429,11 @@ void Home::destroyTextures()
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SDL_DestroyTexture(settings_.texture);
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settings_.texture = nullptr;
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}
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if (wifiNote_.texture)
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{
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SDL_DestroyTexture(wifiNote_.texture);
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wifiNote_.texture = nullptr;
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}
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for (auto &t : footerNames_)
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t.destroy();
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for (auto &t : footerValues_)
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@@ -34,6 +34,7 @@ private:
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TextLine play_;
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TextLine settings_;
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TextLine bg_;
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TextLine wifiNote_;
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AppState* state_ = nullptr;
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float playY_ = 0;
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@@ -8,6 +8,7 @@ TEST(AudioTest, FriendlyDeviceNameMapping) {
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EXPECT_EQ(mapToFriendlyDeviceName("AMD Radeon HD Audio Controller HDMI"), "TV / HDMI Monitor");
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EXPECT_EQ(mapToFriendlyDeviceName("USB Audio Headset Dongle"), "USB Audio Device");
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EXPECT_EQ(mapToFriendlyDeviceName("bluez_sink.00_11_22_33_44_55"), "Bluetooth Audio");
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EXPECT_EQ(mapToFriendlyDeviceName("Virtual Speaker"), "Built-In Speakers");
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EXPECT_EQ(mapToFriendlyDeviceName(""), "Default Audio Output");
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}
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@@ -30,6 +31,7 @@ TEST(AudioTest, GetPlaybackDevicesFallsBackWithIdZeroWhenNone) {
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for (const auto& d : devices) {
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if (d.raw_name.empty()) {
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EXPECT_EQ(d.id, 0u);
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EXPECT_EQ(d.friendly_name, "System Default");
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}
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}
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}
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Reference in New Issue
Block a user