Initial release: RadiantWave v1.0
This commit is contained in:
@@ -0,0 +1,694 @@
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package application
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import (
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"fmt"
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"io"
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"net/http"
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"os"
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"path/filepath"
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"sync/atomic"
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"time"
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"github.com/go-gl/gl/v3.3-core/gl"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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"rhemawavetech.com/rhemawave/internal/db"
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"rhemawavetech.com/rhemawave/internal/fontManager"
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"rhemawavetech.com/rhemawave/internal/graphics"
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"rhemawavetech.com/rhemawave/internal/keybinds"
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"rhemawavetech.com/rhemawave/internal/license"
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"rhemawavetech.com/rhemawave/internal/logger"
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"rhemawavetech.com/rhemawave/internal/mixer"
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"rhemawavetech.com/rhemawave/internal/network"
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"rhemawavetech.com/rhemawave/internal/page"
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"rhemawavetech.com/rhemawave/internal/shaderManager"
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)
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const (
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targetFPS = 60.0
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volumeStepSize = 16
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openGLMajorVersion = 3
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openGLMinorVersion = 3
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apiURL = "http://localhost:8000"
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apiPath = "/api/v1/licenseKey/validate"
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audioFileURL = "https://files.neilclack.com/audio.wav"
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)
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type Application struct {
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Window *sdl.Window
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License *license.Response
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pageStack []page.Page
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pendingAction func()
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running bool
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}
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// ----------------------------------------------------------------------------
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// Main Entry Point
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// ----------------------------------------------------------------------------
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func Run() {
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logger.Info("Starting application")
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appDataDir, err := initializeApplicationDirectory()
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if err != nil {
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logger.Fatal("Failed to initialize application directory: %v", err)
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}
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logger.Info("App directory: %s", appDataDir)
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logger.AddFile(filepath.Join(appDataDir, "log.txt"))
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if err := initializeDatabase(appDataDir); err != nil {
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logger.Fatal("Database initialization failed: %v", err)
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}
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app := &Application{}
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app.initializeSDLAndOpenGL()
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defer app.cleanup()
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app.initializeManagers()
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app.initializeAudio()
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app.validateLicenseKey()
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app.startupPageStack()
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app.runEventLoop()
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}
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// ----------------------------------------------------------------------------
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// Initialization Functions
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// ----------------------------------------------------------------------------
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func initializeApplicationDirectory() (string, error) {
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homeDir, err := os.UserHomeDir()
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if err != nil {
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return "", fmt.Errorf("failed to get user home directory: %w", err)
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}
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appDataDir := filepath.Join(homeDir, ".local", "share", "rhemawave")
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if err := os.MkdirAll(appDataDir, 0755); err != nil {
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return "", fmt.Errorf("could not create application data directory %s: %w", appDataDir, err)
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}
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testFile := filepath.Join(appDataDir, ".access_test")
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f, err := os.Create(testFile)
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if err != nil {
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return "", fmt.Errorf("application data directory %s is not writable: %w", appDataDir, err)
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}
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f.Close()
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os.Remove(testFile)
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return appDataDir, nil
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}
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func initializeDatabase(appDataDir string) error {
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dbPath := filepath.Join(appDataDir, "data.db")
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if err := db.InitDatabase(dbPath); err != nil {
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return fmt.Errorf("failed to initialize database: %w", err)
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}
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logger.AddDatabase(db.DB)
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return nil
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}
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type progressWriter struct {
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w io.Writer
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written *atomic.Int64
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}
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func (pw *progressWriter) Write(p []byte) (int, error) {
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n, err := pw.w.Write(p)
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pw.written.Add(int64(n))
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return n, err
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}
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// ensureAudioFile checks whether the selected audio file exists. If it does,
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// it returns nil. Otherwise it starts a background download and returns a
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// DownloadProgressPage that tracks the download so it can be pushed onto the
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// page stack.
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func ensureAudioFile() *page.DownloadProgressPage {
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assetsDir, err := db.GetConfigValue("assets_dir")
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if err != nil {
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logger.Error("Failed to get assets_dir: %v", err)
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return nil
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}
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selectedAudio, err := db.GetConfigValue("selected_audio")
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if err != nil || selectedAudio == "" {
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logger.Warning("No selected_audio configured")
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return nil
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}
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audioPath := filepath.Join(assetsDir, selectedAudio)
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if _, err := os.Stat(audioPath); err == nil {
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logger.Info("Audio file found: %s", audioPath)
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return nil
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}
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logger.Info("Audio file not found at %s, downloading from %s", audioPath, audioFileURL)
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totalBytes := &atomic.Int64{}
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bytesWritten := &atomic.Int64{}
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done := &atomic.Bool{}
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hasError := &atomic.Bool{}
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downloadPage := &page.DownloadProgressPage{
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TotalBytes: totalBytes,
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BytesWritten: bytesWritten,
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Done: done,
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HasError: hasError,
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}
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go func() {
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defer done.Store(true)
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if err := os.MkdirAll(filepath.Dir(audioPath), 0755); err != nil {
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logger.Error("Failed to create audio directory: %v", err)
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hasError.Store(true)
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return
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}
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resp, err := http.Get(audioFileURL)
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if err != nil {
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logger.Error("Failed to download audio file: %v", err)
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hasError.Store(true)
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return
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}
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defer resp.Body.Close()
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if resp.StatusCode != http.StatusOK {
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logger.Error("Audio download returned status %d", resp.StatusCode)
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hasError.Store(true)
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return
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}
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if resp.ContentLength > 0 {
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totalBytes.Store(resp.ContentLength)
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}
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tmp := audioPath + ".tmp"
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f, err := os.Create(tmp)
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if err != nil {
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logger.Error("Failed to create audio file: %v", err)
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hasError.Store(true)
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return
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}
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pw := &progressWriter{w: f, written: bytesWritten}
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_, err = io.Copy(pw, resp.Body)
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f.Close()
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if err != nil {
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os.Remove(tmp)
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logger.Error("Failed to write audio file: %v", err)
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hasError.Store(true)
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return
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}
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if err := os.Rename(tmp, audioPath); err != nil {
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os.Remove(tmp)
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logger.Error("Failed to move audio file into place: %v", err)
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hasError.Store(true)
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return
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}
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logger.Info("Audio file downloaded successfully (%d bytes)", bytesWritten.Load())
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}()
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return downloadPage
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}
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func (app *Application) initializeSDLAndOpenGL() {
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logger.Info("Initializing SDL")
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if err := sdl.Init(sdl.INIT_VIDEO | sdl.INIT_AUDIO); err != nil {
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logger.Fatal("SDL init failed: %v", err)
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}
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logger.Info("Initializing TTF")
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if err := ttf.Init(); err != nil {
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logger.Fatal("TTF init failed: %v", err)
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}
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sdl.GLSetAttribute(sdl.GL_CONTEXT_MAJOR_VERSION, openGLMajorVersion)
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sdl.GLSetAttribute(sdl.GL_CONTEXT_MINOR_VERSION, openGLMinorVersion)
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sdl.GLSetAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_CORE)
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sdl.ShowCursor(sdl.DISABLE)
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sdl.SetRelativeMouseMode(true)
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logger.Info("Querying display mode")
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displayMode, err := sdl.GetDisplayMode(0, 0)
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if err != nil {
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logger.Fatal("Display mode query failed: %v", err)
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}
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if displayMode.W == 0 || displayMode.H == 0 {
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logger.Fatal("Invalid display dimensions: %dx%d", displayMode.W, displayMode.H)
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}
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logger.Info("Display: %dx%d @ %dHz", displayMode.W, displayMode.H, displayMode.RefreshRate)
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logger.Info("Creating window")
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window, err := sdl.CreateWindow(
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"Rhema Wave",
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sdl.WINDOWPOS_UNDEFINED,
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sdl.WINDOWPOS_UNDEFINED,
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displayMode.W,
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displayMode.H,
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sdl.WINDOW_OPENGL|sdl.WINDOW_FULLSCREEN_DESKTOP|sdl.WINDOW_SHOWN,
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)
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if err != nil {
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logger.Fatal("Window creation failed: %v", err)
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}
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app.Window = window
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logger.Info("Creating OpenGL context")
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if _, err := app.Window.GLCreateContext(); err != nil {
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logger.Fatal("OpenGL context creation failed: %v", err)
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}
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logger.Info("Initializing go-gl")
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if err := gl.InitWithProcAddrFunc(sdl.GLGetProcAddress); err != nil {
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logger.Fatal("go-gl initialization failed: %v", err)
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}
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logger.Info("OpenGL version: %s", gl.GoStr(gl.GetString(gl.VERSION)))
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logger.Info("OpenGL renderer: %s", gl.GoStr(gl.GetString(gl.RENDERER)))
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if err := sdl.GLSetSwapInterval(1); err != nil {
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logger.Warning("Failed to enable vsync: %v", err)
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}
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w, h := app.Window.GLGetDrawableSize()
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logger.Info("Drawable size: %dx%d", w, h)
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logger.Info("Initializing virtual framebuffer (%dx%d -> %dx%d)",
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graphics.VirtualWidth, graphics.VirtualHeight, w, h)
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if err := graphics.InitVirtualFramebuffer(w, h); err != nil {
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logger.Fatal("Virtual framebuffer init failed: %v", err)
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}
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app.initKeybinds()
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logger.Info("SDL and OpenGL initialization complete")
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}
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func (app *Application) initializeManagers() {
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logger.Info("Initializing ShaderManager")
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if err := shaderManager.InitShaderManager(); err != nil {
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logger.Fatal("ShaderManager initialization failed: %v", err)
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}
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logger.Info("Initializing FontManager")
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if err := fontManager.InitFontManager(); err != nil {
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logger.Fatal("FontManager initialization failed: %v", err)
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}
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}
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func (app *Application) initializeAudio() {
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logger.Info("Initializing audio")
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audioDevice, err := db.GetConfigValue("audio_device_name")
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if err != nil {
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logger.Warning("Failed to get audio device name from config: %v", err)
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}
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if err := mixer.Init(audioDevice); err != nil {
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logger.Error("Unable to initialize audio device '%s': %v", audioDevice, err)
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logger.Error("Audio will be unavailable until a device is configured")
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} else {
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logger.Info("Audio initialized with device: '%s'", audioDevice)
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}
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}
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func (app *Application) cleanup() {
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logger.Info("Cleaning up")
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for _, p := range app.pageStack {
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p.Destroy()
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}
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app.pageStack = nil
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graphics.DestroyVirtualFramebuffer()
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if app.Window != nil {
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app.Window.Destroy()
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}
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ttf.Quit()
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sdl.Quit()
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logger.Info("Cleanup complete")
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logger.Close()
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}
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// ----------------------------------------------------------------------------
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// Event Loop
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// ----------------------------------------------------------------------------
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func (app *Application) runEventLoop() {
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if len(app.pageStack) == 0 {
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logger.Fatal("No initial page loaded, pageStack is empty")
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}
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const frameDelay = time.Second / targetFPS
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app.running = true
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lastTime := time.Now()
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logger.Info("Entering event loop")
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for app.running {
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frameStart := time.Now()
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app.handleEvents()
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if !app.running {
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break
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}
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deltaTime := float32(time.Since(lastTime).Seconds())
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lastTime = time.Now()
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app.updateCurrentPage(deltaTime)
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app.renderFrame()
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app.applyPendingAction()
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frameTime := time.Since(frameStart)
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if frameTime < frameDelay {
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time.Sleep(frameDelay - frameTime)
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}
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}
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logger.Info("Event loop exited")
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}
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func (app *Application) handleEvents() {
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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switch e := event.(type) {
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case *sdl.QuitEvent:
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app.running = false
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return
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case *sdl.KeyboardEvent:
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if e.Type == sdl.KEYDOWN && e.Repeat == 0 {
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isCtrlPressed := (e.Keysym.Mod&sdl.KMOD_CTRL) != 0 || (e.Keysym.Mod&sdl.KMOD_GUI) != 0
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if e.Keysym.Sym == sdl.K_c && isCtrlPressed {
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continue
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}
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keybinds.PerformAction(e)
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}
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}
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if currentPage := app.currentPage(); currentPage != nil {
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if err := currentPage.HandleEvent(&event); err != nil {
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logger.Error("Page event handler error: %v", err)
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}
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}
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}
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}
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func (app *Application) updateCurrentPage(deltaTime float32) {
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if currentPage := app.currentPage(); currentPage != nil {
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currentPage.Update(deltaTime)
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}
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}
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func (app *Application) renderFrame() {
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graphics.BeginVirtualRender()
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gl.ClearColor(0.0, 0.0, 0.0, 1.0)
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gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
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if currentPage := app.currentPage(); currentPage != nil {
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currentPage.Render()
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}
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graphics.BlitToScreen()
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app.Window.GLSwap()
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}
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// ----------------------------------------------------------------------------
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// Keybind Registration
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// ----------------------------------------------------------------------------
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func (app *Application) initKeybinds() {
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keybinds.Register(sdl.K_F3, sdl.KMOD_NONE, func() {
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app.PushPage(&page.Settings{})
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})
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keybinds.Register(sdl.K_F2, sdl.KMOD_NONE, func() {
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downloadPage := ensureAudioFile()
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if downloadPage != nil {
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downloadPage.NextPage = &page.ScrollerPage{}
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app.PushPage(downloadPage)
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} else {
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app.PushPage(&page.ScrollerPage{})
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}
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})
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keybinds.Register(sdl.K_F1, sdl.KMOD_NONE, func() {
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app.UnwindToPage(&page.Welcome{})
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})
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keybinds.Register(sdl.K_q, sdl.KMOD_RCTRL, func() {
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app.Stop()
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})
|
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keybinds.Register(sdl.K_UP, sdl.KMOD_SHIFT, func() {
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mixer.SetVolume128(volumeStepSize)
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})
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keybinds.Register(sdl.K_DOWN, sdl.KMOD_SHIFT, func() {
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mixer.SetVolume128(-volumeStepSize)
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})
|
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}
|
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|
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func (app *Application) Stop() {
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app.running = false
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}
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|
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// ----------------------------------------------------------------------------
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// Page Management
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||||
// ----------------------------------------------------------------------------
|
||||
|
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func (app *Application) currentPage() page.Page {
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if len(app.pageStack) == 0 {
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return nil
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}
|
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return app.pageStack[len(app.pageStack)-1]
|
||||
}
|
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|
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func (app *Application) applyPendingAction() {
|
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if app.pendingAction != nil {
|
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app.pendingAction()
|
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app.pendingAction = nil
|
||||
}
|
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}
|
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|
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func (app *Application) schedulePush(p page.Page) {
|
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app.pendingAction = func() {
|
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if err := p.Init(app); err != nil {
|
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logger.Error("Failed to init page on push: %v", err)
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return
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}
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|
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if topPage := app.currentPage(); topPage != nil {
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topPage.Destroy()
|
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}
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|
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app.pageStack = append(app.pageStack, p)
|
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}
|
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}
|
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|
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func (app *Application) scheduleSwitch(p page.Page) {
|
||||
app.pendingAction = func() {
|
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if topPage := app.currentPage(); topPage != nil {
|
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topPage.Destroy()
|
||||
app.pageStack = app.pageStack[:len(app.pageStack)-1]
|
||||
}
|
||||
|
||||
if err := p.Init(app); err != nil {
|
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logger.Error("Failed to init page on switch: %v", err)
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return
|
||||
}
|
||||
|
||||
app.pageStack = append(app.pageStack, p)
|
||||
}
|
||||
}
|
||||
|
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func (app *Application) scheduleUnwind(targetPage page.Page) {
|
||||
app.pendingAction = func() {
|
||||
foundIndex := -1
|
||||
for i := len(app.pageStack) - 1; i >= 0; i-- {
|
||||
if app.pageStack[i] == targetPage {
|
||||
foundIndex = i
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if foundIndex != -1 {
|
||||
for i := len(app.pageStack) - 1; i > foundIndex; i-- {
|
||||
app.pageStack[i].Destroy()
|
||||
}
|
||||
app.pageStack = app.pageStack[:foundIndex+1]
|
||||
} else {
|
||||
if topPage := app.currentPage(); topPage != nil {
|
||||
topPage.Destroy()
|
||||
app.pageStack = app.pageStack[:len(app.pageStack)-1]
|
||||
}
|
||||
|
||||
if err := targetPage.Init(app); err != nil {
|
||||
logger.Error("Failed to init page on unwind: %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
app.pageStack = append(app.pageStack, targetPage)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (app *Application) SchedulePop() {
|
||||
app.pendingAction = func() {
|
||||
if len(app.pageStack) == 0 {
|
||||
return
|
||||
}
|
||||
|
||||
topPage := app.pageStack[len(app.pageStack)-1]
|
||||
topPage.Destroy()
|
||||
app.pageStack = app.pageStack[:len(app.pageStack)-1]
|
||||
|
||||
if newTop := app.currentPage(); newTop != nil {
|
||||
if err := newTop.Init(app); err != nil {
|
||||
logger.Error("Failed to re-init page after pop: %v", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Public Page Navigation Interface
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
func (app *Application) PushPage(p page.Page) {
|
||||
app.schedulePush(p)
|
||||
}
|
||||
|
||||
func (app *Application) SwitchPage(p page.Page) {
|
||||
app.scheduleSwitch(p)
|
||||
}
|
||||
|
||||
func (app *Application) UnwindToPage(p page.Page) {
|
||||
app.scheduleUnwind(p)
|
||||
}
|
||||
|
||||
func (app *Application) GetDrawableSize() (w, h int32) {
|
||||
return graphics.VirtualWidth, graphics.VirtualHeight
|
||||
}
|
||||
|
||||
func (app *Application) PopPage() {
|
||||
app.SchedulePop()
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// License Validation
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
func (app *Application) validateLicenseKey() {
|
||||
logger.Info("Validating license key")
|
||||
validator := license.NewValidator(apiURL, apiPath)
|
||||
|
||||
key, err := db.GetConfigValue("license_key")
|
||||
if err != nil {
|
||||
logger.Error("Failed to fetch license key from database: %v", err)
|
||||
}
|
||||
|
||||
email, err := db.GetConfigValue("email_address")
|
||||
if err != nil {
|
||||
logger.Error("Failed to fetch email from database: %v", err)
|
||||
}
|
||||
|
||||
result, err := validator.Validate(key, email)
|
||||
if err != nil {
|
||||
logger.Error("License validation failed: %v", err)
|
||||
app.License = nil
|
||||
return
|
||||
}
|
||||
|
||||
logger.Info("License validation successful")
|
||||
app.License = result
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Startup Page Stack
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
func (app *Application) startupPageStack() {
|
||||
app.PushPage(&page.Welcome{})
|
||||
app.applyPendingAction()
|
||||
|
||||
key, _ := db.GetConfigValue("license_key")
|
||||
if key == "" {
|
||||
logger.Info("No license key found, pushing license key page")
|
||||
app.PushPage(&page.LicenseKeyPage{})
|
||||
app.applyPendingAction()
|
||||
} else {
|
||||
// Ensure the license key file exists for the updater script.
|
||||
// Older versions only stored the key in the database.
|
||||
if homeDir, err := os.UserHomeDir(); err == nil {
|
||||
keyPath := filepath.Join(homeDir, ".local", "share", "rhemawave", "license_key")
|
||||
if _, err := os.Stat(keyPath); os.IsNotExist(err) {
|
||||
logger.Info("License key file missing, writing from database")
|
||||
if err := os.MkdirAll(filepath.Dir(keyPath), 0755); err != nil {
|
||||
logger.Error("Failed to create license key directory: %v", err)
|
||||
} else if err := os.WriteFile(keyPath, []byte(key), 0644); err != nil {
|
||||
logger.Error("Failed to write license key file: %v", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
email, _ := db.GetConfigValue("email_address")
|
||||
if email == "" {
|
||||
logger.Info("No email address found, pushing email address page")
|
||||
app.PushPage(&page.EmailAddressPage{})
|
||||
app.applyPendingAction()
|
||||
}
|
||||
|
||||
// TOS pages — must be accepted before anything else.
|
||||
// Pushed last so they sit on top of the stack (shown first).
|
||||
sections, err := db.GetTOSSections()
|
||||
if err != nil {
|
||||
logger.Error("Failed to load TOS sections: %v", err)
|
||||
}
|
||||
// Push in reverse order so section 1 is on top of the stack
|
||||
for i := len(sections) - 1; i >= 0; i-- {
|
||||
s := sections[i]
|
||||
configKey := fmt.Sprintf("tos_section_%d_accepted", s.SectionNumber)
|
||||
accepted, _ := db.GetConfigValue(configKey)
|
||||
if accepted != "true" {
|
||||
app.PushPage(&page.TOSPage{
|
||||
Title: s.Title,
|
||||
Content: s.Content,
|
||||
ConfigKey: configKey,
|
||||
})
|
||||
app.applyPendingAction()
|
||||
}
|
||||
}
|
||||
|
||||
// Internet check — pushed last so it appears first if no internet.
|
||||
// Skip WiFi setup if ethernet is connected (it auto-configures) or if
|
||||
// internet is already reachable through any interface.
|
||||
nm, err := network.New()
|
||||
if err != nil {
|
||||
logger.Warning("Could not initialize network manager: %v", err)
|
||||
} else {
|
||||
status, err := nm.CheckInternetConnection()
|
||||
if err != nil {
|
||||
logger.Warning("Network connectivity check failed: %v", err)
|
||||
} else {
|
||||
switch status.StatusCode {
|
||||
case network.StatusEthernetConnectedInternetUp,
|
||||
network.StatusEthernetConnectedNoInternet,
|
||||
network.StatusWifiConnectedInternetUp:
|
||||
// Internet is up or ethernet is connected and will auto-configure
|
||||
default:
|
||||
logger.Info("No internet connection, pushing WiFi setup page")
|
||||
app.PushPage(&page.WiFiSetupPage{})
|
||||
app.applyPendingAction()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (app *Application) Quit() {
|
||||
logger.Info("User has quit the application")
|
||||
app.running = false
|
||||
}
|
||||
@@ -0,0 +1,192 @@
|
||||
// Package sdlcolors provides a comprehensive palette of 256 standard colors
|
||||
// for use with the Go SDL2 bindings. Each color is a public variable of
|
||||
// type sdl.Color, making them easily accessible for rendering tasks.
|
||||
package colors
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
|
||||
// Basic Colors
|
||||
var (
|
||||
White = sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
||||
Silver = sdl.Color{R: 192, G: 192, B: 192, A: 255}
|
||||
Gray = sdl.Color{R: 128, G: 128, B: 128, A: 255}
|
||||
Black = sdl.Color{R: 0, G: 0, B: 0, A: 255}
|
||||
Red = sdl.Color{R: 255, G: 0, B: 0, A: 255}
|
||||
Maroon = sdl.Color{R: 128, G: 0, B: 0, A: 255}
|
||||
Yellow = sdl.Color{R: 255, G: 255, B: 0, A: 255}
|
||||
Olive = sdl.Color{R: 128, G: 128, B: 0, A: 255}
|
||||
Lime = sdl.Color{R: 0, G: 255, B: 0, A: 255}
|
||||
Green = sdl.Color{R: 0, G: 128, B: 0, A: 255}
|
||||
Aqua = sdl.Color{R: 0, G: 255, B: 255, A: 255}
|
||||
Teal = sdl.Color{R: 0, G: 128, B: 128, A: 255}
|
||||
Blue = sdl.Color{R: 0, G: 0, B: 255, A: 255}
|
||||
Navy = sdl.Color{R: 0, G: 0, B: 128, A: 255}
|
||||
Fuchsia = sdl.Color{R: 255, G: 0, B: 255, A: 255}
|
||||
Purple = sdl.Color{R: 128, G: 0, B: 128, A: 255}
|
||||
)
|
||||
|
||||
// Grayscale
|
||||
var (
|
||||
Gainsboro = sdl.Color{R: 220, G: 220, B: 220, A: 255}
|
||||
LightGray = sdl.Color{R: 211, G: 211, B: 211, A: 255}
|
||||
DarkGray = sdl.Color{R: 169, G: 169, B: 169, A: 255}
|
||||
DimGray = sdl.Color{R: 105, G: 105, B: 105, A: 255}
|
||||
LightSlateGray = sdl.Color{R: 119, G: 136, B: 153, A: 255}
|
||||
SlateGray = sdl.Color{R: 112, G: 128, B: 144, A: 255}
|
||||
DarkSlateGray = sdl.Color{R: 47, G: 79, B: 79, A: 255}
|
||||
)
|
||||
|
||||
// Error Colors
|
||||
var (
|
||||
ErrorRed = sdl.Color{R: 255, G: 80, B: 80, A: 255}
|
||||
)
|
||||
|
||||
// Pinks & Reds
|
||||
var (
|
||||
Pink = sdl.Color{R: 255, G: 192, B: 203, A: 255}
|
||||
LightPink = sdl.Color{R: 255, G: 182, B: 193, A: 255}
|
||||
HotPink = sdl.Color{R: 255, G: 105, B: 180, A: 255}
|
||||
DeepPink = sdl.Color{R: 255, G: 20, B: 147, A: 255}
|
||||
PaleVioletRed = sdl.Color{R: 219, G: 112, B: 147, A: 255}
|
||||
MediumVioletRed = sdl.Color{R: 199, G: 21, B: 133, A: 255}
|
||||
LightSalmon = sdl.Color{R: 255, G: 160, B: 122, A: 255}
|
||||
Salmon = sdl.Color{R: 250, G: 128, B: 114, A: 255}
|
||||
DarkSalmon = sdl.Color{R: 233, G: 150, B: 122, A: 255}
|
||||
LightCoral = sdl.Color{R: 240, G: 128, B: 128, A: 255}
|
||||
IndianRed = sdl.Color{R: 205, G: 92, B: 92, A: 255}
|
||||
Crimson = sdl.Color{R: 220, G: 20, B: 60, A: 255}
|
||||
Firebrick = sdl.Color{R: 178, G: 34, B: 34, A: 255}
|
||||
DarkRed = sdl.Color{R: 139, G: 0, B: 0, A: 255}
|
||||
)
|
||||
|
||||
// Oranges
|
||||
var (
|
||||
OrangeRed = sdl.Color{R: 255, G: 69, B: 0, A: 255}
|
||||
Tomato = sdl.Color{R: 255, G: 99, B: 71, A: 255}
|
||||
Coral = sdl.Color{R: 255, G: 127, B: 80, A: 255}
|
||||
DarkOrange = sdl.Color{R: 255, G: 140, B: 0, A: 255}
|
||||
Orange = sdl.Color{R: 255, G: 165, B: 0, A: 255}
|
||||
)
|
||||
|
||||
// Yellows
|
||||
var (
|
||||
Gold = sdl.Color{R: 255, G: 215, B: 0, A: 255}
|
||||
LightYellow = sdl.Color{R: 255, G: 255, B: 224, A: 255}
|
||||
LemonChiffon = sdl.Color{R: 255, G: 250, B: 205, A: 255}
|
||||
LightGoldenrodYellow = sdl.Color{R: 250, G: 250, B: 210, A: 255}
|
||||
PapayaWhip = sdl.Color{R: 255, G: 239, B: 213, A: 255}
|
||||
Moccasin = sdl.Color{R: 255, G: 228, B: 181, A: 255}
|
||||
PeachPuff = sdl.Color{R: 255, G: 218, B: 185, A: 255}
|
||||
PaleGoldenrod = sdl.Color{R: 238, G: 232, B: 170, A: 255}
|
||||
Khaki = sdl.Color{R: 240, G: 230, B: 140, A: 255}
|
||||
DarkKhaki = sdl.Color{R: 189, G: 183, B: 107, A: 255}
|
||||
)
|
||||
|
||||
// Purples & Violets
|
||||
var (
|
||||
Lavender = sdl.Color{R: 230, G: 230, B: 250, A: 255}
|
||||
Thistle = sdl.Color{R: 216, G: 191, B: 216, A: 255}
|
||||
Plum = sdl.Color{R: 221, G: 160, B: 221, A: 255}
|
||||
Violet = sdl.Color{R: 238, G: 130, B: 238, A: 255}
|
||||
Orchid = sdl.Color{R: 218, G: 112, B: 214, A: 255}
|
||||
Magenta = sdl.Color{R: 255, G: 0, B: 255, A: 255}
|
||||
MediumOrchid = sdl.Color{R: 186, G: 85, B: 211, A: 255}
|
||||
MediumPurple = sdl.Color{R: 147, G: 112, B: 219, A: 255}
|
||||
RebeccaPurple = sdl.Color{R: 102, G: 51, B: 153, A: 255}
|
||||
BlueViolet = sdl.Color{R: 138, G: 43, B: 226, A: 255}
|
||||
DarkViolet = sdl.Color{R: 148, G: 0, B: 211, A: 255}
|
||||
DarkOrchid = sdl.Color{R: 153, G: 50, B: 204, A: 255}
|
||||
DarkMagenta = sdl.Color{R: 139, G: 0, B: 139, A: 255}
|
||||
Indigo = sdl.Color{R: 75, G: 0, B: 130, A: 255}
|
||||
SlateBlue = sdl.Color{R: 106, G: 90, B: 205, A: 255}
|
||||
DarkSlateBlue = sdl.Color{R: 72, G: 61, B: 139, A: 255}
|
||||
)
|
||||
|
||||
// Greens
|
||||
var (
|
||||
GreenYellow = sdl.Color{R: 173, G: 255, B: 47, A: 255}
|
||||
Chartreuse = sdl.Color{R: 127, G: 255, B: 0, A: 255}
|
||||
LawnGreen = sdl.Color{R: 124, G: 252, B: 0, A: 255}
|
||||
LimeGreen = sdl.Color{R: 50, G: 205, B: 50, A: 255}
|
||||
PaleGreen = sdl.Color{R: 152, G: 251, B: 152, A: 255}
|
||||
LightGreen = sdl.Color{R: 144, G: 238, B: 144, A: 255}
|
||||
MediumSpringGreen = sdl.Color{R: 0, G: 250, B: 154, A: 255}
|
||||
SpringGreen = sdl.Color{R: 0, G: 255, B: 127, A: 255}
|
||||
MediumSeaGreen = sdl.Color{R: 60, G: 179, B: 113, A: 255}
|
||||
SeaGreen = sdl.Color{R: 46, G: 139, B: 87, A: 255}
|
||||
ForestGreen = sdl.Color{R: 34, G: 139, B: 34, A: 255}
|
||||
DarkGreen = sdl.Color{R: 0, G: 100, B: 0, A: 255}
|
||||
YellowGreen = sdl.Color{R: 154, G: 205, B: 50, A: 255}
|
||||
OliveDrab = sdl.Color{R: 107, G: 142, B: 35, A: 255}
|
||||
DarkOliveGreen = sdl.Color{R: 85, G: 107, B: 47, A: 255}
|
||||
MediumAquamarine = sdl.Color{R: 102, G: 205, B: 170, A: 255}
|
||||
DarkSeaGreen = sdl.Color{R: 143, G: 188, B: 143, A: 255}
|
||||
LightSeaGreen = sdl.Color{R: 32, G: 178, B: 170, A: 255}
|
||||
DarkCyan = sdl.Color{R: 0, G: 139, B: 139, A: 255}
|
||||
)
|
||||
|
||||
// Blues & Cyans
|
||||
var (
|
||||
LightCyan = sdl.Color{R: 224, G: 255, B: 255, A: 255}
|
||||
Cyan = sdl.Color{R: 0, G: 255, B: 255, A: 255}
|
||||
AquaMarine = sdl.Color{R: 127, G: 255, B: 212, A: 255}
|
||||
PaleTurquoise = sdl.Color{R: 175, G: 238, B: 238, A: 255}
|
||||
Turquoise = sdl.Color{R: 64, G: 224, B: 208, A: 255}
|
||||
MediumTurquoise = sdl.Color{R: 72, G: 209, B: 204, A: 255}
|
||||
DarkTurquoise = sdl.Color{R: 0, G: 206, B: 209, A: 255}
|
||||
CadetBlue = sdl.Color{R: 95, G: 158, B: 160, A: 255}
|
||||
SteelBlue = sdl.Color{R: 70, G: 130, B: 180, A: 255}
|
||||
LightSteelBlue = sdl.Color{R: 176, G: 196, B: 222, A: 255}
|
||||
PowderBlue = sdl.Color{R: 176, G: 224, B: 230, A: 255}
|
||||
LightBlue = sdl.Color{R: 173, G: 216, B: 230, A: 255}
|
||||
SkyBlue = sdl.Color{R: 135, G: 206, B: 235, A: 255}
|
||||
LightSkyBlue = sdl.Color{R: 135, G: 206, B: 250, A: 255}
|
||||
DeepSkyBlue = sdl.Color{R: 0, G: 191, B: 255, A: 255}
|
||||
DodgerBlue = sdl.Color{R: 30, G: 144, B: 255, A: 255}
|
||||
CornflowerBlue = sdl.Color{R: 100, G: 149, B: 237, A: 255}
|
||||
MediumSlateBlue = sdl.Color{R: 123, G: 104, B: 238, A: 255}
|
||||
RoyalBlue = sdl.Color{R: 65, G: 105, B: 225, A: 255}
|
||||
MediumBlue = sdl.Color{R: 0, G: 0, B: 205, A: 255}
|
||||
DarkBlue = sdl.Color{R: 0, G: 0, B: 139, A: 255}
|
||||
MidnightBlue = sdl.Color{R: 25, G: 25, B: 112, A: 255}
|
||||
)
|
||||
|
||||
// Browns
|
||||
var (
|
||||
Cornsilk = sdl.Color{R: 255, G: 248, B: 220, A: 255}
|
||||
BlanchedAlmond = sdl.Color{R: 255, G: 235, B: 205, A: 255}
|
||||
Bisque = sdl.Color{R: 255, G: 228, B: 196, A: 255}
|
||||
NavajoWhite = sdl.Color{R: 255, G: 222, B: 173, A: 255}
|
||||
Wheat = sdl.Color{R: 245, G: 222, B: 179, A: 255}
|
||||
BurlyWood = sdl.Color{R: 222, G: 184, B: 135, A: 255}
|
||||
Tan = sdl.Color{R: 210, G: 180, B: 140, A: 255}
|
||||
RosyBrown = sdl.Color{R: 188, G: 143, B: 143, A: 255}
|
||||
SandyBrown = sdl.Color{R: 244, G: 164, B: 96, A: 255}
|
||||
Goldenrod = sdl.Color{R: 218, G: 165, B: 32, A: 255}
|
||||
DarkGoldenrod = sdl.Color{R: 184, G: 134, B: 11, A: 255}
|
||||
Peru = sdl.Color{R: 205, G: 133, B: 63, A: 255}
|
||||
Chocolate = sdl.Color{R: 210, G: 105, B: 30, A: 255}
|
||||
SaddleBrown = sdl.Color{R: 139, G: 69, B: 19, A: 255}
|
||||
Sienna = sdl.Color{R: 160, G: 82, B: 45, A: 255}
|
||||
Brown = sdl.Color{R: 165, G: 42, B: 42, A: 255}
|
||||
)
|
||||
|
||||
// Whites
|
||||
var (
|
||||
Snow = sdl.Color{R: 255, G: 250, B: 250, A: 255}
|
||||
Honeydew = sdl.Color{R: 240, G: 255, B: 240, A: 255}
|
||||
MintCream = sdl.Color{R: 245, G: 255, B: 250, A: 255}
|
||||
Azure = sdl.Color{R: 240, G: 255, B: 255, A: 255}
|
||||
AliceBlue = sdl.Color{R: 240, G: 248, B: 255, A: 255}
|
||||
GhostWhite = sdl.Color{R: 248, G: 248, B: 255, A: 255}
|
||||
WhiteSmoke = sdl.Color{R: 245, G: 245, B: 245, A: 255}
|
||||
Seashell = sdl.Color{R: 255, G: 245, B: 238, A: 255}
|
||||
Beige = sdl.Color{R: 245, G: 245, B: 220, A: 255}
|
||||
OldLace = sdl.Color{R: 253, G: 245, B: 230, A: 255}
|
||||
FloralWhite = sdl.Color{R: 255, G: 250, B: 240, A: 255}
|
||||
Ivory = sdl.Color{R: 255, G: 255, B: 240, A: 255}
|
||||
AntiqueWhite = sdl.Color{R: 250, G: 235, B: 215, A: 255}
|
||||
Linen = sdl.Color{R: 250, G: 240, B: 230, A: 255}
|
||||
LavenderBlush = sdl.Color{R: 255, G: 240, B: 245, A: 255}
|
||||
MistyRose = sdl.Color{R: 255, G: 228, B: 225, A: 255}
|
||||
)
|
||||
@@ -0,0 +1,488 @@
|
||||
package db
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
"sync"
|
||||
|
||||
"gorm.io/driver/sqlite"
|
||||
"gorm.io/gorm"
|
||||
"rhemawavetech.com/rhemawave/internal/logger"
|
||||
)
|
||||
|
||||
var DB *gorm.DB
|
||||
|
||||
// configCache is an in-memory cache of config values to avoid repeated DB queries.
|
||||
var configCache = struct {
|
||||
sync.RWMutex
|
||||
m map[string]string
|
||||
}{m: make(map[string]string)}
|
||||
|
||||
type Config struct {
|
||||
gorm.Model
|
||||
Key string `gorm:"uniqueIndex"`
|
||||
Value string
|
||||
}
|
||||
|
||||
type Proclamations struct {
|
||||
gorm.Model
|
||||
Title string
|
||||
Content string
|
||||
Commercial bool
|
||||
Selected bool
|
||||
Favorite bool
|
||||
Available bool
|
||||
}
|
||||
|
||||
type Log struct {
|
||||
gorm.Model
|
||||
Timestamp string
|
||||
Level string
|
||||
Message string
|
||||
}
|
||||
|
||||
func (Log) TableName() string {
|
||||
return "log_entries"
|
||||
}
|
||||
|
||||
type TOSSection struct {
|
||||
gorm.Model
|
||||
SectionNumber int `gorm:"uniqueIndex"`
|
||||
Title string
|
||||
Content string // raw HTML
|
||||
}
|
||||
|
||||
var defaultConfigValues = map[string]string{
|
||||
"home_dir": "",
|
||||
"assets_dir": "", // Set dynamically in seedDefaults() to $HOME/.local/share/rhemawave
|
||||
"log_dir": "", // Set dynamically in seedDefaults() to $HOME/.local/share/rhemawave/logs.log
|
||||
"email_address": "",
|
||||
"license_key": "",
|
||||
"system_type": "home",
|
||||
"system_capabilities": "",
|
||||
"selected_audio": "audio/audio.wav",
|
||||
"audio_device_name": "",
|
||||
"application_font": "Roboto-Regular",
|
||||
"init_font_size": "128",
|
||||
"standard_font_size": "32",
|
||||
"line_pattern": "fibonacci",
|
||||
"last_volume": "128",
|
||||
"audio_enabled": "true",
|
||||
"tos_section_1_accepted": "false",
|
||||
"tos_section_2_accepted": "false",
|
||||
"tos_section_3_accepted": "false",
|
||||
"tos_section_4_accepted": "false",
|
||||
"tos_section_5_accepted": "false",
|
||||
"tos_section_6_accepted": "false",
|
||||
"tos_section_7_accepted": "false",
|
||||
"tos_section_8_accepted": "false",
|
||||
"tos_section_9_accepted": "false",
|
||||
"tos_section_10_accepted": "false",
|
||||
}
|
||||
|
||||
// InitDatabase initializes the SQLite database connection
|
||||
// and performs auto-migration for all models
|
||||
func InitDatabase(dbpath string) error {
|
||||
// Create the directory for the database if it doesn't exist
|
||||
dbDir := filepath.Dir(dbpath)
|
||||
if err := os.MkdirAll(dbDir, 0700); err != nil {
|
||||
log.Printf("Error creating database directory %s: %v", dbDir, err)
|
||||
return err
|
||||
}
|
||||
|
||||
// Check if database file exists
|
||||
_, err := os.Stat(dbpath)
|
||||
dbExists := !os.IsNotExist(err)
|
||||
|
||||
if !dbExists {
|
||||
log.Printf("Database file does not exist at %s, creating new database", dbpath)
|
||||
}
|
||||
|
||||
dsn := fmt.Sprintf("file:%s", dbpath)
|
||||
|
||||
DB, err = gorm.Open(sqlite.Open(dsn), &gorm.Config{})
|
||||
if err != nil {
|
||||
log.Printf("Error opening database: %v", err)
|
||||
return err
|
||||
}
|
||||
|
||||
// Get underlying sql.DB to set pragmas
|
||||
sqlDB, err := DB.DB()
|
||||
if err != nil {
|
||||
logger.Error("Error getting underlying database connection: %v", err)
|
||||
return err
|
||||
}
|
||||
|
||||
// Configure SQLite for reliability and performance
|
||||
pragmas := []string{
|
||||
"PRAGMA journal_mode=WAL", // Write-Ahead Logging for better concurrency
|
||||
"PRAGMA synchronous=FULL", // Maximum durability
|
||||
"PRAGMA foreign_keys=ON", // Enable foreign key constraints
|
||||
"PRAGMA busy_timeout=5000", // Wait up to 5 seconds for locks
|
||||
"PRAGMA temp_store=MEMORY", // Keep temp tables in memory
|
||||
}
|
||||
|
||||
for _, pragma := range pragmas {
|
||||
if _, err := sqlDB.Exec(pragma); err != nil {
|
||||
logger.Error("Error setting pragma %s: %v", pragma, err)
|
||||
return fmt.Errorf("failed to set pragma: %w", err)
|
||||
}
|
||||
}
|
||||
|
||||
if err := sqlDB.Ping(); err != nil {
|
||||
logger.Error("Error pinging database: %v", err)
|
||||
return fmt.Errorf("database connection failed: %w", err)
|
||||
}
|
||||
|
||||
log.Println("Database connected successfully")
|
||||
|
||||
// Auto-migrate models
|
||||
err = DB.AutoMigrate(&Config{}, &Proclamations{}, &Log{}, &TOSSection{})
|
||||
if err != nil {
|
||||
logger.Error("Error migrating database: %v", err)
|
||||
return err
|
||||
}
|
||||
log.Println("Database migrated successfully")
|
||||
|
||||
// Seed defaults
|
||||
err = ensureDefaultsExist()
|
||||
if err != nil {
|
||||
logger.Error("Error seeding default configuration values: %v", err)
|
||||
return err
|
||||
}
|
||||
err = seedDefaultProclamations()
|
||||
if err != nil {
|
||||
logger.Error("Error seeding default proclamations: %v", err)
|
||||
return err
|
||||
}
|
||||
|
||||
err = seedDefaultTOSSections()
|
||||
if err != nil {
|
||||
logger.Error("Error seeding default TOS sections: %v", err)
|
||||
return err
|
||||
}
|
||||
|
||||
log.Println("Database initialized successfully")
|
||||
return nil
|
||||
}
|
||||
|
||||
// seedDefaultProclamations reads proclamation text files from the assets directory
|
||||
// and populates the database on first run
|
||||
func seedDefaultProclamations() error {
|
||||
var count int64
|
||||
err := DB.Model(&Proclamations{}).Count(&count).Error
|
||||
if err != nil {
|
||||
logger.Error("Error counting proclamations: %v", err)
|
||||
return err
|
||||
}
|
||||
|
||||
// Only seed if table is empty
|
||||
if count > 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Get the assets directory from config
|
||||
assetsDir, err := GetConfigValue("assets_dir")
|
||||
if err != nil {
|
||||
logger.Error("Error getting assets_dir: %v", err)
|
||||
return err
|
||||
}
|
||||
|
||||
proclamationsBaseDir := assetsDir + "/proclamations"
|
||||
|
||||
// Process both home and commercial directories
|
||||
subdirs := []string{"home", "commercial"}
|
||||
totalSeeded := 0
|
||||
|
||||
for _, subdir := range subdirs {
|
||||
proclamationsDir := proclamationsBaseDir + "/" + subdir
|
||||
isCommercial := (subdir == "commercial")
|
||||
|
||||
// Read all .txt files from the subdirectory
|
||||
files, err := os.ReadDir(proclamationsDir)
|
||||
if err != nil {
|
||||
logger.Error("Error reading proclamations directory %s: %v", proclamationsDir, err)
|
||||
continue // Continue with other directories even if one fails
|
||||
}
|
||||
|
||||
for _, file := range files {
|
||||
if file.IsDir() || !strings.HasSuffix(file.Name(), ".txt") {
|
||||
continue
|
||||
}
|
||||
|
||||
filePath := proclamationsDir + "/" + file.Name()
|
||||
content, err := os.ReadFile(filePath)
|
||||
if err != nil {
|
||||
logger.Error("Error reading file %s: %v", filePath, err)
|
||||
continue
|
||||
}
|
||||
|
||||
// Extract title from filename (remove .txt extension)
|
||||
title := strings.TrimSuffix(file.Name(), ".txt")
|
||||
|
||||
// Select "Relaxation" as the default proclamation
|
||||
isSelected := (title == "Relaxation")
|
||||
|
||||
proclamation := Proclamations{
|
||||
Title: title,
|
||||
Content: string(content),
|
||||
Commercial: isCommercial,
|
||||
Selected: isSelected,
|
||||
Favorite: false,
|
||||
Available: true,
|
||||
}
|
||||
|
||||
if err := DB.Create(&proclamation).Error; err != nil {
|
||||
logger.Error("Error creating proclamation from %s: %v", file.Name(), err)
|
||||
return err
|
||||
}
|
||||
|
||||
if isSelected {
|
||||
logger.Error("Set default proclamation: %s", title)
|
||||
}
|
||||
|
||||
totalSeeded++
|
||||
}
|
||||
}
|
||||
|
||||
logger.Error("Seeded %d default proclamations from %s", totalSeeded, proclamationsBaseDir)
|
||||
return nil
|
||||
}
|
||||
|
||||
// GetConfigValue retrieves a configuration value by key.
|
||||
// Results are cached in memory to avoid repeated DB queries.
|
||||
func GetConfigValue(key string) (string, error) {
|
||||
configCache.RLock()
|
||||
if v, ok := configCache.m[key]; ok {
|
||||
configCache.RUnlock()
|
||||
return v, nil
|
||||
}
|
||||
configCache.RUnlock()
|
||||
|
||||
var config Config
|
||||
result := DB.First(&config, "key = ?", key)
|
||||
if result.Error != nil {
|
||||
return "", result.Error
|
||||
}
|
||||
|
||||
configCache.Lock()
|
||||
configCache.m[key] = config.Value
|
||||
configCache.Unlock()
|
||||
|
||||
return config.Value, nil
|
||||
}
|
||||
|
||||
// GetConfigValues retrieves all configuration key-value pairs
|
||||
// Returns a map of key-value pairs OR any error encountered
|
||||
// This is mainly for compatibility with legacy code, but can
|
||||
// be useful for bulkl config referrals
|
||||
func GetConfigValues() (map[string]string, error) {
|
||||
var configs []Config
|
||||
result := DB.Find(&configs)
|
||||
if result.Error != nil {
|
||||
return nil, result.Error
|
||||
}
|
||||
configMap := make(map[string]string)
|
||||
for _, config := range configs {
|
||||
configMap[config.Key] = config.Value
|
||||
}
|
||||
return configMap, nil
|
||||
}
|
||||
|
||||
// SetConfigValue sets a configuration value by key
|
||||
// Returns any error encountered || nil
|
||||
func SetConfigValue(key, value string) error {
|
||||
// First try to find existing config
|
||||
var config Config
|
||||
result := DB.Where("key = ?", key).First(&config)
|
||||
|
||||
if result.Error != nil {
|
||||
if result.Error == gorm.ErrRecordNotFound {
|
||||
// Record doesn't exist, create new one
|
||||
config = Config{Key: key, Value: value}
|
||||
if err := DB.Create(&config).Error; err != nil {
|
||||
return fmt.Errorf("failed to create config value for key %s: %w", key, err)
|
||||
}
|
||||
} else {
|
||||
// Some other error occurred
|
||||
return fmt.Errorf("failed to query config for key %s: %w", key, result.Error)
|
||||
}
|
||||
} else {
|
||||
// Record exists, update it
|
||||
config.Value = value
|
||||
if err := DB.Save(&config).Error; err != nil {
|
||||
return fmt.Errorf("failed to update config value for key %s: %w", key, err)
|
||||
}
|
||||
}
|
||||
|
||||
// Update cache
|
||||
configCache.Lock()
|
||||
configCache.m[key] = value
|
||||
configCache.Unlock()
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// GetProclamations retrieves all proclamation entries from the database
|
||||
// Returns a slice of Proclamations OR any error encountered
|
||||
func GetProclamations() ([]Proclamations, error) {
|
||||
var proclamations []Proclamations
|
||||
result := DB.Find(&proclamations)
|
||||
if result.Error != nil {
|
||||
return nil, result.Error
|
||||
}
|
||||
return proclamations, nil
|
||||
}
|
||||
|
||||
// seedDefaultTOSSections reads HTML files from the assets directory and populates the
|
||||
// TOS sections table on first run.
|
||||
func seedDefaultTOSSections() error {
|
||||
var count int64
|
||||
if err := DB.Model(&TOSSection{}).Count(&count).Error; err != nil {
|
||||
return err
|
||||
}
|
||||
if count > 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
assetsDir, err := GetConfigValue("assets_dir")
|
||||
if err != nil {
|
||||
return fmt.Errorf("getting assets_dir: %w", err)
|
||||
}
|
||||
|
||||
tosDir := filepath.Join(assetsDir, "tos")
|
||||
files, err := os.ReadDir(tosDir)
|
||||
if err != nil {
|
||||
return fmt.Errorf("reading tos directory %s: %w", tosDir, err)
|
||||
}
|
||||
|
||||
seeded := 0
|
||||
for _, file := range files {
|
||||
if file.IsDir() || !strings.HasSuffix(file.Name(), ".html") {
|
||||
continue
|
||||
}
|
||||
|
||||
// Parse filename: "01 - WELCOME.html" -> number=1, title="WELCOME"
|
||||
name := strings.TrimSuffix(file.Name(), ".html")
|
||||
parts := strings.SplitN(name, " - ", 2)
|
||||
if len(parts) != 2 {
|
||||
logger.Error("Skipping TOS file with unexpected name format: %s", file.Name())
|
||||
continue
|
||||
}
|
||||
|
||||
var sectionNum int
|
||||
if _, err := fmt.Sscanf(parts[0], "%d", §ionNum); err != nil {
|
||||
logger.Error("Skipping TOS file, cannot parse section number: %s", file.Name())
|
||||
continue
|
||||
}
|
||||
title := strings.TrimSpace(parts[1])
|
||||
|
||||
content, err := os.ReadFile(filepath.Join(tosDir, file.Name()))
|
||||
if err != nil {
|
||||
logger.Error("Error reading TOS file %s: %v", file.Name(), err)
|
||||
continue
|
||||
}
|
||||
|
||||
section := TOSSection{
|
||||
SectionNumber: sectionNum,
|
||||
Title: title,
|
||||
Content: string(content),
|
||||
}
|
||||
if err := DB.Create(§ion).Error; err != nil {
|
||||
return fmt.Errorf("creating TOS section from %s: %w", file.Name(), err)
|
||||
}
|
||||
seeded++
|
||||
}
|
||||
|
||||
logger.Info("Seeded %d TOS sections from %s", seeded, tosDir)
|
||||
return nil
|
||||
}
|
||||
|
||||
// GetTOSSections returns all TOS sections ordered by section number.
|
||||
func GetTOSSections() ([]TOSSection, error) {
|
||||
var sections []TOSSection
|
||||
result := DB.Order("section_number asc").Find(§ions)
|
||||
if result.Error != nil {
|
||||
return nil, result.Error
|
||||
}
|
||||
return sections, nil
|
||||
}
|
||||
|
||||
// GetLogs retrieves log entries from the database, ordered by creation time ascending.
|
||||
// If limit > 0, at most that many entries are returned.
|
||||
func GetLogs(limit int) ([]Log, error) {
|
||||
var logs []Log
|
||||
query := DB.Order("created_at DESC")
|
||||
if limit > 0 {
|
||||
query = query.Limit(limit)
|
||||
}
|
||||
return logs, query.Find(&logs).Error
|
||||
}
|
||||
|
||||
// ensureDefaultsExist checks the current configs table rows and inserts any new rows
|
||||
// from defaultConfigValues to the database if they don't exist.
|
||||
// This is essentially an automatic migration for new config values.
|
||||
func ensureDefaultsExist() error {
|
||||
for key, value := range defaultConfigValues {
|
||||
var config Config
|
||||
result := DB.Where("key = ?", key).First(&config)
|
||||
|
||||
// Always re-resolve path-based config values from the current binary location
|
||||
switch key {
|
||||
case "assets_dir":
|
||||
value = resolveAssetsDir()
|
||||
case "log_dir":
|
||||
value = filepath.Join(resolveAssetsDir(), "logs.log")
|
||||
}
|
||||
|
||||
if result.Error == gorm.ErrRecordNotFound {
|
||||
// Key doesn't exist, create it with default value
|
||||
if err := DB.Create(&Config{Key: key, Value: value}).Error; err != nil {
|
||||
return fmt.Errorf("failed to create default config for %s: %w", key, err)
|
||||
}
|
||||
log.Printf("Added missing config key: %s", key)
|
||||
} else if result.Error != nil {
|
||||
return result.Error
|
||||
} else if (key == "assets_dir" || key == "log_dir") && config.Value != value {
|
||||
// Update stale path-based values (e.g. after Nix store update)
|
||||
config.Value = value
|
||||
if err := DB.Save(&config).Error; err != nil {
|
||||
return fmt.Errorf("failed to update config for %s: %w", key, err)
|
||||
}
|
||||
log.Printf("Updated stale config key: %s", key)
|
||||
} else if key == "selected_audio" && config.Value == "audio/7.83.wav" {
|
||||
// Migrate renamed audio file
|
||||
config.Value = value
|
||||
if err := DB.Save(&config).Error; err != nil {
|
||||
return fmt.Errorf("failed to migrate config for %s: %w", key, err)
|
||||
}
|
||||
log.Printf("Migrated config key: %s", key)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func AudioEnabled() bool {
|
||||
on, err := GetConfigValue("audio_enabled")
|
||||
if err != nil {
|
||||
return false
|
||||
}
|
||||
return on == "true"
|
||||
}
|
||||
|
||||
// resolveAssetsDir returns the assets directory by resolving relative to the
|
||||
// running binary. For a binary at .../bin/rhemawave, assets are at
|
||||
// .../share/rhemawave. Falls back to /usr/local/share/rhemawave.
|
||||
func resolveAssetsDir() string {
|
||||
exe, err := os.Executable()
|
||||
if err == nil {
|
||||
exe, err = filepath.EvalSymlinks(exe)
|
||||
}
|
||||
if err == nil {
|
||||
return filepath.Join(filepath.Dir(exe), "..", "share", "rhemawave")
|
||||
}
|
||||
return filepath.Join("/usr", "local", "share", "rhemawave")
|
||||
}
|
||||
@@ -0,0 +1,829 @@
|
||||
package fontManager
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strconv"
|
||||
"strings"
|
||||
"sync"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"github.com/go-gl/mathgl/mgl32"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"github.com/veandco/go-sdl2/ttf"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
"rhemawavetech.com/rhemawave/internal/graphics"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
// FontManager handles the loading and management of fonts.
|
||||
type FontManager struct {
|
||||
Fonts map[string]*FontEntry
|
||||
|
||||
// Reusable GPU objects for string texture rendering
|
||||
stringFBO uint32
|
||||
stringVAO uint32
|
||||
stringVBO uint32
|
||||
}
|
||||
|
||||
var (
|
||||
fontManagerInstance *FontManager
|
||||
fontManagerOnce sync.Once
|
||||
initErr error // Package-level variable to capture error from within sync.Once
|
||||
)
|
||||
|
||||
// InitFontManager initializes the FontManager singleton.
|
||||
// It must be called once at startup after ShaderManager has been initialized.
|
||||
func InitFontManager() error {
|
||||
fontManagerOnce.Do(func() {
|
||||
|
||||
// Dependency check: Ensure ShaderManager is ready
|
||||
sm := shaderManager.Get()
|
||||
if sm == nil {
|
||||
initErr = fmt.Errorf("cannot initialize FontManager because ShaderManager is not initialized")
|
||||
return // Exit the anonymous function
|
||||
}
|
||||
|
||||
fm := &FontManager{
|
||||
Fonts: make(map[string]*FontEntry),
|
||||
}
|
||||
|
||||
assetsDir, err := db.GetConfigValue("assets_dir")
|
||||
if err != nil {
|
||||
initErr = fmt.Errorf("could not get assets_dir from config: %w", err)
|
||||
return
|
||||
}
|
||||
fontPath := filepath.Join(assetsDir, "fonts")
|
||||
if err := fm.loadFonts(fontPath); err != nil {
|
||||
initErr = fmt.Errorf("could not load fonts from '%s': %w", fontPath, err)
|
||||
return
|
||||
}
|
||||
|
||||
// --- NEW: Create the scrambled font after loading normal fonts ---
|
||||
// We will use "DejaVuSans" as the base. If you use a different default font,
|
||||
// change this string.
|
||||
baseFontForScramble := "Roboto-Regular"
|
||||
if _, ok := fm.Fonts[baseFontForScramble]; ok {
|
||||
if err := fm.CreateScrambledFont(baseFontForScramble, "Scrambled"); err != nil {
|
||||
// This is not a fatal error for the whole application, so we just log it.
|
||||
}
|
||||
} else {
|
||||
}
|
||||
// --- END NEW ---
|
||||
|
||||
// Create reusable GPU objects for string texture rendering
|
||||
gl.GenFramebuffers(1, &fm.stringFBO)
|
||||
gl.GenVertexArrays(1, &fm.stringVAO)
|
||||
gl.GenBuffers(1, &fm.stringVBO)
|
||||
|
||||
// Set up VAO attribute layout once
|
||||
gl.BindVertexArray(fm.stringVAO)
|
||||
gl.BindBuffer(gl.ARRAY_BUFFER, fm.stringVBO)
|
||||
gl.BufferData(gl.ARRAY_BUFFER, 6*4*4, nil, gl.DYNAMIC_DRAW) // 6 vertices * 4 floats * 4 bytes
|
||||
gl.EnableVertexAttribArray(0)
|
||||
gl.VertexAttribPointerWithOffset(0, 2, gl.FLOAT, false, 4*4, 0)
|
||||
gl.EnableVertexAttribArray(1)
|
||||
gl.VertexAttribPointerWithOffset(1, 2, gl.FLOAT, false, 4*4, 2*4)
|
||||
gl.BindVertexArray(0)
|
||||
gl.BindBuffer(gl.ARRAY_BUFFER, 0)
|
||||
|
||||
fontManagerInstance = fm
|
||||
})
|
||||
|
||||
// Return the error that might have been captured inside the sync.Once block.
|
||||
return initErr
|
||||
}
|
||||
|
||||
// Get returns the singleton instance of the FontManager.
|
||||
// It will panic if InitFontManager has not been called successfully first.
|
||||
func Get() *FontManager {
|
||||
if fontManagerInstance == nil {
|
||||
panic("FontManager has not been initialized or initialization failed. Call InitFontManager at application startup.")
|
||||
}
|
||||
return fontManagerInstance
|
||||
}
|
||||
|
||||
// FontEntry combines related Font information together
|
||||
type FontEntry struct {
|
||||
Name string
|
||||
Font *ttf.Font
|
||||
Map *FontMap
|
||||
}
|
||||
|
||||
// FontMap contains the character map for a specific font
|
||||
type FontMap struct {
|
||||
FontMapTextureID uint32 // Memory address of the FontMapTexture within the GPU
|
||||
Width int32 // The width of the font map texture
|
||||
Height int32 // The height of the font map FontMap Texture
|
||||
Glyphs map[rune]Glyph // A map of runes and their locations within the Fontmap
|
||||
padding int32
|
||||
}
|
||||
|
||||
// TempGlyph is a temporary struct used only during font map creation.
|
||||
type TempGlyph struct {
|
||||
Rune rune
|
||||
Advance int
|
||||
surface *sdl.Surface
|
||||
}
|
||||
|
||||
// Glyph contains the rendering information for a single character
|
||||
type Glyph struct {
|
||||
Rune rune // The character this glyph represents.
|
||||
SrcRect sdl.Rect // The source rectangle in the texture atlas.
|
||||
Advance int // How far to advance the cursor after drawing this glyph.
|
||||
TextureID uint32 // The ID of the texture atlas this glyph belongs to.
|
||||
}
|
||||
|
||||
// loadFonts scans the fonts directory, loads all .ttf/.otf files, and creates a font map for each.
|
||||
func (fm *FontManager) loadFonts(fontDir string) error {
|
||||
files, err := os.ReadDir(fontDir)
|
||||
if err != nil {
|
||||
return fmt.Errorf("could not read font directory '%s': %w", fontDir, err)
|
||||
}
|
||||
|
||||
for _, file := range files {
|
||||
if file.IsDir() {
|
||||
continue
|
||||
}
|
||||
fileName := file.Name()
|
||||
if strings.HasSuffix(strings.ToLower(fileName), ".ttf") || strings.HasSuffix(strings.ToLower(fileName), ".otf") {
|
||||
fontPath := filepath.Join(fontDir, fileName)
|
||||
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
|
||||
if err != nil {
|
||||
return fmt.Errorf("could not get standard_font_size from config: %w", err)
|
||||
}
|
||||
baseFontSize, err := strconv.Atoi(baseFontSizeStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("could not convert init_font_size to int: %w", err)
|
||||
}
|
||||
font, err := ttf.OpenFont(fontPath, baseFontSize) // Using a higher resolution for better quality
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
|
||||
fontName := strings.TrimSuffix(fileName, filepath.Ext(fileName))
|
||||
fm.Fonts[fontName] = &FontEntry{
|
||||
Name: fontName,
|
||||
Font: font,
|
||||
Map: nil,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for _, fontEntry := range fm.Fonts {
|
||||
if err := fm.createFontMap(fontEntry, false, nil); err != nil {
|
||||
return fmt.Errorf("unable to create Font Map for font: %s : %v", fontEntry.Name, err)
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// CreateScrambledFont generates a new font entry by scrambling the glyphs of a base font.
|
||||
func (fm *FontManager) CreateScrambledFont(baseFontName string, newFontName string) error {
|
||||
baseFont, ok := fm.Fonts[baseFontName]
|
||||
if !ok {
|
||||
return fmt.Errorf("base font '%s' not found", baseFontName)
|
||||
}
|
||||
|
||||
scrambledFontEntry := &FontEntry{
|
||||
Name: newFontName,
|
||||
Font: baseFont.Font, // It uses the same underlying TTF font object for rendering
|
||||
Map: nil,
|
||||
}
|
||||
|
||||
if err := fm.createFontMap(scrambledFontEntry, true, baseFont); err != nil {
|
||||
return fmt.Errorf("unable to create scrambled font map: %w", err)
|
||||
}
|
||||
|
||||
fm.Fonts[newFontName] = scrambledFontEntry
|
||||
return nil
|
||||
}
|
||||
|
||||
// ATTENTION: TED
|
||||
//
|
||||
// # Deterministic Fibonacci-Based Visual Pattern Generation for Character Data
|
||||
//
|
||||
// This method transforms rendered text characters into structured visual patterns that produce
|
||||
// character-specific spatial frequency signatures while maintaining perfect reversibility.
|
||||
//
|
||||
// The technology addresses a fundamental limitation in subliminal text display: conventional
|
||||
// approaches either use unmodified text (consciously readable, defeating the subliminal purpose)
|
||||
// or simple blurring/masking (destroys information content and character-specific structure).
|
||||
// Our method preserves complete character information in a transformed visual state that remains
|
||||
// illegible to conscious observation while generating structured spatial patterns.
|
||||
//
|
||||
// The approach treats each rendered character as a two-dimensional grid and applies deterministic
|
||||
// geometric transformations parameterized by Fibonacci sequence values. The character's Unicode
|
||||
// value seeds all transformation parameters, ensuring identical characters produce identical
|
||||
// patterns while different characters generate distinct spatial signatures. Multiple transformation
|
||||
// stages compound to create high-entropy visual output with underlying mathematical structure.
|
||||
//
|
||||
// Key differentiators from existing solutions:
|
||||
// - Operates on rendered visual data rather than underlying text data or encrypted values
|
||||
// - Generates character-specific spatial frequency patterns rather than uniform noise
|
||||
// - Uses Fibonacci-sequence-derived parameters to create mathematically structured transformations
|
||||
// - Maintains pixel-perfect reversibility despite high visual entropy
|
||||
// - Produces deterministic, reproducible patterns for each character
|
||||
//
|
||||
// Within our Rhema Wave generation system, these transformed characters create spatial interference
|
||||
// patterns designed for subconscious processing. Each character contributes a unique frequency
|
||||
// signature to the overall visual field, with Fibonacci-based geometry intended to create harmonic
|
||||
// relationships between character patterns. The result is a consciously illegible display that
|
||||
// maintains structured information content in the spatial domain, forming a component of the
|
||||
// broader Rhema Wave output.
|
||||
func (fm *FontManager) scrambleSurface(surface *sdl.Surface, r rune) error {
|
||||
if surface.W < 8 || surface.H < 8 {
|
||||
return nil
|
||||
}
|
||||
if err := surface.Lock(); err != nil {
|
||||
return fmt.Errorf("could not lock surface for scrambling: %w", err)
|
||||
}
|
||||
defer surface.Unlock()
|
||||
|
||||
W := int(surface.W)
|
||||
H := int(surface.H)
|
||||
|
||||
// Use much finer grid for complete illegibility
|
||||
// Fibonacci number determines grid size: 5, 8, or 13
|
||||
fib := []int{5, 8, 13}
|
||||
fibIndex := int(r) % len(fib)
|
||||
gridSize := fib[fibIndex]
|
||||
|
||||
// Ensure we have at least 8x8 grid for strong scrambling
|
||||
if gridSize < 8 {
|
||||
gridSize = 8
|
||||
}
|
||||
|
||||
blockW := W / gridSize
|
||||
blockH := H / gridSize
|
||||
|
||||
if blockW == 0 || blockH == 0 {
|
||||
// Surface too small, fall back to 4x4
|
||||
gridSize = 4
|
||||
blockW = W / gridSize
|
||||
blockH = H / gridSize
|
||||
if blockW == 0 || blockH == 0 {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
numBlocks := gridSize * gridSize
|
||||
|
||||
// Create complete permutation using Fibonacci linear congruential generator
|
||||
blockIndices := make([]int, numBlocks)
|
||||
|
||||
// Use Fibonacci numbers for the LCG parameters
|
||||
// F(7)=13, F(8)=21, F(9)=34, F(10)=55, F(11)=89
|
||||
fibSeq := []int{13, 21, 34, 55, 89, 144}
|
||||
multiplier := fibSeq[int(r)%len(fibSeq)]
|
||||
increment := fibSeq[(int(r)+1)%len(fibSeq)]
|
||||
|
||||
// Generate pseudo-random permutation
|
||||
for i := 0; i < numBlocks; i++ {
|
||||
blockIndices[i] = (multiplier*i + increment*int(r)) % numBlocks
|
||||
}
|
||||
|
||||
// Additional scrambling: apply multiple Fibonacci-based transformations
|
||||
numTransforms := 3 + (int(r) % 5) // 3-7 transformations
|
||||
|
||||
for t := 0; t < numTransforms; t++ {
|
||||
transformType := (int(r) + t*fibSeq[t%len(fibSeq)]) % 5
|
||||
|
||||
switch transformType {
|
||||
case 0: // Reverse sections
|
||||
sectionSize := gridSize / 2
|
||||
for i := 0; i < numBlocks; i += sectionSize {
|
||||
end := i + sectionSize
|
||||
if end > numBlocks {
|
||||
end = numBlocks
|
||||
}
|
||||
reverseSlice(blockIndices[i:end])
|
||||
}
|
||||
|
||||
case 1: // Spiral rotation
|
||||
// Rotate blocks in a spiral pattern
|
||||
for layer := 0; layer < gridSize/2; layer++ {
|
||||
rotateLayer(blockIndices, gridSize, layer)
|
||||
}
|
||||
|
||||
case 2: // Fibonacci walk swap
|
||||
step := fib[t%len(fib)]
|
||||
for i := 0; i < numBlocks-step; i += step {
|
||||
blockIndices[i], blockIndices[i+step] = blockIndices[i+step], blockIndices[i]
|
||||
}
|
||||
|
||||
case 3: // Checkerboard transpose
|
||||
for i := 0; i < gridSize; i++ {
|
||||
for j := 0; j < gridSize; j++ {
|
||||
if (i+j)%2 == 0 {
|
||||
idx1 := i*gridSize + j
|
||||
idx2 := j*gridSize + i
|
||||
if idx2 < numBlocks {
|
||||
blockIndices[idx1], blockIndices[idx2] = blockIndices[idx2], blockIndices[idx1]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
case 4: // Random-walk permutation
|
||||
walkLen := fib[(t+1)%len(fib)]
|
||||
pos := int(r+rune(t)) % numBlocks
|
||||
for w := 0; w < walkLen && pos < numBlocks-1; w++ {
|
||||
nextPos := (pos + fib[w%len(fib)]) % numBlocks
|
||||
blockIndices[pos], blockIndices[nextPos] = blockIndices[nextPos], blockIndices[pos]
|
||||
pos = nextPos
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Copy pixels to perform the scrambling
|
||||
pixels := surface.Pixels()
|
||||
bytesPerPixel := int(surface.Format.BytesPerPixel)
|
||||
pitch := int(surface.Pitch)
|
||||
originalPixels := make([]byte, len(pixels))
|
||||
copy(originalPixels, pixels)
|
||||
|
||||
// Rearrange all blocks
|
||||
for dstIdx := 0; dstIdx < numBlocks; dstIdx++ {
|
||||
srcIdx := blockIndices[dstIdx]
|
||||
|
||||
srcCol := srcIdx % gridSize
|
||||
srcRow := srcIdx / gridSize
|
||||
dstCol := dstIdx % gridSize
|
||||
dstRow := dstIdx / gridSize
|
||||
|
||||
srcX := srcCol * blockW
|
||||
srcY := srcRow * blockH
|
||||
dstX := dstCol * blockW
|
||||
dstY := dstRow * blockH
|
||||
|
||||
// Copy block pixel by pixel
|
||||
for y := 0; y < blockH; y++ {
|
||||
if srcY+y >= H || dstY+y >= H {
|
||||
continue
|
||||
}
|
||||
|
||||
srcOffset := (srcY+y)*pitch + srcX*bytesPerPixel
|
||||
dstOffset := (dstY+y)*pitch + dstX*bytesPerPixel
|
||||
|
||||
rowLen := blockW * bytesPerPixel
|
||||
if srcX+blockW > W {
|
||||
rowLen = (W - srcX) * bytesPerPixel
|
||||
}
|
||||
if dstX+blockW > W {
|
||||
maxLen := (W - dstX) * bytesPerPixel
|
||||
if maxLen < rowLen {
|
||||
rowLen = maxLen
|
||||
}
|
||||
}
|
||||
|
||||
if srcOffset+rowLen <= len(originalPixels) && dstOffset+rowLen <= len(pixels) {
|
||||
copy(pixels[dstOffset:dstOffset+rowLen], originalPixels[srcOffset:srcOffset+rowLen])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Helper function to reverse a slice
|
||||
func reverseSlice(arr []int) {
|
||||
for i, j := 0, len(arr)-1; i < j; i, j = i+1, j-1 {
|
||||
arr[i], arr[j] = arr[j], arr[i]
|
||||
}
|
||||
}
|
||||
|
||||
// Helper function to rotate a layer in spiral pattern
|
||||
func rotateLayer(arr []int, gridSize, layer int) {
|
||||
if layer >= gridSize/2 {
|
||||
return
|
||||
}
|
||||
|
||||
// Extract the layer elements
|
||||
var temp []int
|
||||
|
||||
// Top edge
|
||||
for i := layer; i < gridSize-layer; i++ {
|
||||
temp = append(temp, arr[layer*gridSize+i])
|
||||
}
|
||||
// Right edge
|
||||
for i := layer + 1; i < gridSize-layer; i++ {
|
||||
temp = append(temp, arr[i*gridSize+(gridSize-layer-1)])
|
||||
}
|
||||
// Bottom edge
|
||||
if gridSize-layer-1 > layer {
|
||||
for i := gridSize - layer - 2; i >= layer; i-- {
|
||||
temp = append(temp, arr[(gridSize-layer-1)*gridSize+i])
|
||||
}
|
||||
}
|
||||
// Left edge
|
||||
if gridSize-layer-1 > layer {
|
||||
for i := gridSize - layer - 2; i > layer; i-- {
|
||||
temp = append(temp, arr[i*gridSize+layer])
|
||||
}
|
||||
}
|
||||
|
||||
// Rotate the temp array by 1 position
|
||||
if len(temp) > 0 {
|
||||
last := temp[len(temp)-1]
|
||||
copy(temp[1:], temp[0:len(temp)-1])
|
||||
temp[0] = last
|
||||
}
|
||||
|
||||
// Put back the rotated elements
|
||||
idx := 0
|
||||
// Top edge
|
||||
for i := layer; i < gridSize-layer && idx < len(temp); i++ {
|
||||
arr[layer*gridSize+i] = temp[idx]
|
||||
idx++
|
||||
}
|
||||
// Right edge
|
||||
for i := layer + 1; i < gridSize-layer && idx < len(temp); i++ {
|
||||
arr[i*gridSize+(gridSize-layer-1)] = temp[idx]
|
||||
idx++
|
||||
}
|
||||
// Bottom edge
|
||||
if gridSize-layer-1 > layer {
|
||||
for i := gridSize - layer - 2; i >= layer && idx < len(temp); i-- {
|
||||
arr[(gridSize-layer-1)*gridSize+i] = temp[idx]
|
||||
idx++
|
||||
}
|
||||
}
|
||||
// Left edge
|
||||
if gridSize-layer-1 > layer {
|
||||
for i := gridSize - layer - 2; i > layer && idx < len(temp); i-- {
|
||||
arr[i*gridSize+layer] = temp[idx]
|
||||
idx++
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// createFontMap generates a texture atlas for a given font entry.
|
||||
func (fm *FontManager) createFontMap(font *FontEntry, scramble bool, baseFont *FontEntry) error {
|
||||
var chars []rune
|
||||
for i := rune(32); i <= 126; i++ { // Common ASCII characters
|
||||
chars = append(chars, i)
|
||||
}
|
||||
|
||||
tempGlyphs := make([]TempGlyph, 0, len(chars))
|
||||
var totalWidth, maxHeight int32
|
||||
padding := int32(2) // 2 pixels of padding between glyphs
|
||||
|
||||
// If scrambling, use the base font's metrics but our new entry's name
|
||||
fontToRenderFrom := font
|
||||
if scramble && baseFont != nil {
|
||||
fontToRenderFrom = baseFont
|
||||
}
|
||||
|
||||
for _, char := range chars {
|
||||
tempGlyph, err := fm.createTempGlyph(fontToRenderFrom, char)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
|
||||
// --- NEW: Scramble the surface if requested ---
|
||||
if scramble {
|
||||
if err := fm.scrambleSurface(tempGlyph.surface, char); err != nil {
|
||||
// We can continue, it will just use the unscrambled glyph
|
||||
}
|
||||
}
|
||||
// --- END NEW ---
|
||||
|
||||
tempGlyphs = append(tempGlyphs, tempGlyph)
|
||||
totalWidth += tempGlyph.surface.W + padding
|
||||
if tempGlyph.surface.H > maxHeight {
|
||||
maxHeight = tempGlyph.surface.H
|
||||
}
|
||||
}
|
||||
|
||||
atlasSurface, err := sdl.CreateRGBSurface(0, totalWidth, maxHeight, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000)
|
||||
if err != nil {
|
||||
return fmt.Errorf("could not create atlas surface: %w", err)
|
||||
}
|
||||
defer atlasSurface.Free()
|
||||
|
||||
fontMap := &FontMap{
|
||||
Glyphs: make(map[rune]Glyph),
|
||||
padding: padding,
|
||||
}
|
||||
|
||||
var currentX int32 = 0
|
||||
for _, tempGlyph := range tempGlyphs {
|
||||
dstRect := sdl.Rect{X: currentX, Y: 0, W: tempGlyph.surface.W, H: tempGlyph.surface.H}
|
||||
if err := tempGlyph.surface.Blit(nil, atlasSurface, &dstRect); err != nil {
|
||||
tempGlyph.surface.Free()
|
||||
continue
|
||||
}
|
||||
|
||||
fontMap.Glyphs[tempGlyph.Rune] = Glyph{
|
||||
Rune: tempGlyph.Rune,
|
||||
Advance: tempGlyph.Advance,
|
||||
SrcRect: dstRect,
|
||||
}
|
||||
|
||||
currentX += tempGlyph.surface.W + padding
|
||||
tempGlyph.surface.Free()
|
||||
}
|
||||
|
||||
textureID, err := graphics.CreateTextureFromSurface(atlasSurface)
|
||||
if err != nil {
|
||||
return fmt.Errorf("could not create texture from atlas surface: %w", err)
|
||||
}
|
||||
|
||||
fontMap.FontMapTextureID = textureID
|
||||
fontMap.Width = atlasSurface.W
|
||||
fontMap.Height = atlasSurface.H
|
||||
|
||||
for r, g := range fontMap.Glyphs {
|
||||
g.TextureID = textureID
|
||||
fontMap.Glyphs[r] = g
|
||||
}
|
||||
|
||||
font.Map = fontMap
|
||||
return nil
|
||||
}
|
||||
|
||||
// createTempGlyph renders a single character to a temporary SDL surface.
|
||||
func (fm *FontManager) createTempGlyph(font *FontEntry, char rune) (TempGlyph, error) {
|
||||
runeSurface, err := font.Font.RenderGlyphBlended(char, sdl.Color{R: 255, G: 255, B: 255, A: 255})
|
||||
if err != nil {
|
||||
return TempGlyph{}, fmt.Errorf("unable to create glyph for char '%c': %w", char, err)
|
||||
}
|
||||
|
||||
metrics, err := font.Font.GlyphMetrics(char)
|
||||
if err != nil {
|
||||
runeSurface.Free()
|
||||
return TempGlyph{}, fmt.Errorf("unable to fetch glyph metrics for char '%c': %w", char, err)
|
||||
}
|
||||
|
||||
return TempGlyph{
|
||||
Rune: char,
|
||||
Advance: metrics.Advance,
|
||||
surface: runeSurface,
|
||||
}, nil
|
||||
}
|
||||
|
||||
// GetFont retrieves a loaded font by its name.
|
||||
func (fm *FontManager) GetFont(name string) (*FontEntry, bool) {
|
||||
fontEntry, ok := fm.Fonts[name]
|
||||
return fontEntry, ok
|
||||
}
|
||||
|
||||
// GetGlyph retrieves the rendering data for a specific character from a font's map.
|
||||
func (fm *FontManager) GetGlyph(fontName string, r rune) (Glyph, bool) {
|
||||
fontEntry, ok := fm.Fonts[fontName]
|
||||
if !ok || fontEntry.Map == nil {
|
||||
return Glyph{}, false
|
||||
}
|
||||
glyph, ok := fontEntry.Map.Glyphs[r]
|
||||
return glyph, ok
|
||||
}
|
||||
|
||||
// GetFontNames returns a slice of all loaded font names.
|
||||
func (fm *FontManager) GetFontNames() []string {
|
||||
names := make([]string, 0, len(fm.Fonts))
|
||||
for name := range fm.Fonts {
|
||||
names = append(names, name)
|
||||
}
|
||||
return names
|
||||
}
|
||||
|
||||
// Close frees all loaded font resources, including the generated textures.
|
||||
func (fm *FontManager) Close() {
|
||||
for _, fontEntry := range fm.Fonts {
|
||||
if fontEntry.Map != nil && fontEntry.Map.FontMapTextureID != 0 {
|
||||
gl.DeleteTextures(1, &fontEntry.Map.FontMapTextureID)
|
||||
}
|
||||
if fontEntry.Font != nil {
|
||||
fontEntry.Font.Close()
|
||||
}
|
||||
}
|
||||
|
||||
if fm.stringFBO != 0 {
|
||||
gl.DeleteFramebuffers(1, &fm.stringFBO)
|
||||
}
|
||||
if fm.stringVAO != 0 {
|
||||
gl.DeleteVertexArrays(1, &fm.stringVAO)
|
||||
}
|
||||
if fm.stringVBO != 0 {
|
||||
gl.DeleteBuffers(1, &fm.stringVBO)
|
||||
}
|
||||
}
|
||||
|
||||
func (fm *FontManager) CreateStringTexture(fontName string, text string, shader *shaderManager.Shader) (textureID uint32, width int32, height int32, err error) {
|
||||
shaderID := shader.ProgramID
|
||||
if fontName == "" || text == "" {
|
||||
return 0, 0, 0, fmt.Errorf("font name and text cannot be blank")
|
||||
}
|
||||
|
||||
selectedFont, ok := fm.Fonts[fontName]
|
||||
if !ok || selectedFont.Map == nil {
|
||||
return 0, 0, 0, fmt.Errorf("font '%s' not found or its font map is not created", fontName)
|
||||
}
|
||||
|
||||
var totalWidth, maxHeight int32
|
||||
glyphsToRender := make([]Glyph, 0, len(text))
|
||||
|
||||
for _, r := range text {
|
||||
g, ok := selectedFont.Map.Glyphs[r]
|
||||
if !ok {
|
||||
g = selectedFont.Map.Glyphs['?'] // Fallback
|
||||
}
|
||||
totalWidth += g.SrcRect.W + selectedFont.Map.padding
|
||||
if g.SrcRect.H > maxHeight {
|
||||
maxHeight = g.SrcRect.H
|
||||
}
|
||||
glyphsToRender = append(glyphsToRender, g)
|
||||
}
|
||||
|
||||
if totalWidth <= 0 || maxHeight <= 0 {
|
||||
return 0, 0, 0, fmt.Errorf("calculated texture dimensions are invalid: %dx%d", totalWidth, maxHeight)
|
||||
}
|
||||
|
||||
var lastFBO int32
|
||||
gl.GetIntegerv(gl.FRAMEBUFFER_BINDING, &lastFBO)
|
||||
var lastViewport [4]int32
|
||||
gl.GetIntegerv(gl.VIEWPORT, &lastViewport[0])
|
||||
|
||||
gl.BindFramebuffer(gl.FRAMEBUFFER, fm.stringFBO)
|
||||
|
||||
var newTextureID uint32
|
||||
gl.GenTextures(1, &newTextureID)
|
||||
gl.BindTexture(gl.TEXTURE_2D, newTextureID)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
|
||||
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 1)
|
||||
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, totalWidth, maxHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
|
||||
gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, newTextureID, 0)
|
||||
|
||||
if gl.CheckFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE {
|
||||
gl.BindFramebuffer(gl.FRAMEBUFFER, uint32(lastFBO))
|
||||
gl.DeleteTextures(1, &newTextureID)
|
||||
return 0, 0, 0, fmt.Errorf("framebuffer is not complete")
|
||||
}
|
||||
|
||||
gl.Viewport(0, 0, totalWidth, maxHeight)
|
||||
gl.ClearColor(0.0, 0.0, 0.0, 0.0)
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT)
|
||||
gl.UseProgram(shaderID)
|
||||
|
||||
projection := mgl32.Ortho(0, float32(totalWidth), 0, float32(maxHeight), -1, 1)
|
||||
gl.UniformMatrix4fv(shader.LocMVPMatrix, 1, false, &projection[0])
|
||||
|
||||
if shader.LocTextColor != -1 {
|
||||
gl.Uniform4f(shader.LocTextColor, 1.0, 1.0, 1.0, 1.0)
|
||||
}
|
||||
|
||||
gl.ActiveTexture(gl.TEXTURE0)
|
||||
gl.Uniform1i(shader.LocTexture, 0)
|
||||
gl.Enable(gl.BLEND)
|
||||
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
|
||||
gl.BindTexture(gl.TEXTURE_2D, selectedFont.Map.FontMapTextureID)
|
||||
|
||||
gl.BindVertexArray(fm.stringVAO)
|
||||
gl.BindBuffer(gl.ARRAY_BUFFER, fm.stringVBO)
|
||||
|
||||
var currentX float32
|
||||
atlasW, atlasH := float32(selectedFont.Map.Width), float32(selectedFont.Map.Height)
|
||||
|
||||
for _, glyph := range glyphsToRender {
|
||||
xPos := currentX
|
||||
yPos := float32(0)
|
||||
w, h := float32(glyph.SrcRect.W), float32(glyph.SrcRect.H)
|
||||
u0 := float32(glyph.SrcRect.X) / atlasW
|
||||
v0 := float32(glyph.SrcRect.Y) / atlasH
|
||||
u1 := u0 + w/atlasW
|
||||
v1 := v0 + h/atlasH
|
||||
vertices := []float32{
|
||||
xPos, yPos + h, u0, v0,
|
||||
xPos, yPos, u0, v1,
|
||||
xPos + w, yPos, u1, v1,
|
||||
xPos, yPos + h, u0, v0,
|
||||
xPos + w, yPos, u1, v1,
|
||||
xPos + w, yPos + h, u1, v0,
|
||||
}
|
||||
gl.BufferSubData(gl.ARRAY_BUFFER, 0, len(vertices)*4, gl.Ptr(vertices))
|
||||
gl.DrawArrays(gl.TRIANGLES, 0, 6)
|
||||
currentX += float32(glyph.Advance)
|
||||
}
|
||||
|
||||
gl.BindVertexArray(0)
|
||||
gl.BindFramebuffer(gl.FRAMEBUFFER, uint32(lastFBO))
|
||||
gl.Viewport(lastViewport[0], lastViewport[1], lastViewport[2], lastViewport[3])
|
||||
gl.Disable(gl.BLEND)
|
||||
|
||||
return newTextureID, totalWidth, maxHeight, nil
|
||||
}
|
||||
|
||||
// NewCreateStringTexture does the same thing as CreateStringTexture, except that it returns the width in pixels used by the glyphs
|
||||
// in the texture, rather than the width of the texture itself. This can be used for trimming.
|
||||
func (fm *FontManager) NewCreateStringTexture(fontName string, text string, shader *shaderManager.Shader) (textureID uint32, width float32, height int32, err error) {
|
||||
shaderID := shader.ProgramID
|
||||
if fontName == "" || text == "" {
|
||||
return 0, 0, 0, fmt.Errorf("font name and text cannot be blank")
|
||||
}
|
||||
|
||||
selectedFont, ok := fm.Fonts[fontName]
|
||||
if !ok || selectedFont.Map == nil {
|
||||
return 0, 0, 0, fmt.Errorf("font '%s' not found or its font map is not created", fontName)
|
||||
}
|
||||
|
||||
var totalWidth, maxHeight int32
|
||||
glyphsToRender := make([]Glyph, 0, len(text))
|
||||
|
||||
for _, r := range text {
|
||||
g, ok := selectedFont.Map.Glyphs[r]
|
||||
if !ok {
|
||||
g = selectedFont.Map.Glyphs['?'] // Fallback
|
||||
}
|
||||
totalWidth += g.SrcRect.W + selectedFont.Map.padding
|
||||
if g.SrcRect.H > maxHeight {
|
||||
maxHeight = g.SrcRect.H
|
||||
}
|
||||
glyphsToRender = append(glyphsToRender, g)
|
||||
}
|
||||
|
||||
if totalWidth <= 0 || maxHeight <= 0 {
|
||||
return 0, 0, 0, fmt.Errorf("calculated texture dimensions are invalid: %dx%d", totalWidth, maxHeight)
|
||||
}
|
||||
|
||||
var lastFBO int32
|
||||
gl.GetIntegerv(gl.FRAMEBUFFER_BINDING, &lastFBO)
|
||||
var lastViewport [4]int32
|
||||
gl.GetIntegerv(gl.VIEWPORT, &lastViewport[0])
|
||||
|
||||
gl.BindFramebuffer(gl.FRAMEBUFFER, fm.stringFBO)
|
||||
|
||||
var newTextureID uint32
|
||||
gl.GenTextures(1, &newTextureID)
|
||||
gl.BindTexture(gl.TEXTURE_2D, newTextureID)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
|
||||
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 1)
|
||||
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, totalWidth, maxHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
|
||||
gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, newTextureID, 0)
|
||||
|
||||
if gl.CheckFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE {
|
||||
gl.BindFramebuffer(gl.FRAMEBUFFER, uint32(lastFBO))
|
||||
gl.DeleteTextures(1, &newTextureID)
|
||||
return 0, 0, 0, fmt.Errorf("framebuffer is not complete")
|
||||
}
|
||||
|
||||
gl.Viewport(0, 0, totalWidth, maxHeight)
|
||||
gl.ClearColor(0.0, 0.0, 0.0, 0.0)
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT)
|
||||
gl.UseProgram(shaderID)
|
||||
|
||||
projection := mgl32.Ortho(0, float32(totalWidth), 0, float32(maxHeight), -1, 1)
|
||||
gl.UniformMatrix4fv(shader.LocMVPMatrix, 1, false, &projection[0])
|
||||
|
||||
if shader.LocTextColor != -1 {
|
||||
gl.Uniform4f(shader.LocTextColor, 1.0, 1.0, 1.0, 1.0)
|
||||
}
|
||||
|
||||
gl.ActiveTexture(gl.TEXTURE0)
|
||||
gl.Uniform1i(shader.LocTexture, 0)
|
||||
gl.Enable(gl.BLEND)
|
||||
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
|
||||
gl.BindTexture(gl.TEXTURE_2D, selectedFont.Map.FontMapTextureID)
|
||||
|
||||
gl.BindVertexArray(fm.stringVAO)
|
||||
gl.BindBuffer(gl.ARRAY_BUFFER, fm.stringVBO)
|
||||
|
||||
var currentX float32
|
||||
atlasW, atlasH := float32(selectedFont.Map.Width), float32(selectedFont.Map.Height)
|
||||
|
||||
for _, glyph := range glyphsToRender {
|
||||
xPos := currentX
|
||||
yPos := float32(0)
|
||||
w, h := float32(glyph.SrcRect.W), float32(glyph.SrcRect.H)
|
||||
u0 := float32(glyph.SrcRect.X) / atlasW
|
||||
v0 := float32(glyph.SrcRect.Y) / atlasH
|
||||
u1 := u0 + w/atlasW
|
||||
v1 := v0 + h/atlasH
|
||||
vertices := []float32{
|
||||
xPos, yPos + h, u0, v0,
|
||||
xPos, yPos, u0, v1,
|
||||
xPos + w, yPos, u1, v1,
|
||||
xPos, yPos + h, u0, v0,
|
||||
xPos + w, yPos, u1, v1,
|
||||
xPos + w, yPos + h, u1, v0,
|
||||
}
|
||||
gl.BufferSubData(gl.ARRAY_BUFFER, 0, len(vertices)*4, gl.Ptr(vertices))
|
||||
gl.DrawArrays(gl.TRIANGLES, 0, 6)
|
||||
currentX += float32(glyph.Advance)
|
||||
}
|
||||
|
||||
usedWidth := float32(currentX)
|
||||
|
||||
gl.BindVertexArray(0)
|
||||
gl.BindFramebuffer(gl.FRAMEBUFFER, uint32(lastFBO))
|
||||
gl.Viewport(lastViewport[0], lastViewport[1], lastViewport[2], lastViewport[3])
|
||||
gl.Disable(gl.BLEND)
|
||||
|
||||
return newTextureID, usedWidth, maxHeight, nil
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
package graphics
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
// CreateTextureFromSurface uploads an SDL surface to an OpenGL texture and returns the texture ID.
|
||||
func CreateTextureFromSurface(surface *sdl.Surface) (uint32, error) {
|
||||
if surface == nil {
|
||||
return 0, fmt.Errorf("CreateTextureFromSurface: input surface is nil")
|
||||
}
|
||||
|
||||
var textureID uint32
|
||||
var err error
|
||||
|
||||
surfaceToUpload := surface
|
||||
var convertedSurface *sdl.Surface = nil
|
||||
|
||||
sdlFormatEnum := surface.Format.Format
|
||||
var dataFormat uint32
|
||||
var internalFormat int32 = gl.RGBA8
|
||||
|
||||
if sdlFormatEnum == sdl.PIXELFORMAT_INDEX8 {
|
||||
convertedSurface, err = surface.ConvertFormat(sdl.PIXELFORMAT_ARGB8888, 0)
|
||||
if err != nil {
|
||||
return 0, fmt.Errorf("failed to convert INDEX8 surface to ARGB8888: %w", err)
|
||||
}
|
||||
defer convertedSurface.Free()
|
||||
|
||||
surfaceToUpload = convertedSurface
|
||||
sdlFormatEnum = surfaceToUpload.Format.Format
|
||||
}
|
||||
|
||||
switch sdlFormatEnum {
|
||||
case sdl.PIXELFORMAT_ARGB8888:
|
||||
dataFormat = gl.BGRA
|
||||
case sdl.PIXELFORMAT_ABGR8888:
|
||||
dataFormat = gl.RGBA
|
||||
case sdl.PIXELFORMAT_RGBA8888:
|
||||
dataFormat = gl.RGBA
|
||||
case sdl.PIXELFORMAT_BGRA8888:
|
||||
dataFormat = gl.BGRA
|
||||
default:
|
||||
return 0, fmt.Errorf("unhandled SDL pixel format for OpenGL upload: %s", sdl.GetPixelFormatName(uint(sdlFormatEnum)))
|
||||
}
|
||||
|
||||
for errCode := gl.GetError(); errCode != gl.NO_ERROR; errCode = gl.GetError() {
|
||||
log.Printf("OpenGL error pending before GenTextures: 0x%X", errCode)
|
||||
}
|
||||
|
||||
gl.GenTextures(1, &textureID)
|
||||
if errCode := gl.GetError(); errCode != gl.NO_ERROR {
|
||||
return 0, fmt.Errorf("OpenGL error 0x%X after GenTextures", errCode)
|
||||
}
|
||||
if textureID == 0 {
|
||||
return 0, fmt.Errorf("gl.GenTextures returned textureID 0")
|
||||
}
|
||||
|
||||
gl.BindTexture(gl.TEXTURE_2D, textureID)
|
||||
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
|
||||
|
||||
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 1)
|
||||
|
||||
expectedPitch := surfaceToUpload.W * int32(surfaceToUpload.Format.BytesPerPixel)
|
||||
if int32(surfaceToUpload.Pitch) != expectedPitch {
|
||||
gl.PixelStorei(gl.UNPACK_ROW_LENGTH, surfaceToUpload.Pitch/int32(surfaceToUpload.Format.BytesPerPixel))
|
||||
} else {
|
||||
gl.PixelStorei(gl.UNPACK_ROW_LENGTH, 0)
|
||||
}
|
||||
|
||||
gl.TexImage2D(
|
||||
gl.TEXTURE_2D,
|
||||
0,
|
||||
internalFormat,
|
||||
surfaceToUpload.W,
|
||||
surfaceToUpload.H,
|
||||
0,
|
||||
dataFormat,
|
||||
gl.UNSIGNED_BYTE,
|
||||
gl.Ptr(surfaceToUpload.Pixels()),
|
||||
)
|
||||
|
||||
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
|
||||
gl.PixelStorei(gl.UNPACK_ROW_LENGTH, 0)
|
||||
|
||||
if glErr := gl.GetError(); glErr != gl.NO_ERROR {
|
||||
gl.DeleteTextures(1, &textureID)
|
||||
return 0, fmt.Errorf("OpenGL error 0x%X after TexImage2D", glErr)
|
||||
}
|
||||
|
||||
gl.BindTexture(gl.TEXTURE_2D, 0)
|
||||
return textureID, nil
|
||||
}
|
||||
|
||||
// CheckGLError queries OpenGL for errors and returns the first one found.
|
||||
func CheckGLError() error {
|
||||
errCode := gl.GetError()
|
||||
if errCode == gl.NO_ERROR {
|
||||
return nil
|
||||
}
|
||||
|
||||
switch errCode {
|
||||
case gl.INVALID_ENUM:
|
||||
return fmt.Errorf("INVALID_ENUM")
|
||||
case gl.INVALID_VALUE:
|
||||
return fmt.Errorf("INVALID_VALUE")
|
||||
case gl.INVALID_OPERATION:
|
||||
return fmt.Errorf("INVALID_OPERATION")
|
||||
case gl.STACK_OVERFLOW:
|
||||
return fmt.Errorf("STACK_OVERFLOW")
|
||||
case gl.STACK_UNDERFLOW:
|
||||
return fmt.Errorf("STACK_UNDERFLOW")
|
||||
case gl.OUT_OF_MEMORY:
|
||||
return fmt.Errorf("OUT_OF_MEMORY")
|
||||
case gl.INVALID_FRAMEBUFFER_OPERATION:
|
||||
return fmt.Errorf("INVALID_FRAMEBUFFER_OPERATION")
|
||||
default:
|
||||
return fmt.Errorf("Unknown GL error: 0x%X", errCode)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,193 @@
|
||||
package graphics
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
)
|
||||
|
||||
const (
|
||||
VirtualWidth int32 = 1920
|
||||
VirtualHeight int32 = 1080
|
||||
)
|
||||
|
||||
var (
|
||||
vfbo uint32
|
||||
vfboTexture uint32
|
||||
vfboDepthStencil uint32
|
||||
blitVAO uint32
|
||||
blitVBO uint32
|
||||
blitShaderProg uint32
|
||||
nativeW, nativeH int32
|
||||
)
|
||||
|
||||
// InitVirtualFramebuffer creates the FBO at virtual resolution and the blit shader.
|
||||
// Call after OpenGL context is created.
|
||||
func InitVirtualFramebuffer(displayW, displayH int32) error {
|
||||
nativeW = displayW
|
||||
nativeH = displayH
|
||||
|
||||
// --- FBO setup ---
|
||||
gl.GenFramebuffers(1, &vfbo)
|
||||
gl.BindFramebuffer(gl.FRAMEBUFFER, vfbo)
|
||||
|
||||
gl.GenTextures(1, &vfboTexture)
|
||||
gl.BindTexture(gl.TEXTURE_2D, vfboTexture)
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, VirtualWidth, VirtualHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
|
||||
gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, vfboTexture, 0)
|
||||
|
||||
// Depth/stencil renderbuffer
|
||||
gl.GenRenderbuffers(1, &vfboDepthStencil)
|
||||
gl.BindRenderbuffer(gl.RENDERBUFFER, vfboDepthStencil)
|
||||
gl.RenderbufferStorage(gl.RENDERBUFFER, gl.DEPTH24_STENCIL8, VirtualWidth, VirtualHeight)
|
||||
gl.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, vfboDepthStencil)
|
||||
|
||||
if status := gl.CheckFramebufferStatus(gl.FRAMEBUFFER); status != gl.FRAMEBUFFER_COMPLETE {
|
||||
return fmt.Errorf("virtual framebuffer incomplete: 0x%X", status)
|
||||
}
|
||||
|
||||
gl.BindFramebuffer(gl.FRAMEBUFFER, 0)
|
||||
|
||||
// --- Fullscreen quad ---
|
||||
vertices := []float32{
|
||||
// pos (x,y) texcoord (u,v)
|
||||
-1, -1, 0, 0,
|
||||
1, -1, 1, 0,
|
||||
-1, 1, 0, 1,
|
||||
1, 1, 1, 1,
|
||||
}
|
||||
|
||||
gl.GenVertexArrays(1, &blitVAO)
|
||||
gl.GenBuffers(1, &blitVBO)
|
||||
gl.BindVertexArray(blitVAO)
|
||||
gl.BindBuffer(gl.ARRAY_BUFFER, blitVBO)
|
||||
gl.BufferData(gl.ARRAY_BUFFER, len(vertices)*4, gl.Ptr(vertices), gl.STATIC_DRAW)
|
||||
|
||||
gl.EnableVertexAttribArray(0)
|
||||
gl.VertexAttribPointerWithOffset(0, 2, gl.FLOAT, false, 4*4, 0)
|
||||
gl.EnableVertexAttribArray(1)
|
||||
gl.VertexAttribPointerWithOffset(1, 2, gl.FLOAT, false, 4*4, 2*4)
|
||||
|
||||
gl.BindVertexArray(0)
|
||||
|
||||
// --- Blit shader ---
|
||||
var err error
|
||||
blitShaderProg, err = compileBlitShader()
|
||||
if err != nil {
|
||||
return fmt.Errorf("blit shader compilation failed: %w", err)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// BeginVirtualRender binds the FBO so all subsequent draws go to the virtual 1080p buffer.
|
||||
func BeginVirtualRender() {
|
||||
gl.BindFramebuffer(gl.FRAMEBUFFER, vfbo)
|
||||
gl.Viewport(0, 0, VirtualWidth, VirtualHeight)
|
||||
}
|
||||
|
||||
// BlitToScreen draws the virtual buffer to the actual screen at native resolution.
|
||||
func BlitToScreen() {
|
||||
gl.BindFramebuffer(gl.FRAMEBUFFER, 0)
|
||||
gl.Viewport(0, 0, nativeW, nativeH)
|
||||
gl.ClearColor(0, 0, 0, 1)
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT)
|
||||
|
||||
gl.UseProgram(blitShaderProg)
|
||||
gl.ActiveTexture(gl.TEXTURE0)
|
||||
gl.BindTexture(gl.TEXTURE_2D, vfboTexture)
|
||||
|
||||
gl.BindVertexArray(blitVAO)
|
||||
gl.DrawArrays(gl.TRIANGLE_STRIP, 0, 4)
|
||||
gl.BindVertexArray(0)
|
||||
}
|
||||
|
||||
// DestroyVirtualFramebuffer cleans up all FBO resources.
|
||||
func DestroyVirtualFramebuffer() {
|
||||
if blitShaderProg != 0 {
|
||||
gl.DeleteProgram(blitShaderProg)
|
||||
}
|
||||
if blitVBO != 0 {
|
||||
gl.DeleteBuffers(1, &blitVBO)
|
||||
}
|
||||
if blitVAO != 0 {
|
||||
gl.DeleteVertexArrays(1, &blitVAO)
|
||||
}
|
||||
if vfboDepthStencil != 0 {
|
||||
gl.DeleteRenderbuffers(1, &vfboDepthStencil)
|
||||
}
|
||||
if vfboTexture != 0 {
|
||||
gl.DeleteTextures(1, &vfboTexture)
|
||||
}
|
||||
if vfbo != 0 {
|
||||
gl.DeleteFramebuffers(1, &vfbo)
|
||||
}
|
||||
}
|
||||
|
||||
func compileBlitShader() (uint32, error) {
|
||||
vertSrc := `#version 330 core
|
||||
layout(location = 0) in vec2 aPos;
|
||||
layout(location = 1) in vec2 aTexCoord;
|
||||
out vec2 vTexCoord;
|
||||
void main() {
|
||||
vTexCoord = aTexCoord;
|
||||
gl_Position = vec4(aPos, 0.0, 1.0);
|
||||
}` + "\x00"
|
||||
|
||||
fragSrc := `#version 330 core
|
||||
in vec2 vTexCoord;
|
||||
out vec4 FragColor;
|
||||
uniform sampler2D screenTexture;
|
||||
void main() {
|
||||
FragColor = texture(screenTexture, vTexCoord);
|
||||
}` + "\x00"
|
||||
|
||||
vertShader, err := compileShader(vertSrc, gl.VERTEX_SHADER)
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
fragShader, err := compileShader(fragSrc, gl.FRAGMENT_SHADER)
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
|
||||
prog := gl.CreateProgram()
|
||||
gl.AttachShader(prog, vertShader)
|
||||
gl.AttachShader(prog, fragShader)
|
||||
gl.LinkProgram(prog)
|
||||
|
||||
var status int32
|
||||
gl.GetProgramiv(prog, gl.LINK_STATUS, &status)
|
||||
if status == gl.FALSE {
|
||||
var logLen int32
|
||||
gl.GetProgramiv(prog, gl.INFO_LOG_LENGTH, &logLen)
|
||||
logStr := make([]byte, logLen)
|
||||
gl.GetProgramInfoLog(prog, logLen, nil, &logStr[0])
|
||||
return 0, fmt.Errorf("shader link error: %s", string(logStr))
|
||||
}
|
||||
|
||||
gl.DeleteShader(vertShader)
|
||||
gl.DeleteShader(fragShader)
|
||||
return prog, nil
|
||||
}
|
||||
|
||||
func compileShader(src string, shaderType uint32) (uint32, error) {
|
||||
shader := gl.CreateShader(shaderType)
|
||||
csrc, free := gl.Strs(src)
|
||||
gl.ShaderSource(shader, 1, csrc, nil)
|
||||
free()
|
||||
gl.CompileShader(shader)
|
||||
|
||||
var status int32
|
||||
gl.GetShaderiv(shader, gl.COMPILE_STATUS, &status)
|
||||
if status == gl.FALSE {
|
||||
var logLen int32
|
||||
gl.GetShaderiv(shader, gl.INFO_LOG_LENGTH, &logLen)
|
||||
logStr := make([]byte, logLen)
|
||||
gl.GetShaderInfoLog(shader, logLen, nil, &logStr[0])
|
||||
return 0, fmt.Errorf("shader compile error: %s", string(logStr))
|
||||
}
|
||||
return shader, nil
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
// package keybinds provides keybind functionality for the entire application
|
||||
package keybinds
|
||||
|
||||
import (
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
// KeyCombo represents a combination of a key and it's active modifier.
|
||||
type KeyCombo struct {
|
||||
Key sdl.Keycode
|
||||
Mod sdl.Keymod
|
||||
}
|
||||
|
||||
// Binds contains all currently registered Keybinds.
|
||||
var Binds = make(map[KeyCombo]func())
|
||||
|
||||
// Enabled controls whether PerformAction dispatches keybinds. Set to false
|
||||
// to temporarily suppress all global keybinds (e.g. during a modal page).
|
||||
var Enabled = true
|
||||
|
||||
// Regiser registers a new keybind in Binds
|
||||
func Register(k sdl.Keycode, m sdl.Keymod, action func()) {
|
||||
mod := NormalizeModifiers(m)
|
||||
newCombo := KeyCombo{k, mod}
|
||||
_, ok := Binds[newCombo]
|
||||
if ok {
|
||||
}
|
||||
Binds[newCombo] = action
|
||||
}
|
||||
|
||||
// BindKey adds a new KeyCombo and Function (the action to take) to the keybinds.Binds
|
||||
func BindKey(k KeyCombo, f func()) {
|
||||
k.Mod = NormalizeModifiers(k.Mod)
|
||||
Binds[k] = f
|
||||
}
|
||||
|
||||
// UnbindKey removes a KeyCombo from the available binds
|
||||
func UnbindKey(k KeyCombo) {
|
||||
k.Mod = NormalizeModifiers(k.Mod)
|
||||
delete(Binds, k)
|
||||
}
|
||||
|
||||
func PerformAction(event sdl.Event) {
|
||||
if !Enabled {
|
||||
return
|
||||
}
|
||||
switch e := event.(type) {
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type == sdl.KEYDOWN {
|
||||
key := e.Keysym.Sym
|
||||
rawMod := e.Keysym.Mod
|
||||
mod := NormalizeModifiers(sdl.Keymod(rawMod))
|
||||
combo := KeyCombo{key, mod}
|
||||
action, ok := Binds[combo]
|
||||
if ok {
|
||||
action()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// NormalizeModifiers converts a raw SDL modifier bitmask into a canonical form
|
||||
// focusing on common modifiers (SHIFT, CTRL, ALT, GUI) and ignoring others like CapsLock.
|
||||
func NormalizeModifiers(mod sdl.Keymod) sdl.Keymod {
|
||||
var normalized sdl.Keymod = sdl.KMOD_NONE
|
||||
if mod&sdl.KMOD_SHIFT != 0 {
|
||||
normalized |= sdl.KMOD_SHIFT
|
||||
}
|
||||
if mod&sdl.KMOD_CTRL != 0 {
|
||||
normalized |= sdl.KMOD_CTRL
|
||||
}
|
||||
if mod&sdl.KMOD_ALT != 0 {
|
||||
normalized |= sdl.KMOD_ALT
|
||||
}
|
||||
if mod&sdl.KMOD_GUI != 0 {
|
||||
normalized |= sdl.KMOD_GUI
|
||||
}
|
||||
return normalized
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
package license
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"net/http"
|
||||
"net/url"
|
||||
"path"
|
||||
"time"
|
||||
)
|
||||
|
||||
var Level int
|
||||
|
||||
type Validator struct {
|
||||
client *http.Client
|
||||
apiURL string
|
||||
apiPath string
|
||||
}
|
||||
|
||||
type Response struct {
|
||||
Key string `json:"key"`
|
||||
Email string `json:"email"`
|
||||
Active bool `json:"active"`
|
||||
Type string `json:"type"`
|
||||
Level string `json:"level"`
|
||||
LastCheck time.Time `json:"lastCheck"`
|
||||
NewCheck time.Time `json:"newCheck"`
|
||||
}
|
||||
|
||||
func NewValidator(apiURL, apiPath string) *Validator {
|
||||
return &Validator{
|
||||
client: &http.Client{
|
||||
Timeout: 10 * time.Second,
|
||||
Transport: &http.Transport{
|
||||
MaxIdleConns: 10,
|
||||
IdleConnTimeout: 30 * time.Second,
|
||||
DisableCompression: true,
|
||||
},
|
||||
},
|
||||
apiURL: apiURL,
|
||||
apiPath: apiPath,
|
||||
}
|
||||
}
|
||||
|
||||
func (v *Validator) Validate(key, email string) (*Response, error) {
|
||||
u, err := url.Parse(v.apiURL)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
u.Path = path.Join(u.Path, v.apiPath)
|
||||
|
||||
q := u.Query()
|
||||
q.Set("licenseKey", key)
|
||||
q.Set("emailAddress", email)
|
||||
u.RawQuery = q.Encode()
|
||||
|
||||
resp, err := v.client.Get(u.String())
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("request failed: %w", err)
|
||||
}
|
||||
defer resp.Body.Close()
|
||||
|
||||
if resp.StatusCode != http.StatusOK {
|
||||
return nil, fmt.Errorf("unexpected status: %w", err)
|
||||
}
|
||||
|
||||
var result Response
|
||||
if err := json.NewDecoder(resp.Body).Decode(&result); err != nil {
|
||||
return nil, fmt.Errorf("failed ot decode response: %w", err)
|
||||
}
|
||||
|
||||
return &result, nil
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
package logger
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"os"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"gorm.io/gorm"
|
||||
)
|
||||
|
||||
type Level int
|
||||
|
||||
const (
|
||||
LevelDebug Level = iota
|
||||
LevelInfo
|
||||
LevelWarning
|
||||
LevelError
|
||||
LevelFatal
|
||||
)
|
||||
|
||||
func (l Level) String() string {
|
||||
return [...]string{"DEBUG", "INFO", "WARNING", "ERROR", "FATAL"}[l]
|
||||
}
|
||||
|
||||
type logEntry struct {
|
||||
timestamp string
|
||||
level string
|
||||
message string
|
||||
}
|
||||
|
||||
var (
|
||||
mu sync.Mutex
|
||||
db *gorm.DB
|
||||
file *os.File
|
||||
console = log.New(os.Stderr, "", 0)
|
||||
|
||||
dbChan chan logEntry
|
||||
dbChanOnce sync.Once
|
||||
)
|
||||
|
||||
// startDBWriter starts a single background goroutine to drain log entries to the database.
|
||||
func startDBWriter() {
|
||||
dbChan = make(chan logEntry, 256)
|
||||
go func() {
|
||||
for entry := range dbChan {
|
||||
row := map[string]any{
|
||||
"timestamp": entry.timestamp,
|
||||
"level": entry.level,
|
||||
"message": entry.message,
|
||||
}
|
||||
if err := db.Table("log_entries").Create(row).Error; err != nil {
|
||||
mu.Lock()
|
||||
console.Printf("Failed to write log to database: %v", err)
|
||||
mu.Unlock()
|
||||
}
|
||||
}
|
||||
}()
|
||||
}
|
||||
|
||||
// AddFile attaches or replaces the file backend
|
||||
func AddFile(path string) error {
|
||||
mu.Lock()
|
||||
defer mu.Unlock()
|
||||
|
||||
if file != nil {
|
||||
file.Close()
|
||||
}
|
||||
|
||||
f, err := os.OpenFile(path, os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0644)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
file = f
|
||||
return nil
|
||||
}
|
||||
|
||||
// AddDatabase attaches or replaces the database backend
|
||||
func AddDatabase(d *gorm.DB) {
|
||||
mu.Lock()
|
||||
defer mu.Unlock()
|
||||
db = d
|
||||
dbChanOnce.Do(startDBWriter)
|
||||
}
|
||||
|
||||
// Close shuts down the database writer goroutine and closes the file backend.
|
||||
func Close() error {
|
||||
mu.Lock()
|
||||
defer mu.Unlock()
|
||||
|
||||
// Stop the DB writer goroutine by closing the channel
|
||||
if dbChan != nil {
|
||||
close(dbChan)
|
||||
dbChan = nil
|
||||
db = nil
|
||||
}
|
||||
|
||||
if file != nil {
|
||||
err := file.Close()
|
||||
file = nil
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func logMsg(level Level, format string, args ...any) {
|
||||
message := fmt.Sprintf(format, args...)
|
||||
timestamp := time.Now().Format("2006-01-02 15:04:05.000")
|
||||
line := fmt.Sprintf("%s [%s] %s", timestamp, level, message)
|
||||
|
||||
mu.Lock()
|
||||
console.Println(line)
|
||||
|
||||
if file != nil {
|
||||
fmt.Fprintln(file, line)
|
||||
}
|
||||
|
||||
if db != nil && dbChan != nil { // both cleared by Close()
|
||||
select {
|
||||
case dbChan <- logEntry{timestamp: timestamp, level: level.String(), message: message}:
|
||||
default:
|
||||
// Channel full, drop the DB write rather than blocking
|
||||
}
|
||||
}
|
||||
mu.Unlock()
|
||||
}
|
||||
|
||||
func Debug(format string, args ...any) { logMsg(LevelDebug, format, args...) }
|
||||
func Info(format string, args ...any) { logMsg(LevelInfo, format, args...) }
|
||||
func Warning(format string, args ...any) { logMsg(LevelWarning, format, args...) }
|
||||
func Error(format string, args ...any) { logMsg(LevelError, format, args...) }
|
||||
|
||||
func Fatal(format string, args ...any) {
|
||||
logMsg(LevelFatal, format, args...)
|
||||
time.Sleep(100 * time.Millisecond)
|
||||
os.Exit(1)
|
||||
}
|
||||
@@ -0,0 +1,346 @@
|
||||
// internal/audio/mixer/mixer.go
|
||||
package mixer
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"strconv"
|
||||
"sync"
|
||||
|
||||
"github.com/veandco/go-sdl2/mix"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
"rhemawavetech.com/rhemawave/internal/logger"
|
||||
)
|
||||
|
||||
var (
|
||||
mu sync.Mutex
|
||||
inited bool
|
||||
deviceOpen bool
|
||||
deviceName string
|
||||
|
||||
currentMusic *mix.Music
|
||||
currentPath string
|
||||
currentLoops int // 0 = once, -1 = forever
|
||||
currentVolume int // 0..128, defaults to MAX_VOLUME
|
||||
|
||||
// Config knobs (could be made public or read from your config)
|
||||
defaultFreq = 48000
|
||||
defaultFormat = uint16(sdl.AUDIO_F32)
|
||||
defaultChannels = 2
|
||||
defaultChunkSize = 1024
|
||||
defaultAllow = sdl.AUDIO_ALLOW_ANY_CHANGE
|
||||
)
|
||||
|
||||
// Init initializes SDL audio + SDL_mixer. Safe to call multiple times.
|
||||
func Init(wantedDevice string) error {
|
||||
mu.Lock()
|
||||
defer mu.Unlock()
|
||||
if inited {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Let SDL choose the best audio driver for the system
|
||||
// Remove hardcoded ALSA preference to support PulseAudio, PipeWire, etc.
|
||||
// Users can set SDL_AUDIODRIVER environment variable if needed
|
||||
|
||||
if err := sdl.InitSubSystem(sdl.INIT_AUDIO); err != nil {
|
||||
return fmt.Errorf("SDL audio init failed: %w", err)
|
||||
}
|
||||
|
||||
// WAV-only does not require mix.Init(); add when you support OGG/MP3/etc.
|
||||
if err := openDeviceLocked(wantedDevice); err != nil {
|
||||
// Clean up the subsystem on failure so callers can retry later.
|
||||
sdl.QuitSubSystem(sdl.INIT_AUDIO)
|
||||
return err
|
||||
}
|
||||
|
||||
// Check if the volume is stored in the config; if not, default to max.
|
||||
storedVolume, err := db.GetConfigValue("last_volume")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving last_volume from config: %w", err)
|
||||
}
|
||||
|
||||
lastVolume, err := strconv.Atoi(storedVolume)
|
||||
if err != nil {
|
||||
return fmt.Errorf("parsing last_volume %q: %w", storedVolume, err)
|
||||
}
|
||||
|
||||
if lastVolume < 0 {
|
||||
lastVolume = int(mix.MAX_VOLUME)
|
||||
currentVolume = lastVolume
|
||||
if err := db.SetConfigValue("last_volume", strconv.Itoa(lastVolume)); err != nil {
|
||||
}
|
||||
} else {
|
||||
currentVolume = lastVolume
|
||||
}
|
||||
|
||||
// mix.VolumeMusic(currentVolume)
|
||||
|
||||
inited = true
|
||||
return nil
|
||||
}
|
||||
|
||||
// openDeviceLocked tries to open the named device; if it fails and the name wasn't empty, falls back to default.
|
||||
func openDeviceLocked(name string) error {
|
||||
if err := mix.OpenAudioDevice(defaultFreq, defaultFormat, defaultChannels, defaultChunkSize, name, defaultAllow); err != nil {
|
||||
if name != "" {
|
||||
// Log the failure of the requested device
|
||||
|
||||
// Fallback to default device
|
||||
if err2 := mix.OpenAudioDevice(defaultFreq, defaultFormat, defaultChannels, defaultChunkSize, "", defaultAllow); err2 != nil {
|
||||
return fmt.Errorf("failed to open device %q and default device: %w", name, err2)
|
||||
}
|
||||
deviceName = "" // actually opened default
|
||||
} else {
|
||||
return fmt.Errorf("failed to open default audio device: %w", err)
|
||||
}
|
||||
} else {
|
||||
if name != "" {
|
||||
} else {
|
||||
}
|
||||
deviceName = name
|
||||
}
|
||||
deviceOpen = true
|
||||
return nil
|
||||
}
|
||||
|
||||
// Play loads a WAV (as music) and plays it. If loopForever is true, loops forever.
|
||||
// If something is already playing, it stops and replaces it.
|
||||
func Play(path string, loopForever bool) error {
|
||||
if !db.AudioEnabled() {
|
||||
return nil
|
||||
}
|
||||
|
||||
mu.Lock()
|
||||
defer mu.Unlock()
|
||||
|
||||
if !inited || !deviceOpen {
|
||||
return errors.New("audio mixer not initialized")
|
||||
}
|
||||
if path == "" {
|
||||
return errors.New("empty audio path")
|
||||
}
|
||||
|
||||
// Stop and free any prior music
|
||||
mix.HaltMusic()
|
||||
if currentMusic != nil {
|
||||
currentMusic.Free()
|
||||
currentMusic = nil
|
||||
}
|
||||
|
||||
m, err := mix.LoadMUS(path)
|
||||
if err != nil {
|
||||
return fmt.Errorf("LoadMUS(%q): %w", path, err)
|
||||
}
|
||||
currentMusic = m
|
||||
currentPath = path
|
||||
if loopForever {
|
||||
currentLoops = -1
|
||||
} else {
|
||||
currentLoops = 0
|
||||
}
|
||||
|
||||
// Open the device
|
||||
if err := openDeviceLocked(deviceName); err != nil {
|
||||
logger.Error("Failed to open device: %w", err)
|
||||
}
|
||||
|
||||
// Apply remembered volume
|
||||
mix.VolumeMusic(currentVolume)
|
||||
|
||||
if err := currentMusic.Play(currentLoops); err != nil {
|
||||
currentMusic.Free()
|
||||
currentMusic = nil
|
||||
return fmt.Errorf("music.Play: %w", err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Stop stops playback. If fadeMs > 0, fades out asynchronously; otherwise halts immediately.
|
||||
// It also frees the currently loaded music (so a new Play will reload).
|
||||
func Stop(fadeMs int) {
|
||||
if !db.AudioEnabled() {
|
||||
return
|
||||
}
|
||||
|
||||
mu.Lock()
|
||||
defer mu.Unlock()
|
||||
if !inited {
|
||||
return
|
||||
}
|
||||
|
||||
if fadeMs > 0 && mix.PlayingMusic() {
|
||||
_ = mix.FadeOutMusic(fadeMs) // async fade; we’ll still free below
|
||||
}
|
||||
|
||||
mix.HaltMusic()
|
||||
if currentMusic != nil {
|
||||
currentMusic.Free()
|
||||
currentMusic = nil
|
||||
}
|
||||
currentPath = ""
|
||||
currentLoops = 0
|
||||
}
|
||||
|
||||
// SetVolume128 sets music volume using SDL_mixer’s 0..128 scale.
|
||||
func SetVolume128(increment int) {
|
||||
if !db.AudioEnabled() {
|
||||
return
|
||||
}
|
||||
|
||||
mu.Lock()
|
||||
defer mu.Unlock()
|
||||
|
||||
currentVolume += increment
|
||||
|
||||
if currentVolume < 0 {
|
||||
currentVolume = 0
|
||||
} else if currentVolume > mix.MAX_VOLUME {
|
||||
currentVolume = int(mix.MAX_VOLUME)
|
||||
}
|
||||
|
||||
// Store in config
|
||||
if err := db.SetConfigValue("last_volume", strconv.Itoa(currentVolume)); err != nil {
|
||||
}
|
||||
|
||||
// Apply to SDL_mixer
|
||||
if inited && deviceOpen {
|
||||
mix.VolumeMusic(currentVolume)
|
||||
}
|
||||
}
|
||||
|
||||
// IsPlaying reports whether music is currently playing (or fading).
|
||||
func IsPlaying() bool {
|
||||
mu.Lock()
|
||||
defer mu.Unlock()
|
||||
if !inited {
|
||||
return false
|
||||
}
|
||||
return mix.PlayingMusic()
|
||||
}
|
||||
|
||||
// ListDevices returns the list of available output device names (from core SDL).
|
||||
func ListDevices() []string {
|
||||
mu.Lock()
|
||||
defer mu.Unlock()
|
||||
n := sdl.GetNumAudioDevices(false)
|
||||
if n <= 0 {
|
||||
return nil
|
||||
}
|
||||
out := make([]string, 0, n)
|
||||
for i := 0; i < n; i++ {
|
||||
if name := sdl.GetAudioDeviceName(i, false); name != "" {
|
||||
out = append(out, name)
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// CurrentDevice returns the last requested/opened device name ("" means default).
|
||||
func CurrentDevice() string {
|
||||
mu.Lock()
|
||||
defer mu.Unlock()
|
||||
return deviceName
|
||||
}
|
||||
|
||||
// SwitchDevice switches output devices, preserving volume and resuming playback of the current track/loop state if any.
|
||||
func SwitchDevice(newName string) error {
|
||||
mu.Lock()
|
||||
defer mu.Unlock()
|
||||
|
||||
if !inited {
|
||||
return errors.New("audio mixer not initialized")
|
||||
}
|
||||
|
||||
// Log device switch attempt
|
||||
oldDevice := deviceName
|
||||
if oldDevice == "" {
|
||||
oldDevice = "system default"
|
||||
}
|
||||
newDeviceLog := newName
|
||||
if newDeviceLog == "" {
|
||||
newDeviceLog = "system default"
|
||||
}
|
||||
|
||||
// Capture current state
|
||||
wasPlaying := mix.PlayingMusic()
|
||||
savedPath := currentPath
|
||||
savedLoops := currentLoops
|
||||
savedVolume := currentVolume
|
||||
|
||||
// Stop and release current music before reopening device
|
||||
if wasPlaying {
|
||||
}
|
||||
mix.HaltMusic()
|
||||
if currentMusic != nil {
|
||||
currentMusic.Free()
|
||||
currentMusic = nil
|
||||
}
|
||||
currentPath = ""
|
||||
currentLoops = 0
|
||||
|
||||
// Close and reopen device
|
||||
if deviceOpen {
|
||||
mix.CloseAudio()
|
||||
deviceOpen = false
|
||||
}
|
||||
if err := openDeviceLocked(newName); err != nil {
|
||||
// Best effort: try to reopen the previous device (or default) so we don't leave audio dead
|
||||
if restoreErr := openDeviceLocked(oldDevice); restoreErr != nil {
|
||||
} else {
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
// Restore volume
|
||||
mix.VolumeMusic(savedVolume)
|
||||
|
||||
// Optionally resume previous track if there was one
|
||||
if wasPlaying && savedPath != "" {
|
||||
m, err := mix.LoadMUS(savedPath)
|
||||
if err != nil {
|
||||
// Don't fail the device switch just because reload failed
|
||||
return fmt.Errorf("device switched, but reloading %q failed: %w", savedPath, err)
|
||||
}
|
||||
currentMusic = m
|
||||
currentPath = savedPath
|
||||
currentLoops = savedLoops
|
||||
if err := currentMusic.Play(currentLoops); err != nil {
|
||||
currentMusic.Free()
|
||||
currentMusic = nil
|
||||
currentPath = ""
|
||||
currentLoops = 0
|
||||
return fmt.Errorf("device switched, but restarting playback failed: %w", err)
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func GetVolume128() int {
|
||||
mu.Lock()
|
||||
defer mu.Unlock()
|
||||
return currentVolume
|
||||
}
|
||||
|
||||
// Shutdown fully tears everything down. Call at app exit.
|
||||
func Shutdown() {
|
||||
mu.Lock()
|
||||
defer mu.Unlock()
|
||||
|
||||
mix.HaltMusic()
|
||||
if currentMusic != nil {
|
||||
currentMusic.Free()
|
||||
currentMusic = nil
|
||||
}
|
||||
if deviceOpen {
|
||||
mix.CloseAudio()
|
||||
deviceOpen = false
|
||||
}
|
||||
// If you add mix.Init(decoderFlags) in the future, pair it with mix.Quit() here.
|
||||
if inited {
|
||||
sdl.QuitSubSystem(sdl.INIT_AUDIO)
|
||||
inited = false
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,428 @@
|
||||
// Package network provides a high-level utility for managing network
|
||||
// connections via the system's D-Bus and NetworkManager.
|
||||
package network
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"log"
|
||||
"net"
|
||||
"sort"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"github.com/godbus/dbus/v5"
|
||||
"github.com/google/uuid"
|
||||
)
|
||||
|
||||
// --- D-Bus NetworkManager Constants ---
|
||||
const (
|
||||
nmService = "org.freedesktop.NetworkManager"
|
||||
nmPath = "/org/freedesktop/NetworkManager"
|
||||
nmInterface = "org.freedesktop.NetworkManager"
|
||||
nmDeviceInterface = "org.freedesktop.NetworkManager.Device"
|
||||
nmWirelessDeviceInterface = "org.freedesktop.NetworkManager.Device.Wireless"
|
||||
nmAPInterface = "org.freedesktop.NetworkManager.AccessPoint"
|
||||
|
||||
nmDeviceTypeEthernet uint32 = 1
|
||||
nmDeviceTypeWifi uint32 = 2
|
||||
nmDeviceStateActivated uint32 = 100
|
||||
APFlagsPrivacy uint32 = 0x00000001 // Equivalent to NM_802_11_AP_FLAGS_PRIVACY
|
||||
APSecKeyMgmtEAP uint32 = 0x00000020
|
||||
APSecKeyMgmtPSK uint32 = 0x00000100
|
||||
APSecKeyMgmtOWE uint32 = 0x00000200
|
||||
APSecKeyMgmtSAE uint32 = 0x00000400
|
||||
)
|
||||
|
||||
// ErrScanAborted is returned when a scan is cancelled via the stop channel.
|
||||
var ErrScanAborted = errors.New("network scan aborted by caller")
|
||||
|
||||
// Status defines the type for various connection status codes.
|
||||
type Status int
|
||||
|
||||
const (
|
||||
StatusError Status = iota
|
||||
StatusNoDevicesFound
|
||||
StatusWifiAvailableNotConnected
|
||||
StatusWifiConnectedNoInternet
|
||||
StatusWifiConnectedInternetUp
|
||||
StatusEthernetNotConnected
|
||||
StatusEthernetConnectedNoInternet
|
||||
StatusEthernetConnectedInternetUp
|
||||
)
|
||||
|
||||
// ConnectionStatus holds the detailed result of a connectivity check.
|
||||
type ConnectionStatus struct {
|
||||
StatusCode Status
|
||||
Message string
|
||||
}
|
||||
|
||||
// DeviceType defines the kind of network device.
|
||||
type DeviceType int
|
||||
|
||||
const (
|
||||
TypeUnknown DeviceType = iota
|
||||
TypeEthernet
|
||||
TypeWifi
|
||||
)
|
||||
|
||||
// Device holds information about a single network device.
|
||||
type Device struct {
|
||||
Path dbus.ObjectPath
|
||||
InterfaceName string
|
||||
Type DeviceType
|
||||
State uint32
|
||||
}
|
||||
|
||||
// Manager handles all D-Bus communication with NetworkManager.
|
||||
type Manager struct {
|
||||
conn *dbus.Conn
|
||||
nmObject dbus.BusObject
|
||||
Devices []Device
|
||||
}
|
||||
|
||||
// AccessPoint holds essential information about a discovered Wi-Fi network.
|
||||
type AccessPoint struct {
|
||||
ObjectPath dbus.ObjectPath
|
||||
SSID string
|
||||
Strength byte
|
||||
IsProtected bool
|
||||
IsActive bool
|
||||
WpaFlags uint32
|
||||
RsnFlags uint32
|
||||
}
|
||||
|
||||
// New creates a new network Manager and connects to the system D-Bus.
|
||||
func New() (*Manager, error) {
|
||||
conn, err := dbus.ConnectSystemBus()
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("failed to connect to system bus: %w", err)
|
||||
}
|
||||
nmObject := conn.Object(nmService, nmPath)
|
||||
return &Manager{conn: conn, nmObject: nmObject}, nil
|
||||
}
|
||||
|
||||
// Conn returns the underlying dbus.Conn for advanced queries.
|
||||
func (m *Manager) Conn() *dbus.Conn {
|
||||
return m.conn
|
||||
}
|
||||
|
||||
// Close disconnects from the D-Bus.
|
||||
func (m *Manager) Close() {
|
||||
if m.conn != nil {
|
||||
m.conn.Close()
|
||||
}
|
||||
}
|
||||
|
||||
// FindDevices scans the system for all available network devices (Ethernet and Wi-Fi).
|
||||
func (m *Manager) FindDevices() error {
|
||||
var devicePaths []dbus.ObjectPath
|
||||
call := m.nmObject.Call(nmInterface+".GetDevices", 0)
|
||||
if call.Err != nil {
|
||||
return fmt.Errorf("GetDevices D-Bus call failed: %w", call.Err)
|
||||
}
|
||||
if err := call.Store(&devicePaths); err != nil {
|
||||
return fmt.Errorf("could not parse device list: %w", err)
|
||||
}
|
||||
|
||||
m.Devices = []Device{}
|
||||
for _, path := range devicePaths {
|
||||
deviceObj := m.conn.Object(nmService, path)
|
||||
typeVariant, err := deviceObj.GetProperty(nmDeviceInterface + ".DeviceType")
|
||||
if err != nil {
|
||||
log.Printf("network: Skipping device %s, could not get DeviceType: %v", path, err)
|
||||
continue
|
||||
}
|
||||
deviceType, _ := typeVariant.Value().(uint32)
|
||||
|
||||
var newDevice Device
|
||||
switch deviceType {
|
||||
case nmDeviceTypeEthernet:
|
||||
newDevice.Type = TypeEthernet
|
||||
case nmDeviceTypeWifi:
|
||||
newDevice.Type = TypeWifi
|
||||
default:
|
||||
continue
|
||||
}
|
||||
|
||||
newDevice.Path = path
|
||||
ifaceVariant, _ := deviceObj.GetProperty(nmDeviceInterface + ".Interface")
|
||||
newDevice.InterfaceName, _ = ifaceVariant.Value().(string)
|
||||
stateVariant, _ := deviceObj.GetProperty(nmDeviceInterface + ".State")
|
||||
newDevice.State, _ = stateVariant.Value().(uint32)
|
||||
m.Devices = append(m.Devices, newDevice)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// CheckInternetConnection performs a comprehensive check for an active internet connection.
|
||||
func (m *Manager) CheckInternetConnection() (*ConnectionStatus, error) {
|
||||
if err := m.FindDevices(); err != nil {
|
||||
return &ConnectionStatus{StatusError, "Failed to scan for network devices"}, err
|
||||
}
|
||||
if len(m.Devices) == 0 {
|
||||
return &ConnectionStatus{StatusNoDevicesFound, "No network hardware found."}, nil
|
||||
}
|
||||
|
||||
hasWifiAdapter := false
|
||||
hasEthernetAdapter := false
|
||||
|
||||
for _, device := range m.Devices {
|
||||
if device.Type == TypeEthernet {
|
||||
hasEthernetAdapter = true
|
||||
if device.State == nmDeviceStateActivated {
|
||||
if pingTest() {
|
||||
return &ConnectionStatus{StatusEthernetConnectedInternetUp, "Ethernet connected with internet access."}, nil
|
||||
}
|
||||
return &ConnectionStatus{StatusEthernetConnectedNoInternet, "Ethernet connected, but no internet access."}, nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for _, device := range m.Devices {
|
||||
if device.Type == TypeWifi {
|
||||
hasWifiAdapter = true
|
||||
if device.State == nmDeviceStateActivated {
|
||||
if pingTest() {
|
||||
return &ConnectionStatus{StatusWifiConnectedInternetUp, "Wi-Fi connected with internet access."}, nil
|
||||
}
|
||||
return &ConnectionStatus{StatusWifiConnectedNoInternet, "Wi-Fi connected, but no internet access."}, nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if hasWifiAdapter {
|
||||
return &ConnectionStatus{StatusWifiAvailableNotConnected, "Wi-Fi adapter is available but not connected."}, nil
|
||||
}
|
||||
if hasEthernetAdapter {
|
||||
return &ConnectionStatus{StatusEthernetNotConnected, "Ethernet adapter is available but not connected."}, nil
|
||||
}
|
||||
|
||||
return &ConnectionStatus{StatusNoDevicesFound, "No recognizable network hardware found."}, nil
|
||||
}
|
||||
|
||||
// StartScan performs a Wi-Fi scan asynchronously. The optional stopChan can be used to abort.
|
||||
func (m *Manager) StartScan(resultsChan chan<- []AccessPoint, errorChan chan<- error, stopChan <-chan struct{}) {
|
||||
var wifiDevice *Device
|
||||
for i := range m.Devices {
|
||||
if m.Devices[i].Type == TypeWifi {
|
||||
wifiDevice = &m.Devices[i]
|
||||
break
|
||||
}
|
||||
}
|
||||
if wifiDevice == nil {
|
||||
errorChan <- fmt.Errorf("no Wi-Fi device available for scanning")
|
||||
return
|
||||
}
|
||||
|
||||
// Ensure Wi-Fi is enabled
|
||||
nmObj := m.conn.Object(nmService, nmPath)
|
||||
prop, err := nmObj.GetProperty(nmInterface + ".WirelessEnabled")
|
||||
if err != nil {
|
||||
errorChan <- fmt.Errorf("could not read WirelessEnabled property: %w", err)
|
||||
return
|
||||
}
|
||||
if !prop.Value().(bool) {
|
||||
call := nmObj.Call("org.freedesktop.DBus.Properties.Set", 0,
|
||||
nmInterface,
|
||||
"WirelessEnabled",
|
||||
dbus.MakeVariant(true),
|
||||
)
|
||||
if call.Err != nil {
|
||||
errorChan <- fmt.Errorf("could not enable Wi-Fi: %w", call.Err)
|
||||
return
|
||||
}
|
||||
time.Sleep(2 * time.Second) // Give NetworkManager time to bring up the device
|
||||
}
|
||||
|
||||
// Request a scan
|
||||
wifiDeviceWireless := m.conn.Object(nmService, wifiDevice.Path)
|
||||
call := wifiDeviceWireless.Call(nmWirelessDeviceInterface+".RequestScan", 0, make(map[string]dbus.Variant))
|
||||
if call.Err != nil {
|
||||
errorChan <- fmt.Errorf("scan request failed: %w", call.Err)
|
||||
return
|
||||
}
|
||||
|
||||
select {
|
||||
case <-time.After(3 * time.Second):
|
||||
case <-stopChan:
|
||||
errorChan <- ErrScanAborted
|
||||
return
|
||||
}
|
||||
|
||||
var apPaths []dbus.ObjectPath
|
||||
call = wifiDeviceWireless.Call(nmWirelessDeviceInterface+".GetAllAccessPoints", 0)
|
||||
if call.Err != nil {
|
||||
errorChan <- fmt.Errorf("could not retrieve network list: %w", call.Err)
|
||||
return
|
||||
}
|
||||
if err := call.Store(&apPaths); err != nil {
|
||||
errorChan <- fmt.Errorf("could not parse network list: %w", err)
|
||||
return
|
||||
}
|
||||
|
||||
processedAPs, err := m.scanAccessPoints(apPaths)
|
||||
if err != nil {
|
||||
errorChan <- err
|
||||
return
|
||||
}
|
||||
resultsChan <- processedAPs
|
||||
}
|
||||
|
||||
// scanAccessPoints filters and sorts the raw list of D-Bus AP paths.
|
||||
func (m *Manager) scanAccessPoints(apPaths []dbus.ObjectPath) ([]AccessPoint, error) {
|
||||
tempNetworkMap := make(map[string]AccessPoint)
|
||||
for _, apPath := range apPaths {
|
||||
apObj := m.conn.Object(nmService, apPath)
|
||||
props, err := m.getAllProperties(apObj, nmAPInterface)
|
||||
if err != nil {
|
||||
log.Printf("network: Failed to get properties for AP %s: %v", apPath, err)
|
||||
continue
|
||||
}
|
||||
|
||||
ssidBytes, _ := props["Ssid"].Value().([]byte)
|
||||
if len(ssidBytes) == 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
ssidStr := string(ssidBytes)
|
||||
strength, _ := props["Strength"].Value().(byte)
|
||||
flags, _ := props["Flags"].Value().(uint32)
|
||||
wpaFlags, _ := props["WpaFlags"].Value().(uint32)
|
||||
rsnFlags, _ := props["RsnFlags"].Value().(uint32)
|
||||
|
||||
isProtected := (flags&APFlagsPrivacy != 0) || (wpaFlags != 0) || (rsnFlags != 0)
|
||||
|
||||
currentAP := AccessPoint{
|
||||
ObjectPath: apPath,
|
||||
SSID: ssidStr,
|
||||
Strength: strength,
|
||||
IsProtected: isProtected,
|
||||
WpaFlags: wpaFlags,
|
||||
RsnFlags: rsnFlags,
|
||||
}
|
||||
if existingAP, ok := tempNetworkMap[ssidStr]; !ok || strength > existingAP.Strength {
|
||||
tempNetworkMap[ssidStr] = currentAP
|
||||
}
|
||||
}
|
||||
|
||||
networkList := make([]AccessPoint, 0, len(tempNetworkMap))
|
||||
for _, ap := range tempNetworkMap {
|
||||
networkList = append(networkList, ap)
|
||||
}
|
||||
sort.Slice(networkList, func(i, j int) bool {
|
||||
if networkList[i].Strength != networkList[j].Strength {
|
||||
return networkList[i].Strength > networkList[j].Strength
|
||||
}
|
||||
return strings.ToLower(networkList[i].SSID) < strings.ToLower(networkList[j].SSID)
|
||||
})
|
||||
return networkList, nil
|
||||
}
|
||||
|
||||
// Connect attempts to connect a Wi-Fi device to a given access point.
|
||||
func (m *Manager) Connect(wifiDevice Device, ap AccessPoint, passphrase string) error {
|
||||
if wifiDevice.Type != TypeWifi {
|
||||
return fmt.Errorf("cannot connect: provided device is not a Wi-Fi device")
|
||||
}
|
||||
|
||||
settings := map[string]map[string]dbus.Variant{
|
||||
"connection": {
|
||||
"type": dbus.MakeVariant("802-11-wireless"),
|
||||
"uuid": dbus.MakeVariant(uuid.NewString()),
|
||||
"id": dbus.MakeVariant(ap.SSID),
|
||||
"interface-name": dbus.MakeVariant(wifiDevice.InterfaceName),
|
||||
},
|
||||
"802-11-wireless": {
|
||||
"ssid": dbus.MakeVariant([]byte(ap.SSID)),
|
||||
"mode": dbus.MakeVariant("infrastructure"),
|
||||
},
|
||||
}
|
||||
|
||||
if ap.IsProtected {
|
||||
settings["802-11-wireless"]["security"] = dbus.MakeVariant("802-11-wireless-security")
|
||||
secSettings := make(map[string]dbus.Variant)
|
||||
|
||||
// Default to WPA-PSK, but override with more specific types if found.
|
||||
secSettings["key-mgmt"] = dbus.MakeVariant("wpa-psk")
|
||||
if (ap.RsnFlags & APSecKeyMgmtSAE) != 0 {
|
||||
secSettings["key-mgmt"] = dbus.MakeVariant("sae") // WPA3
|
||||
} else if (ap.RsnFlags&APSecKeyMgmtEAP) != 0 || (ap.WpaFlags&APSecKeyMgmtEAP) != 0 {
|
||||
log.Println("network: Enterprise AP (EAP) detected. Full configuration may be required.")
|
||||
secSettings["key-mgmt"] = dbus.MakeVariant("wpa-eap")
|
||||
}
|
||||
|
||||
secSettings["psk"] = dbus.MakeVariant(passphrase)
|
||||
settings["802-11-wireless-security"] = secSettings
|
||||
}
|
||||
|
||||
call := m.nmObject.Call(nmInterface+".AddAndActivateConnection", 0, settings, wifiDevice.Path, ap.ObjectPath)
|
||||
if call.Err != nil {
|
||||
return fmt.Errorf("AddAndActivateConnection D-Bus call error: %w", call.Err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// pingTest performs a simple DNS lookup to check for internet connectivity.
|
||||
func pingTest() bool {
|
||||
_, err := net.LookupHost("www.google.com")
|
||||
return err == nil
|
||||
}
|
||||
|
||||
// getAllProperties is a helper to fetch all properties for a D-Bus object interface.
|
||||
func (m *Manager) getAllProperties(obj dbus.BusObject, iface string) (map[string]dbus.Variant, error) {
|
||||
var props map[string]dbus.Variant
|
||||
call := obj.Call("org.freedesktop.DBus.Properties.GetAll", 0, iface)
|
||||
if call.Err != nil {
|
||||
return nil, call.Err
|
||||
}
|
||||
if err := call.Store(&props); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return props, nil
|
||||
}
|
||||
|
||||
// WaitForInternet blocks until CheckInternetConnection reports Internet up,
|
||||
// or until maxWait elapses. When it first sees "up", it requires that state
|
||||
// to be stable for at least 'stableFor' before returning success to avoid flapping.
|
||||
func (m *Manager) WaitForInternet(maxWait, stableFor time.Duration) (*ConnectionStatus, error) {
|
||||
deadline := time.Now().Add(maxWait)
|
||||
var lastErr error
|
||||
var lastStatus *ConnectionStatus
|
||||
var upSince time.Time
|
||||
|
||||
// Reasonable poll cadence; NM typically completes within a few seconds.
|
||||
const poll = 500 * time.Millisecond
|
||||
|
||||
for time.Now().Before(deadline) {
|
||||
st, err := m.CheckInternetConnection()
|
||||
if err != nil {
|
||||
lastErr = err
|
||||
lastStatus = &ConnectionStatus{StatusError, "NetworkManager not ready"}
|
||||
upSince = time.Time{} // reset stability
|
||||
} else {
|
||||
lastStatus = st
|
||||
switch st.StatusCode {
|
||||
case StatusEthernetConnectedInternetUp, StatusWifiConnectedInternetUp:
|
||||
if upSince.IsZero() {
|
||||
upSince = time.Now()
|
||||
}
|
||||
if time.Since(upSince) >= stableFor {
|
||||
return st, nil // stable "up"
|
||||
}
|
||||
default:
|
||||
// not up; keep waiting
|
||||
upSince = time.Time{}
|
||||
}
|
||||
}
|
||||
time.Sleep(poll)
|
||||
}
|
||||
|
||||
// Timed out; return the last observed status and error (if any).
|
||||
if lastStatus == nil {
|
||||
lastStatus = &ConnectionStatus{StatusError, "Timed out waiting for connectivity"}
|
||||
}
|
||||
if lastErr != nil {
|
||||
return lastStatus, fmt.Errorf("timeout waiting for internet: %w", lastErr)
|
||||
}
|
||||
return lastStatus, nil
|
||||
}
|
||||
@@ -0,0 +1,273 @@
|
||||
package page
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strconv"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/colors"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
"rhemawavetech.com/rhemawave/internal/mixer"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
type AudioDevices struct {
|
||||
Base
|
||||
font *fontManager.FontEntry
|
||||
textShader *shaderManager.Shader
|
||||
solidShader *shaderManager.Shader
|
||||
title StringItem
|
||||
prompt StringItem
|
||||
devices []StringItem
|
||||
highlightIndex int
|
||||
selectedIndex int
|
||||
verticalMargin int32
|
||||
}
|
||||
|
||||
func (p *AudioDevices) Init(app ApplicationInterface) error {
|
||||
var err error
|
||||
p.verticalMargin = int32(20)
|
||||
|
||||
// Get font
|
||||
fm := fontManager.Get()
|
||||
font, ok := fm.GetFont("Roboto-Regular")
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to get font: %w", sdl.GetError())
|
||||
}
|
||||
p.font = font
|
||||
|
||||
// Get shaders
|
||||
sm := shaderManager.Get()
|
||||
p.textShader, ok = sm.Get("text")
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to get text shader: %w", sdl.GetError())
|
||||
}
|
||||
p.solidShader, ok = sm.Get("solid_color")
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to get solid_color shader: %w", sdl.GetError())
|
||||
}
|
||||
|
||||
// Initialize base
|
||||
if err := p.Base.Init(app); err != nil {
|
||||
return fmt.Errorf("base init failed: %w", err)
|
||||
}
|
||||
|
||||
// Get font size from database
|
||||
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving init_font_size from db: %w", err)
|
||||
}
|
||||
baseFontSize, err := strconv.Atoi(baseFontSizeStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("parsing init_font_size %q: %w", baseFontSizeStr, err)
|
||||
}
|
||||
|
||||
// Calculate scales
|
||||
titleScale := float32(64) / float32(baseFontSize)
|
||||
itemScale := float32(32) / float32(baseFontSize)
|
||||
|
||||
// Create title
|
||||
p.title, err = NewStringItem("Select an Audio Output Device", p.font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating title: %w", err)
|
||||
}
|
||||
p.title.Scale(titleScale)
|
||||
|
||||
// Create prompt
|
||||
p.prompt, err = NewStringItem("Use Arrow Keys to select, Enter to confirm", p.font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating prompt: %w", err)
|
||||
}
|
||||
p.prompt.Scale(itemScale)
|
||||
|
||||
// Get list of audio output devices
|
||||
devices := mixer.ListDevices()
|
||||
if len(devices) == 0 {
|
||||
// Create a default entry so the page doesn't break
|
||||
devices = []string{"System Default"}
|
||||
}
|
||||
|
||||
// Get currently selected device from database
|
||||
currentDevice, err := db.GetConfigValue("audio_device_name")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving audio_device_name from db: %w", err)
|
||||
}
|
||||
|
||||
// Create UI items for each device
|
||||
for i, name := range devices { // Iterate over the devices
|
||||
item, err := NewStringItem(name, p.font, colors.White) // Create a new string string texture
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create device item name: %w", err)
|
||||
}
|
||||
item.Scale(itemScale) // Scale the new string item
|
||||
p.devices = append(p.devices, item) // Add the new scaled string item to the list of items
|
||||
|
||||
// Mark currently selected device
|
||||
if name == currentDevice {
|
||||
p.selectedIndex = i
|
||||
p.highlightIndex = i // Start with cursor on current device
|
||||
}
|
||||
}
|
||||
|
||||
on, err := db.GetConfigValue("audio_enabled")
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to query database for audio_enabled: %w", err)
|
||||
}
|
||||
|
||||
audioStatus := "Turn Audio On"
|
||||
if on == "true" {
|
||||
audioStatus = "Turn Audio Off"
|
||||
}
|
||||
|
||||
audioStatusStringItem, err := NewStringItem(audioStatus, p.font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create Turn Audio Off string item: %w", err)
|
||||
}
|
||||
|
||||
// Scale the new option
|
||||
audioStatusStringItem.Scale(itemScale)
|
||||
|
||||
p.devices = append(p.devices, audioStatusStringItem)
|
||||
|
||||
p.layout()
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *AudioDevices) layout() {
|
||||
// Position title at bottom
|
||||
p.title.X = p.ScreenCenterX - p.title.W/2
|
||||
p.title.Y = p.ScreenHeight - p.title.H - p.verticalMargin*2
|
||||
|
||||
// Position prompt above title
|
||||
p.prompt.X = p.ScreenCenterX - p.prompt.W/2
|
||||
p.prompt.Y = p.title.Y - p.verticalMargin*2 - p.prompt.H
|
||||
|
||||
// Position device items stacked upward from prompt
|
||||
for i := range p.devices {
|
||||
p.devices[i].X = p.ScreenCenterX - p.devices[i].W/2
|
||||
if i == 0 {
|
||||
p.devices[i].Y = p.prompt.Y - p.verticalMargin*2 - p.devices[i].H
|
||||
} else {
|
||||
p.devices[i].Y = p.devices[i-1].Y - p.devices[i].H - 10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (p *AudioDevices) HandleEvent(event *sdl.Event) error {
|
||||
e, ok := (*event).(*sdl.KeyboardEvent)
|
||||
if !ok || e.Type != sdl.KEYDOWN {
|
||||
return nil
|
||||
}
|
||||
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_UP:
|
||||
if p.highlightIndex > 0 {
|
||||
p.highlightIndex--
|
||||
}
|
||||
|
||||
case sdl.K_DOWN:
|
||||
if p.highlightIndex < len(p.devices)-1 {
|
||||
p.highlightIndex++
|
||||
}
|
||||
|
||||
case sdl.K_RETURN:
|
||||
selection := p.devices[p.highlightIndex].content
|
||||
|
||||
// Handle audio disable
|
||||
if selection == "Turn Audio Off" || selection == "Turn Audio On" {
|
||||
on, err := db.GetConfigValue("audio_enabled")
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to fetch audio_enabled from database: %w", err)
|
||||
}
|
||||
|
||||
currentStatus, err := strconv.ParseBool(on)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to parse audio_enabled value: %w", err)
|
||||
}
|
||||
|
||||
newStatus := strconv.FormatBool(!currentStatus)
|
||||
if err := db.SetConfigValue("audio_enabled", newStatus); err != nil {
|
||||
return fmt.Errorf("failed to update audio_enabled: %w", err)
|
||||
}
|
||||
|
||||
p.App.UnwindToPage(&Settings{})
|
||||
return nil
|
||||
}
|
||||
|
||||
// Map "System Default" to empty string for SDL
|
||||
deviceName := selection
|
||||
if selection == "System Default" {
|
||||
deviceName = ""
|
||||
}
|
||||
|
||||
// Validate by attempting the switch
|
||||
if err := mixer.SwitchDevice(deviceName); err != nil {
|
||||
return fmt.Errorf("failed to switch to device %q: %w", selection, err)
|
||||
}
|
||||
|
||||
// Save settings
|
||||
if err := db.SetConfigValue("audio_device_name", deviceName); err != nil {
|
||||
return fmt.Errorf("failed to save audio device: %w", err)
|
||||
}
|
||||
if err := db.SetConfigValue("audio_enabled", "true"); err != nil {
|
||||
return fmt.Errorf("failed to enable audio: %w", err)
|
||||
}
|
||||
|
||||
p.App.UnwindToPage(&Settings{})
|
||||
|
||||
case sdl.K_BACKSPACE:
|
||||
p.App.UnwindToPage(&Settings{})
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *AudioDevices) Render() error {
|
||||
// Always render title and prompt
|
||||
p.RenderTexture(p.textShader, p.title.ID, p.title.Position(), p.title.RawDimensions(), p.title.Color)
|
||||
p.RenderTexture(p.textShader, p.prompt.ID, p.prompt.Position(), p.prompt.RawDimensions(), p.prompt.Color)
|
||||
|
||||
// No devices to display
|
||||
if len(p.devices) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Render highlight box behind highlighted item
|
||||
p.RenderSolidColorQuad(
|
||||
p.solidShader,
|
||||
p.devices[p.highlightIndex].Position(),
|
||||
p.devices[p.highlightIndex].RawDimensions(),
|
||||
colors.White,
|
||||
)
|
||||
|
||||
// Render device items with appropriate colors
|
||||
for i, item := range p.devices {
|
||||
if i == p.highlightIndex && i == p.selectedIndex {
|
||||
// Currently highlighted AND selected device - dark green
|
||||
item.Color = colors.DarkGreen
|
||||
} else if i == p.highlightIndex {
|
||||
// Just highlighted - black (shows on white background)
|
||||
item.Color = colors.Black
|
||||
} else if i == p.selectedIndex {
|
||||
// Just selected - green
|
||||
item.Color = colors.Green
|
||||
} else {
|
||||
// Normal item - white
|
||||
item.Color = colors.White
|
||||
}
|
||||
p.RenderTexture(p.textShader, item.ID, item.Position(), item.RawDimensions(), item.Color)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *AudioDevices) Destroy() error {
|
||||
gl.DeleteTextures(1, &p.title.ID)
|
||||
gl.DeleteTextures(1, &p.prompt.ID)
|
||||
for _, item := range p.devices {
|
||||
gl.DeleteTextures(1, &item.ID)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
@@ -0,0 +1,276 @@
|
||||
package page
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strconv"
|
||||
"sync/atomic"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"github.com/go-gl/mathgl/mgl32"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/colors"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
"rhemawavetech.com/rhemawave/internal/keybinds"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
type downloadState int
|
||||
|
||||
const (
|
||||
downloadStateDownloading downloadState = iota
|
||||
downloadStateFinished
|
||||
)
|
||||
|
||||
// DownloadProgressPage displays a progress bar while an audio file is downloading.
|
||||
// The page is inescapable: no input is accepted while downloading, and only
|
||||
// Enter is accepted once the download finishes.
|
||||
type DownloadProgressPage struct {
|
||||
Base
|
||||
textShader *shaderManager.Shader
|
||||
solidShader *shaderManager.Shader
|
||||
|
||||
// Set by the application before pushing this page.
|
||||
TotalBytes *atomic.Int64
|
||||
BytesWritten *atomic.Int64
|
||||
Done *atomic.Bool
|
||||
HasError *atomic.Bool
|
||||
NextPage Page // where to navigate on success
|
||||
|
||||
state downloadState
|
||||
title StringItem
|
||||
prompt StringItem
|
||||
percentText StringItem
|
||||
lastPercent int
|
||||
|
||||
barX, barY, barW, barH int32
|
||||
}
|
||||
|
||||
func (p *DownloadProgressPage) Init(app ApplicationInterface) error {
|
||||
if err := p.Base.Init(app); err != nil {
|
||||
return fmt.Errorf("failed base page initialization: %w", err)
|
||||
}
|
||||
|
||||
fm := fontManager.Get()
|
||||
sm := shaderManager.Get()
|
||||
|
||||
font, ok := fm.GetFont("Roboto-Regular")
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to get font")
|
||||
}
|
||||
|
||||
p.textShader, ok = sm.Get("text")
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to get text shader")
|
||||
}
|
||||
p.solidShader, ok = sm.Get("solid_color")
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to get solid_color shader")
|
||||
}
|
||||
|
||||
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving init_font_size from db: %w", err)
|
||||
}
|
||||
baseFontSize, err := strconv.Atoi(baseFontSizeStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("parsing init_font_size: %w", err)
|
||||
}
|
||||
|
||||
titleScale := float32(48) / float32(baseFontSize)
|
||||
p.title, err = NewStringItem("Downloading Audio...", font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating title: %w", err)
|
||||
}
|
||||
p.title.Scale(titleScale)
|
||||
|
||||
promptScale := float32(32) / float32(baseFontSize)
|
||||
p.prompt, err = NewStringItem("Press Enter to continue", font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating prompt: %w", err)
|
||||
}
|
||||
p.prompt.Scale(promptScale)
|
||||
|
||||
p.percentText, err = NewStringItem("0%", font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating percent text: %w", err)
|
||||
}
|
||||
p.percentText.Scale(promptScale)
|
||||
p.lastPercent = 0
|
||||
|
||||
// Progress bar dimensions: 60% of screen width, 30px tall, centered
|
||||
p.barW = int32(float32(p.ScreenWidth) * 0.6)
|
||||
p.barH = 30
|
||||
p.barX = p.ScreenCenterX - p.barW/2
|
||||
p.barY = p.ScreenCenterY - p.barH/2
|
||||
|
||||
// Position title above bar
|
||||
p.title.X = p.ScreenCenterX - p.title.W/2
|
||||
p.title.Y = p.barY + p.barH + 40
|
||||
|
||||
p.state = downloadStateDownloading
|
||||
keybinds.Enabled = false
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *DownloadProgressPage) Update(dt float32) error {
|
||||
if p.state == downloadStateFinished {
|
||||
return nil
|
||||
}
|
||||
|
||||
if p.Done.Load() {
|
||||
p.state = downloadStateFinished
|
||||
|
||||
// Force progress to 100% on success
|
||||
if !p.HasError.Load() && p.TotalBytes.Load() > 0 {
|
||||
p.BytesWritten.Store(p.TotalBytes.Load())
|
||||
p.lastPercent = 100
|
||||
|
||||
fm := fontManager.Get()
|
||||
font, ok := fm.GetFont("Roboto-Regular")
|
||||
if ok {
|
||||
gl.DeleteTextures(1, &p.percentText.ID)
|
||||
baseFontSizeStr, _ := db.GetConfigValue("init_font_size")
|
||||
baseFontSize, _ := strconv.Atoi(baseFontSizeStr)
|
||||
percentScale := float32(32) / float32(baseFontSize)
|
||||
newText, err := NewStringItem("100%", font, colors.White)
|
||||
if err == nil {
|
||||
newText.Scale(percentScale)
|
||||
p.percentText = newText
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update title to reflect result
|
||||
fm := fontManager.Get()
|
||||
font, ok := fm.GetFont("Roboto-Regular")
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
|
||||
baseFontSizeStr, _ := db.GetConfigValue("init_font_size")
|
||||
baseFontSize, _ := strconv.Atoi(baseFontSizeStr)
|
||||
titleScale := float32(48) / float32(baseFontSize)
|
||||
|
||||
gl.DeleteTextures(1, &p.title.ID)
|
||||
|
||||
var titleText string
|
||||
if p.HasError.Load() {
|
||||
titleText = "Download Failed"
|
||||
} else {
|
||||
titleText = "Download Complete"
|
||||
}
|
||||
newTitle, err := NewStringItem(titleText, font, colors.White)
|
||||
if err == nil {
|
||||
newTitle.Scale(titleScale)
|
||||
p.title = newTitle
|
||||
p.title.X = p.ScreenCenterX - p.title.W/2
|
||||
p.title.Y = p.barY + p.barH + 40
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Update percentage texture when it changes
|
||||
percent := 0
|
||||
if p.TotalBytes.Load() > 0 {
|
||||
percent = int(p.BytesWritten.Load() * 100 / p.TotalBytes.Load())
|
||||
if percent > 100 {
|
||||
percent = 100
|
||||
}
|
||||
}
|
||||
|
||||
if percent != p.lastPercent {
|
||||
p.lastPercent = percent
|
||||
|
||||
fm := fontManager.Get()
|
||||
font, ok := fm.GetFont("Roboto-Regular")
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
|
||||
gl.DeleteTextures(1, &p.percentText.ID)
|
||||
|
||||
baseFontSizeStr, _ := db.GetConfigValue("init_font_size")
|
||||
baseFontSize, _ := strconv.Atoi(baseFontSizeStr)
|
||||
percentScale := float32(32) / float32(baseFontSize)
|
||||
|
||||
newText, err := NewStringItem(fmt.Sprintf("%d%%", percent), font, colors.White)
|
||||
if err == nil {
|
||||
newText.Scale(percentScale)
|
||||
p.percentText = newText
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *DownloadProgressPage) HandleEvent(event *sdl.Event) error {
|
||||
// Inescapable while downloading
|
||||
if p.state != downloadStateFinished {
|
||||
return nil
|
||||
}
|
||||
|
||||
switch e := (*event).(type) {
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type != sdl.KEYDOWN {
|
||||
return nil
|
||||
}
|
||||
if e.Keysym.Sym == sdl.K_RETURN {
|
||||
if p.HasError.Load() || p.NextPage == nil {
|
||||
p.App.SchedulePop()
|
||||
} else {
|
||||
p.App.SwitchPage(p.NextPage)
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *DownloadProgressPage) Render() error {
|
||||
// Render title
|
||||
p.RenderTexture(p.textShader, p.title.ID, p.title.Position(), p.title.RawDimensions(), p.title.Color)
|
||||
|
||||
// Progress bar background (dark gray)
|
||||
bgColor := sdl.Color{R: 60, G: 60, B: 60, A: 255}
|
||||
barPos := mgl32.Vec2{float32(p.barX), float32(p.barY)}
|
||||
barDim := mgl32.Vec2{float32(p.barW), float32(p.barH)}
|
||||
p.RenderSolidColorQuad(p.solidShader, barPos, barDim, bgColor)
|
||||
|
||||
// Progress bar foreground
|
||||
progress := float32(0)
|
||||
if p.TotalBytes.Load() > 0 {
|
||||
progress = float32(p.BytesWritten.Load()) / float32(p.TotalBytes.Load())
|
||||
if progress > 1.0 {
|
||||
progress = 1.0
|
||||
}
|
||||
}
|
||||
if progress > 0 {
|
||||
fgColor := sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
||||
fgDim := mgl32.Vec2{float32(p.barW) * progress, float32(p.barH)}
|
||||
p.RenderSolidColorQuad(p.solidShader, barPos, fgDim, fgColor)
|
||||
}
|
||||
|
||||
// Render percentage text below bar
|
||||
p.percentText.X = p.ScreenCenterX - p.percentText.W/2
|
||||
p.percentText.Y = p.barY - p.percentText.H - 20
|
||||
p.RenderTexture(p.textShader, p.percentText.ID, p.percentText.Position(), p.percentText.RawDimensions(), p.percentText.Color)
|
||||
|
||||
// Show prompt when finished
|
||||
if p.state == downloadStateFinished {
|
||||
p.prompt.X = p.ScreenCenterX - p.prompt.W/2
|
||||
p.prompt.Y = p.barY - p.percentText.H - 20 - p.prompt.H - 20
|
||||
p.RenderTexture(p.textShader, p.prompt.ID, p.prompt.Position(), p.prompt.RawDimensions(), p.prompt.Color)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *DownloadProgressPage) Destroy() error {
|
||||
keybinds.Enabled = true
|
||||
gl.DeleteTextures(1, &p.title.ID)
|
||||
gl.DeleteTextures(1, &p.prompt.ID)
|
||||
gl.DeleteTextures(1, &p.percentText.ID)
|
||||
return nil
|
||||
}
|
||||
@@ -0,0 +1,395 @@
|
||||
package page
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"regexp"
|
||||
"strconv"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"github.com/go-gl/mathgl/mgl32"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/colors"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
// emailRegex validates email format
|
||||
var emailRegex = regexp.MustCompile(`^[a-zA-Z0-9._%+\-]+@[a-zA-Z0-9.\-]+\.[a-zA-Z]{2,}$`)
|
||||
|
||||
type EmailAddressPage struct {
|
||||
Base
|
||||
|
||||
title string
|
||||
titleTextureID uint32
|
||||
titleTextureWidth int32
|
||||
titleTextureHeight int32
|
||||
|
||||
currentEmailDisplayTextureID uint32
|
||||
currentEmailDisplayTextureWidth int32
|
||||
currentEmailDisplayTextureHeight int32
|
||||
|
||||
inputText string
|
||||
inputTextTextureID uint32
|
||||
inputTextTextureWidth int32
|
||||
inputTextTextureHeight int32
|
||||
|
||||
// Error message handling
|
||||
errorMessage string
|
||||
errorTextureID uint32
|
||||
errorTextureWidth int32
|
||||
errorTextureHeight int32
|
||||
|
||||
// isFirstTimeSetup tracks whether page was loaded empty (first-time setup)
|
||||
isFirstTimeSetup bool
|
||||
}
|
||||
|
||||
// isValidEmail checks if the given string is a valid email format
|
||||
func isValidEmail(email string) bool {
|
||||
return emailRegex.MatchString(email)
|
||||
}
|
||||
|
||||
// Init performs basic page initialization and creation of static assets.
|
||||
func (p *EmailAddressPage) Init(app ApplicationInterface) error {
|
||||
|
||||
if err := p.Base.Init(app); err != nil {
|
||||
return fmt.Errorf("failed base page initialization: %w", err)
|
||||
}
|
||||
|
||||
p.title = "Your Email Address"
|
||||
|
||||
// Get application font from database
|
||||
applicationFont, err := db.GetConfigValue("application_font")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving application_font from db: %w", err)
|
||||
}
|
||||
|
||||
fm := fontManager.Get()
|
||||
textShader, ok := shaderManager.Get().Get("text")
|
||||
if !ok {
|
||||
return fmt.Errorf("unable to fetch text shader")
|
||||
}
|
||||
|
||||
// Create title texture
|
||||
titleTextureID, titleWidth, titleHeight, err := fm.CreateStringTexture(applicationFont, p.title, textShader)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create title texture: %w", err)
|
||||
}
|
||||
if titleTextureID == 0 {
|
||||
return fmt.Errorf("CreateStringTexture returned a nil texture ID")
|
||||
}
|
||||
|
||||
p.titleTextureID = titleTextureID
|
||||
p.titleTextureWidth = titleWidth
|
||||
p.titleTextureHeight = titleHeight
|
||||
|
||||
// Load existing email address from database
|
||||
emailAddress, err := db.GetConfigValue("email_address")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving email_address from db: %w", err)
|
||||
}
|
||||
|
||||
if emailAddress != "" {
|
||||
p.inputText = emailAddress
|
||||
p.isFirstTimeSetup = false
|
||||
|
||||
// Create current email display texture
|
||||
currentEmailText := fmt.Sprintf("Current Email: %s", emailAddress)
|
||||
currentEmailTextureID, currentEmailWidth, currentEmailHeight, err := fm.CreateStringTexture(applicationFont, currentEmailText, textShader)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create current email display texture: %w", err)
|
||||
}
|
||||
if currentEmailTextureID == 0 {
|
||||
return fmt.Errorf("CreateStringTexture returned a nil texture ID for current email display")
|
||||
}
|
||||
|
||||
p.currentEmailDisplayTextureID = currentEmailTextureID
|
||||
p.currentEmailDisplayTextureWidth = currentEmailWidth
|
||||
p.currentEmailDisplayTextureHeight = currentEmailHeight
|
||||
} else {
|
||||
p.inputText = ""
|
||||
p.isFirstTimeSetup = true
|
||||
}
|
||||
|
||||
sdl.StartTextInput()
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// HandleEvent processes SDL events and handles them appropriately for the EmailAddressPage.
|
||||
func (p *EmailAddressPage) HandleEvent(event *sdl.Event) error {
|
||||
actualEvent := *event
|
||||
if !sdl.IsTextInputActive() {
|
||||
sdl.StartTextInput()
|
||||
}
|
||||
|
||||
switch e := actualEvent.(type) {
|
||||
case *sdl.TextInputEvent:
|
||||
p.inputText += e.GetText()
|
||||
// Clear error when user starts typing
|
||||
p.errorMessage = ""
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type == sdl.KEYDOWN {
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_ESCAPE:
|
||||
// Block escape during first-time setup
|
||||
if p.isFirstTimeSetup {
|
||||
return nil
|
||||
}
|
||||
// Allow escape back to settings if coming from settings
|
||||
sdl.StopTextInput()
|
||||
p.App.UnwindToPage(&Settings{})
|
||||
case sdl.K_RETURN:
|
||||
// Validate email - check empty first, then format
|
||||
if p.inputText == "" {
|
||||
p.errorMessage = "Email address cannot be empty"
|
||||
return nil
|
||||
}
|
||||
if !isValidEmail(p.inputText) {
|
||||
p.errorMessage = "Please enter a valid email address"
|
||||
return nil
|
||||
}
|
||||
|
||||
sdl.StopTextInput()
|
||||
|
||||
// Save email address to database
|
||||
if err := db.SetConfigValue("email_address", p.inputText); err != nil {
|
||||
return fmt.Errorf("failed to save email address: %w", err)
|
||||
}
|
||||
|
||||
if p.isFirstTimeSetup {
|
||||
// First-time setup: navigate to License Key page
|
||||
p.App.PushPage(&LicenseKeyPage{})
|
||||
} else {
|
||||
// Coming from settings: rewind back to settings
|
||||
p.App.UnwindToPage(&Settings{})
|
||||
}
|
||||
case sdl.K_BACKSPACE:
|
||||
if len(p.inputText) > 0 {
|
||||
p.inputText = p.inputText[:len(p.inputText)-1]
|
||||
// Clear error when user edits input
|
||||
p.errorMessage = ""
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Update updates animations and changing textures and other changes using `dt` which represents a time delta in float32.
|
||||
func (p *EmailAddressPage) Update(dt float32) error {
|
||||
// Get application font from database
|
||||
applicationFont, err := db.GetConfigValue("application_font")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving application_font from db: %w", err)
|
||||
}
|
||||
|
||||
fm := fontManager.Get()
|
||||
sm := shaderManager.Get()
|
||||
shader, ok := sm.Get("text")
|
||||
if !ok {
|
||||
return fmt.Errorf("unable to fetch text shader")
|
||||
}
|
||||
|
||||
// Update input text texture
|
||||
if len(p.inputText) > 0 {
|
||||
// Create the new inputText texture
|
||||
inputTextTextureID, inputTextTextureWidth, inputTextTextureHeight, err := fm.CreateStringTexture(
|
||||
applicationFont,
|
||||
p.inputText,
|
||||
shader,
|
||||
)
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create new input text texture: %w", err)
|
||||
}
|
||||
|
||||
// Delete old texture if it exists
|
||||
if p.inputTextTextureID != 0 {
|
||||
gl.DeleteTextures(1, &p.inputTextTextureID)
|
||||
}
|
||||
|
||||
p.inputTextTextureID = inputTextTextureID
|
||||
p.inputTextTextureWidth = inputTextTextureWidth
|
||||
p.inputTextTextureHeight = inputTextTextureHeight
|
||||
}
|
||||
|
||||
// Update error message texture
|
||||
if p.errorMessage != "" {
|
||||
errorTextureID, errorWidth, errorHeight, err := fm.CreateStringTexture(
|
||||
applicationFont,
|
||||
p.errorMessage,
|
||||
shader,
|
||||
)
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create error text texture: %w", err)
|
||||
}
|
||||
|
||||
// Delete old error texture if it exists
|
||||
if p.errorTextureID != 0 {
|
||||
gl.DeleteTextures(1, &p.errorTextureID)
|
||||
}
|
||||
|
||||
p.errorTextureID = errorTextureID
|
||||
p.errorTextureWidth = errorWidth
|
||||
p.errorTextureHeight = errorHeight
|
||||
} else {
|
||||
// Clear error texture if no error message
|
||||
if p.errorTextureID != 0 {
|
||||
gl.DeleteTextures(1, &p.errorTextureID)
|
||||
p.errorTextureID = 0
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Render performs page drawing logic.
|
||||
func (p *EmailAddressPage) Render() error {
|
||||
// Get base font size from database
|
||||
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving init_font_size from db: %w", err)
|
||||
}
|
||||
baseFontSize, err := strconv.Atoi(baseFontSizeStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("parsing init_font_size: %w", err)
|
||||
}
|
||||
|
||||
sm := shaderManager.Get()
|
||||
|
||||
// 1. Calculate Scale
|
||||
titleFontSize := int32(64)
|
||||
titleScale := float32(titleFontSize) / float32(baseFontSize)
|
||||
currentEmailFontSize := int32(28)
|
||||
currentEmailScale := float32(currentEmailFontSize) / float32(baseFontSize)
|
||||
padding := int32(4)
|
||||
verticalMargin := int32(20)
|
||||
|
||||
// 2. Define dimensions
|
||||
targetFontSize := int32(36)
|
||||
scale := float32(targetFontSize) / float32(baseFontSize)
|
||||
border := int32(3)
|
||||
boxH := targetFontSize + (padding * 2)
|
||||
boxW := int32(600) + (padding * 2)
|
||||
boxDimensions := mgl32.Vec2{float32(boxW), float32(boxH)}
|
||||
borderBoxH := boxH + (border * 2)
|
||||
borderBoxW := boxW + (border * 2)
|
||||
borderBoxDimensions := mgl32.Vec2{float32(borderBoxW), float32(borderBoxH)}
|
||||
titleH := float32(p.titleTextureHeight) * titleScale
|
||||
titleW := float32(p.titleTextureWidth) * titleScale
|
||||
titleDimensions := mgl32.Vec2{titleW, titleH}
|
||||
inputTextH := float32(p.inputTextTextureHeight) * scale
|
||||
inputTextW := float32(p.inputTextTextureWidth) * scale
|
||||
inputTextDimensions := mgl32.Vec2{inputTextW, inputTextH}
|
||||
|
||||
var currentEmailDisplayH, currentEmailDisplayW float32
|
||||
var currentEmailDisplayDimensions mgl32.Vec2
|
||||
if p.currentEmailDisplayTextureID != 0 {
|
||||
currentEmailDisplayH = float32(p.currentEmailDisplayTextureHeight) * currentEmailScale
|
||||
currentEmailDisplayW = float32(p.currentEmailDisplayTextureWidth) * currentEmailScale
|
||||
currentEmailDisplayDimensions = mgl32.Vec2{currentEmailDisplayW, currentEmailDisplayH}
|
||||
}
|
||||
|
||||
// Error text dimensions
|
||||
errorFontSize := int32(20)
|
||||
errorScale := float32(errorFontSize) / float32(baseFontSize)
|
||||
var errorTextH, errorTextW float32
|
||||
var errorTextDimensions mgl32.Vec2
|
||||
if p.errorTextureID != 0 {
|
||||
errorTextH = float32(p.errorTextureHeight) * errorScale
|
||||
errorTextW = float32(p.errorTextureWidth) * errorScale
|
||||
errorTextDimensions = mgl32.Vec2{errorTextW, errorTextH}
|
||||
}
|
||||
|
||||
// 3. Define positions
|
||||
borderBoxY := p.Base.ScreenCenterY - (borderBoxH / 2)
|
||||
borderBoxX := p.Base.ScreenCenterX - (borderBoxW / 2)
|
||||
borderBoxPosition := mgl32.Vec2{float32(borderBoxX), float32(borderBoxY)}
|
||||
boxY := p.Base.ScreenCenterY - (boxH / 2)
|
||||
boxX := p.Base.ScreenCenterX - (boxW / 2)
|
||||
boxPosition := mgl32.Vec2{float32(boxX), float32(boxY)}
|
||||
titleY := borderBoxY + borderBoxH + verticalMargin
|
||||
titleX := p.Base.ScreenCenterX - int32(titleW/2)
|
||||
titlePosition := mgl32.Vec2{float32(titleX), float32(titleY)}
|
||||
inputTextY := boxY + padding
|
||||
inputTextX := boxX + padding
|
||||
inputTextPosition := mgl32.Vec2{float32(inputTextX), float32(inputTextY)}
|
||||
|
||||
var currentEmailDisplayPosition mgl32.Vec2
|
||||
if p.currentEmailDisplayTextureID != 0 {
|
||||
currentEmailDisplayY := borderBoxY - int32(currentEmailDisplayH) - verticalMargin
|
||||
currentEmailDisplayX := p.Base.ScreenCenterX - int32(currentEmailDisplayW/2)
|
||||
currentEmailDisplayPosition = mgl32.Vec2{float32(currentEmailDisplayX), float32(currentEmailDisplayY)}
|
||||
}
|
||||
|
||||
// Error text position (below current email display to avoid overlap)
|
||||
var errorTextPosition mgl32.Vec2
|
||||
if p.errorTextureID != 0 {
|
||||
var errorTextY int32
|
||||
if p.currentEmailDisplayTextureID != 0 {
|
||||
// Position below the current email display
|
||||
errorTextY = borderBoxY - int32(currentEmailDisplayH) - verticalMargin - int32(errorTextH) - (verticalMargin / 2)
|
||||
} else {
|
||||
// No current email display, position below the input box
|
||||
errorTextY = borderBoxY - int32(errorTextH) - (verticalMargin / 2)
|
||||
}
|
||||
errorTextX := p.Base.ScreenCenterX - int32(errorTextW/2)
|
||||
errorTextPosition = mgl32.Vec2{float32(errorTextX), float32(errorTextY)}
|
||||
}
|
||||
|
||||
// 4. Define Colors
|
||||
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
||||
grey := sdl.Color{R: 120, G: 120, B: 120, A: 255}
|
||||
darkGrey := sdl.Color{R: 30, G: 30, B: 30, A: 255}
|
||||
|
||||
// 5. Get Shaders
|
||||
textShader, _ := sm.Get("text")
|
||||
solidShader, _ := sm.Get("solid_color")
|
||||
|
||||
// 6. Draw everything
|
||||
p.Base.RenderSolidColorQuad(solidShader, borderBoxPosition, borderBoxDimensions, grey)
|
||||
p.Base.RenderSolidColorQuad(solidShader, boxPosition, boxDimensions, darkGrey)
|
||||
p.Base.RenderTexture(textShader, p.titleTextureID, titlePosition, titleDimensions, white)
|
||||
|
||||
// Draw current email display if it exists
|
||||
if p.currentEmailDisplayTextureID != 0 {
|
||||
p.Base.RenderTexture(textShader, p.currentEmailDisplayTextureID, currentEmailDisplayPosition, currentEmailDisplayDimensions, white)
|
||||
}
|
||||
|
||||
if len(p.inputText) > 0 {
|
||||
p.Base.RenderTexture(textShader, p.inputTextTextureID, inputTextPosition, inputTextDimensions, white)
|
||||
}
|
||||
|
||||
// Draw error message if it exists
|
||||
if p.errorTextureID != 0 {
|
||||
p.Base.RenderTexture(textShader, p.errorTextureID, errorTextPosition, errorTextDimensions, colors.ErrorRed)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Destroy cleans up page-specific resources.
|
||||
func (p *EmailAddressPage) Destroy() error {
|
||||
|
||||
gl.DeleteTextures(1, &p.titleTextureID)
|
||||
|
||||
// Delete current email display texture if it exists
|
||||
if p.currentEmailDisplayTextureID != 0 {
|
||||
gl.DeleteTextures(1, &p.currentEmailDisplayTextureID)
|
||||
p.currentEmailDisplayTextureID = 0
|
||||
}
|
||||
|
||||
// Delete input text texture if it exists
|
||||
if p.inputTextTextureID != 0 {
|
||||
gl.DeleteTextures(1, &p.inputTextTextureID)
|
||||
p.inputTextTextureID = 0
|
||||
}
|
||||
|
||||
// Delete error texture if it exists
|
||||
if p.errorTextureID != 0 {
|
||||
gl.DeleteTextures(1, &p.errorTextureID)
|
||||
p.errorTextureID = 0
|
||||
}
|
||||
|
||||
sdl.StopTextInput()
|
||||
return p.Base.Destroy()
|
||||
}
|
||||
@@ -0,0 +1,458 @@
|
||||
package page
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strconv"
|
||||
"strings"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"github.com/go-gl/mathgl/mgl32"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/colors"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
"rhemawavetech.com/rhemawave/internal/logger"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
type LicenseKeyPage struct {
|
||||
Base
|
||||
|
||||
title string
|
||||
titleTextureID uint32
|
||||
titleTextureWidth int32
|
||||
titleTextureHeight int32
|
||||
|
||||
currentLicenseDisplayTextureID uint32
|
||||
currentLicenseDisplayTextureWidth int32
|
||||
currentLicenseDisplayTextureHeight int32
|
||||
|
||||
inputText string
|
||||
inputTextTextureID uint32
|
||||
inputTextTextureWidth int32
|
||||
inputTextTextureHeight int32
|
||||
|
||||
// Error message handling
|
||||
errorMessage string
|
||||
errorTextureID uint32
|
||||
errorTextureWidth int32
|
||||
errorTextureHeight int32
|
||||
|
||||
// isFirstTimeSetup tracks whether page was loaded empty (first-time setup)
|
||||
isFirstTimeSetup bool
|
||||
}
|
||||
|
||||
// isValidLicenseKey checks if the license key has exactly 16 alphanumeric characters
|
||||
func isValidLicenseKey(key string) bool {
|
||||
cleaned := strings.ReplaceAll(key, "-", "")
|
||||
if len(cleaned) != 16 {
|
||||
return false
|
||||
}
|
||||
for _, r := range cleaned {
|
||||
if !((r >= 'a' && r <= 'z') || (r >= 'A' && r <= 'Z') || (r >= '0' && r <= '9')) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// Init performs basic page initialization and creation of static assets.
|
||||
func (p *LicenseKeyPage) Init(app ApplicationInterface) error {
|
||||
|
||||
if err := p.Base.Init(app); err != nil {
|
||||
return fmt.Errorf("failed base page initialization: %w", err)
|
||||
}
|
||||
|
||||
p.title = "License Key"
|
||||
|
||||
// Get application font from database
|
||||
applicationFont, err := db.GetConfigValue("application_font")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving application_font from db: %w", err)
|
||||
}
|
||||
|
||||
fm := fontManager.Get()
|
||||
textShader, ok := shaderManager.Get().Get("text")
|
||||
if !ok {
|
||||
return fmt.Errorf("unable to fetch text shader")
|
||||
}
|
||||
|
||||
// Create title texture
|
||||
titleTextureID, titleWidth, titleHeight, err := fm.CreateStringTexture(applicationFont, p.title, textShader)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create title texture: %w", err)
|
||||
}
|
||||
if titleTextureID == 0 {
|
||||
return fmt.Errorf("CreateStringTexture returned a nil texture ID")
|
||||
}
|
||||
|
||||
p.titleTextureID = titleTextureID
|
||||
p.titleTextureWidth = titleWidth
|
||||
p.titleTextureHeight = titleHeight
|
||||
|
||||
// Load existing license key from database
|
||||
licenseKey, err := db.GetConfigValue("license_key")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving license_key from db: %w", err)
|
||||
}
|
||||
|
||||
if licenseKey != "" {
|
||||
p.inputText = licenseKey
|
||||
p.isFirstTimeSetup = false
|
||||
|
||||
// Create current license key display texture
|
||||
currentLicenseText := fmt.Sprintf("Current License Key: %s", licenseKey)
|
||||
currentLicenseTextureID, currentLicenseWidth, currentLicenseHeight, err := fm.CreateStringTexture(applicationFont, currentLicenseText, textShader)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create current license display texture: %w", err)
|
||||
}
|
||||
if currentLicenseTextureID == 0 {
|
||||
return fmt.Errorf("CreateStringTexture returned a nil texture ID for current license display")
|
||||
}
|
||||
|
||||
p.currentLicenseDisplayTextureID = currentLicenseTextureID
|
||||
p.currentLicenseDisplayTextureWidth = currentLicenseWidth
|
||||
p.currentLicenseDisplayTextureHeight = currentLicenseHeight
|
||||
} else {
|
||||
p.inputText = ""
|
||||
p.isFirstTimeSetup = true
|
||||
}
|
||||
|
||||
sdl.StartTextInput()
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// formatLicenseKey formats the input string with dashes every 4 characters
|
||||
// and limits to 16 alphanumeric characters (not counting dashes)
|
||||
func formatLicenseKey(input string) string {
|
||||
// Remove all dashes and non-alphanumeric characters
|
||||
cleaned := strings.Map(func(r rune) rune {
|
||||
if (r >= 'a' && r <= 'z') || (r >= 'A' && r <= 'Z') || (r >= '0' && r <= '9') {
|
||||
return r
|
||||
}
|
||||
return -1
|
||||
}, input)
|
||||
|
||||
// Limit to 16 characters
|
||||
if len(cleaned) > 16 {
|
||||
cleaned = cleaned[:16]
|
||||
}
|
||||
|
||||
// Insert dashes every 4 characters
|
||||
var result strings.Builder
|
||||
for i, char := range cleaned {
|
||||
if i > 0 && i%4 == 0 {
|
||||
result.WriteRune('-')
|
||||
}
|
||||
result.WriteRune(char)
|
||||
}
|
||||
|
||||
return result.String()
|
||||
}
|
||||
|
||||
// HandleEvent processes SDL events and handles them appropriately for the LicenseKeyPage.
|
||||
func (p *LicenseKeyPage) HandleEvent(event *sdl.Event) error {
|
||||
actualEvent := *event
|
||||
if !sdl.IsTextInputActive() {
|
||||
sdl.StartTextInput()
|
||||
}
|
||||
|
||||
switch e := actualEvent.(type) {
|
||||
case *sdl.TextInputEvent:
|
||||
// Add the new character and reformat
|
||||
p.inputText += e.GetText()
|
||||
p.inputText = formatLicenseKey(p.inputText)
|
||||
// Clear error when user starts typing
|
||||
p.errorMessage = ""
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type == sdl.KEYDOWN {
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_ESCAPE:
|
||||
// Block escape during first-time setup
|
||||
if p.isFirstTimeSetup {
|
||||
return nil
|
||||
}
|
||||
// Allow escape back to settings if coming from settings
|
||||
sdl.StopTextInput()
|
||||
p.App.UnwindToPage(&Settings{})
|
||||
case sdl.K_RETURN:
|
||||
// Validate license key - check empty first, then length, then characters
|
||||
cleaned := strings.ReplaceAll(p.inputText, "-", "")
|
||||
if cleaned == "" {
|
||||
p.errorMessage = "License key cannot be empty"
|
||||
return nil
|
||||
}
|
||||
if len(cleaned) != 16 {
|
||||
p.errorMessage = fmt.Sprintf("License key must be 16 characters (currently %d)", len(cleaned))
|
||||
return nil
|
||||
}
|
||||
// Check for invalid characters
|
||||
for _, r := range cleaned {
|
||||
if !((r >= 'a' && r <= 'z') || (r >= 'A' && r <= 'Z') || (r >= '0' && r <= '9')) {
|
||||
p.errorMessage = "License key must contain only letters and numbers"
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
sdl.StopTextInput()
|
||||
|
||||
// Save license key to database
|
||||
if err := db.SetConfigValue("license_key", p.inputText); err != nil {
|
||||
return fmt.Errorf("failed to save license key: %w", err)
|
||||
}
|
||||
|
||||
// Write license key to plain text file for the updater
|
||||
if homeDir, err := os.UserHomeDir(); err == nil {
|
||||
keyPath := filepath.Join(homeDir, ".local", "share", "rhemawave", "license_key")
|
||||
if err := os.WriteFile(keyPath, []byte(p.inputText), 0644); err != nil {
|
||||
logger.Error("Failed to write license key file: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
if p.isFirstTimeSetup {
|
||||
// First-time setup: rewind to Welcome page
|
||||
p.App.UnwindToPage(&Welcome{})
|
||||
} else {
|
||||
// Coming from settings: rewind back to settings
|
||||
p.App.UnwindToPage(&Settings{})
|
||||
}
|
||||
case sdl.K_BACKSPACE:
|
||||
if len(p.inputText) > 0 {
|
||||
// Remove last character and reformat
|
||||
// Strip all dashes first to get raw characters
|
||||
cleaned := strings.ReplaceAll(p.inputText, "-", "")
|
||||
if len(cleaned) > 0 {
|
||||
cleaned = cleaned[:len(cleaned)-1]
|
||||
}
|
||||
p.inputText = formatLicenseKey(cleaned)
|
||||
// Clear error when user edits input
|
||||
p.errorMessage = ""
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Update updates animations and changing textures and other changes using `dt` which represents a time delta in float32.
|
||||
func (p *LicenseKeyPage) Update(dt float32) error {
|
||||
// Get application font from database
|
||||
applicationFont, err := db.GetConfigValue("application_font")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving application_font from db: %w", err)
|
||||
}
|
||||
|
||||
fm := fontManager.Get()
|
||||
sm := shaderManager.Get()
|
||||
shader, ok := sm.Get("text")
|
||||
if !ok {
|
||||
return fmt.Errorf("unable to fetch text shader")
|
||||
}
|
||||
|
||||
// Update input text texture
|
||||
if len(p.inputText) > 0 {
|
||||
// Create the new inputText texture
|
||||
inputTextTextureID, inputTextTextureWidth, inputTextTextureHeight, err := fm.CreateStringTexture(
|
||||
applicationFont,
|
||||
p.inputText,
|
||||
shader,
|
||||
)
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create new input text texture: %w", err)
|
||||
}
|
||||
|
||||
// Delete old texture if it exists
|
||||
if p.inputTextTextureID != 0 {
|
||||
gl.DeleteTextures(1, &p.inputTextTextureID)
|
||||
}
|
||||
|
||||
p.inputTextTextureID = inputTextTextureID
|
||||
p.inputTextTextureWidth = inputTextTextureWidth
|
||||
p.inputTextTextureHeight = inputTextTextureHeight
|
||||
}
|
||||
|
||||
// Update error message texture
|
||||
if p.errorMessage != "" {
|
||||
errorTextureID, errorWidth, errorHeight, err := fm.CreateStringTexture(
|
||||
applicationFont,
|
||||
p.errorMessage,
|
||||
shader,
|
||||
)
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create error text texture: %w", err)
|
||||
}
|
||||
|
||||
// Delete old error texture if it exists
|
||||
if p.errorTextureID != 0 {
|
||||
gl.DeleteTextures(1, &p.errorTextureID)
|
||||
}
|
||||
|
||||
p.errorTextureID = errorTextureID
|
||||
p.errorTextureWidth = errorWidth
|
||||
p.errorTextureHeight = errorHeight
|
||||
} else {
|
||||
// Clear error texture if no error message
|
||||
if p.errorTextureID != 0 {
|
||||
gl.DeleteTextures(1, &p.errorTextureID)
|
||||
p.errorTextureID = 0
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Render performs page drawing logic.
|
||||
func (p *LicenseKeyPage) Render() error {
|
||||
// Get base font size from database
|
||||
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving init_font_size from db: %w", err)
|
||||
}
|
||||
baseFontSize, err := strconv.Atoi(baseFontSizeStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("parsing init_font_size: %w", err)
|
||||
}
|
||||
|
||||
sm := shaderManager.Get()
|
||||
|
||||
// 1. Calculate Scale
|
||||
titleFontSize := int32(64)
|
||||
titleScale := float32(titleFontSize) / float32(baseFontSize)
|
||||
currentLicenseFontSize := int32(28)
|
||||
currentLicenseScale := float32(currentLicenseFontSize) / float32(baseFontSize)
|
||||
padding := int32(4)
|
||||
verticalMargin := int32(20)
|
||||
|
||||
// 2. Define dimensions
|
||||
targetFontSize := int32(36)
|
||||
scale := float32(targetFontSize) / float32(baseFontSize)
|
||||
border := int32(3)
|
||||
|
||||
boxH := targetFontSize + (padding * 2)
|
||||
boxW := int32(600) + (padding * 2)
|
||||
boxDimensions := mgl32.Vec2{float32(boxW), float32(boxH)}
|
||||
|
||||
borderBoxH := boxH + (border * 2)
|
||||
borderBoxW := boxW + (border * 2)
|
||||
borderBoxDimensions := mgl32.Vec2{float32(borderBoxW), float32(borderBoxH)}
|
||||
|
||||
titleH := float32(p.titleTextureHeight) * titleScale
|
||||
titleW := float32(p.titleTextureWidth) * titleScale
|
||||
titleDimensions := mgl32.Vec2{titleW, titleH}
|
||||
|
||||
inputTextH := float32(p.inputTextTextureHeight) * scale
|
||||
inputTextW := float32(p.inputTextTextureWidth) * scale
|
||||
inputTextDimensions := mgl32.Vec2{inputTextW, inputTextH}
|
||||
|
||||
var currentLicenseDisplayH, currentLicenseDisplayW float32
|
||||
var currentLicenseDisplayDimensions mgl32.Vec2
|
||||
if p.currentLicenseDisplayTextureID != 0 {
|
||||
currentLicenseDisplayH = float32(p.currentLicenseDisplayTextureHeight) * currentLicenseScale
|
||||
currentLicenseDisplayW = float32(p.currentLicenseDisplayTextureWidth) * currentLicenseScale
|
||||
currentLicenseDisplayDimensions = mgl32.Vec2{currentLicenseDisplayW, currentLicenseDisplayH}
|
||||
}
|
||||
|
||||
// Error text dimensions
|
||||
errorFontSize := int32(20)
|
||||
errorScale := float32(errorFontSize) / float32(baseFontSize)
|
||||
var errorTextH, errorTextW float32
|
||||
var errorTextDimensions mgl32.Vec2
|
||||
if p.errorTextureID != 0 {
|
||||
errorTextH = float32(p.errorTextureHeight) * errorScale
|
||||
errorTextW = float32(p.errorTextureWidth) * errorScale
|
||||
errorTextDimensions = mgl32.Vec2{errorTextW, errorTextH}
|
||||
}
|
||||
|
||||
// 3. Define positions
|
||||
borderBoxY := p.Base.ScreenCenterY - (borderBoxH / 2)
|
||||
borderBoxX := p.Base.ScreenCenterX - (borderBoxW / 2)
|
||||
borderBoxPosition := mgl32.Vec2{float32(borderBoxX), float32(borderBoxY)}
|
||||
|
||||
boxY := p.Base.ScreenCenterY - (boxH / 2)
|
||||
boxX := p.Base.ScreenCenterX - (boxW / 2)
|
||||
boxPosition := mgl32.Vec2{float32(boxX), float32(boxY)}
|
||||
|
||||
titleY := borderBoxY + borderBoxH + verticalMargin
|
||||
titleX := p.Base.ScreenCenterX - int32(titleW/2)
|
||||
titlePosition := mgl32.Vec2{float32(titleX), float32(titleY)}
|
||||
|
||||
inputTextY := boxY + padding
|
||||
inputTextX := boxX + padding
|
||||
inputTextPosition := mgl32.Vec2{float32(inputTextX), float32(inputTextY)}
|
||||
|
||||
var currentLicenseDisplayPosition mgl32.Vec2
|
||||
if p.currentLicenseDisplayTextureID != 0 {
|
||||
currentLicenseDisplayY := borderBoxY - int32(currentLicenseDisplayH) - verticalMargin
|
||||
currentLicenseDisplayX := p.Base.ScreenCenterX - int32(currentLicenseDisplayW/2)
|
||||
currentLicenseDisplayPosition = mgl32.Vec2{float32(currentLicenseDisplayX), float32(currentLicenseDisplayY)}
|
||||
}
|
||||
|
||||
// Error text position (below current license display to avoid overlap)
|
||||
var errorTextPosition mgl32.Vec2
|
||||
if p.errorTextureID != 0 {
|
||||
var errorTextY int32
|
||||
if p.currentLicenseDisplayTextureID != 0 {
|
||||
// Position below the current license display
|
||||
errorTextY = borderBoxY - int32(currentLicenseDisplayH) - verticalMargin - int32(errorTextH) - (verticalMargin / 2)
|
||||
} else {
|
||||
// No current license display, position below the input box
|
||||
errorTextY = borderBoxY - int32(errorTextH) - (verticalMargin / 2)
|
||||
}
|
||||
errorTextX := p.Base.ScreenCenterX - int32(errorTextW/2)
|
||||
errorTextPosition = mgl32.Vec2{float32(errorTextX), float32(errorTextY)}
|
||||
}
|
||||
|
||||
// 4. Get Shaders
|
||||
textShader, _ := sm.Get("text")
|
||||
solidShader, _ := sm.Get("solid_color")
|
||||
|
||||
// 5. Draw everything
|
||||
p.Base.RenderSolidColorQuad(solidShader, borderBoxPosition, borderBoxDimensions, colors.Gray)
|
||||
p.Base.RenderSolidColorQuad(solidShader, boxPosition, boxDimensions, colors.DarkGray)
|
||||
p.Base.RenderTexture(textShader, p.titleTextureID, titlePosition, titleDimensions, colors.White)
|
||||
|
||||
// Draw current license display if it exists
|
||||
if p.currentLicenseDisplayTextureID != 0 {
|
||||
p.Base.RenderTexture(textShader, p.currentLicenseDisplayTextureID, currentLicenseDisplayPosition, currentLicenseDisplayDimensions, colors.White)
|
||||
}
|
||||
|
||||
if len(p.inputText) > 0 {
|
||||
p.Base.RenderTexture(textShader, p.inputTextTextureID, inputTextPosition, inputTextDimensions, colors.White)
|
||||
}
|
||||
|
||||
// Draw error message if it exists
|
||||
if p.errorTextureID != 0 {
|
||||
p.Base.RenderTexture(textShader, p.errorTextureID, errorTextPosition, errorTextDimensions, colors.ErrorRed)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Destroy cleans up page-specific resources.
|
||||
func (p *LicenseKeyPage) Destroy() error {
|
||||
|
||||
gl.DeleteTextures(1, &p.titleTextureID)
|
||||
|
||||
// Delete current license display texture if it exists
|
||||
if p.currentLicenseDisplayTextureID != 0 {
|
||||
gl.DeleteTextures(1, &p.currentLicenseDisplayTextureID)
|
||||
p.currentLicenseDisplayTextureID = 0
|
||||
}
|
||||
|
||||
// Delete input text texture if it exists
|
||||
if p.inputTextTextureID != 0 {
|
||||
gl.DeleteTextures(1, &p.inputTextTextureID)
|
||||
p.inputTextTextureID = 0
|
||||
}
|
||||
|
||||
// Delete error texture if it exists
|
||||
if p.errorTextureID != 0 {
|
||||
gl.DeleteTextures(1, &p.errorTextureID)
|
||||
p.errorTextureID = 0
|
||||
}
|
||||
|
||||
sdl.StopTextInput()
|
||||
return p.Base.Destroy()
|
||||
}
|
||||
@@ -0,0 +1,251 @@
|
||||
package page
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strconv"
|
||||
"strings"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"github.com/go-gl/mathgl/mgl32"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
type LogViewerPage struct {
|
||||
Base
|
||||
|
||||
titleTextureID uint32
|
||||
titleTextureWidth int32
|
||||
titleTextureHeight int32
|
||||
|
||||
lines []string
|
||||
lineTextureIDs []uint32
|
||||
lineTextureWidths []int32
|
||||
lineTextureHeights []int32
|
||||
|
||||
hintTextureID uint32
|
||||
hintTextureWidth int32
|
||||
hintTextureHeight int32
|
||||
|
||||
scrollOffset int32
|
||||
maxScrollOffset int32
|
||||
lineHeight int32
|
||||
visibleHeight int32
|
||||
}
|
||||
|
||||
func (p *LogViewerPage) Init(app ApplicationInterface) error {
|
||||
if err := p.Base.Init(app); err != nil {
|
||||
return fmt.Errorf("failed base page initialization: %w", err)
|
||||
}
|
||||
|
||||
logs, err := db.GetLogs(1000)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to get logs: %w", err)
|
||||
}
|
||||
|
||||
// Format and word-wrap each log entry
|
||||
for _, entry := range logs {
|
||||
formatted := fmt.Sprintf("[%s] [%s] %s", entry.Timestamp, entry.Level, entry.Message)
|
||||
wrapped := wrapText(formatted, 100)
|
||||
p.lines = append(p.lines, strings.Split(wrapped, "\n")...)
|
||||
}
|
||||
|
||||
applicationFont, err := db.GetConfigValue("application_font")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving application_font from db: %w", err)
|
||||
}
|
||||
|
||||
fm := fontManager.Get()
|
||||
textShader, ok := shaderManager.Get().Get("text")
|
||||
if !ok {
|
||||
return fmt.Errorf("unable to fetch text shader")
|
||||
}
|
||||
|
||||
// Title texture
|
||||
titleID, titleW, titleH, err := fm.CreateStringTexture(applicationFont, "Application Logs", textShader)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create title texture: %w", err)
|
||||
}
|
||||
p.titleTextureID = titleID
|
||||
p.titleTextureWidth = titleW
|
||||
p.titleTextureHeight = titleH
|
||||
|
||||
// Line textures
|
||||
p.lineTextureIDs = make([]uint32, len(p.lines))
|
||||
p.lineTextureWidths = make([]int32, len(p.lines))
|
||||
p.lineTextureHeights = make([]int32, len(p.lines))
|
||||
|
||||
for i, line := range p.lines {
|
||||
if strings.TrimSpace(line) == "" {
|
||||
continue
|
||||
}
|
||||
texID, w, h, err := fm.CreateStringTexture(applicationFont, line, textShader)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create line texture: %w", err)
|
||||
}
|
||||
p.lineTextureIDs[i] = texID
|
||||
p.lineTextureWidths[i] = w
|
||||
p.lineTextureHeights[i] = h
|
||||
}
|
||||
|
||||
// Hint texture
|
||||
hintText := "Arrow Keys / PgUp/PgDn to scroll | F1|2|3 to Exit"
|
||||
hintID, hintW, hintH, err := fm.CreateStringTexture(applicationFont, hintText, textShader)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create hint texture: %w", err)
|
||||
}
|
||||
p.hintTextureID = hintID
|
||||
p.hintTextureWidth = hintW
|
||||
p.hintTextureHeight = hintH
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *LogViewerPage) HandleEvent(event *sdl.Event) error {
|
||||
switch e := (*event).(type) {
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type == sdl.KEYDOWN {
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_BACKSPACE:
|
||||
p.App.SchedulePop()
|
||||
case sdl.K_UP:
|
||||
p.scrollOffset -= p.lineHeight
|
||||
if p.scrollOffset < 0 {
|
||||
p.scrollOffset = 0
|
||||
}
|
||||
case sdl.K_DOWN:
|
||||
p.scrollOffset += p.lineHeight
|
||||
if p.scrollOffset > p.maxScrollOffset {
|
||||
p.scrollOffset = p.maxScrollOffset
|
||||
}
|
||||
case sdl.K_PAGEUP:
|
||||
p.scrollOffset -= p.visibleHeight
|
||||
if p.scrollOffset < 0 {
|
||||
p.scrollOffset = 0
|
||||
}
|
||||
case sdl.K_PAGEDOWN:
|
||||
p.scrollOffset += p.visibleHeight
|
||||
if p.scrollOffset > p.maxScrollOffset {
|
||||
p.scrollOffset = p.maxScrollOffset
|
||||
}
|
||||
case sdl.K_HOME:
|
||||
p.scrollOffset = 0
|
||||
case sdl.K_END:
|
||||
p.scrollOffset = p.maxScrollOffset
|
||||
}
|
||||
}
|
||||
case *sdl.MouseWheelEvent:
|
||||
p.scrollOffset -= e.Y * p.lineHeight * 3
|
||||
if p.scrollOffset < 0 {
|
||||
p.scrollOffset = 0
|
||||
}
|
||||
if p.scrollOffset > p.maxScrollOffset {
|
||||
p.scrollOffset = p.maxScrollOffset
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *LogViewerPage) Update(dt float32) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *LogViewerPage) Render() error {
|
||||
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving init_font_size from db: %w", err)
|
||||
}
|
||||
baseFontSize, err := strconv.Atoi(baseFontSizeStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("parsing init_font_size: %w", err)
|
||||
}
|
||||
|
||||
sm := shaderManager.Get()
|
||||
textShader, _ := sm.Get("text")
|
||||
|
||||
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
||||
grey := sdl.Color{R: 180, G: 180, B: 180, A: 255}
|
||||
|
||||
titleFontSize := int32(48)
|
||||
titleScale := float32(titleFontSize) / float32(baseFontSize)
|
||||
contentFontSize := int32(24)
|
||||
contentScale := float32(contentFontSize) / float32(baseFontSize)
|
||||
hintFontSize := int32(20)
|
||||
hintScale := float32(hintFontSize) / float32(baseFontSize)
|
||||
|
||||
margin := int32(40)
|
||||
lineSpacing := int32(4)
|
||||
p.lineHeight = contentFontSize + lineSpacing
|
||||
|
||||
contentColumnWidth := int32(float32(p.Base.ScreenWidth) * 0.55)
|
||||
contentLeftX := p.Base.ScreenCenterX - contentColumnWidth/2
|
||||
|
||||
// Title
|
||||
titleH := float32(p.titleTextureHeight) * titleScale
|
||||
titleW := float32(p.titleTextureWidth) * titleScale
|
||||
titleX := p.Base.ScreenCenterX - int32(titleW/2)
|
||||
titleY := p.Base.ScreenHeight - margin - int32(titleH)
|
||||
p.Base.RenderTexture(textShader, p.titleTextureID, mgl32.Vec2{float32(titleX), float32(titleY)}, mgl32.Vec2{titleW, titleH}, white)
|
||||
|
||||
// Hint at bottom
|
||||
hintH := float32(p.hintTextureHeight) * hintScale
|
||||
hintW := float32(p.hintTextureWidth) * hintScale
|
||||
hintX := p.Base.ScreenCenterX - int32(hintW/2)
|
||||
hintY := margin
|
||||
p.Base.RenderTexture(textShader, p.hintTextureID, mgl32.Vec2{float32(hintX), float32(hintY)}, mgl32.Vec2{hintW, hintH}, grey)
|
||||
|
||||
// Content area bounds
|
||||
contentTop := titleY - margin
|
||||
contentBottom := hintY + int32(hintH) + margin
|
||||
p.visibleHeight = contentTop - contentBottom
|
||||
|
||||
// Total content height
|
||||
totalContentHeight := int32(len(p.lines)) * p.lineHeight
|
||||
p.maxScrollOffset = totalContentHeight - p.visibleHeight
|
||||
if p.maxScrollOffset < 0 {
|
||||
p.maxScrollOffset = 0
|
||||
}
|
||||
|
||||
// Render visible lines
|
||||
currentY := contentTop - p.lineHeight + p.scrollOffset
|
||||
|
||||
for i, line := range p.lines {
|
||||
if strings.TrimSpace(line) == "" {
|
||||
currentY -= p.lineHeight
|
||||
continue
|
||||
}
|
||||
|
||||
if p.lineTextureIDs[i] == 0 {
|
||||
currentY -= p.lineHeight
|
||||
continue
|
||||
}
|
||||
|
||||
if currentY > contentTop || currentY+p.lineHeight < contentBottom {
|
||||
currentY -= p.lineHeight
|
||||
continue
|
||||
}
|
||||
|
||||
lineW := float32(p.lineTextureWidths[i]) * contentScale
|
||||
lineH := float32(p.lineTextureHeights[i]) * contentScale
|
||||
|
||||
p.Base.RenderTexture(textShader, p.lineTextureIDs[i], mgl32.Vec2{float32(contentLeftX), float32(currentY)}, mgl32.Vec2{lineW, lineH}, white)
|
||||
currentY -= p.lineHeight
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *LogViewerPage) Destroy() error {
|
||||
gl.DeleteTextures(1, &p.titleTextureID)
|
||||
gl.DeleteTextures(1, &p.hintTextureID)
|
||||
|
||||
for _, texID := range p.lineTextureIDs {
|
||||
if texID != 0 {
|
||||
gl.DeleteTextures(1, &texID)
|
||||
}
|
||||
}
|
||||
|
||||
return p.Base.Destroy()
|
||||
}
|
||||
@@ -0,0 +1,198 @@
|
||||
// Package page provides the interface for pages
|
||||
package page
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"github.com/go-gl/mathgl/mgl32"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
// Page defines the contract for all application screens.
|
||||
type Page interface {
|
||||
Init(app ApplicationInterface) error
|
||||
HandleEvent(event *sdl.Event) error
|
||||
Update(dt float32) error
|
||||
Render() error
|
||||
// Destroy cleans up the page's resources. The Application's page manager
|
||||
// is responsible for calling this method
|
||||
Destroy() error
|
||||
}
|
||||
|
||||
// ApplicationInterface defines the set of methods that a page can use to
|
||||
// interact with the main application.
|
||||
type ApplicationInterface interface {
|
||||
SwitchPage(p Page)
|
||||
PushPage(p Page)
|
||||
UnwindToPage(p Page)
|
||||
GetDrawableSize() (int32, int32)
|
||||
SchedulePop()
|
||||
Quit()
|
||||
}
|
||||
|
||||
// Base is a helper struct that pages can embed to get common functionality.
|
||||
type Base struct {
|
||||
App ApplicationInterface
|
||||
QuadVAO uint32
|
||||
QuadVBO uint32
|
||||
Projection mgl32.Mat4
|
||||
ScreenWidth int32
|
||||
ScreenHeight int32
|
||||
ScreenCenterX int32
|
||||
ScreenCenterY int32
|
||||
}
|
||||
|
||||
// Init stores the application context and sets up common resources.
|
||||
func (p *Base) Init(app ApplicationInterface) error {
|
||||
p.App = app
|
||||
|
||||
vertices := []float32{
|
||||
// pos(x,y) tex(u,v)
|
||||
0.0, 1.0, 0.0, 1.0,
|
||||
1.0, 0.0, 1.0, 0.0,
|
||||
0.0, 0.0, 0.0, 0.0,
|
||||
|
||||
0.0, 1.0, 0.0, 1.0,
|
||||
1.0, 1.0, 1.0, 1.0,
|
||||
1.0, 0.0, 1.0, 0.0,
|
||||
}
|
||||
|
||||
screenWidth, screenHeight := p.App.GetDrawableSize()
|
||||
p.Projection = mgl32.Ortho(0, float32(screenWidth), 0, float32(screenHeight), -1, 1)
|
||||
p.ScreenHeight = screenHeight
|
||||
p.ScreenWidth = screenWidth
|
||||
p.ScreenCenterX = screenWidth / 2
|
||||
p.ScreenCenterY = screenHeight / 2
|
||||
|
||||
gl.GenVertexArrays(1, &p.QuadVAO)
|
||||
gl.GenBuffers(1, &p.QuadVBO)
|
||||
gl.BindVertexArray(p.QuadVAO)
|
||||
gl.BindBuffer(gl.ARRAY_BUFFER, p.QuadVBO)
|
||||
gl.BufferData(gl.ARRAY_BUFFER, len(vertices)*4, gl.Ptr(vertices), gl.STATIC_DRAW)
|
||||
|
||||
stride := int32(4 * 4) // Each vertex has 4 floats (pos.x, pos.y, tex.u, tex.v)
|
||||
|
||||
// Attribute 0: Vertex Position (vec2)
|
||||
gl.EnableVertexAttribArray(0)
|
||||
gl.VertexAttribPointerWithOffset(0, 2, gl.FLOAT, false, stride, 0)
|
||||
|
||||
// Attribute 1: Texture Coordinate (vec2)
|
||||
gl.EnableVertexAttribArray(1)
|
||||
gl.VertexAttribPointerWithOffset(1, 2, gl.FLOAT, false, stride, 2*4) // Offset by 2 floats
|
||||
|
||||
gl.BindBuffer(gl.ARRAY_BUFFER, 0)
|
||||
gl.BindVertexArray(0)
|
||||
gl.Disable(gl.BLEND)
|
||||
gl.UseProgram(0)
|
||||
return nil
|
||||
}
|
||||
|
||||
// Destroy cleans up the common OpenGL resources.
|
||||
func (p *Base) Destroy() error {
|
||||
gl.DeleteBuffers(1, &p.QuadVBO)
|
||||
gl.DeleteVertexArrays(1, &p.QuadVAO)
|
||||
return nil
|
||||
}
|
||||
|
||||
// BeginTextureRendering sets up shared GL state for a batch of RenderTexture calls.
|
||||
// Call this once before a series of RenderTexture calls, then EndTextureRendering after.
|
||||
func (p *Base) BeginTextureRendering(shader *shaderManager.Shader) {
|
||||
gl.UseProgram(shader.ProgramID)
|
||||
gl.Uniform1i(shader.LocTexture, 0)
|
||||
gl.ActiveTexture(gl.TEXTURE0)
|
||||
gl.Enable(gl.BLEND)
|
||||
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
|
||||
gl.BindVertexArray(p.QuadVAO)
|
||||
}
|
||||
|
||||
// EndTextureRendering restores GL state after a batch of RenderTexture calls.
|
||||
func (p *Base) EndTextureRendering() {
|
||||
gl.BindVertexArray(0)
|
||||
gl.Disable(gl.BLEND)
|
||||
gl.UseProgram(0)
|
||||
}
|
||||
|
||||
// RenderTexture draws a given texture to the screen at a specified position and size.
|
||||
// For best performance, wrap multiple calls with BeginTextureRendering/EndTextureRendering.
|
||||
// This method also works standalone for one-off renders.
|
||||
func (p *Base) RenderTexture(shader *shaderManager.Shader, textureID uint32, position, size mgl32.Vec2, color sdl.Color) error {
|
||||
gl.UseProgram(shader.ProgramID)
|
||||
gl.Uniform1i(shader.LocTexture, 0)
|
||||
|
||||
if shader.LocTextColor == -1 {
|
||||
return fmt.Errorf("could not find 'u_textColor' uniform in shader program %d", shader.ProgramID)
|
||||
}
|
||||
gl.Uniform4f(shader.LocTextColor, float32(color.R)/255.0, float32(color.G)/255.0, float32(color.B)/255.0, float32(color.A)/255.0)
|
||||
|
||||
model := mgl32.Ident4()
|
||||
model = model.Mul4(mgl32.Translate3D(position.X(), position.Y(), 0))
|
||||
model = model.Mul4(mgl32.Scale3D(size.X(), size.Y(), 1))
|
||||
mvp := p.Projection.Mul4(model)
|
||||
gl.UniformMatrix4fv(shader.LocMVPMatrix, 1, false, &mvp[0])
|
||||
|
||||
gl.ActiveTexture(gl.TEXTURE0)
|
||||
gl.BindTexture(gl.TEXTURE_2D, textureID)
|
||||
gl.Enable(gl.BLEND)
|
||||
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
|
||||
|
||||
gl.BindVertexArray(p.QuadVAO)
|
||||
gl.DrawArrays(gl.TRIANGLES, 0, 6)
|
||||
|
||||
gl.BindVertexArray(0)
|
||||
gl.Disable(gl.BLEND)
|
||||
gl.UseProgram(0)
|
||||
return nil
|
||||
}
|
||||
|
||||
// RenderTextureBatched is a lightweight version of RenderTexture for use inside
|
||||
// a BeginTextureRendering/EndTextureRendering block. It skips redundant state setup.
|
||||
func (p *Base) RenderTextureBatched(shader *shaderManager.Shader, textureID uint32, position, size mgl32.Vec2, color sdl.Color) {
|
||||
gl.Uniform4f(shader.LocTextColor, float32(color.R)/255.0, float32(color.G)/255.0, float32(color.B)/255.0, float32(color.A)/255.0)
|
||||
|
||||
model := mgl32.Ident4()
|
||||
model = model.Mul4(mgl32.Translate3D(position.X(), position.Y(), 0))
|
||||
model = model.Mul4(mgl32.Scale3D(size.X(), size.Y(), 1))
|
||||
mvp := p.Projection.Mul4(model)
|
||||
gl.UniformMatrix4fv(shader.LocMVPMatrix, 1, false, &mvp[0])
|
||||
|
||||
gl.BindTexture(gl.TEXTURE_2D, textureID)
|
||||
gl.DrawArrays(gl.TRIANGLES, 0, 6)
|
||||
}
|
||||
|
||||
// RenderSolidColorQuad draws a rectangle of a solid color to the screen.
|
||||
func (p *Base) RenderSolidColorQuad(shader *shaderManager.Shader, position, size mgl32.Vec2, color sdl.Color) error {
|
||||
gl.UseProgram(shader.ProgramID)
|
||||
|
||||
model := mgl32.Ident4()
|
||||
model = model.Mul4(mgl32.Translate3D(position.X(), position.Y(), 0))
|
||||
model = model.Mul4(mgl32.Scale3D(size.X(), size.Y(), 1))
|
||||
mvp := p.Projection.Mul4(model)
|
||||
|
||||
if shader.LocMVPMatrix == -1 {
|
||||
return fmt.Errorf("RenderSolidColorQuad: could not find 'u_mvpMatrix' uniform")
|
||||
}
|
||||
gl.UniformMatrix4fv(shader.LocMVPMatrix, 1, false, &mvp[0])
|
||||
|
||||
if shader.LocColor == -1 {
|
||||
return fmt.Errorf("RenderSolidColorQuad: could not find 'u_color' uniform")
|
||||
}
|
||||
gl.Uniform4f(shader.LocColor, float32(color.R)/255.0, float32(color.G)/255.0, float32(color.B)/255.0, float32(color.A)/255.0)
|
||||
|
||||
gl.Enable(gl.BLEND)
|
||||
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
|
||||
|
||||
gl.BindVertexArray(p.QuadVAO)
|
||||
gl.DrawArrays(gl.TRIANGLES, 0, 6)
|
||||
|
||||
gl.BindVertexArray(0)
|
||||
gl.Disable(gl.BLEND)
|
||||
gl.UseProgram(0)
|
||||
return nil
|
||||
}
|
||||
|
||||
// Provide default implementations for the Page interface.
|
||||
func (p *Base) HandleEvent(event sdl.Event) error { return nil }
|
||||
func (p *Base) Update(dt float32) error { return nil }
|
||||
func (p *Base) Render() error { return nil }
|
||||
@@ -0,0 +1,83 @@
|
||||
package page
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/go-gl/mathgl/mgl32"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
// PageItem defines the basic features of any item on any page
|
||||
// This coupling makes creating, updating and managing pages easier
|
||||
type PageItem struct {
|
||||
ID uint32
|
||||
W int32
|
||||
H int32
|
||||
X int32 // Horizontal position
|
||||
Y int32 // Vertical position
|
||||
Color sdl.Color
|
||||
// index int
|
||||
}
|
||||
|
||||
// Scale updates the W and H of an item based on a scale factor (usually determined by base font size / desired font size)
|
||||
func (i *PageItem) Scale(scale float32) {
|
||||
i.W = int32(float32(i.W) * scale)
|
||||
i.H = int32(float32(i.H) * scale)
|
||||
}
|
||||
|
||||
// Dimensions returns an mgl32.Vec2 containing the W and H of an item, respectively
|
||||
func (i *PageItem) Dimensions(scale float32) mgl32.Vec2 {
|
||||
return mgl32.Vec2{float32(float32(i.W) * scale), float32(float32(i.H) * scale)}
|
||||
}
|
||||
|
||||
// RawDimensions returns a mgl32.Vec2 containing the W and H of an item, without scaling
|
||||
// This method will replace Dimensions in the future. Future PageItems should first call Scale(), then RawDimensions()
|
||||
func (i *PageItem) RawDimensions() mgl32.Vec2 {
|
||||
return mgl32.Vec2{float32(i.W), float32(i.H)}
|
||||
}
|
||||
|
||||
// Position returns an mgl32.Vec2 contianing the X and Y positions of an item, respectively
|
||||
func (i *PageItem) Position() mgl32.Vec2 {
|
||||
return mgl32.Vec2{float32(i.X), float32(i.Y)}
|
||||
}
|
||||
|
||||
// StringItem is an extended PageItem that contains a string content and string specific methods
|
||||
type StringItem struct {
|
||||
PageItem
|
||||
content string
|
||||
}
|
||||
|
||||
// NewStringItem creates a new StringItem with the given content, font, and color.
|
||||
// It initializes the texture ID, width, and height by creating a string texture using the font
|
||||
// and shader manager.
|
||||
func NewStringItem(content string, font *fontManager.FontEntry, color sdl.Color) (StringItem, error) {
|
||||
var err error
|
||||
|
||||
fm := fontManager.Get()
|
||||
sm := shaderManager.Get()
|
||||
|
||||
shader, ok := sm.Get("text")
|
||||
if !ok {
|
||||
return StringItem{}, fmt.Errorf("failed to fetch shader")
|
||||
}
|
||||
|
||||
id, width, height, err := fm.CreateStringTexture(font.Name, content, shader)
|
||||
if err != nil {
|
||||
return StringItem{}, err
|
||||
}
|
||||
|
||||
newStringItem := StringItem{
|
||||
PageItem: PageItem{
|
||||
ID: id,
|
||||
W: width,
|
||||
H: height,
|
||||
Color: color,
|
||||
},
|
||||
content: content,
|
||||
}
|
||||
|
||||
return newStringItem, err
|
||||
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
package page
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strconv"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/colors"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
type ProclamationOptions struct {
|
||||
Base
|
||||
font *fontManager.FontEntry
|
||||
textShader *shaderManager.Shader
|
||||
solidShader *shaderManager.Shader
|
||||
title StringItem
|
||||
prompt StringItem
|
||||
proclamations []StringItem
|
||||
proclamationIDs []uint // Database IDs corresponding to each proclamation
|
||||
activeMap map[int]bool // Maps display index to selected state
|
||||
highlightIndex int
|
||||
verticalMargin int32
|
||||
}
|
||||
|
||||
func (p *ProclamationOptions) Init(app ApplicationInterface) error {
|
||||
var err error
|
||||
p.verticalMargin = int32(20)
|
||||
p.activeMap = make(map[int]bool)
|
||||
p.proclamationIDs = make([]uint, 0)
|
||||
|
||||
// Get font
|
||||
fm := fontManager.Get()
|
||||
font, ok := fm.GetFont("Roboto-Regular")
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to get font: %w", sdl.GetError())
|
||||
}
|
||||
p.font = font
|
||||
|
||||
// Get shaders
|
||||
sm := shaderManager.Get()
|
||||
p.textShader, ok = sm.Get("text")
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to get text shader: %w", sdl.GetError())
|
||||
}
|
||||
|
||||
p.solidShader, ok = sm.Get("solid_color")
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to get solid_color shader: %w", sdl.GetError())
|
||||
}
|
||||
|
||||
// Initialize base
|
||||
if err := p.Base.Init(app); err != nil {
|
||||
return fmt.Errorf("base init failed: %w", err)
|
||||
}
|
||||
|
||||
// Get font size from database
|
||||
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving init_font_size from db: %w", err)
|
||||
}
|
||||
baseFontSize, err := strconv.Atoi(baseFontSizeStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("parsing init_font_size %q: %w", baseFontSizeStr, err)
|
||||
}
|
||||
|
||||
// Calculate scales
|
||||
titleScale := float32(64) / float32(baseFontSize)
|
||||
itemScale := float32(32) / float32(baseFontSize)
|
||||
|
||||
// Create title
|
||||
p.title, err = NewStringItem("Select Proclamations", p.font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating title: %w", err)
|
||||
}
|
||||
p.title.Scale(titleScale)
|
||||
|
||||
// Create prompt
|
||||
p.prompt, err = NewStringItem("Arrow Keys to navigate | Space to toggle | F2 to run | Enter to return", p.font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating prompt: %w", err)
|
||||
}
|
||||
p.prompt.Scale(itemScale)
|
||||
|
||||
// Load proclamations from database
|
||||
proclamations, err := db.GetProclamations()
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving proclamations from db: %w", err)
|
||||
}
|
||||
|
||||
// Create UI items for each available proclamation
|
||||
for _, proclamation := range proclamations {
|
||||
if !proclamation.Available {
|
||||
continue
|
||||
}
|
||||
|
||||
label, err := NewStringItem(proclamation.Title, p.font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating proclamation label: %w", err)
|
||||
}
|
||||
|
||||
label.Scale(itemScale)
|
||||
p.proclamations = append(p.proclamations, label)
|
||||
p.proclamationIDs = append(p.proclamationIDs, proclamation.ID)
|
||||
|
||||
// Set initial selection state
|
||||
if proclamation.Selected {
|
||||
p.activeMap[len(p.proclamations)-1] = true
|
||||
}
|
||||
}
|
||||
|
||||
p.layout()
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *ProclamationOptions) layout() {
|
||||
// Position title at bottom
|
||||
p.title.X = p.ScreenCenterX - p.title.W/2
|
||||
p.title.Y = p.ScreenHeight - p.title.H - p.verticalMargin*2
|
||||
|
||||
// Position prompt above title
|
||||
p.prompt.X = p.ScreenCenterX - p.prompt.W/2
|
||||
p.prompt.Y = p.title.Y - p.verticalMargin*2 - p.prompt.H
|
||||
|
||||
// Position proclamation items stacked upward from prompt
|
||||
for i := range p.proclamations {
|
||||
p.proclamations[i].X = p.ScreenCenterX - p.proclamations[i].W/2
|
||||
if i == 0 {
|
||||
p.proclamations[i].Y = p.prompt.Y - p.verticalMargin*2 - p.proclamations[i].H
|
||||
} else {
|
||||
p.proclamations[i].Y = p.proclamations[i-1].Y - p.proclamations[i].H - 10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (p *ProclamationOptions) HandleEvent(event *sdl.Event) error {
|
||||
switch e := (*event).(type) {
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type != sdl.KEYDOWN {
|
||||
return nil
|
||||
}
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_UP:
|
||||
if p.highlightIndex > 0 {
|
||||
p.highlightIndex--
|
||||
}
|
||||
case sdl.K_DOWN:
|
||||
if p.highlightIndex < len(p.proclamations)-1 {
|
||||
p.highlightIndex++
|
||||
}
|
||||
case sdl.K_BACKSPACE:
|
||||
p.App.UnwindToPage(&Settings{})
|
||||
case sdl.K_SPACE:
|
||||
// Toggle selection for highlighted item
|
||||
if p.activeMap[p.highlightIndex] {
|
||||
delete(p.activeMap, p.highlightIndex)
|
||||
} else {
|
||||
p.activeMap[p.highlightIndex] = true
|
||||
}
|
||||
|
||||
// Immediately save to database
|
||||
if err := p.toggleProclamation(p.highlightIndex); err != nil {
|
||||
return fmt.Errorf("failed to toggle proclamation: %w", err)
|
||||
}
|
||||
case sdl.K_RETURN:
|
||||
// Just return to settings - no saving needed
|
||||
p.App.UnwindToPage(&Settings{})
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// toggleProclamation immediately updates the database for the proclamation at the given display index
|
||||
func (p *ProclamationOptions) toggleProclamation(displayIndex int) error {
|
||||
if displayIndex < 0 || displayIndex >= len(p.proclamationIDs) {
|
||||
return fmt.Errorf("invalid display index %d", displayIndex)
|
||||
}
|
||||
|
||||
dbID := p.proclamationIDs[displayIndex]
|
||||
isSelected := p.activeMap[displayIndex]
|
||||
|
||||
// Get the proclamation from database
|
||||
var proclamation db.Proclamations
|
||||
if err := db.DB.First(&proclamation, dbID).Error; err != nil {
|
||||
return fmt.Errorf("retrieving proclamation %d: %w", dbID, err)
|
||||
}
|
||||
|
||||
// Update the Selected field
|
||||
proclamation.Selected = isSelected
|
||||
if err := db.DB.Save(&proclamation).Error; err != nil {
|
||||
return fmt.Errorf("updating proclamation %d: %w", dbID, err)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *ProclamationOptions) Render() error {
|
||||
// Always render title and prompt
|
||||
p.RenderTexture(p.textShader, p.title.ID, p.title.Position(), p.title.RawDimensions(), p.title.Color)
|
||||
p.RenderTexture(p.textShader, p.prompt.ID, p.prompt.Position(), p.prompt.RawDimensions(), p.prompt.Color)
|
||||
|
||||
// No proclamations to display
|
||||
if len(p.proclamations) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Render highlight box behind selected item
|
||||
p.RenderSolidColorQuad(
|
||||
p.solidShader,
|
||||
p.proclamations[p.highlightIndex].Position(),
|
||||
p.proclamations[p.highlightIndex].RawDimensions(),
|
||||
colors.White,
|
||||
)
|
||||
|
||||
// Render proclamation items with appropriate colors
|
||||
for i, item := range p.proclamations {
|
||||
if p.activeMap[i] {
|
||||
// Selected items are green
|
||||
item.Color = colors.Green
|
||||
} else if i == p.highlightIndex {
|
||||
// Highlighted item is black (shows on white background)
|
||||
item.Color = colors.Black
|
||||
} else {
|
||||
// Normal items are white
|
||||
item.Color = colors.White
|
||||
}
|
||||
p.RenderTexture(p.textShader, item.ID, item.Position(), item.RawDimensions(), item.Color)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *ProclamationOptions) Destroy() error {
|
||||
gl.DeleteTextures(1, &p.title.ID)
|
||||
gl.DeleteTextures(1, &p.prompt.ID)
|
||||
for _, item := range p.proclamations {
|
||||
gl.DeleteTextures(1, &item.ID)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
@@ -0,0 +1,697 @@
|
||||
// ATTENTION: TED
|
||||
//
|
||||
// # Integrated Multi-Domain Rhema Wave Generation System
|
||||
//
|
||||
// This module implements the complete Rhema Wave generation system by synchronizing multiple
|
||||
// subsystems that operate simultaneously across spatial, temporal, and chromatic
|
||||
// domains to produce a unified frequency-structured visual output for subliminal proclamation display.
|
||||
//
|
||||
// The technology addresses the fundamental challenge of presenting textual proclamation content
|
||||
// in a format optimized for subconscious processing rather than conscious reading. Conventional
|
||||
// subliminal text systems use isolated techniques (simple masking, single-frequency flashing, or
|
||||
// uniform scrolling) that operate in only one domain. Our system integrates four mathematically-
|
||||
// synchronized subsystems, each generating Fibonacci-based patterns in different domains, creating
|
||||
// a compound frequency signature designed to enhance subconscious absorption while maintaining
|
||||
// conscious illegibility.
|
||||
//
|
||||
// The system architecture integrates:
|
||||
//
|
||||
// 1. Spatial Character Transformation - Each rendered character undergoes Fibonacci-based
|
||||
// block scrambling (described separately), creating local spatial frequency patterns at
|
||||
// the character level.
|
||||
//
|
||||
// 2. Spatial Line Distribution - Text lines contain varying word counts following an oscillating
|
||||
// Fibonacci sequence (1, 1, 2, 3, 5, 8, 13... then reversing), creating a macro-level
|
||||
// two-dimensional wave pattern in the display geometry and ensuring balanced temporal
|
||||
// exposure of proclamation content segments.
|
||||
//
|
||||
// 3. Temporal Color Modulation - Sequential words receive colors from an intent-based palette,
|
||||
// with color duration determined by an oscillating Fibonacci sequence, creating rhythmic
|
||||
// chromatic variation synchronized with natural mathematical progression.
|
||||
//
|
||||
// 4. Temporal Velocity Modulation - Display scroll velocity oscillates between negative and
|
||||
// positive extremes with acceleration/deceleration rates and hold periods, creating a
|
||||
// "breathing" temporal rhythm for the entire visual field.
|
||||
//
|
||||
// The key innovation lies in the temporal and mathematical synchronization of these subsystems.
|
||||
// All four operate on Fibonacci-derived parameters, creating harmonic relationships between the
|
||||
// spatial frequencies (character scrambling, line wave patterns), chromatic frequencies (color
|
||||
// duration oscillation), and temporal frequencies (scroll velocity modulation). This multi-domain
|
||||
// integration produces what we term the "Rhema Wave" - a compound frequency signature where
|
||||
// spatial, temporal, and chromatic patterns reinforce each other through mathematical harmony.
|
||||
//
|
||||
// Key differentiators from existing solutions:
|
||||
// - Integrates four distinct Fibonacci-based frequency generators in a single system
|
||||
// - Synchronizes pattern generation across spatial, temporal, and chromatic domains
|
||||
// - Creates compound frequency signatures rather than isolated single-domain effects
|
||||
// - Maintains character-specific and content-specific mathematical structure throughout
|
||||
// - Uses bidirectional oscillation across multiple subsystems for rhythmic coherence
|
||||
// - Combines macro-level (line patterns, velocity) and micro-level (character, color) modulation
|
||||
//
|
||||
// The system loads proclamation text content, processes it through all four subsystems simultaneously,
|
||||
// and generates a continuously scrolling display where every element - from individual character
|
||||
// pixels to overall scroll rhythm - contributes to the unified Rhema Wave output. The mathematical
|
||||
// relationships between subsystems create interference patterns and harmonic resonances designed
|
||||
// to enhance subconscious processing of the proclamation content while maintaining conscious
|
||||
// illegibility through the character scrambling subsystem.
|
||||
package page
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math"
|
||||
"path/filepath"
|
||||
"strconv"
|
||||
"strings"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/colors"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
"rhemawavetech.com/rhemawave/internal/mixer"
|
||||
colorPattern "rhemawavetech.com/rhemawave/internal/pattern/color"
|
||||
linePattern "rhemawavetech.com/rhemawave/internal/pattern/line"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
type Line struct {
|
||||
words []StringItem
|
||||
width int32
|
||||
}
|
||||
|
||||
// LineDeque is a double-ended queue for Line values backed by a circular buffer.
|
||||
// It avoids O(n) prepend and prevents capacity leaks from head-of-slice removal.
|
||||
type LineDeque struct {
|
||||
buf []Line
|
||||
head, tail int
|
||||
count int
|
||||
}
|
||||
|
||||
func NewLineDeque(cap int) *LineDeque {
|
||||
if cap < 4 {
|
||||
cap = 4
|
||||
}
|
||||
return &LineDeque{buf: make([]Line, cap)}
|
||||
}
|
||||
|
||||
func (d *LineDeque) Len() int { return d.count }
|
||||
|
||||
func (d *LineDeque) grow() {
|
||||
newCap := len(d.buf) * 2
|
||||
newBuf := make([]Line, newCap)
|
||||
for i := 0; i < d.count; i++ {
|
||||
newBuf[i] = d.buf[(d.head+i)%len(d.buf)]
|
||||
}
|
||||
d.buf = newBuf
|
||||
d.head = 0
|
||||
d.tail = d.count
|
||||
}
|
||||
|
||||
func (d *LineDeque) PushBack(l Line) {
|
||||
if d.count == len(d.buf) {
|
||||
d.grow()
|
||||
}
|
||||
d.buf[d.tail] = l
|
||||
d.tail = (d.tail + 1) % len(d.buf)
|
||||
d.count++
|
||||
}
|
||||
|
||||
func (d *LineDeque) PushFront(l Line) {
|
||||
if d.count == len(d.buf) {
|
||||
d.grow()
|
||||
}
|
||||
d.head = (d.head - 1 + len(d.buf)) % len(d.buf)
|
||||
d.buf[d.head] = l
|
||||
d.count++
|
||||
}
|
||||
|
||||
func (d *LineDeque) PopFront() Line {
|
||||
l := d.buf[d.head]
|
||||
d.buf[d.head] = Line{} // clear for GC
|
||||
d.head = (d.head + 1) % len(d.buf)
|
||||
d.count--
|
||||
return l
|
||||
}
|
||||
|
||||
func (d *LineDeque) PopBack() Line {
|
||||
d.tail = (d.tail - 1 + len(d.buf)) % len(d.buf)
|
||||
l := d.buf[d.tail]
|
||||
d.buf[d.tail] = Line{} // clear for GC
|
||||
d.count--
|
||||
return l
|
||||
}
|
||||
|
||||
func (d *LineDeque) Front() Line { return d.buf[d.head] }
|
||||
|
||||
func (d *LineDeque) Back() Line {
|
||||
return d.buf[(d.tail-1+len(d.buf))%len(d.buf)]
|
||||
}
|
||||
|
||||
func (d *LineDeque) Get(i int) *Line {
|
||||
return &d.buf[(d.head+i)%len(d.buf)]
|
||||
}
|
||||
|
||||
func (d *LineDeque) Set(i int, l Line) {
|
||||
d.buf[(d.head+i)%len(d.buf)] = l
|
||||
}
|
||||
|
||||
func (d *LineDeque) Clear() {
|
||||
for i := 0; i < d.count; i++ {
|
||||
d.buf[(d.head+i)%len(d.buf)] = Line{}
|
||||
}
|
||||
d.head, d.tail, d.count = 0, 0, 0
|
||||
}
|
||||
|
||||
type ScrollerPage struct {
|
||||
Base
|
||||
|
||||
words []string
|
||||
wordIndex int
|
||||
lines *LineDeque
|
||||
lineHeight int32
|
||||
fontScale float32
|
||||
shader *shaderManager.Shader
|
||||
activePattern linePattern.LinePattern
|
||||
font *fontManager.FontEntry
|
||||
spaceWidth int32
|
||||
lineCtx *linePattern.LineRenderContext
|
||||
colorPattern *colorPattern.ColorPattern
|
||||
scrollOffset float32
|
||||
scrollY float32
|
||||
|
||||
increment float32
|
||||
velocity float32
|
||||
|
||||
// Time-based velocity control
|
||||
velocityFloor float32
|
||||
velocityCeiling float32
|
||||
velocityStep float32
|
||||
velocityDelay float32
|
||||
velocityDirection int
|
||||
velocityTimer float32
|
||||
velocityState int
|
||||
autoVelocity bool
|
||||
hold float32
|
||||
}
|
||||
|
||||
func (p *ScrollerPage) Init(app ApplicationInterface) error {
|
||||
p.increment = 100.0
|
||||
p.velocity = 800.0
|
||||
p.SetAutoVelocity(true, -4000.0, 4000.0, 100.0, 2.5, 6.0)
|
||||
|
||||
sm := shaderManager.Get()
|
||||
fm := fontManager.Get()
|
||||
|
||||
// Get font
|
||||
font, ok := fm.GetFont("Scrambled")
|
||||
if !ok {
|
||||
return fmt.Errorf("unable to fetch font 'Scrambled'")
|
||||
}
|
||||
p.font = font
|
||||
|
||||
p.Base.Init(app)
|
||||
|
||||
// Get text shader
|
||||
textShader, ok := sm.Get("text")
|
||||
if !ok {
|
||||
return fmt.Errorf("text shader not found")
|
||||
}
|
||||
p.shader = textShader
|
||||
|
||||
// Load proclamation words from database
|
||||
if err := p.loadProclamations(); err != nil {
|
||||
// Don't stop execution, just show fallback words
|
||||
p.words = strings.Fields("No Proclamations Selected!")
|
||||
}
|
||||
p.wordIndex = 0
|
||||
|
||||
// Get line pattern from database
|
||||
linePatternName, err := db.GetConfigValue("line_pattern")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving line_pattern from db: %w", err)
|
||||
}
|
||||
|
||||
p.activePattern, err = linePattern.Get(linePatternName)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to load line pattern '%s': %w", linePatternName, err)
|
||||
}
|
||||
|
||||
// Initialize color pattern
|
||||
var baseColors = []sdl.Color{
|
||||
colors.Tan,
|
||||
colors.PeachPuff,
|
||||
colors.LightCyan,
|
||||
colors.LightSeaGreen,
|
||||
colors.MediumTurquoise,
|
||||
colors.DarkCyan,
|
||||
colors.MediumPurple,
|
||||
}
|
||||
p.colorPattern = colorPattern.NewColorPattern(baseColors)
|
||||
|
||||
// Get font sizes from database (optimize: load once, cache as int32)
|
||||
standardFontSizeStr, err := db.GetConfigValue("standard_font_size")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving standard_font_size from db: %w", err)
|
||||
}
|
||||
standardFontSize, err := strconv.Atoi(standardFontSizeStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("parsing standard_font_size: %w", err)
|
||||
}
|
||||
|
||||
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving init_font_size from db: %w", err)
|
||||
}
|
||||
baseFontSize, err := strconv.Atoi(baseFontSizeStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("parsing init_font_size: %w", err)
|
||||
}
|
||||
|
||||
// Font setup (optimized: calculate once, reuse)
|
||||
p.fontScale = float32(standardFontSize) / float32(baseFontSize)
|
||||
nLines := int(p.ScreenHeight / int32(standardFontSize))
|
||||
p.lines = NewLineDeque(nLines * 2)
|
||||
|
||||
// Calculate space width once
|
||||
spaceGlyph, ok := fm.GetGlyph(p.font.Name, ' ')
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to get space glyph")
|
||||
}
|
||||
p.spaceWidth = int32(float32(spaceGlyph.Advance) * p.fontScale)
|
||||
|
||||
// Get line height from a sample string
|
||||
tmpStrID, _, H, err := fm.NewCreateStringTexture(p.font.Name, "Mg", p.shader)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create sample texture: %w", err)
|
||||
}
|
||||
p.lineHeight = int32(float32(H) * p.fontScale)
|
||||
gl.DeleteTextures(1, &tmpStrID)
|
||||
|
||||
p.lineCtx = &linePattern.LineRenderContext{
|
||||
ScreenWidth: p.ScreenWidth,
|
||||
Font: p.font,
|
||||
FontScale: p.fontScale,
|
||||
SpaceWidth: p.spaceWidth,
|
||||
}
|
||||
|
||||
// Create initial lines
|
||||
for i := 0; i < nLines; i++ {
|
||||
if err := p.createLine(i, true); err != nil {
|
||||
return fmt.Errorf("failed to create initial line %d: %w", i, err)
|
||||
}
|
||||
}
|
||||
|
||||
// Audio setup
|
||||
audioDeviceName, err := db.GetConfigValue("audio_device_name")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving audio_device_name from db: %w", err)
|
||||
}
|
||||
|
||||
// Switch audio devices if needed
|
||||
if mixer.CurrentDevice() != audioDeviceName {
|
||||
if err := mixer.SwitchDevice(audioDeviceName); err != nil {
|
||||
} else {
|
||||
}
|
||||
}
|
||||
|
||||
// Start audio playback
|
||||
selectedAudio, err := db.GetConfigValue("selected_audio")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving selected_audio from db: %w", err)
|
||||
}
|
||||
|
||||
assetsDir, err := db.GetConfigValue("assets_dir")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving assets_dir from db: %w", err)
|
||||
}
|
||||
|
||||
if selectedAudio == "" {
|
||||
} else {
|
||||
if err := mixer.Play(filepath.Join(assetsDir, selectedAudio), true); err != nil {
|
||||
}
|
||||
}
|
||||
|
||||
currentDevice := mixer.CurrentDevice()
|
||||
if currentDevice == "" {
|
||||
currentDevice = "default"
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// loadProclamations loads selected proclamations from the database
|
||||
func (p *ScrollerPage) loadProclamations() error {
|
||||
p.words = []string{}
|
||||
|
||||
// Get all selected proclamations from database
|
||||
proclamations, err := db.GetProclamations()
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving proclamations from db: %w", err)
|
||||
}
|
||||
|
||||
// Build word list from selected, available proclamations
|
||||
for _, proclamation := range proclamations {
|
||||
if proclamation.Selected && proclamation.Available {
|
||||
// Split content into words and add to list
|
||||
words := strings.Fields(proclamation.Content)
|
||||
p.words = append(p.words, words...)
|
||||
}
|
||||
}
|
||||
|
||||
if len(p.words) == 0 {
|
||||
p.words = strings.Fields("No Proclamations Selected!")
|
||||
return fmt.Errorf("no proclamations selected or available")
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// createLine is a helper to generate a new line at a specific index
|
||||
// isInitial determines if this is during initialization (positions from top)
|
||||
// or dynamic creation (positions relative to existing lines)
|
||||
func (p *ScrollerPage) createLine(index int, isInitial bool) error {
|
||||
words := p.activePattern.GetNextLine(p.words, &p.wordIndex, p.lineCtx)
|
||||
line := Line{words: []StringItem{}}
|
||||
|
||||
for _, word := range words {
|
||||
if word == "" {
|
||||
continue
|
||||
}
|
||||
item, err := NewStringItem(word, p.font, p.colorPattern.Color())
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create string item for word '%s': %w", word, err)
|
||||
}
|
||||
item.W = int32(float32(item.W) * p.fontScale)
|
||||
item.H = int32(float32(item.H) * p.fontScale)
|
||||
|
||||
if len(line.words) > 0 {
|
||||
line.width += p.spaceWidth
|
||||
}
|
||||
line.words = append(line.words, item)
|
||||
line.width += item.W
|
||||
}
|
||||
|
||||
// Calculate horizontal position (centered)
|
||||
startX := p.ScreenCenterX - (line.width / 2)
|
||||
|
||||
// Calculate vertical position
|
||||
var baseY int32
|
||||
if isInitial {
|
||||
baseY = int32(p.scrollY) - int32(p.lineHeight)*int32(index)
|
||||
} else {
|
||||
baseY = 0 // Will be set by caller based on context
|
||||
}
|
||||
|
||||
// Position all words in the line
|
||||
for j := range line.words {
|
||||
if j == 0 {
|
||||
line.words[j].X = startX
|
||||
} else {
|
||||
line.words[j].X = line.words[j-1].X + line.words[j-1].W + p.spaceWidth
|
||||
}
|
||||
line.words[j].Y = baseY
|
||||
}
|
||||
|
||||
if isInitial {
|
||||
p.lines.PushBack(line)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *ScrollerPage) HandleEvent(event *sdl.Event) error {
|
||||
switch e := (*event).(type) {
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type != sdl.KEYDOWN {
|
||||
return nil
|
||||
}
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_UP:
|
||||
if !p.autoVelocity {
|
||||
p.velocity += p.increment
|
||||
}
|
||||
case sdl.K_DOWN:
|
||||
if !p.autoVelocity {
|
||||
p.velocity -= p.increment
|
||||
}
|
||||
case sdl.K_a:
|
||||
p.autoVelocity = !p.autoVelocity
|
||||
if p.autoVelocity {
|
||||
// Reset to initial state when enabling
|
||||
p.velocity = p.velocityFloor
|
||||
p.velocityDirection = 1
|
||||
p.velocityState = 0
|
||||
p.velocityTimer = 0.0
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *ScrollerPage) Update(dt float32) error {
|
||||
p.updateAutoVelocity(dt)
|
||||
|
||||
p.scrollOffset += dt * p.velocity
|
||||
move := int32(p.scrollOffset)
|
||||
if move == 0 {
|
||||
return nil
|
||||
}
|
||||
p.scrollOffset -= float32(move)
|
||||
|
||||
// Move all lines vertically
|
||||
for i := 0; i < p.lines.Len(); i++ {
|
||||
line := p.lines.Get(i)
|
||||
for j := range line.words {
|
||||
line.words[j].Y += move
|
||||
}
|
||||
}
|
||||
|
||||
// Handle line replacement based on scroll direction
|
||||
if p.velocity > 0 {
|
||||
// Moving up: replace lines that go off top
|
||||
for p.lines.Len() > 0 && len(p.lines.Front().words) > 0 && p.lines.Front().words[0].Y > p.ScreenHeight {
|
||||
old := p.lines.PopFront()
|
||||
for _, word := range old.words {
|
||||
gl.DeleteTextures(1, &word.ID)
|
||||
}
|
||||
|
||||
if err := p.addLineAtBottom(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
} else if p.velocity < 0 {
|
||||
// Moving down: replace lines that go off bottom
|
||||
for p.lines.Len() > 0 {
|
||||
back := p.lines.Back()
|
||||
if len(back.words) == 0 || back.words[0].Y+back.words[0].H >= 0 {
|
||||
break
|
||||
}
|
||||
|
||||
old := p.lines.PopBack()
|
||||
for _, word := range old.words {
|
||||
gl.DeleteTextures(1, &word.ID)
|
||||
}
|
||||
|
||||
if err := p.addLineAtTop(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// addLineAtBottom creates and adds a new line at the bottom of the display
|
||||
func (p *ScrollerPage) addLineAtBottom() error {
|
||||
newWords := p.activePattern.GetNextLine(p.words, &p.wordIndex, p.lineCtx)
|
||||
line := Line{words: []StringItem{}}
|
||||
|
||||
for _, word := range newWords {
|
||||
if word == "" {
|
||||
continue
|
||||
}
|
||||
item, err := NewStringItem(word, p.font, p.colorPattern.Color())
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create string item for word '%s': %w", word, err)
|
||||
}
|
||||
item.W = int32(float32(item.W) * p.fontScale)
|
||||
item.H = int32(float32(item.H) * p.fontScale)
|
||||
|
||||
if len(line.words) > 0 {
|
||||
line.width += p.spaceWidth
|
||||
}
|
||||
line.words = append(line.words, item)
|
||||
line.width += item.W
|
||||
}
|
||||
|
||||
startX := p.ScreenCenterX - (line.width / 2)
|
||||
|
||||
// Position relative to last existing line
|
||||
var baseY int32
|
||||
if p.lines.Len() > 0 && len(p.lines.Back().words) > 0 {
|
||||
baseY = p.lines.Back().words[0].Y - int32(p.lineHeight)
|
||||
} else {
|
||||
baseY = -int32(p.lineHeight)
|
||||
}
|
||||
|
||||
for j := range line.words {
|
||||
if j == 0 {
|
||||
line.words[j].X = startX
|
||||
} else {
|
||||
line.words[j].X = line.words[j-1].X + line.words[j-1].W + p.spaceWidth
|
||||
}
|
||||
line.words[j].Y = baseY
|
||||
}
|
||||
|
||||
p.lines.PushBack(line)
|
||||
return nil
|
||||
}
|
||||
|
||||
// addLineAtTop creates and adds a new line at the top of the display
|
||||
func (p *ScrollerPage) addLineAtTop() error {
|
||||
newWords := p.activePattern.GetNextLine(p.words, &p.wordIndex, p.lineCtx)
|
||||
line := Line{words: []StringItem{}}
|
||||
|
||||
for _, word := range newWords {
|
||||
if word == "" {
|
||||
continue
|
||||
}
|
||||
item, err := NewStringItem(word, p.font, p.colorPattern.Color())
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create string item for word '%s': %w", word, err)
|
||||
}
|
||||
item.W = int32(float32(item.W) * p.fontScale)
|
||||
item.H = int32(float32(item.H) * p.fontScale)
|
||||
|
||||
if len(line.words) > 0 {
|
||||
line.width += p.spaceWidth
|
||||
}
|
||||
line.words = append(line.words, item)
|
||||
line.width += item.W
|
||||
}
|
||||
|
||||
startX := p.ScreenCenterX - (line.width / 2)
|
||||
|
||||
// Position relative to first existing line
|
||||
var baseY int32
|
||||
if p.lines.Len() > 0 && len(p.lines.Front().words) > 0 {
|
||||
baseY = p.lines.Front().words[0].Y + int32(p.lineHeight)
|
||||
} else {
|
||||
baseY = p.ScreenHeight
|
||||
}
|
||||
|
||||
for j := range line.words {
|
||||
if j == 0 {
|
||||
line.words[j].X = startX
|
||||
} else {
|
||||
line.words[j].X = line.words[j-1].X + line.words[j-1].W + p.spaceWidth
|
||||
}
|
||||
line.words[j].Y = baseY
|
||||
}
|
||||
|
||||
p.lines.PushFront(line)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *ScrollerPage) Render() error {
|
||||
p.BeginTextureRendering(p.shader)
|
||||
for i := 0; i < p.lines.Len(); i++ {
|
||||
line := p.lines.Get(i)
|
||||
for _, word := range line.words {
|
||||
if word.ID == 0 {
|
||||
continue
|
||||
}
|
||||
p.RenderTextureBatched(p.shader, word.ID, word.Position(), word.RawDimensions(), word.Color)
|
||||
}
|
||||
}
|
||||
p.EndTextureRendering()
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *ScrollerPage) Destroy() error {
|
||||
if p == nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
mixer.Stop(1000)
|
||||
|
||||
// GL cleanup — delete all text textures
|
||||
for i := 0; i < p.lines.Len(); i++ {
|
||||
line := p.lines.Get(i)
|
||||
for j := range line.words {
|
||||
if id := line.words[j].ID; id != 0 {
|
||||
gl.DeleteTextures(1, &line.words[j].ID)
|
||||
line.words[j].ID = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gl.Flush()
|
||||
|
||||
// Drop references for GC
|
||||
p.lines = nil
|
||||
p.words = nil
|
||||
p.lineCtx = nil
|
||||
p.font = nil
|
||||
p.shader = nil
|
||||
p.colorPattern = nil
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// SetAutoVelocity configures the automatic velocity system for the ScrollerPage.
|
||||
func (p *ScrollerPage) SetAutoVelocity(enabled bool, floor, ceiling, step, delay, hold float32) {
|
||||
p.autoVelocity = enabled
|
||||
p.velocityFloor = -float32(math.Abs(float64(floor)))
|
||||
p.velocityCeiling = float32(math.Abs(float64(ceiling)))
|
||||
p.velocityStep = float32(math.Abs(float64(step)))
|
||||
p.velocityDelay = delay
|
||||
p.hold = hold
|
||||
|
||||
// Initialize state
|
||||
p.velocityDirection = 1
|
||||
p.velocityState = 0
|
||||
p.velocityTimer = 0.0
|
||||
p.velocity = p.velocityFloor
|
||||
}
|
||||
|
||||
// updateAutoVelocity handles automatic velocity changes
|
||||
func (p *ScrollerPage) updateAutoVelocity(dt float32) {
|
||||
if !p.autoVelocity {
|
||||
return
|
||||
}
|
||||
|
||||
switch p.velocityState {
|
||||
case 0: // Changing velocity
|
||||
if p.velocityDirection == 1 {
|
||||
p.velocity += p.velocityStep * dt
|
||||
if p.velocity >= p.velocityCeiling {
|
||||
p.velocity = p.velocityCeiling
|
||||
p.velocityState = 1
|
||||
p.velocityTimer = 0.0
|
||||
}
|
||||
} else {
|
||||
p.velocity -= p.velocityStep * dt
|
||||
if p.velocity <= p.velocityFloor {
|
||||
p.velocity = p.velocityFloor
|
||||
p.velocityState = 2
|
||||
p.velocityTimer = 0.0
|
||||
}
|
||||
}
|
||||
|
||||
case 1: // Waiting at ceiling
|
||||
p.velocityTimer += dt
|
||||
if p.velocityTimer >= p.velocityDelay {
|
||||
p.velocityDirection = -1
|
||||
p.velocityState = 0
|
||||
}
|
||||
|
||||
case 2: // Waiting at floor
|
||||
p.velocityTimer += dt
|
||||
if p.velocityTimer >= p.velocityDelay {
|
||||
p.velocityDirection = 1
|
||||
p.velocityState = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,253 @@
|
||||
package page
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strconv"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/colors"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
type Settings struct {
|
||||
Base
|
||||
font *fontManager.FontEntry
|
||||
textShader *shaderManager.Shader
|
||||
solidShader *shaderManager.Shader
|
||||
title StringItem
|
||||
prompt StringItem
|
||||
options []Option
|
||||
verticalMargin int32
|
||||
bgHighlight PageItem
|
||||
highlightIndex int
|
||||
}
|
||||
|
||||
type Option struct {
|
||||
page Page
|
||||
label StringItem
|
||||
}
|
||||
|
||||
func (p *Settings) Init(app ApplicationInterface) error {
|
||||
var err error
|
||||
p.verticalMargin = int32(20)
|
||||
|
||||
// Get font
|
||||
fm := fontManager.Get()
|
||||
font, ok := fm.GetFont("Roboto-Regular")
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to get font: %w", sdl.GetError())
|
||||
}
|
||||
p.font = font
|
||||
|
||||
// Get shaders
|
||||
sm := shaderManager.Get()
|
||||
p.textShader, ok = sm.Get("text")
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to get text shader: %w", sdl.GetError())
|
||||
}
|
||||
p.solidShader, ok = sm.Get("solid_color")
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to get solid_color shader: %w", sdl.GetError())
|
||||
}
|
||||
|
||||
// Initialize base
|
||||
if err := p.Base.Init(app); err != nil {
|
||||
return fmt.Errorf("failed base page initialization: %w", err)
|
||||
}
|
||||
|
||||
// Create title
|
||||
p.title, err = NewStringItem("Settings", font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating title: %w", err)
|
||||
}
|
||||
|
||||
// Create prompt
|
||||
p.prompt, err = NewStringItem("Use Arrow Keys to Navigate, Enter to Select, or F1 to return to the Main Menu", font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating prompt: %w", err)
|
||||
}
|
||||
|
||||
// Create options
|
||||
proclamationsLabel, err := NewStringItem("Proclamations", font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating proclamations label: %w", err)
|
||||
}
|
||||
p.options = append(p.options, Option{
|
||||
page: &ProclamationOptions{},
|
||||
label: proclamationsLabel,
|
||||
})
|
||||
|
||||
wifiLabel, err := NewStringItem("WiFi Setup", font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating wifi label: %w", err)
|
||||
}
|
||||
p.options = append(p.options, Option{
|
||||
page: &WiFiSetupPage{},
|
||||
label: wifiLabel,
|
||||
})
|
||||
|
||||
audioLabel, err := NewStringItem("Audio Device", font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating audio label: %w", err)
|
||||
}
|
||||
p.options = append(p.options, Option{
|
||||
page: &AudioDevices{},
|
||||
label: audioLabel,
|
||||
})
|
||||
|
||||
emailLabel, err := NewStringItem("Email Address", font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating email label: %w", err)
|
||||
}
|
||||
p.options = append(p.options, Option{
|
||||
page: &EmailAddressPage{},
|
||||
label: emailLabel,
|
||||
})
|
||||
|
||||
licenseKeyLabel, err := NewStringItem("License Key", font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating license key label: %w", err)
|
||||
}
|
||||
p.options = append(p.options, Option{
|
||||
page: &LicenseKeyPage{},
|
||||
label: licenseKeyLabel,
|
||||
})
|
||||
|
||||
logsLabel, err := NewStringItem("Logs", font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating logs label: %w", err)
|
||||
}
|
||||
p.options = append(p.options, Option{
|
||||
page: &LogViewerPage{},
|
||||
label: logsLabel,
|
||||
})
|
||||
|
||||
updateLabel, err := NewStringItem("Check for Updates", font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating update label: %w", err)
|
||||
}
|
||||
p.options = append(p.options, Option{
|
||||
page: &UpdateCheckPage{},
|
||||
label: updateLabel,
|
||||
})
|
||||
|
||||
// Get base font size from database
|
||||
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving init_font_size from db: %w", err)
|
||||
}
|
||||
baseFontSize, err := strconv.Atoi(baseFontSizeStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("parsing init_font_size: %w", err)
|
||||
}
|
||||
|
||||
// Calculate scales
|
||||
titleScale := float32(64) / float32(baseFontSize)
|
||||
scale := float32(32) / float32(baseFontSize)
|
||||
|
||||
// Apply scales
|
||||
p.title.Scale(titleScale)
|
||||
p.prompt.Scale(scale)
|
||||
|
||||
for i := range p.options {
|
||||
p.options[i].label.Scale(scale)
|
||||
}
|
||||
|
||||
// Create background highlight using first option's dimensions
|
||||
p.bgHighlight = PageItem{
|
||||
ID: 0,
|
||||
W: p.options[0].label.W,
|
||||
H: p.options[0].label.H,
|
||||
Color: colors.White,
|
||||
}
|
||||
p.highlightIndex = 0
|
||||
|
||||
// Position title at bottom
|
||||
p.title.X = p.Base.ScreenCenterX - p.title.W/2
|
||||
p.title.Y = p.ScreenHeight - p.title.H - p.verticalMargin*2
|
||||
|
||||
// Position prompt above title
|
||||
p.prompt.X = p.ScreenCenterX - p.prompt.W/2
|
||||
p.prompt.Y = p.title.Y - p.verticalMargin*2 - p.prompt.H
|
||||
|
||||
// Position options stacked upward from prompt
|
||||
for i, option := range p.options {
|
||||
p.options[i].label.X = p.ScreenCenterX - option.label.W/2
|
||||
if i == 0 {
|
||||
p.options[i].label.Y = int32(float32(p.prompt.Y)-(float32(p.verticalMargin)*4)) - option.label.H
|
||||
} else {
|
||||
p.options[i].label.Y = p.options[i-1].label.Y - option.label.H - 10
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *Settings) Update(dt float32) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *Settings) HandleEvent(event *sdl.Event) error {
|
||||
switch e := (*event).(type) {
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type != sdl.KEYDOWN {
|
||||
return nil
|
||||
}
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_UP:
|
||||
if p.highlightIndex > 0 {
|
||||
p.highlightIndex--
|
||||
}
|
||||
case sdl.K_DOWN:
|
||||
if p.highlightIndex < len(p.options)-1 {
|
||||
p.highlightIndex++
|
||||
}
|
||||
case sdl.K_RETURN:
|
||||
if p.highlightIndex >= 0 && p.highlightIndex < len(p.options) {
|
||||
selectedOption := p.options[p.highlightIndex]
|
||||
p.App.SwitchPage(selectedOption.page)
|
||||
}
|
||||
case sdl.K_BACKSPACE:
|
||||
p.App.SwitchPage(&Welcome{})
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *Settings) Render() error {
|
||||
// Render title and prompt
|
||||
p.RenderTexture(p.textShader, p.title.ID, p.title.Position(), p.title.RawDimensions(), p.title.Color)
|
||||
p.RenderTexture(p.textShader, p.prompt.ID, p.prompt.Position(), p.prompt.RawDimensions(), p.prompt.Color)
|
||||
|
||||
// Render highlight behind selected option
|
||||
p.RenderSolidColorQuad(
|
||||
p.solidShader,
|
||||
p.options[p.highlightIndex].label.Position(),
|
||||
p.options[p.highlightIndex].label.RawDimensions(),
|
||||
p.bgHighlight.Color,
|
||||
)
|
||||
|
||||
// Render all options with appropriate colors
|
||||
for i, option := range p.options {
|
||||
if p.highlightIndex == i {
|
||||
option.label.Color = colors.Black
|
||||
} else {
|
||||
option.label.Color = colors.White
|
||||
}
|
||||
p.RenderTexture(p.textShader, option.label.ID, option.label.Position(), option.label.RawDimensions(), option.label.Color)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *Settings) Destroy() error {
|
||||
gl.DeleteTextures(1, &p.title.ID)
|
||||
gl.DeleteTextures(1, &p.prompt.ID)
|
||||
for i := range p.options {
|
||||
gl.DeleteTextures(1, &p.options[i].label.ID)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
@@ -0,0 +1,388 @@
|
||||
package page
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strconv"
|
||||
"strings"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"github.com/go-gl/mathgl/mgl32"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
"rhemawavetech.com/rhemawave/internal/logger"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
type TOSPage struct {
|
||||
Base
|
||||
|
||||
Title string
|
||||
Content string
|
||||
ConfigKey string
|
||||
|
||||
titleTextureID uint32
|
||||
titleTextureWidth int32
|
||||
titleTextureHeight int32
|
||||
|
||||
lines []string
|
||||
lineTextureIDs []uint32
|
||||
lineTextureWidths []int32
|
||||
lineTextureHeights []int32
|
||||
|
||||
promptTextureID uint32
|
||||
promptTextureWidth int32
|
||||
promptTextureHeight int32
|
||||
|
||||
scrollHintTextureID uint32
|
||||
scrollHintTextureWidth int32
|
||||
scrollHintTextureHeight int32
|
||||
|
||||
scrollOffset int32
|
||||
maxScrollOffset int32
|
||||
lineHeight int32
|
||||
visibleHeight int32
|
||||
}
|
||||
|
||||
func (p *TOSPage) Init(app ApplicationInterface) error {
|
||||
if err := p.Base.Init(app); err != nil {
|
||||
return fmt.Errorf("failed base page initialization: %w", err)
|
||||
}
|
||||
|
||||
p.lines = parseHTMLToLines(p.Content, 60)
|
||||
|
||||
applicationFont, err := db.GetConfigValue("application_font")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving application_font from db: %w", err)
|
||||
}
|
||||
|
||||
fm := fontManager.Get()
|
||||
textShader, ok := shaderManager.Get().Get("text")
|
||||
if !ok {
|
||||
return fmt.Errorf("unable to fetch text shader")
|
||||
}
|
||||
|
||||
titleTextureID, titleWidth, titleHeight, err := fm.CreateStringTexture(applicationFont, p.Title, textShader)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create title texture: %w", err)
|
||||
}
|
||||
p.titleTextureID = titleTextureID
|
||||
p.titleTextureWidth = titleWidth
|
||||
p.titleTextureHeight = titleHeight
|
||||
|
||||
p.lineTextureIDs = make([]uint32, len(p.lines))
|
||||
p.lineTextureWidths = make([]int32, len(p.lines))
|
||||
p.lineTextureHeights = make([]int32, len(p.lines))
|
||||
|
||||
for i, line := range p.lines {
|
||||
if strings.TrimSpace(line) == "" {
|
||||
continue
|
||||
}
|
||||
texID, w, h, err := fm.CreateStringTexture(applicationFont, line, textShader)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create line texture: %w", err)
|
||||
}
|
||||
p.lineTextureIDs[i] = texID
|
||||
p.lineTextureWidths[i] = w
|
||||
p.lineTextureHeights[i] = h
|
||||
}
|
||||
|
||||
promptText := "Press Y to Accept | Press N to Decline"
|
||||
promptTextureID, promptWidth, promptHeight, err := fm.CreateStringTexture(applicationFont, promptText, textShader)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create prompt texture: %w", err)
|
||||
}
|
||||
p.promptTextureID = promptTextureID
|
||||
p.promptTextureWidth = promptWidth
|
||||
p.promptTextureHeight = promptHeight
|
||||
|
||||
scrollHintText := "Scroll down: Arrow Keys / PgDn"
|
||||
scrollHintID, scrollHintW, scrollHintH, err := fm.CreateStringTexture(applicationFont, scrollHintText, textShader)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create scroll hint texture: %w", err)
|
||||
}
|
||||
p.scrollHintTextureID = scrollHintID
|
||||
p.scrollHintTextureWidth = scrollHintW
|
||||
p.scrollHintTextureHeight = scrollHintH
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// parseHTMLToLines converts HTML content to plain-text lines for rendering.
|
||||
// Supported tags: <p>, <br>, <li>, <h1>-<h6>. All other tags are stripped.
|
||||
// HTML entities & < > " ' are decoded.
|
||||
func parseHTMLToLines(html string, maxCharsPerLine int) []string {
|
||||
var lines []string
|
||||
|
||||
// Replace <br>, <br/>, <br /> with newline markers
|
||||
br := strings.NewReplacer(
|
||||
"<br>", "\n", "<br/>", "\n", "<br />", "\n",
|
||||
"<BR>", "\n", "<BR/>", "\n", "<BR />", "\n",
|
||||
)
|
||||
html = br.Replace(html)
|
||||
|
||||
// Process block-level tags
|
||||
// Replace </p>, </h1>-</h6> with paragraph break marker
|
||||
for _, tag := range []string{"</p>", "</h1>", "</h2>", "</h3>", "</h4>", "</h5>", "</h6>"} {
|
||||
html = strings.ReplaceAll(html, tag, "\n\n")
|
||||
html = strings.ReplaceAll(html, strings.ToUpper(tag), "\n\n")
|
||||
}
|
||||
|
||||
// Replace <li> with list prefix marker
|
||||
html = strings.ReplaceAll(html, "<li>", "\n- ")
|
||||
html = strings.ReplaceAll(html, "<LI>", "\n- ")
|
||||
|
||||
// Strip all remaining HTML tags
|
||||
var stripped strings.Builder
|
||||
inTag := false
|
||||
for _, r := range html {
|
||||
if r == '<' {
|
||||
inTag = true
|
||||
continue
|
||||
}
|
||||
if r == '>' {
|
||||
inTag = false
|
||||
continue
|
||||
}
|
||||
if !inTag {
|
||||
stripped.WriteRune(r)
|
||||
}
|
||||
}
|
||||
text := stripped.String()
|
||||
|
||||
// Decode HTML entities
|
||||
text = strings.ReplaceAll(text, "&", "&")
|
||||
text = strings.ReplaceAll(text, "<", "<")
|
||||
text = strings.ReplaceAll(text, ">", ">")
|
||||
text = strings.ReplaceAll(text, """, "\"")
|
||||
text = strings.ReplaceAll(text, "'", "'")
|
||||
|
||||
// Split into segments on double-newline (paragraph breaks) and single newline (line breaks)
|
||||
paragraphs := strings.Split(text, "\n\n")
|
||||
for i, para := range paragraphs {
|
||||
para = strings.TrimSpace(para)
|
||||
if para == "" {
|
||||
continue
|
||||
}
|
||||
|
||||
// Handle single newlines within a paragraph (from <br> tags)
|
||||
sublines := strings.Split(para, "\n")
|
||||
for _, sub := range sublines {
|
||||
sub = strings.TrimSpace(sub)
|
||||
if sub == "" {
|
||||
continue
|
||||
}
|
||||
wrapped := wrapText(sub, maxCharsPerLine)
|
||||
lines = append(lines, strings.Split(wrapped, "\n")...)
|
||||
}
|
||||
|
||||
// Add paragraph break (empty line) between paragraphs
|
||||
if i < len(paragraphs)-1 {
|
||||
lines = append(lines, "")
|
||||
}
|
||||
}
|
||||
|
||||
return lines
|
||||
}
|
||||
|
||||
func wrapText(text string, maxCharsPerLine int) string {
|
||||
var result strings.Builder
|
||||
words := strings.Fields(text)
|
||||
lineLen := 0
|
||||
|
||||
for _, word := range words {
|
||||
if lineLen+len(word)+1 > maxCharsPerLine && lineLen > 0 {
|
||||
result.WriteString("\n")
|
||||
lineLen = 0
|
||||
}
|
||||
if lineLen > 0 {
|
||||
result.WriteString(" ")
|
||||
lineLen++
|
||||
}
|
||||
result.WriteString(word)
|
||||
lineLen += len(word)
|
||||
}
|
||||
return result.String()
|
||||
}
|
||||
|
||||
func (p *TOSPage) HandleEvent(event *sdl.Event) error {
|
||||
actualEvent := *event
|
||||
|
||||
switch e := actualEvent.(type) {
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type == sdl.KEYDOWN {
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_n:
|
||||
logger.Info("User declined TOS (%s); exiting", p.ConfigKey)
|
||||
p.App.Quit()
|
||||
case sdl.K_y:
|
||||
if p.scrollOffset < p.maxScrollOffset {
|
||||
return nil
|
||||
}
|
||||
logger.Info("User accepted TOS (%s)", p.ConfigKey)
|
||||
if err := db.SetConfigValue(p.ConfigKey, "true"); err != nil {
|
||||
return fmt.Errorf("failed to save TOS acceptance (%s): %w", p.ConfigKey, err)
|
||||
}
|
||||
p.App.SchedulePop()
|
||||
case sdl.K_UP:
|
||||
p.scrollOffset -= p.lineHeight
|
||||
if p.scrollOffset < 0 {
|
||||
p.scrollOffset = 0
|
||||
}
|
||||
case sdl.K_DOWN:
|
||||
p.scrollOffset += p.lineHeight
|
||||
if p.scrollOffset > p.maxScrollOffset {
|
||||
p.scrollOffset = p.maxScrollOffset
|
||||
}
|
||||
case sdl.K_PAGEUP:
|
||||
p.scrollOffset -= p.visibleHeight
|
||||
if p.scrollOffset < 0 {
|
||||
p.scrollOffset = 0
|
||||
}
|
||||
case sdl.K_PAGEDOWN:
|
||||
p.scrollOffset += p.visibleHeight
|
||||
if p.scrollOffset > p.maxScrollOffset {
|
||||
p.scrollOffset = p.maxScrollOffset
|
||||
}
|
||||
case sdl.K_HOME:
|
||||
p.scrollOffset = 0
|
||||
case sdl.K_END:
|
||||
p.scrollOffset = p.maxScrollOffset
|
||||
}
|
||||
}
|
||||
case *sdl.MouseWheelEvent:
|
||||
p.scrollOffset -= e.Y * p.lineHeight * 3
|
||||
if p.scrollOffset < 0 {
|
||||
p.scrollOffset = 0
|
||||
}
|
||||
if p.scrollOffset > p.maxScrollOffset {
|
||||
p.scrollOffset = p.maxScrollOffset
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *TOSPage) Update(dt float32) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *TOSPage) Render() error {
|
||||
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving init_font_size from db: %w", err)
|
||||
}
|
||||
baseFontSize, err := strconv.Atoi(baseFontSizeStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("parsing init_font_size: %w", err)
|
||||
}
|
||||
|
||||
sm := shaderManager.Get()
|
||||
textShader, _ := sm.Get("text")
|
||||
|
||||
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
||||
grey := sdl.Color{R: 180, G: 180, B: 180, A: 255}
|
||||
|
||||
titleFontSize := int32(48)
|
||||
titleScale := float32(titleFontSize) / float32(baseFontSize)
|
||||
contentFontSize := int32(32)
|
||||
contentScale := float32(contentFontSize) / float32(baseFontSize)
|
||||
promptFontSize := int32(20)
|
||||
promptScale := float32(promptFontSize) / float32(baseFontSize)
|
||||
|
||||
margin := int32(40)
|
||||
lineSpacing := int32(4)
|
||||
paragraphSpacing := int32(16)
|
||||
p.lineHeight = contentFontSize + lineSpacing
|
||||
|
||||
// Center a content column at ~55% of screen width, left-align text within it
|
||||
contentColumnWidth := int32(float32(p.Base.ScreenWidth) * 0.55)
|
||||
contentLeftX := p.Base.ScreenCenterX - contentColumnWidth/2
|
||||
|
||||
// Title
|
||||
titleH := float32(p.titleTextureHeight) * titleScale
|
||||
titleW := float32(p.titleTextureWidth) * titleScale
|
||||
titleX := p.Base.ScreenCenterX - int32(titleW/2)
|
||||
titleY := p.Base.ScreenHeight - margin - int32(titleH)
|
||||
p.Base.RenderTexture(textShader, p.titleTextureID, mgl32.Vec2{float32(titleX), float32(titleY)}, mgl32.Vec2{titleW, titleH}, white)
|
||||
|
||||
// Prompt dimensions (calculate even if not shown, for content bounds)
|
||||
promptH := float32(p.promptTextureHeight) * promptScale
|
||||
promptW := float32(p.promptTextureWidth) * promptScale
|
||||
promptX := p.Base.ScreenCenterX - int32(promptW/2)
|
||||
promptY := margin
|
||||
|
||||
// Content area bounds
|
||||
contentTop := titleY - margin
|
||||
contentBottom := promptY + int32(promptH) + margin
|
||||
p.visibleHeight = contentTop - contentBottom
|
||||
|
||||
// Calculate total content height (accounting for paragraph breaks)
|
||||
totalContentHeight := int32(0)
|
||||
for _, line := range p.lines {
|
||||
if strings.TrimSpace(line) == "" {
|
||||
totalContentHeight += paragraphSpacing
|
||||
} else {
|
||||
totalContentHeight += p.lineHeight
|
||||
}
|
||||
}
|
||||
p.maxScrollOffset = totalContentHeight - p.visibleHeight
|
||||
if p.maxScrollOffset < 0 {
|
||||
p.maxScrollOffset = 0
|
||||
}
|
||||
|
||||
// Render visible lines
|
||||
currentY := contentTop - p.lineHeight + p.scrollOffset
|
||||
|
||||
for i, line := range p.lines {
|
||||
if strings.TrimSpace(line) == "" {
|
||||
currentY -= paragraphSpacing
|
||||
continue
|
||||
}
|
||||
|
||||
if p.lineTextureIDs[i] == 0 {
|
||||
currentY -= p.lineHeight
|
||||
continue
|
||||
}
|
||||
|
||||
// Skip lines outside visible area
|
||||
if currentY > contentTop || currentY+p.lineHeight < contentBottom {
|
||||
currentY -= p.lineHeight
|
||||
continue
|
||||
}
|
||||
|
||||
lineW := float32(p.lineTextureWidths[i]) * contentScale
|
||||
lineH := float32(p.lineTextureHeights[i]) * contentScale
|
||||
|
||||
p.Base.RenderTexture(textShader, p.lineTextureIDs[i], mgl32.Vec2{float32(contentLeftX), float32(currentY)}, mgl32.Vec2{lineW, lineH}, white)
|
||||
currentY -= p.lineHeight
|
||||
}
|
||||
|
||||
// Show accept/decline prompt when scrolled to bottom, scroll hint otherwise
|
||||
if p.scrollOffset >= p.maxScrollOffset {
|
||||
p.Base.RenderTexture(textShader, p.promptTextureID, mgl32.Vec2{float32(promptX), float32(promptY)}, mgl32.Vec2{promptW, promptH}, grey)
|
||||
} else {
|
||||
hintScale := promptScale
|
||||
hintW := float32(p.scrollHintTextureWidth) * hintScale
|
||||
hintH := float32(p.scrollHintTextureHeight) * hintScale
|
||||
hintX := p.Base.ScreenCenterX - int32(hintW/2)
|
||||
hintY := promptY
|
||||
p.Base.RenderTexture(textShader, p.scrollHintTextureID, mgl32.Vec2{float32(hintX), float32(hintY)}, mgl32.Vec2{hintW, hintH}, grey)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *TOSPage) Destroy() error {
|
||||
gl.DeleteTextures(1, &p.titleTextureID)
|
||||
gl.DeleteTextures(1, &p.promptTextureID)
|
||||
gl.DeleteTextures(1, &p.scrollHintTextureID)
|
||||
|
||||
for _, texID := range p.lineTextureIDs {
|
||||
if texID != 0 {
|
||||
gl.DeleteTextures(1, &texID)
|
||||
}
|
||||
}
|
||||
|
||||
return p.Base.Destroy()
|
||||
}
|
||||
@@ -0,0 +1,196 @@
|
||||
package page
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"os/exec"
|
||||
"strconv"
|
||||
"strings"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/colors"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
type updateCheckState int
|
||||
|
||||
const (
|
||||
updateCheckStateChecking updateCheckState = iota
|
||||
updateCheckStateDone
|
||||
)
|
||||
|
||||
type UpdateCheckPage struct {
|
||||
Base
|
||||
textShader *shaderManager.Shader
|
||||
|
||||
state updateCheckState
|
||||
|
||||
// "Checking for Updates." / ".." / "..."
|
||||
checkingTextures [3]StringItem
|
||||
|
||||
// "No updates available" and "Press F3 to return"
|
||||
doneMessage StringItem
|
||||
doneHint StringItem
|
||||
|
||||
// Error message if service failed to start
|
||||
errorMessage StringItem
|
||||
hasError bool
|
||||
|
||||
pollTimer float32
|
||||
dotIndex int
|
||||
dotTimer float32
|
||||
}
|
||||
|
||||
func (p *UpdateCheckPage) Init(app ApplicationInterface) error {
|
||||
if err := p.Base.Init(app); err != nil {
|
||||
return fmt.Errorf("failed base page initialization: %w", err)
|
||||
}
|
||||
|
||||
fm := fontManager.Get()
|
||||
sm := shaderManager.Get()
|
||||
|
||||
font, ok := fm.GetFont("Roboto-Regular")
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to get font")
|
||||
}
|
||||
|
||||
p.textShader, ok = sm.Get("text")
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to get text shader")
|
||||
}
|
||||
|
||||
// Get scale
|
||||
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving init_font_size from db: %w", err)
|
||||
}
|
||||
baseFontSize, err := strconv.Atoi(baseFontSizeStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("parsing init_font_size: %w", err)
|
||||
}
|
||||
scale := float32(48) / float32(baseFontSize)
|
||||
|
||||
// Create checking textures with animated dots
|
||||
dots := []string{"Checking for Updates.", "Checking for Updates..", "Checking for Updates..."}
|
||||
for i, text := range dots {
|
||||
item, err := NewStringItem(text, font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating checking texture %d: %w", i, err)
|
||||
}
|
||||
item.Scale(scale)
|
||||
p.checkingTextures[i] = item
|
||||
}
|
||||
|
||||
// Create done textures
|
||||
hintScale := float32(32) / float32(baseFontSize)
|
||||
|
||||
p.doneMessage, err = NewStringItem("No updates available", font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating done message: %w", err)
|
||||
}
|
||||
p.doneMessage.Scale(scale)
|
||||
|
||||
p.doneHint, err = NewStringItem("Press F3 to return", font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("creating done hint: %w", err)
|
||||
}
|
||||
p.doneHint.Scale(hintScale)
|
||||
|
||||
// Start the update service
|
||||
p.state = updateCheckStateChecking
|
||||
if err := exec.Command("systemctl", "start", "rhemawave-update.service").Run(); err != nil {
|
||||
p.errorMessage, _ = NewStringItem("Update service unavailable", font, colors.White)
|
||||
p.errorMessage.Scale(scale)
|
||||
p.hasError = true
|
||||
p.state = updateCheckStateDone
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *UpdateCheckPage) Update(dt float32) error {
|
||||
if p.state != updateCheckStateChecking {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Animate dots
|
||||
p.dotTimer += dt
|
||||
if p.dotTimer >= 0.5 {
|
||||
p.dotTimer -= 0.5
|
||||
p.dotIndex = (p.dotIndex + 1) % 3
|
||||
}
|
||||
|
||||
// Poll service status every 2 seconds
|
||||
p.pollTimer += dt
|
||||
if p.pollTimer >= 2.0 {
|
||||
p.pollTimer -= 2.0
|
||||
|
||||
output, _ := exec.Command("systemctl", "is-active", "rhemawave-update.service").Output()
|
||||
status := strings.TrimSpace(string(output))
|
||||
if status != "active" && status != "activating" {
|
||||
p.state = updateCheckStateDone
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *UpdateCheckPage) HandleEvent(event *sdl.Event) error {
|
||||
if p.state != updateCheckStateDone {
|
||||
return nil
|
||||
}
|
||||
|
||||
switch e := (*event).(type) {
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type != sdl.KEYDOWN {
|
||||
return nil
|
||||
}
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_F3, sdl.K_BACKSPACE:
|
||||
p.App.UnwindToPage(&Settings{})
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *UpdateCheckPage) Render() error {
|
||||
switch p.state {
|
||||
case updateCheckStateChecking:
|
||||
item := p.checkingTextures[p.dotIndex]
|
||||
item.X = p.ScreenCenterX - item.W/2
|
||||
item.Y = p.ScreenCenterY - item.H/2
|
||||
p.RenderTexture(p.textShader, item.ID, item.Position(), item.RawDimensions(), item.Color)
|
||||
|
||||
case updateCheckStateDone:
|
||||
var msg *StringItem
|
||||
if p.hasError {
|
||||
msg = &p.errorMessage
|
||||
} else {
|
||||
msg = &p.doneMessage
|
||||
}
|
||||
|
||||
msg.X = p.ScreenCenterX - msg.W/2
|
||||
msg.Y = p.ScreenCenterY + msg.H/2
|
||||
p.RenderTexture(p.textShader, msg.ID, msg.Position(), msg.RawDimensions(), msg.Color)
|
||||
|
||||
p.doneHint.X = p.ScreenCenterX - p.doneHint.W/2
|
||||
p.doneHint.Y = msg.Y - p.doneHint.H - 20
|
||||
p.RenderTexture(p.textShader, p.doneHint.ID, p.doneHint.Position(), p.doneHint.RawDimensions(), p.doneHint.Color)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *UpdateCheckPage) Destroy() error {
|
||||
for i := range p.checkingTextures {
|
||||
gl.DeleteTextures(1, &p.checkingTextures[i].ID)
|
||||
}
|
||||
gl.DeleteTextures(1, &p.doneMessage.ID)
|
||||
gl.DeleteTextures(1, &p.doneHint.ID)
|
||||
if p.hasError {
|
||||
gl.DeleteTextures(1, &p.errorMessage.ID)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
@@ -0,0 +1,439 @@
|
||||
package page
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strconv"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"github.com/go-gl/mathgl/mgl32"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/colors"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
var GitVersion = "dev"
|
||||
|
||||
type Welcome struct {
|
||||
Base
|
||||
title StringItem
|
||||
version StringItem
|
||||
prompt StringItem
|
||||
note StringItem
|
||||
licenseInfoHeading StringItem
|
||||
emailDisplay StringItem
|
||||
licenseKeyDisplay StringItem
|
||||
displayStatus StringItem
|
||||
sdlDisplayStatus StringItem
|
||||
hasLicenseInfo bool
|
||||
lastDisplayUpdate time.Time
|
||||
drmDisplayCount int
|
||||
sdlDisplayCount int
|
||||
baseFontSize int // cached from db at init
|
||||
}
|
||||
|
||||
// countConnectedDisplays returns the number of connected displays via DRM
|
||||
func countConnectedDisplays() int {
|
||||
matches, err := filepath.Glob("/sys/class/drm/card*/status")
|
||||
if err != nil {
|
||||
return 0
|
||||
}
|
||||
|
||||
connected := 0
|
||||
for _, path := range matches {
|
||||
content, err := os.ReadFile(path)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
|
||||
status := strings.TrimSpace(string(content))
|
||||
if status == "connected" {
|
||||
connected++
|
||||
}
|
||||
}
|
||||
|
||||
return connected
|
||||
}
|
||||
|
||||
// countSDLDisplays returns the number of displays detected by SDL
|
||||
func countSDLDisplays() int {
|
||||
numDisplays, err := sdl.GetNumVideoDisplays()
|
||||
if err != nil {
|
||||
return 0
|
||||
}
|
||||
return numDisplays
|
||||
}
|
||||
|
||||
// updateDisplayCounts updates the display count textures
|
||||
func (p *Welcome) updateDisplayCounts() error {
|
||||
// Get font
|
||||
fm := fontManager.Get()
|
||||
font, ok := fm.GetFont("Roboto-Regular")
|
||||
if !ok {
|
||||
return fmt.Errorf("unable to fetch font")
|
||||
}
|
||||
|
||||
// Get base font size
|
||||
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving init_font_size from db: %w", err)
|
||||
}
|
||||
baseFontSize, err := strconv.Atoi(baseFontSizeStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("parsing init_font_size: %w", err)
|
||||
}
|
||||
|
||||
// Update DRM count
|
||||
p.drmDisplayCount = countConnectedDisplays()
|
||||
|
||||
// Delete old texture
|
||||
if p.displayStatus.ID != 0 {
|
||||
gl.DeleteTextures(1, &p.displayStatus.ID)
|
||||
}
|
||||
|
||||
// Create new texture
|
||||
displayStatusText := fmt.Sprintf("Connected Displays: %d", p.drmDisplayCount)
|
||||
p.displayStatus, err = NewStringItem(displayStatusText, font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create display status texture: %w", err)
|
||||
}
|
||||
|
||||
displayStatusScale := float32(24) / float32(baseFontSize)
|
||||
p.displayStatus.Scale(displayStatusScale)
|
||||
|
||||
// Update SDL count
|
||||
p.sdlDisplayCount = countSDLDisplays()
|
||||
|
||||
// Delete old texture
|
||||
if p.sdlDisplayStatus.ID != 0 {
|
||||
gl.DeleteTextures(1, &p.sdlDisplayStatus.ID)
|
||||
}
|
||||
|
||||
// Create new texture
|
||||
sdlDisplayStatusText := fmt.Sprintf("SDL Displays Detected: %d", p.sdlDisplayCount)
|
||||
p.sdlDisplayStatus, err = NewStringItem(sdlDisplayStatusText, font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create SDL display status texture: %w", err)
|
||||
}
|
||||
|
||||
p.sdlDisplayStatus.Scale(displayStatusScale)
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Init performs basic page initialization and creation of static assets.
|
||||
func (p *Welcome) Init(app ApplicationInterface) error {
|
||||
|
||||
title := "Rhema Wave"
|
||||
version := GitVersion
|
||||
prompt := "Press F2 to Start, or F3 for Settings"
|
||||
note := "You can always press F1 to return here"
|
||||
|
||||
if err := p.Base.Init(app); err != nil {
|
||||
return fmt.Errorf("failed base page initialization: %w", err)
|
||||
}
|
||||
|
||||
// Get font
|
||||
fm := fontManager.Get()
|
||||
font, ok := fm.GetFont("Roboto-Regular")
|
||||
if !ok {
|
||||
return fmt.Errorf("unable to fetch font")
|
||||
}
|
||||
|
||||
// Create title texture
|
||||
var err error
|
||||
p.title, err = NewStringItem(title, font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create title string texture: %w", err)
|
||||
}
|
||||
|
||||
// Create version texture
|
||||
versionString := "Version: " + version
|
||||
p.version, err = NewStringItem(versionString, font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create version string texture: %w", err)
|
||||
}
|
||||
|
||||
// Create prompt texture
|
||||
p.prompt, err = NewStringItem(prompt, font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create prompt string texture: %w", err)
|
||||
}
|
||||
|
||||
// Create note texture
|
||||
p.note, err = NewStringItem(note, font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create note string texture: %w", err)
|
||||
}
|
||||
|
||||
// Initialize display counts
|
||||
p.lastDisplayUpdate = time.Now()
|
||||
if err := p.updateDisplayCounts(); err != nil {
|
||||
return fmt.Errorf("unable to update display counts: %w", err)
|
||||
}
|
||||
|
||||
// Load license information from database
|
||||
emailAddress, err := db.GetConfigValue("email_address")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving email_address from db: %w", err)
|
||||
}
|
||||
|
||||
licenseKey, err := db.GetConfigValue("license_key")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving license_key from db: %w", err)
|
||||
}
|
||||
|
||||
// Create license info textures if data exists
|
||||
if emailAddress != "" || licenseKey != "" {
|
||||
p.hasLicenseInfo = true
|
||||
|
||||
// Create heading
|
||||
p.licenseInfoHeading, err = NewStringItem("License Info", font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create license info heading texture: %w", err)
|
||||
}
|
||||
|
||||
// Create email display if exists
|
||||
if emailAddress != "" {
|
||||
emailText := fmt.Sprintf("Email: %s", emailAddress)
|
||||
p.emailDisplay, err = NewStringItem(emailText, font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create email display texture: %w", err)
|
||||
}
|
||||
}
|
||||
|
||||
// Create license key display if exists
|
||||
if licenseKey != "" {
|
||||
licenseKeyText := fmt.Sprintf("License Key: %s", licenseKey)
|
||||
p.licenseKeyDisplay, err = NewStringItem(licenseKeyText, font, colors.White)
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create license key display texture: %w", err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get base font size from database
|
||||
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving init_font_size from db: %w", err)
|
||||
}
|
||||
baseFontSize, err := strconv.Atoi(baseFontSizeStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("parsing init_font_size: %w", err)
|
||||
}
|
||||
|
||||
p.baseFontSize = baseFontSize
|
||||
|
||||
// Scale the note text
|
||||
fontSize := int32(32)
|
||||
scale := float32(fontSize) / float32(baseFontSize)
|
||||
p.note.Scale(scale * 0.75)
|
||||
|
||||
// Scale license info texts
|
||||
if p.hasLicenseInfo {
|
||||
licenseInfoScale := float32(28) / float32(baseFontSize)
|
||||
p.licenseInfoHeading.Scale(licenseInfoScale)
|
||||
if p.emailDisplay.ID != 0 {
|
||||
p.emailDisplay.Scale(licenseInfoScale * 0.85)
|
||||
}
|
||||
if p.licenseKeyDisplay.ID != 0 {
|
||||
p.licenseKeyDisplay.Scale(licenseInfoScale * 0.85)
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// HandleEvent processes SDL events and handles them appropriately for the Welcome page.
|
||||
func (p *Welcome) HandleEvent(event *sdl.Event) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Update updates animations and changing textures and other changes using `dt` which represents a time delta in float32.
|
||||
func (p *Welcome) Update(dt float32) error {
|
||||
// Update display counts every 2 seconds
|
||||
if time.Since(p.lastDisplayUpdate) >= 2*time.Second {
|
||||
if err := p.updateDisplayCounts(); err != nil {
|
||||
}
|
||||
p.lastDisplayUpdate = time.Now()
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *Welcome) Render() error {
|
||||
baseFontSize := p.baseFontSize
|
||||
sm := shaderManager.Get()
|
||||
verticalMargin := int32(20)
|
||||
|
||||
// 1) Calculate scales
|
||||
titleFontSize := int32(64)
|
||||
bodyFontSize := int32(32)
|
||||
|
||||
titleScale := float32(titleFontSize) / float32(baseFontSize)
|
||||
bodyScale := float32(bodyFontSize) / float32(baseFontSize)
|
||||
|
||||
// 2) Calculate dimensions (scaled)
|
||||
titleW := float32(p.title.W) * titleScale
|
||||
titleH := float32(p.title.H) * titleScale
|
||||
titleDim := mgl32.Vec2{titleW, titleH}
|
||||
|
||||
versionW := float32(p.version.W) * bodyScale
|
||||
versionH := float32(p.version.H) * bodyScale
|
||||
versionDim := mgl32.Vec2{versionW, versionH}
|
||||
|
||||
promptW := float32(p.prompt.W) * bodyScale
|
||||
promptH := float32(p.prompt.H) * bodyScale
|
||||
promptDim := mgl32.Vec2{promptW, promptH}
|
||||
|
||||
// p.note already scaled in Init via p.note.Scale(scale*0.75)
|
||||
noteDim := p.note.RawDimensions()
|
||||
noteW, noteH := noteDim[0], noteDim[1]
|
||||
|
||||
// 3) Calculate total height of the vertical stack
|
||||
totalH := int32(titleH) + verticalMargin +
|
||||
int32(versionH) + verticalMargin +
|
||||
int32(promptH) + verticalMargin +
|
||||
int32(noteH)
|
||||
|
||||
// 4) Y-up layout: start from the TOP of the centered stack and step DOWN
|
||||
top := p.Base.ScreenCenterY + totalH/2
|
||||
|
||||
titleY := top - int32(titleH) // Title sits at the top
|
||||
versionY := titleY - verticalMargin - int32(versionH)
|
||||
p.prompt.Y = versionY - verticalMargin - int32(promptH)
|
||||
p.note.Y = p.prompt.Y - verticalMargin - int32(noteH)
|
||||
|
||||
// 5) Center X for each item
|
||||
titleX := p.Base.ScreenCenterX - int32(titleW/2)
|
||||
versionX := p.Base.ScreenCenterX - int32(versionW/2)
|
||||
p.prompt.X = p.Base.ScreenCenterX - int32(promptW/2)
|
||||
p.note.X = p.Base.ScreenCenterX - int32(noteW/2)
|
||||
|
||||
titlePos := mgl32.Vec2{float32(titleX), float32(titleY)}
|
||||
versionPos := mgl32.Vec2{float32(versionX), float32(versionY)}
|
||||
|
||||
// 6) Position display status in bottom left corner
|
||||
displayStatusDim := p.displayStatus.RawDimensions()
|
||||
displayStatusH := displayStatusDim[1]
|
||||
|
||||
// sdlDisplayStatusDim := p.sdlDisplayStatus.RawDimensions()
|
||||
// sdlDisplayStatusH := sdlDisplayStatusDim[1]
|
||||
|
||||
displayStatusMargin := int32(5)
|
||||
|
||||
p.displayStatus.X = 15
|
||||
p.displayStatus.Y = 15
|
||||
|
||||
p.sdlDisplayStatus.X = 15
|
||||
p.sdlDisplayStatus.Y = 15 + int32(displayStatusH) + displayStatusMargin
|
||||
|
||||
// 7) Position license info at bottom center
|
||||
if p.hasLicenseInfo {
|
||||
licenseInfoMargin := int32(10)
|
||||
bottomMargin := int32(20)
|
||||
|
||||
// License info items are already scaled in Init
|
||||
licenseHeadingDim := p.licenseInfoHeading.RawDimensions()
|
||||
licenseHeadingW, licenseHeadingH := licenseHeadingDim[0], licenseHeadingDim[1]
|
||||
|
||||
var emailDisplayH, licenseKeyDisplayH float32
|
||||
if p.emailDisplay.ID != 0 {
|
||||
emailDisplayDim := p.emailDisplay.RawDimensions()
|
||||
emailDisplayH = emailDisplayDim[1]
|
||||
}
|
||||
if p.licenseKeyDisplay.ID != 0 {
|
||||
licenseKeyDisplayDim := p.licenseKeyDisplay.RawDimensions()
|
||||
licenseKeyDisplayH = licenseKeyDisplayDim[1]
|
||||
}
|
||||
|
||||
// Calculate total height of license info block
|
||||
licenseInfoTotalH := int32(licenseHeadingH)
|
||||
if p.emailDisplay.ID != 0 {
|
||||
licenseInfoTotalH += int32(emailDisplayH) + licenseInfoMargin
|
||||
}
|
||||
if p.licenseKeyDisplay.ID != 0 {
|
||||
licenseInfoTotalH += int32(licenseKeyDisplayH) + licenseInfoMargin
|
||||
}
|
||||
|
||||
// Start from bottom and work up
|
||||
currentY := bottomMargin
|
||||
|
||||
// License key (bottom-most if it exists)
|
||||
if p.licenseKeyDisplay.ID != 0 {
|
||||
licenseKeyDisplayDim := p.licenseKeyDisplay.RawDimensions()
|
||||
licenseKeyDisplayW := licenseKeyDisplayDim[0]
|
||||
p.licenseKeyDisplay.X = p.Base.ScreenCenterX - int32(licenseKeyDisplayW/2)
|
||||
p.licenseKeyDisplay.Y = currentY
|
||||
currentY += int32(licenseKeyDisplayH) + licenseInfoMargin
|
||||
}
|
||||
|
||||
// Email
|
||||
if p.emailDisplay.ID != 0 {
|
||||
emailDisplayDim := p.emailDisplay.RawDimensions()
|
||||
emailDisplayW := emailDisplayDim[0]
|
||||
p.emailDisplay.X = p.Base.ScreenCenterX - int32(emailDisplayW/2)
|
||||
p.emailDisplay.Y = currentY
|
||||
currentY += int32(emailDisplayH) + licenseInfoMargin
|
||||
}
|
||||
|
||||
// Heading (top-most)
|
||||
p.licenseInfoHeading.X = p.Base.ScreenCenterX - int32(licenseHeadingW/2)
|
||||
p.licenseInfoHeading.Y = currentY
|
||||
}
|
||||
|
||||
// 8) Get shader and render
|
||||
textShader, ok := sm.Get("text")
|
||||
if !ok {
|
||||
return fmt.Errorf("failed to fetch text shader")
|
||||
}
|
||||
color := colors.White
|
||||
|
||||
p.Base.RenderTexture(textShader, p.title.ID, titlePos, titleDim, color)
|
||||
p.Base.RenderTexture(textShader, p.version.ID, versionPos, versionDim, color)
|
||||
p.Base.RenderTexture(textShader, p.prompt.ID, p.prompt.Position(), promptDim, color)
|
||||
p.Base.RenderTexture(textShader, p.note.ID, p.note.Position(), p.note.RawDimensions(), color)
|
||||
|
||||
// Render display status
|
||||
p.Base.RenderTexture(textShader, p.displayStatus.ID, p.displayStatus.Position(), p.displayStatus.RawDimensions(), color)
|
||||
p.Base.RenderTexture(textShader, p.sdlDisplayStatus.ID, p.sdlDisplayStatus.Position(), p.sdlDisplayStatus.RawDimensions(), color)
|
||||
|
||||
// Render license info if it exists
|
||||
if p.hasLicenseInfo {
|
||||
p.Base.RenderTexture(textShader, p.licenseInfoHeading.ID, p.licenseInfoHeading.Position(), p.licenseInfoHeading.RawDimensions(), color)
|
||||
if p.emailDisplay.ID != 0 {
|
||||
p.Base.RenderTexture(textShader, p.emailDisplay.ID, p.emailDisplay.Position(), p.emailDisplay.RawDimensions(), color)
|
||||
}
|
||||
if p.licenseKeyDisplay.ID != 0 {
|
||||
p.Base.RenderTexture(textShader, p.licenseKeyDisplay.ID, p.licenseKeyDisplay.Position(), p.licenseKeyDisplay.RawDimensions(), color)
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Destroy cleans up page-specific resources.
|
||||
func (p *Welcome) Destroy() error {
|
||||
gl.DeleteTextures(1, &p.title.ID)
|
||||
gl.DeleteTextures(1, &p.version.ID)
|
||||
gl.DeleteTextures(1, &p.prompt.ID)
|
||||
gl.DeleteTextures(1, &p.note.ID)
|
||||
gl.DeleteTextures(1, &p.displayStatus.ID)
|
||||
gl.DeleteTextures(1, &p.sdlDisplayStatus.ID)
|
||||
|
||||
if p.hasLicenseInfo {
|
||||
gl.DeleteTextures(1, &p.licenseInfoHeading.ID)
|
||||
if p.emailDisplay.ID != 0 {
|
||||
gl.DeleteTextures(1, &p.emailDisplay.ID)
|
||||
}
|
||||
if p.licenseKeyDisplay.ID != 0 {
|
||||
gl.DeleteTextures(1, &p.licenseKeyDisplay.ID)
|
||||
}
|
||||
}
|
||||
|
||||
return p.Base.Destroy()
|
||||
}
|
||||
@@ -0,0 +1,790 @@
|
||||
package page
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strconv"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"github.com/go-gl/mathgl/mgl32"
|
||||
"github.com/godbus/dbus/v5"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/colors"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
"rhemawavetech.com/rhemawave/internal/keybinds"
|
||||
"rhemawavetech.com/rhemawave/internal/network"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
// accessPointUIItem holds both the network data and its rendered texture.
|
||||
type accessPointUIItem struct {
|
||||
AP network.AccessPoint
|
||||
Item StringItem
|
||||
}
|
||||
|
||||
// WiFiSetupPage manages the discovery and connection to Wi-Fi networks.
|
||||
type WiFiSetupPage struct {
|
||||
Base
|
||||
networkManager *network.Manager
|
||||
applicationFont *fontManager.FontEntry
|
||||
|
||||
// Page-specific UI elements
|
||||
titleItem StringItem
|
||||
scanningStatusItem StringItem
|
||||
connectionStatusItem StringItem
|
||||
passwordPromptItem StringItem
|
||||
passwordInputItem StringItem
|
||||
passwordErrorItem StringItem
|
||||
|
||||
// Network list and selection
|
||||
accessPoints []accessPointUIItem
|
||||
selectedIndex int
|
||||
scrollOffset int
|
||||
|
||||
// State management
|
||||
isScanning bool
|
||||
isEnteringPassword bool
|
||||
isConnecting bool
|
||||
connectionError string
|
||||
passwordInput string
|
||||
selectedAP *network.AccessPoint
|
||||
wifiDevice *network.Device
|
||||
connectionStatus *network.ConnectionStatus
|
||||
activeSSID string // Tracks the CONFIRMED active network
|
||||
pendingSSID string // Tracks the network we are TRYING to connect to
|
||||
connectionAttemptTime time.Time
|
||||
connectionTimeout time.Duration
|
||||
|
||||
// Text input deduplication
|
||||
textInputSupported bool
|
||||
|
||||
// Async management
|
||||
resultsChan chan []network.AccessPoint
|
||||
statusChan chan *network.ConnectionStatus
|
||||
errorChan chan error
|
||||
stopScan chan struct{}
|
||||
}
|
||||
|
||||
// Init sets up the page, initializes the network manager, and starts a scan.
|
||||
func (p *WiFiSetupPage) Init(app ApplicationInterface) error {
|
||||
|
||||
if err := p.Base.Init(app); err != nil {
|
||||
return fmt.Errorf("failed base page initialization: %w", err)
|
||||
}
|
||||
|
||||
// Get application font from database
|
||||
applicationFontName, err := db.GetConfigValue("application_font")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving application_font from db: %w", err)
|
||||
}
|
||||
|
||||
fm := fontManager.Get()
|
||||
font, ok := fm.GetFont(applicationFontName)
|
||||
if !ok {
|
||||
return fmt.Errorf("could not find application font: %s", applicationFontName)
|
||||
}
|
||||
p.applicationFont = font
|
||||
|
||||
// Initialize network manager
|
||||
nm, err := network.New()
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to initialize network manager: %w", err)
|
||||
}
|
||||
p.networkManager = nm
|
||||
|
||||
// Find Wi-Fi device
|
||||
if err := p.networkManager.FindDevices(); err != nil {
|
||||
}
|
||||
for _, dev := range p.networkManager.Devices {
|
||||
if dev.Type == network.TypeWifi {
|
||||
d := dev
|
||||
p.wifiDevice = &d
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// Create UI elements
|
||||
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
||||
p.titleItem, err = NewStringItem("Wi-Fi Setup", p.applicationFont, white)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create title item: %w", err)
|
||||
}
|
||||
p.scanningStatusItem, err = NewStringItem("Scanning for networks...", p.applicationFont, white)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create scanning status item: %w", err)
|
||||
}
|
||||
|
||||
// Initialize channels and timeout
|
||||
p.resultsChan = make(chan []network.AccessPoint)
|
||||
p.statusChan = make(chan *network.ConnectionStatus, 1)
|
||||
p.errorChan = make(chan error)
|
||||
p.stopScan = make(chan struct{})
|
||||
p.connectionTimeout = 15 * time.Second
|
||||
|
||||
// Start scanning and status monitoring
|
||||
p.startScan()
|
||||
go p.checkConnectionStatusLoop()
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// checkConnectionStatusLoop periodically checks the network status.
|
||||
func (p *WiFiSetupPage) checkConnectionStatusLoop() {
|
||||
ticker := time.NewTicker(2 * time.Second) // Check more frequently for better UX
|
||||
defer ticker.Stop()
|
||||
|
||||
status, _ := p.networkManager.CheckInternetConnection()
|
||||
p.statusChan <- status
|
||||
|
||||
for {
|
||||
select {
|
||||
case <-ticker.C:
|
||||
status, _ := p.networkManager.CheckInternetConnection()
|
||||
p.statusChan <- status
|
||||
case <-p.stopScan:
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// startScan triggers a new asynchronous network scan.
|
||||
func (p *WiFiSetupPage) startScan() {
|
||||
p.isScanning = true
|
||||
p.selectedIndex = 0
|
||||
p.scrollOffset = 0
|
||||
p.accessPoints = nil
|
||||
|
||||
if p.wifiDevice != nil {
|
||||
go p.networkManager.StartScan(p.resultsChan, p.errorChan, p.stopScan)
|
||||
} else {
|
||||
p.isScanning = false
|
||||
}
|
||||
}
|
||||
|
||||
// HandleEvent processes user input.
|
||||
func (p *WiFiSetupPage) HandleEvent(event *sdl.Event) error {
|
||||
if p.isEnteringPassword && !sdl.IsTextInputActive() {
|
||||
p.enterPasswordMode()
|
||||
}
|
||||
|
||||
switch e := (*event).(type) {
|
||||
case *sdl.TextInputEvent:
|
||||
if p.isEnteringPassword {
|
||||
if !p.textInputSupported {
|
||||
// First TextInputEvent: the keyboard fallback already
|
||||
// handled this character, so just record that text input
|
||||
// is supported and skip the duplicate append.
|
||||
p.textInputSupported = true
|
||||
} else {
|
||||
p.passwordInput += e.GetText()
|
||||
p.updatePasswordTexture()
|
||||
}
|
||||
}
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type != sdl.KEYDOWN {
|
||||
return nil
|
||||
}
|
||||
if p.isEnteringPassword {
|
||||
p.handlePasswordInput(e.Keysym.Sym, e.Keysym.Mod)
|
||||
} else {
|
||||
p.handleNetworkSelection(e.Keysym.Sym)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// handlePasswordInput manages keyboard events during password entry.
|
||||
func (p *WiFiSetupPage) handlePasswordInput(sym sdl.Keycode, mod uint16) {
|
||||
switch sym {
|
||||
case sdl.K_RETURN:
|
||||
p.exitPasswordMode()
|
||||
p.pendingSSID = p.selectedAP.SSID
|
||||
p.isConnecting = true
|
||||
p.connectionError = ""
|
||||
p.connectionAttemptTime = time.Now()
|
||||
err := p.networkManager.Connect(*p.wifiDevice, *p.selectedAP, p.passwordInput)
|
||||
if err != nil {
|
||||
p.isConnecting = false
|
||||
p.pendingSSID = ""
|
||||
p.connectionError = "Failed to initiate connection"
|
||||
}
|
||||
p.isEnteringPassword = false
|
||||
case sdl.K_BACKSPACE:
|
||||
if len(p.passwordInput) > 0 {
|
||||
p.passwordInput = p.passwordInput[:len(p.passwordInput)-1]
|
||||
p.updatePasswordTexture()
|
||||
}
|
||||
case sdl.K_ESCAPE:
|
||||
p.isEnteringPassword = false
|
||||
p.pendingSSID = ""
|
||||
p.connectionError = ""
|
||||
p.exitPasswordMode()
|
||||
default:
|
||||
// Keyboard fallback: if TextInputEvent was not received for this
|
||||
// event cycle, convert printable keycodes to characters directly.
|
||||
// This handles kiosk systems without an input method framework.
|
||||
if !p.textInputSupported {
|
||||
if ch := keycodeToChar(sym, mod); ch != 0 {
|
||||
p.passwordInput += string(ch)
|
||||
p.updatePasswordTexture()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// enterPasswordMode disables global keybinds and starts SDL text input.
|
||||
func (p *WiFiSetupPage) enterPasswordMode() {
|
||||
keybinds.Enabled = false
|
||||
sdl.StartTextInput()
|
||||
}
|
||||
|
||||
// exitPasswordMode re-enables global keybinds and stops SDL text input.
|
||||
func (p *WiFiSetupPage) exitPasswordMode() {
|
||||
keybinds.Enabled = true
|
||||
sdl.StopTextInput()
|
||||
}
|
||||
|
||||
// keycodeToChar converts an SDL keycode to a rune, respecting SHIFT state.
|
||||
// Returns 0 for non-printable keys.
|
||||
func keycodeToChar(sym sdl.Keycode, mod uint16) rune {
|
||||
shifted := mod&sdl.KMOD_SHIFT != 0
|
||||
|
||||
// Letters
|
||||
if sym >= sdl.K_a && sym <= sdl.K_z {
|
||||
ch := rune(sym)
|
||||
if shifted {
|
||||
ch -= 'a' - 'A'
|
||||
}
|
||||
return ch
|
||||
}
|
||||
|
||||
// Digits and their shifted symbols
|
||||
if sym >= sdl.K_0 && sym <= sdl.K_9 {
|
||||
if shifted {
|
||||
shiftDigits := []rune{')', '!', '@', '#', '$', '%', '^', '&', '*', '('}
|
||||
return shiftDigits[sym-sdl.K_0]
|
||||
}
|
||||
return rune(sym)
|
||||
}
|
||||
|
||||
// Common punctuation / symbols
|
||||
type charPair struct{ normal, shifted rune }
|
||||
punctuation := map[sdl.Keycode]charPair{
|
||||
sdl.K_SPACE: {' ', ' '},
|
||||
sdl.K_MINUS: {'-', '_'},
|
||||
sdl.K_EQUALS: {'=', '+'},
|
||||
sdl.K_LEFTBRACKET: {'[', '{'},
|
||||
sdl.K_RIGHTBRACKET: {']', '}'},
|
||||
sdl.K_BACKSLASH: {'\\', '|'},
|
||||
sdl.K_SEMICOLON: {';', ':'},
|
||||
sdl.K_QUOTE: {'\'', '"'},
|
||||
sdl.K_BACKQUOTE: {'`', '~'},
|
||||
sdl.K_COMMA: {',', '<'},
|
||||
sdl.K_PERIOD: {'.', '>'},
|
||||
sdl.K_SLASH: {'/', '?'},
|
||||
}
|
||||
if pair, ok := punctuation[sym]; ok {
|
||||
if shifted {
|
||||
return pair.shifted
|
||||
}
|
||||
return pair.normal
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
// handleNetworkSelection manages keyboard events for the network list.
|
||||
func (p *WiFiSetupPage) handleNetworkSelection(sym sdl.Keycode) {
|
||||
switch sym {
|
||||
case sdl.K_UP:
|
||||
if p.selectedIndex > 0 {
|
||||
p.selectedIndex--
|
||||
}
|
||||
case sdl.K_DOWN:
|
||||
if p.selectedIndex < len(p.accessPoints)-1 {
|
||||
p.selectedIndex++
|
||||
}
|
||||
case sdl.K_RETURN:
|
||||
if len(p.accessPoints) > 0 && p.selectedIndex < len(p.accessPoints) {
|
||||
p.selectedAP = &p.accessPoints[p.selectedIndex].AP
|
||||
p.pendingSSID = p.selectedAP.SSID
|
||||
p.connectionError = ""
|
||||
if p.selectedAP.IsProtected {
|
||||
p.isEnteringPassword = true
|
||||
p.passwordInput = ""
|
||||
p.updatePasswordTexture()
|
||||
p.updatePasswordPromptTexture()
|
||||
p.enterPasswordMode()
|
||||
} else {
|
||||
p.isConnecting = true
|
||||
p.connectionAttemptTime = time.Now()
|
||||
err := p.networkManager.Connect(*p.wifiDevice, *p.selectedAP, "")
|
||||
if err != nil {
|
||||
p.isConnecting = false
|
||||
p.pendingSSID = ""
|
||||
p.connectionError = "Failed to initiate connection"
|
||||
}
|
||||
}
|
||||
}
|
||||
case sdl.K_r:
|
||||
if !p.isScanning {
|
||||
p.startScan()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update checks for async results and updates UI state.
|
||||
func (p *WiFiSetupPage) Update(dt float32) error {
|
||||
select {
|
||||
case results := <-p.resultsChan:
|
||||
p.isScanning = false
|
||||
p.buildNetworkUIList(results)
|
||||
case status := <-p.statusChan:
|
||||
p.connectionStatus = status
|
||||
p.handleConnectionStatusUpdate(status)
|
||||
p.updateConnectionStatusItem()
|
||||
case err := <-p.errorChan:
|
||||
p.isScanning = false
|
||||
fmt.Printf("error scannign for networks %v", err)
|
||||
default:
|
||||
}
|
||||
|
||||
// Check for connection timeout
|
||||
if p.isConnecting && time.Since(p.connectionAttemptTime) > p.connectionTimeout {
|
||||
p.isConnecting = false
|
||||
p.connectionError = "Connection timed out - Incorrect password?"
|
||||
if p.selectedAP != nil && p.selectedAP.IsProtected {
|
||||
p.isEnteringPassword = true
|
||||
p.passwordInput = ""
|
||||
p.updatePasswordTexture()
|
||||
p.updatePasswordPromptTexture()
|
||||
p.updatePasswordErrorTexture()
|
||||
p.enterPasswordMode()
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// handleConnectionStatusUpdate checks if connection succeeded or failed
|
||||
func (p *WiFiSetupPage) handleConnectionStatusUpdate(status *network.ConnectionStatus) {
|
||||
if !p.isConnecting {
|
||||
return
|
||||
}
|
||||
|
||||
// Check if we successfully connected to our pending SSID
|
||||
switch status.StatusCode {
|
||||
case network.StatusWifiConnectedInternetUp:
|
||||
activeSSID := p.getActiveSSID()
|
||||
if activeSSID == p.pendingSSID {
|
||||
p.isConnecting = false
|
||||
p.pendingSSID = ""
|
||||
p.connectionError = ""
|
||||
p.refreshNetworkColors()
|
||||
}
|
||||
case network.StatusWifiAvailableNotConnected:
|
||||
// Connection failed - we're trying to connect but now show as not connected
|
||||
if time.Since(p.connectionAttemptTime) > 5*time.Second {
|
||||
p.isConnecting = false
|
||||
if p.selectedAP != nil && p.selectedAP.IsProtected {
|
||||
p.connectionError = "Connection failed - Incorrect password?"
|
||||
p.isEnteringPassword = true
|
||||
p.passwordInput = ""
|
||||
p.updatePasswordTexture()
|
||||
p.updatePasswordPromptTexture()
|
||||
p.updatePasswordErrorTexture()
|
||||
p.enterPasswordMode()
|
||||
} else {
|
||||
p.connectionError = "Connection failed"
|
||||
p.pendingSSID = ""
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// getActiveSSID queries NetworkManager for the currently active WiFi SSID
|
||||
func (p *WiFiSetupPage) getActiveSSID() string {
|
||||
if p.networkManager == nil || p.wifiDevice == nil {
|
||||
return ""
|
||||
}
|
||||
|
||||
nmObj := p.networkManager.Conn().Object("org.freedesktop.NetworkManager", "/org/freedesktop/NetworkManager")
|
||||
prop, err := nmObj.GetProperty("org.freedesktop.NetworkManager.ActiveConnections")
|
||||
if err != nil {
|
||||
return ""
|
||||
}
|
||||
|
||||
if paths, ok := prop.Value().([]dbus.ObjectPath); ok {
|
||||
for _, path := range paths {
|
||||
acObj := p.networkManager.Conn().Object("org.freedesktop.NetworkManager", path)
|
||||
devProp, err := acObj.GetProperty("org.freedesktop.NetworkManager.Connection.Active.Devices")
|
||||
if err == nil {
|
||||
if devPaths, ok := devProp.Value().([]dbus.ObjectPath); ok {
|
||||
for _, devPath := range devPaths {
|
||||
if string(devPath) == string(p.wifiDevice.Path) {
|
||||
idProp, err := acObj.GetProperty("org.freedesktop.NetworkManager.Connection.Active.Id")
|
||||
if err == nil {
|
||||
if id, ok := idProp.Value().(string); ok {
|
||||
return id
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
// refreshNetworkColors updates the colors of network items based on active status
|
||||
func (p *WiFiSetupPage) refreshNetworkColors() {
|
||||
activeSSID := p.getActiveSSID()
|
||||
p.activeSSID = activeSSID
|
||||
|
||||
for i := range p.accessPoints {
|
||||
if p.accessPoints[i].AP.SSID == activeSSID {
|
||||
p.accessPoints[i].Item.Color = colors.LawnGreen
|
||||
} else {
|
||||
p.accessPoints[i].Item.Color = colors.White
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// updateConnectionStatusItem creates the colored status message item.
|
||||
func (p *WiFiSetupPage) updateConnectionStatusItem() {
|
||||
if p.connectionStatusItem.ID != 0 {
|
||||
gl.DeleteTextures(1, &p.connectionStatusItem.ID)
|
||||
}
|
||||
|
||||
// Show connecting message if in progress
|
||||
if p.isConnecting {
|
||||
message := fmt.Sprintf("Connecting to %s...", p.pendingSSID)
|
||||
item, err := NewStringItem(message, p.applicationFont, colors.Yellow)
|
||||
if err == nil {
|
||||
p.connectionStatusItem = item
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Show connection error if present
|
||||
if p.connectionError != "" {
|
||||
item, err := NewStringItem(p.connectionError, p.applicationFont, colors.Red)
|
||||
if err == nil {
|
||||
p.connectionStatusItem = item
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if p.connectionStatus == nil {
|
||||
return
|
||||
}
|
||||
|
||||
switch p.connectionStatus.StatusCode {
|
||||
case network.StatusWifiConnectedInternetUp:
|
||||
message := fmt.Sprintf("Connected to %s - Internet accessible | F1 to exit", p.activeSSID)
|
||||
item, err := NewStringItem(message, p.applicationFont, colors.LawnGreen)
|
||||
if err == nil {
|
||||
p.connectionStatusItem = item
|
||||
}
|
||||
p.refreshNetworkColors()
|
||||
|
||||
case network.StatusWifiAvailableNotConnected:
|
||||
message := "WiFi available - Not connected | Select network or press R to rescan"
|
||||
item, err := NewStringItem(message, p.applicationFont, colors.Yellow)
|
||||
if err == nil {
|
||||
p.connectionStatusItem = item
|
||||
}
|
||||
|
||||
case network.StatusEthernetConnectedInternetUp:
|
||||
message := "Ethernet connected - Internet accessible | F1 to exit"
|
||||
item, err := NewStringItem(message, p.applicationFont, colors.LawnGreen)
|
||||
if err == nil {
|
||||
p.connectionStatusItem = item
|
||||
}
|
||||
|
||||
case network.StatusEthernetNotConnected:
|
||||
message := "No network connection | Select WiFi network or press R to rescan"
|
||||
item, err := NewStringItem(message, p.applicationFont, colors.Red)
|
||||
if err == nil {
|
||||
p.connectionStatusItem = item
|
||||
}
|
||||
|
||||
case network.StatusNoDevicesFound:
|
||||
message := "No network devices found"
|
||||
item, err := NewStringItem(message, p.applicationFont, colors.Red)
|
||||
if err == nil {
|
||||
p.connectionStatusItem = item
|
||||
}
|
||||
|
||||
case network.StatusError:
|
||||
message := "Network status check failed"
|
||||
item, err := NewStringItem(message, p.applicationFont, colors.Red)
|
||||
if err == nil {
|
||||
p.connectionStatusItem = item
|
||||
}
|
||||
|
||||
default:
|
||||
item, err := NewStringItem(p.connectionStatus.Message, p.applicationFont, colors.White)
|
||||
if err == nil {
|
||||
p.connectionStatusItem = item
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// buildNetworkUIList creates the renderable textures for the list of discovered networks.
|
||||
func (p *WiFiSetupPage) buildNetworkUIList(aps []network.AccessPoint) {
|
||||
// Get the currently active Wi-Fi SSID
|
||||
activeSSID := p.getActiveSSID()
|
||||
p.activeSSID = activeSSID
|
||||
|
||||
// Set IsActive flag based on the actual active SSID
|
||||
for i := range aps {
|
||||
aps[i].IsActive = (aps[i].SSID == p.activeSSID)
|
||||
}
|
||||
|
||||
p.accessPoints = make([]accessPointUIItem, len(aps))
|
||||
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
||||
|
||||
for i, ap := range aps {
|
||||
ssid := ap.SSID
|
||||
if ap.IsProtected {
|
||||
ssid += " [L]"
|
||||
}
|
||||
color := white
|
||||
if ap.IsActive {
|
||||
color = colors.LawnGreen
|
||||
}
|
||||
item, err := NewStringItem(ssid, p.applicationFont, color)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
p.accessPoints[i] = accessPointUIItem{AP: ap, Item: item}
|
||||
}
|
||||
}
|
||||
|
||||
// updatePasswordTexture regenerates the texture for the password input field.
|
||||
func (p *WiFiSetupPage) updatePasswordTexture() {
|
||||
if p.passwordInputItem.ID != 0 {
|
||||
gl.DeleteTextures(1, &p.passwordInputItem.ID)
|
||||
}
|
||||
maskedPassword := strings.Repeat("*", len(p.passwordInput))
|
||||
if maskedPassword == "" {
|
||||
maskedPassword = " "
|
||||
}
|
||||
item, err := NewStringItem(maskedPassword, p.applicationFont, sdl.Color{R: 255, G: 255, B: 255, A: 255})
|
||||
if err == nil {
|
||||
p.passwordInputItem = item
|
||||
}
|
||||
}
|
||||
|
||||
// updatePasswordPromptTexture creates the texture for the password prompt label.
|
||||
func (p *WiFiSetupPage) updatePasswordPromptTexture() {
|
||||
if p.passwordPromptItem.ID != 0 {
|
||||
gl.DeleteTextures(1, &p.passwordPromptItem.ID)
|
||||
}
|
||||
prompt := fmt.Sprintf("Password for %s:", p.selectedAP.SSID)
|
||||
item, err := NewStringItem(prompt, p.applicationFont, sdl.Color{R: 255, G: 255, B: 255, A: 255})
|
||||
if err == nil {
|
||||
p.passwordPromptItem = item
|
||||
}
|
||||
}
|
||||
|
||||
// updatePasswordErrorTexture creates the texture for password error message.
|
||||
func (p *WiFiSetupPage) updatePasswordErrorTexture() {
|
||||
if p.passwordErrorItem.ID != 0 {
|
||||
gl.DeleteTextures(1, &p.passwordErrorItem.ID)
|
||||
}
|
||||
if p.connectionError != "" {
|
||||
item, err := NewStringItem(p.connectionError, p.applicationFont, colors.DarkRed)
|
||||
if err == nil {
|
||||
p.passwordErrorItem = item
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Render draws the entire page.
|
||||
func (p *WiFiSetupPage) Render() error {
|
||||
// Get base font size from database
|
||||
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving init_font_size from db: %w", err)
|
||||
}
|
||||
baseFontSize, err := strconv.ParseFloat(baseFontSizeStr, 32)
|
||||
if err != nil {
|
||||
return fmt.Errorf("parsing init_font_size: %w", err)
|
||||
}
|
||||
|
||||
// Colors & Config
|
||||
bgColor := sdl.Color{R: 0, G: 0, B: 0, A: 255}
|
||||
selectionColor := sdl.Color{R: 68, G: 71, B: 90, A: 255}
|
||||
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
||||
verticalMargin := float32(20)
|
||||
|
||||
solidShader, _ := shaderManager.Get().Get("solid_color")
|
||||
textShader, _ := shaderManager.Get().Get("text")
|
||||
|
||||
// Background
|
||||
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{0, 0}, mgl32.Vec2{float32(p.ScreenWidth), float32(p.ScreenHeight)}, bgColor)
|
||||
|
||||
// Title
|
||||
titleScale := float32(48) / float32(baseFontSize)
|
||||
titleW := float32(p.titleItem.W) * titleScale
|
||||
titleH := float32(p.titleItem.H) * titleScale
|
||||
titleX := float32(p.ScreenCenterX) - (titleW / 2)
|
||||
titleY := float32(p.ScreenHeight) - titleH - 40
|
||||
p.Base.RenderTexture(textShader, p.titleItem.ID, mgl32.Vec2{titleX, titleY}, mgl32.Vec2{titleW, titleH}, white)
|
||||
|
||||
// Status message
|
||||
statusY := titleY - titleH - verticalMargin
|
||||
if p.isScanning {
|
||||
statusScale := float32(24) / float32(baseFontSize)
|
||||
statusW := float32(p.scanningStatusItem.W) * statusScale
|
||||
statusH := float32(p.scanningStatusItem.H) * statusScale
|
||||
statusX := float32(p.ScreenCenterX) - (statusW / 2)
|
||||
p.Base.RenderTexture(textShader, p.scanningStatusItem.ID, mgl32.Vec2{statusX, statusY}, mgl32.Vec2{statusW, statusH}, white)
|
||||
} else if p.connectionStatusItem.ID != 0 {
|
||||
statusScale := float32(24) / float32(baseFontSize)
|
||||
statusW := float32(p.connectionStatusItem.W) * statusScale
|
||||
statusH := float32(p.connectionStatusItem.H) * statusScale
|
||||
statusX := float32(p.ScreenCenterX) - (statusW / 2)
|
||||
p.Base.RenderTexture(textShader, p.connectionStatusItem.ID, mgl32.Vec2{statusX, statusY}, mgl32.Vec2{statusW, statusH}, p.connectionStatusItem.Color)
|
||||
}
|
||||
|
||||
// Network list
|
||||
listY := statusY - verticalMargin
|
||||
if len(p.accessPoints) > 0 {
|
||||
itemHeight := int32(40)
|
||||
listPadding := int32(10)
|
||||
for i, apItem := range p.accessPoints {
|
||||
itemYpos := listY - float32(int32(i+1)*itemHeight)
|
||||
itemXpos := float32(p.ScreenCenterX - 350)
|
||||
itemW := float32(700)
|
||||
if i == p.selectedIndex {
|
||||
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{itemXpos, itemYpos}, mgl32.Vec2{itemW, float32(itemHeight)}, selectionColor)
|
||||
}
|
||||
|
||||
textScale := float32(24) / float32(baseFontSize)
|
||||
textW := float32(apItem.Item.W) * textScale
|
||||
textH := float32(apItem.Item.H) * textScale
|
||||
textY := itemYpos + (float32(itemHeight) / 2) - (textH / 2)
|
||||
textX := itemXpos + float32(listPadding)
|
||||
p.Base.RenderTexture(textShader, apItem.Item.ID, mgl32.Vec2{textX, textY}, mgl32.Vec2{textW, textH}, apItem.Item.Color)
|
||||
}
|
||||
}
|
||||
|
||||
// Password dialog overlay
|
||||
if p.isEnteringPassword {
|
||||
if err := p.renderPasswordDialog(solidShader, textShader, float32(baseFontSize)); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// renderPasswordDialog draws the password entry modal.
|
||||
func (p *WiFiSetupPage) renderPasswordDialog(solidShader, textShader *shaderManager.Shader, baseFontSize float32) error {
|
||||
overlayColor := sdl.Color{R: 0, G: 0, B: 0, A: 150}
|
||||
dialogBgColor := sdl.Color{R: 40, G: 42, B: 54, A: 255}
|
||||
boxBorderColor := sdl.Color{R: 120, G: 120, B: 120, A: 255}
|
||||
boxBgColor := sdl.Color{R: 30, G: 30, B: 30, A: 255}
|
||||
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
||||
|
||||
dialogW, dialogH := int32(600), int32(250)
|
||||
if p.connectionError != "" {
|
||||
dialogH = int32(300) // Make dialog taller if there's an error
|
||||
}
|
||||
dialogX, dialogY := p.ScreenCenterX-(dialogW/2), p.ScreenCenterY-(dialogH/2)
|
||||
|
||||
// Overlay and dialog background
|
||||
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{0, 0}, mgl32.Vec2{float32(p.ScreenWidth), float32(p.ScreenHeight)}, overlayColor)
|
||||
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{float32(dialogX), float32(dialogY)}, mgl32.Vec2{float32(dialogW), float32(dialogH)}, dialogBgColor)
|
||||
|
||||
currentY := float32(dialogY+dialogH) - 30
|
||||
|
||||
// Password error (if exists) - shown at the top in red
|
||||
if p.passwordErrorItem.ID != 0 {
|
||||
errorScale := float32(20) / baseFontSize
|
||||
errorW := float32(p.passwordErrorItem.W) * errorScale
|
||||
errorH := float32(p.passwordErrorItem.H) * errorScale
|
||||
errorX := float32(p.ScreenCenterX) - (errorW / 2)
|
||||
currentY -= errorH
|
||||
p.Base.RenderTexture(textShader, p.passwordErrorItem.ID, mgl32.Vec2{errorX, currentY}, mgl32.Vec2{errorW, errorH}, colors.DarkRed)
|
||||
currentY -= 20
|
||||
}
|
||||
|
||||
// Password prompt
|
||||
if p.passwordPromptItem.ID != 0 {
|
||||
promptScale := float32(24) / baseFontSize
|
||||
promptW := float32(p.passwordPromptItem.W) * promptScale
|
||||
promptH := float32(p.passwordPromptItem.H) * promptScale
|
||||
promptX := float32(p.ScreenCenterX) - (promptW / 2)
|
||||
currentY -= promptH
|
||||
p.Base.RenderTexture(textShader, p.passwordPromptItem.ID, mgl32.Vec2{promptX, currentY}, mgl32.Vec2{promptW, promptH}, white)
|
||||
currentY -= 30
|
||||
}
|
||||
|
||||
// Input box
|
||||
padding, border := int32(4), int32(3)
|
||||
boxW := int32(500)
|
||||
targetFontSize := int32(36)
|
||||
boxH := targetFontSize + (padding * 2)
|
||||
borderBoxW, borderBoxH := boxW+(border*2), boxH+(border*2)
|
||||
borderBoxX := p.ScreenCenterX - (borderBoxW / 2)
|
||||
borderBoxY := int32(currentY) - boxH - (padding * 2)
|
||||
boxX, boxY := p.ScreenCenterX-(boxW/2), int32(currentY)-boxH-padding
|
||||
|
||||
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{float32(borderBoxX), float32(borderBoxY)}, mgl32.Vec2{float32(borderBoxW), float32(borderBoxH)}, boxBorderColor)
|
||||
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{float32(boxX), float32(boxY)}, mgl32.Vec2{float32(boxW), float32(boxH)}, boxBgColor)
|
||||
|
||||
// Password input text
|
||||
if p.passwordInputItem.ID != 0 {
|
||||
inputScale := float32(targetFontSize) / baseFontSize
|
||||
inputW := float32(p.passwordInputItem.W) * inputScale
|
||||
inputH := float32(p.passwordInputItem.H) * inputScale
|
||||
inputX := float32(boxX + padding)
|
||||
inputY := float32(boxY + padding)
|
||||
p.Base.RenderTexture(textShader, p.passwordInputItem.ID, mgl32.Vec2{inputX, inputY}, mgl32.Vec2{inputW, inputH}, white)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Destroy cleans up all resources used by the page.
|
||||
func (p *WiFiSetupPage) Destroy() error {
|
||||
// Re-enable global keybinds in case we're destroyed during password entry.
|
||||
keybinds.Enabled = true
|
||||
|
||||
if p.stopScan != nil {
|
||||
close(p.stopScan)
|
||||
p.stopScan = nil
|
||||
}
|
||||
|
||||
p.networkManager.Close()
|
||||
|
||||
gl.DeleteTextures(1, &p.titleItem.ID)
|
||||
gl.DeleteTextures(1, &p.scanningStatusItem.ID)
|
||||
if p.connectionStatusItem.ID != 0 {
|
||||
gl.DeleteTextures(1, &p.connectionStatusItem.ID)
|
||||
}
|
||||
if p.passwordPromptItem.ID != 0 {
|
||||
gl.DeleteTextures(1, &p.passwordPromptItem.ID)
|
||||
}
|
||||
if p.passwordInputItem.ID != 0 {
|
||||
gl.DeleteTextures(1, &p.passwordInputItem.ID)
|
||||
}
|
||||
if p.passwordErrorItem.ID != 0 {
|
||||
gl.DeleteTextures(1, &p.passwordErrorItem.ID)
|
||||
}
|
||||
|
||||
for _, apItem := range p.accessPoints {
|
||||
if apItem.Item.ID != 0 {
|
||||
gl.DeleteTextures(1, &apItem.Item.ID)
|
||||
}
|
||||
}
|
||||
|
||||
return p.Base.Destroy()
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
package pattern
|
||||
|
||||
import (
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"rhemawavetech.com/rhemawave/internal/colors"
|
||||
)
|
||||
|
||||
type ColorPattern struct {
|
||||
Colors []sdl.Color
|
||||
colorIndex int
|
||||
repeatsLeft int
|
||||
a, b int
|
||||
increasing bool
|
||||
}
|
||||
|
||||
func NewColorPattern(colors []sdl.Color) *ColorPattern {
|
||||
if len(colors) < 2 {
|
||||
panic("ColorPattern requires at least 2 colors")
|
||||
}
|
||||
return &ColorPattern{
|
||||
Colors: colors,
|
||||
a: 0,
|
||||
b: 1,
|
||||
increasing: true,
|
||||
repeatsLeft: 1, // Start with b (1)
|
||||
}
|
||||
}
|
||||
|
||||
// ATTENTION: TED
|
||||
//
|
||||
// # Fibonacci-Oscillating Temporal Color Distribution for Sequential Text Elements
|
||||
//
|
||||
// This method distributes intent-based colors across sequential text elements (words) using an
|
||||
// oscillating Fibonacci sequence to control temporal color duration, creating rhythmic color
|
||||
// patterns that maintain visual balance while varying exposure times.
|
||||
//
|
||||
// The technology addresses the challenge of applying multiple psychologically-selected colors
|
||||
// to scrolling text in a way that maintains even distribution over time while creating natural
|
||||
// rhythm. Conventional approaches either apply colors randomly (creating unbalanced temporal
|
||||
// distribution) or use fixed intervals (producing mechanical, unnatural patterns that lack
|
||||
// harmonic variation). Our method ensures each color in the palette appears throughout the
|
||||
// entire display duration while varying its temporal presence according to natural mathematical
|
||||
// progression.
|
||||
//
|
||||
// The approach uses a bidirectional Fibonacci sequence to determine how many consecutive words
|
||||
// receive each color. The sequence increases (1, 1, 2, 3, 5, 8, 13, 21, 34, 55 words) then
|
||||
// decreases back down (55, 34, 21, 13, 8, 5, 3, 2, 1, 1 words), creating an oscillating pattern.
|
||||
// Colors from the intent-based palette are applied in sequence, with each color's duration
|
||||
// determined by the current Fibonacci value. This creates a "breathing" rhythm where colors
|
||||
// appear briefly, expand to longer durations, then contract back to brief appearances before
|
||||
// cycling to the next color.
|
||||
//
|
||||
// Key differentiators from existing solutions:
|
||||
// - Uses bidirectional Fibonacci sequence (ascending then descending) rather than fixed intervals
|
||||
// - Creates natural rhythmic variation in color exposure duration
|
||||
// - Ensures all palette colors appear throughout entire display timeline, not in isolated sections
|
||||
// - Combines intent-based color selection with mathematical temporal distribution
|
||||
// - Produces harmonic color rhythm synchronized with natural numerical progression
|
||||
//
|
||||
// Within our Rhema Wave generation system, this color distribution works in conjunction with
|
||||
// the spatially-scrambled character patterns. While the scrambling creates spatial frequency
|
||||
// signatures, the Fibonacci-oscillating color pattern creates temporal frequency modulation.
|
||||
// The colors themselves are selected according to color theory principles based on the proclamation's
|
||||
// psychological intent, and the oscillating Fibonacci distribution ensures these therapeutic colors
|
||||
// maintain presence throughout the viewing session while creating harmonic temporal rhythm that
|
||||
// reinforces the overall Rhema Wave effect.
|
||||
func (c *ColorPattern) Color() sdl.Color {
|
||||
// 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987, 1597, 2584, 4181, 6765, 10946, 17711, 28657, 46368, 75025, 121393, 196418
|
||||
// This is a failsafe in case this pattern is used but colors are not supplied. Without this check, no text will display due to not having a color
|
||||
// and becoming translucent.
|
||||
if len(c.Colors) == 0 {
|
||||
return colors.White // fallback to white
|
||||
}
|
||||
|
||||
color := c.Colors[c.colorIndex%len(c.Colors)]
|
||||
c.repeatsLeft--
|
||||
|
||||
if c.repeatsLeft <= 0 {
|
||||
// Move to next color in the palette
|
||||
c.colorIndex = (c.colorIndex + 1) % len(c.Colors)
|
||||
|
||||
// Update Fibonacci sequence for repeat count
|
||||
if c.increasing {
|
||||
c.a, c.b = c.b, c.a+c.b
|
||||
if c.b > 55 { // Update this threahold to adjust the number of repeats
|
||||
c.increasing = false
|
||||
}
|
||||
} else {
|
||||
c.a, c.b = c.b-c.a, c.a
|
||||
if c.a <= 0 {
|
||||
c.a, c.b = 0, 1
|
||||
c.increasing = true
|
||||
}
|
||||
}
|
||||
|
||||
c.repeatsLeft = c.b
|
||||
}
|
||||
|
||||
return color
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
package pattern
|
||||
|
||||
type FibonacciPattern struct {
|
||||
masterSequence []int
|
||||
sequence []int
|
||||
increasing bool
|
||||
}
|
||||
|
||||
func init() {
|
||||
Register("fibonacci", func() LinePattern {
|
||||
return &FibonacciPattern{
|
||||
masterSequence: []int{1, 2, 3, 5, 8, 13, 21},
|
||||
sequence: []int{1},
|
||||
increasing: true,
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
func (f *FibonacciPattern) Name() string { return "Fibonacci" }
|
||||
|
||||
// ATTENTION: TED
|
||||
//
|
||||
// # Fibonacci-Oscillating Spatial Distribution for Sequential Text Display
|
||||
//
|
||||
// This method arranges sequential text elements (words from proclamations) into display lines
|
||||
// where the word count per line follows an oscillating Fibonacci sequence, creating both a
|
||||
// visual wave pattern in two-dimensional space and ensuring even temporal distribution of
|
||||
// content segments.
|
||||
//
|
||||
// The technology addresses the challenge of displaying repeated proclamation content in a way
|
||||
// that maintains balanced exposure of all content portions while creating visually dynamic
|
||||
// spatial patterns. Conventional scrolling text approaches either use fixed line lengths
|
||||
// (creating uniform, non-dynamic displays) or random word counts (producing unbalanced content
|
||||
// distribution where some portions appear more frequently than others). Our method ensures
|
||||
// proclamation content is consumed in progressively sized segments that balance over time while
|
||||
// creating a natural wave-like visual rhythm.
|
||||
//
|
||||
// The approach uses a bidirectional Fibonacci sequence to determine words per line. Starting
|
||||
// with minimal word count (1, 1 words), the sequence expands (2, 3, 5, 8, 13, 21... words per
|
||||
// line) until reaching a threshold, then contracts back down (21, 13, 8, 5, 3, 2, 1, 1 words),
|
||||
// creating an oscillating wave. As lines scroll vertically, this varying horizontal word count
|
||||
// creates a lateral wave pattern in the two-dimensional display space. Words are drawn sequentially
|
||||
// from the proclamation text, and the varying segment sizes (1 word, then 2, then 3, then 5, etc.)
|
||||
// ensure that over multiple oscillation cycles, the entire proclamation content receives balanced
|
||||
// temporal exposure.
|
||||
//
|
||||
// Key differentiators from existing solutions:
|
||||
// - Uses oscillating Fibonacci sequence for line word counts rather than fixed or random lengths
|
||||
// - Creates two-dimensional wave pattern from one-dimensional text sequence
|
||||
// - Ensures mathematical content distribution balance over time through progressive segmentation
|
||||
// - Produces natural expansion-contraction rhythm synchronized with Fibonacci progression
|
||||
// - Combines spatial wave formation with temporal content distribution in single mechanism
|
||||
//
|
||||
// Within our Rhema Wave generation system, this spatial distribution pattern works in concert
|
||||
// with the character-level scrambling and color distribution methods. While character scrambling
|
||||
// creates local spatial frequency patterns and color oscillation creates temporal color rhythm,
|
||||
// the Fibonacci line length pattern generates a macro-level spatial wave that modulates the
|
||||
// overall display geometry. The mathematical relationship between line lengths creates harmonic
|
||||
// spatial progression, and the oscillating nature ensures proclamation content cycles through
|
||||
// varying exposure durations, contributing to the layered frequency composition of the complete
|
||||
// Rhema Wave output.
|
||||
func (f *FibonacciPattern) GetNextLine(words []string, wordIndex *int, ctx *LineRenderContext) []string {
|
||||
if ctx == nil || len(words) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
numWords := f.sequence[len(f.sequence)-1]
|
||||
targetWidth := int32(ctx.ScreenWidth)
|
||||
|
||||
var line []string
|
||||
var currentWidth int32
|
||||
wordsAdded := 0
|
||||
|
||||
for wordsAdded < numWords && len(words) > 0 {
|
||||
if int(*wordIndex) > len(words) {
|
||||
*wordIndex = 0
|
||||
}
|
||||
word := words[*wordIndex%len(words)]
|
||||
*wordIndex++
|
||||
|
||||
if word == "" {
|
||||
continue
|
||||
}
|
||||
|
||||
wordWidth := estimateWordWidth(word, ctx.Font, ctx.FontScale)
|
||||
if len(line) > 0 {
|
||||
wordWidth += ctx.SpaceWidth
|
||||
}
|
||||
|
||||
if len(line) == 0 || currentWidth+wordWidth <= int32(float32(targetWidth)*float32(.9)) {
|
||||
line = append(line, word)
|
||||
currentWidth += wordWidth
|
||||
wordsAdded++
|
||||
} else {
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: What should we do here instead?
|
||||
// A line being longer than the display still needs to be handled, though, it should never happen
|
||||
// if currentWidth >= ctx.ScreenWidth {
|
||||
// syscall.Kill(syscall.Getpid(), syscall.SIGTRAP)
|
||||
// }
|
||||
|
||||
// Update the sequence based on direction
|
||||
if f.increasing {
|
||||
if len(f.sequence) < len(f.masterSequence) {
|
||||
// Grow sequence by appending next Fibonacci number
|
||||
f.sequence = append(f.sequence, f.masterSequence[len(f.sequence)])
|
||||
} else {
|
||||
// Reached the top, now start shrinking
|
||||
f.increasing = false
|
||||
f.sequence = f.sequence[:len(f.sequence)-1]
|
||||
}
|
||||
} else {
|
||||
if len(f.sequence) > 1 {
|
||||
// Shrink the sequence
|
||||
f.sequence = f.sequence[:len(f.sequence)-1]
|
||||
} else {
|
||||
// Hit bottom, start growing again
|
||||
f.increasing = true
|
||||
f.sequence = append(f.sequence, f.masterSequence[1]) // index 1 = second element = 2
|
||||
}
|
||||
}
|
||||
|
||||
return line
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
package pattern
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
)
|
||||
|
||||
type LinePattern interface {
|
||||
GetNextLine(words []string, wordIndex *int, ctx *LineRenderContext) []string // Generates the next line in the pattern
|
||||
Name() string // Used to display the name of a LinePattern
|
||||
}
|
||||
|
||||
// PatternInfo holds the public information about a registered pattern.
|
||||
type PatternInfo struct {
|
||||
Key string // The machine-readable key (e.g., "sine")
|
||||
DisplayName string // The human-readable name for the UI (e.g., "Sine Wave")
|
||||
}
|
||||
|
||||
type LineRenderContext struct {
|
||||
ScreenWidth int32
|
||||
Font *fontManager.FontEntry
|
||||
FontScale float32
|
||||
SpaceWidth int32
|
||||
}
|
||||
|
||||
var Registry = make(map[string]func() LinePattern)
|
||||
|
||||
func Register(name string, constructor func() LinePattern) {
|
||||
Registry[name] = constructor
|
||||
}
|
||||
|
||||
func Get(name string) (LinePattern, error) {
|
||||
constructor, ok := Registry[name]
|
||||
if !ok {
|
||||
return nil, fmt.Errorf("failed to find line pattern %s in Registry", name)
|
||||
}
|
||||
return constructor(), nil
|
||||
}
|
||||
|
||||
// ListAvailable returns a slice of info for all registered patterns.
|
||||
// This is used to build a settings menu.
|
||||
func ListAvailable() []PatternInfo {
|
||||
var list []PatternInfo
|
||||
for key, constructor := range Registry {
|
||||
pattern := constructor() // Create a temporary instance to get its name
|
||||
list = append(list, PatternInfo{
|
||||
Key: key,
|
||||
DisplayName: pattern.Name(),
|
||||
})
|
||||
}
|
||||
return list
|
||||
}
|
||||
|
||||
// estimateWordWidth provides a basic estimate of the width of a word based on the font and scale.
|
||||
func estimateWordWidth(word string, font *fontManager.FontEntry, scale float32) int32 {
|
||||
if font == nil {
|
||||
// Basic fallback estimate
|
||||
return int32(float32(len(word)) * 10 * scale)
|
||||
}
|
||||
|
||||
total := int32(0)
|
||||
for _, ch := range word {
|
||||
glyph, ok := fontManager.Get().GetGlyph(font.Name, ch)
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
total += int32(float32(glyph.Advance) * scale)
|
||||
}
|
||||
return total
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
package pattern
|
||||
|
||||
import (
|
||||
"math"
|
||||
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
)
|
||||
|
||||
type SineWavePattern struct {
|
||||
waveStepCounter int
|
||||
}
|
||||
|
||||
func init() {
|
||||
Register("sine", func() LinePattern { return &SineWavePattern{} })
|
||||
}
|
||||
|
||||
func (s *SineWavePattern) Name() string { return "Sine Wave" }
|
||||
func (s *SineWavePattern) GetNextLine(words []string, wordIndex *int, ctx *LineRenderContext) []string {
|
||||
const (
|
||||
totalLines = 67
|
||||
frequency = 5.0 // cycles across all lines
|
||||
amplitude = 0.85 // how much wave can scale
|
||||
baseRatio = 0.03 // minimum line width as % of screen
|
||||
sharpness = 3.0 // sharpness of the curve
|
||||
)
|
||||
|
||||
screenWidth := int32(800)
|
||||
spaceWidth := int32(10)
|
||||
font := (*fontManager.FontEntry)(nil)
|
||||
fontScale := float32(1.0)
|
||||
|
||||
if ctx != nil {
|
||||
screenWidth = ctx.ScreenWidth
|
||||
spaceWidth = ctx.SpaceWidth
|
||||
font = ctx.Font
|
||||
fontScale = ctx.FontScale
|
||||
}
|
||||
|
||||
// Sharpen the wave (skinnier troughs)
|
||||
// raw := (math.Sin(2*math.Pi*frequency*float64(s.waveStepCounter)/totalLines) + 1.0) / 2.0
|
||||
// waveVal := math.Pow(raw, sharpness)
|
||||
angle := 2 * math.Pi * frequency * float64(s.waveStepCounter) / totalLines
|
||||
waveVal := (math.Sin(angle) + 1.0) / 2.0
|
||||
|
||||
// Target width in pixels
|
||||
targetWidth := int32(float64(screenWidth) * (baseRatio + amplitude*waveVal))
|
||||
|
||||
var line []string
|
||||
var currentWidth int32
|
||||
|
||||
for len(words) > 0 {
|
||||
word := words[*wordIndex%len(words)]
|
||||
*wordIndex++
|
||||
|
||||
if word == "" {
|
||||
continue
|
||||
}
|
||||
|
||||
wordWidth := estimateWordWidth(word, font, fontScale)
|
||||
if len(line) > 0 {
|
||||
wordWidth += spaceWidth
|
||||
}
|
||||
|
||||
if len(line) == 0 {
|
||||
// Always include the first word
|
||||
line = append(line, word)
|
||||
currentWidth += wordWidth
|
||||
} else {
|
||||
// Only add next word if it fits
|
||||
if currentWidth+wordWidth > targetWidth {
|
||||
break
|
||||
}
|
||||
line = append(line, word)
|
||||
currentWidth += wordWidth
|
||||
}
|
||||
}
|
||||
|
||||
s.waveStepCounter++
|
||||
return line
|
||||
}
|
||||
@@ -0,0 +1,206 @@
|
||||
package shaderManager
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
"sync"
|
||||
|
||||
"github.com/go-gl/gl/v3.3-core/gl"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
)
|
||||
|
||||
// Shader represents a compiled GLSL program and its associated data.
|
||||
type Shader struct {
|
||||
Name string
|
||||
ProgramID uint32
|
||||
Render func() // This will be used in the future.
|
||||
|
||||
// Cached uniform locations (looked up once after linking)
|
||||
LocMVPMatrix int32
|
||||
LocTexture int32
|
||||
LocTextColor int32
|
||||
LocColor int32
|
||||
}
|
||||
|
||||
// ShaderManager handles the loading, compiling, and management of GLSL shader programs.
|
||||
type ShaderManager struct {
|
||||
shaders map[string]*Shader
|
||||
}
|
||||
|
||||
var (
|
||||
instance *ShaderManager
|
||||
once sync.Once
|
||||
)
|
||||
|
||||
// InitShaderManager initializes the ShaderManager singleton.
|
||||
func InitShaderManager() error {
|
||||
var err error
|
||||
once.Do(func() {
|
||||
sm := &ShaderManager{
|
||||
shaders: make(map[string]*Shader),
|
||||
}
|
||||
if e := sm.LoadShaders(); e != nil {
|
||||
err = fmt.Errorf("could not load shaders: %w", e)
|
||||
return
|
||||
}
|
||||
instance = sm
|
||||
})
|
||||
return err
|
||||
}
|
||||
|
||||
// Get returns the singleton ShaderManager instance.
|
||||
func Get() *ShaderManager {
|
||||
if instance == nil {
|
||||
panic("ShaderManager has not been initialized. Call InitShaderManager at application startup.")
|
||||
}
|
||||
return instance
|
||||
}
|
||||
|
||||
// Get retrieves a compiled Shader object by its name.
|
||||
func (sm *ShaderManager) Get(name string) (*Shader, bool) {
|
||||
shader, ok := sm.shaders[name]
|
||||
return shader, ok
|
||||
}
|
||||
|
||||
// ListShaders returns all shaders.
|
||||
func (sm *ShaderManager) ListShaders() map[string]*Shader {
|
||||
return sm.shaders
|
||||
}
|
||||
|
||||
// Close deletes all loaded shader programs from the GPU to free up resources.
|
||||
func (sm *ShaderManager) Close() {
|
||||
for name, shader := range sm.shaders {
|
||||
gl.DeleteProgram(shader.ProgramID)
|
||||
delete(sm.shaders, name)
|
||||
}
|
||||
}
|
||||
|
||||
// LoadShaders scans a directory for .vert and .frag files and creates a shader program for each pair.
|
||||
func (sm *ShaderManager) LoadShaders() error {
|
||||
// Get assets directory from database
|
||||
assetsDir, err := db.GetConfigValue("assets_dir")
|
||||
if err != nil {
|
||||
return fmt.Errorf("retrieving assets_dir from db: %w", err)
|
||||
}
|
||||
|
||||
srcDir := filepath.Join(assetsDir, "shaders")
|
||||
shaderFiles := make(map[string]string)
|
||||
|
||||
err = filepath.Walk(srcDir, func(path string, info os.FileInfo, err error) error {
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if !info.IsDir() && strings.HasSuffix(info.Name(), ".vert") {
|
||||
name := strings.TrimSuffix(info.Name(), ".vert")
|
||||
shaderFiles[name] = path
|
||||
}
|
||||
return nil
|
||||
})
|
||||
if err != nil {
|
||||
return fmt.Errorf("error walking shader directory: %w", err)
|
||||
}
|
||||
|
||||
for name, vertPath := range shaderFiles {
|
||||
fragPath := strings.Replace(vertPath, ".vert", ".frag", 1)
|
||||
if _, err := os.Stat(fragPath); os.IsNotExist(err) {
|
||||
continue
|
||||
}
|
||||
|
||||
programID, err := createShaderProgram(vertPath, fragPath)
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
|
||||
newShader := &Shader{
|
||||
Name: name,
|
||||
ProgramID: programID,
|
||||
Render: nil, // Render function is not yet assigned.
|
||||
}
|
||||
newShader.cacheUniformLocations()
|
||||
sm.shaders[name] = newShader
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// cacheUniformLocations looks up common uniform locations once and stores them on the Shader.
|
||||
func (s *Shader) cacheUniformLocations() {
|
||||
s.LocMVPMatrix = gl.GetUniformLocation(s.ProgramID, gl.Str("u_mvpMatrix\x00"))
|
||||
s.LocTexture = gl.GetUniformLocation(s.ProgramID, gl.Str("u_texture\x00"))
|
||||
s.LocTextColor = gl.GetUniformLocation(s.ProgramID, gl.Str("u_textColor\x00"))
|
||||
s.LocColor = gl.GetUniformLocation(s.ProgramID, gl.Str("u_color\x00"))
|
||||
}
|
||||
|
||||
// createShaderProgram reads, compiles, and links a vertex and fragment shader from file paths.
|
||||
func createShaderProgram(vertexPath, fragmentPath string) (uint32, error) {
|
||||
vertexSource, err := os.ReadFile(vertexPath)
|
||||
if err != nil {
|
||||
return 0, fmt.Errorf("reading vertex shader %s: %w", vertexPath, err)
|
||||
}
|
||||
fragmentSource, err := os.ReadFile(fragmentPath)
|
||||
if err != nil {
|
||||
return 0, fmt.Errorf("reading fragment shader %s: %w", fragmentPath, err)
|
||||
}
|
||||
|
||||
vertexShader, err := compileShader(string(vertexSource)+"\x00", gl.VERTEX_SHADER)
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
defer gl.DeleteShader(vertexShader)
|
||||
|
||||
fragmentShader, err := compileShader(string(fragmentSource)+"\x00", gl.FRAGMENT_SHADER)
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
defer gl.DeleteShader(fragmentShader)
|
||||
|
||||
program := gl.CreateProgram()
|
||||
gl.AttachShader(program, vertexShader)
|
||||
gl.AttachShader(program, fragmentShader)
|
||||
gl.LinkProgram(program)
|
||||
|
||||
var status int32
|
||||
gl.GetProgramiv(program, gl.LINK_STATUS, &status)
|
||||
if status == gl.FALSE {
|
||||
var logLength int32
|
||||
gl.GetProgramiv(program, gl.INFO_LOG_LENGTH, &logLength)
|
||||
log := strings.Repeat("\x00", int(logLength+1))
|
||||
gl.GetProgramInfoLog(program, logLength, nil, gl.Str(log))
|
||||
return 0, fmt.Errorf("failed to link program: %v", log)
|
||||
}
|
||||
|
||||
return program, nil
|
||||
}
|
||||
|
||||
// compileShader is a helper function that compiles a single shader source string.
|
||||
func compileShader(source string, shaderType uint32) (uint32, error) {
|
||||
shader := gl.CreateShader(shaderType)
|
||||
csources, free := gl.Strs(source)
|
||||
gl.ShaderSource(shader, 1, csources, nil)
|
||||
free()
|
||||
gl.CompileShader(shader)
|
||||
|
||||
var status int32
|
||||
gl.GetShaderiv(shader, gl.COMPILE_STATUS, &status)
|
||||
if status == gl.FALSE {
|
||||
var logLength int32
|
||||
gl.GetShaderiv(shader, gl.INFO_LOG_LENGTH, &logLength)
|
||||
log := strings.Repeat("\x00", int(logLength+1))
|
||||
gl.GetShaderInfoLog(shader, logLength, nil, gl.Str(log))
|
||||
|
||||
var shaderTypeName string
|
||||
switch shaderType {
|
||||
case gl.VERTEX_SHADER:
|
||||
shaderTypeName = "Vertex"
|
||||
case gl.FRAGMENT_SHADER:
|
||||
shaderTypeName = "Fragment"
|
||||
default:
|
||||
shaderTypeName = "Unknown"
|
||||
}
|
||||
return 0, fmt.Errorf("failed to compile %s shader: %v", shaderTypeName, log)
|
||||
}
|
||||
|
||||
return shader, nil
|
||||
}
|
||||
Reference in New Issue
Block a user