Files
radiantwave-legacy/internal/page/tosPage.go
T

389 lines
11 KiB
Go

package page
import (
"fmt"
"strconv"
"strings"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/go-gl/mathgl/mgl32"
"github.com/veandco/go-sdl2/sdl"
"rhemawavetech.com/rhemawave/internal/db"
"rhemawavetech.com/rhemawave/internal/fontManager"
"rhemawavetech.com/rhemawave/internal/logger"
"rhemawavetech.com/rhemawave/internal/shaderManager"
)
type TOSPage struct {
Base
Title string
Content string
ConfigKey string
titleTextureID uint32
titleTextureWidth int32
titleTextureHeight int32
lines []string
lineTextureIDs []uint32
lineTextureWidths []int32
lineTextureHeights []int32
promptTextureID uint32
promptTextureWidth int32
promptTextureHeight int32
scrollHintTextureID uint32
scrollHintTextureWidth int32
scrollHintTextureHeight int32
scrollOffset int32
maxScrollOffset int32
lineHeight int32
visibleHeight int32
}
func (p *TOSPage) Init(app ApplicationInterface) error {
if err := p.Base.Init(app); err != nil {
return fmt.Errorf("failed base page initialization: %w", err)
}
p.lines = parseHTMLToLines(p.Content, 60)
applicationFont, err := db.GetConfigValue("application_font")
if err != nil {
return fmt.Errorf("retrieving application_font from db: %w", err)
}
fm := fontManager.Get()
textShader, ok := shaderManager.Get().Get("text")
if !ok {
return fmt.Errorf("unable to fetch text shader")
}
titleTextureID, titleWidth, titleHeight, err := fm.CreateStringTexture(applicationFont, p.Title, textShader)
if err != nil {
return fmt.Errorf("failed to create title texture: %w", err)
}
p.titleTextureID = titleTextureID
p.titleTextureWidth = titleWidth
p.titleTextureHeight = titleHeight
p.lineTextureIDs = make([]uint32, len(p.lines))
p.lineTextureWidths = make([]int32, len(p.lines))
p.lineTextureHeights = make([]int32, len(p.lines))
for i, line := range p.lines {
if strings.TrimSpace(line) == "" {
continue
}
texID, w, h, err := fm.CreateStringTexture(applicationFont, line, textShader)
if err != nil {
return fmt.Errorf("failed to create line texture: %w", err)
}
p.lineTextureIDs[i] = texID
p.lineTextureWidths[i] = w
p.lineTextureHeights[i] = h
}
promptText := "Press Y to Accept | Press N to Decline"
promptTextureID, promptWidth, promptHeight, err := fm.CreateStringTexture(applicationFont, promptText, textShader)
if err != nil {
return fmt.Errorf("failed to create prompt texture: %w", err)
}
p.promptTextureID = promptTextureID
p.promptTextureWidth = promptWidth
p.promptTextureHeight = promptHeight
scrollHintText := "Scroll down: Arrow Keys / PgDn"
scrollHintID, scrollHintW, scrollHintH, err := fm.CreateStringTexture(applicationFont, scrollHintText, textShader)
if err != nil {
return fmt.Errorf("failed to create scroll hint texture: %w", err)
}
p.scrollHintTextureID = scrollHintID
p.scrollHintTextureWidth = scrollHintW
p.scrollHintTextureHeight = scrollHintH
return nil
}
// parseHTMLToLines converts HTML content to plain-text lines for rendering.
// Supported tags: <p>, <br>, <li>, <h1>-<h6>. All other tags are stripped.
// HTML entities &amp; &lt; &gt; &quot; &#39; are decoded.
func parseHTMLToLines(html string, maxCharsPerLine int) []string {
var lines []string
// Replace <br>, <br/>, <br /> with newline markers
br := strings.NewReplacer(
"<br>", "\n", "<br/>", "\n", "<br />", "\n",
"<BR>", "\n", "<BR/>", "\n", "<BR />", "\n",
)
html = br.Replace(html)
// Process block-level tags
// Replace </p>, </h1>-</h6> with paragraph break marker
for _, tag := range []string{"</p>", "</h1>", "</h2>", "</h3>", "</h4>", "</h5>", "</h6>"} {
html = strings.ReplaceAll(html, tag, "\n\n")
html = strings.ReplaceAll(html, strings.ToUpper(tag), "\n\n")
}
// Replace <li> with list prefix marker
html = strings.ReplaceAll(html, "<li>", "\n- ")
html = strings.ReplaceAll(html, "<LI>", "\n- ")
// Strip all remaining HTML tags
var stripped strings.Builder
inTag := false
for _, r := range html {
if r == '<' {
inTag = true
continue
}
if r == '>' {
inTag = false
continue
}
if !inTag {
stripped.WriteRune(r)
}
}
text := stripped.String()
// Decode HTML entities
text = strings.ReplaceAll(text, "&amp;", "&")
text = strings.ReplaceAll(text, "&lt;", "<")
text = strings.ReplaceAll(text, "&gt;", ">")
text = strings.ReplaceAll(text, "&quot;", "\"")
text = strings.ReplaceAll(text, "&#39;", "'")
// Split into segments on double-newline (paragraph breaks) and single newline (line breaks)
paragraphs := strings.Split(text, "\n\n")
for i, para := range paragraphs {
para = strings.TrimSpace(para)
if para == "" {
continue
}
// Handle single newlines within a paragraph (from <br> tags)
sublines := strings.Split(para, "\n")
for _, sub := range sublines {
sub = strings.TrimSpace(sub)
if sub == "" {
continue
}
wrapped := wrapText(sub, maxCharsPerLine)
lines = append(lines, strings.Split(wrapped, "\n")...)
}
// Add paragraph break (empty line) between paragraphs
if i < len(paragraphs)-1 {
lines = append(lines, "")
}
}
return lines
}
func wrapText(text string, maxCharsPerLine int) string {
var result strings.Builder
words := strings.Fields(text)
lineLen := 0
for _, word := range words {
if lineLen+len(word)+1 > maxCharsPerLine && lineLen > 0 {
result.WriteString("\n")
lineLen = 0
}
if lineLen > 0 {
result.WriteString(" ")
lineLen++
}
result.WriteString(word)
lineLen += len(word)
}
return result.String()
}
func (p *TOSPage) HandleEvent(event *sdl.Event) error {
actualEvent := *event
switch e := actualEvent.(type) {
case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN {
switch e.Keysym.Sym {
case sdl.K_n:
logger.Info("User declined TOS (%s); exiting", p.ConfigKey)
p.App.Quit()
case sdl.K_y:
if p.scrollOffset < p.maxScrollOffset {
return nil
}
logger.Info("User accepted TOS (%s)", p.ConfigKey)
if err := db.SetConfigValue(p.ConfigKey, "true"); err != nil {
return fmt.Errorf("failed to save TOS acceptance (%s): %w", p.ConfigKey, err)
}
p.App.SchedulePop()
case sdl.K_UP:
p.scrollOffset -= p.lineHeight
if p.scrollOffset < 0 {
p.scrollOffset = 0
}
case sdl.K_DOWN:
p.scrollOffset += p.lineHeight
if p.scrollOffset > p.maxScrollOffset {
p.scrollOffset = p.maxScrollOffset
}
case sdl.K_PAGEUP:
p.scrollOffset -= p.visibleHeight
if p.scrollOffset < 0 {
p.scrollOffset = 0
}
case sdl.K_PAGEDOWN:
p.scrollOffset += p.visibleHeight
if p.scrollOffset > p.maxScrollOffset {
p.scrollOffset = p.maxScrollOffset
}
case sdl.K_HOME:
p.scrollOffset = 0
case sdl.K_END:
p.scrollOffset = p.maxScrollOffset
}
}
case *sdl.MouseWheelEvent:
p.scrollOffset -= e.Y * p.lineHeight * 3
if p.scrollOffset < 0 {
p.scrollOffset = 0
}
if p.scrollOffset > p.maxScrollOffset {
p.scrollOffset = p.maxScrollOffset
}
}
return nil
}
func (p *TOSPage) Update(dt float32) error {
return nil
}
func (p *TOSPage) Render() error {
baseFontSizeStr, err := db.GetConfigValue("init_font_size")
if err != nil {
return fmt.Errorf("retrieving init_font_size from db: %w", err)
}
baseFontSize, err := strconv.Atoi(baseFontSizeStr)
if err != nil {
return fmt.Errorf("parsing init_font_size: %w", err)
}
sm := shaderManager.Get()
textShader, _ := sm.Get("text")
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
grey := sdl.Color{R: 180, G: 180, B: 180, A: 255}
titleFontSize := int32(48)
titleScale := float32(titleFontSize) / float32(baseFontSize)
contentFontSize := int32(32)
contentScale := float32(contentFontSize) / float32(baseFontSize)
promptFontSize := int32(20)
promptScale := float32(promptFontSize) / float32(baseFontSize)
margin := int32(40)
lineSpacing := int32(4)
paragraphSpacing := int32(16)
p.lineHeight = contentFontSize + lineSpacing
// Center a content column at ~55% of screen width, left-align text within it
contentColumnWidth := int32(float32(p.Base.ScreenWidth) * 0.55)
contentLeftX := p.Base.ScreenCenterX - contentColumnWidth/2
// Title
titleH := float32(p.titleTextureHeight) * titleScale
titleW := float32(p.titleTextureWidth) * titleScale
titleX := p.Base.ScreenCenterX - int32(titleW/2)
titleY := p.Base.ScreenHeight - margin - int32(titleH)
p.Base.RenderTexture(textShader, p.titleTextureID, mgl32.Vec2{float32(titleX), float32(titleY)}, mgl32.Vec2{titleW, titleH}, white)
// Prompt dimensions (calculate even if not shown, for content bounds)
promptH := float32(p.promptTextureHeight) * promptScale
promptW := float32(p.promptTextureWidth) * promptScale
promptX := p.Base.ScreenCenterX - int32(promptW/2)
promptY := margin
// Content area bounds
contentTop := titleY - margin
contentBottom := promptY + int32(promptH) + margin
p.visibleHeight = contentTop - contentBottom
// Calculate total content height (accounting for paragraph breaks)
totalContentHeight := int32(0)
for _, line := range p.lines {
if strings.TrimSpace(line) == "" {
totalContentHeight += paragraphSpacing
} else {
totalContentHeight += p.lineHeight
}
}
p.maxScrollOffset = totalContentHeight - p.visibleHeight
if p.maxScrollOffset < 0 {
p.maxScrollOffset = 0
}
// Render visible lines
currentY := contentTop - p.lineHeight + p.scrollOffset
for i, line := range p.lines {
if strings.TrimSpace(line) == "" {
currentY -= paragraphSpacing
continue
}
if p.lineTextureIDs[i] == 0 {
currentY -= p.lineHeight
continue
}
// Skip lines outside visible area
if currentY > contentTop || currentY+p.lineHeight < contentBottom {
currentY -= p.lineHeight
continue
}
lineW := float32(p.lineTextureWidths[i]) * contentScale
lineH := float32(p.lineTextureHeights[i]) * contentScale
p.Base.RenderTexture(textShader, p.lineTextureIDs[i], mgl32.Vec2{float32(contentLeftX), float32(currentY)}, mgl32.Vec2{lineW, lineH}, white)
currentY -= p.lineHeight
}
// Show accept/decline prompt when scrolled to bottom, scroll hint otherwise
if p.scrollOffset >= p.maxScrollOffset {
p.Base.RenderTexture(textShader, p.promptTextureID, mgl32.Vec2{float32(promptX), float32(promptY)}, mgl32.Vec2{promptW, promptH}, grey)
} else {
hintScale := promptScale
hintW := float32(p.scrollHintTextureWidth) * hintScale
hintH := float32(p.scrollHintTextureHeight) * hintScale
hintX := p.Base.ScreenCenterX - int32(hintW/2)
hintY := promptY
p.Base.RenderTexture(textShader, p.scrollHintTextureID, mgl32.Vec2{float32(hintX), float32(hintY)}, mgl32.Vec2{hintW, hintH}, grey)
}
return nil
}
func (p *TOSPage) Destroy() error {
gl.DeleteTextures(1, &p.titleTextureID)
gl.DeleteTextures(1, &p.promptTextureID)
gl.DeleteTextures(1, &p.scrollHintTextureID)
for _, texID := range p.lineTextureIDs {
if texID != 0 {
gl.DeleteTextures(1, &texID)
}
}
return p.Base.Destroy()
}