remove device list
audio toggle is still not rendering
This commit is contained in:
+45
-117
@@ -8,23 +8,22 @@ import (
|
||||
"rhemawavetech.com/rhemawave/internal/colors"
|
||||
"rhemawavetech.com/rhemawave/internal/db"
|
||||
"rhemawavetech.com/rhemawave/internal/fontManager"
|
||||
"rhemawavetech.com/rhemawave/internal/mixer"
|
||||
"rhemawavetech.com/rhemawave/internal/logger"
|
||||
"rhemawavetech.com/rhemawave/internal/shaderManager"
|
||||
)
|
||||
|
||||
type AudioDevices struct {
|
||||
Base
|
||||
font *fontManager.FontEntry
|
||||
textShader *shaderManager.Shader
|
||||
solidShader *shaderManager.Shader
|
||||
title StringItem
|
||||
prompt StringItem
|
||||
devices []StringItem
|
||||
highlightIndex int
|
||||
selectedIndex int
|
||||
verticalMargin int32
|
||||
CfgPtr *db.AppConfig
|
||||
// DbPtr *gorm.DB
|
||||
font *fontManager.FontEntry
|
||||
textShader *shaderManager.Shader
|
||||
solidShader *shaderManager.Shader
|
||||
title StringItem
|
||||
prompt StringItem
|
||||
AudioStatusToggle StringItem
|
||||
highlightIndex int
|
||||
selectedIndex int
|
||||
verticalMargin int32
|
||||
CfgPtr *db.AppConfig
|
||||
}
|
||||
|
||||
func (p *AudioDevices) Init(ctx *PageCtx) error {
|
||||
@@ -76,32 +75,6 @@ func (p *AudioDevices) Init(ctx *PageCtx) error {
|
||||
}
|
||||
p.prompt.Scale(itemScale)
|
||||
|
||||
// Get list of audio output devices
|
||||
devices := mixer.ListDevices()
|
||||
if len(devices) == 0 {
|
||||
// Create a default entry so the page doesn't break
|
||||
devices = []string{"System Default"}
|
||||
}
|
||||
|
||||
// Get currently selected device from database
|
||||
currentDevice := p.Context.CfgPtr.SelectedAudioDevice
|
||||
|
||||
// Create UI items for each device
|
||||
for i, name := range devices { // Iterate over the devices
|
||||
item, err := NewStringItem(name, p.font, colors.White) // Create a new string string texture
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create device item name: %w", err)
|
||||
}
|
||||
item.Scale(itemScale) // Scale the new string item
|
||||
p.devices = append(p.devices, item) // Add the new scaled string item to the list of items
|
||||
|
||||
// Mark currently selected device
|
||||
if name == currentDevice {
|
||||
p.selectedIndex = i
|
||||
p.highlightIndex = i // Start with cursor on current device
|
||||
}
|
||||
}
|
||||
|
||||
on := p.Context.CfgPtr.AudioEnabled
|
||||
|
||||
audioStatus := "Turn Audio On"
|
||||
@@ -117,12 +90,26 @@ func (p *AudioDevices) Init(ctx *PageCtx) error {
|
||||
// Scale the new option
|
||||
audioStatusStringItem.Scale(itemScale)
|
||||
|
||||
p.devices = append(p.devices, audioStatusStringItem)
|
||||
|
||||
p.layout()
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *AudioDevices) CreateAudioStatusItem() error {
|
||||
on := p.Context.CfgPtr.AudioEnabled
|
||||
statusString := "Turn Audio Off" // The audio is ON
|
||||
color := colors.Green
|
||||
if !on {
|
||||
statusString = "Turn Audio on"
|
||||
color = colors.Red
|
||||
}
|
||||
audioStatusStringItem, err := NewStringItem(statusString, p.font, color)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create '%s' string item: %v", statusString, err)
|
||||
}
|
||||
p.AudioStatusToggle = audioStatusStringItem
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *AudioDevices) layout() {
|
||||
// Position title at bottom
|
||||
p.title.X = p.ScreenCenterX - p.title.W/2
|
||||
@@ -131,16 +118,6 @@ func (p *AudioDevices) layout() {
|
||||
// Position prompt above title
|
||||
p.prompt.X = p.ScreenCenterX - p.prompt.W/2
|
||||
p.prompt.Y = p.title.Y - p.verticalMargin*2 - p.prompt.H
|
||||
|
||||
// Position device items stacked upward from prompt
|
||||
for i := range p.devices {
|
||||
p.devices[i].X = p.ScreenCenterX - p.devices[i].W/2
|
||||
if i == 0 {
|
||||
p.devices[i].Y = p.prompt.Y - p.verticalMargin*2 - p.devices[i].H
|
||||
} else {
|
||||
p.devices[i].Y = p.devices[i-1].Y - p.devices[i].H - 10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (p *AudioDevices) HandleEvent(event *sdl.Event) error {
|
||||
@@ -150,45 +127,16 @@ func (p *AudioDevices) HandleEvent(event *sdl.Event) error {
|
||||
}
|
||||
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_UP:
|
||||
if p.highlightIndex > 0 {
|
||||
p.highlightIndex--
|
||||
}
|
||||
|
||||
case sdl.K_DOWN:
|
||||
if p.highlightIndex < len(p.devices)-1 {
|
||||
p.highlightIndex++
|
||||
}
|
||||
|
||||
case sdl.K_RETURN:
|
||||
selection := p.devices[p.highlightIndex].content
|
||||
|
||||
// Handle audio disable
|
||||
if selection == "Turn Audio Off" || selection == "Turn Audio On" {
|
||||
newStatus := !p.Context.CfgPtr.AudioEnabled
|
||||
updatedConfig := p.Context.CfgPtr
|
||||
updatedConfig.AudioEnabled = newStatus
|
||||
p.Context.DbPtr.Save(&updatedConfig)
|
||||
p.Context.RefreshConfig()
|
||||
return nil
|
||||
}
|
||||
|
||||
// Map "System Default" to empty string for SDL
|
||||
deviceName := selection
|
||||
if selection == "System Default" {
|
||||
deviceName = ""
|
||||
}
|
||||
|
||||
// Validate by attempting the switch
|
||||
if err := mixer.SwitchDevice(deviceName); err != nil {
|
||||
return fmt.Errorf("failed to switch to device %q: %w", selection, err)
|
||||
}
|
||||
|
||||
// Save settings
|
||||
p.Context.CfgPtr.SelectedAudioDevice = deviceName
|
||||
p.Context.CfgPtr.AudioEnabled = true
|
||||
// Toggle AudioEnabled
|
||||
p.Context.CfgPtr.AudioEnabled = !p.Context.CfgPtr.AudioEnabled
|
||||
// Save the config to the database
|
||||
p.Context.DbPtr.Save(p.Context.CfgPtr)
|
||||
// Refresh the config throughout the application
|
||||
p.Context.RefreshConfig()
|
||||
// Update AudioEnabled UI element
|
||||
|
||||
case sdl.K_BACKSPACE:
|
||||
p.Context.NavigateTo(SETTINGS)
|
||||
}
|
||||
@@ -198,43 +146,23 @@ func (p *AudioDevices) HandleEvent(event *sdl.Event) error {
|
||||
|
||||
func (p *AudioDevices) Render() error {
|
||||
// Always render title and prompt
|
||||
p.RenderTexture(p.textShader, p.title.ID, p.title.Position(), p.title.RawDimensions(), p.title.Color)
|
||||
p.RenderTexture(p.textShader, p.prompt.ID, p.prompt.Position(), p.prompt.RawDimensions(), p.prompt.Color)
|
||||
|
||||
// Render highlight box behind highlighted item
|
||||
//p.RenderSolidColorQuad(
|
||||
// p.solidShader,
|
||||
// p.devices[p.highlightIndex].Position(),
|
||||
// p.devices[p.highlightIndex].RawDimensions(),
|
||||
// colors.White,
|
||||
//)
|
||||
|
||||
// Render device items with appropriate colors
|
||||
//for i, item := range p.devices {
|
||||
// if i == p.highlightIndex && i == p.selectedIndex {
|
||||
// // Currently highlighted AND selected device - dark green
|
||||
// item.Color = colors.DarkGreen
|
||||
// } else if i == p.highlightIndex {
|
||||
// // Just highlighted - black (shows on white background)
|
||||
// item.Color = colors.Black
|
||||
// } else if i == p.selectedIndex {
|
||||
// // Just selected - green
|
||||
// item.Color = colors.Green
|
||||
// } else {
|
||||
// // Normal item - white
|
||||
// item.Color = colors.White
|
||||
// }
|
||||
// p.RenderTexture(p.textShader, item.ID, item.Position(), item.RawDimensions(), item.Color)
|
||||
//}
|
||||
|
||||
if err := p.RenderTexture(p.textShader, p.title.ID, p.title.Position(), p.title.RawDimensions(), p.title.Color); err != nil {
|
||||
logger.Error("unable to render title texture: %v", err)
|
||||
return fmt.Errorf("unable to render title texture: %w", err)
|
||||
}
|
||||
if err := p.RenderTexture(p.textShader, p.prompt.ID, p.prompt.Position(), p.prompt.RawDimensions(), p.prompt.Color); err != nil {
|
||||
logger.Error("unable to render prompt texture: %v", err)
|
||||
return fmt.Errorf("unable to render prompt texture: %w", err)
|
||||
}
|
||||
if err := p.RenderTexture(p.textShader, p.AudioStatusToggle.ID, p.AudioStatusToggle.Position(), p.AudioStatusToggle.RawDimensions(), p.AudioStatusToggle.Color); err != nil {
|
||||
logger.Error("unable to render audioStatusToggle texture: %v", err)
|
||||
return fmt.Errorf("unable to render audioStatusToggle texture: %w", err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *AudioDevices) Destroy() error {
|
||||
gl.DeleteTextures(1, &p.title.ID)
|
||||
gl.DeleteTextures(1, &p.prompt.ID)
|
||||
for _, item := range p.devices {
|
||||
gl.DeleteTextures(1, &item.ID)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user