Files
radiantwave-legacy/internal/page/audioDevices.go
T
2026-05-14 09:57:13 -05:00

201 lines
5.6 KiB
Go

package page
import (
"fmt"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/veandco/go-sdl2/sdl"
"rhemawavetech.com/rhemawave/internal/colors"
"rhemawavetech.com/rhemawave/internal/db"
"rhemawavetech.com/rhemawave/internal/fontManager"
"rhemawavetech.com/rhemawave/internal/logger"
"rhemawavetech.com/rhemawave/internal/mixer"
"rhemawavetech.com/rhemawave/internal/shaderManager"
)
type AudioDevices struct {
Base
font *fontManager.FontEntry
textShader *shaderManager.Shader
solidShader *shaderManager.Shader
title StringItem
prompt StringItem
AudioStatusToggle StringItem
verticalMargin int32
ItemScale float32
CfgPtr *db.AppConfig
}
func (p *AudioDevices) Init(ctx *PageCtx) error {
var err error
p.verticalMargin = int32(20)
// Get font
fm := fontManager.Get()
font, ok := fm.GetFont("Roboto-Regular")
if !ok {
return fmt.Errorf("failed to get font: %w", sdl.GetError())
}
p.font = font
// Get shaders
sm := shaderManager.Get()
p.textShader, ok = sm.Get("text")
if !ok {
return fmt.Errorf("failed to get text shader: %w", sdl.GetError())
}
p.solidShader, ok = sm.Get("solid_color")
if !ok {
return fmt.Errorf("failed to get solid_color shader: %w", sdl.GetError())
}
// Initialize base
if err := p.Base.Init(ctx); err != nil {
return fmt.Errorf("base init failed: %w", err)
}
// Get font size from database
baseFontSize := p.Context.CfgPtr.StandardFontSize
// Calculate scales
titleScale := float32(64) / float32(baseFontSize)
p.ItemScale = float32(32) / float32(baseFontSize)
// Create title
p.title, err = NewStringItem("Toggle Audio", p.font, colors.White)
if err != nil {
return fmt.Errorf("creating title: %w", err)
}
p.title.Scale(titleScale)
// Create prompt
p.prompt, err = NewStringItem("Switch On/Off with Enter. Setting saves immediately.", p.font, colors.White)
if err != nil {
return fmt.Errorf("creating prompt: %w", err)
}
p.prompt.Scale(p.ItemScale)
if err = p.CreateAudioStatusItem(); err != nil {
logger.Error("failed to create AudioStatusItem in AudioDevices.Init()")
}
p.layout()
return nil
}
func (p *AudioDevices) CreateAudioStatusItem() error {
on := p.Context.CfgPtr.AudioEnabled
statusString := "Turn Audio Off" // The audio is ON
color := colors.Green
if !on {
statusString = "Turn Audio on"
color = colors.Red
}
audioStatusStringItem, err := NewStringItem(statusString, p.font, color)
if err != nil {
return fmt.Errorf("failed to create '%s' string item: %v", statusString, err)
}
fmt.Printf("AudioStatusToggle (%d)", audioStatusStringItem.ID)
audioStatusStringItem.Scale(p.ItemScale)
p.AudioStatusToggle = audioStatusStringItem
// Position the audio toggle
p.AudioStatusToggle.X = p.ScreenCenterX - p.AudioStatusToggle.W/2 // Horizontal Position
p.AudioStatusToggle.Y = p.ScreenCenterY + (p.AudioStatusToggle.H / 2) // Vertical Position
return nil
}
func (p *AudioDevices) layout() {
// Position title at the top
p.title.X = p.ScreenCenterX - p.title.W/2
p.title.Y = p.ScreenHeight - p.title.H - p.verticalMargin*2
// Position prompt below the title
p.prompt.X = p.ScreenCenterX - p.prompt.W/2
p.prompt.Y = p.title.Y - p.verticalMargin*2 - p.prompt.H
}
func (p *AudioDevices) ToggleAudio() {
// Toggle current setting
p.Context.CfgPtr.AudioEnabled = !p.Context.CfgPtr.AudioEnabled
// Update the database
p.Context.DbPtr.Save(p.Context.CfgPtr)
// Update the configuration
p.Context.RefreshConfig()
// Update AudioEnabled UI element
p.CreateAudioStatusItem()
}
// UpdateVolume increments or decrements system volume by level (percent change)
func (p *AudioDevices) UpdateVolume(level int) {
// Calculate the new volume
newVol := mixer.ConvertVolume(level) + p.Context.CfgPtr.SavedVolume
// Check that it's within bounds
if newVol < 0.0 || newVol > 1.0 {
return
}
// Force 1.0 rather than 0.99999999999999989
if newVol > .99 {
newVol = 1.0
}
// Update the config
p.Context.CfgPtr.SavedVolume = newVol
fmt.Printf("New Volume: %f", newVol)
// Update the database
p.Context.DbPtr.Save(&p.Context.CfgPtr)
// Set the new volume
err := mixer.SetAllSinkVolumes(newVol)
if err != nil {
fmt.Printf("Error setting allSinkVolumes: %v", err)
}
}
func (p *AudioDevices) HandleEvent(event *sdl.Event) error {
e, ok := (*event).(*sdl.KeyboardEvent)
if !ok || e.Type != sdl.KEYDOWN {
return nil
}
switch e.Keysym.Sym {
case sdl.K_RETURN:
p.ToggleAudio()
case sdl.K_RIGHT: // Right increase
p.UpdateVolume(10)
case sdl.K_LEFT: // Left decrease
p.UpdateVolume(-10)
case sdl.K_BACKSPACE:
p.Context.NavigateTo(SETTINGS)
}
return nil
}
func (p *AudioDevices) Render() error {
if err := p.RenderTexture(p.textShader, p.title.ID, p.title.Position(), p.title.RawDimensions(), p.title.Color); err != nil {
logger.Error("unable to render title texture: %v", err)
return fmt.Errorf("unable to render title texture: %w", err)
}
if err := p.RenderTexture(p.textShader, p.prompt.ID, p.prompt.Position(), p.prompt.RawDimensions(), p.prompt.Color); err != nil {
logger.Error("unable to render prompt texture: %v", err)
return fmt.Errorf("unable to render prompt texture: %w", err)
}
if err := p.RenderTexture(p.textShader, p.AudioStatusToggle.ID, p.AudioStatusToggle.Position(), p.AudioStatusToggle.RawDimensions(), p.AudioStatusToggle.Color); err != nil {
logger.Error("unable to render audioStatusToggle texture: %v", err)
return fmt.Errorf("unable to render audioStatusToggle texture: %w", err)
}
return nil
}
func (p *AudioDevices) Destroy() error {
gl.DeleteTextures(1, &p.title.ID)
gl.DeleteTextures(1, &p.prompt.ID)
return nil
}