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2917d33866
| Author | SHA1 | Date | |
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2917d33866 | ||
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3f6201182e | ||
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d84307bd0e | ||
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43cd93bbd7 | ||
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92ba9f39fb | ||
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400c6a782b |
@@ -66,3 +66,17 @@ jobs:
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run: |
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attic login radiantwave https://attic.radiantwavetech.com "$ATTIC_TOKEN"
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attic push radiantwave:radiantwave-dev ./result-pkg
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# Publish the manifest kiosks poll for live app updates. `storePath`
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# must match exactly the closure pushed to the dev Attic cache above
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# (readlink resolves the result-pkg out-link symlink to its real
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# /nix/store path), so a kiosk can `nix copy --from` it without ever
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# building from source. Upload mirrors the ISO scp pattern to the
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# fileserver via the build-server's `radiantwave-infra` SSH alias.
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- name: Publish manifest
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run: |
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STOREPATH=$(readlink -f ./result-pkg)
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printf '{"version":"%s","storePath":"%s"}\n' "${{ env.APP_VERSION }}" "$STOREPATH" > manifest.json
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cat manifest.json
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scp manifest.json \
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radiantwave-infra:/mnt/infrastructure_data/files/radiantwave-dev/manifest.json
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+318
-31
@@ -76,7 +76,6 @@ namespace radiantwave::audio
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enabled_ = cfg.audio.enabled;
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currentDevice_ = cfg.audio.output_device;
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currentTrack_ = cfg.audio.current_track;
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if (!MIX_Init())
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{
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std::string err = SDL_GetError();
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@@ -86,17 +85,40 @@ namespace radiantwave::audio
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return false;
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}
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// Create mixer device with default audio device
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mixer_ = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, nullptr);
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// Try to open the mixer on the device previously persisted in config;
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// fall back to the system default when the configured device is gone.
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SDL_AudioDeviceID targetId = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
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if (!currentDevice_.empty())
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{
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int count = 0;
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SDL_AudioDeviceID *devices = SDL_GetAudioPlaybackDevices(&count);
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if (devices)
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{
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for (int i = 0; i < count; ++i)
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{
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const char *name = SDL_GetAudioDeviceName(devices[i]);
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if (name && currentDevice_ == name)
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{
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targetId = devices[i];
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break;
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}
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}
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SDL_free(devices);
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}
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}
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mixer_ = MIX_CreateMixerDevice(targetId, nullptr);
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if (!mixer_)
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{
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std::string err = SDL_GetError();
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logger::Logger::instance().warning("Audio",
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"Could not open default audio playback device. Check speaker connections (MIX_CreateMixerDevice error: " + err + ")");
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"Could not open audio playback device. Check speaker connections (MIX_CreateMixerDevice error: " + err + ")");
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initialized_ = false;
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return false;
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}
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currentDeviceId_ = targetId;
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slots_[0].track = MIX_CreateTrack(mixer_);
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slots_[1].track = MIX_CreateTrack(mixer_);
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initialized_ = true;
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@@ -135,6 +157,40 @@ namespace radiantwave::audio
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return enabled_ ? (volume_ / 100.0f) : 0.0f;
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}
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SDL_PropertiesID AudioManager::createInfiniteLoopOptions()
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{
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// MIX_PlayTrack()'s options default to a single pass; requesting
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// infinite loops is what keeps a track going until it is explicitly
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// faded out or the app shuts down.
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SDL_PropertiesID props = SDL_CreateProperties();
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if (props)
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{
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SDL_SetNumberProperty(props, MIX_PROP_PLAY_LOOPS_NUMBER, -1);
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}
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return props;
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}
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bool AudioManager::playTrackLooping(int slotIndex)
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{
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if (!initialized_ || !mixer_ || slotIndex < 0 || slotIndex >= 2 ||
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!slots_[slotIndex].track)
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{
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return false;
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}
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SDL_PropertiesID props = createInfiniteLoopOptions();
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if (!props)
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{
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logger::Logger::instance().error(
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"Audio", "Failed to create playback options for " +
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displayNameFor(currentTrack_));
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return false;
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}
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bool ok = MIX_PlayTrack(slots_[slotIndex].track, props);
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SDL_DestroyProperties(props);
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return ok;
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}
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void AudioManager::shutdown()
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{
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std::lock_guard<std::mutex> lock(mutex_);
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@@ -181,18 +237,48 @@ namespace radiantwave::audio
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{
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const char *name = SDL_GetAudioDeviceName(devices[i]);
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std::string raw = name ? name : "";
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list.push_back({raw, mapToFriendlyDeviceName(raw)});
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AudioDeviceItem item;
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item.raw_name = raw;
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item.friendly_name = mapToFriendlyDeviceName(raw);
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item.id = devices[i];
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list.push_back(item);
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}
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SDL_free(devices);
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}
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else
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{
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list.push_back({"", "Built-In Speakers"});
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list.push_back({"", "Built-In Speakers", 0});
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}
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return list;
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}
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std::string AudioManager::resolvePlaybackDeviceName(SDL_AudioDeviceID id)
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{
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if (id == 0 || id == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK)
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{
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return "";
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}
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int count = 0;
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SDL_AudioDeviceID *devices = SDL_GetAudioPlaybackDevices(&count);
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std::string found;
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if (devices)
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{
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for (int i = 0; i < count; ++i)
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{
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if (devices[i] == id)
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{
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const char *name = SDL_GetAudioDeviceName(devices[i]);
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found = name ? name : "";
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break;
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}
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}
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SDL_free(devices);
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}
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return found;
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}
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void AudioManager::setVolume(int volume_0_to_100)
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{
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std::lock_guard<std::mutex> lock(mutex_);
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@@ -253,14 +339,76 @@ namespace radiantwave::audio
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bool AudioManager::switchDevice(const std::string &raw_device_name)
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{
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std::lock_guard<std::mutex> lock(mutex_);
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currentDevice_ = raw_device_name;
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logger::Logger::instance().debug("Audio", "Switched audio output device to: " + mapToFriendlyDeviceName(raw_device_name));
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// Resolve the config's raw name to an SDL device id so the mixer is
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// actually reopened on the requested device (""/unresolvable = default).
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SDL_AudioDeviceID targetId = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
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if (!raw_device_name.empty())
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{
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int count = 0;
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SDL_AudioDeviceID *devices = SDL_GetAudioPlaybackDevices(&count);
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if (devices)
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{
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for (int i = 0; i < count; ++i)
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{
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const char *name = SDL_GetAudioDeviceName(devices[i]);
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if (name && raw_device_name == name)
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{
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targetId = devices[i];
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break;
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}
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}
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SDL_free(devices);
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}
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}
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return switchDeviceById(targetId);
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}
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bool AudioManager::switchDeviceById(SDL_AudioDeviceID id)
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{
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std::lock_guard<std::mutex> lock(mutex_);
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// 0 is the synthetic "default / built-in" entry from getPlaybackDevices().
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if (id == 0)
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{
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id = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
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}
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// No mixer yet: just record the choice for initialize().
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if (!mixer_ || !initialized_)
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{
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currentDeviceId_ = id;
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currentDevice_ = resolvePlaybackDeviceName(id);
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if (configManager_)
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{
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configManager_->update([name = currentDevice_](config::AppConfig &cfg)
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{ cfg.audio.output_device = name; });
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}
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return true;
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}
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if (!recreateMixerOnDevice(id))
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{
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logger::Logger::instance().error("Audio",
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"Failed to switch audio output device to: " + mapToFriendlyDeviceName(resolvePlaybackDeviceName(id)));
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return false;
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}
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currentDeviceId_ = id;
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// After recreation SDL may have normalized the id (e.g. default).
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if (SDL_GetAudioDeviceName(id) == nullptr && id != SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK)
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{
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currentDeviceId_ = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
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}
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currentDevice_ = resolvePlaybackDeviceName(currentDeviceId_);
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logger::Logger::instance().info("Audio", "Switched audio output device to: " + mapToFriendlyDeviceName(currentDevice_));
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if (configManager_)
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{
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configManager_->update([raw_device_name](config::AppConfig &cfg)
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{ cfg.audio.output_device = raw_device_name; });
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configManager_->update([name = currentDevice_](config::AppConfig &cfg)
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{ cfg.audio.output_device = name; });
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}
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return true;
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@@ -272,6 +420,123 @@ namespace radiantwave::audio
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return currentDevice_;
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}
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SDL_AudioDeviceID AudioManager::getCurrentDeviceId() const
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{
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std::lock_guard<std::mutex> lock(mutex_);
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return currentDeviceId_;
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}
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bool AudioManager::handleDeviceEvent(const SDL_Event &event)
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{
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if (event.type != SDL_EVENT_AUDIO_DEVICE_ADDED &&
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event.type != SDL_EVENT_AUDIO_DEVICE_REMOVED)
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{
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return false;
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||||
}
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std::lock_guard<std::mutex> lock(mutex_);
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if (!mixer_ || !initialized_)
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{
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return false;
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}
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// Only playback device events are relevant to the active output.
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if (event.adevice.recording)
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{
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return false;
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}
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const SDL_AudioDeviceID changedId = event.adevice.which;
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// If a specific device (not the default) was removed, fail over to the
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// system default so playback keeps going on whatever remains.
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if (event.type == SDL_EVENT_AUDIO_DEVICE_REMOVED &&
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currentDeviceId_ != SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK &&
|
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changedId == currentDeviceId_)
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{
|
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logger::Logger::instance().warning("Audio",
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"Active audio output device removed; failing over to the system default");
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if (recreateMixerOnDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK))
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{
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currentDeviceId_ = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
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currentDevice_ = "";
|
||||
}
|
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return true;
|
||||
}
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||||
|
||||
// A device arrived or a non-active device left: nothing to remap, but
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// the audio settings page refreshes its list on its own timer.
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return false;
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||||
}
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|
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// Must be called with mutex_ held. Destroys the current mixer and creates a
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// fresh one on the given device, recreating the two track slots and
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// resuming the active track if one was playing.
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bool AudioManager::recreateMixerOnDevice(SDL_AudioDeviceID targetId)
|
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{
|
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// Capture the playback state we want to preserve across the switch.
|
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std::string resumeTrack = currentTrack_;
|
||||
float fadeSeconds = slots_[activeSlot_].fadeInDuration > 0.0f
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? slots_[activeSlot_].fadeInDuration
|
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: 0.0f;
|
||||
|
||||
// Tear down the existing mixer (its tracks die with it).
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
slots_[i].track = nullptr;
|
||||
if (slots_[i].audio)
|
||||
{
|
||||
MIX_DestroyAudio(slots_[i].audio);
|
||||
slots_[i].audio = nullptr;
|
||||
}
|
||||
}
|
||||
if (mixer_)
|
||||
{
|
||||
MIX_DestroyMixer(mixer_);
|
||||
mixer_ = nullptr;
|
||||
}
|
||||
|
||||
mixer_ = MIX_CreateMixerDevice(targetId, nullptr);
|
||||
if (!mixer_)
|
||||
{
|
||||
initialized_ = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
slots_[0].track = MIX_CreateTrack(mixer_);
|
||||
slots_[1].track = MIX_CreateTrack(mixer_);
|
||||
if (!slots_[0].track || !slots_[1].track)
|
||||
{
|
||||
MIX_DestroyMixer(mixer_);
|
||||
mixer_ = nullptr;
|
||||
initialized_ = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
float gain = enabled_ ? (volume_ / 100.0f) : 0.0f;
|
||||
MIX_SetMixerGain(mixer_, gain);
|
||||
|
||||
// Resume the previously active track at full gain (or restart its
|
||||
// fade-in if it was still ramping).
|
||||
if (!resumeTrack.empty())
|
||||
{
|
||||
if (loadTrackInto(activeSlot_, resumeTrack))
|
||||
{
|
||||
if (fadeSeconds > 0.0f)
|
||||
{
|
||||
startFadeIn(activeSlot_, fadeSeconds);
|
||||
}
|
||||
else
|
||||
{
|
||||
MIX_SetTrackGain(slots_[activeSlot_].track, 1.0f);
|
||||
playTrackLooping(activeSlot_); // Loop playback
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AudioManager::loadTrackInto(int slotIndex, const std::string &wav_filename)
|
||||
{
|
||||
if (!initialized_ || !mixer_ || !slots_[slotIndex].track)
|
||||
@@ -322,7 +587,7 @@ namespace radiantwave::audio
|
||||
slot.fadeInDuration = seconds;
|
||||
slot.fadeInElapsed = 0.0f;
|
||||
MIX_SetTrackGain(slot.track, 0.0f);
|
||||
MIX_PlayTrack(slot.track, 0); // Loop playback
|
||||
playTrackLooping(slotIndex); // Loop playback
|
||||
logger::Logger::instance().info("Audio", "Started playback of " + displayNameFor(currentTrack_) + " (fade-in)");
|
||||
}
|
||||
|
||||
@@ -336,7 +601,7 @@ namespace radiantwave::audio
|
||||
return false;
|
||||
|
||||
MIX_SetTrackGain(slots_[activeSlot_].track, 1.0f);
|
||||
MIX_PlayTrack(slots_[activeSlot_].track, 0); // Loop playback
|
||||
playTrackLooping(activeSlot_); // Loop playback
|
||||
|
||||
// Explicit user selection: persist the manual track so it survives a
|
||||
// restart and is used whenever dynamic audio is turned off. Dynamic
|
||||
@@ -373,10 +638,11 @@ namespace radiantwave::audio
|
||||
slot.fadeInElapsed = 0.0f;
|
||||
slot.fadeOutRemaining = 0.0f;
|
||||
MIX_SetTrackGain(slot.track, 1.0f);
|
||||
if (!MIX_TrackPlaying(slot.track))
|
||||
{
|
||||
MIX_PlayTrack(slot.track, 0); // Loop playback
|
||||
}
|
||||
// Always restart: MIX_PlayTrack() re-starts a playing track too, so
|
||||
// this cancels any in-flight stop-fade inherited from a quick
|
||||
// pop->push within the fade window. Gating on MIX_TrackPlaying()
|
||||
// left a fading track to finish its fade and go silently stopped.
|
||||
playTrackLooping(activeSlot_); // Loop playback
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -411,10 +677,14 @@ namespace radiantwave::audio
|
||||
if (!loadTrackInto(otherSlot, wav_filename))
|
||||
return false;
|
||||
|
||||
// Fade out whatever is currently playing on the active slot.
|
||||
// Fade out whatever is currently playing on the active slot. Clear any
|
||||
// in-flight fade-in bookkeeping first so update() stops ramping this
|
||||
// slot's gain up while the mixer fades it down.
|
||||
TrackSlot &active = slots_[activeSlot_];
|
||||
if (active.audio)
|
||||
{
|
||||
active.fadeInDuration = 0.0f;
|
||||
active.fadeInElapsed = 0.0f;
|
||||
MIX_StopTrack(active.track, MIX_TrackMSToFrames(active.track, static_cast<Sint64>(fade * 1000.0)));
|
||||
active.fadeOutRemaining = fade;
|
||||
}
|
||||
@@ -442,6 +712,10 @@ namespace radiantwave::audio
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// The mixer owns the ramp now; drop any pending fade-in so the
|
||||
// per-frame update() cannot fight the fade-out.
|
||||
slot.fadeInDuration = 0.0f;
|
||||
slot.fadeInElapsed = 0.0f;
|
||||
MIX_StopTrack(slot.track, MIX_TrackMSToFrames(slot.track, static_cast<Sint64>(fade * 1000.0)));
|
||||
slot.fadeOutRemaining = fade;
|
||||
faded = true;
|
||||
@@ -476,7 +750,29 @@ namespace radiantwave::audio
|
||||
{
|
||||
TrackSlot &slot = slots_[i];
|
||||
if (!slot.track)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// A slot mid stop-fade belongs to the mixer: skip both the fade-in
|
||||
// ramp and the active-gain pin so nothing drives its gain up while
|
||||
// the mixer ramps it down (this also keeps a quit/pop fade clean).
|
||||
if (slot.fadeOutRemaining > 0.0f)
|
||||
{
|
||||
slot.fadeOutRemaining -= dt;
|
||||
if (slot.fadeOutRemaining <= 0.0f)
|
||||
{
|
||||
slot.fadeOutRemaining = 0.0f;
|
||||
// Free the audio once the fade-out has finished; the track
|
||||
// object itself is reused.
|
||||
if (slot.audio)
|
||||
{
|
||||
MIX_DestroyAudio(slot.audio);
|
||||
slot.audio = nullptr;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (slot.fadeInDuration > 0.0f)
|
||||
{
|
||||
@@ -493,21 +789,12 @@ namespace radiantwave::audio
|
||||
// Keep the active track at full per-track gain; the mixer gain
|
||||
// carries the user's volume / mute state.
|
||||
MIX_SetTrackGain(slot.track, 1.0f);
|
||||
}
|
||||
|
||||
if (slot.fadeOutRemaining > 0.0f)
|
||||
{
|
||||
slot.fadeOutRemaining -= dt;
|
||||
if (slot.fadeOutRemaining <= 0.0f)
|
||||
// Self-heal: playback must continue indefinitely, so restart a
|
||||
// track that stopped unexpectedly (there is no pause state and
|
||||
// nothing else should legitimately stop the active track).
|
||||
if (slot.audio && enabled_ && !MIX_TrackPlaying(slot.track))
|
||||
{
|
||||
slot.fadeOutRemaining = 0.0f;
|
||||
// Free the audio once the fade-out has finished; the track
|
||||
// object itself is reused.
|
||||
if (slot.audio)
|
||||
{
|
||||
MIX_DestroyAudio(slot.audio);
|
||||
slot.audio = nullptr;
|
||||
}
|
||||
playTrackLooping(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "config/config_manager.h"
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3_mixer/SDL_mixer.h>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
@@ -15,6 +16,7 @@ namespace radiantwave::audio {
|
||||
struct AudioDeviceItem {
|
||||
std::string raw_name; // e.g. alsa_output.pci-0000_00_1f.3.analog-stereo
|
||||
std::string friendly_name; // e.g. "Built-In Speakers"
|
||||
SDL_AudioDeviceID id = 0; // SDL playback device id (0 = synthetic fallback)
|
||||
};
|
||||
|
||||
// Maps raw technical audio device strings to user-friendly labels
|
||||
@@ -51,7 +53,24 @@ public:
|
||||
|
||||
// Audio device selection
|
||||
bool switchDevice(const std::string& raw_device_name);
|
||||
bool switchDeviceById(SDL_AudioDeviceID id);
|
||||
std::string getCurrentDevice() const;
|
||||
SDL_AudioDeviceID getCurrentDeviceId() const;
|
||||
|
||||
// Handle an SDL audio device event (SDL_EVENT_AUDIO_DEVICE_ADDED / REMOVED).
|
||||
// Returns true if the active device was affected and the mixer was recreated.
|
||||
bool handleDeviceEvent(const SDL_Event& event);
|
||||
|
||||
// Pure helper (no SDL audio open): find the playback device with the given
|
||||
// SDL id, returning its raw name ("" when not found / id invalid). Exposed
|
||||
// for tests; the real lookup is through getPlaybackDevices().
|
||||
static std::string resolvePlaybackDeviceName(SDL_AudioDeviceID id);
|
||||
|
||||
// Builds the SDL_PropertiesID passed to MIX_PlayTrack() for tracks that
|
||||
// loop forever (MIX_PROP_PLAY_LOOPS_NUMBER = -1). Exposed for tests; no
|
||||
// mixer, track, or audio device is required. The caller owns the property
|
||||
// set and must release it with SDL_DestroyProperties().
|
||||
static SDL_PropertiesID createInfiniteLoopOptions();
|
||||
|
||||
// Playback control
|
||||
bool playTrack(const std::string& wav_filename);
|
||||
@@ -84,6 +103,18 @@ private:
|
||||
void startFadeIn(int slotIndex, float seconds);
|
||||
std::string displayNameFor(const std::string& wav_filename) const;
|
||||
|
||||
// Starts the track on the given slot with infinite looping. The track must
|
||||
// already be loaded on the slot. Calling this on a playing/stopped/fading
|
||||
// track restarts it (cancelling any in-flight stop-fade).
|
||||
bool playTrackLooping(int slotIndex);
|
||||
|
||||
// Recreates the mixer on the given playback device id (0 = system default).
|
||||
// Called with mutex_ held. Preserves playback state: whichever track was
|
||||
// playing on the active slot is reloaded and resumed at full gain, an
|
||||
// in-progress fade is restarted. Returns false on failure (previous mixer is
|
||||
// left destroyed but the app remains safe to keep running muted).
|
||||
bool recreateMixerOnDevice(SDL_AudioDeviceID targetId);
|
||||
|
||||
config::ConfigManager* configManager_ = nullptr;
|
||||
db::DatabaseManager* db_ = nullptr;
|
||||
|
||||
@@ -91,6 +122,7 @@ private:
|
||||
bool enabled_ = true;
|
||||
int volume_ = 80; // 0 - 100
|
||||
std::string currentDevice_ = "";
|
||||
SDL_AudioDeviceID currentDeviceId_ = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
|
||||
std::string currentTrack_ = "";
|
||||
|
||||
MIX_Mixer* mixer_ = nullptr;
|
||||
|
||||
@@ -77,7 +77,7 @@ void AudioSettingsPage::onPush(AppState& state) {
|
||||
} else if (modalState_ == ModalState::DeviceSelector) {
|
||||
if (!devices_.empty()) {
|
||||
currentDeviceIndex_ = modalSelectedIndex_;
|
||||
state_->audio.switchDevice(devices_[currentDeviceIndex_].raw_name);
|
||||
applyDeviceSelection();
|
||||
}
|
||||
modalState_ = ModalState::None;
|
||||
} else if (modalState_ == ModalState::TrackSelector) {
|
||||
@@ -156,7 +156,7 @@ void AudioSettingsPage::onResume(AppState& state) {
|
||||
} else if (modalState_ == ModalState::DeviceSelector) {
|
||||
if (!devices_.empty()) {
|
||||
currentDeviceIndex_ = modalSelectedIndex_;
|
||||
state_->audio.switchDevice(devices_[currentDeviceIndex_].raw_name);
|
||||
applyDeviceSelection();
|
||||
}
|
||||
modalState_ = ModalState::None;
|
||||
} else if (modalState_ == ModalState::TrackSelector) {
|
||||
@@ -280,6 +280,19 @@ void AudioSettingsPage::refreshDeviceAndTrackLists() {
|
||||
}
|
||||
}
|
||||
|
||||
void AudioSettingsPage::applyDeviceSelection() {
|
||||
if (!state_) return;
|
||||
if (currentDeviceIndex_ < 0 || currentDeviceIndex_ >= static_cast<int>(devices_.size())) return;
|
||||
|
||||
const bool ok = state_->audio.switchDeviceById(devices_[currentDeviceIndex_].id);
|
||||
if (ok) {
|
||||
statusMessage_ = "Switched to " + devices_[currentDeviceIndex_].friendly_name;
|
||||
} else {
|
||||
statusMessage_ = "Device unavailable - using system default";
|
||||
}
|
||||
refreshDeviceAndTrackLists();
|
||||
}
|
||||
|
||||
void AudioSettingsPage::enableDynamicAudio() {
|
||||
if (!state_) return;
|
||||
state_->config.update([](radiantwave::config::AppConfig& cfg) {
|
||||
@@ -324,7 +337,7 @@ void AudioSettingsPage::handleEvent(const SDL_Event& event) {
|
||||
if (modalState_ == ModalState::DeviceSelector) {
|
||||
if (!devices_.empty()) {
|
||||
currentDeviceIndex_ = modalSelectedIndex_;
|
||||
state_->audio.switchDevice(devices_[currentDeviceIndex_].raw_name);
|
||||
applyDeviceSelection();
|
||||
}
|
||||
} else if (modalState_ == ModalState::TrackSelector) {
|
||||
if (modalSelectedIndex_ == 0) {
|
||||
|
||||
@@ -36,6 +36,10 @@ private:
|
||||
void enableDynamicAudio();
|
||||
void selectTrack(int trackIdx);
|
||||
|
||||
// Applies the currently selected device (devices_[currentDeviceIndex_]) via
|
||||
// the audio manager and records user-facing success/failure feedback.
|
||||
void applyDeviceSelection();
|
||||
|
||||
AppState* state_ = nullptr;
|
||||
int selectedItem_ = 0; // 0 = Volume, 1 = Device, 2 = Track, 3 = Status, 4 = Back
|
||||
|
||||
|
||||
+17
-5
@@ -7,6 +7,7 @@
|
||||
#include "logical_size.h"
|
||||
#include "logger/logger.h"
|
||||
#include "provisioning.h"
|
||||
#include "scroller_page.h"
|
||||
|
||||
namespace {
|
||||
// How long audio fades out before the app tears down on quit. Only applied
|
||||
@@ -195,17 +196,28 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
|
||||
state.quitRequested = true;
|
||||
}
|
||||
|
||||
if (event->type == SDL_EVENT_AUDIO_DEVICE_ADDED ||
|
||||
event->type == SDL_EVENT_AUDIO_DEVICE_REMOVED) {
|
||||
// Route device hotplug to the audio manager so an active device that
|
||||
// disappears is failed over to the system default automatically.
|
||||
state.audio.handleDeviceEvent(*event);
|
||||
}
|
||||
|
||||
if (event->type == SDL_EVENT_WINDOW_RESIZED) {
|
||||
radiantwave::logger::Logger::instance().info(
|
||||
"Graphics", "Window resized to " +
|
||||
std::to_string(event->window.data1) + "x" +
|
||||
std::to_string(event->window.data2));
|
||||
// Logical presentation persists across resizes; re-apply defensively
|
||||
// in case backend state was reset underneath us.
|
||||
SDL_SetRenderLogicalPresentation(state.renderer,
|
||||
radiantwave::kDesignWidth,
|
||||
radiantwave::kDesignHeight,
|
||||
SDL_LOGICAL_PRESENTATION_LETTERBOX);
|
||||
// in case backend state was reset underneath us. Skip while the
|
||||
// scroller is active — it owns its own presentation (NONE, full
|
||||
// window) and restores LETTERBOX in onPop.
|
||||
if (!dynamic_cast<ScrollerPage *>(state.pages.current())) {
|
||||
SDL_SetRenderLogicalPresentation(state.renderer,
|
||||
radiantwave::kDesignWidth,
|
||||
radiantwave::kDesignHeight,
|
||||
SDL_LOGICAL_PRESENTATION_LETTERBOX);
|
||||
}
|
||||
}
|
||||
|
||||
if (!state.keybinds.handleEvent(*event)) {
|
||||
|
||||
+624
-691
File diff suppressed because it is too large
Load Diff
@@ -115,4 +115,8 @@ private:
|
||||
float velocityDelay_ = 2.5f;
|
||||
int velocityState_ = 0;
|
||||
float velocityTimer_ = 0.0f;
|
||||
|
||||
int savedLogicalW_ = 0;
|
||||
int savedLogicalH_ = 0;
|
||||
SDL_RendererLogicalPresentation savedMode_ = SDL_LOGICAL_PRESENTATION_DISABLED;
|
||||
};
|
||||
|
||||
@@ -11,6 +11,29 @@ TEST(AudioTest, FriendlyDeviceNameMapping) {
|
||||
EXPECT_EQ(mapToFriendlyDeviceName(""), "Default Audio Output");
|
||||
}
|
||||
|
||||
TEST(AudioTest, ResolvePlaybackDeviceNameHandlesSentinels) {
|
||||
// The sentinel and 0 mean "system default" and never correspond to a real
|
||||
// enumerated playback device, so they resolve to the empty (default) name.
|
||||
EXPECT_EQ(AudioManager::resolvePlaybackDeviceName(0), "");
|
||||
EXPECT_EQ(AudioManager::resolvePlaybackDeviceName(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK), "");
|
||||
}
|
||||
|
||||
TEST(AudioTest, GetPlaybackDevicesFallsBackWithIdZeroWhenNone) {
|
||||
AudioManager am;
|
||||
auto devices = am.getPlaybackDevices();
|
||||
// Headless hosts (CI) expose no playback devices, so expect the synthetic
|
||||
// fallback entry that carries id 0 (the "system default" marker).
|
||||
if (devices.empty()) {
|
||||
// No devices and no fallback would be a contract violation.
|
||||
FAIL() << "getPlaybackDevices() returned an empty list without fallback";
|
||||
}
|
||||
for (const auto& d : devices) {
|
||||
if (d.raw_name.empty()) {
|
||||
EXPECT_EQ(d.id, 0u);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TEST(AudioTest, AudioManagerVolumeClamping) {
|
||||
radiantwave::config::ConfigManager config;
|
||||
std::string temp_path = (std::filesystem::temp_directory_path() / "test_rw_audio_cfg.yaml").string();
|
||||
@@ -36,3 +59,14 @@ TEST(AudioTest, AudioManagerVolumeClamping) {
|
||||
am.shutdown();
|
||||
std::filesystem::remove(temp_path);
|
||||
}
|
||||
|
||||
TEST(AudioTest, PlayOptionsLoopInfinite) {
|
||||
// Regression: MIX_PlayTrack() must not default to a single pass. Tracks
|
||||
// have to loop forever so playback never runs out mid-scroll; a track that
|
||||
// stops (rather than attenuates) also can't be revived by raising app
|
||||
// volume. Assert the options request infinite looping (-1).
|
||||
SDL_PropertiesID props = AudioManager::createInfiniteLoopOptions();
|
||||
ASSERT_NE(props, 0u);
|
||||
EXPECT_EQ(SDL_GetNumberProperty(props, MIX_PROP_PLAY_LOOPS_NUMBER, 0), -1);
|
||||
SDL_DestroyProperties(props);
|
||||
}
|
||||
|
||||
@@ -94,6 +94,62 @@ TEST(ScrollerStreamsTest, InterleavesSelectedWithDefault)
|
||||
EXPECT_EQ(streams[3].audioFilename, "OriginalAudio.wav");
|
||||
}
|
||||
|
||||
TEST(ScrollerStreamsTest, InterleavedListCyclesBackToFirstSelected)
|
||||
{
|
||||
// Three selected proclamations: the built list must be
|
||||
// [S1, Default, S2, Default, S3, Default]. ScrollerPage advances through
|
||||
// this list with a modulo, so once the trailing default finishes the cycle
|
||||
// restarts at the FIRST selected proclamation — the "always on" default
|
||||
// must never accumulate or take over the queue.
|
||||
ProclamationRecord b;
|
||||
b.id = "B";
|
||||
b.title = "B";
|
||||
b.content = "bbbb";
|
||||
b.selected = true;
|
||||
b.solfeggio_frequency_id = 2;
|
||||
|
||||
ProclamationRecord c;
|
||||
c.id = "C";
|
||||
c.title = "C";
|
||||
c.content = "cccc";
|
||||
c.selected = true;
|
||||
c.solfeggio_frequency_id = 3;
|
||||
|
||||
ProclamationRecord d;
|
||||
d.id = "D";
|
||||
d.title = "D";
|
||||
d.content = "dddd";
|
||||
d.selected = true;
|
||||
d.solfeggio_frequency_id = 4;
|
||||
|
||||
ProclamationRecord def;
|
||||
def.id = kDefaultId;
|
||||
def.title = "Default";
|
||||
def.content = "dddddddddd";
|
||||
def.selected = true;
|
||||
def.solfeggio_frequency_id = 5;
|
||||
|
||||
auto streams = buildStreams({b, def, c, d}, {}, palette(), {}, kDefaultId);
|
||||
|
||||
ASSERT_EQ(streams.size(), 6u);
|
||||
EXPECT_EQ(streams[0].name, "B");
|
||||
EXPECT_EQ(streams[1].name, "Default");
|
||||
EXPECT_EQ(streams[2].name, "C");
|
||||
EXPECT_EQ(streams[3].name, "Default");
|
||||
EXPECT_EQ(streams[4].name, "D");
|
||||
EXPECT_EQ(streams[5].name, "Default");
|
||||
|
||||
// Every default copy is independent playback state (fresh counters), so a
|
||||
// copy finishing its passes advances to the next stream rather than
|
||||
// restarting "the default" forever.
|
||||
for (size_t i = 1; i < streams.size(); i += 2) {
|
||||
EXPECT_EQ(streams[i].name, "Default");
|
||||
EXPECT_EQ(streams[i].completed, 0) << "default copy " << i;
|
||||
EXPECT_EQ(streams[i].wordsPlaced, 0) << "default copy " << i;
|
||||
EXPECT_EQ(streams[i].repeat, kDefaultRepeatCount) << "default copy " << i;
|
||||
}
|
||||
}
|
||||
|
||||
TEST(ScrollerStreamsTest, DefaultOnlyWhenNothingSelected)
|
||||
{
|
||||
ProclamationRecord p1;
|
||||
|
||||
Reference in New Issue
Block a user