6 Commits
Author SHA1 Message Date
NeilClack 2917d33866 fixed (bug) Audio not looping after ending.
build-dev / nix-build (push) Successful in 46s
2026-08-28 13:55:20 -05:00
NeilClack 3f6201182e Publish live-update manifest to fileserver (dev)
build-dev / nix-build (push) Successful in 43s
After pushing the dev closure to Attic, write a small JSON manifest
(version + storePath) to the fileserver for kiosks to poll. storePath is
the readlink of the result-pkg out-link, so it matches exactly the
closure pushed to the dev Attic cache and can be fetched with
'nix copy --from' without building from source. Upload goes to
/mnt/infrastructure_data/files/radiantwave-dev/manifest.json via the
build-server's radiantwave-infra SSH alias.
2026-08-27 20:58:13 -05:00
NeilClack d84307bd0e fixed (bug) Audio output device not switching
build-dev / nix-build (push) Successful in 47s
2026-08-27 18:45:57 -05:00
NeilClack 43cd93bbd7 Switch from window-size to render-output-size 2026-08-25 11:30:20 -05:00
NeilClack 92ba9f39fb Switch from window-size to render-output-size 2026-08-25 11:28:02 -05:00
NeilClack 400c6a782b Scroller: use full window height on rotated/tall displays
build-dev / nix-build (push) Successful in 41s
Override the LETTERBOX logical presentation while the scroller is
active so it renders into the full physical window.  On a 1920x6480
rotated display the scroller now scrolls through all 6480 pixels of
vertical space instead of being confined to the 1920x1080 letterbox
region.  Text scale is unchanged (same font size, same pixel
rasterization); more lines are simply visible at once.

- onPush: save current logical presentation, switch to DISABLED with
  real window dimensions
- onPop: restore the saved LETTERBOX presentation
- resize handler in main.cpp: skip re-apply while scroller is active
  (it owns its own presentation and restores on pop)
2026-08-25 10:55:53 -05:00
10 changed files with 1119 additions and 730 deletions
+14
View File
@@ -66,3 +66,17 @@ jobs:
run: | run: |
attic login radiantwave https://attic.radiantwavetech.com "$ATTIC_TOKEN" attic login radiantwave https://attic.radiantwavetech.com "$ATTIC_TOKEN"
attic push radiantwave:radiantwave-dev ./result-pkg attic push radiantwave:radiantwave-dev ./result-pkg
# Publish the manifest kiosks poll for live app updates. `storePath`
# must match exactly the closure pushed to the dev Attic cache above
# (readlink resolves the result-pkg out-link symlink to its real
# /nix/store path), so a kiosk can `nix copy --from` it without ever
# building from source. Upload mirrors the ISO scp pattern to the
# fileserver via the build-server's `radiantwave-infra` SSH alias.
- name: Publish manifest
run: |
STOREPATH=$(readlink -f ./result-pkg)
printf '{"version":"%s","storePath":"%s"}\n' "${{ env.APP_VERSION }}" "$STOREPATH" > manifest.json
cat manifest.json
scp manifest.json \
radiantwave-infra:/mnt/infrastructure_data/files/radiantwave-dev/manifest.json
+318 -31
View File
@@ -76,7 +76,6 @@ namespace radiantwave::audio
enabled_ = cfg.audio.enabled; enabled_ = cfg.audio.enabled;
currentDevice_ = cfg.audio.output_device; currentDevice_ = cfg.audio.output_device;
currentTrack_ = cfg.audio.current_track; currentTrack_ = cfg.audio.current_track;
if (!MIX_Init()) if (!MIX_Init())
{ {
std::string err = SDL_GetError(); std::string err = SDL_GetError();
@@ -86,17 +85,40 @@ namespace radiantwave::audio
return false; return false;
} }
// Create mixer device with default audio device // Try to open the mixer on the device previously persisted in config;
mixer_ = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, nullptr); // fall back to the system default when the configured device is gone.
SDL_AudioDeviceID targetId = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
if (!currentDevice_.empty())
{
int count = 0;
SDL_AudioDeviceID *devices = SDL_GetAudioPlaybackDevices(&count);
if (devices)
{
for (int i = 0; i < count; ++i)
{
const char *name = SDL_GetAudioDeviceName(devices[i]);
if (name && currentDevice_ == name)
{
targetId = devices[i];
break;
}
}
SDL_free(devices);
}
}
mixer_ = MIX_CreateMixerDevice(targetId, nullptr);
if (!mixer_) if (!mixer_)
{ {
std::string err = SDL_GetError(); std::string err = SDL_GetError();
logger::Logger::instance().warning("Audio", logger::Logger::instance().warning("Audio",
"Could not open default audio playback device. Check speaker connections (MIX_CreateMixerDevice error: " + err + ")"); "Could not open audio playback device. Check speaker connections (MIX_CreateMixerDevice error: " + err + ")");
initialized_ = false; initialized_ = false;
return false; return false;
} }
currentDeviceId_ = targetId;
slots_[0].track = MIX_CreateTrack(mixer_); slots_[0].track = MIX_CreateTrack(mixer_);
slots_[1].track = MIX_CreateTrack(mixer_); slots_[1].track = MIX_CreateTrack(mixer_);
initialized_ = true; initialized_ = true;
@@ -135,6 +157,40 @@ namespace radiantwave::audio
return enabled_ ? (volume_ / 100.0f) : 0.0f; return enabled_ ? (volume_ / 100.0f) : 0.0f;
} }
SDL_PropertiesID AudioManager::createInfiniteLoopOptions()
{
// MIX_PlayTrack()'s options default to a single pass; requesting
// infinite loops is what keeps a track going until it is explicitly
// faded out or the app shuts down.
SDL_PropertiesID props = SDL_CreateProperties();
if (props)
{
SDL_SetNumberProperty(props, MIX_PROP_PLAY_LOOPS_NUMBER, -1);
}
return props;
}
bool AudioManager::playTrackLooping(int slotIndex)
{
if (!initialized_ || !mixer_ || slotIndex < 0 || slotIndex >= 2 ||
!slots_[slotIndex].track)
{
return false;
}
SDL_PropertiesID props = createInfiniteLoopOptions();
if (!props)
{
logger::Logger::instance().error(
"Audio", "Failed to create playback options for " +
displayNameFor(currentTrack_));
return false;
}
bool ok = MIX_PlayTrack(slots_[slotIndex].track, props);
SDL_DestroyProperties(props);
return ok;
}
void AudioManager::shutdown() void AudioManager::shutdown()
{ {
std::lock_guard<std::mutex> lock(mutex_); std::lock_guard<std::mutex> lock(mutex_);
@@ -181,18 +237,48 @@ namespace radiantwave::audio
{ {
const char *name = SDL_GetAudioDeviceName(devices[i]); const char *name = SDL_GetAudioDeviceName(devices[i]);
std::string raw = name ? name : ""; std::string raw = name ? name : "";
list.push_back({raw, mapToFriendlyDeviceName(raw)}); AudioDeviceItem item;
item.raw_name = raw;
item.friendly_name = mapToFriendlyDeviceName(raw);
item.id = devices[i];
list.push_back(item);
} }
SDL_free(devices); SDL_free(devices);
} }
else else
{ {
list.push_back({"", "Built-In Speakers"}); list.push_back({"", "Built-In Speakers", 0});
} }
return list; return list;
} }
std::string AudioManager::resolvePlaybackDeviceName(SDL_AudioDeviceID id)
{
if (id == 0 || id == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK)
{
return "";
}
int count = 0;
SDL_AudioDeviceID *devices = SDL_GetAudioPlaybackDevices(&count);
std::string found;
if (devices)
{
for (int i = 0; i < count; ++i)
{
if (devices[i] == id)
{
const char *name = SDL_GetAudioDeviceName(devices[i]);
found = name ? name : "";
break;
}
}
SDL_free(devices);
}
return found;
}
void AudioManager::setVolume(int volume_0_to_100) void AudioManager::setVolume(int volume_0_to_100)
{ {
std::lock_guard<std::mutex> lock(mutex_); std::lock_guard<std::mutex> lock(mutex_);
@@ -253,14 +339,76 @@ namespace radiantwave::audio
bool AudioManager::switchDevice(const std::string &raw_device_name) bool AudioManager::switchDevice(const std::string &raw_device_name)
{ {
std::lock_guard<std::mutex> lock(mutex_); std::lock_guard<std::mutex> lock(mutex_);
currentDevice_ = raw_device_name;
logger::Logger::instance().debug("Audio", "Switched audio output device to: " + mapToFriendlyDeviceName(raw_device_name)); // Resolve the config's raw name to an SDL device id so the mixer is
// actually reopened on the requested device (""/unresolvable = default).
SDL_AudioDeviceID targetId = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
if (!raw_device_name.empty())
{
int count = 0;
SDL_AudioDeviceID *devices = SDL_GetAudioPlaybackDevices(&count);
if (devices)
{
for (int i = 0; i < count; ++i)
{
const char *name = SDL_GetAudioDeviceName(devices[i]);
if (name && raw_device_name == name)
{
targetId = devices[i];
break;
}
}
SDL_free(devices);
}
}
return switchDeviceById(targetId);
}
bool AudioManager::switchDeviceById(SDL_AudioDeviceID id)
{
std::lock_guard<std::mutex> lock(mutex_);
// 0 is the synthetic "default / built-in" entry from getPlaybackDevices().
if (id == 0)
{
id = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
}
// No mixer yet: just record the choice for initialize().
if (!mixer_ || !initialized_)
{
currentDeviceId_ = id;
currentDevice_ = resolvePlaybackDeviceName(id);
if (configManager_)
{
configManager_->update([name = currentDevice_](config::AppConfig &cfg)
{ cfg.audio.output_device = name; });
}
return true;
}
if (!recreateMixerOnDevice(id))
{
logger::Logger::instance().error("Audio",
"Failed to switch audio output device to: " + mapToFriendlyDeviceName(resolvePlaybackDeviceName(id)));
return false;
}
currentDeviceId_ = id;
// After recreation SDL may have normalized the id (e.g. default).
if (SDL_GetAudioDeviceName(id) == nullptr && id != SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK)
{
currentDeviceId_ = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
}
currentDevice_ = resolvePlaybackDeviceName(currentDeviceId_);
logger::Logger::instance().info("Audio", "Switched audio output device to: " + mapToFriendlyDeviceName(currentDevice_));
if (configManager_) if (configManager_)
{ {
configManager_->update([raw_device_name](config::AppConfig &cfg) configManager_->update([name = currentDevice_](config::AppConfig &cfg)
{ cfg.audio.output_device = raw_device_name; }); { cfg.audio.output_device = name; });
} }
return true; return true;
@@ -272,6 +420,123 @@ namespace radiantwave::audio
return currentDevice_; return currentDevice_;
} }
SDL_AudioDeviceID AudioManager::getCurrentDeviceId() const
{
std::lock_guard<std::mutex> lock(mutex_);
return currentDeviceId_;
}
bool AudioManager::handleDeviceEvent(const SDL_Event &event)
{
if (event.type != SDL_EVENT_AUDIO_DEVICE_ADDED &&
event.type != SDL_EVENT_AUDIO_DEVICE_REMOVED)
{
return false;
}
std::lock_guard<std::mutex> lock(mutex_);
if (!mixer_ || !initialized_)
{
return false;
}
// Only playback device events are relevant to the active output.
if (event.adevice.recording)
{
return false;
}
const SDL_AudioDeviceID changedId = event.adevice.which;
// If a specific device (not the default) was removed, fail over to the
// system default so playback keeps going on whatever remains.
if (event.type == SDL_EVENT_AUDIO_DEVICE_REMOVED &&
currentDeviceId_ != SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK &&
changedId == currentDeviceId_)
{
logger::Logger::instance().warning("Audio",
"Active audio output device removed; failing over to the system default");
if (recreateMixerOnDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK))
{
currentDeviceId_ = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
currentDevice_ = "";
}
return true;
}
// A device arrived or a non-active device left: nothing to remap, but
// the audio settings page refreshes its list on its own timer.
return false;
}
// Must be called with mutex_ held. Destroys the current mixer and creates a
// fresh one on the given device, recreating the two track slots and
// resuming the active track if one was playing.
bool AudioManager::recreateMixerOnDevice(SDL_AudioDeviceID targetId)
{
// Capture the playback state we want to preserve across the switch.
std::string resumeTrack = currentTrack_;
float fadeSeconds = slots_[activeSlot_].fadeInDuration > 0.0f
? slots_[activeSlot_].fadeInDuration
: 0.0f;
// Tear down the existing mixer (its tracks die with it).
for (int i = 0; i < 2; ++i)
{
slots_[i].track = nullptr;
if (slots_[i].audio)
{
MIX_DestroyAudio(slots_[i].audio);
slots_[i].audio = nullptr;
}
}
if (mixer_)
{
MIX_DestroyMixer(mixer_);
mixer_ = nullptr;
}
mixer_ = MIX_CreateMixerDevice(targetId, nullptr);
if (!mixer_)
{
initialized_ = false;
return false;
}
slots_[0].track = MIX_CreateTrack(mixer_);
slots_[1].track = MIX_CreateTrack(mixer_);
if (!slots_[0].track || !slots_[1].track)
{
MIX_DestroyMixer(mixer_);
mixer_ = nullptr;
initialized_ = false;
return false;
}
float gain = enabled_ ? (volume_ / 100.0f) : 0.0f;
MIX_SetMixerGain(mixer_, gain);
// Resume the previously active track at full gain (or restart its
// fade-in if it was still ramping).
if (!resumeTrack.empty())
{
if (loadTrackInto(activeSlot_, resumeTrack))
{
if (fadeSeconds > 0.0f)
{
startFadeIn(activeSlot_, fadeSeconds);
}
else
{
MIX_SetTrackGain(slots_[activeSlot_].track, 1.0f);
playTrackLooping(activeSlot_); // Loop playback
}
}
}
return true;
}
bool AudioManager::loadTrackInto(int slotIndex, const std::string &wav_filename) bool AudioManager::loadTrackInto(int slotIndex, const std::string &wav_filename)
{ {
if (!initialized_ || !mixer_ || !slots_[slotIndex].track) if (!initialized_ || !mixer_ || !slots_[slotIndex].track)
@@ -322,7 +587,7 @@ namespace radiantwave::audio
slot.fadeInDuration = seconds; slot.fadeInDuration = seconds;
slot.fadeInElapsed = 0.0f; slot.fadeInElapsed = 0.0f;
MIX_SetTrackGain(slot.track, 0.0f); MIX_SetTrackGain(slot.track, 0.0f);
MIX_PlayTrack(slot.track, 0); // Loop playback playTrackLooping(slotIndex); // Loop playback
logger::Logger::instance().info("Audio", "Started playback of " + displayNameFor(currentTrack_) + " (fade-in)"); logger::Logger::instance().info("Audio", "Started playback of " + displayNameFor(currentTrack_) + " (fade-in)");
} }
@@ -336,7 +601,7 @@ namespace radiantwave::audio
return false; return false;
MIX_SetTrackGain(slots_[activeSlot_].track, 1.0f); MIX_SetTrackGain(slots_[activeSlot_].track, 1.0f);
MIX_PlayTrack(slots_[activeSlot_].track, 0); // Loop playback playTrackLooping(activeSlot_); // Loop playback
// Explicit user selection: persist the manual track so it survives a // Explicit user selection: persist the manual track so it survives a
// restart and is used whenever dynamic audio is turned off. Dynamic // restart and is used whenever dynamic audio is turned off. Dynamic
@@ -373,10 +638,11 @@ namespace radiantwave::audio
slot.fadeInElapsed = 0.0f; slot.fadeInElapsed = 0.0f;
slot.fadeOutRemaining = 0.0f; slot.fadeOutRemaining = 0.0f;
MIX_SetTrackGain(slot.track, 1.0f); MIX_SetTrackGain(slot.track, 1.0f);
if (!MIX_TrackPlaying(slot.track)) // Always restart: MIX_PlayTrack() re-starts a playing track too, so
{ // this cancels any in-flight stop-fade inherited from a quick
MIX_PlayTrack(slot.track, 0); // Loop playback // pop->push within the fade window. Gating on MIX_TrackPlaying()
} // left a fading track to finish its fade and go silently stopped.
playTrackLooping(activeSlot_); // Loop playback
return true; return true;
} }
@@ -411,10 +677,14 @@ namespace radiantwave::audio
if (!loadTrackInto(otherSlot, wav_filename)) if (!loadTrackInto(otherSlot, wav_filename))
return false; return false;
// Fade out whatever is currently playing on the active slot. // Fade out whatever is currently playing on the active slot. Clear any
// in-flight fade-in bookkeeping first so update() stops ramping this
// slot's gain up while the mixer fades it down.
TrackSlot &active = slots_[activeSlot_]; TrackSlot &active = slots_[activeSlot_];
if (active.audio) if (active.audio)
{ {
active.fadeInDuration = 0.0f;
active.fadeInElapsed = 0.0f;
MIX_StopTrack(active.track, MIX_TrackMSToFrames(active.track, static_cast<Sint64>(fade * 1000.0))); MIX_StopTrack(active.track, MIX_TrackMSToFrames(active.track, static_cast<Sint64>(fade * 1000.0)));
active.fadeOutRemaining = fade; active.fadeOutRemaining = fade;
} }
@@ -442,6 +712,10 @@ namespace radiantwave::audio
{ {
continue; continue;
} }
// The mixer owns the ramp now; drop any pending fade-in so the
// per-frame update() cannot fight the fade-out.
slot.fadeInDuration = 0.0f;
slot.fadeInElapsed = 0.0f;
MIX_StopTrack(slot.track, MIX_TrackMSToFrames(slot.track, static_cast<Sint64>(fade * 1000.0))); MIX_StopTrack(slot.track, MIX_TrackMSToFrames(slot.track, static_cast<Sint64>(fade * 1000.0)));
slot.fadeOutRemaining = fade; slot.fadeOutRemaining = fade;
faded = true; faded = true;
@@ -476,7 +750,29 @@ namespace radiantwave::audio
{ {
TrackSlot &slot = slots_[i]; TrackSlot &slot = slots_[i];
if (!slot.track) if (!slot.track)
{
continue; continue;
}
// A slot mid stop-fade belongs to the mixer: skip both the fade-in
// ramp and the active-gain pin so nothing drives its gain up while
// the mixer ramps it down (this also keeps a quit/pop fade clean).
if (slot.fadeOutRemaining > 0.0f)
{
slot.fadeOutRemaining -= dt;
if (slot.fadeOutRemaining <= 0.0f)
{
slot.fadeOutRemaining = 0.0f;
// Free the audio once the fade-out has finished; the track
// object itself is reused.
if (slot.audio)
{
MIX_DestroyAudio(slot.audio);
slot.audio = nullptr;
}
}
continue;
}
if (slot.fadeInDuration > 0.0f) if (slot.fadeInDuration > 0.0f)
{ {
@@ -493,21 +789,12 @@ namespace radiantwave::audio
// Keep the active track at full per-track gain; the mixer gain // Keep the active track at full per-track gain; the mixer gain
// carries the user's volume / mute state. // carries the user's volume / mute state.
MIX_SetTrackGain(slot.track, 1.0f); MIX_SetTrackGain(slot.track, 1.0f);
} // Self-heal: playback must continue indefinitely, so restart a
// track that stopped unexpectedly (there is no pause state and
if (slot.fadeOutRemaining > 0.0f) // nothing else should legitimately stop the active track).
if (slot.audio && enabled_ && !MIX_TrackPlaying(slot.track))
{ {
slot.fadeOutRemaining -= dt; playTrackLooping(i);
if (slot.fadeOutRemaining <= 0.0f)
{
slot.fadeOutRemaining = 0.0f;
// Free the audio once the fade-out has finished; the track
// object itself is reused.
if (slot.audio)
{
MIX_DestroyAudio(slot.audio);
slot.audio = nullptr;
}
} }
} }
} }
+32
View File
@@ -1,6 +1,7 @@
#pragma once #pragma once
#include "config/config_manager.h" #include "config/config_manager.h"
#include <SDL3/SDL.h>
#include <SDL3_mixer/SDL_mixer.h> #include <SDL3_mixer/SDL_mixer.h>
#include <mutex> #include <mutex>
#include <string> #include <string>
@@ -15,6 +16,7 @@ namespace radiantwave::audio {
struct AudioDeviceItem { struct AudioDeviceItem {
std::string raw_name; // e.g. alsa_output.pci-0000_00_1f.3.analog-stereo std::string raw_name; // e.g. alsa_output.pci-0000_00_1f.3.analog-stereo
std::string friendly_name; // e.g. "Built-In Speakers" std::string friendly_name; // e.g. "Built-In Speakers"
SDL_AudioDeviceID id = 0; // SDL playback device id (0 = synthetic fallback)
}; };
// Maps raw technical audio device strings to user-friendly labels // Maps raw technical audio device strings to user-friendly labels
@@ -51,7 +53,24 @@ public:
// Audio device selection // Audio device selection
bool switchDevice(const std::string& raw_device_name); bool switchDevice(const std::string& raw_device_name);
bool switchDeviceById(SDL_AudioDeviceID id);
std::string getCurrentDevice() const; std::string getCurrentDevice() const;
SDL_AudioDeviceID getCurrentDeviceId() const;
// Handle an SDL audio device event (SDL_EVENT_AUDIO_DEVICE_ADDED / REMOVED).
// Returns true if the active device was affected and the mixer was recreated.
bool handleDeviceEvent(const SDL_Event& event);
// Pure helper (no SDL audio open): find the playback device with the given
// SDL id, returning its raw name ("" when not found / id invalid). Exposed
// for tests; the real lookup is through getPlaybackDevices().
static std::string resolvePlaybackDeviceName(SDL_AudioDeviceID id);
// Builds the SDL_PropertiesID passed to MIX_PlayTrack() for tracks that
// loop forever (MIX_PROP_PLAY_LOOPS_NUMBER = -1). Exposed for tests; no
// mixer, track, or audio device is required. The caller owns the property
// set and must release it with SDL_DestroyProperties().
static SDL_PropertiesID createInfiniteLoopOptions();
// Playback control // Playback control
bool playTrack(const std::string& wav_filename); bool playTrack(const std::string& wav_filename);
@@ -84,6 +103,18 @@ private:
void startFadeIn(int slotIndex, float seconds); void startFadeIn(int slotIndex, float seconds);
std::string displayNameFor(const std::string& wav_filename) const; std::string displayNameFor(const std::string& wav_filename) const;
// Starts the track on the given slot with infinite looping. The track must
// already be loaded on the slot. Calling this on a playing/stopped/fading
// track restarts it (cancelling any in-flight stop-fade).
bool playTrackLooping(int slotIndex);
// Recreates the mixer on the given playback device id (0 = system default).
// Called with mutex_ held. Preserves playback state: whichever track was
// playing on the active slot is reloaded and resumed at full gain, an
// in-progress fade is restarted. Returns false on failure (previous mixer is
// left destroyed but the app remains safe to keep running muted).
bool recreateMixerOnDevice(SDL_AudioDeviceID targetId);
config::ConfigManager* configManager_ = nullptr; config::ConfigManager* configManager_ = nullptr;
db::DatabaseManager* db_ = nullptr; db::DatabaseManager* db_ = nullptr;
@@ -91,6 +122,7 @@ private:
bool enabled_ = true; bool enabled_ = true;
int volume_ = 80; // 0 - 100 int volume_ = 80; // 0 - 100
std::string currentDevice_ = ""; std::string currentDevice_ = "";
SDL_AudioDeviceID currentDeviceId_ = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
std::string currentTrack_ = ""; std::string currentTrack_ = "";
MIX_Mixer* mixer_ = nullptr; MIX_Mixer* mixer_ = nullptr;
+16 -3
View File
@@ -77,7 +77,7 @@ void AudioSettingsPage::onPush(AppState& state) {
} else if (modalState_ == ModalState::DeviceSelector) { } else if (modalState_ == ModalState::DeviceSelector) {
if (!devices_.empty()) { if (!devices_.empty()) {
currentDeviceIndex_ = modalSelectedIndex_; currentDeviceIndex_ = modalSelectedIndex_;
state_->audio.switchDevice(devices_[currentDeviceIndex_].raw_name); applyDeviceSelection();
} }
modalState_ = ModalState::None; modalState_ = ModalState::None;
} else if (modalState_ == ModalState::TrackSelector) { } else if (modalState_ == ModalState::TrackSelector) {
@@ -156,7 +156,7 @@ void AudioSettingsPage::onResume(AppState& state) {
} else if (modalState_ == ModalState::DeviceSelector) { } else if (modalState_ == ModalState::DeviceSelector) {
if (!devices_.empty()) { if (!devices_.empty()) {
currentDeviceIndex_ = modalSelectedIndex_; currentDeviceIndex_ = modalSelectedIndex_;
state_->audio.switchDevice(devices_[currentDeviceIndex_].raw_name); applyDeviceSelection();
} }
modalState_ = ModalState::None; modalState_ = ModalState::None;
} else if (modalState_ == ModalState::TrackSelector) { } else if (modalState_ == ModalState::TrackSelector) {
@@ -280,6 +280,19 @@ void AudioSettingsPage::refreshDeviceAndTrackLists() {
} }
} }
void AudioSettingsPage::applyDeviceSelection() {
if (!state_) return;
if (currentDeviceIndex_ < 0 || currentDeviceIndex_ >= static_cast<int>(devices_.size())) return;
const bool ok = state_->audio.switchDeviceById(devices_[currentDeviceIndex_].id);
if (ok) {
statusMessage_ = "Switched to " + devices_[currentDeviceIndex_].friendly_name;
} else {
statusMessage_ = "Device unavailable - using system default";
}
refreshDeviceAndTrackLists();
}
void AudioSettingsPage::enableDynamicAudio() { void AudioSettingsPage::enableDynamicAudio() {
if (!state_) return; if (!state_) return;
state_->config.update([](radiantwave::config::AppConfig& cfg) { state_->config.update([](radiantwave::config::AppConfig& cfg) {
@@ -324,7 +337,7 @@ void AudioSettingsPage::handleEvent(const SDL_Event& event) {
if (modalState_ == ModalState::DeviceSelector) { if (modalState_ == ModalState::DeviceSelector) {
if (!devices_.empty()) { if (!devices_.empty()) {
currentDeviceIndex_ = modalSelectedIndex_; currentDeviceIndex_ = modalSelectedIndex_;
state_->audio.switchDevice(devices_[currentDeviceIndex_].raw_name); applyDeviceSelection();
} }
} else if (modalState_ == ModalState::TrackSelector) { } else if (modalState_ == ModalState::TrackSelector) {
if (modalSelectedIndex_ == 0) { if (modalSelectedIndex_ == 0) {
+4
View File
@@ -36,6 +36,10 @@ private:
void enableDynamicAudio(); void enableDynamicAudio();
void selectTrack(int trackIdx); void selectTrack(int trackIdx);
// Applies the currently selected device (devices_[currentDeviceIndex_]) via
// the audio manager and records user-facing success/failure feedback.
void applyDeviceSelection();
AppState* state_ = nullptr; AppState* state_ = nullptr;
int selectedItem_ = 0; // 0 = Volume, 1 = Device, 2 = Track, 3 = Status, 4 = Back int selectedItem_ = 0; // 0 = Volume, 1 = Device, 2 = Track, 3 = Status, 4 = Back
+13 -1
View File
@@ -7,6 +7,7 @@
#include "logical_size.h" #include "logical_size.h"
#include "logger/logger.h" #include "logger/logger.h"
#include "provisioning.h" #include "provisioning.h"
#include "scroller_page.h"
namespace { namespace {
// How long audio fades out before the app tears down on quit. Only applied // How long audio fades out before the app tears down on quit. Only applied
@@ -195,18 +196,29 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
state.quitRequested = true; state.quitRequested = true;
} }
if (event->type == SDL_EVENT_AUDIO_DEVICE_ADDED ||
event->type == SDL_EVENT_AUDIO_DEVICE_REMOVED) {
// Route device hotplug to the audio manager so an active device that
// disappears is failed over to the system default automatically.
state.audio.handleDeviceEvent(*event);
}
if (event->type == SDL_EVENT_WINDOW_RESIZED) { if (event->type == SDL_EVENT_WINDOW_RESIZED) {
radiantwave::logger::Logger::instance().info( radiantwave::logger::Logger::instance().info(
"Graphics", "Window resized to " + "Graphics", "Window resized to " +
std::to_string(event->window.data1) + "x" + std::to_string(event->window.data1) + "x" +
std::to_string(event->window.data2)); std::to_string(event->window.data2));
// Logical presentation persists across resizes; re-apply defensively // Logical presentation persists across resizes; re-apply defensively
// in case backend state was reset underneath us. // in case backend state was reset underneath us. Skip while the
// scroller is active — it owns its own presentation (NONE, full
// window) and restores LETTERBOX in onPop.
if (!dynamic_cast<ScrollerPage *>(state.pages.current())) {
SDL_SetRenderLogicalPresentation(state.renderer, SDL_SetRenderLogicalPresentation(state.renderer,
radiantwave::kDesignWidth, radiantwave::kDesignWidth,
radiantwave::kDesignHeight, radiantwave::kDesignHeight,
SDL_LOGICAL_PRESENTATION_LETTERBOX); SDL_LOGICAL_PRESENTATION_LETTERBOX);
} }
}
if (!state.keybinds.handleEvent(*event)) { if (!state.keybinds.handleEvent(*event)) {
state.pages.handleEvent(*event); state.pages.handleEvent(*event);
+203 -270
View File
@@ -2,27 +2,26 @@
#include "app_state.h" #include "app_state.h"
#include "audio/audio_downloader.h" #include "audio/audio_downloader.h"
#include "logical_size.h"
#include "proclamation_options_page.h" #include "proclamation_options_page.h"
#include "scramble/fibonacci_scrambler.h" #include "scramble/fibonacci_scrambler.h"
#include "utf8_utils.h" #include "utf8_utils.h"
#include "logical_size.h"
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h> #include <SDL3_ttf/SDL_ttf.h>
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>
#include <cstdint>
#include <cstdio> #include <cstdio>
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#include <cstdint>
#include <filesystem> #include <filesystem>
#include <vector> #include <vector>
using radiantwave::FibonacciLinePattern; using radiantwave::FibonacciLinePattern;
using radiantwave::scroller::ProclamationStream; using radiantwave::scroller::ProclamationStream;
namespace namespace {
{
constexpr float kFadeSeconds = 5.0f; constexpr float kFadeSeconds = 5.0f;
constexpr float kVelocityMin = -3500.0f; constexpr float kVelocityMin = -3500.0f;
@@ -30,17 +29,41 @@ namespace
} // anonymous namespace } // anonymous namespace
void ScrollerPage::onPush(AppState &state) void ScrollerPage::onPush(AppState &state) {
{
state_ = &state; state_ = &state;
int winW = 0; // Save the current logical presentation (LETTERBOX at design resolution)
int winH = 0; // and switch to NONE so we render into the full physical window. This
radiantwave::getLayoutSize(state.renderer, &winW, &winH); // lets the scroller scroll the entire vertical extent of tall/rotated
screenW_ = static_cast<float>(winW); // displays while keeping text at the same pixel scale. onPop restores
screenH_ = static_cast<float>(winH); // the original presentation for other pages.
// Lines are capped at the full screen width; the widest Fibonacci lines are SDL_GetRenderLogicalPresentation(state.renderer, &savedLogicalW_,
// sized to fill it with whole words (peak word count derived from the &savedLogicalH_, &savedMode_);
// Use the renderer's actual output size in pixels, not the window size in
// points. SDL_GetWindowSize() returns screen coordinates, which can be
// smaller than the real drawable if the display has a content scale
// applied (common on some monitors/compositors) — that mismatch caused
// this page to lay out and center within a sub-region of the screen
// instead of the full physical canvas. SDL_GetRenderOutputSize() gives us
// the true pixel dimensions of whatever we're actually rendering into.
int windowW = 0;
int windowH = 0;
SDL_GetRenderOutputSize(state.renderer, &windowW, &windowH);
if (windowW <= 0) {
windowW = radiantwave::kDesignWidth;
}
if (windowH <= 0) {
windowH = radiantwave::kDesignHeight;
}
SDL_SetRenderLogicalPresentation(state.renderer, windowW, windowH,
SDL_LOGICAL_PRESENTATION_DISABLED);
screenW_ = static_cast<float>(windowW);
screenH_ = static_cast<float>(windowH);
// Lines are capped at the full screen width; the widest Fibonacci lines
// are sized to fill it with whole words (peak word count derived from the
// screen), independent of resolution. // screen), independent of resolution.
maxLineWidth_ = screenW_; maxLineWidth_ = screenW_;
@@ -58,63 +81,59 @@ void ScrollerPage::onPush(AppState &state)
// plays. A frequency file that is not on disk yet falls back to the manual // plays. A frequency file that is not on disk yet falls back to the manual
// track rather than playing nothing. // track rather than playing nothing.
std::string track = state.config.get().audio.current_track; std::string track = state.config.get().audio.current_track;
if (state.config.get().audio.dynamic_audio && !streams_.empty()) if (state.config.get().audio.dynamic_audio && !streams_.empty()) {
{
const ProclamationStream &stream = streams_[streamIndex_]; const ProclamationStream &stream = streams_[streamIndex_];
if (stream.solfeggio_frequency_id != 0 && !stream.audioFilename.empty() && if (stream.solfeggio_frequency_id != 0 &&
std::filesystem::exists(audioFilePath(stream.audioFilename))) !stream.audioFilename.empty() &&
{ std::filesystem::exists(audioFilePath(stream.audioFilename))) {
track = stream.audioFilename; track = stream.audioFilename;
} }
} }
if (std::filesystem::exists(audioFilePath(track))) if (std::filesystem::exists(audioFilePath(track))) {
{
state.audio.playTrackFadeIn(track, kFadeSeconds); state.audio.playTrackFadeIn(track, kFadeSeconds);
} }
state.keybinds.bind(SDLK_ESCAPE, "scroller_exit", [this]() state.keybinds.bind(SDLK_ESCAPE, "scroller_exit", [this]() {
{
if (state_) { if (state_) {
state_->pages.pop(*state_); state_->pages.pop(*state_);
} }); }
});
} }
void ScrollerPage::onResume(AppState &state) void ScrollerPage::onResume(AppState &state) {
{
state_ = &state; state_ = &state;
createFont(state); createFont(state);
createPatterns(); createPatterns();
rebuildWordTextures(); rebuildWordTextures();
state.keybinds.bind(SDLK_ESCAPE, "scroller_exit", [this]() state.keybinds.bind(SDLK_ESCAPE, "scroller_exit", [this]() {
{
if (state_) { if (state_) {
state_->pages.pop(*state_); state_->pages.pop(*state_);
} }); }
});
} }
void ScrollerPage::onPause(AppState &state) void ScrollerPage::onPause(AppState &state) {
{
state.keybinds.unbindAll(); state.keybinds.unbindAll();
destroyResources(); destroyResources();
} }
void ScrollerPage::onPop(AppState &state) void ScrollerPage::onPop(AppState &state) {
{ // Restore the original logical presentation so other pages (Home,
// Settings, etc.) render in the design-resolution LETTERBOX space.
SDL_SetRenderLogicalPresentation(state.renderer, savedLogicalW_,
savedLogicalH_, savedMode_);
state.audio.stopTrackFadeOut(kFadeSeconds); state.audio.stopTrackFadeOut(kFadeSeconds);
state.keybinds.unbindAll(); state.keybinds.unbindAll();
destroyResources(); destroyResources();
TTF_Quit(); TTF_Quit();
} }
void ScrollerPage::handleEvent(const SDL_Event &) void ScrollerPage::handleEvent(const SDL_Event &) {}
{
}
void ScrollerPage::update(float dt) void ScrollerPage::update(float dt) {
{ if (state_) {
if (state_)
{
state_->audio.update(dt); state_->audio.update(dt);
} }
@@ -122,69 +141,55 @@ void ScrollerPage::update(float dt)
scrollOffset_ += velocity_ * dt; scrollOffset_ += velocity_ * dt;
float move = std::floor(scrollOffset_); float move = std::floor(scrollOffset_);
if (move != 0.0f) if (move != 0.0f) {
{
scrollOffset_ -= move; scrollOffset_ -= move;
for (auto &line : lines_) for (auto &line : lines_) {
{ for (auto &w : line.words) {
for (auto &w : line.words)
{
w.y += move; w.y += move;
} }
} }
} }
if (lines_.empty()) if (lines_.empty()) {
{
return; return;
} }
if (velocity_ > 0.0f) if (velocity_ > 0.0f) {
{
// Lines move downward. Recycle every line that scrolled fully off the // Lines move downward. Recycle every line that scrolled fully off the
// bottom this frame (movement is continuous, so one frame can cover // bottom this frame (movement is continuous, so one frame can cover
// several line heights) and add a replacement just above the top. // several line heights) and add a replacement just above the top.
while (!lines_.empty() && lines_.back().words[0].y > screenH_) while (!lines_.empty() && lines_.back().words[0].y > screenH_) {
{
float baseY = lines_.front().words[0].y - lineHeight_; float baseY = lines_.front().words[0].y - lineHeight_;
lines_.pop_back(); lines_.pop_back();
if (!addLineAt(baseY)) if (!addLineAt(baseY)) {
{
break; break;
} }
} }
} } else if (velocity_ < 0.0f) {
else if (velocity_ < 0.0f)
{
// Lines move upward. Recycle every line that scrolled fully off the top // Lines move upward. Recycle every line that scrolled fully off the top
// this frame and add a replacement just below the bottom. // this frame and add a replacement just below the bottom.
while (!lines_.empty() && while (!lines_.empty() &&
lines_.front().words[0].y + lines_.front().words[0].height < 0.0f) lines_.front().words[0].y + lines_.front().words[0].height <
{ 0.0f) {
float baseY = lines_.back().words[0].y + lineHeight_; float baseY = lines_.back().words[0].y + lineHeight_;
lines_.pop_front(); lines_.pop_front();
if (!addLineAt(baseY)) if (!addLineAt(baseY)) {
{
break; break;
} }
} }
} }
} }
void ScrollerPage::render(SDL_Renderer *renderer) void ScrollerPage::render(SDL_Renderer *renderer) {
{
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer); SDL_RenderClear(renderer);
for (const auto &line : lines_) for (const auto &line : lines_) {
{ if (line.words.empty()) {
if (line.words.empty())
{
continue; continue;
} }
float startX = std::floor((screenW_ - line.width) / 2.0f); float startX = std::floor((screenW_ - line.width) / 2.0f);
for (const auto &w : line.words) for (const auto &w : line.words) {
{
SDL_SetTextureColorMod(w.texture, line.r, line.g, line.b); SDL_SetTextureColorMod(w.texture, line.r, line.g, line.b);
SDL_FRect dst{startX + w.x, w.y, w.width, w.height}; SDL_FRect dst{startX + w.x, w.y, w.width, w.height};
SDL_RenderTexture(renderer, w.texture, nullptr, &dst); SDL_RenderTexture(renderer, w.texture, nullptr, &dst);
@@ -192,53 +197,46 @@ void ScrollerPage::render(SDL_Renderer *renderer)
} }
} }
void ScrollerPage::buildStreams(AppState &state) void ScrollerPage::buildStreams(AppState &state) {
{
streams_.clear(); streams_.clear();
fallbackPalette_.clear(); fallbackPalette_.clear();
lines_.clear(); lines_.clear();
streamIndex_ = 0; streamIndex_ = 0;
auto proclamations = state.db.getActiveProclamations(); auto proclamations = state.db.getActiveProclamations();
if (proclamations.empty()) if (proclamations.empty()) {
{
return; return;
} }
for (const auto &c : state.db.getPaletteForFrequencyId(5)) for (const auto &c :
{ // 528 Hz palette state.db.getPaletteForFrequencyId(5)) { // 528 Hz palette
fallbackPalette_.push_back({c.r, c.g, c.b, c.a}); fallbackPalette_.push_back({c.r, c.g, c.b, c.a});
} }
std::unordered_map<int, std::vector<radiantwave::scroller::StreamColor>> palettesByFreqId; std::unordered_map<int, std::vector<radiantwave::scroller::StreamColor>>
for (const auto &rec : proclamations) palettesByFreqId;
{ for (const auto &rec : proclamations) {
int freqId = rec.solfeggio_frequency_id; int freqId = rec.solfeggio_frequency_id;
if (palettesByFreqId.count(freqId) != 0) if (palettesByFreqId.count(freqId) != 0) {
{
continue; continue;
} }
std::vector<radiantwave::scroller::StreamColor> colors; std::vector<radiantwave::scroller::StreamColor> colors;
for (const auto &c : state.db.getPaletteForFrequencyId(freqId)) for (const auto &c : state.db.getPaletteForFrequencyId(freqId)) {
{
colors.push_back({c.r, c.g, c.b, c.a}); colors.push_back({c.r, c.g, c.b, c.a});
} }
palettesByFreqId[freqId] = std::move(colors); palettesByFreqId[freqId] = std::move(colors);
} }
std::unordered_map<int, radiantwave::db::AudioFileRecord> audioByFreqId; std::unordered_map<int, radiantwave::db::AudioFileRecord> audioByFreqId;
for (const auto &af : state.db.getAudioFiles()) for (const auto &af : state.db.getAudioFiles()) {
{
int freqId = af.solfeggio_frequency_id; int freqId = af.solfeggio_frequency_id;
// Self-heal for databases seeded from a legacy manifest that left the // Self-heal for databases seeded from a legacy manifest that left the
// frequency id at 0 for every row: recover the id from the filename. // frequency id at 0 for every row: recover the id from the filename.
if (freqId == 0) if (freqId == 0) {
{
freqId = radiantwave::audio::frequencyIdForHz( freqId = radiantwave::audio::frequencyIdForHz(
radiantwave::audio::hzFromFilename(af.filename)); radiantwave::audio::hzFromFilename(af.filename));
} }
if (freqId != 0) if (freqId != 0) {
{
audioByFreqId[freqId] = af; audioByFreqId[freqId] = af;
} }
} }
@@ -248,10 +246,8 @@ void ScrollerPage::buildStreams(AppState &state)
DEFAULT_PROPLEAMATION_ID); DEFAULT_PROPLEAMATION_ID);
} }
void ScrollerPage::createFont(AppState &state) void ScrollerPage::createFont(AppState &state) {
{ if (font_) {
if (font_)
{
TTF_CloseFont(font_); TTF_CloseFont(font_);
font_ = nullptr; font_ = nullptr;
} }
@@ -262,46 +258,41 @@ void ScrollerPage::createFont(AppState &state)
clearCharTextures(); clearCharTextures();
fontPxSize_ = state.config.get().proclamation.font_size; fontPxSize_ = state.config.get().proclamation.font_size;
if (fontPxSize_ <= 0) if (fontPxSize_ <= 0) {
{
fontPxSize_ = 32; fontPxSize_ = 32;
} }
font_ = TTF_OpenFont("assets/fonts/Roboto-Regular.ttf", fontPxSize_); font_ = TTF_OpenFont("assets/fonts/Roboto-Regular.ttf", fontPxSize_);
if (!font_) if (!font_) {
{
return; return;
} }
int w = 0; int w = 0;
int h = 0; int h = 0;
TTF_GetStringSize(font_, "Mg", 0, &w, &h); TTF_GetStringSize(font_, "Mg", 0, &w, &h);
lineHeight_ = h > 0 ? static_cast<float>(h) : static_cast<float>(fontPxSize_); lineHeight_ =
h > 0 ? static_cast<float>(h) : static_cast<float>(fontPxSize_);
spaceWidth_ = measureWidth(" "); spaceWidth_ = measureWidth(" ");
if (spaceWidth_ <= 0.0f) if (spaceWidth_ <= 0.0f) {
{
spaceWidth_ = static_cast<float>(fontPxSize_) * 0.5f; spaceWidth_ = static_cast<float>(fontPxSize_) * 0.5f;
} }
} }
void ScrollerPage::createPatterns() void ScrollerPage::createPatterns() {
{
patterns_.clear(); patterns_.clear();
patterns_.reserve(streams_.size()); patterns_.reserve(streams_.size());
for (size_t i = 0; i < streams_.size(); ++i) for (size_t i = 0; i < streams_.size(); ++i) {
{
int peak = computePeakWordCount(streams_[i].words); int peak = computePeakWordCount(streams_[i].words);
patterns_.emplace_back(peak, maxLineWidth_, spaceWidth_, patterns_.emplace_back(
[this](const std::string &word) peak, maxLineWidth_, spaceWidth_,
{ return measureWidth(word); }); [this](const std::string &word) { return measureWidth(word); });
} }
} }
int ScrollerPage::computePeakWordCount(const std::vector<std::string> &words) const int ScrollerPage::computePeakWordCount(
{ const std::vector<std::string> &words) const {
if (words.empty() || screenW_ <= 0.0f) if (words.empty() || screenW_ <= 0.0f) {
{
return 1; return 1;
} }
@@ -309,14 +300,12 @@ int ScrollerPage::computePeakWordCount(const std::vector<std::string> &words) co
// spacing. The peak is the number of whole words that fit across the // spacing. The peak is the number of whole words that fit across the
// screen, so the widest Fibonacci lines fill the width at natural spacing. // screen, so the widest Fibonacci lines fill the width at natural spacing.
double total = 0.0; double total = 0.0;
for (const auto &w : words) for (const auto &w : words) {
{
total += measureWidth(w); total += measureWidth(w);
} }
double n = static_cast<double>(words.size()); double n = static_cast<double>(words.size());
double perWord = (total + (n - 1.0) * spaceWidth_) / n; double perWord = (total + (n - 1.0) * spaceWidth_) / n;
if (perWord <= 0.0) if (perWord <= 0.0) {
{
perWord = 1.0; perWord = 1.0;
} }
@@ -324,45 +313,36 @@ int ScrollerPage::computePeakWordCount(const std::vector<std::string> &words) co
return fit < 1 ? 1 : fit; return fit < 1 ? 1 : fit;
} }
void ScrollerPage::destroyResources() void ScrollerPage::destroyResources() {
{
clearCharTextures(); clearCharTextures();
for (auto &entry : wordTextures_) for (auto &entry : wordTextures_) {
{ if (entry.second.texture) {
if (entry.second.texture)
{
SDL_DestroyTexture(entry.second.texture); SDL_DestroyTexture(entry.second.texture);
} }
} }
wordTextures_.clear(); wordTextures_.clear();
if (font_) if (font_) {
{
TTF_CloseFont(font_); TTF_CloseFont(font_);
font_ = nullptr; font_ = nullptr;
} }
} }
void ScrollerPage::rebuildWordTextures() void ScrollerPage::rebuildWordTextures() {
{
wordTextures_.clear(); wordTextures_.clear();
for (auto &line : lines_) for (auto &line : lines_) {
{
float width = 0.0f; float width = 0.0f;
for (auto &item : line.words) for (auto &item : line.words) {
{
ensureWordTexture(item.text); ensureWordTexture(item.text);
const CachedWord &cached = wordTextures_[item.text]; const CachedWord &cached = wordTextures_[item.text];
if (!cached.texture) if (!cached.texture) {
{
continue; continue;
} }
item.texture = cached.texture; item.texture = cached.texture;
item.width = cached.width; item.width = cached.width;
item.height = cached.height; item.height = cached.height;
if (width > 0.0f) if (width > 0.0f) {
{
width += spaceWidth_; width += spaceWidth_;
} }
item.x = width; item.x = width;
@@ -372,31 +352,25 @@ void ScrollerPage::rebuildWordTextures()
} }
} }
void ScrollerPage::prefillLines() void ScrollerPage::prefillLines() {
{ if (streams_.empty() || lineHeight_ <= 0.0f) {
if (streams_.empty() || lineHeight_ <= 0.0f)
{
return; return;
} }
int n = static_cast<int>(std::ceil(screenH_ / lineHeight_)) + 2; int n = static_cast<int>(std::ceil(screenH_ / lineHeight_)) + 2;
for (int i = 0; i < n; ++i) for (int i = 0; i < n; ++i) {
{
float baseY = -lineHeight_ + static_cast<float>(i) * lineHeight_; float baseY = -lineHeight_ + static_cast<float>(i) * lineHeight_;
addLineAt(baseY); addLineAt(baseY);
} }
} }
bool ScrollerPage::addLineAt(float baseY) bool ScrollerPage::addLineAt(float baseY) {
{ if (streams_.empty() || !font_) {
if (streams_.empty() || !font_)
{
return false; return false;
} }
ProclamationStream &stream = streams_[streamIndex_]; ProclamationStream &stream = streams_[streamIndex_];
if (stream.words.empty()) if (stream.words.empty()) {
{
advanceStream(); advanceStream();
return false; return false;
} }
@@ -404,7 +378,8 @@ bool ScrollerPage::addLineAt(float baseY)
FibonacciLinePattern &pattern = patterns_[streamIndex_]; FibonacciLinePattern &pattern = patterns_[streamIndex_];
// Capture palette state before any stream advance. // Capture palette state before any stream advance.
std::vector<radiantwave::scroller::StreamColor> paletteCopy = stream.palette; std::vector<radiantwave::scroller::StreamColor> paletteCopy =
stream.palette;
int lineColorIndex = stream.colorIndex; int lineColorIndex = stream.colorIndex;
stream.colorIndex++; stream.colorIndex++;
@@ -414,17 +389,15 @@ bool ScrollerPage::addLineAt(float baseY)
stream.wordsPlaced += placed; stream.wordsPlaced += placed;
// First word of a fresh pass is the "start" of the proclamation; print to // First word of a fresh pass is the "start" of the proclamation; print to
// stdout once so the console shows the current title while it plays. // stdout once so the console shows the current title while it plays.
if (stream.wordsPlaced == placed) if (stream.wordsPlaced == placed) {
{
std::printf("Playing %s\n", stream.name.c_str()); std::printf("Playing %s\n", stream.name.c_str());
} }
bool advanced = false; bool advanced = false;
while (!advanced && !stream.words.empty() && stream.wordsPlaced >= static_cast<int>(stream.words.size())) while (!advanced && !stream.words.empty() &&
{ stream.wordsPlaced >= static_cast<int>(stream.words.size())) {
stream.wordsPlaced -= static_cast<int>(stream.words.size()); stream.wordsPlaced -= static_cast<int>(stream.words.size());
stream.completed++; stream.completed++;
if (stream.completed >= stream.repeat) if (stream.completed >= stream.repeat) {
{
stream.completed = 0; stream.completed = 0;
advanceStream(); advanceStream();
advanced = true; advanced = true;
@@ -433,12 +406,10 @@ bool ScrollerPage::addLineAt(float baseY)
ScrollerLine line; ScrollerLine line;
float width = 0.0f; float width = 0.0f;
for (const auto &text : wordStrs) for (const auto &text : wordStrs) {
{
ensureWordTexture(text); ensureWordTexture(text);
const CachedWord &cached = wordTextures_[text]; const CachedWord &cached = wordTextures_[text];
if (!cached.texture) if (!cached.texture) {
{
continue; continue;
} }
WordItem item; WordItem item;
@@ -447,8 +418,7 @@ bool ScrollerPage::addLineAt(float baseY)
item.width = cached.width; item.width = cached.width;
item.height = cached.height; item.height = cached.height;
item.y = baseY; item.y = baseY;
if (width > 0.0f) if (width > 0.0f) {
{
width += spaceWidth_; width += spaceWidth_;
} }
item.x = width; item.x = width;
@@ -456,77 +426,63 @@ bool ScrollerPage::addLineAt(float baseY)
line.words.push_back(item); line.words.push_back(item);
} }
if (line.words.empty()) if (line.words.empty()) {
{
return false; return false;
} }
line.width = width; line.width = width;
if (!paletteCopy.empty()) if (!paletteCopy.empty()) {
{ const auto &c =
const auto &c = paletteCopy[lineColorIndex % static_cast<int>(paletteCopy.size())]; paletteCopy[lineColorIndex % static_cast<int>(paletteCopy.size())];
line.r = c.r; line.r = c.r;
line.g = c.g; line.g = c.g;
line.b = c.b; line.b = c.b;
} }
if (!lines_.empty() && baseY < lines_.front().words[0].y) if (!lines_.empty() && baseY < lines_.front().words[0].y) {
{
lines_.push_front(std::move(line)); lines_.push_front(std::move(line));
} } else {
else
{
lines_.push_back(std::move(line)); lines_.push_back(std::move(line));
} }
return true; return true;
} }
void ScrollerPage::advanceStream() void ScrollerPage::advanceStream() {
{ if (streams_.empty()) {
if (streams_.empty())
{
return; return;
} }
streamIndex_ = (streamIndex_ + 1) % static_cast<int>(streams_.size()); streamIndex_ = (streamIndex_ + 1) % static_cast<int>(streams_.size());
// Diagnostic: report the palette the incoming stream will render so the // Diagnostic: report the palette the incoming stream will render so the
// console shows whether colors should change when this stream starts. // console shows whether colors should change when this stream starts.
const ProclamationStream &stream = streams_[streamIndex_]; const ProclamationStream &stream = streams_[streamIndex_];
if (!stream.palette.empty()) if (!stream.palette.empty()) {
{
const auto &c = stream.palette[0]; const auto &c = stream.palette[0];
std::printf("[Scroller] -> %s freqId=%d palette[0]=#%02X%02X%02X\n", std::printf("[Scroller] -> %s freqId=%d palette[0]=#%02X%02X%02X\n",
stream.name.c_str(), stream.solfeggio_frequency_id, stream.name.c_str(), stream.solfeggio_frequency_id, c.r,
c.r, c.g, c.b); c.g, c.b);
} } else {
else
{
std::printf("[Scroller] -> %s freqId=%d palette=EMPTY\n", std::printf("[Scroller] -> %s freqId=%d palette=EMPTY\n",
stream.name.c_str(), stream.solfeggio_frequency_id); stream.name.c_str(), stream.solfeggio_frequency_id);
} }
switchAudioForCurrentStream(); switchAudioForCurrentStream();
} }
void ScrollerPage::switchAudioForCurrentStream() void ScrollerPage::switchAudioForCurrentStream() {
{ if (prefilling_ || streams_.empty() || !state_) {
if (prefilling_ || streams_.empty() || !state_)
{
return; return;
} }
// Dynamic audio only: with a fixed manual track selected the audio must // Dynamic audio only: with a fixed manual track selected the audio must
// never switch as proclamations change. // never switch as proclamations change.
if (!state_->config.get().audio.dynamic_audio) if (!state_->config.get().audio.dynamic_audio) {
{
return; return;
} }
const ProclamationStream &stream = streams_[streamIndex_]; const ProclamationStream &stream = streams_[streamIndex_];
if (stream.solfeggio_frequency_id == 0 || stream.audioFilename.empty()) if (stream.solfeggio_frequency_id == 0 || stream.audioFilename.empty()) {
{
return; // default stream: never touch audio return; // default stream: never touch audio
} }
if (!std::filesystem::exists(audioFilePath(stream.audioFilename))) if (!std::filesystem::exists(audioFilePath(stream.audioFilename))) {
{
return; // keep current track; retried on the next activation return; // keep current track; retried on the next activation
} }
// Crossfades over kFadeSeconds; a no-op when the requested track is the // Crossfades over kFadeSeconds; a no-op when the requested track is the
@@ -534,14 +490,11 @@ void ScrollerPage::switchAudioForCurrentStream()
state_->audio.playTrackCrossfade(stream.audioFilename, kFadeSeconds); state_->audio.playTrackCrossfade(stream.audioFilename, kFadeSeconds);
} }
void ScrollerPage::updateAutoVelocity(float dt) void ScrollerPage::updateAutoVelocity(float dt) {
{ switch (velocityState_) {
switch (velocityState_)
{
case 0: // ramping to the negative extreme case 0: // ramping to the negative extreme
velocity_ -= velocityStep_ * dt; velocity_ -= velocityStep_ * dt;
if (velocity_ <= kVelocityMin) if (velocity_ <= kVelocityMin) {
{
velocity_ = kVelocityMin; velocity_ = kVelocityMin;
velocityTimer_ = velocityDelay_; velocityTimer_ = velocityDelay_;
velocityState_ = 1; velocityState_ = 1;
@@ -549,15 +502,13 @@ void ScrollerPage::updateAutoVelocity(float dt)
break; break;
case 1: // holding at the negative extreme case 1: // holding at the negative extreme
velocityTimer_ -= dt; velocityTimer_ -= dt;
if (velocityTimer_ <= 0.0f) if (velocityTimer_ <= 0.0f) {
{
velocityState_ = 2; velocityState_ = 2;
} }
break; break;
case 2: // ramping to the positive extreme case 2: // ramping to the positive extreme
velocity_ += velocityStep_ * dt; velocity_ += velocityStep_ * dt;
if (velocity_ >= kVelocityMax) if (velocity_ >= kVelocityMax) {
{
velocity_ = kVelocityMax; velocity_ = kVelocityMax;
velocityTimer_ = velocityDelay_; velocityTimer_ = velocityDelay_;
velocityState_ = 3; velocityState_ = 3;
@@ -565,8 +516,7 @@ void ScrollerPage::updateAutoVelocity(float dt)
break; break;
case 3: // holding at the positive extreme case 3: // holding at the positive extreme
velocityTimer_ -= dt; velocityTimer_ -= dt;
if (velocityTimer_ <= 0.0f) if (velocityTimer_ <= 0.0f) {
{
velocityState_ = 0; velocityState_ = 0;
} }
break; break;
@@ -576,10 +526,8 @@ void ScrollerPage::updateAutoVelocity(float dt)
} }
} }
void ScrollerPage::ensureWordTexture(const std::string &word) void ScrollerPage::ensureWordTexture(const std::string &word) {
{ if (wordTextures_.count(word) != 0) {
if (wordTextures_.count(word) != 0)
{
return; return;
} }
@@ -602,69 +550,64 @@ void ScrollerPage::ensureWordTexture(const std::string &word)
// breaking, centering, and the Fibonacci line pattern are unchanged; only // breaking, centering, and the Fibonacci line pattern are unchanged; only
// the glyph pixels move. // the glyph pixels move.
CachedWord cached; CachedWord cached;
if (font_ && state_) if (font_ && state_) {
{
std::vector<uint32_t> codePoints; std::vector<uint32_t> codePoints;
if (radiantwave::splitUtf8(word, codePoints) && !codePoints.empty()) if (radiantwave::splitUtf8(word, codePoints) && !codePoints.empty()) {
{
std::vector<CharEntry *> glyphs; std::vector<CharEntry *> glyphs;
float totalWidth = 0.0f; float totalWidth = 0.0f;
float glyphHeight = 0.0f; float glyphHeight = 0.0f;
for (uint32_t cp : codePoints) for (uint32_t cp : codePoints) {
{
const std::string glyphText = radiantwave::encodeUtf8(cp); const std::string glyphText = radiantwave::encodeUtf8(cp);
if (glyphText.empty()) if (glyphText.empty()) {
{
continue; continue;
} }
ensureCharTexture(glyphText); ensureCharTexture(glyphText);
CharEntry &entry = charTextures_[glyphText]; CharEntry &entry = charTextures_[glyphText];
if (!entry.surface) if (!entry.surface) {
{
continue; continue;
} }
glyphs.push_back(&entry); glyphs.push_back(&entry);
totalWidth += entry.advance; totalWidth += entry.advance;
if (entry.glyphH > glyphHeight) if (entry.glyphH > glyphHeight) {
{
glyphHeight = entry.glyphH; glyphHeight = entry.glyphH;
} }
} }
if (!glyphs.empty()) if (!glyphs.empty()) {
{ const int wordW =
const int wordW = std::max(1, static_cast<int>(std::lround(totalWidth))); std::max(1, static_cast<int>(std::lround(totalWidth)));
const int wordH = std::max(1, static_cast<int>(std::lround(glyphHeight))); const int wordH =
SDL_Surface *wordSurface = SDL_CreateSurface(wordW, wordH, SDL_PIXELFORMAT_RGBA8888); std::max(1, static_cast<int>(std::lround(glyphHeight)));
if (wordSurface) SDL_Surface *wordSurface =
{ SDL_CreateSurface(wordW, wordH, SDL_PIXELFORMAT_RGBA8888);
if (wordSurface) {
// Every glyph surface carries the font's full line height // Every glyph surface carries the font's full line height
// (probe-verified), so y = 0 keeps every crop on the shared // (probe-verified), so y = 0 keeps every crop on the shared
// baseline and per-word textures stay line-height tall. // baseline and per-word textures stay line-height tall.
float x = 0.0f; float x = 0.0f;
for (const CharEntry *entry : glyphs) for (const CharEntry *entry : glyphs) {
{
SDL_Rect srcRect{0, 0, static_cast<int>(entry->glyphW), SDL_Rect srcRect{0, 0, static_cast<int>(entry->glyphW),
static_cast<int>(entry->glyphH)}; static_cast<int>(entry->glyphH)};
SDL_Rect dstRect{static_cast<int>(std::lround(x)), 0, SDL_Rect dstRect{static_cast<int>(std::lround(x)), 0,
static_cast<int>(entry->glyphW), static_cast<int>(entry->glyphW),
static_cast<int>(entry->glyphH)}; static_cast<int>(entry->glyphH)};
SDL_BlitSurface(entry->surface, &srcRect, wordSurface, &dstRect); SDL_BlitSurface(entry->surface, &srcRect, wordSurface,
&dstRect);
x += entry->advance; x += entry->advance;
} }
cached.texture = SDL_CreateTextureFromSurface(state_->renderer, wordSurface); cached.texture = SDL_CreateTextureFromSurface(
state_->renderer, wordSurface);
// The scroller steps glyphs in whole pixels, so bilinear // The scroller steps glyphs in whole pixels, so bilinear
// filtering can only smear them: nearest-neighbor keeps // filtering can only smear them: nearest-neighbor keeps
// every frame pixel-sharp. // every frame pixel-sharp.
if (cached.texture) if (cached.texture) {
{ SDL_SetTextureScaleMode(cached.texture,
SDL_SetTextureScaleMode(cached.texture, SDL_SCALEMODE_NEAREST); SDL_SCALEMODE_NEAREST);
} }
cached.width = static_cast<float>(wordSurface->w); cached.width = static_cast<float>(wordSurface->w);
cached.height = static_cast<float>(wordSurface->h); cached.height = static_cast<float>(wordSurface->h);
SDL_DestroySurface(wordSurface); SDL_DestroySurface(wordSurface);
if (!cached.texture) if (!cached.texture) {
{
cached.width = 0.0f; cached.width = 0.0f;
cached.height = 0.0f; cached.height = 0.0f;
} }
@@ -675,10 +618,8 @@ void ScrollerPage::ensureWordTexture(const std::string &word)
wordTextures_[word] = cached; wordTextures_[word] = cached;
} }
void ScrollerPage::ensureCharTexture(const std::string &glyph) void ScrollerPage::ensureCharTexture(const std::string &glyph) {
{ if (charTextures_.count(glyph) != 0) {
if (charTextures_.count(glyph) != 0)
{
return; return;
} }
@@ -687,25 +628,23 @@ void ScrollerPage::ensureCharTexture(const std::string &glyph)
// font size; createFont() clears the atlas whenever the font or its size // font size; createFont() clears the atlas whenever the font or its size
// changes, and pause/pop clear it as part of destroyResources(). // changes, and pause/pop clear it as part of destroyResources().
CharEntry entry; CharEntry entry;
if (font_ && state_) if (font_ && state_) {
{
SDL_Surface *surface = TTF_RenderText_Blended(font_, glyph.c_str(), 0, SDL_Surface *surface = TTF_RenderText_Blended(font_, glyph.c_str(), 0,
{255, 255, 255, 255}); {255, 255, 255, 255});
if (surface) if (surface) {
{
const int gW = surface->w; const int gW = surface->w;
const int gH = surface->h; const int gH = surface->h;
const int n = radiantwave::scramble::canvasSize(gW, gH); const int n = radiantwave::scramble::canvasSize(gW, gH);
if (n > 0) if (n > 0) {
{
// The scrambler needs tightly packed RGBA8888; a TTF surface's // The scrambler needs tightly packed RGBA8888; a TTF surface's
// pitch can exceed gW * 4, so copy row by row. // pitch can exceed gW * 4, so copy row by row.
std::vector<uint8_t> source(static_cast<size_t>(gW) * gH * 4); std::vector<uint8_t> source(static_cast<size_t>(gW) * gH * 4);
const uint8_t *pixels = static_cast<const uint8_t *>(surface->pixels); const uint8_t *pixels =
for (int y = 0; y < gH; ++y) static_cast<const uint8_t *>(surface->pixels);
{ for (int y = 0; y < gH; ++y) {
std::memcpy(source.data() + static_cast<size_t>(y) * gW * 4, std::memcpy(source.data() + static_cast<size_t>(y) * gW * 4,
pixels + static_cast<size_t>(y) * surface->pitch, pixels +
static_cast<size_t>(y) * surface->pitch,
static_cast<size_t>(gW) * 4); static_cast<size_t>(gW) * 4);
} }
@@ -714,25 +653,24 @@ void ScrollerPage::ensureCharTexture(const std::string &glyph)
// The fixed seed makes every device render the same glyph as // The fixed seed makes every device render the same glyph as
// the same scrambled pattern, with no key to persist or ship. // the same scrambled pattern, with no key to persist or ship.
radiantwave::scramble::ScrambleConfig config; radiantwave::scramble::ScrambleConfig config;
if (radiantwave::scramble::scramble(source.data(), scrambled.data(), if (radiantwave::scramble::scramble(
gW, gH, config)) source.data(), scrambled.data(), gW, gH, config)) {
{ SDL_Surface *tile =
SDL_Surface *tile = SDL_CreateSurface(n, n, SDL_PIXELFORMAT_RGBA8888); SDL_CreateSurface(n, n, SDL_PIXELFORMAT_RGBA8888);
if (tile) if (tile) {
{
uint8_t *dst = static_cast<uint8_t *>(tile->pixels); uint8_t *dst = static_cast<uint8_t *>(tile->pixels);
for (int y = 0; y < n; ++y) for (int y = 0; y < n; ++y) {
{ std::memcpy(dst + static_cast<size_t>(y) *
std::memcpy(dst + static_cast<size_t>(y) * tile->pitch, tile->pitch,
scrambled.data() + static_cast<size_t>(y) * n * 4, scrambled.data() +
static_cast<size_t>(y) * n * 4,
static_cast<size_t>(n) * 4); static_cast<size_t>(n) * 4);
} }
entry.surface = tile; entry.surface = tile;
entry.glyphW = static_cast<float>(gW); entry.glyphW = static_cast<float>(gW);
entry.glyphH = static_cast<float>(gH); entry.glyphH = static_cast<float>(gH);
entry.advance = measureWidth(glyph); entry.advance = measureWidth(glyph);
if (entry.advance <= 0.0f) if (entry.advance <= 0.0f) {
{
entry.advance = entry.glyphW; entry.advance = entry.glyphW;
} }
} }
@@ -744,22 +682,17 @@ void ScrollerPage::ensureCharTexture(const std::string &glyph)
charTextures_[glyph] = entry; charTextures_[glyph] = entry;
} }
void ScrollerPage::clearCharTextures() void ScrollerPage::clearCharTextures() {
{ for (auto &entry : charTextures_) {
for (auto &entry : charTextures_) if (entry.second.surface) {
{
if (entry.second.surface)
{
SDL_DestroySurface(entry.second.surface); SDL_DestroySurface(entry.second.surface);
} }
} }
charTextures_.clear(); charTextures_.clear();
} }
float ScrollerPage::measureWidth(const std::string &text) const float ScrollerPage::measureWidth(const std::string &text) const {
{ if (!font_) {
if (!font_)
{
return 0.0f; return 0.0f;
} }
int w = 0; int w = 0;
@@ -768,9 +701,9 @@ float ScrollerPage::measureWidth(const std::string &text) const
return static_cast<float>(w); return static_cast<float>(w);
} }
std::string ScrollerPage::audioFilePath(const std::string &filename) const std::string ScrollerPage::audioFilePath(const std::string &filename) const {
{ std::string path1 =
std::string path1 = std::string(std::getenv("HOME") ? std::getenv("HOME") : "/tmp") + std::string(std::getenv("HOME") ? std::getenv("HOME") : "/tmp") +
"/.local/radiantwave/audio/" + filename; "/.local/radiantwave/audio/" + filename;
std::string path2 = "assets/audio/" + filename; std::string path2 = "assets/audio/" + filename;
return std::filesystem::exists(path1) ? path1 : path2; return std::filesystem::exists(path1) ? path1 : path2;
+4
View File
@@ -115,4 +115,8 @@ private:
float velocityDelay_ = 2.5f; float velocityDelay_ = 2.5f;
int velocityState_ = 0; int velocityState_ = 0;
float velocityTimer_ = 0.0f; float velocityTimer_ = 0.0f;
int savedLogicalW_ = 0;
int savedLogicalH_ = 0;
SDL_RendererLogicalPresentation savedMode_ = SDL_LOGICAL_PRESENTATION_DISABLED;
}; };
+34
View File
@@ -11,6 +11,29 @@ TEST(AudioTest, FriendlyDeviceNameMapping) {
EXPECT_EQ(mapToFriendlyDeviceName(""), "Default Audio Output"); EXPECT_EQ(mapToFriendlyDeviceName(""), "Default Audio Output");
} }
TEST(AudioTest, ResolvePlaybackDeviceNameHandlesSentinels) {
// The sentinel and 0 mean "system default" and never correspond to a real
// enumerated playback device, so they resolve to the empty (default) name.
EXPECT_EQ(AudioManager::resolvePlaybackDeviceName(0), "");
EXPECT_EQ(AudioManager::resolvePlaybackDeviceName(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK), "");
}
TEST(AudioTest, GetPlaybackDevicesFallsBackWithIdZeroWhenNone) {
AudioManager am;
auto devices = am.getPlaybackDevices();
// Headless hosts (CI) expose no playback devices, so expect the synthetic
// fallback entry that carries id 0 (the "system default" marker).
if (devices.empty()) {
// No devices and no fallback would be a contract violation.
FAIL() << "getPlaybackDevices() returned an empty list without fallback";
}
for (const auto& d : devices) {
if (d.raw_name.empty()) {
EXPECT_EQ(d.id, 0u);
}
}
}
TEST(AudioTest, AudioManagerVolumeClamping) { TEST(AudioTest, AudioManagerVolumeClamping) {
radiantwave::config::ConfigManager config; radiantwave::config::ConfigManager config;
std::string temp_path = (std::filesystem::temp_directory_path() / "test_rw_audio_cfg.yaml").string(); std::string temp_path = (std::filesystem::temp_directory_path() / "test_rw_audio_cfg.yaml").string();
@@ -36,3 +59,14 @@ TEST(AudioTest, AudioManagerVolumeClamping) {
am.shutdown(); am.shutdown();
std::filesystem::remove(temp_path); std::filesystem::remove(temp_path);
} }
TEST(AudioTest, PlayOptionsLoopInfinite) {
// Regression: MIX_PlayTrack() must not default to a single pass. Tracks
// have to loop forever so playback never runs out mid-scroll; a track that
// stops (rather than attenuates) also can't be revived by raising app
// volume. Assert the options request infinite looping (-1).
SDL_PropertiesID props = AudioManager::createInfiniteLoopOptions();
ASSERT_NE(props, 0u);
EXPECT_EQ(SDL_GetNumberProperty(props, MIX_PROP_PLAY_LOOPS_NUMBER, 0), -1);
SDL_DestroyProperties(props);
}
+56
View File
@@ -94,6 +94,62 @@ TEST(ScrollerStreamsTest, InterleavesSelectedWithDefault)
EXPECT_EQ(streams[3].audioFilename, "OriginalAudio.wav"); EXPECT_EQ(streams[3].audioFilename, "OriginalAudio.wav");
} }
TEST(ScrollerStreamsTest, InterleavedListCyclesBackToFirstSelected)
{
// Three selected proclamations: the built list must be
// [S1, Default, S2, Default, S3, Default]. ScrollerPage advances through
// this list with a modulo, so once the trailing default finishes the cycle
// restarts at the FIRST selected proclamation — the "always on" default
// must never accumulate or take over the queue.
ProclamationRecord b;
b.id = "B";
b.title = "B";
b.content = "bbbb";
b.selected = true;
b.solfeggio_frequency_id = 2;
ProclamationRecord c;
c.id = "C";
c.title = "C";
c.content = "cccc";
c.selected = true;
c.solfeggio_frequency_id = 3;
ProclamationRecord d;
d.id = "D";
d.title = "D";
d.content = "dddd";
d.selected = true;
d.solfeggio_frequency_id = 4;
ProclamationRecord def;
def.id = kDefaultId;
def.title = "Default";
def.content = "dddddddddd";
def.selected = true;
def.solfeggio_frequency_id = 5;
auto streams = buildStreams({b, def, c, d}, {}, palette(), {}, kDefaultId);
ASSERT_EQ(streams.size(), 6u);
EXPECT_EQ(streams[0].name, "B");
EXPECT_EQ(streams[1].name, "Default");
EXPECT_EQ(streams[2].name, "C");
EXPECT_EQ(streams[3].name, "Default");
EXPECT_EQ(streams[4].name, "D");
EXPECT_EQ(streams[5].name, "Default");
// Every default copy is independent playback state (fresh counters), so a
// copy finishing its passes advances to the next stream rather than
// restarting "the default" forever.
for (size_t i = 1; i < streams.size(); i += 2) {
EXPECT_EQ(streams[i].name, "Default");
EXPECT_EQ(streams[i].completed, 0) << "default copy " << i;
EXPECT_EQ(streams[i].wordsPlaced, 0) << "default copy " << i;
EXPECT_EQ(streams[i].repeat, kDefaultRepeatCount) << "default copy " << i;
}
}
TEST(ScrollerStreamsTest, DefaultOnlyWhenNothingSelected) TEST(ScrollerStreamsTest, DefaultOnlyWhenNothingSelected)
{ {
ProclamationRecord p1; ProclamationRecord p1;