Fix CI: extract computeState() for testability; make network init non-fatal
network.init() no longer panics when D-Bus is unavailable (logs warning instead). This allows go test to run in the nix build sandbox. checkState() now calls computeState() which returns the target state without triggering page navigation (which requires OpenGL). Tests call computeState() directly, avoiding the SIGSEGV from gl.GenVertexArrays. 7 regression tests for state machine, all passing.
This commit is contained in:
@@ -201,12 +201,12 @@ func Run() {
|
||||
app.runEventLoop()
|
||||
}
|
||||
|
||||
// checkState keeps watch of the application state and sets pages
|
||||
// accordingly. This function runs once per frame.
|
||||
func (app *Application) checkState() {
|
||||
// app.state is READY so do nothing.
|
||||
// computeState determines what state the application should be in based on
|
||||
// current conditions, without performing any navigation. It returns the first
|
||||
// unmet prerequisite in priority order: network > email > license > downloads > ready.
|
||||
func (app *Application) computeState() State {
|
||||
if app.state == READY {
|
||||
return
|
||||
return READY
|
||||
}
|
||||
|
||||
// Check if downloads have finished (non-blocking)
|
||||
@@ -218,26 +218,20 @@ func (app *Application) checkState() {
|
||||
}
|
||||
}
|
||||
|
||||
// Check if there is an internet connection, and if not, force the WiFi page
|
||||
// Check if there is an internet connection
|
||||
if !networkIsUp {
|
||||
if lastNetworkCheckTime.IsZero() || time.Since(lastNetworkCheckTime) >= time.Second {
|
||||
lastNetworkCheckTime = time.Now()
|
||||
|
||||
if !network.HasInternet() {
|
||||
if app.state != NEEDS_INTERNET {
|
||||
app.PageRouter.NavigateTo(page.WIFI)
|
||||
app.state = NEEDS_INTERNET
|
||||
}
|
||||
return
|
||||
return NEEDS_INTERNET
|
||||
}
|
||||
|
||||
networkIsUp = true // internet confirmed, don't check again
|
||||
} else {
|
||||
return // throttled, and we don't yet know if network is up — can't proceed
|
||||
return app.state // throttled, can't determine yet
|
||||
}
|
||||
}
|
||||
|
||||
// Then check for an email address
|
||||
// Check for email address
|
||||
config, err := db.GetConfig(app.DB)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
@@ -251,38 +245,48 @@ func (app *Application) checkState() {
|
||||
}
|
||||
|
||||
if config.EmailAddress == "" {
|
||||
if app.state != NEEDS_EMAIL_ADDRESS {
|
||||
logger.Warning("No email address detected")
|
||||
app.PageRouter.NavigateTo(page.EMAIL_ADDRESS)
|
||||
app.state = NEEDS_EMAIL_ADDRESS
|
||||
}
|
||||
return
|
||||
return NEEDS_EMAIL_ADDRESS
|
||||
}
|
||||
|
||||
// Then check for a license key
|
||||
// Check for license key
|
||||
config, err = db.GetConfig(app.DB)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
if config.LicenseKey == "" {
|
||||
if app.state != NEEDS_LICENSE_KEY {
|
||||
app.PageRouter.NavigateTo(page.LICENSE_KEY)
|
||||
app.state = NEEDS_LICENSE_KEY
|
||||
}
|
||||
return
|
||||
return NEEDS_LICENSE_KEY
|
||||
}
|
||||
|
||||
// All config prerequisites met — now wait for downloads to finish
|
||||
// All config prerequisites met -- now wait for downloads to finish
|
||||
if !app.downloadsComplete {
|
||||
if app.state != DOWNLOADING_ASSETS {
|
||||
app.state = DOWNLOADING_ASSETS
|
||||
app.PageRouter.NavigateTo(page.HOME)
|
||||
}
|
||||
return DOWNLOADING_ASSETS
|
||||
}
|
||||
|
||||
return READY
|
||||
}
|
||||
|
||||
// checkState keeps watch of the application state and sets pages
|
||||
// accordingly. This function runs once per frame.
|
||||
func (app *Application) checkState() {
|
||||
newState := app.computeState()
|
||||
|
||||
if newState == app.state {
|
||||
return
|
||||
}
|
||||
|
||||
app.state = READY
|
||||
app.PageRouter.NavigateTo(page.HOME)
|
||||
app.state = newState
|
||||
|
||||
switch newState {
|
||||
case NEEDS_INTERNET:
|
||||
app.PageRouter.NavigateTo(page.WIFI)
|
||||
case NEEDS_EMAIL_ADDRESS:
|
||||
logger.Warning("No email address detected")
|
||||
app.PageRouter.NavigateTo(page.EMAIL_ADDRESS)
|
||||
case NEEDS_LICENSE_KEY:
|
||||
app.PageRouter.NavigateTo(page.LICENSE_KEY)
|
||||
case DOWNLOADING_ASSETS, READY:
|
||||
app.PageRouter.NavigateTo(page.HOME)
|
||||
}
|
||||
}
|
||||
|
||||
func (app *Application) initializeSDLAndOpenGL() (W, H int32) {
|
||||
|
||||
Reference in New Issue
Block a user