Files
radiantwave-legacy/internal/page/audioDevices.go
T

274 lines
7.3 KiB
Go

package page
import (
"fmt"
"strconv"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/veandco/go-sdl2/sdl"
"rhemawavetech.com/rhemawave/internal/colors"
"rhemawavetech.com/rhemawave/internal/db"
"rhemawavetech.com/rhemawave/internal/fontManager"
"rhemawavetech.com/rhemawave/internal/mixer"
"rhemawavetech.com/rhemawave/internal/shaderManager"
)
type AudioDevices struct {
Base
font *fontManager.FontEntry
textShader *shaderManager.Shader
solidShader *shaderManager.Shader
title StringItem
prompt StringItem
devices []StringItem
highlightIndex int
selectedIndex int
verticalMargin int32
}
func (p *AudioDevices) Init(app ApplicationInterface) error {
var err error
p.verticalMargin = int32(20)
// Get font
fm := fontManager.Get()
font, ok := fm.GetFont("Roboto-Regular")
if !ok {
return fmt.Errorf("failed to get font: %w", sdl.GetError())
}
p.font = font
// Get shaders
sm := shaderManager.Get()
p.textShader, ok = sm.Get("text")
if !ok {
return fmt.Errorf("failed to get text shader: %w", sdl.GetError())
}
p.solidShader, ok = sm.Get("solid_color")
if !ok {
return fmt.Errorf("failed to get solid_color shader: %w", sdl.GetError())
}
// Initialize base
if err := p.Base.Init(app); err != nil {
return fmt.Errorf("base init failed: %w", err)
}
// Get font size from database
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
if err != nil {
return fmt.Errorf("retrieving init_font_size from db: %w", err)
}
baseFontSize, err := strconv.Atoi(baseFontSizeStr)
if err != nil {
return fmt.Errorf("parsing init_font_size %q: %w", baseFontSizeStr, err)
}
// Calculate scales
titleScale := float32(64) / float32(baseFontSize)
itemScale := float32(32) / float32(baseFontSize)
// Create title
p.title, err = NewStringItem("Select an Audio Output Device", p.font, colors.White)
if err != nil {
return fmt.Errorf("creating title: %w", err)
}
p.title.Scale(titleScale)
// Create prompt
p.prompt, err = NewStringItem("Use Arrow Keys to select, Enter to confirm", p.font, colors.White)
if err != nil {
return fmt.Errorf("creating prompt: %w", err)
}
p.prompt.Scale(itemScale)
// Get list of audio output devices
devices := mixer.ListDevices()
if len(devices) == 0 {
// Create a default entry so the page doesn't break
devices = []string{"System Default"}
}
// Get currently selected device from database
currentDevice, err := db.GetConfigValue("audio_device_name")
if err != nil {
return fmt.Errorf("retrieving audio_device_name from db: %w", err)
}
// Create UI items for each device
for i, name := range devices { // Iterate over the devices
item, err := NewStringItem(name, p.font, colors.White) // Create a new string string texture
if err != nil {
return fmt.Errorf("failed to create device item name: %w", err)
}
item.Scale(itemScale) // Scale the new string item
p.devices = append(p.devices, item) // Add the new scaled string item to the list of items
// Mark currently selected device
if name == currentDevice {
p.selectedIndex = i
p.highlightIndex = i // Start with cursor on current device
}
}
on, err := db.GetConfigValue("audio_enabled")
if err != nil {
return fmt.Errorf("unable to query database for audio_enabled: %w", err)
}
audioStatus := "Turn Audio On"
if on == "true" {
audioStatus = "Turn Audio Off"
}
audioStatusStringItem, err := NewStringItem(audioStatus, p.font, colors.White)
if err != nil {
return fmt.Errorf("failed to create Turn Audio Off string item: %w", err)
}
// Scale the new option
audioStatusStringItem.Scale(itemScale)
p.devices = append(p.devices, audioStatusStringItem)
p.layout()
return nil
}
func (p *AudioDevices) layout() {
// Position title at bottom
p.title.X = p.ScreenCenterX - p.title.W/2
p.title.Y = p.ScreenHeight - p.title.H - p.verticalMargin*2
// Position prompt above title
p.prompt.X = p.ScreenCenterX - p.prompt.W/2
p.prompt.Y = p.title.Y - p.verticalMargin*2 - p.prompt.H
// Position device items stacked upward from prompt
for i := range p.devices {
p.devices[i].X = p.ScreenCenterX - p.devices[i].W/2
if i == 0 {
p.devices[i].Y = p.prompt.Y - p.verticalMargin*2 - p.devices[i].H
} else {
p.devices[i].Y = p.devices[i-1].Y - p.devices[i].H - 10
}
}
}
func (p *AudioDevices) HandleEvent(event *sdl.Event) error {
e, ok := (*event).(*sdl.KeyboardEvent)
if !ok || e.Type != sdl.KEYDOWN {
return nil
}
switch e.Keysym.Sym {
case sdl.K_UP:
if p.highlightIndex > 0 {
p.highlightIndex--
}
case sdl.K_DOWN:
if p.highlightIndex < len(p.devices)-1 {
p.highlightIndex++
}
case sdl.K_RETURN:
selection := p.devices[p.highlightIndex].content
// Handle audio disable
if selection == "Turn Audio Off" || selection == "Turn Audio On" {
on, err := db.GetConfigValue("audio_enabled")
if err != nil {
return fmt.Errorf("failed to fetch audio_enabled from database: %w", err)
}
currentStatus, err := strconv.ParseBool(on)
if err != nil {
return fmt.Errorf("failed to parse audio_enabled value: %w", err)
}
newStatus := strconv.FormatBool(!currentStatus)
if err := db.SetConfigValue("audio_enabled", newStatus); err != nil {
return fmt.Errorf("failed to update audio_enabled: %w", err)
}
p.App.UnwindToPage(&Settings{})
return nil
}
// Map "System Default" to empty string for SDL
deviceName := selection
if selection == "System Default" {
deviceName = ""
}
// Validate by attempting the switch
if err := mixer.SwitchDevice(deviceName); err != nil {
return fmt.Errorf("failed to switch to device %q: %w", selection, err)
}
// Save settings
if err := db.SetConfigValue("audio_device_name", deviceName); err != nil {
return fmt.Errorf("failed to save audio device: %w", err)
}
if err := db.SetConfigValue("audio_enabled", "true"); err != nil {
return fmt.Errorf("failed to enable audio: %w", err)
}
p.App.UnwindToPage(&Settings{})
case sdl.K_BACKSPACE:
p.App.UnwindToPage(&Settings{})
}
return nil
}
func (p *AudioDevices) Render() error {
// Always render title and prompt
p.RenderTexture(p.textShader, p.title.ID, p.title.Position(), p.title.RawDimensions(), p.title.Color)
p.RenderTexture(p.textShader, p.prompt.ID, p.prompt.Position(), p.prompt.RawDimensions(), p.prompt.Color)
// No devices to display
if len(p.devices) == 0 {
return nil
}
// Render highlight box behind highlighted item
p.RenderSolidColorQuad(
p.solidShader,
p.devices[p.highlightIndex].Position(),
p.devices[p.highlightIndex].RawDimensions(),
colors.White,
)
// Render device items with appropriate colors
for i, item := range p.devices {
if i == p.highlightIndex && i == p.selectedIndex {
// Currently highlighted AND selected device - dark green
item.Color = colors.DarkGreen
} else if i == p.highlightIndex {
// Just highlighted - black (shows on white background)
item.Color = colors.Black
} else if i == p.selectedIndex {
// Just selected - green
item.Color = colors.Green
} else {
// Normal item - white
item.Color = colors.White
}
p.RenderTexture(p.textShader, item.ID, item.Position(), item.RawDimensions(), item.Color)
}
return nil
}
func (p *AudioDevices) Destroy() error {
gl.DeleteTextures(1, &p.title.ID)
gl.DeleteTextures(1, &p.prompt.ID)
for _, item := range p.devices {
gl.DeleteTextures(1, &item.ID)
}
return nil
}