WIP: Stagger proclamations

Proclamations are now inserted 10 times, and in between each proclamation, the Universal Wellness proclamation is inserted.
Now I need to optimize the loop & remove the Universal Wellbeing option from the Proclamations menu (hide it) because it's always enabled.
This commit is contained in:
NeilClack
2026-04-23 17:30:33 -05:00
parent 0197f6cba8
commit dd069e9345
+27 -2
View File
@@ -74,6 +74,12 @@ import (
"rhemawavetech.com/rhemawave/internal/shaderManager"
)
const (
defaultProclamationID string = "f3d42354-3197-45e4-9b08-be447f14386d"
proclamationPlayCount int = 10
defaultProclamationPlayCount int = 10
)
type Line struct {
words []StringItem
width int32
@@ -330,13 +336,32 @@ func (p *ScrollerPage) loadProclamations() error {
return err
}
var defaultProclamation db.Proclamation
err = p.Context.DbPtr.Where("ID = ?", defaultProclamationID).Find(&defaultProclamation).Error
if err != nil {
return err
}
// Build word list from selected, available proclamations
// For each proclamation in proclamations
// until count reaches 10
// add the words into the world list
// update count
// when the count reaches 10
// insert the defaultProclamation
// reset the count to 0
var count int = 0
for _, proclamation := range proclamations {
if proclamation.Selected {
// Split content into words and add to list
for count < 10 {
logger.Debug("Adding %s", proclamation.Name)
words := strings.Fields(proclamation.Content)
p.words = append(p.words, words...)
count += 1
}
logger.Debug("Adding %s", defaultProclamation.Name)
defaultWords := strings.Fields(defaultProclamation.Content)
p.words = append(p.words, defaultWords...)
count = 0
}
if len(p.words) == 0 {