Files
radiantwave-legacy/internal/application/application.go
T
NeilClack 2735af5fbb refactor: remove cached AppConfig pointer and read configuration directly from DB
Replace in-memory atomic AppConfig caching with direct DB queries via db.GetConfig
across application and page layers. This simplifies state management and ensures
all components always operate on the latest persisted configuration.

Key changes:
- Remove Application.Config atomic cache and refreshCache mechanism
- Eliminate PageCtx.CfgPtr and pass DB handle instead
- Replace all cfg reads with db.GetConfig(app.DB)
- Update mixer, audio, UI pages, and initialization paths accordingly
- Explicitly set AppConfig table name to avoid GORM pluralization issues
- Reduce DB connection pooling (SetMaxIdleConns(1))
- Standardize application font to SpaceMonoNerdFont-Regular
- Lower default audio volume (1.0 → 0.2)
- Add Unicode checkmark glyph to font map

Behavioral impact:
- Configuration is no longer cached in memory
- Every config access now hits the DB (more consistent, slightly more overhead)
2026-06-26 22:51:32 -05:00

499 lines
12 KiB
Go

package application
import (
"errors"
"os"
"path/filepath"
"time"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
"gorm.io/gorm"
"rhemawavetech.com/rhemawave/internal/db"
"rhemawavetech.com/rhemawave/internal/download"
"rhemawavetech.com/rhemawave/internal/fontManager"
"rhemawavetech.com/rhemawave/internal/graphics"
"rhemawavetech.com/rhemawave/internal/keybinds"
"rhemawavetech.com/rhemawave/internal/license"
"rhemawavetech.com/rhemawave/internal/logger"
"rhemawavetech.com/rhemawave/internal/mixer"
"rhemawavetech.com/rhemawave/internal/network"
"rhemawavetech.com/rhemawave/internal/page"
"rhemawavetech.com/rhemawave/internal/shaderManager"
"rhemawavetech.com/rhemawave/internal/sync"
)
const (
targetFPS = 60.0
openGLMajorVersion = 3
openGLMinorVersion = 3
// volumeStepSize = 16
// apiURL = "https://portal.rhemawavetech.com/api/v1"
)
type State int
const (
FIRST_RUN State = iota
NEEDS_INTERNET
NEEDS_LICENSE_KEY
NEEDS_EMAIL_ADDRESS
DOWNLOADING_ASSETS
READY
)
type Application struct {
Window *sdl.Window
License *license.Response
pageStack []page.Page
pendingAction func()
running bool
DB *gorm.DB
PageRouter *page.Router
state State
}
var lastNetworkCheckTime time.Time
var networkIsUp bool
// ----------------------------------------------------------------------------
// Main Entry Point
// ----------------------------------------------------------------------------
func Run() {
var err error
var homeDir string
var dataDir string
var DB *gorm.DB
var initialConfig db.AppConfig
var result *gorm.DB
networkIsUp = false
logger.Info("Starting Application")
homeDir, err = os.UserHomeDir()
if err != nil {
logger.Error("unable to fetch user $HOME directory: %v", err)
return
}
dataDir = filepath.Join(homeDir, ".local", "share", "rhemawave")
if err := os.MkdirAll(dataDir, 0755); err != nil {
logger.Error("unable to create data directory %s %v", dataDir, err)
return
}
testFile := filepath.Join(dataDir, ".access_test")
f, err := os.Create(testFile)
if err != nil {
logger.Error("data %s is not writeable: %v", dataDir, err)
return
}
f.Close()
os.Remove(testFile)
logger.AddFile(filepath.Join(dataDir, "log.txt"))
logger.SetLevel = logger.LevelDebug
DB, err = db.Connect(filepath.Join(dataDir, "database.sqlite"))
if err != nil {
logger.Error("application failed to connect to the database: %v", err)
return
}
if err = db.Migrate(DB); err != nil {
logger.Error("application failed to perform database migrations: %v", err)
return
}
// Populate the initial Config cache OR create defaults
firstRun := false
result = DB.Unscoped().First(&initialConfig)
if result.Error != nil {
if errors.Is(result.Error, gorm.ErrRecordNotFound) {
logger.Info("First run detected: Creating default configuration...")
firstRun = true
initialConfig = db.AppConfig{
DataDir: dataDir,
AssetsDir: dataDir,
SystemLevel: "BASIC",
SelectedAudioDevice: "default",
InitialFontSize: 128,
StandardFontSize: 32,
LinePattern: "fibonacci",
AudioEnabled: true,
SavedVolume: 1.0,
}
if err := DB.Create(&initialConfig).Error; err != nil {
logger.Error("failed to insert default config into database: %v", err)
return
}
} else {
logger.Error("error querying database for initial config: %v", result.Error)
return
}
}
logger.AddDatabase(DB)
app := &Application{
DB: DB,
}
if firstRun {
app.state = FIRST_RUN
}
w, h := app.initializeSDLAndOpenGL()
defer app.cleanup()
app.initializeManagers()
app.initializeAudio()
// Create a buffered channel so log writes don't slow down downloads.
downloadProgressChan := make(chan download.DownloadStatus, 1000)
app.PageRouter = page.NewRouter(page.PageCtx{
DbPtr: app.DB,
W: w,
H: h,
MessageChannel: downloadProgressChan,
})
// Sync the proclamations from the API to the Database
sync.SyncProclamations(DB)
sync.SyncCategories(DB)
sync.SyncFrequencies(DB)
audioFileNames := []string{
"OriginalAudio.wav",
"174Hz.wav",
"396Hz.wav",
"417Hz.wav",
"432Hz.wav",
"639Hz.wav",
"741Hz.wav",
"852Hz.wav",
"963Hz.wav",
"1111Hz.wav",
"14Hz_Binaural.wav",
"40Hz_Binaural.wav",
"AlphaWaves.wav",
"PinealGland.wav",
}
config, err := db.GetConfig(app.DB)
if err != nil {
panic(err)
}
go download.DownloadAudioFiles(app.PageRouter.Context.MessageChannel, audioFileNames, filepath.Join(config.AssetsDir, "audio"))
app.runEventLoop()
}
// checkState keeps watch of the application state and sets pages
// accordingly. This function runs once per
func (app *Application) checkState() {
// app.state is READY so do nothing.
if app.state == READY {
return
}
// Check if there is an internet connection, and if not, force the WiFi page
if !networkIsUp {
if lastNetworkCheckTime.IsZero() || time.Since(lastNetworkCheckTime) >= time.Second {
lastNetworkCheckTime = time.Now()
if !network.HasInternet() {
if app.state != NEEDS_INTERNET {
app.PageRouter.NavigateTo(page.WIFI)
app.state = NEEDS_INTERNET
}
return
}
networkIsUp = true // internet confirmed, don't check again
} else {
return // throttled, and we don't yet know if network is up — can't proceed
}
}
// Then check for an email address
config, err := db.GetConfig(app.DB)
if err != nil {
panic(err)
}
if config.EmailAddress == "" {
if app.state != NEEDS_EMAIL_ADDRESS {
app.PageRouter.NavigateTo(page.EMAIL_ADDRESS)
app.state = NEEDS_EMAIL_ADDRESS
}
return
}
// Then check for a license key
config, err = db.GetConfig(app.DB)
if err != nil {
panic(err)
}
if config.LicenseKey == "" {
if app.state != NEEDS_LICENSE_KEY {
app.PageRouter.NavigateTo(page.LICENSE_KEY)
app.state = NEEDS_LICENSE_KEY
}
return
}
app.state = READY
app.PageRouter.NavigateTo(page.HOME)
}
func (app *Application) initializeSDLAndOpenGL() (W, H int32) {
logger.Info("Initializing SDL")
if err := sdl.Init(sdl.INIT_VIDEO | sdl.INIT_AUDIO); err != nil {
logger.Fatal("SDL init failed: %v", err)
}
logger.Info("Initializing TTF")
if err := ttf.Init(); err != nil {
logger.Fatal("TTF init failed: %v", err)
}
sdl.GLSetAttribute(sdl.GL_CONTEXT_MAJOR_VERSION, openGLMajorVersion)
sdl.GLSetAttribute(sdl.GL_CONTEXT_MINOR_VERSION, openGLMinorVersion)
sdl.GLSetAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_CORE)
sdl.ShowCursor(sdl.DISABLE)
sdl.SetRelativeMouseMode(true)
logger.Info("Querying display mode")
displayMode, err := sdl.GetDisplayMode(0, 0)
if err != nil {
logger.Fatal("Display mode query failed: %v", err)
}
if displayMode.W == 0 || displayMode.H == 0 {
logger.Fatal("Invalid display dimensions: %dx%d", displayMode.W, displayMode.H)
}
logger.Info("Display: %dx%d @ %dHz", displayMode.W, displayMode.H, displayMode.RefreshRate)
logger.Info("Creating window")
window, err := sdl.CreateWindow(
"Rhema Wave",
sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED,
displayMode.W,
displayMode.H,
sdl.WINDOW_OPENGL|sdl.WINDOW_FULLSCREEN_DESKTOP|sdl.WINDOW_SHOWN,
)
if err != nil {
logger.Fatal("Window creation failed: %v", err)
}
app.Window = window
logger.Info("Creating OpenGL context")
if _, err := app.Window.GLCreateContext(); err != nil {
logger.Fatal("OpenGL context creation failed: %v", err)
}
logger.Info("Initializing go-gl")
if err := gl.InitWithProcAddrFunc(sdl.GLGetProcAddress); err != nil {
logger.Fatal("go-gl initialization failed: %v", err)
}
logger.Info("OpenGL version: %s", gl.GoStr(gl.GetString(gl.VERSION)))
logger.Info("OpenGL renderer: %s", gl.GoStr(gl.GetString(gl.RENDERER)))
if err := sdl.GLSetSwapInterval(1); err != nil {
logger.Warning("Failed to enable vsync: %v", err)
}
w, h := app.Window.GLGetDrawableSize()
logger.Info("Drawable size: %dx%d", w, h)
logger.Info("Initializing virtual framebuffer (%dx%d -> %dx%d)",
graphics.VirtualWidth, graphics.VirtualHeight, w, h)
if err := graphics.InitVirtualFramebuffer(w, h); err != nil {
logger.Fatal("Virtual framebuffer init failed: %v", err)
}
app.initKeybinds()
logger.Info("SDL and OpenGL initialization complete")
return graphics.VirtualWidth, graphics.VirtualHeight
}
func (app *Application) initializeManagers() {
logger.Info("Initializing ShaderManager")
config, err := db.GetConfig(app.DB)
if err != nil {
panic(err)
}
shaderDir := filepath.Join(config.AssetsDir, "shaders")
logger.Info("Loading shaders from %s", shaderDir)
if err := shaderManager.InitShaderManager(shaderDir); err != nil {
logger.Fatal("ShaderManager initialization failed: %v", err)
}
logger.Info("Initializing FontManager")
if err := fontManager.InitFontManager(config); err != nil {
logger.Fatal("FontManager initialization failed: %v", err)
}
}
func (app *Application) initializeAudio() {
logger.Info("Initializing audio")
config, err := db.GetConfig(app.DB)
if err != nil {
panic(err)
}
if err := mixer.Init(config, app.refreshCache); err != nil {
logger.Error("Unable to initialize audio device '%s': %v", config.SelectedAudioDevice, err)
logger.Error("Audio will be unavailable until a device is configured")
} else {
logger.Info("Audio initialized with device: '%s'", config.SelectedAudioDevice)
}
}
func (app *Application) refreshCache() {}
func (app *Application) cleanup() {
logger.Info("Cleaning up")
if app.PageRouter != nil && app.PageRouter.ActivePage != nil {
app.PageRouter.ActivePage.Destroy()
}
graphics.DestroyVirtualFramebuffer()
if app.Window != nil {
app.Window.Destroy()
}
ttf.Quit()
sdl.Quit()
logger.Info("Cleanup complete")
logger.Close()
}
// ----------------------------------------------------------------------------
// Event Loop
// ----------------------------------------------------------------------------
func (app *Application) runEventLoop() {
if app.PageRouter == nil || app.PageRouter.ActivePage == nil {
logger.Fatal("No initial page loaded, Router is empty")
}
const frameDelay = time.Second / targetFPS
app.running = true
lastTime := time.Now()
logger.Info("Entering event loop")
for app.running {
frameStart := time.Now()
app.checkState()
app.handleEvents()
if !app.running {
break
}
deltaTime := float32(time.Since(lastTime).Seconds())
lastTime = time.Now()
app.updateCurrentPage(deltaTime)
app.renderFrame()
frameTime := time.Since(frameStart)
if frameTime < frameDelay {
time.Sleep(frameDelay - frameTime)
}
}
logger.Info("Event loop exited")
}
func (app *Application) handleEvents() {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch e := event.(type) {
case *sdl.QuitEvent:
app.running = false
return
case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN && e.Repeat == 0 {
isCtrlPressed := (e.Keysym.Mod&sdl.KMOD_CTRL) != 0 || (e.Keysym.Mod&sdl.KMOD_GUI) != 0
if e.Keysym.Sym == sdl.K_c && isCtrlPressed {
continue
}
keybinds.PerformAction(e)
}
}
if currentPage := app.PageRouter.ActivePage; currentPage != nil {
if err := currentPage.HandleEvent(&event); err != nil {
logger.Error("Page event handler error: %v", err)
}
}
}
}
func (app *Application) updateCurrentPage(deltaTime float32) {
if currentPage := app.PageRouter.ActivePage; currentPage != nil {
currentPage.Update(deltaTime)
}
}
func (app *Application) renderFrame() {
graphics.BeginVirtualRender()
gl.ClearColor(0.0, 0.0, 0.0, 1.0)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
if currentPage := app.PageRouter.ActivePage; currentPage != nil {
currentPage.Render()
}
graphics.BlitToScreen()
app.Window.GLSwap()
}
// ----------------------------------------------------------------------------
// Keybind Registration
// ----------------------------------------------------------------------------
func (app *Application) initKeybinds() {
keybinds.Register(sdl.K_F3, sdl.KMOD_NONE, func() {
if app.state != READY {
return
}
app.PageRouter.NavigateTo(page.SETTINGS)
})
keybinds.Register(sdl.K_F2, sdl.KMOD_NONE, func() {
if app.state != READY {
return
}
app.PageRouter.NavigateTo(page.SCROLLER)
})
keybinds.Register(sdl.K_F1, sdl.KMOD_NONE, func() {
if app.state != READY {
return
}
app.PageRouter.NavigateTo(page.HOME)
})
keybinds.Register(sdl.K_q, sdl.KMOD_RCTRL, func() {
app.Stop()
})
}
func (app *Application) Stop() {
app.running = false
}
func (app *Application) Quit() {
logger.Info("User has quit the application")
app.running = false
}