Gate READY on download completion; move audio to ~/.radiantwave/audio
State machine now uses DOWNLOADING_ASSETS before READY. Downloads closing the DownloadDone channel signals checkState() to proceed. Download failure sets downloadFailed flag which prevents READY. Audio files moved from ~/.local/share/rhemawave/audio to ~/.radiantwave/audio/. Regression tests in application_test.go (linux build-tagged due to network package D-Bus init). Version 0.6.
This commit is contained in:
@@ -12,6 +12,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/).
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- SwitchDevice not persisted to database across restarts (caller now saves to AppConfig)
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- Device restore path passes invalid device name "system default" to SDL (now passes "" for default)
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- Stop() no-op when audio toggled off mid-playback (removed AudioEnabled guard from Stop)
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- App shows "READY" before audio files finish downloading (state machine now gates READY on download completion via DOWNLOADING_ASSETS state)
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- Download failure no longer silently allows READY (downloadFailed flag prevents premature READY)
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### Known Issues
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- Active device highlight incorrect when using default device
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@@ -19,8 +21,13 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/).
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### Added
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- Human-readable audio device names (Built-in Speakers, HDMI/TV/Monitor)
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- Unit tests for mixer package (parseSinks, parseSinkLine, ConvertVolume)
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- Regression tests for state machine (download gating, failure handling)
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- Regression tests for mixer (Stop with AudioEnabled=false, SwitchDevice edge cases)
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### Changed (Major Refactors)
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- Mixer package: inject audio backend dependencies for testability
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- Mixer package: extract wpctl calls behind an interface
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- SwitchDevice now takes *db.AppConfig to access saved volume
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- Audio files moved from ~/.local/share/rhemawave/audio to ~/.radiantwave/audio
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- State machine uses DOWNLOADING_ASSETS state before READY
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- CI now runs go test before nix build
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@@ -45,14 +45,16 @@ const (
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)
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type Application struct {
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Window *sdl.Window
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License *license.Response
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pageStack []page.Page
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pendingAction func()
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running bool
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DB *gorm.DB
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PageRouter *page.Router
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state State
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Window *sdl.Window
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License *license.Response
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pageStack []page.Page
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pendingAction func()
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running bool
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DB *gorm.DB
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PageRouter *page.Router
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state State
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downloadsComplete bool
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downloadFailed bool
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}
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var lastNetworkCheckTime time.Time
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@@ -153,12 +155,14 @@ func Run() {
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app.initializeAudio()
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// Create a buffered channel so log writes don't slow down downloads.
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downloadProgressChan := make(chan download.DownloadStatus, 1000)
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downloadDone := make(chan struct{})
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app.PageRouter = page.NewRouter(page.PageCtx{
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DbPtr: app.DB,
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W: w,
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H: h,
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MessageChannel: downloadProgressChan,
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DownloadDone: downloadDone,
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})
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// Sync the proclamations from the API to the Database
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@@ -183,16 +187,11 @@ func Run() {
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// "PinealGland.wav",
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// }
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config, err := db.GetConfig(app.DB)
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if err != nil {
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panic(err)
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}
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audioDir := filepath.Join(config.AssetsDir, "audio")
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audioDir := filepath.Join(homeDir, ".radiantwave", "audio")
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_, err = os.Stat(audioDir)
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if os.IsNotExist(err) {
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if err = os.MkdirAll(audioDir, 0740); err != nil {
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if err = os.MkdirAll(audioDir, 0755); err != nil {
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logger.Error("unable to create audio directory: %v", err)
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}
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}
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@@ -203,13 +202,22 @@ func Run() {
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}
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// checkState keeps watch of the application state and sets pages
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// accordingly. This function runs once per
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// accordingly. This function runs once per frame.
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func (app *Application) checkState() {
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// app.state is READY so do nothing.
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if app.state == READY {
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return
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}
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// Check if downloads have finished (non-blocking)
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if !app.downloadsComplete {
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select {
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case <-app.PageRouter.Context.DownloadDone:
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app.downloadsComplete = true
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default:
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}
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}
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// Check if there is an internet connection, and if not, force the WiFi page
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if !networkIsUp {
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if lastNetworkCheckTime.IsZero() || time.Since(lastNetworkCheckTime) >= time.Second {
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@@ -264,6 +272,15 @@ func (app *Application) checkState() {
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return
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}
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// All config prerequisites met — now wait for downloads to finish
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if !app.downloadsComplete {
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if app.state != DOWNLOADING_ASSETS {
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app.state = DOWNLOADING_ASSETS
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app.PageRouter.NavigateTo(page.HOME)
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}
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return
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}
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app.state = READY
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app.PageRouter.NavigateTo(page.HOME)
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}
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@@ -494,7 +511,7 @@ func (app *Application) initKeybinds() {
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})
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keybinds.Register(sdl.K_F1, sdl.KMOD_NONE, func() {
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if app.state != READY {
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if app.state != READY && app.state != DOWNLOADING_ASSETS {
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return
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}
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app.PageRouter.NavigateTo(page.HOME)
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@@ -0,0 +1,186 @@
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//go:build linux
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package application
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import (
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"testing"
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"gorm.io/gorm"
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"rhemawavetech.com/rhemawave/internal/db"
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"rhemawavetech.com/rhemawave/internal/page"
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)
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// Regression: The app used to reach READY before audio downloads completed,
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// showing "Status: READY" while "0 / 14 Files Downloaded" was still in progress.
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// The fix gates READY on downloadsComplete being true.
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// TestStateTransitionsToDownloadingAssets verifies that when all config
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// prerequisites are met but downloads are not complete, the state transitions
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// to DOWNLOADING_ASSETS instead of READY.
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func TestStateTransitionsToDownloadingAssets(t *testing.T) {
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// Set up minimal application state
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app := &Application{
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state: FIRST_RUN,
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DB: setupTestDB(t),
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running: true,
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}
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// Simulate: network is up, email and license are set
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networkIsUp = true
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config, err := db.GetConfig(app.DB)
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if err != nil {
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t.Fatal(err)
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}
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config.EmailAddress = "test@example.com"
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config.LicenseKey = "test-key-123"
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app.DB.Save(config)
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// Downloads are NOT complete
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app.downloadsComplete = false
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// Create a minimal router with channels
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downloadDone := make(chan struct{})
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app.PageRouter = &page.Router{
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Context: page.PageCtx{
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DbPtr: app.DB,
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DownloadDone: downloadDone,
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},
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}
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// Run checkState
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app.checkState()
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// Should be in DOWNLOADING_ASSETS, not READY
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if app.state != DOWNLOADING_ASSETS {
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t.Errorf("state = %v, want DOWNLOADING_ASSETS (downloads not complete)", app.state)
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}
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}
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// TestStateTransitionsToReadyWhenDownloadsComplete verifies that the state
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// transitions to READY only after downloads are complete.
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func TestStateTransitionsToReadyWhenDownloadsComplete(t *testing.T) {
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app := &Application{
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state: FIRST_RUN,
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DB: setupTestDB(t),
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running: true,
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}
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networkIsUp = true
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config, err := db.GetConfig(app.DB)
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if err != nil {
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t.Fatal(err)
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}
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config.EmailAddress = "test@example.com"
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config.LicenseKey = "test-key-123"
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app.DB.Save(config)
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// Downloads ARE complete
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app.downloadsComplete = true
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downloadDone := make(chan struct{})
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app.PageRouter = &page.Router{
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Context: page.PageCtx{
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DbPtr: app.DB,
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DownloadDone: downloadDone,
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},
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}
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app.checkState()
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if app.state != READY {
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t.Errorf("state = %v, want READY", app.state)
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}
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}
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// Regression: Download failure should prevent the app from reaching READY.
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// If downloads fail, the user sees an error and must restart to retry.
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func TestDownloadFailurePreventsReady(t *testing.T) {
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app := &Application{
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state: FIRST_RUN,
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DB: setupTestDB(t),
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running: true,
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}
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networkIsUp = true
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config, err := db.GetConfig(app.DB)
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if err != nil {
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t.Fatal(err)
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}
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config.EmailAddress = "test@example.com"
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config.LicenseKey = "test-key-123"
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app.DB.Save(config)
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// Downloads completed but failed
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app.downloadsComplete = false
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app.downloadFailed = true
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downloadDone := make(chan struct{})
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app.PageRouter = &page.Router{
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Context: page.PageCtx{
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DbPtr: app.DB,
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DownloadDone: downloadDone,
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},
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}
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app.checkState()
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// Should NOT be READY — download failed
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if app.state == READY {
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t.Error("state should not be READY when download has failed")
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}
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}
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// TestStateStaysReadyOnceSet verifies that once the state reaches READY,
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// checkState() is a no-op (doesn't reset or re-navigate).
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func TestStateStaysReadyOnceSet(t *testing.T) {
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app := &Application{
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state: READY,
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DB: setupTestDB(t),
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running: true,
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}
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downloadDone := make(chan struct{})
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app.PageRouter = &page.Router{
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Context: page.PageCtx{
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DbPtr: app.DB,
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DownloadDone: downloadDone,
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},
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}
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app.checkState()
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if app.state != READY {
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t.Errorf("state = %v, want READY (should not change once set)", app.state)
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}
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}
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// setupTestDB creates a temporary in-memory SQLite database for testing.
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func setupTestDB(t *testing.T) *gorm.DB {
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t.Helper()
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d, err := db.Connect(":memory:")
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if err != nil {
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t.Fatal(err)
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}
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if err := db.Migrate(d); err != nil {
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t.Fatal(err)
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}
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// Create default config
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cfg := &db.AppConfig{
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Model: gorm.Model{ID: 1},
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DataDir: t.TempDir(),
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AssetsDir: t.TempDir(),
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SystemLevel: "BASIC",
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SelectedAudioDevice: "default",
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InitialFontSize: 128,
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StandardFontSize: 32,
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LinePattern: "fibonacci",
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AudioEnabled: true,
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SavedVolume: 1.0,
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EmailAddress: "",
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LicenseKey: "",
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}
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if err := d.Create(cfg).Error; err != nil {
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t.Fatal(err)
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}
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return d
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}
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+10
-3
@@ -13,7 +13,7 @@ import (
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"rhemawavetech.com/rhemawave/internal/shaderManager"
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)
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var GitVersion = "Audio-Bug-Fix 0.5"
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var GitVersion = "Audio-Bug-Fix 0.6"
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type Home struct {
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Base
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@@ -31,6 +31,7 @@ type Home struct {
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hasLicenseInfo bool
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baseFontSize int
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isDownloadComplete bool
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downloadFailed bool
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}
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// Init performs basic page initialization and creation of static assets.
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@@ -172,8 +173,13 @@ func (p *Home) Update(dt float32) error {
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case progressUpdate, ok = <-p.Context.MessageChannel:
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gotUpdate = true
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if !ok {
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p.setMessage("Status: READY", colors.Green)
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p.isDownloadComplete = true
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if p.downloadFailed {
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p.setMessage("Download failed — restart to retry", colors.Red)
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} else {
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p.setMessage("Status: READY", colors.Green)
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p.isDownloadComplete = true
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close(p.Context.DownloadDone)
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}
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return nil
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}
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default:
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@@ -187,6 +193,7 @@ drained:
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}
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if progressUpdate.Err != nil {
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p.downloadFailed = true
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p.setMessage(fmt.Sprintf("Error: %s", progressUpdate.Err.Error()), colors.Red)
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return nil
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}
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@@ -25,6 +25,7 @@ type PageCtx struct {
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DbPtr *gorm.DB
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W, H int32
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MessageChannel chan download.DownloadStatus
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DownloadDone chan struct{} // closed when downloads finish (success or failure)
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NavigateTo func(pageType)
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Msg string // Message to be displayed by MessagePage
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Inst string // Instructions to be displayed on MessagePage
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@@ -291,7 +291,7 @@ func (p *ScrollerPage) Init(ctx *PageCtx) error {
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if err := p.Context.DbPtr.Where("Selected = ?", true).First(&selectedAudio).Error; err != nil {
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selectedAudio = db.AudioFile{
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Name: "OriginalAudio",
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Path: filepath.Join(config.AssetsDir, "audio", "OriginalAudio.wav"),
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Path: filepath.Join(audioDir(), "OriginalAudio.wav"),
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Selected: true,
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Order: 0,
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}
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@@ -420,14 +420,19 @@ func (p *ScrollerPage) loadProclamations() error {
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return nil
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}
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// audioPathForFrequency builds the on-disk path for a solfeggio frequency's
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// audio file, e.g. 396 -> "<AssetsDir>/audio/396Hz.wav".
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func (p *ScrollerPage) audioPathForFrequency(freq int) string {
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config, err := db.GetConfig(p.Context.DbPtr)
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// audioDir returns the path to the audio files directory (~/.radiantwave/audio).
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func audioDir() string {
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home, err := os.UserHomeDir()
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if err != nil {
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panic(err)
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}
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return filepath.Join(config.AssetsDir, "audio", fmt.Sprintf("%dHz.wav", freq))
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return filepath.Join(home, ".radiantwave", "audio")
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}
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// audioPathForFrequency builds the on-disk path for a solfeggio frequency's
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// audio file, e.g. 396 -> "~/.radiantwave/audio/396Hz.wav".
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func (p *ScrollerPage) audioPathForFrequency(freq int) string {
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return filepath.Join(audioDir(), fmt.Sprintf("%dHz.wav", freq))
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}
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// switchAudioForFrequency swaps the currently playing track to match freq.
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@@ -82,6 +82,7 @@ in
|
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# ── Data directory ────────────────────────────────────────────────────────
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systemd.tmpfiles.rules = [
|
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"d /home/kiosk/.local/share/rhemawave 0770 kiosk kiosk -"
|
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"d /home/kiosk/.radiantwave/audio 0755 kiosk kiosk -"
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];
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# ── RadiantWave service (via loginShellInit, same as production) ──────────
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@@ -108,6 +109,8 @@ in
|
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# Asset sync + start app (same as production)
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mkdir -p /home/kiosk/.local/share/rhemawave
|
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${pkgs.rsync}/bin/rsync -ru ${rhemaApp}/share/rhemawave/ /home/kiosk/.local/share/rhemawave/
|
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mkdir -p /home/kiosk/.radiantwave/audio
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${pkgs.rsync}/bin/rsync -ru ${rhemaApp}/share/rhemawave/audio/ /home/kiosk/.radiantwave/audio/
|
||||
|
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cage -- ${rhemaApp}/bin/rhemawave -d -s > /tmp/kiosk.log 2>&1
|
||||
fi
|
||||
|
||||
Reference in New Issue
Block a user