df5e64d38a0dd34b93aaffeb45d70ddf70ec2527
The kiosk lacks an input method framework, so SDL2 never generates TextInputEvent. The WiFi password page already had a keycodeToChar fallback but email and license key pages did not — characters were never appended to inputText. Also removes excessive debug logging from the previous commit. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
RhemaWave
A Go-based fullscreen SDL2/OpenGL application for Linux kiosk systems. Displays proclamations with audio playback and animated visual patterns.
Development
Development uses Nix for a reproducible build environment.
nix develop # enter dev shell
go build -o bin/rhemawave rhemawave.go # build
./bin/rhemawave # run
./dev_scripts/reset.sh # reset database (if needed)
Prerequisites
- Nix with flakes enabled
- A display server (X11/Wayland) and audio device for running the application
Architecture
- Page-based UI — SDL2/OpenGL 3.3 fullscreen rendering with a page stack for navigation
- Proclamation player — scrolling text display with synchronized audio playback
- Startup validation — WiFi, TOS acceptance, email, license key checks
- Singleton managers — ShaderManager, FontManager, Logger (initialized once via
sync.Once)
Key Directories
bin/ # build output (gitignored)
share/rhemawave/ # assets (fonts, shaders, proclamations, TOS)
internal/ # Go source packages
packaging/ # deployment configs (kiosk, updater, polkit)
dev_scripts/ # developer utilities
Runtime Data
Stored in ~/.local/share/rhemawave/:
data.db— SQLite database (config, proclamations, logs)log.txt— application loglicense_key— license key file
Deployment
Deployed to kiosk hardware via NixOS-Anywhere. See packaging/ for kiosk system configs.
Languages
Go
86.1%
Shell
4.9%
Python
4.5%
Nix
2.5%
HTML
1.4%
Other
0.6%