Database is more usable now. All pages have been updated to use the database, and share an application configuration. Page Stack has been removed, no more pages hanging around in memory. Replaced with a 'Router' which uses an Enum to determine which page should be displayed, destroys the old page and initializes the new page all in one go. No more push, pop, rollback, etc. No more holding instances of pages. Logger has been updated with proper timestamps and sorting now works as expected."
800 lines
24 KiB
Go
800 lines
24 KiB
Go
package page
|
|
|
|
import (
|
|
"fmt"
|
|
"strings"
|
|
"time"
|
|
|
|
"github.com/go-gl/gl/v3.3-core/gl"
|
|
"github.com/go-gl/mathgl/mgl32"
|
|
"github.com/godbus/dbus/v5"
|
|
"github.com/veandco/go-sdl2/sdl"
|
|
"rhemawavetech.com/rhemawave/internal/colors"
|
|
"rhemawavetech.com/rhemawave/internal/fontManager"
|
|
"rhemawavetech.com/rhemawave/internal/keybinds"
|
|
"rhemawavetech.com/rhemawave/internal/logger"
|
|
"rhemawavetech.com/rhemawave/internal/network"
|
|
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
|
)
|
|
|
|
// accessPointUIItem holds both the network data and its rendered texture.
|
|
type accessPointUIItem struct {
|
|
AP network.AccessPoint
|
|
Item StringItem
|
|
}
|
|
|
|
// WiFiSetupPage manages the discovery and connection to Wi-Fi networks.
|
|
type WiFiSetupPage struct {
|
|
Base
|
|
networkManager *network.Manager
|
|
applicationFont *fontManager.FontEntry
|
|
|
|
// Page-specific UI elements
|
|
titleItem StringItem
|
|
scanningStatusItem StringItem
|
|
connectionStatusItem StringItem
|
|
passwordPromptItem StringItem
|
|
passwordInputItem StringItem
|
|
passwordErrorItem StringItem
|
|
|
|
// Network list and selection
|
|
accessPoints []accessPointUIItem
|
|
selectedIndex int
|
|
scrollOffset int
|
|
|
|
// State management
|
|
isScanning bool
|
|
isEnteringPassword bool
|
|
isConnecting bool
|
|
connectionError string
|
|
passwordInput string
|
|
selectedAP *network.AccessPoint
|
|
wifiDevice *network.Device
|
|
connectionStatus *network.ConnectionStatus
|
|
activeSSID string // Tracks the CONFIRMED active network
|
|
pendingSSID string // Tracks the network we are TRYING to connect to
|
|
connectionAttemptTime time.Time
|
|
connectionTimeout time.Duration
|
|
|
|
// Text input deduplication
|
|
textInputSupported bool
|
|
|
|
// Async management
|
|
resultsChan chan []network.AccessPoint
|
|
statusChan chan *network.ConnectionStatus
|
|
errorChan chan error
|
|
stopScan chan struct{}
|
|
}
|
|
|
|
// Init sets up the page, initializes the network manager, and starts a scan.
|
|
func (p *WiFiSetupPage) Init(ctx *PageCtx) error {
|
|
|
|
if err := p.Base.Init(ctx); err != nil {
|
|
return fmt.Errorf("failed base page initialization: %w", err)
|
|
}
|
|
|
|
// Get application font from database
|
|
applicationFontName := "Roboto-Regular"
|
|
|
|
fm := fontManager.Get()
|
|
font, ok := fm.GetFont(applicationFontName)
|
|
if !ok {
|
|
return fmt.Errorf("could not find application font: %s", applicationFontName)
|
|
}
|
|
p.applicationFont = font
|
|
|
|
// Initialize network manager
|
|
nm, err := network.New()
|
|
if err != nil {
|
|
return fmt.Errorf("failed to initialize network manager: %w", err)
|
|
}
|
|
p.networkManager = nm
|
|
|
|
// Find Wi-Fi device
|
|
if err := p.networkManager.FindDevices(); err != nil {
|
|
}
|
|
for _, dev := range p.networkManager.Devices {
|
|
if dev.Type == network.TypeWifi {
|
|
d := dev
|
|
p.wifiDevice = &d
|
|
break
|
|
}
|
|
}
|
|
|
|
// Create UI elements
|
|
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
|
p.titleItem, err = NewStringItem("Wi-Fi Setup", p.applicationFont, white)
|
|
if err != nil {
|
|
return fmt.Errorf("failed to create title item: %w", err)
|
|
}
|
|
p.scanningStatusItem, err = NewStringItem("Scanning for networks...", p.applicationFont, white)
|
|
if err != nil {
|
|
return fmt.Errorf("failed to create scanning status item: %w", err)
|
|
}
|
|
|
|
// Initialize channels and timeout
|
|
p.resultsChan = make(chan []network.AccessPoint)
|
|
p.statusChan = make(chan *network.ConnectionStatus, 1)
|
|
p.errorChan = make(chan error)
|
|
p.stopScan = make(chan struct{})
|
|
p.connectionTimeout = 30 * time.Second
|
|
|
|
// Start scanning and status monitoring
|
|
p.startScan()
|
|
go p.checkConnectionStatusLoop()
|
|
|
|
return nil
|
|
}
|
|
|
|
// checkConnectionStatusLoop periodically checks the network status.
|
|
func (p *WiFiSetupPage) checkConnectionStatusLoop() {
|
|
ticker := time.NewTicker(2 * time.Second) // Check more frequently for better UX
|
|
defer ticker.Stop()
|
|
|
|
status, _ := p.networkManager.CheckInternetConnection()
|
|
p.statusChan <- status
|
|
|
|
for {
|
|
select {
|
|
case <-ticker.C:
|
|
status, _ := p.networkManager.CheckInternetConnection()
|
|
p.statusChan <- status
|
|
case <-p.stopScan:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// startScan triggers a new asynchronous network scan.
|
|
func (p *WiFiSetupPage) startScan() {
|
|
p.isScanning = true
|
|
p.selectedIndex = 0
|
|
p.scrollOffset = 0
|
|
p.accessPoints = nil
|
|
|
|
if p.wifiDevice != nil {
|
|
go p.networkManager.StartScan(p.resultsChan, p.errorChan, p.stopScan)
|
|
} else {
|
|
p.isScanning = false
|
|
}
|
|
}
|
|
|
|
// HandleEvent processes user input.
|
|
func (p *WiFiSetupPage) HandleEvent(event *sdl.Event) error {
|
|
switch e := (*event).(type) {
|
|
|
|
case *sdl.TextInputEvent:
|
|
if p.isEnteringPassword {
|
|
// If we get a TextInputEvent, the system supports high-level input.
|
|
// Mark it supported so we don't double-type from KeyboardEvents.
|
|
if !p.textInputSupported {
|
|
p.textInputSupported = true
|
|
} else {
|
|
p.passwordInput += e.GetText()
|
|
p.updatePasswordTexture()
|
|
}
|
|
}
|
|
|
|
case *sdl.KeyboardEvent:
|
|
if e.Type != sdl.KEYDOWN {
|
|
return nil
|
|
}
|
|
|
|
if p.isEnteringPassword {
|
|
// Pass the Modifiers (Shift/Caps) to the handler
|
|
p.handlePasswordInput(e.Keysym.Sym, e.Keysym.Mod)
|
|
} else {
|
|
p.handleNetworkSelection(e.Keysym.Sym)
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// handlePasswordInput manages keyboard events during password entry.
|
|
// Update the signature to include mod
|
|
// handlePasswordInput manages keyboard events during password entry.
|
|
func (p *WiFiSetupPage) handlePasswordInput(sym sdl.Keycode, mod uint16) {
|
|
switch sym {
|
|
|
|
case sdl.K_RETURN:
|
|
p.exitPasswordMode()
|
|
|
|
p.pendingSSID = p.selectedAP.SSID
|
|
p.isConnecting = true
|
|
p.connectionError = ""
|
|
p.connectionAttemptTime = time.Now()
|
|
|
|
err := p.networkManager.Connect(*p.wifiDevice, *p.selectedAP, p.passwordInput)
|
|
if err != nil {
|
|
p.isConnecting = false
|
|
p.pendingSSID = ""
|
|
p.connectionError = "Failed to initiate connection"
|
|
}
|
|
|
|
p.isEnteringPassword = false
|
|
|
|
case sdl.K_BACKSPACE:
|
|
if len(p.passwordInput) > 0 {
|
|
p.passwordInput = p.passwordInput[:len(p.passwordInput)-1]
|
|
logger.Info("WiFi Password backspace pressed")
|
|
p.updatePasswordTexture()
|
|
}
|
|
|
|
case sdl.K_ESCAPE:
|
|
logger.Info("WiFi Password entry cancelled")
|
|
p.isEnteringPassword = false
|
|
p.pendingSSID = ""
|
|
p.connectionError = ""
|
|
p.exitPasswordMode()
|
|
|
|
default:
|
|
// FALLBACK: If the kiosk environment doesn't fire TextInputEvents,
|
|
// manually convert keycodes to characters.
|
|
if !p.textInputSupported {
|
|
if ch := keycodeToChar(sym, mod); ch != 0 {
|
|
p.passwordInput += string(ch)
|
|
logger.Info("Manual character fallback: %c", ch)
|
|
p.updatePasswordTexture()
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// enterPasswordMode disables global keybinds and starts SDL text input.
|
|
func (p *WiFiSetupPage) enterPasswordMode() {
|
|
keybinds.Enabled = false
|
|
|
|
p.passwordInput = ""
|
|
|
|
logger.Info("WiFi Password entry started")
|
|
|
|
sdl.StartTextInput()
|
|
}
|
|
|
|
// exitPasswordMode re-enables global keybinds and stops SDL text input.
|
|
func (p *WiFiSetupPage) exitPasswordMode() {
|
|
logger.Info("WiFi Password entry finished")
|
|
|
|
keybinds.Enabled = true
|
|
sdl.StopTextInput()
|
|
}
|
|
|
|
// keycodeToChar converts an SDL keycode to a rune, respecting SHIFT state.
|
|
// Returns 0 for non-printable keys.
|
|
func keycodeToChar(sym sdl.Keycode, mod uint16) rune {
|
|
shifted := mod&sdl.KMOD_SHIFT != 0
|
|
|
|
// Letters
|
|
if sym >= sdl.K_a && sym <= sdl.K_z {
|
|
ch := rune(sym)
|
|
if shifted {
|
|
ch -= 'a' - 'A'
|
|
}
|
|
logger.Info("Wifi Password entered: %v", ch)
|
|
return ch
|
|
}
|
|
|
|
// Digits and their shifted symbols
|
|
if sym >= sdl.K_0 && sym <= sdl.K_9 {
|
|
if shifted {
|
|
shiftDigits := []rune{')', '!', '@', '#', '$', '%', '^', '&', '*', '('}
|
|
return shiftDigits[sym-sdl.K_0]
|
|
}
|
|
return rune(sym)
|
|
}
|
|
|
|
// Common punctuation / symbols
|
|
type charPair struct{ normal, shifted rune }
|
|
punctuation := map[sdl.Keycode]charPair{
|
|
sdl.K_SPACE: {' ', ' '},
|
|
sdl.K_MINUS: {'-', '_'},
|
|
sdl.K_EQUALS: {'=', '+'},
|
|
sdl.K_LEFTBRACKET: {'[', '{'},
|
|
sdl.K_RIGHTBRACKET: {']', '}'},
|
|
sdl.K_BACKSLASH: {'\\', '|'},
|
|
sdl.K_SEMICOLON: {';', ':'},
|
|
sdl.K_QUOTE: {'\'', '"'},
|
|
sdl.K_BACKQUOTE: {'`', '~'},
|
|
sdl.K_COMMA: {',', '<'},
|
|
sdl.K_PERIOD: {'.', '>'},
|
|
sdl.K_SLASH: {'/', '?'},
|
|
}
|
|
if pair, ok := punctuation[sym]; ok {
|
|
if shifted {
|
|
return pair.shifted
|
|
}
|
|
return pair.normal
|
|
}
|
|
|
|
return 0
|
|
}
|
|
|
|
// handleNetworkSelection manages keyboard events for the network list.
|
|
func (p *WiFiSetupPage) handleNetworkSelection(sym sdl.Keycode) {
|
|
switch sym {
|
|
case sdl.K_UP:
|
|
if p.selectedIndex > 0 {
|
|
p.selectedIndex--
|
|
}
|
|
case sdl.K_DOWN:
|
|
if p.selectedIndex < len(p.accessPoints)-1 {
|
|
p.selectedIndex++
|
|
}
|
|
case sdl.K_RETURN:
|
|
if len(p.accessPoints) > 0 && p.selectedIndex < len(p.accessPoints) {
|
|
p.selectedAP = &p.accessPoints[p.selectedIndex].AP
|
|
p.pendingSSID = p.selectedAP.SSID
|
|
p.connectionError = ""
|
|
if p.selectedAP.IsProtected {
|
|
p.isEnteringPassword = true
|
|
p.passwordInput = ""
|
|
p.updatePasswordTexture()
|
|
p.updatePasswordPromptTexture()
|
|
p.enterPasswordMode()
|
|
} else {
|
|
p.isConnecting = true
|
|
p.connectionAttemptTime = time.Now()
|
|
err := p.networkManager.Connect(*p.wifiDevice, *p.selectedAP, "")
|
|
if err != nil {
|
|
p.isConnecting = false
|
|
p.pendingSSID = ""
|
|
p.connectionError = "Failed to initiate connection"
|
|
}
|
|
}
|
|
}
|
|
case sdl.K_r:
|
|
if !p.isScanning {
|
|
p.startScan()
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update checks for async results and updates UI state.
|
|
func (p *WiFiSetupPage) Update(dt float32) error {
|
|
select {
|
|
case results := <-p.resultsChan:
|
|
p.isScanning = false
|
|
p.buildNetworkUIList(results)
|
|
case status := <-p.statusChan:
|
|
p.connectionStatus = status
|
|
p.handleConnectionStatusUpdate(status)
|
|
p.updateConnectionStatusItem()
|
|
case err := <-p.errorChan:
|
|
p.isScanning = false
|
|
fmt.Printf("error scannign for networks %v", err)
|
|
default:
|
|
}
|
|
|
|
// Check for connection timeout
|
|
if p.isConnecting && time.Since(p.connectionAttemptTime) > p.connectionTimeout {
|
|
p.isConnecting = false
|
|
p.connectionError = "Connection timed out - Incorrect password?"
|
|
if p.selectedAP != nil && p.selectedAP.IsProtected {
|
|
p.isEnteringPassword = true
|
|
p.passwordInput = ""
|
|
p.updatePasswordTexture()
|
|
p.updatePasswordPromptTexture()
|
|
p.updatePasswordErrorTexture()
|
|
p.enterPasswordMode()
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// handleConnectionStatusUpdate checks if connection succeeded or failed
|
|
func (p *WiFiSetupPage) handleConnectionStatusUpdate(status *network.ConnectionStatus) {
|
|
if !p.isConnecting {
|
|
return
|
|
}
|
|
|
|
// milestone 1: We are associated with an AP (even if internet is still pending)
|
|
isConnected := status.StatusCode == network.StatusWifiConnectedInternetUp ||
|
|
status.StatusCode == network.StatusWifiConnectedNoInternet
|
|
|
|
if isConnected {
|
|
activeSSID := p.getActiveSSID()
|
|
// If we see our SSID, OR if we're connected to anything while trying, call it a win.
|
|
if activeSSID == p.pendingSSID || activeSSID != "" {
|
|
logger.Info("UI synced: Connected to %s", activeSSID)
|
|
p.isConnecting = false
|
|
p.pendingSSID = ""
|
|
p.connectionError = ""
|
|
p.refreshNetworkColors()
|
|
return
|
|
}
|
|
}
|
|
|
|
// milestone 2: Handle the "Not Connected" state during the handshake
|
|
if status.StatusCode == network.StatusWifiAvailableNotConnected {
|
|
// INCREASE THIS: 5 seconds is way too aggressive.
|
|
// Give it at least 20 seconds before assuming the password was wrong.
|
|
if time.Since(p.connectionAttemptTime) > 20*time.Second {
|
|
p.isConnecting = false
|
|
p.connectionError = "Connection failed - Check password or signal"
|
|
p.isEnteringPassword = true
|
|
p.enterPasswordMode()
|
|
p.updatePasswordErrorTexture()
|
|
}
|
|
}
|
|
}
|
|
|
|
// getActiveSSID queries NetworkManager for the currently active WiFi SSID
|
|
func (p *WiFiSetupPage) getActiveSSID() string {
|
|
if p.networkManager == nil || p.wifiDevice == nil {
|
|
return ""
|
|
}
|
|
|
|
nmObj := p.networkManager.Conn().Object("org.freedesktop.NetworkManager", "/org/freedesktop/NetworkManager")
|
|
prop, err := nmObj.GetProperty("org.freedesktop.NetworkManager.ActiveConnections")
|
|
if err != nil {
|
|
return ""
|
|
}
|
|
|
|
if paths, ok := prop.Value().([]dbus.ObjectPath); ok {
|
|
for _, path := range paths {
|
|
acObj := p.networkManager.Conn().Object("org.freedesktop.NetworkManager", path)
|
|
devProp, err := acObj.GetProperty("org.freedesktop.NetworkManager.Connection.Active.Devices")
|
|
if err == nil {
|
|
if devPaths, ok := devProp.Value().([]dbus.ObjectPath); ok {
|
|
for _, devPath := range devPaths {
|
|
if string(devPath) == string(p.wifiDevice.Path) {
|
|
idProp, err := acObj.GetProperty("org.freedesktop.NetworkManager.Connection.Active.Id")
|
|
if err == nil {
|
|
if id, ok := idProp.Value().(string); ok {
|
|
return id
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return ""
|
|
}
|
|
|
|
// refreshNetworkColors updates the colors of network items based on active status
|
|
func (p *WiFiSetupPage) refreshNetworkColors() {
|
|
activeSSID := p.getActiveSSID()
|
|
p.activeSSID = activeSSID
|
|
|
|
for i := range p.accessPoints {
|
|
if p.accessPoints[i].AP.SSID == activeSSID {
|
|
p.accessPoints[i].Item.Color = colors.LawnGreen
|
|
} else {
|
|
p.accessPoints[i].Item.Color = colors.White
|
|
}
|
|
}
|
|
}
|
|
|
|
// updateConnectionStatusItem creates the colored status message item.
|
|
func (p *WiFiSetupPage) updateConnectionStatusItem() {
|
|
if p.connectionStatusItem.ID != 0 {
|
|
gl.DeleteTextures(1, &p.connectionStatusItem.ID)
|
|
}
|
|
|
|
// Show connecting message if in progress
|
|
if p.isConnecting {
|
|
message := fmt.Sprintf("Connecting to %s...", p.pendingSSID)
|
|
item, err := NewStringItem(message, p.applicationFont, colors.Yellow)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
return
|
|
}
|
|
|
|
// Show connection error if present
|
|
if p.connectionError != "" {
|
|
item, err := NewStringItem(p.connectionError, p.applicationFont, colors.Red)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
return
|
|
}
|
|
|
|
if p.connectionStatus == nil {
|
|
return
|
|
}
|
|
|
|
switch p.connectionStatus.StatusCode {
|
|
case network.StatusWifiConnectedInternetUp:
|
|
message := fmt.Sprintf("Connected to %s - Internet accessible | F1 to exit", p.activeSSID)
|
|
item, err := NewStringItem(message, p.applicationFont, colors.LawnGreen)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
p.refreshNetworkColors()
|
|
|
|
case network.StatusWifiAvailableNotConnected:
|
|
message := "WiFi available - Not connected | Select network or press R to rescan"
|
|
item, err := NewStringItem(message, p.applicationFont, colors.Yellow)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
|
|
case network.StatusEthernetConnectedInternetUp:
|
|
message := "Ethernet connected - Internet accessible | F1 to exit"
|
|
item, err := NewStringItem(message, p.applicationFont, colors.LawnGreen)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
|
|
case network.StatusEthernetNotConnected:
|
|
message := "No network connection | Select WiFi network or press R to rescan"
|
|
item, err := NewStringItem(message, p.applicationFont, colors.Red)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
|
|
case network.StatusNoDevicesFound:
|
|
message := "No network devices found"
|
|
item, err := NewStringItem(message, p.applicationFont, colors.Red)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
|
|
case network.StatusError:
|
|
message := "Network status check failed"
|
|
item, err := NewStringItem(message, p.applicationFont, colors.Red)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
|
|
default:
|
|
item, err := NewStringItem(p.connectionStatus.Message, p.applicationFont, colors.White)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
}
|
|
}
|
|
|
|
// buildNetworkUIList creates the renderable textures for the list of discovered networks.
|
|
func (p *WiFiSetupPage) buildNetworkUIList(aps []network.AccessPoint) {
|
|
// Get the currently active Wi-Fi SSID
|
|
activeSSID := p.getActiveSSID()
|
|
p.activeSSID = activeSSID
|
|
|
|
// Set IsActive flag based on the actual active SSID
|
|
for i := range aps {
|
|
aps[i].IsActive = (aps[i].SSID == p.activeSSID)
|
|
}
|
|
|
|
p.accessPoints = make([]accessPointUIItem, len(aps))
|
|
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
|
|
|
for i, ap := range aps {
|
|
ssid := ap.SSID
|
|
if ap.IsProtected {
|
|
ssid += " [L]"
|
|
}
|
|
color := white
|
|
if ap.IsActive {
|
|
color = colors.LawnGreen
|
|
}
|
|
item, err := NewStringItem(ssid, p.applicationFont, color)
|
|
if err != nil {
|
|
continue
|
|
}
|
|
p.accessPoints[i] = accessPointUIItem{AP: ap, Item: item}
|
|
}
|
|
}
|
|
|
|
// updatePasswordTexture regenerates the texture for the password input field.
|
|
func (p *WiFiSetupPage) updatePasswordTexture() {
|
|
if p.passwordInputItem.ID != 0 {
|
|
gl.DeleteTextures(1, &p.passwordInputItem.ID)
|
|
}
|
|
maskedPassword := strings.Repeat("*", len(p.passwordInput))
|
|
if maskedPassword == "" {
|
|
maskedPassword = " "
|
|
}
|
|
item, err := NewStringItem(maskedPassword, p.applicationFont, sdl.Color{R: 255, G: 255, B: 255, A: 255})
|
|
if err == nil {
|
|
p.passwordInputItem = item
|
|
}
|
|
}
|
|
|
|
// updatePasswordPromptTexture creates the texture for the password prompt label.
|
|
func (p *WiFiSetupPage) updatePasswordPromptTexture() {
|
|
if p.passwordPromptItem.ID != 0 {
|
|
gl.DeleteTextures(1, &p.passwordPromptItem.ID)
|
|
}
|
|
prompt := fmt.Sprintf("Password for %s:", p.selectedAP.SSID)
|
|
item, err := NewStringItem(prompt, p.applicationFont, sdl.Color{R: 255, G: 255, B: 255, A: 255})
|
|
if err == nil {
|
|
p.passwordPromptItem = item
|
|
}
|
|
}
|
|
|
|
// updatePasswordErrorTexture creates the texture for password error message.
|
|
func (p *WiFiSetupPage) updatePasswordErrorTexture() {
|
|
if p.passwordErrorItem.ID != 0 {
|
|
gl.DeleteTextures(1, &p.passwordErrorItem.ID)
|
|
}
|
|
if p.connectionError != "" {
|
|
item, err := NewStringItem(p.connectionError, p.applicationFont, colors.DarkRed)
|
|
if err == nil {
|
|
p.passwordErrorItem = item
|
|
}
|
|
}
|
|
}
|
|
|
|
// Render draws the entire page.
|
|
func (p *WiFiSetupPage) Render() error {
|
|
// Get base font size from database
|
|
baseFontSize := p.Context.CfgPtr.StandardFontSize
|
|
|
|
// Colors & Config
|
|
bgColor := sdl.Color{R: 0, G: 0, B: 0, A: 255}
|
|
selectionColor := sdl.Color{R: 68, G: 71, B: 90, A: 255}
|
|
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
|
verticalMargin := float32(20)
|
|
|
|
solidShader, _ := shaderManager.Get().Get("solid_color")
|
|
textShader, _ := shaderManager.Get().Get("text")
|
|
|
|
// Background
|
|
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{0, 0}, mgl32.Vec2{float32(p.ScreenWidth), float32(p.ScreenHeight)}, bgColor)
|
|
|
|
// Title
|
|
titleScale := float32(48) / float32(baseFontSize)
|
|
titleW := float32(p.titleItem.W) * titleScale
|
|
titleH := float32(p.titleItem.H) * titleScale
|
|
titleX := float32(p.ScreenCenterX) - (titleW / 2)
|
|
titleY := float32(p.ScreenHeight) - titleH - 40
|
|
p.Base.RenderTexture(textShader, p.titleItem.ID, mgl32.Vec2{titleX, titleY}, mgl32.Vec2{titleW, titleH}, white)
|
|
|
|
// Status message
|
|
statusY := titleY - titleH - verticalMargin
|
|
if p.isScanning {
|
|
statusScale := float32(24) / float32(baseFontSize)
|
|
statusW := float32(p.scanningStatusItem.W) * statusScale
|
|
statusH := float32(p.scanningStatusItem.H) * statusScale
|
|
statusX := float32(p.ScreenCenterX) - (statusW / 2)
|
|
p.Base.RenderTexture(textShader, p.scanningStatusItem.ID, mgl32.Vec2{statusX, statusY}, mgl32.Vec2{statusW, statusH}, white)
|
|
} else if p.connectionStatusItem.ID != 0 {
|
|
statusScale := float32(24) / float32(baseFontSize)
|
|
statusW := float32(p.connectionStatusItem.W) * statusScale
|
|
statusH := float32(p.connectionStatusItem.H) * statusScale
|
|
statusX := float32(p.ScreenCenterX) - (statusW / 2)
|
|
p.Base.RenderTexture(textShader, p.connectionStatusItem.ID, mgl32.Vec2{statusX, statusY}, mgl32.Vec2{statusW, statusH}, p.connectionStatusItem.Color)
|
|
}
|
|
|
|
// Network list
|
|
listY := statusY - verticalMargin
|
|
if len(p.accessPoints) > 0 {
|
|
itemHeight := int32(40)
|
|
listPadding := int32(10)
|
|
for i, apItem := range p.accessPoints {
|
|
itemYpos := listY - float32(int32(i+1)*itemHeight)
|
|
itemXpos := float32(p.ScreenCenterX - 350)
|
|
itemW := float32(700)
|
|
if i == p.selectedIndex {
|
|
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{itemXpos, itemYpos}, mgl32.Vec2{itemW, float32(itemHeight)}, selectionColor)
|
|
}
|
|
|
|
textScale := float32(24) / float32(baseFontSize)
|
|
textW := float32(apItem.Item.W) * textScale
|
|
textH := float32(apItem.Item.H) * textScale
|
|
textY := itemYpos + (float32(itemHeight) / 2) - (textH / 2)
|
|
textX := itemXpos + float32(listPadding)
|
|
p.Base.RenderTexture(textShader, apItem.Item.ID, mgl32.Vec2{textX, textY}, mgl32.Vec2{textW, textH}, apItem.Item.Color)
|
|
}
|
|
}
|
|
|
|
// Password dialog overlay
|
|
if p.isEnteringPassword {
|
|
if err := p.renderPasswordDialog(solidShader, textShader, float32(baseFontSize)); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// renderPasswordDialog draws the password entry modal.
|
|
func (p *WiFiSetupPage) renderPasswordDialog(solidShader, textShader *shaderManager.Shader, baseFontSize float32) error {
|
|
overlayColor := sdl.Color{R: 0, G: 0, B: 0, A: 150}
|
|
dialogBgColor := sdl.Color{R: 40, G: 42, B: 54, A: 255}
|
|
boxBorderColor := sdl.Color{R: 120, G: 120, B: 120, A: 255}
|
|
boxBgColor := sdl.Color{R: 30, G: 30, B: 30, A: 255}
|
|
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
|
|
|
dialogW, dialogH := int32(600), int32(250)
|
|
if p.connectionError != "" {
|
|
dialogH = int32(300) // Make dialog taller if there's an error
|
|
}
|
|
dialogX, dialogY := p.ScreenCenterX-(dialogW/2), p.ScreenCenterY-(dialogH/2)
|
|
|
|
// Overlay and dialog background
|
|
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{0, 0}, mgl32.Vec2{float32(p.ScreenWidth), float32(p.ScreenHeight)}, overlayColor)
|
|
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{float32(dialogX), float32(dialogY)}, mgl32.Vec2{float32(dialogW), float32(dialogH)}, dialogBgColor)
|
|
|
|
currentY := float32(dialogY+dialogH) - 30
|
|
|
|
// Password error (if exists) - shown at the top in red
|
|
if p.passwordErrorItem.ID != 0 {
|
|
errorScale := float32(20) / baseFontSize
|
|
errorW := float32(p.passwordErrorItem.W) * errorScale
|
|
errorH := float32(p.passwordErrorItem.H) * errorScale
|
|
errorX := float32(p.ScreenCenterX) - (errorW / 2)
|
|
currentY -= errorH
|
|
p.Base.RenderTexture(textShader, p.passwordErrorItem.ID, mgl32.Vec2{errorX, currentY}, mgl32.Vec2{errorW, errorH}, colors.DarkRed)
|
|
currentY -= 20
|
|
}
|
|
|
|
// Password prompt
|
|
if p.passwordPromptItem.ID != 0 {
|
|
promptScale := float32(24) / baseFontSize
|
|
promptW := float32(p.passwordPromptItem.W) * promptScale
|
|
promptH := float32(p.passwordPromptItem.H) * promptScale
|
|
promptX := float32(p.ScreenCenterX) - (promptW / 2)
|
|
currentY -= promptH
|
|
p.Base.RenderTexture(textShader, p.passwordPromptItem.ID, mgl32.Vec2{promptX, currentY}, mgl32.Vec2{promptW, promptH}, white)
|
|
currentY -= 30
|
|
}
|
|
|
|
// Input box
|
|
padding, border := int32(4), int32(3)
|
|
boxW := int32(500)
|
|
targetFontSize := int32(36)
|
|
boxH := targetFontSize + (padding * 2)
|
|
borderBoxW, borderBoxH := boxW+(border*2), boxH+(border*2)
|
|
borderBoxX := p.ScreenCenterX - (borderBoxW / 2)
|
|
borderBoxY := int32(currentY) - boxH - (padding * 2)
|
|
boxX, boxY := p.ScreenCenterX-(boxW/2), int32(currentY)-boxH-padding
|
|
|
|
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{float32(borderBoxX), float32(borderBoxY)}, mgl32.Vec2{float32(borderBoxW), float32(borderBoxH)}, boxBorderColor)
|
|
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{float32(boxX), float32(boxY)}, mgl32.Vec2{float32(boxW), float32(boxH)}, boxBgColor)
|
|
|
|
// Password input text
|
|
if p.passwordInputItem.ID != 0 {
|
|
inputScale := float32(targetFontSize) / baseFontSize
|
|
inputW := float32(p.passwordInputItem.W) * inputScale
|
|
inputH := float32(p.passwordInputItem.H) * inputScale
|
|
inputX := float32(boxX + padding)
|
|
inputY := float32(boxY + padding)
|
|
p.Base.RenderTexture(textShader, p.passwordInputItem.ID, mgl32.Vec2{inputX, inputY}, mgl32.Vec2{inputW, inputH}, white)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// Destroy cleans up all resources used by the page.
|
|
func (p *WiFiSetupPage) Destroy() error {
|
|
// Re-enable global keybinds in case we're destroyed during password entry.
|
|
keybinds.Enabled = true
|
|
|
|
if p.stopScan != nil {
|
|
close(p.stopScan)
|
|
p.stopScan = nil
|
|
}
|
|
|
|
p.networkManager.Close()
|
|
|
|
gl.DeleteTextures(1, &p.titleItem.ID)
|
|
gl.DeleteTextures(1, &p.scanningStatusItem.ID)
|
|
if p.connectionStatusItem.ID != 0 {
|
|
gl.DeleteTextures(1, &p.connectionStatusItem.ID)
|
|
}
|
|
if p.passwordPromptItem.ID != 0 {
|
|
gl.DeleteTextures(1, &p.passwordPromptItem.ID)
|
|
}
|
|
if p.passwordInputItem.ID != 0 {
|
|
gl.DeleteTextures(1, &p.passwordInputItem.ID)
|
|
}
|
|
if p.passwordErrorItem.ID != 0 {
|
|
gl.DeleteTextures(1, &p.passwordErrorItem.ID)
|
|
}
|
|
|
|
for _, apItem := range p.accessPoints {
|
|
if apItem.Item.ID != 0 {
|
|
gl.DeleteTextures(1, &apItem.Item.ID)
|
|
}
|
|
}
|
|
|
|
return p.Base.Destroy()
|
|
}
|