Files
radiantwave-legacy/internal/page/wifiSetupPage.go
T
NeilClack 17c088cc2f Update Database
Database is more usable now.
All pages have been updated to use the database, and share an application configuration.
Page Stack has been removed, no more pages hanging around in memory. Replaced with a 'Router' which uses an Enum to determine which page should be displayed, destroys the old page and initializes the new page all in one go. No more push, pop, rollback, etc. No more holding instances of pages.
Logger has been updated with proper timestamps and sorting now works as expected."
2026-03-23 15:02:07 -05:00

800 lines
24 KiB
Go

package page
import (
"fmt"
"strings"
"time"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/go-gl/mathgl/mgl32"
"github.com/godbus/dbus/v5"
"github.com/veandco/go-sdl2/sdl"
"rhemawavetech.com/rhemawave/internal/colors"
"rhemawavetech.com/rhemawave/internal/fontManager"
"rhemawavetech.com/rhemawave/internal/keybinds"
"rhemawavetech.com/rhemawave/internal/logger"
"rhemawavetech.com/rhemawave/internal/network"
"rhemawavetech.com/rhemawave/internal/shaderManager"
)
// accessPointUIItem holds both the network data and its rendered texture.
type accessPointUIItem struct {
AP network.AccessPoint
Item StringItem
}
// WiFiSetupPage manages the discovery and connection to Wi-Fi networks.
type WiFiSetupPage struct {
Base
networkManager *network.Manager
applicationFont *fontManager.FontEntry
// Page-specific UI elements
titleItem StringItem
scanningStatusItem StringItem
connectionStatusItem StringItem
passwordPromptItem StringItem
passwordInputItem StringItem
passwordErrorItem StringItem
// Network list and selection
accessPoints []accessPointUIItem
selectedIndex int
scrollOffset int
// State management
isScanning bool
isEnteringPassword bool
isConnecting bool
connectionError string
passwordInput string
selectedAP *network.AccessPoint
wifiDevice *network.Device
connectionStatus *network.ConnectionStatus
activeSSID string // Tracks the CONFIRMED active network
pendingSSID string // Tracks the network we are TRYING to connect to
connectionAttemptTime time.Time
connectionTimeout time.Duration
// Text input deduplication
textInputSupported bool
// Async management
resultsChan chan []network.AccessPoint
statusChan chan *network.ConnectionStatus
errorChan chan error
stopScan chan struct{}
}
// Init sets up the page, initializes the network manager, and starts a scan.
func (p *WiFiSetupPage) Init(ctx *PageCtx) error {
if err := p.Base.Init(ctx); err != nil {
return fmt.Errorf("failed base page initialization: %w", err)
}
// Get application font from database
applicationFontName := "Roboto-Regular"
fm := fontManager.Get()
font, ok := fm.GetFont(applicationFontName)
if !ok {
return fmt.Errorf("could not find application font: %s", applicationFontName)
}
p.applicationFont = font
// Initialize network manager
nm, err := network.New()
if err != nil {
return fmt.Errorf("failed to initialize network manager: %w", err)
}
p.networkManager = nm
// Find Wi-Fi device
if err := p.networkManager.FindDevices(); err != nil {
}
for _, dev := range p.networkManager.Devices {
if dev.Type == network.TypeWifi {
d := dev
p.wifiDevice = &d
break
}
}
// Create UI elements
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
p.titleItem, err = NewStringItem("Wi-Fi Setup", p.applicationFont, white)
if err != nil {
return fmt.Errorf("failed to create title item: %w", err)
}
p.scanningStatusItem, err = NewStringItem("Scanning for networks...", p.applicationFont, white)
if err != nil {
return fmt.Errorf("failed to create scanning status item: %w", err)
}
// Initialize channels and timeout
p.resultsChan = make(chan []network.AccessPoint)
p.statusChan = make(chan *network.ConnectionStatus, 1)
p.errorChan = make(chan error)
p.stopScan = make(chan struct{})
p.connectionTimeout = 30 * time.Second
// Start scanning and status monitoring
p.startScan()
go p.checkConnectionStatusLoop()
return nil
}
// checkConnectionStatusLoop periodically checks the network status.
func (p *WiFiSetupPage) checkConnectionStatusLoop() {
ticker := time.NewTicker(2 * time.Second) // Check more frequently for better UX
defer ticker.Stop()
status, _ := p.networkManager.CheckInternetConnection()
p.statusChan <- status
for {
select {
case <-ticker.C:
status, _ := p.networkManager.CheckInternetConnection()
p.statusChan <- status
case <-p.stopScan:
return
}
}
}
// startScan triggers a new asynchronous network scan.
func (p *WiFiSetupPage) startScan() {
p.isScanning = true
p.selectedIndex = 0
p.scrollOffset = 0
p.accessPoints = nil
if p.wifiDevice != nil {
go p.networkManager.StartScan(p.resultsChan, p.errorChan, p.stopScan)
} else {
p.isScanning = false
}
}
// HandleEvent processes user input.
func (p *WiFiSetupPage) HandleEvent(event *sdl.Event) error {
switch e := (*event).(type) {
case *sdl.TextInputEvent:
if p.isEnteringPassword {
// If we get a TextInputEvent, the system supports high-level input.
// Mark it supported so we don't double-type from KeyboardEvents.
if !p.textInputSupported {
p.textInputSupported = true
} else {
p.passwordInput += e.GetText()
p.updatePasswordTexture()
}
}
case *sdl.KeyboardEvent:
if e.Type != sdl.KEYDOWN {
return nil
}
if p.isEnteringPassword {
// Pass the Modifiers (Shift/Caps) to the handler
p.handlePasswordInput(e.Keysym.Sym, e.Keysym.Mod)
} else {
p.handleNetworkSelection(e.Keysym.Sym)
}
}
return nil
}
// handlePasswordInput manages keyboard events during password entry.
// Update the signature to include mod
// handlePasswordInput manages keyboard events during password entry.
func (p *WiFiSetupPage) handlePasswordInput(sym sdl.Keycode, mod uint16) {
switch sym {
case sdl.K_RETURN:
p.exitPasswordMode()
p.pendingSSID = p.selectedAP.SSID
p.isConnecting = true
p.connectionError = ""
p.connectionAttemptTime = time.Now()
err := p.networkManager.Connect(*p.wifiDevice, *p.selectedAP, p.passwordInput)
if err != nil {
p.isConnecting = false
p.pendingSSID = ""
p.connectionError = "Failed to initiate connection"
}
p.isEnteringPassword = false
case sdl.K_BACKSPACE:
if len(p.passwordInput) > 0 {
p.passwordInput = p.passwordInput[:len(p.passwordInput)-1]
logger.Info("WiFi Password backspace pressed")
p.updatePasswordTexture()
}
case sdl.K_ESCAPE:
logger.Info("WiFi Password entry cancelled")
p.isEnteringPassword = false
p.pendingSSID = ""
p.connectionError = ""
p.exitPasswordMode()
default:
// FALLBACK: If the kiosk environment doesn't fire TextInputEvents,
// manually convert keycodes to characters.
if !p.textInputSupported {
if ch := keycodeToChar(sym, mod); ch != 0 {
p.passwordInput += string(ch)
logger.Info("Manual character fallback: %c", ch)
p.updatePasswordTexture()
}
}
}
}
// enterPasswordMode disables global keybinds and starts SDL text input.
func (p *WiFiSetupPage) enterPasswordMode() {
keybinds.Enabled = false
p.passwordInput = ""
logger.Info("WiFi Password entry started")
sdl.StartTextInput()
}
// exitPasswordMode re-enables global keybinds and stops SDL text input.
func (p *WiFiSetupPage) exitPasswordMode() {
logger.Info("WiFi Password entry finished")
keybinds.Enabled = true
sdl.StopTextInput()
}
// keycodeToChar converts an SDL keycode to a rune, respecting SHIFT state.
// Returns 0 for non-printable keys.
func keycodeToChar(sym sdl.Keycode, mod uint16) rune {
shifted := mod&sdl.KMOD_SHIFT != 0
// Letters
if sym >= sdl.K_a && sym <= sdl.K_z {
ch := rune(sym)
if shifted {
ch -= 'a' - 'A'
}
logger.Info("Wifi Password entered: %v", ch)
return ch
}
// Digits and their shifted symbols
if sym >= sdl.K_0 && sym <= sdl.K_9 {
if shifted {
shiftDigits := []rune{')', '!', '@', '#', '$', '%', '^', '&', '*', '('}
return shiftDigits[sym-sdl.K_0]
}
return rune(sym)
}
// Common punctuation / symbols
type charPair struct{ normal, shifted rune }
punctuation := map[sdl.Keycode]charPair{
sdl.K_SPACE: {' ', ' '},
sdl.K_MINUS: {'-', '_'},
sdl.K_EQUALS: {'=', '+'},
sdl.K_LEFTBRACKET: {'[', '{'},
sdl.K_RIGHTBRACKET: {']', '}'},
sdl.K_BACKSLASH: {'\\', '|'},
sdl.K_SEMICOLON: {';', ':'},
sdl.K_QUOTE: {'\'', '"'},
sdl.K_BACKQUOTE: {'`', '~'},
sdl.K_COMMA: {',', '<'},
sdl.K_PERIOD: {'.', '>'},
sdl.K_SLASH: {'/', '?'},
}
if pair, ok := punctuation[sym]; ok {
if shifted {
return pair.shifted
}
return pair.normal
}
return 0
}
// handleNetworkSelection manages keyboard events for the network list.
func (p *WiFiSetupPage) handleNetworkSelection(sym sdl.Keycode) {
switch sym {
case sdl.K_UP:
if p.selectedIndex > 0 {
p.selectedIndex--
}
case sdl.K_DOWN:
if p.selectedIndex < len(p.accessPoints)-1 {
p.selectedIndex++
}
case sdl.K_RETURN:
if len(p.accessPoints) > 0 && p.selectedIndex < len(p.accessPoints) {
p.selectedAP = &p.accessPoints[p.selectedIndex].AP
p.pendingSSID = p.selectedAP.SSID
p.connectionError = ""
if p.selectedAP.IsProtected {
p.isEnteringPassword = true
p.passwordInput = ""
p.updatePasswordTexture()
p.updatePasswordPromptTexture()
p.enterPasswordMode()
} else {
p.isConnecting = true
p.connectionAttemptTime = time.Now()
err := p.networkManager.Connect(*p.wifiDevice, *p.selectedAP, "")
if err != nil {
p.isConnecting = false
p.pendingSSID = ""
p.connectionError = "Failed to initiate connection"
}
}
}
case sdl.K_r:
if !p.isScanning {
p.startScan()
}
}
}
// Update checks for async results and updates UI state.
func (p *WiFiSetupPage) Update(dt float32) error {
select {
case results := <-p.resultsChan:
p.isScanning = false
p.buildNetworkUIList(results)
case status := <-p.statusChan:
p.connectionStatus = status
p.handleConnectionStatusUpdate(status)
p.updateConnectionStatusItem()
case err := <-p.errorChan:
p.isScanning = false
fmt.Printf("error scannign for networks %v", err)
default:
}
// Check for connection timeout
if p.isConnecting && time.Since(p.connectionAttemptTime) > p.connectionTimeout {
p.isConnecting = false
p.connectionError = "Connection timed out - Incorrect password?"
if p.selectedAP != nil && p.selectedAP.IsProtected {
p.isEnteringPassword = true
p.passwordInput = ""
p.updatePasswordTexture()
p.updatePasswordPromptTexture()
p.updatePasswordErrorTexture()
p.enterPasswordMode()
}
}
return nil
}
// handleConnectionStatusUpdate checks if connection succeeded or failed
func (p *WiFiSetupPage) handleConnectionStatusUpdate(status *network.ConnectionStatus) {
if !p.isConnecting {
return
}
// milestone 1: We are associated with an AP (even if internet is still pending)
isConnected := status.StatusCode == network.StatusWifiConnectedInternetUp ||
status.StatusCode == network.StatusWifiConnectedNoInternet
if isConnected {
activeSSID := p.getActiveSSID()
// If we see our SSID, OR if we're connected to anything while trying, call it a win.
if activeSSID == p.pendingSSID || activeSSID != "" {
logger.Info("UI synced: Connected to %s", activeSSID)
p.isConnecting = false
p.pendingSSID = ""
p.connectionError = ""
p.refreshNetworkColors()
return
}
}
// milestone 2: Handle the "Not Connected" state during the handshake
if status.StatusCode == network.StatusWifiAvailableNotConnected {
// INCREASE THIS: 5 seconds is way too aggressive.
// Give it at least 20 seconds before assuming the password was wrong.
if time.Since(p.connectionAttemptTime) > 20*time.Second {
p.isConnecting = false
p.connectionError = "Connection failed - Check password or signal"
p.isEnteringPassword = true
p.enterPasswordMode()
p.updatePasswordErrorTexture()
}
}
}
// getActiveSSID queries NetworkManager for the currently active WiFi SSID
func (p *WiFiSetupPage) getActiveSSID() string {
if p.networkManager == nil || p.wifiDevice == nil {
return ""
}
nmObj := p.networkManager.Conn().Object("org.freedesktop.NetworkManager", "/org/freedesktop/NetworkManager")
prop, err := nmObj.GetProperty("org.freedesktop.NetworkManager.ActiveConnections")
if err != nil {
return ""
}
if paths, ok := prop.Value().([]dbus.ObjectPath); ok {
for _, path := range paths {
acObj := p.networkManager.Conn().Object("org.freedesktop.NetworkManager", path)
devProp, err := acObj.GetProperty("org.freedesktop.NetworkManager.Connection.Active.Devices")
if err == nil {
if devPaths, ok := devProp.Value().([]dbus.ObjectPath); ok {
for _, devPath := range devPaths {
if string(devPath) == string(p.wifiDevice.Path) {
idProp, err := acObj.GetProperty("org.freedesktop.NetworkManager.Connection.Active.Id")
if err == nil {
if id, ok := idProp.Value().(string); ok {
return id
}
}
}
}
}
}
}
}
return ""
}
// refreshNetworkColors updates the colors of network items based on active status
func (p *WiFiSetupPage) refreshNetworkColors() {
activeSSID := p.getActiveSSID()
p.activeSSID = activeSSID
for i := range p.accessPoints {
if p.accessPoints[i].AP.SSID == activeSSID {
p.accessPoints[i].Item.Color = colors.LawnGreen
} else {
p.accessPoints[i].Item.Color = colors.White
}
}
}
// updateConnectionStatusItem creates the colored status message item.
func (p *WiFiSetupPage) updateConnectionStatusItem() {
if p.connectionStatusItem.ID != 0 {
gl.DeleteTextures(1, &p.connectionStatusItem.ID)
}
// Show connecting message if in progress
if p.isConnecting {
message := fmt.Sprintf("Connecting to %s...", p.pendingSSID)
item, err := NewStringItem(message, p.applicationFont, colors.Yellow)
if err == nil {
p.connectionStatusItem = item
}
return
}
// Show connection error if present
if p.connectionError != "" {
item, err := NewStringItem(p.connectionError, p.applicationFont, colors.Red)
if err == nil {
p.connectionStatusItem = item
}
return
}
if p.connectionStatus == nil {
return
}
switch p.connectionStatus.StatusCode {
case network.StatusWifiConnectedInternetUp:
message := fmt.Sprintf("Connected to %s - Internet accessible | F1 to exit", p.activeSSID)
item, err := NewStringItem(message, p.applicationFont, colors.LawnGreen)
if err == nil {
p.connectionStatusItem = item
}
p.refreshNetworkColors()
case network.StatusWifiAvailableNotConnected:
message := "WiFi available - Not connected | Select network or press R to rescan"
item, err := NewStringItem(message, p.applicationFont, colors.Yellow)
if err == nil {
p.connectionStatusItem = item
}
case network.StatusEthernetConnectedInternetUp:
message := "Ethernet connected - Internet accessible | F1 to exit"
item, err := NewStringItem(message, p.applicationFont, colors.LawnGreen)
if err == nil {
p.connectionStatusItem = item
}
case network.StatusEthernetNotConnected:
message := "No network connection | Select WiFi network or press R to rescan"
item, err := NewStringItem(message, p.applicationFont, colors.Red)
if err == nil {
p.connectionStatusItem = item
}
case network.StatusNoDevicesFound:
message := "No network devices found"
item, err := NewStringItem(message, p.applicationFont, colors.Red)
if err == nil {
p.connectionStatusItem = item
}
case network.StatusError:
message := "Network status check failed"
item, err := NewStringItem(message, p.applicationFont, colors.Red)
if err == nil {
p.connectionStatusItem = item
}
default:
item, err := NewStringItem(p.connectionStatus.Message, p.applicationFont, colors.White)
if err == nil {
p.connectionStatusItem = item
}
}
}
// buildNetworkUIList creates the renderable textures for the list of discovered networks.
func (p *WiFiSetupPage) buildNetworkUIList(aps []network.AccessPoint) {
// Get the currently active Wi-Fi SSID
activeSSID := p.getActiveSSID()
p.activeSSID = activeSSID
// Set IsActive flag based on the actual active SSID
for i := range aps {
aps[i].IsActive = (aps[i].SSID == p.activeSSID)
}
p.accessPoints = make([]accessPointUIItem, len(aps))
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
for i, ap := range aps {
ssid := ap.SSID
if ap.IsProtected {
ssid += " [L]"
}
color := white
if ap.IsActive {
color = colors.LawnGreen
}
item, err := NewStringItem(ssid, p.applicationFont, color)
if err != nil {
continue
}
p.accessPoints[i] = accessPointUIItem{AP: ap, Item: item}
}
}
// updatePasswordTexture regenerates the texture for the password input field.
func (p *WiFiSetupPage) updatePasswordTexture() {
if p.passwordInputItem.ID != 0 {
gl.DeleteTextures(1, &p.passwordInputItem.ID)
}
maskedPassword := strings.Repeat("*", len(p.passwordInput))
if maskedPassword == "" {
maskedPassword = " "
}
item, err := NewStringItem(maskedPassword, p.applicationFont, sdl.Color{R: 255, G: 255, B: 255, A: 255})
if err == nil {
p.passwordInputItem = item
}
}
// updatePasswordPromptTexture creates the texture for the password prompt label.
func (p *WiFiSetupPage) updatePasswordPromptTexture() {
if p.passwordPromptItem.ID != 0 {
gl.DeleteTextures(1, &p.passwordPromptItem.ID)
}
prompt := fmt.Sprintf("Password for %s:", p.selectedAP.SSID)
item, err := NewStringItem(prompt, p.applicationFont, sdl.Color{R: 255, G: 255, B: 255, A: 255})
if err == nil {
p.passwordPromptItem = item
}
}
// updatePasswordErrorTexture creates the texture for password error message.
func (p *WiFiSetupPage) updatePasswordErrorTexture() {
if p.passwordErrorItem.ID != 0 {
gl.DeleteTextures(1, &p.passwordErrorItem.ID)
}
if p.connectionError != "" {
item, err := NewStringItem(p.connectionError, p.applicationFont, colors.DarkRed)
if err == nil {
p.passwordErrorItem = item
}
}
}
// Render draws the entire page.
func (p *WiFiSetupPage) Render() error {
// Get base font size from database
baseFontSize := p.Context.CfgPtr.StandardFontSize
// Colors & Config
bgColor := sdl.Color{R: 0, G: 0, B: 0, A: 255}
selectionColor := sdl.Color{R: 68, G: 71, B: 90, A: 255}
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
verticalMargin := float32(20)
solidShader, _ := shaderManager.Get().Get("solid_color")
textShader, _ := shaderManager.Get().Get("text")
// Background
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{0, 0}, mgl32.Vec2{float32(p.ScreenWidth), float32(p.ScreenHeight)}, bgColor)
// Title
titleScale := float32(48) / float32(baseFontSize)
titleW := float32(p.titleItem.W) * titleScale
titleH := float32(p.titleItem.H) * titleScale
titleX := float32(p.ScreenCenterX) - (titleW / 2)
titleY := float32(p.ScreenHeight) - titleH - 40
p.Base.RenderTexture(textShader, p.titleItem.ID, mgl32.Vec2{titleX, titleY}, mgl32.Vec2{titleW, titleH}, white)
// Status message
statusY := titleY - titleH - verticalMargin
if p.isScanning {
statusScale := float32(24) / float32(baseFontSize)
statusW := float32(p.scanningStatusItem.W) * statusScale
statusH := float32(p.scanningStatusItem.H) * statusScale
statusX := float32(p.ScreenCenterX) - (statusW / 2)
p.Base.RenderTexture(textShader, p.scanningStatusItem.ID, mgl32.Vec2{statusX, statusY}, mgl32.Vec2{statusW, statusH}, white)
} else if p.connectionStatusItem.ID != 0 {
statusScale := float32(24) / float32(baseFontSize)
statusW := float32(p.connectionStatusItem.W) * statusScale
statusH := float32(p.connectionStatusItem.H) * statusScale
statusX := float32(p.ScreenCenterX) - (statusW / 2)
p.Base.RenderTexture(textShader, p.connectionStatusItem.ID, mgl32.Vec2{statusX, statusY}, mgl32.Vec2{statusW, statusH}, p.connectionStatusItem.Color)
}
// Network list
listY := statusY - verticalMargin
if len(p.accessPoints) > 0 {
itemHeight := int32(40)
listPadding := int32(10)
for i, apItem := range p.accessPoints {
itemYpos := listY - float32(int32(i+1)*itemHeight)
itemXpos := float32(p.ScreenCenterX - 350)
itemW := float32(700)
if i == p.selectedIndex {
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{itemXpos, itemYpos}, mgl32.Vec2{itemW, float32(itemHeight)}, selectionColor)
}
textScale := float32(24) / float32(baseFontSize)
textW := float32(apItem.Item.W) * textScale
textH := float32(apItem.Item.H) * textScale
textY := itemYpos + (float32(itemHeight) / 2) - (textH / 2)
textX := itemXpos + float32(listPadding)
p.Base.RenderTexture(textShader, apItem.Item.ID, mgl32.Vec2{textX, textY}, mgl32.Vec2{textW, textH}, apItem.Item.Color)
}
}
// Password dialog overlay
if p.isEnteringPassword {
if err := p.renderPasswordDialog(solidShader, textShader, float32(baseFontSize)); err != nil {
return err
}
}
return nil
}
// renderPasswordDialog draws the password entry modal.
func (p *WiFiSetupPage) renderPasswordDialog(solidShader, textShader *shaderManager.Shader, baseFontSize float32) error {
overlayColor := sdl.Color{R: 0, G: 0, B: 0, A: 150}
dialogBgColor := sdl.Color{R: 40, G: 42, B: 54, A: 255}
boxBorderColor := sdl.Color{R: 120, G: 120, B: 120, A: 255}
boxBgColor := sdl.Color{R: 30, G: 30, B: 30, A: 255}
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
dialogW, dialogH := int32(600), int32(250)
if p.connectionError != "" {
dialogH = int32(300) // Make dialog taller if there's an error
}
dialogX, dialogY := p.ScreenCenterX-(dialogW/2), p.ScreenCenterY-(dialogH/2)
// Overlay and dialog background
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{0, 0}, mgl32.Vec2{float32(p.ScreenWidth), float32(p.ScreenHeight)}, overlayColor)
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{float32(dialogX), float32(dialogY)}, mgl32.Vec2{float32(dialogW), float32(dialogH)}, dialogBgColor)
currentY := float32(dialogY+dialogH) - 30
// Password error (if exists) - shown at the top in red
if p.passwordErrorItem.ID != 0 {
errorScale := float32(20) / baseFontSize
errorW := float32(p.passwordErrorItem.W) * errorScale
errorH := float32(p.passwordErrorItem.H) * errorScale
errorX := float32(p.ScreenCenterX) - (errorW / 2)
currentY -= errorH
p.Base.RenderTexture(textShader, p.passwordErrorItem.ID, mgl32.Vec2{errorX, currentY}, mgl32.Vec2{errorW, errorH}, colors.DarkRed)
currentY -= 20
}
// Password prompt
if p.passwordPromptItem.ID != 0 {
promptScale := float32(24) / baseFontSize
promptW := float32(p.passwordPromptItem.W) * promptScale
promptH := float32(p.passwordPromptItem.H) * promptScale
promptX := float32(p.ScreenCenterX) - (promptW / 2)
currentY -= promptH
p.Base.RenderTexture(textShader, p.passwordPromptItem.ID, mgl32.Vec2{promptX, currentY}, mgl32.Vec2{promptW, promptH}, white)
currentY -= 30
}
// Input box
padding, border := int32(4), int32(3)
boxW := int32(500)
targetFontSize := int32(36)
boxH := targetFontSize + (padding * 2)
borderBoxW, borderBoxH := boxW+(border*2), boxH+(border*2)
borderBoxX := p.ScreenCenterX - (borderBoxW / 2)
borderBoxY := int32(currentY) - boxH - (padding * 2)
boxX, boxY := p.ScreenCenterX-(boxW/2), int32(currentY)-boxH-padding
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{float32(borderBoxX), float32(borderBoxY)}, mgl32.Vec2{float32(borderBoxW), float32(borderBoxH)}, boxBorderColor)
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{float32(boxX), float32(boxY)}, mgl32.Vec2{float32(boxW), float32(boxH)}, boxBgColor)
// Password input text
if p.passwordInputItem.ID != 0 {
inputScale := float32(targetFontSize) / baseFontSize
inputW := float32(p.passwordInputItem.W) * inputScale
inputH := float32(p.passwordInputItem.H) * inputScale
inputX := float32(boxX + padding)
inputY := float32(boxY + padding)
p.Base.RenderTexture(textShader, p.passwordInputItem.ID, mgl32.Vec2{inputX, inputY}, mgl32.Vec2{inputW, inputH}, white)
}
return nil
}
// Destroy cleans up all resources used by the page.
func (p *WiFiSetupPage) Destroy() error {
// Re-enable global keybinds in case we're destroyed during password entry.
keybinds.Enabled = true
if p.stopScan != nil {
close(p.stopScan)
p.stopScan = nil
}
p.networkManager.Close()
gl.DeleteTextures(1, &p.titleItem.ID)
gl.DeleteTextures(1, &p.scanningStatusItem.ID)
if p.connectionStatusItem.ID != 0 {
gl.DeleteTextures(1, &p.connectionStatusItem.ID)
}
if p.passwordPromptItem.ID != 0 {
gl.DeleteTextures(1, &p.passwordPromptItem.ID)
}
if p.passwordInputItem.ID != 0 {
gl.DeleteTextures(1, &p.passwordInputItem.ID)
}
if p.passwordErrorItem.ID != 0 {
gl.DeleteTextures(1, &p.passwordErrorItem.ID)
}
for _, apItem := range p.accessPoints {
if apItem.Item.ID != 0 {
gl.DeleteTextures(1, &apItem.Item.ID)
}
}
return p.Base.Destroy()
}