Fix audio device problems #1
+78
-22
@@ -157,6 +157,40 @@ namespace radiantwave::audio
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return enabled_ ? (volume_ / 100.0f) : 0.0f;
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}
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SDL_PropertiesID AudioManager::createInfiniteLoopOptions()
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{
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// MIX_PlayTrack()'s options default to a single pass; requesting
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// infinite loops is what keeps a track going until it is explicitly
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// faded out or the app shuts down.
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SDL_PropertiesID props = SDL_CreateProperties();
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if (props)
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{
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SDL_SetNumberProperty(props, MIX_PROP_PLAY_LOOPS_NUMBER, -1);
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}
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return props;
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}
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bool AudioManager::playTrackLooping(int slotIndex)
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{
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if (!initialized_ || !mixer_ || slotIndex < 0 || slotIndex >= 2 ||
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!slots_[slotIndex].track)
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{
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return false;
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}
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SDL_PropertiesID props = createInfiniteLoopOptions();
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if (!props)
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{
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logger::Logger::instance().error(
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"Audio", "Failed to create playback options for " +
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displayNameFor(currentTrack_));
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return false;
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}
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bool ok = MIX_PlayTrack(slots_[slotIndex].track, props);
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SDL_DestroyProperties(props);
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return ok;
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}
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void AudioManager::shutdown()
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{
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std::lock_guard<std::mutex> lock(mutex_);
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@@ -495,7 +529,7 @@ namespace radiantwave::audio
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else
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{
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MIX_SetTrackGain(slots_[activeSlot_].track, 1.0f);
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MIX_PlayTrack(slots_[activeSlot_].track, 0); // Loop playback
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playTrackLooping(activeSlot_); // Loop playback
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}
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}
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}
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@@ -553,7 +587,7 @@ namespace radiantwave::audio
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slot.fadeInDuration = seconds;
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slot.fadeInElapsed = 0.0f;
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MIX_SetTrackGain(slot.track, 0.0f);
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MIX_PlayTrack(slot.track, 0); // Loop playback
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playTrackLooping(slotIndex); // Loop playback
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logger::Logger::instance().info("Audio", "Started playback of " + displayNameFor(currentTrack_) + " (fade-in)");
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}
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@@ -567,7 +601,7 @@ namespace radiantwave::audio
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return false;
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MIX_SetTrackGain(slots_[activeSlot_].track, 1.0f);
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MIX_PlayTrack(slots_[activeSlot_].track, 0); // Loop playback
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playTrackLooping(activeSlot_); // Loop playback
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// Explicit user selection: persist the manual track so it survives a
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// restart and is used whenever dynamic audio is turned off. Dynamic
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@@ -604,10 +638,11 @@ namespace radiantwave::audio
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slot.fadeInElapsed = 0.0f;
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slot.fadeOutRemaining = 0.0f;
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MIX_SetTrackGain(slot.track, 1.0f);
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if (!MIX_TrackPlaying(slot.track))
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{
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MIX_PlayTrack(slot.track, 0); // Loop playback
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}
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// Always restart: MIX_PlayTrack() re-starts a playing track too, so
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// this cancels any in-flight stop-fade inherited from a quick
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// pop->push within the fade window. Gating on MIX_TrackPlaying()
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// left a fading track to finish its fade and go silently stopped.
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playTrackLooping(activeSlot_); // Loop playback
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return true;
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}
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@@ -642,10 +677,14 @@ namespace radiantwave::audio
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if (!loadTrackInto(otherSlot, wav_filename))
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return false;
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// Fade out whatever is currently playing on the active slot.
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// Fade out whatever is currently playing on the active slot. Clear any
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// in-flight fade-in bookkeeping first so update() stops ramping this
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// slot's gain up while the mixer fades it down.
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TrackSlot &active = slots_[activeSlot_];
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if (active.audio)
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{
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active.fadeInDuration = 0.0f;
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active.fadeInElapsed = 0.0f;
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MIX_StopTrack(active.track, MIX_TrackMSToFrames(active.track, static_cast<Sint64>(fade * 1000.0)));
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active.fadeOutRemaining = fade;
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}
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@@ -673,6 +712,10 @@ namespace radiantwave::audio
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{
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continue;
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}
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// The mixer owns the ramp now; drop any pending fade-in so the
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// per-frame update() cannot fight the fade-out.
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slot.fadeInDuration = 0.0f;
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slot.fadeInElapsed = 0.0f;
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MIX_StopTrack(slot.track, MIX_TrackMSToFrames(slot.track, static_cast<Sint64>(fade * 1000.0)));
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slot.fadeOutRemaining = fade;
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faded = true;
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@@ -707,7 +750,29 @@ namespace radiantwave::audio
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{
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TrackSlot &slot = slots_[i];
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if (!slot.track)
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{
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continue;
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}
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// A slot mid stop-fade belongs to the mixer: skip both the fade-in
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// ramp and the active-gain pin so nothing drives its gain up while
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// the mixer ramps it down (this also keeps a quit/pop fade clean).
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if (slot.fadeOutRemaining > 0.0f)
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{
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slot.fadeOutRemaining -= dt;
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if (slot.fadeOutRemaining <= 0.0f)
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{
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slot.fadeOutRemaining = 0.0f;
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// Free the audio once the fade-out has finished; the track
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// object itself is reused.
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if (slot.audio)
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{
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MIX_DestroyAudio(slot.audio);
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slot.audio = nullptr;
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}
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}
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continue;
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}
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if (slot.fadeInDuration > 0.0f)
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{
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@@ -724,21 +789,12 @@ namespace radiantwave::audio
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// Keep the active track at full per-track gain; the mixer gain
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// carries the user's volume / mute state.
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MIX_SetTrackGain(slot.track, 1.0f);
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}
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if (slot.fadeOutRemaining > 0.0f)
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{
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slot.fadeOutRemaining -= dt;
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if (slot.fadeOutRemaining <= 0.0f)
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// Self-heal: playback must continue indefinitely, so restart a
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// track that stopped unexpectedly (there is no pause state and
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// nothing else should legitimately stop the active track).
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if (slot.audio && enabled_ && !MIX_TrackPlaying(slot.track))
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{
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slot.fadeOutRemaining = 0.0f;
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// Free the audio once the fade-out has finished; the track
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// object itself is reused.
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if (slot.audio)
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{
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MIX_DestroyAudio(slot.audio);
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slot.audio = nullptr;
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}
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playTrackLooping(i);
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}
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}
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}
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@@ -66,6 +66,12 @@ public:
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// for tests; the real lookup is through getPlaybackDevices().
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static std::string resolvePlaybackDeviceName(SDL_AudioDeviceID id);
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// Builds the SDL_PropertiesID passed to MIX_PlayTrack() for tracks that
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// loop forever (MIX_PROP_PLAY_LOOPS_NUMBER = -1). Exposed for tests; no
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// mixer, track, or audio device is required. The caller owns the property
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// set and must release it with SDL_DestroyProperties().
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static SDL_PropertiesID createInfiniteLoopOptions();
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// Playback control
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bool playTrack(const std::string& wav_filename);
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void stopTrack();
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@@ -97,6 +103,11 @@ private:
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void startFadeIn(int slotIndex, float seconds);
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std::string displayNameFor(const std::string& wav_filename) const;
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// Starts the track on the given slot with infinite looping. The track must
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// already be loaded on the slot. Calling this on a playing/stopped/fading
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// track restarts it (cancelling any in-flight stop-fade).
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bool playTrackLooping(int slotIndex);
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// Recreates the mixer on the given playback device id (0 = system default).
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// Called with mutex_ held. Preserves playback state: whichever track was
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// playing on the active slot is reloaded and resumed at full gain, an
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@@ -59,3 +59,14 @@ TEST(AudioTest, AudioManagerVolumeClamping) {
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am.shutdown();
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std::filesystem::remove(temp_path);
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}
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TEST(AudioTest, PlayOptionsLoopInfinite) {
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// Regression: MIX_PlayTrack() must not default to a single pass. Tracks
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// have to loop forever so playback never runs out mid-scroll; a track that
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// stops (rather than attenuates) also can't be revived by raising app
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// volume. Assert the options request infinite looping (-1).
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SDL_PropertiesID props = AudioManager::createInfiniteLoopOptions();
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ASSERT_NE(props, 0u);
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EXPECT_EQ(SDL_GetNumberProperty(props, MIX_PROP_PLAY_LOOPS_NUMBER, 0), -1);
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SDL_DestroyProperties(props);
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}
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@@ -94,6 +94,62 @@ TEST(ScrollerStreamsTest, InterleavesSelectedWithDefault)
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EXPECT_EQ(streams[3].audioFilename, "OriginalAudio.wav");
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}
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TEST(ScrollerStreamsTest, InterleavedListCyclesBackToFirstSelected)
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{
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// Three selected proclamations: the built list must be
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// [S1, Default, S2, Default, S3, Default]. ScrollerPage advances through
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// this list with a modulo, so once the trailing default finishes the cycle
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// restarts at the FIRST selected proclamation — the "always on" default
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// must never accumulate or take over the queue.
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ProclamationRecord b;
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b.id = "B";
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b.title = "B";
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b.content = "bbbb";
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b.selected = true;
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b.solfeggio_frequency_id = 2;
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ProclamationRecord c;
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c.id = "C";
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c.title = "C";
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c.content = "cccc";
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c.selected = true;
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c.solfeggio_frequency_id = 3;
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ProclamationRecord d;
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d.id = "D";
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d.title = "D";
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d.content = "dddd";
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d.selected = true;
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d.solfeggio_frequency_id = 4;
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ProclamationRecord def;
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def.id = kDefaultId;
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def.title = "Default";
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def.content = "dddddddddd";
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def.selected = true;
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def.solfeggio_frequency_id = 5;
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auto streams = buildStreams({b, def, c, d}, {}, palette(), {}, kDefaultId);
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ASSERT_EQ(streams.size(), 6u);
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EXPECT_EQ(streams[0].name, "B");
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EXPECT_EQ(streams[1].name, "Default");
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EXPECT_EQ(streams[2].name, "C");
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EXPECT_EQ(streams[3].name, "Default");
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EXPECT_EQ(streams[4].name, "D");
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EXPECT_EQ(streams[5].name, "Default");
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// Every default copy is independent playback state (fresh counters), so a
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// copy finishing its passes advances to the next stream rather than
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// restarting "the default" forever.
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for (size_t i = 1; i < streams.size(); i += 2) {
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EXPECT_EQ(streams[i].name, "Default");
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EXPECT_EQ(streams[i].completed, 0) << "default copy " << i;
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EXPECT_EQ(streams[i].wordsPlaced, 0) << "default copy " << i;
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EXPECT_EQ(streams[i].repeat, kDefaultRepeatCount) << "default copy " << i;
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}
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}
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TEST(ScrollerStreamsTest, DefaultOnlyWhenNothingSelected)
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{
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ProclamationRecord p1;
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