Files
radiantwave-legacy/internal/application/application.go
T
NeilClack 17c088cc2f Update Database
Database is more usable now.
All pages have been updated to use the database, and share an application configuration.
Page Stack has been removed, no more pages hanging around in memory. Replaced with a 'Router' which uses an Enum to determine which page should be displayed, destroys the old page and initializes the new page all in one go. No more push, pop, rollback, etc. No more holding instances of pages.
Logger has been updated with proper timestamps and sorting now works as expected."
2026-03-23 15:02:07 -05:00

392 lines
10 KiB
Go

package application
import (
"errors"
"os"
"path/filepath"
"sync/atomic"
"time"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
"gorm.io/gorm"
"rhemawavetech.com/rhemawave/internal/db"
"rhemawavetech.com/rhemawave/internal/fontManager"
"rhemawavetech.com/rhemawave/internal/graphics"
"rhemawavetech.com/rhemawave/internal/keybinds"
"rhemawavetech.com/rhemawave/internal/license"
"rhemawavetech.com/rhemawave/internal/logger"
"rhemawavetech.com/rhemawave/internal/mixer"
"rhemawavetech.com/rhemawave/internal/page"
"rhemawavetech.com/rhemawave/internal/shaderManager"
)
const (
targetFPS = 60.0
volumeStepSize = 16
openGLMajorVersion = 3
openGLMinorVersion = 3
apiURL = "http://localhost:8000"
apiPath = "/api/v1/licenseKey/validate"
audioFileURL = "https://files.neilclack.com/audio.wav"
)
type Application struct {
Window *sdl.Window
License *license.Response
pageStack []page.Page
pendingAction func()
running bool
DB *gorm.DB
Config atomic.Pointer[db.AppConfig]
PageRouter *page.Router
}
// ----------------------------------------------------------------------------
// Main Entry Point
// ----------------------------------------------------------------------------
func Run() {
var err error
var homeDir string
var dataDir string
var DB *gorm.DB
var initialConfig db.AppConfig
var result *gorm.DB
logger.Info("Starting Application")
logger.Info("Finding $HOME")
homeDir, err = os.UserHomeDir()
if err != nil {
logger.Error("unable to fetch user $HOME directory: %v", err)
return
}
logger.Info("Constructing DataDir Path")
dataDir = filepath.Join(homeDir, ".local", "share", "rhemawave")
if err := os.MkdirAll(dataDir, 0755); err != nil {
logger.Error("unable to create data directory %s %v", dataDir, err)
return
}
testFile := filepath.Join(dataDir, ".access_test")
f, err := os.Create(testFile)
if err != nil {
logger.Error("data %s is not writeable: %v", dataDir, err)
return
}
f.Close()
os.Remove(testFile)
logger.AddFile(filepath.Join(dataDir, "log.txt"))
logger.Info("Connecting to database")
DB, err = db.Connect(filepath.Join(dataDir, "database.sqlite"))
if err != nil {
logger.Error("application failed to connect to the database: %v", err)
return
}
if err = db.Migrate(DB); err != nil {
logger.Error("application failed to perform database migrations: %v", err)
return
}
// Populate the initial Config cache OR create defaults
result = DB.First(&initialConfig)
if result.Error != nil {
if errors.Is(result.Error, gorm.ErrRecordNotFound) {
logger.Info("First run detected: Creating default configuration...")
initialConfig = db.AppConfig{
DataDir: dataDir,
AssetsDir: dataDir,
SystemLevel: "BASIC",
SelectedAudioDevice: "default",
InitialFontSize: 128,
StandardFontSize: 32,
LinePattern: "fibonacci",
LastVolume: 128,
AudioEnabled: true,
}
if err := DB.Create(&initialConfig).Error; err != nil {
logger.Error("failed to insert default config into database: %v", err)
return
}
} else {
logger.Error("error querying database for initial config: %v", result.Error)
return
}
}
logger.AddDatabase(DB)
app := &Application{
DB: DB,
}
app.refreshCache()
w, h := app.initializeSDLAndOpenGL()
defer app.cleanup()
app.initializeManagers()
app.initializeAudio()
app.PageRouter = page.NewRouter(page.PageCtx{
CfgPtr: app.Config.Load(),
DbPtr: app.DB,
W: w,
H: h,
RefreshConfig: app.refreshCache,
})
app.runEventLoop()
}
func (app *Application) refreshCache() {
var freshConfig db.AppConfig
if result := app.DB.First(&freshConfig); result.Error != nil {
logger.Error("failed to fetch configuration from the database: %v", result.Error)
}
app.Config.Store(&freshConfig)
}
func (app *Application) initializeSDLAndOpenGL() (W, H int32) {
logger.Info("Initializing SDL")
if err := sdl.Init(sdl.INIT_VIDEO | sdl.INIT_AUDIO); err != nil {
logger.Fatal("SDL init failed: %v", err)
}
logger.Info("Initializing TTF")
if err := ttf.Init(); err != nil {
logger.Fatal("TTF init failed: %v", err)
}
sdl.GLSetAttribute(sdl.GL_CONTEXT_MAJOR_VERSION, openGLMajorVersion)
sdl.GLSetAttribute(sdl.GL_CONTEXT_MINOR_VERSION, openGLMinorVersion)
sdl.GLSetAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_CORE)
sdl.ShowCursor(sdl.DISABLE)
sdl.SetRelativeMouseMode(true)
logger.Info("Querying display mode")
displayMode, err := sdl.GetDisplayMode(0, 0)
if err != nil {
logger.Fatal("Display mode query failed: %v", err)
}
if displayMode.W == 0 || displayMode.H == 0 {
logger.Fatal("Invalid display dimensions: %dx%d", displayMode.W, displayMode.H)
}
logger.Info("Display: %dx%d @ %dHz", displayMode.W, displayMode.H, displayMode.RefreshRate)
logger.Info("Creating window")
window, err := sdl.CreateWindow(
"Rhema Wave",
sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED,
displayMode.W,
displayMode.H,
sdl.WINDOW_OPENGL|sdl.WINDOW_FULLSCREEN_DESKTOP|sdl.WINDOW_SHOWN,
)
if err != nil {
logger.Fatal("Window creation failed: %v", err)
}
app.Window = window
logger.Info("Creating OpenGL context")
if _, err := app.Window.GLCreateContext(); err != nil {
logger.Fatal("OpenGL context creation failed: %v", err)
}
logger.Info("Initializing go-gl")
if err := gl.InitWithProcAddrFunc(sdl.GLGetProcAddress); err != nil {
logger.Fatal("go-gl initialization failed: %v", err)
}
logger.Info("OpenGL version: %s", gl.GoStr(gl.GetString(gl.VERSION)))
logger.Info("OpenGL renderer: %s", gl.GoStr(gl.GetString(gl.RENDERER)))
if err := sdl.GLSetSwapInterval(1); err != nil {
logger.Warning("Failed to enable vsync: %v", err)
}
w, h := app.Window.GLGetDrawableSize()
logger.Info("Drawable size: %dx%d", w, h)
logger.Info("Initializing virtual framebuffer (%dx%d -> %dx%d)",
graphics.VirtualWidth, graphics.VirtualHeight, w, h)
if err := graphics.InitVirtualFramebuffer(w, h); err != nil {
logger.Fatal("Virtual framebuffer init failed: %v", err)
}
app.initKeybinds()
logger.Info("SDL and OpenGL initialization complete")
return w, h
}
func (app *Application) initializeManagers() {
logger.Info("Initializing ShaderManager")
shaderDir := filepath.Join(app.Config.Load().AssetsDir, "shaders")
logger.Info("Loading shaders from %s", shaderDir)
if err := shaderManager.InitShaderManager(shaderDir); err != nil {
logger.Fatal("ShaderManager initialization failed: %v", err)
}
logger.Info("Initializing FontManager")
if err := fontManager.InitFontManager(app.Config.Load()); err != nil {
logger.Fatal("FontManager initialization failed: %v", err)
}
}
func (app *Application) initializeAudio() {
logger.Info("Initializing audio")
if err := mixer.Init(app.Config.Load(), app.refreshCache); err != nil {
logger.Error("Unable to initialize audio device '%s': %v", app.Config.Load().SelectedAudioDevice, err)
logger.Error("Audio will be unavailable until a device is configured")
} else {
logger.Info("Audio initialized with device: '%s'", app.Config.Load().SelectedAudioDevice)
}
}
func (app *Application) cleanup() {
logger.Info("Cleaning up")
if app.PageRouter != nil && app.PageRouter.ActivePage != nil {
app.PageRouter.ActivePage.Destroy()
}
graphics.DestroyVirtualFramebuffer()
if app.Window != nil {
app.Window.Destroy()
}
ttf.Quit()
sdl.Quit()
logger.Info("Cleanup complete")
logger.Close()
}
// ----------------------------------------------------------------------------
// Event Loop
// ----------------------------------------------------------------------------
func (app *Application) runEventLoop() {
if app.PageRouter == nil || app.PageRouter.ActivePage == nil {
logger.Fatal("No initial page loaded, Router is empty")
}
const frameDelay = time.Second / targetFPS
app.running = true
lastTime := time.Now()
logger.Info("Entering event loop")
for app.running {
frameStart := time.Now()
app.handleEvents()
if !app.running {
break
}
deltaTime := float32(time.Since(lastTime).Seconds())
lastTime = time.Now()
app.updateCurrentPage(deltaTime)
app.renderFrame()
frameTime := time.Since(frameStart)
if frameTime < frameDelay {
time.Sleep(frameDelay - frameTime)
}
}
logger.Info("Event loop exited")
}
func (app *Application) handleEvents() {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch e := event.(type) {
case *sdl.QuitEvent:
app.running = false
return
case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN && e.Repeat == 0 {
isCtrlPressed := (e.Keysym.Mod&sdl.KMOD_CTRL) != 0 || (e.Keysym.Mod&sdl.KMOD_GUI) != 0
if e.Keysym.Sym == sdl.K_c && isCtrlPressed {
continue
}
keybinds.PerformAction(e)
}
}
if currentPage := app.PageRouter.ActivePage; currentPage != nil {
if err := currentPage.HandleEvent(&event); err != nil {
logger.Error("Page event handler error: %v", err)
}
}
}
}
func (app *Application) updateCurrentPage(deltaTime float32) {
if currentPage := app.PageRouter.ActivePage; currentPage != nil {
currentPage.Update(deltaTime)
}
}
func (app *Application) renderFrame() {
graphics.BeginVirtualRender()
gl.ClearColor(0.0, 0.0, 0.0, 1.0)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
if currentPage := app.PageRouter.ActivePage; currentPage != nil {
currentPage.Render()
}
graphics.BlitToScreen()
app.Window.GLSwap()
}
// ----------------------------------------------------------------------------
// Keybind Registration
// ----------------------------------------------------------------------------
func (app *Application) initKeybinds() {
keybinds.Register(sdl.K_F3, sdl.KMOD_NONE, func() {
app.PageRouter.NavigateTo(page.SETTINGS)
})
keybinds.Register(sdl.K_F2, sdl.KMOD_NONE, func() {
app.PageRouter.NavigateTo(page.SCROLLER)
})
keybinds.Register(sdl.K_F1, sdl.KMOD_NONE, func() {
app.PageRouter.NavigateTo(page.HOME)
})
keybinds.Register(sdl.K_q, sdl.KMOD_RCTRL, func() {
app.Stop()
})
keybinds.Register(sdl.K_UP, sdl.KMOD_SHIFT, func() {
mixer.SetVolume128(volumeStepSize, app.Config.Load())
})
keybinds.Register(sdl.K_DOWN, sdl.KMOD_SHIFT, func() {
mixer.SetVolume128(-volumeStepSize, app.Config.Load())
})
}
func (app *Application) Stop() {
app.running = false
}
func (app *Application) Quit() {
logger.Info("User has quit the application")
app.running = false
}