Files
radiantwave/tests/test_audio.cpp
T
NeilClack 2917d33866
build-dev / nix-build (push) Successful in 46s
fixed (bug) Audio not looping after ending.
2026-08-28 13:55:20 -05:00

73 lines
2.8 KiB
C++

#include "audio/audio_manager.h"
#include <gtest/gtest.h>
using namespace radiantwave::audio;
TEST(AudioTest, FriendlyDeviceNameMapping) {
EXPECT_EQ(mapToFriendlyDeviceName("alsa_output.pci-0000_00_1f.3.analog-stereo"), "Built-In Speakers");
EXPECT_EQ(mapToFriendlyDeviceName("AMD Radeon HD Audio Controller HDMI"), "TV / HDMI Monitor");
EXPECT_EQ(mapToFriendlyDeviceName("USB Audio Headset Dongle"), "USB Audio Device");
EXPECT_EQ(mapToFriendlyDeviceName("bluez_sink.00_11_22_33_44_55"), "Bluetooth Audio");
EXPECT_EQ(mapToFriendlyDeviceName(""), "Default Audio Output");
}
TEST(AudioTest, ResolvePlaybackDeviceNameHandlesSentinels) {
// The sentinel and 0 mean "system default" and never correspond to a real
// enumerated playback device, so they resolve to the empty (default) name.
EXPECT_EQ(AudioManager::resolvePlaybackDeviceName(0), "");
EXPECT_EQ(AudioManager::resolvePlaybackDeviceName(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK), "");
}
TEST(AudioTest, GetPlaybackDevicesFallsBackWithIdZeroWhenNone) {
AudioManager am;
auto devices = am.getPlaybackDevices();
// Headless hosts (CI) expose no playback devices, so expect the synthetic
// fallback entry that carries id 0 (the "system default" marker).
if (devices.empty()) {
// No devices and no fallback would be a contract violation.
FAIL() << "getPlaybackDevices() returned an empty list without fallback";
}
for (const auto& d : devices) {
if (d.raw_name.empty()) {
EXPECT_EQ(d.id, 0u);
}
}
}
TEST(AudioTest, AudioManagerVolumeClamping) {
radiantwave::config::ConfigManager config;
std::string temp_path = (std::filesystem::temp_directory_path() / "test_rw_audio_cfg.yaml").string();
if (std::filesystem::exists(temp_path)) {
std::filesystem::remove(temp_path);
}
ASSERT_TRUE(config.initialize(temp_path));
AudioManager am;
// Test initialization without audio device (graceful fallback)
am.initialize(config);
am.setVolume(150);
EXPECT_EQ(am.getVolume(), 100);
am.setVolume(-20);
EXPECT_EQ(am.getVolume(), 0);
am.setVolume(75);
EXPECT_EQ(am.getVolume(), 75);
am.shutdown();
std::filesystem::remove(temp_path);
}
TEST(AudioTest, PlayOptionsLoopInfinite) {
// Regression: MIX_PlayTrack() must not default to a single pass. Tracks
// have to loop forever so playback never runs out mid-scroll; a track that
// stops (rather than attenuates) also can't be revived by raising app
// volume. Assert the options request infinite looping (-1).
SDL_PropertiesID props = AudioManager::createInfiniteLoopOptions();
ASSERT_NE(props, 0u);
EXPECT_EQ(SDL_GetNumberProperty(props, MIX_PROP_PLAY_LOOPS_NUMBER, 0), -1);
SDL_DestroyProperties(props);
}