Compare commits
8
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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fee31c87b8 | ||
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5369532ab4 | ||
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42b915bd25 | ||
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d60a8bd7fb | ||
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ca7b8b7e6f | ||
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bf2d4d1f89 | ||
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2917d33866 | ||
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3f6201182e |
@@ -66,3 +66,17 @@ jobs:
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run: |
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attic login radiantwave https://attic.radiantwavetech.com "$ATTIC_TOKEN"
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attic push radiantwave:radiantwave-dev ./result-pkg
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||||
# Publish the manifest kiosks poll for live app updates. `storePath`
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# must match exactly the closure pushed to the dev Attic cache above
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# (readlink resolves the result-pkg out-link symlink to its real
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# /nix/store path), so a kiosk can `nix copy --from` it without ever
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# building from source. Upload mirrors the ISO scp pattern to the
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# fileserver via the build-server's `radiantwave-infra` SSH alias.
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- name: Publish manifest
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run: |
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STOREPATH=$(readlink -f ./result-pkg)
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printf '{"version":"%s","storePath":"%s"}\n' "${{ env.APP_VERSION }}" "$STOREPATH" > manifest.json
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cat manifest.json
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scp manifest.json \
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radiantwave-infra:/mnt/infrastructure_data/files/radiantwave-dev/manifest.json
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@@ -2,7 +2,7 @@ name: build-main
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on:
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# Manual only. Dispatch against main: build, run the offline test suite,
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# publish to the release Attic cache.
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# publish to the release Attic cache and live-update manifest.
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workflow_dispatch:
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||||
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jobs:
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@@ -74,3 +74,17 @@ jobs:
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run: |
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attic login radiantwave https://attic.radiantwavetech.com "$ATTIC_TOKEN"
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attic push radiantwave:radiantwave ./result-pkg
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# Publish the manifest production kiosks poll for live app updates.
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# `storePath` must match exactly the closure pushed to the release Attic
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# cache above (readlink resolves the result-pkg out-link symlink to its
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# real /nix/store path), so a kiosk can `nix copy --from` it without ever
|
||||
# building from source. Upload mirrors the ISO scp pattern to the
|
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# fileserver via the build-server's `radiantwave-infra` SSH alias.
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- name: Publish manifest
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run: |
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STOREPATH=$(readlink -f ./result-pkg)
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printf '{"version":"%s","storePath":"%s"}\n' "${{ env.APP_VERSION }}" "$STOREPATH" > manifest.json
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cat manifest.json
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scp manifest.json \
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radiantwave-infra:/mnt/infrastructure_data/files/radiantwave/manifest.json
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+8
-1
@@ -112,7 +112,14 @@ add_executable(test_provisioning
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tests/test_provisioning.cpp
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)
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target_include_directories(test_provisioning PRIVATE src)
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target_link_libraries(test_provisioning PRIVATE SDL3::SDL3)
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# provisioning.h pulls in app_state.h, so the test compiles against the SDL3,
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# SDL3_mixer, and SQLite headers transitively (app_state.h -> audio_manager.h ->
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# SDL3_mixer; app_state.h -> database_manager.h -> sqlite3.h).
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target_link_libraries(test_provisioning PRIVATE
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SDL3::SDL3
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SDL3_mixer::SDL3_mixer
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SQLite3::SQLite3
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)
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add_executable(test_assets
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tests/test_assets.cpp
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@@ -112,6 +112,18 @@ in
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export WLR_RENDERER=pixman
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export WLR_NO_HARDWARE_CURSORS=1
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# Prefer the PipeWire audio backend so SDL enumerates every sink
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# (built-in analog, HDMI, and the loopback virtual speaker) instead of
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# silently falling back to an ALSA-only device view that hides the
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# PipeWire sinks and makes the device selector show a single entry.
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export SDL_AUDIODRIVER=pipewire
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if [ -n "$${XDG_RUNTIME_DIR:-}" ]; then
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for i in {1..20}; do
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[ -S "$XDG_RUNTIME_DIR/pipewire-0" ] && break
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sleep 0.5
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done
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fi
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cage -- ${radiantWaveApp}/bin/radiantwave > /tmp/kiosk.log 2>&1
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fi
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'';
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+169
-43
@@ -32,6 +32,7 @@ namespace radiantwave::audio
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if (lower.find("analog") != std::string::npos ||
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lower.find("built-in") != std::string::npos ||
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lower.find("builtin") != std::string::npos ||
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lower.find("virtual") != std::string::npos ||
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lower.find("realtek") != std::string::npos ||
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lower.find("hda") != std::string::npos ||
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lower.find("speaker") != std::string::npos ||
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@@ -85,6 +86,34 @@ namespace radiantwave::audio
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return false;
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}
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// Startup diagnostics: which audio backend SDL picked (PipeWire, ALSA,
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// Pulse, dummy, ...) and what playback devices it actually sees. This is
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// the first place a "only the built-in speakers show up" report points;
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// a single device here means SDL itself never enumerated the HDMI sink.
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const char *driver = SDL_GetCurrentAudioDriver();
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std::string driverName = driver ? driver : "(none)";
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int deviceCount = 0;
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SDL_AudioDeviceID *devices = SDL_GetAudioPlaybackDevices(&deviceCount);
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std::string deviceNames;
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if (devices)
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{
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for (int i = 0; i < deviceCount; ++i)
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{
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if (i)
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{
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deviceNames += ", ";
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}
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const char *n = SDL_GetAudioDeviceName(devices[i]);
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deviceNames += n ? n : "(unnamed)";
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}
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SDL_free(devices);
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}
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logger::Logger::instance().info(
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"Audio",
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"SDL audio driver: " + driverName + "; " +
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std::to_string(deviceCount) + " playback device(s) [" +
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(deviceNames.empty() ? "(none)" : deviceNames) + "]");
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// Try to open the mixer on the device previously persisted in config;
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// fall back to the system default when the configured device is gone.
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SDL_AudioDeviceID targetId = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
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@@ -157,6 +186,40 @@ namespace radiantwave::audio
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return enabled_ ? (volume_ / 100.0f) : 0.0f;
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}
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SDL_PropertiesID AudioManager::createInfiniteLoopOptions()
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{
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// MIX_PlayTrack()'s options default to a single pass; requesting
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// infinite loops is what keeps a track going until it is explicitly
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// faded out or the app shuts down.
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SDL_PropertiesID props = SDL_CreateProperties();
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if (props)
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{
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SDL_SetNumberProperty(props, MIX_PROP_PLAY_LOOPS_NUMBER, -1);
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}
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return props;
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}
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bool AudioManager::playTrackLooping(int slotIndex)
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{
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if (!initialized_ || !mixer_ || slotIndex < 0 || slotIndex >= 2 ||
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!slots_[slotIndex].track)
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||||
{
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return false;
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}
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SDL_PropertiesID props = createInfiniteLoopOptions();
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if (!props)
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||||
{
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logger::Logger::instance().error(
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"Audio", "Failed to create playback options for " +
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displayNameFor(currentTrack_));
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return false;
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}
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bool ok = MIX_PlayTrack(slots_[slotIndex].track, props);
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SDL_DestroyProperties(props);
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return ok;
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}
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void AudioManager::shutdown()
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{
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std::lock_guard<std::mutex> lock(mutex_);
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@@ -213,7 +276,21 @@ namespace radiantwave::audio
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||||
}
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else
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{
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list.push_back({"", "Built-In Speakers", 0});
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if (devices)
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{
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SDL_free(devices);
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}
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const char *driver = SDL_GetCurrentAudioDriver();
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// Zero enumerated devices is a symptom, not a real output. Surface
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||||
// the truth (a single "System Default" entry that still routes to
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||||
// whatever the OS default is) instead of pretending a fabricated
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// device, and say which backend was active so kiosk logs show why.
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logger::Logger::instance().debug(
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"Audio",
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"No playback devices enumerated (audio driver: " +
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std::string(driver ? driver : "none") +
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||||
"); falling back to the system default");
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list.push_back({"", "System Default", 0});
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||||
}
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||||
|
||||
return list;
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||||
@@ -435,9 +512,19 @@ namespace radiantwave::audio
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||||
return false;
|
||||
}
|
||||
|
||||
// Must be called with mutex_ held. Destroys the current mixer and creates a
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||||
// fresh one on the given device, recreating the two track slots and
|
||||
// resuming the active track if one was playing.
|
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// Must be called with mutex_ held. Creates a fresh mixer on the given
|
||||
// device, recreating the two track slots and resuming the active track if
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||||
// one was playing.
|
||||
//
|
||||
// The new mixer is created BEFORE the current one is destroyed. Reversing
|
||||
// the order (destroy-then-reopen) quits the whole SDL audio subsystem the
|
||||
// moment the last device closes: MIX_DestroyMixer() follows up with
|
||||
// SDL_QuitSubSystem(SDL_INIT_AUDIO), which tears down SDL's device registry
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// and renumbers every enumerated device id on the way back up. The id this
|
||||
// switch was asked to open is then stale and the reopen fails with
|
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// "Invalid audio device instance ID". Keeping the current device open while
|
||||
// the replacement opens also means a failed switch leaves the current
|
||||
// output playing instead of going permanently mute.
|
||||
bool AudioManager::recreateMixerOnDevice(SDL_AudioDeviceID targetId)
|
||||
{
|
||||
// Capture the playback state we want to preserve across the switch.
|
||||
@@ -446,7 +533,37 @@ namespace radiantwave::audio
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||||
? slots_[activeSlot_].fadeInDuration
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: 0.0f;
|
||||
|
||||
// Tear down the existing mixer (its tracks die with it).
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||||
// Open the replacement mixer on the target device first, while the
|
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// current device (and SDL's device registry) is still alive.
|
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MIX_Mixer *newMixer = MIX_CreateMixerDevice(targetId, nullptr);
|
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if (!newMixer)
|
||||
{
|
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std::string err = SDL_GetError();
|
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logger::Logger::instance().error(
|
||||
"Audio",
|
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"Could not open audio output device "
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+ mapToFriendlyDeviceName(resolvePlaybackDeviceName(targetId))
|
||||
+ "; keeping the current device (MIX_CreateMixerDevice error: "
|
||||
+ err + ")");
|
||||
return false;
|
||||
}
|
||||
|
||||
MIX_Track *newTracks[2];
|
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for (int i = 0; i < 2; ++i)
|
||||
{
|
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newTracks[i] = MIX_CreateTrack(newMixer);
|
||||
}
|
||||
if (!newTracks[0] || !newTracks[1])
|
||||
{
|
||||
MIX_DestroyMixer(newMixer);
|
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logger::Logger::instance().error(
|
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"Audio", "Could not create mixer tracks; keeping the current device (SDL error: "
|
||||
+ std::string(SDL_GetError()) + ")");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Tear down the existing mixer (its tracks die with it) and adopt the
|
||||
// new one.
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
slots_[i].track = nullptr;
|
||||
@@ -462,22 +579,9 @@ namespace radiantwave::audio
|
||||
mixer_ = nullptr;
|
||||
}
|
||||
|
||||
mixer_ = MIX_CreateMixerDevice(targetId, nullptr);
|
||||
if (!mixer_)
|
||||
{
|
||||
initialized_ = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
slots_[0].track = MIX_CreateTrack(mixer_);
|
||||
slots_[1].track = MIX_CreateTrack(mixer_);
|
||||
if (!slots_[0].track || !slots_[1].track)
|
||||
{
|
||||
MIX_DestroyMixer(mixer_);
|
||||
mixer_ = nullptr;
|
||||
initialized_ = false;
|
||||
return false;
|
||||
}
|
||||
mixer_ = newMixer;
|
||||
slots_[0].track = newTracks[0];
|
||||
slots_[1].track = newTracks[1];
|
||||
|
||||
float gain = enabled_ ? (volume_ / 100.0f) : 0.0f;
|
||||
MIX_SetMixerGain(mixer_, gain);
|
||||
@@ -495,7 +599,7 @@ namespace radiantwave::audio
|
||||
else
|
||||
{
|
||||
MIX_SetTrackGain(slots_[activeSlot_].track, 1.0f);
|
||||
MIX_PlayTrack(slots_[activeSlot_].track, 0); // Loop playback
|
||||
playTrackLooping(activeSlot_); // Loop playback
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -553,7 +657,7 @@ namespace radiantwave::audio
|
||||
slot.fadeInDuration = seconds;
|
||||
slot.fadeInElapsed = 0.0f;
|
||||
MIX_SetTrackGain(slot.track, 0.0f);
|
||||
MIX_PlayTrack(slot.track, 0); // Loop playback
|
||||
playTrackLooping(slotIndex); // Loop playback
|
||||
logger::Logger::instance().info("Audio", "Started playback of " + displayNameFor(currentTrack_) + " (fade-in)");
|
||||
}
|
||||
|
||||
@@ -567,7 +671,7 @@ namespace radiantwave::audio
|
||||
return false;
|
||||
|
||||
MIX_SetTrackGain(slots_[activeSlot_].track, 1.0f);
|
||||
MIX_PlayTrack(slots_[activeSlot_].track, 0); // Loop playback
|
||||
playTrackLooping(activeSlot_); // Loop playback
|
||||
|
||||
// Explicit user selection: persist the manual track so it survives a
|
||||
// restart and is used whenever dynamic audio is turned off. Dynamic
|
||||
@@ -604,10 +708,11 @@ namespace radiantwave::audio
|
||||
slot.fadeInElapsed = 0.0f;
|
||||
slot.fadeOutRemaining = 0.0f;
|
||||
MIX_SetTrackGain(slot.track, 1.0f);
|
||||
if (!MIX_TrackPlaying(slot.track))
|
||||
{
|
||||
MIX_PlayTrack(slot.track, 0); // Loop playback
|
||||
}
|
||||
// Always restart: MIX_PlayTrack() re-starts a playing track too, so
|
||||
// this cancels any in-flight stop-fade inherited from a quick
|
||||
// pop->push within the fade window. Gating on MIX_TrackPlaying()
|
||||
// left a fading track to finish its fade and go silently stopped.
|
||||
playTrackLooping(activeSlot_); // Loop playback
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -642,10 +747,14 @@ namespace radiantwave::audio
|
||||
if (!loadTrackInto(otherSlot, wav_filename))
|
||||
return false;
|
||||
|
||||
// Fade out whatever is currently playing on the active slot.
|
||||
// Fade out whatever is currently playing on the active slot. Clear any
|
||||
// in-flight fade-in bookkeeping first so update() stops ramping this
|
||||
// slot's gain up while the mixer fades it down.
|
||||
TrackSlot &active = slots_[activeSlot_];
|
||||
if (active.audio)
|
||||
{
|
||||
active.fadeInDuration = 0.0f;
|
||||
active.fadeInElapsed = 0.0f;
|
||||
MIX_StopTrack(active.track, MIX_TrackMSToFrames(active.track, static_cast<Sint64>(fade * 1000.0)));
|
||||
active.fadeOutRemaining = fade;
|
||||
}
|
||||
@@ -673,6 +782,10 @@ namespace radiantwave::audio
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// The mixer owns the ramp now; drop any pending fade-in so the
|
||||
// per-frame update() cannot fight the fade-out.
|
||||
slot.fadeInDuration = 0.0f;
|
||||
slot.fadeInElapsed = 0.0f;
|
||||
MIX_StopTrack(slot.track, MIX_TrackMSToFrames(slot.track, static_cast<Sint64>(fade * 1000.0)));
|
||||
slot.fadeOutRemaining = fade;
|
||||
faded = true;
|
||||
@@ -707,7 +820,29 @@ namespace radiantwave::audio
|
||||
{
|
||||
TrackSlot &slot = slots_[i];
|
||||
if (!slot.track)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// A slot mid stop-fade belongs to the mixer: skip both the fade-in
|
||||
// ramp and the active-gain pin so nothing drives its gain up while
|
||||
// the mixer ramps it down (this also keeps a quit/pop fade clean).
|
||||
if (slot.fadeOutRemaining > 0.0f)
|
||||
{
|
||||
slot.fadeOutRemaining -= dt;
|
||||
if (slot.fadeOutRemaining <= 0.0f)
|
||||
{
|
||||
slot.fadeOutRemaining = 0.0f;
|
||||
// Free the audio once the fade-out has finished; the track
|
||||
// object itself is reused.
|
||||
if (slot.audio)
|
||||
{
|
||||
MIX_DestroyAudio(slot.audio);
|
||||
slot.audio = nullptr;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (slot.fadeInDuration > 0.0f)
|
||||
{
|
||||
@@ -724,21 +859,12 @@ namespace radiantwave::audio
|
||||
// Keep the active track at full per-track gain; the mixer gain
|
||||
// carries the user's volume / mute state.
|
||||
MIX_SetTrackGain(slot.track, 1.0f);
|
||||
}
|
||||
|
||||
if (slot.fadeOutRemaining > 0.0f)
|
||||
{
|
||||
slot.fadeOutRemaining -= dt;
|
||||
if (slot.fadeOutRemaining <= 0.0f)
|
||||
// Self-heal: playback must continue indefinitely, so restart a
|
||||
// track that stopped unexpectedly (there is no pause state and
|
||||
// nothing else should legitimately stop the active track).
|
||||
if (slot.audio && enabled_ && !MIX_TrackPlaying(slot.track))
|
||||
{
|
||||
slot.fadeOutRemaining = 0.0f;
|
||||
// Free the audio once the fade-out has finished; the track
|
||||
// object itself is reused.
|
||||
if (slot.audio)
|
||||
{
|
||||
MIX_DestroyAudio(slot.audio);
|
||||
slot.audio = nullptr;
|
||||
}
|
||||
playTrackLooping(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,6 +66,12 @@ public:
|
||||
// for tests; the real lookup is through getPlaybackDevices().
|
||||
static std::string resolvePlaybackDeviceName(SDL_AudioDeviceID id);
|
||||
|
||||
// Builds the SDL_PropertiesID passed to MIX_PlayTrack() for tracks that
|
||||
// loop forever (MIX_PROP_PLAY_LOOPS_NUMBER = -1). Exposed for tests; no
|
||||
// mixer, track, or audio device is required. The caller owns the property
|
||||
// set and must release it with SDL_DestroyProperties().
|
||||
static SDL_PropertiesID createInfiniteLoopOptions();
|
||||
|
||||
// Playback control
|
||||
bool playTrack(const std::string& wav_filename);
|
||||
void stopTrack();
|
||||
@@ -97,11 +103,19 @@ private:
|
||||
void startFadeIn(int slotIndex, float seconds);
|
||||
std::string displayNameFor(const std::string& wav_filename) const;
|
||||
|
||||
// Starts the track on the given slot with infinite looping. The track must
|
||||
// already be loaded on the slot. Calling this on a playing/stopped/fading
|
||||
// track restarts it (cancelling any in-flight stop-fade).
|
||||
bool playTrackLooping(int slotIndex);
|
||||
|
||||
// Recreates the mixer on the given playback device id (0 = system default).
|
||||
// Called with mutex_ held. Preserves playback state: whichever track was
|
||||
// playing on the active slot is reloaded and resumed at full gain, an
|
||||
// in-progress fade is restarted. Returns false on failure (previous mixer is
|
||||
// left destroyed but the app remains safe to keep running muted).
|
||||
// in-progress fade is restarted. The replacement mixer is opened before the
|
||||
// current one is destroyed so SDL's device ids stay valid (destroy-first
|
||||
// quits the whole audio subsystem and orphans the id being opened).
|
||||
// Returns false on failure without touching the current mixer, so the
|
||||
// existing output keeps playing.
|
||||
bool recreateMixerOnDevice(SDL_AudioDeviceID targetId);
|
||||
|
||||
config::ConfigManager* configManager_ = nullptr;
|
||||
|
||||
@@ -288,7 +288,7 @@ void AudioSettingsPage::applyDeviceSelection() {
|
||||
if (ok) {
|
||||
statusMessage_ = "Switched to " + devices_[currentDeviceIndex_].friendly_name;
|
||||
} else {
|
||||
statusMessage_ = "Device unavailable - using system default";
|
||||
statusMessage_ = "Device unavailable - kept the current output";
|
||||
}
|
||||
refreshDeviceAndTrackLists();
|
||||
}
|
||||
@@ -531,7 +531,7 @@ void AudioSettingsPage::render(SDL_Renderer* renderer) {
|
||||
}
|
||||
|
||||
std::string devName = (currentDeviceIndex_ >= 0 && currentDeviceIndex_ < static_cast<int>(devices_.size()))
|
||||
? devices_[currentDeviceIndex_].friendly_name : "Built-In Speakers";
|
||||
? devices_[currentDeviceIndex_].friendly_name : "System Default";
|
||||
deviceText_.ensure(renderer, fontHeader_, "Device: " + devName, white);
|
||||
if (deviceText_.texture) {
|
||||
SDL_FRect dst{500.0f, currentY, deviceText_.width, deviceText_.height};
|
||||
|
||||
@@ -180,6 +180,16 @@ void Home::render(SDL_Renderer *renderer)
|
||||
SDL_RenderFillRect(renderer, &line);
|
||||
}
|
||||
|
||||
// Large bold reminder to connect WiFi, drawn below the menu while no
|
||||
// network is joined (refreshed every 5s in update()).
|
||||
if (wifiNote_.texture && ssid_.empty())
|
||||
{
|
||||
float noteX = (fw - wifiNote_.width) / 2.0f;
|
||||
float noteY = settingsY_ + settings_.height + 40.0f;
|
||||
SDL_FRect noteDst{noteX, noteY, wifiNote_.width, wifiNote_.height};
|
||||
SDL_RenderTexture(renderer, wifiNote_.texture, nullptr, ¬eDst);
|
||||
}
|
||||
|
||||
// Bottom-right status footer (20pt, aligned to a virtual rectangle:
|
||||
// names left-aligned at the rect's left edge, values right-aligned at
|
||||
// the rect's right edge; the longest name's colon sits 4 spaces from its
|
||||
@@ -352,6 +362,15 @@ void Home::createTextures(AppState &state)
|
||||
|
||||
TTF_CloseFont(font);
|
||||
|
||||
font = TTF_OpenFont("assets/fonts/Roboto-Regular.ttf", 48);
|
||||
if (font)
|
||||
{
|
||||
TTF_SetFontStyle(font, TTF_STYLE_BOLD);
|
||||
wifiNote_ = renderText(state.renderer, font, "Please connect to WiFi", white);
|
||||
TTF_SetFontStyle(font, TTF_STYLE_NORMAL);
|
||||
TTF_CloseFont(font);
|
||||
}
|
||||
|
||||
SDL_Surface *bgSurface = IMG_Load("assets/images/RWT-Circular-Color-ForOnDark-NoText.png");
|
||||
if (bgSurface)
|
||||
{
|
||||
@@ -410,6 +429,11 @@ void Home::destroyTextures()
|
||||
SDL_DestroyTexture(settings_.texture);
|
||||
settings_.texture = nullptr;
|
||||
}
|
||||
if (wifiNote_.texture)
|
||||
{
|
||||
SDL_DestroyTexture(wifiNote_.texture);
|
||||
wifiNote_.texture = nullptr;
|
||||
}
|
||||
for (auto &t : footerNames_)
|
||||
t.destroy();
|
||||
for (auto &t : footerValues_)
|
||||
|
||||
@@ -34,6 +34,7 @@ private:
|
||||
TextLine play_;
|
||||
TextLine settings_;
|
||||
TextLine bg_;
|
||||
TextLine wifiNote_;
|
||||
|
||||
AppState* state_ = nullptr;
|
||||
float playY_ = 0;
|
||||
|
||||
@@ -8,6 +8,7 @@ TEST(AudioTest, FriendlyDeviceNameMapping) {
|
||||
EXPECT_EQ(mapToFriendlyDeviceName("AMD Radeon HD Audio Controller HDMI"), "TV / HDMI Monitor");
|
||||
EXPECT_EQ(mapToFriendlyDeviceName("USB Audio Headset Dongle"), "USB Audio Device");
|
||||
EXPECT_EQ(mapToFriendlyDeviceName("bluez_sink.00_11_22_33_44_55"), "Bluetooth Audio");
|
||||
EXPECT_EQ(mapToFriendlyDeviceName("Virtual Speaker"), "Built-In Speakers");
|
||||
EXPECT_EQ(mapToFriendlyDeviceName(""), "Default Audio Output");
|
||||
}
|
||||
|
||||
@@ -30,6 +31,7 @@ TEST(AudioTest, GetPlaybackDevicesFallsBackWithIdZeroWhenNone) {
|
||||
for (const auto& d : devices) {
|
||||
if (d.raw_name.empty()) {
|
||||
EXPECT_EQ(d.id, 0u);
|
||||
EXPECT_EQ(d.friendly_name, "System Default");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -59,3 +61,14 @@ TEST(AudioTest, AudioManagerVolumeClamping) {
|
||||
am.shutdown();
|
||||
std::filesystem::remove(temp_path);
|
||||
}
|
||||
|
||||
TEST(AudioTest, PlayOptionsLoopInfinite) {
|
||||
// Regression: MIX_PlayTrack() must not default to a single pass. Tracks
|
||||
// have to loop forever so playback never runs out mid-scroll; a track that
|
||||
// stops (rather than attenuates) also can't be revived by raising app
|
||||
// volume. Assert the options request infinite looping (-1).
|
||||
SDL_PropertiesID props = AudioManager::createInfiniteLoopOptions();
|
||||
ASSERT_NE(props, 0u);
|
||||
EXPECT_EQ(SDL_GetNumberProperty(props, MIX_PROP_PLAY_LOOPS_NUMBER, 0), -1);
|
||||
SDL_DestroyProperties(props);
|
||||
}
|
||||
|
||||
@@ -94,6 +94,62 @@ TEST(ScrollerStreamsTest, InterleavesSelectedWithDefault)
|
||||
EXPECT_EQ(streams[3].audioFilename, "OriginalAudio.wav");
|
||||
}
|
||||
|
||||
TEST(ScrollerStreamsTest, InterleavedListCyclesBackToFirstSelected)
|
||||
{
|
||||
// Three selected proclamations: the built list must be
|
||||
// [S1, Default, S2, Default, S3, Default]. ScrollerPage advances through
|
||||
// this list with a modulo, so once the trailing default finishes the cycle
|
||||
// restarts at the FIRST selected proclamation — the "always on" default
|
||||
// must never accumulate or take over the queue.
|
||||
ProclamationRecord b;
|
||||
b.id = "B";
|
||||
b.title = "B";
|
||||
b.content = "bbbb";
|
||||
b.selected = true;
|
||||
b.solfeggio_frequency_id = 2;
|
||||
|
||||
ProclamationRecord c;
|
||||
c.id = "C";
|
||||
c.title = "C";
|
||||
c.content = "cccc";
|
||||
c.selected = true;
|
||||
c.solfeggio_frequency_id = 3;
|
||||
|
||||
ProclamationRecord d;
|
||||
d.id = "D";
|
||||
d.title = "D";
|
||||
d.content = "dddd";
|
||||
d.selected = true;
|
||||
d.solfeggio_frequency_id = 4;
|
||||
|
||||
ProclamationRecord def;
|
||||
def.id = kDefaultId;
|
||||
def.title = "Default";
|
||||
def.content = "dddddddddd";
|
||||
def.selected = true;
|
||||
def.solfeggio_frequency_id = 5;
|
||||
|
||||
auto streams = buildStreams({b, def, c, d}, {}, palette(), {}, kDefaultId);
|
||||
|
||||
ASSERT_EQ(streams.size(), 6u);
|
||||
EXPECT_EQ(streams[0].name, "B");
|
||||
EXPECT_EQ(streams[1].name, "Default");
|
||||
EXPECT_EQ(streams[2].name, "C");
|
||||
EXPECT_EQ(streams[3].name, "Default");
|
||||
EXPECT_EQ(streams[4].name, "D");
|
||||
EXPECT_EQ(streams[5].name, "Default");
|
||||
|
||||
// Every default copy is independent playback state (fresh counters), so a
|
||||
// copy finishing its passes advances to the next stream rather than
|
||||
// restarting "the default" forever.
|
||||
for (size_t i = 1; i < streams.size(); i += 2) {
|
||||
EXPECT_EQ(streams[i].name, "Default");
|
||||
EXPECT_EQ(streams[i].completed, 0) << "default copy " << i;
|
||||
EXPECT_EQ(streams[i].wordsPlaced, 0) << "default copy " << i;
|
||||
EXPECT_EQ(streams[i].repeat, kDefaultRepeatCount) << "default copy " << i;
|
||||
}
|
||||
}
|
||||
|
||||
TEST(ScrollerStreamsTest, DefaultOnlyWhenNothingSelected)
|
||||
{
|
||||
ProclamationRecord p1;
|
||||
|
||||
Reference in New Issue
Block a user