Fix double-scaling by locking page layout to logical presentation
Pages computed layout from SDL_GetWindowSize() (real window coordinates) while SDL_SetRenderLogicalPresentation() independently remapped every draw call into a 1920x1080 space. The two coordinate systems only agreed when the window happened to be exactly 1920x1080; at any other size, layout coordinates were transformed a second time, so content shrank/grew quadratically toward the top-left on resize or on non-1080p monitors. Commenting the call out masked the bug by making rendering 1:1 with the window, but then nothing scaled: fonts and margins stayed fixed-pixel while backgrounds cover-fit, and HiDPI displays drew at point resolution and relied on blurry compositor upsampling. Restore SDL_SetRenderLogicalPresentation(1920x1080, LETTERBOX) as the single source of scaling, and route all twelve layout sites through a new radiantwave::getLayoutSize() helper (src/logical_size.h) that returns the renderer's logical size, so pages always lay out against the design resolution regardless of window or monitor geometry. Add SDL_WINDOW_HIGH_PIXEL_DENSITY so HiDPI displays render at native pixel density instead of being upscaled by the OS. Cached per-page textures become resolution-independent since layout no longer depends on window size.
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@@ -5,6 +5,7 @@
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#include "proclamation_options_page.h"
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#include "scramble/fibonacci_scrambler.h"
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#include "utf8_utils.h"
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#include "logical_size.h"
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#include <SDL3/SDL.h>
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#include <SDL3_ttf/SDL_ttf.h>
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@@ -35,7 +36,7 @@ void ScrollerPage::onPush(AppState &state)
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int winW = 0;
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int winH = 0;
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SDL_GetWindowSize(state.window, &winW, &winH);
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radiantwave::getLayoutSize(state.renderer, &winW, &winH);
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screenW_ = static_cast<float>(winW);
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screenH_ = static_cast<float>(winH);
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// Lines are capped at the full screen width; the widest Fibonacci lines are
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