Files
radiantwave-legacy/internal/page/AudioDevices.go
T
NeilClack 312f5e2a90
build-prod.yml / build (push) Failing after 2s
build-dev.yml / build (push) Failing after 2s
Rename rhemawave to radiantwave throughout
2026-08-08 01:20:11 -05:00

505 lines
12 KiB
Go

package page
import (
"fmt"
"math"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/go-gl/mathgl/mgl32"
"github.com/veandco/go-sdl2/sdl"
"radiantwavetech.com/radiantwave/internal/colors"
"radiantwavetech.com/radiantwave/internal/db"
"radiantwavetech.com/radiantwave/internal/fontManager"
"radiantwavetech.com/radiantwave/internal/logger"
"radiantwavetech.com/radiantwave/internal/mixer"
"radiantwavetech.com/radiantwave/internal/shaderManager"
)
const systemDefaultDeviceName = "System Default"
// AudioDevices lists the available audio output sinks and lets the operator
// pick which one RadiantWave plays through. The selection is persisted to the
// config (via mixer.SwitchDevice) and restored on the next launch.
type AudioDevices struct {
Base
font *fontManager.FontEntry
textShader *shaderManager.Shader
solidShader *shaderManager.Shader
title StringItem
prompt StringItem
verticalMargin int32
ItemScale float32
sectionHeader StringItem
devices []mixer.Device
deviceItems []StringItem
selectedDeviceIndex int
focusState int
triVAO uint32
triVBO uint32
triX float32
triCenterY float32
spinElapsed float32
scrollOffset int
maxVisible int
listItemMargin int32
listAreaTop int32
listAreaBottom int32
listItemHeight int32
scrollTrackWidth int32
scrollTrackX int32
scrollTrackY int32
scrollTrackH int32
dotSize float32
listLeftX int32
}
// currentDeviceIndex maps the currently opened SDL device name onto the
// selectable list. Index 0 is always "System Default" ("" name). A matching
// device returns its 1-based list index; no match (or an empty list) returns
// -1 so the caller can leave the highlight unset.
func currentDeviceIndex(devices []mixer.Device, currentName string) int {
if currentName == "" {
return 0
}
for i, dev := range devices {
if dev.Name == currentName {
return i + 1
}
}
return -1
}
func (p *AudioDevices) Init(ctx *PageCtx) error {
var err error
p.verticalMargin = int32(20)
p.listItemMargin = 6
p.focusState = 0
p.scrollOffset = 0
p.dotSize = 8.0
p.scrollTrackWidth = 30
p.scrollTrackX = p.ScreenWidth - p.scrollTrackWidth
fm := fontManager.Get()
font, ok := fm.GetFont("SpaceMonoNerdFont-Regular")
if !ok {
return fmt.Errorf("failed to get font: %w", sdl.GetError())
}
p.font = font
sm := shaderManager.Get()
p.textShader, ok = sm.Get("text")
if !ok {
return fmt.Errorf("failed to get text shader: %w", sdl.GetError())
}
p.solidShader, ok = sm.Get("solid_color")
if !ok {
return fmt.Errorf("failed to get solid_color shader: %w", sdl.GetError())
}
if err = p.Base.Init(ctx); err != nil {
return fmt.Errorf("base init failed: %w", err)
}
config, err := db.GetConfig(p.Context.DbPtr)
if err != nil {
panic(err)
}
baseFontSize := config.StandardFontSize
titleScale := float32(64) / float32(baseFontSize)
p.ItemScale = float32(32) / float32(baseFontSize)
p.title, err = NewStringItem("Audio Output Device", p.font, colors.White)
if err != nil {
return fmt.Errorf("creating title: %w", err)
}
p.title.Scale(titleScale)
p.prompt, err = NewStringItem(
"Enter to select -- Up/Down to navigate -- Backspace to go back",
p.font, colors.White,
)
if err != nil {
return fmt.Errorf("creating prompt: %w", err)
}
p.prompt.Scale(p.ItemScale)
p.sectionHeader, err = NewStringItem("Output Device", p.font, colors.Silver)
if err != nil {
return fmt.Errorf("creating section header: %w", err)
}
p.sectionHeader.Scale(p.ItemScale * 1.2)
p.buildDeviceList()
triVerts := []float32{
0.5, 0.0,
-0.5, 0.5,
-0.5, -0.5,
}
gl.GenVertexArrays(1, &p.triVAO)
gl.GenBuffers(1, &p.triVBO)
gl.BindVertexArray(p.triVAO)
gl.BindBuffer(gl.ARRAY_BUFFER, p.triVBO)
gl.BufferData(gl.ARRAY_BUFFER, len(triVerts)*4, gl.Ptr(triVerts), gl.STATIC_DRAW)
gl.EnableVertexAttribArray(0)
gl.VertexAttribPointerWithOffset(0, 2, gl.FLOAT, false, 2*4, 0)
gl.BindBuffer(gl.ARRAY_BUFFER, 0)
gl.BindVertexArray(0)
p.layout()
return nil
}
func (p *AudioDevices) buildDeviceList() {
for i := range p.deviceItems {
gl.DeleteTextures(1, &p.deviceItems[i].ID)
}
p.deviceItems = nil
p.devices = mixer.ListDevices()
systemDefaultItem, err := NewStringItem(systemDefaultDeviceName, p.font, colors.White)
if err != nil {
logger.Error("failed to create System Default string item: %v", err)
} else {
systemDefaultItem.Scale(p.ItemScale)
p.deviceItems = append(p.deviceItems, systemDefaultItem)
}
for _, dev := range p.devices {
label := dev.Label
if label == "" {
label = dev.Name
}
item, err := NewStringItem(label, p.font, colors.White)
if err != nil {
logger.Error("failed to create audio device string item for %q: %v", dev.Name, err)
continue
}
item.Scale(p.ItemScale)
p.deviceItems = append(p.deviceItems, item)
}
p.updateSelectedIndex()
}
func (p *AudioDevices) updateSelectedIndex() {
p.selectedDeviceIndex = currentDeviceIndex(p.devices, mixer.CurrentDevice())
if p.focusState < 0 || p.focusState >= len(p.deviceItems) {
p.focusState = 0
}
}
// selectDevice makes the item at index the active output sink and persists the
// choice. Index 0 is the system default ("") — the SDL default device with no
// PipeWire/WirePlumber involvement. Errors are logged but do not leave the page.
func (p *AudioDevices) selectDevice(index int) {
if index < 0 || index >= len(p.deviceItems) {
return
}
config, err := db.GetConfig(p.Context.DbPtr)
if err != nil {
logger.Error("selectDevice: failed to load config: %v", err)
return
}
name := ""
if index > 0 {
devIdx := index - 1
if devIdx >= 0 && devIdx < len(p.devices) {
name = p.devices[devIdx].Name
}
}
if err := mixer.SwitchDevice(name, config); err != nil {
logger.Error("Failed to switch audio device: %v", err)
return
}
p.updateSelectedIndex()
p.updateCursorPosition()
}
func (p *AudioDevices) layout() {
p.title.X = p.ScreenCenterX - p.title.W/2
p.title.Y = p.ScreenHeight - p.title.H - p.verticalMargin*2
p.prompt.X = p.ScreenCenterX - p.prompt.W/2
p.prompt.Y = p.title.Y - p.verticalMargin - p.prompt.H
p.sectionHeader.X = p.ScreenCenterX - p.sectionHeader.W/2
p.sectionHeader.Y = p.prompt.Y - p.verticalMargin - p.sectionHeader.H
p.listItemHeight = p.deviceItems[0].H
listTop := p.sectionHeader.Y - p.listItemMargin
listBottomMargin := int32(12)
listH := listTop - listBottomMargin
if listH < p.listItemHeight {
listH = p.listItemHeight
}
p.listAreaTop = listTop
p.listAreaBottom = listBottomMargin
itemStep := p.listItemHeight + p.listItemMargin
n := len(p.deviceItems)
p.maxVisible = int(listH / itemStep)
if p.maxVisible < 1 {
p.maxVisible = 1
}
if p.maxVisible > n {
p.maxVisible = n
}
var maxItemW int32
for i := range p.deviceItems {
w := p.deviceItems[i].W
if w > maxItemW {
maxItemW = w
}
}
p.listLeftX = p.ScreenCenterX - maxItemW/2
firstVisibleY := p.listAreaTop - p.listItemHeight
for i := range p.deviceItems {
item := &p.deviceItems[i]
item.X = p.listLeftX
item.Y = firstVisibleY - int32(i-p.scrollOffset)*itemStep
}
maxScroll := n - p.maxVisible
if maxScroll < 0 {
maxScroll = 0
}
if p.scrollOffset > maxScroll {
p.scrollOffset = maxScroll
}
p.scrollTrackY = p.listAreaBottom
p.scrollTrackH = p.listAreaTop - p.listAreaBottom
p.updateCursorPosition()
}
func (p *AudioDevices) updateCursorPosition() {
cursorGap := int32(12)
if p.focusState < 0 || p.focusState >= len(p.deviceItems) {
return
}
item := &p.deviceItems[p.focusState]
p.triX = float32(item.X) - triangleSize - float32(cursorGap)
p.triCenterY = float32(item.Y) + float32(item.H)/2
}
func (p *AudioDevices) HandleEvent(event *sdl.Event) error {
e, ok := (*event).(*sdl.KeyboardEvent)
if !ok || e.Type != sdl.KEYDOWN {
return nil
}
n := len(p.deviceItems)
switch e.Keysym.Sym {
case sdl.K_RETURN:
p.selectDevice(p.focusState)
case sdl.K_DOWN:
if p.focusState < n-1 {
p.focusState++
if p.focusState >= p.scrollOffset+p.maxVisible {
p.scrollOffset++
p.layout()
} else {
p.updateCursorPosition()
}
}
case sdl.K_UP:
if p.focusState > 0 {
p.focusState--
if p.focusState < p.scrollOffset {
p.scrollOffset--
p.layout()
} else {
p.updateCursorPosition()
}
}
case sdl.K_PAGEUP:
if p.focusState > 0 {
p.focusState -= p.maxVisible - 1
if p.focusState < 0 {
p.focusState = 0
}
p.scrollOffset = p.focusState
p.layout()
}
case sdl.K_PAGEDOWN:
if p.focusState < n-1 {
p.focusState += p.maxVisible - 1
if p.focusState >= n {
p.focusState = n - 1
}
p.scrollOffset = p.focusState - p.maxVisible + 1
if p.scrollOffset < 0 {
p.scrollOffset = 0
}
p.layout()
}
case sdl.K_BACKSPACE:
p.Context.NavigateTo(AUDIO)
}
return nil
}
func (p *AudioDevices) Update(dt float32) error {
p.spinElapsed += dt
if p.spinElapsed >= 1.0 {
p.spinElapsed -= 1.0
}
return nil
}
func (p *AudioDevices) renderCursor() error {
scaleY := float32(math.Cos(2 * math.Pi * float64(p.spinElapsed)))
model := mgl32.Ident4()
model = model.Mul4(mgl32.Translate3D(p.triX+triangleSize/2, p.triCenterY, 0))
model = model.Mul4(mgl32.Scale3D(triangleSize, triangleSize*scaleY, 1))
mvp := p.Projection.Mul4(model)
gl.UseProgram(p.solidShader.ProgramID)
gl.UniformMatrix4fv(p.solidShader.LocMVPMatrix, 1, false, &mvp[0])
gl.Uniform4f(
p.solidShader.LocColor,
float32(colors.White.R)/255.0,
float32(colors.White.G)/255.0,
float32(colors.White.B)/255.0,
float32(colors.White.A)/255.0,
)
gl.BindVertexArray(p.triVAO)
gl.DrawArrays(gl.TRIANGLES, 0, 3)
gl.BindVertexArray(0)
gl.UseProgram(0)
return nil
}
func (p *AudioDevices) renderScrollbar() {
n := len(p.deviceItems)
if n <= p.maxVisible {
return
}
trackColor := sdl.Color{R: 255, G: 255, B: 255, A: 30}
thumbColor := sdl.Color{R: 255, G: 255, B: 255, A: 100}
p.RenderSolidColorQuad(p.solidShader,
mgl32.Vec2{float32(p.scrollTrackX), float32(p.scrollTrackY)},
mgl32.Vec2{float32(p.scrollTrackWidth), float32(p.scrollTrackH)},
trackColor)
visibleRatio := float32(p.maxVisible) / float32(n)
scrollRatio := float32(p.scrollOffset) / float32(n)
thumbHeight := float32(p.scrollTrackH) * visibleRatio
if thumbHeight < 20 {
thumbHeight = 20
}
thumbY := float32(p.scrollTrackY) + float32(p.scrollTrackH)*scrollRatio
p.RenderSolidColorQuad(p.solidShader,
mgl32.Vec2{float32(p.scrollTrackX + 2), thumbY},
mgl32.Vec2{float32(p.scrollTrackWidth - 4), thumbHeight},
thumbColor)
}
func (p *AudioDevices) Render() error {
if err := p.RenderTexture(p.textShader, p.title.ID, p.title.Position(), p.title.RawDimensions(), p.title.Color); err != nil {
return fmt.Errorf("render title: %w", err)
}
if err := p.RenderTexture(p.textShader, p.prompt.ID, p.prompt.Position(), p.prompt.RawDimensions(), p.prompt.Color); err != nil {
return fmt.Errorf("render prompt: %w", err)
}
p.RenderTexture(p.textShader, p.sectionHeader.ID, p.sectionHeader.Position(), p.sectionHeader.RawDimensions(), p.sectionHeader.Color)
// List background — centered width matching widest item + padding
var maxItemW int32
for i := range p.deviceItems {
w := p.deviceItems[i].W
if w > maxItemW {
maxItemW = w
}
}
bgPad := int32(16)
bgW := maxItemW + 2*bgPad
bgLeft := float32(p.ScreenCenterX) - float32(bgW)/2
bgTop := float32(p.listAreaBottom)
bgBottom := float32(p.listAreaTop)
listBgColor := sdl.Color{R: 255, G: 255, B: 255, A: 12}
p.RenderSolidColorQuad(p.solidShader,
mgl32.Vec2{bgLeft, bgTop},
mgl32.Vec2{float32(bgW), bgBottom - bgTop},
listBgColor)
// Device list (visible window only)
for i := p.scrollOffset; i < p.scrollOffset+p.maxVisible && i < len(p.deviceItems); i++ {
item := &p.deviceItems[i]
clr := colors.White
if i == p.selectedDeviceIndex {
clr = colors.Green
}
if err := p.RenderTexture(p.textShader, item.ID, item.Position(), item.RawDimensions(), clr); err != nil {
return fmt.Errorf("render device %d: %w", i, err)
}
if i == p.selectedDeviceIndex {
dotX := float32(item.X) - p.dotSize - 6
dotY := float32(item.Y) + float32(item.H)/2 - p.dotSize/2
p.RenderSolidColorQuad(p.solidShader,
mgl32.Vec2{dotX, dotY},
mgl32.Vec2{p.dotSize, p.dotSize},
colors.Green)
}
}
p.renderScrollbar()
if err := p.renderCursor(); err != nil {
return fmt.Errorf("render cursor: %w", err)
}
return nil
}
func (p *AudioDevices) Destroy() error {
gl.DeleteTextures(1, &p.title.ID)
gl.DeleteTextures(1, &p.prompt.ID)
gl.DeleteTextures(1, &p.sectionHeader.ID)
for i := range p.deviceItems {
gl.DeleteTextures(1, &p.deviceItems[i].ID)
}
gl.DeleteBuffers(1, &p.triVBO)
gl.DeleteVertexArrays(1, &p.triVAO)
return nil
}