network.init() no longer panics when D-Bus is unavailable (logs warning instead). This allows go test to run in the nix build sandbox. checkState() now calls computeState() which returns the target state without triggering page navigation (which requires OpenGL). Tests call computeState() directly, avoiding the SIGSEGV from gl.GenVertexArrays. 7 regression tests for state machine, all passing.
538 lines
13 KiB
Go
538 lines
13 KiB
Go
package application
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import (
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"encoding/json"
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"errors"
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"os"
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"path/filepath"
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"time"
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"github.com/go-gl/gl/v3.3-core/gl"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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"gorm.io/gorm"
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"rhemawavetech.com/rhemawave/internal/db"
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"rhemawavetech.com/rhemawave/internal/download"
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"rhemawavetech.com/rhemawave/internal/fontManager"
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"rhemawavetech.com/rhemawave/internal/graphics"
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"rhemawavetech.com/rhemawave/internal/keybinds"
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"rhemawavetech.com/rhemawave/internal/license"
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"rhemawavetech.com/rhemawave/internal/logger"
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"rhemawavetech.com/rhemawave/internal/mixer"
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"rhemawavetech.com/rhemawave/internal/network"
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"rhemawavetech.com/rhemawave/internal/page"
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"rhemawavetech.com/rhemawave/internal/shaderManager"
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"rhemawavetech.com/rhemawave/internal/sync"
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)
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const (
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targetFPS = 60.0
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openGLMajorVersion = 3
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openGLMinorVersion = 3
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// volumeStepSize = 16
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// apiURL = "https://portal.rhemawavetech.com/api/v1"
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)
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type State int
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const (
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FIRST_RUN State = iota
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NEEDS_INTERNET
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NEEDS_LICENSE_KEY
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NEEDS_EMAIL_ADDRESS
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DOWNLOADING_ASSETS
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READY
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)
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type Application struct {
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Window *sdl.Window
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License *license.Response
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pageStack []page.Page
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pendingAction func()
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running bool
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DB *gorm.DB
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PageRouter *page.Router
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state State
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downloadsComplete bool
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downloadFailed bool
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}
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var lastNetworkCheckTime time.Time
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var networkIsUp bool
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// ----------------------------------------------------------------------------
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// Main Entry Point
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// ----------------------------------------------------------------------------
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func Run() {
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var err error
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var homeDir string
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var dataDir string
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var DB *gorm.DB
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networkIsUp = false
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logger.Info("Starting Application")
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homeDir, err = os.UserHomeDir()
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if err != nil {
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logger.Error("unable to fetch user $HOME directory: %v", err)
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return
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}
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dataDir = filepath.Join(homeDir, ".local", "share", "rhemawave")
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if err := os.MkdirAll(dataDir, 0755); err != nil {
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logger.Error("unable to create data directory %s %v", dataDir, err)
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return
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}
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testFile := filepath.Join(dataDir, ".access_test")
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f, err := os.Create(testFile)
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if err != nil {
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logger.Error("data %s is not writeable: %v", dataDir, err)
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return
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}
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f.Close()
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os.Remove(testFile)
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logger.AddFile(filepath.Join(dataDir, "log.txt"))
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logger.SetLevel = logger.LevelDebug
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DB, err = db.Connect(filepath.Join(dataDir, "database.sqlite"))
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if err != nil {
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logger.Error("application failed to connect to the database: %v", err)
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return
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}
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if err = db.Migrate(DB); err != nil {
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logger.Error("application failed to perform database migrations: %v", err)
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return
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}
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firstRun := false
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// Populate the initial Config cache OR create defaults
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cfg, err := db.GetConfig(DB)
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if err != nil {
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if errors.Is(err, gorm.ErrRecordNotFound) {
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firstRun = true
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cfg = &db.AppConfig{
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Model: gorm.Model{ID: 1},
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DataDir: dataDir,
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AssetsDir: dataDir,
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SystemLevel: "BASIC",
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SelectedAudioDevice: "default",
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InitialFontSize: 128,
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StandardFontSize: 32,
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LinePattern: "fibonacci",
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AudioEnabled: true,
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SavedVolume: 1.0,
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}
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if err := DB.Create(cfg).Error; err != nil {
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logger.Error("failed to create config: %v", err)
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return
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}
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}
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}
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logger.AddDatabase(DB)
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app := &Application{
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DB: DB,
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}
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logger.Debug("==== Debug Statement ====")
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if firstRun {
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app.state = FIRST_RUN
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}
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w, h := app.initializeSDLAndOpenGL()
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defer app.cleanup()
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app.initializeManagers()
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app.initializeAudio()
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// Create a buffered channel so log writes don't slow down downloads.
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downloadProgressChan := make(chan download.DownloadStatus, 1000)
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downloadDone := make(chan struct{})
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app.PageRouter = page.NewRouter(page.PageCtx{
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DbPtr: app.DB,
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W: w,
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H: h,
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MessageChannel: downloadProgressChan,
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DownloadDone: downloadDone,
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})
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// Sync the proclamations from the API to the Database
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sync.SyncProclamations(DB)
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sync.SyncCategories(DB)
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sync.SyncFrequencies(DB)
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// audioFileNames := []string{
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// "OriginalAudio.wav",
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// "174Hz.wav",
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// "396Hz.wav",
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// "417Hz.wav",
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// "432Hz.wav",
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// "639Hz.wav",
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// "741Hz.wav",
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// "852Hz.wav",
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// "963Hz.wav",
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// "1111Hz.wav",
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// "14Hz_Binaural.wav",
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// "40Hz_Binaural.wav",
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// "AlphaWaves.wav",
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// "PinealGland.wav",
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// }
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audioDir := filepath.Join(homeDir, ".radiantwave", "audio")
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_, err = os.Stat(audioDir)
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if os.IsNotExist(err) {
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if err = os.MkdirAll(audioDir, 0755); err != nil {
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logger.Error("unable to create audio directory: %v", err)
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}
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}
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go download.DownloadAudioFiles(app.PageRouter.Context.MessageChannel, audioDir, "https://files.radiantwavetech.com/audio/")
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app.runEventLoop()
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}
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// computeState determines what state the application should be in based on
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// current conditions, without performing any navigation. It returns the first
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// unmet prerequisite in priority order: network > email > license > downloads > ready.
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func (app *Application) computeState() State {
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if app.state == READY {
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return READY
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}
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// Check if downloads have finished (non-blocking)
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if !app.downloadsComplete {
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select {
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case <-app.PageRouter.Context.DownloadDone:
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app.downloadsComplete = true
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default:
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}
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}
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// Check if there is an internet connection
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if !networkIsUp {
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if lastNetworkCheckTime.IsZero() || time.Since(lastNetworkCheckTime) >= time.Second {
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lastNetworkCheckTime = time.Now()
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if !network.HasInternet() {
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return NEEDS_INTERNET
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}
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networkIsUp = true // internet confirmed, don't check again
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} else {
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return app.state // throttled, can't determine yet
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}
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}
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// Check for email address
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config, err := db.GetConfig(app.DB)
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if err != nil {
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panic(err)
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}
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data, err := json.MarshalIndent(config, "", " ")
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if err != nil {
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logger.Error("failed to marshal config: %v", err)
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} else {
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logger.Debug("AppConfig: %s", data)
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}
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if config.EmailAddress == "" {
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return NEEDS_EMAIL_ADDRESS
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}
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// Check for license key
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config, err = db.GetConfig(app.DB)
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if err != nil {
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panic(err)
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}
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if config.LicenseKey == "" {
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return NEEDS_LICENSE_KEY
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}
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// All config prerequisites met -- now wait for downloads to finish
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if !app.downloadsComplete {
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return DOWNLOADING_ASSETS
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}
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return READY
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}
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// checkState keeps watch of the application state and sets pages
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// accordingly. This function runs once per frame.
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func (app *Application) checkState() {
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newState := app.computeState()
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if newState == app.state {
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return
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}
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app.state = newState
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switch newState {
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case NEEDS_INTERNET:
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app.PageRouter.NavigateTo(page.WIFI)
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case NEEDS_EMAIL_ADDRESS:
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logger.Warning("No email address detected")
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app.PageRouter.NavigateTo(page.EMAIL_ADDRESS)
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case NEEDS_LICENSE_KEY:
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app.PageRouter.NavigateTo(page.LICENSE_KEY)
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case DOWNLOADING_ASSETS, READY:
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app.PageRouter.NavigateTo(page.HOME)
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}
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}
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func (app *Application) initializeSDLAndOpenGL() (W, H int32) {
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logger.Info("Initializing SDL")
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if err := sdl.Init(sdl.INIT_VIDEO | sdl.INIT_AUDIO); err != nil {
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logger.Fatal("SDL init failed: %v", err)
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}
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logger.Info("Initializing TTF")
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if err := ttf.Init(); err != nil {
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logger.Fatal("TTF init failed: %v", err)
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}
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sdl.GLSetAttribute(sdl.GL_CONTEXT_MAJOR_VERSION, openGLMajorVersion)
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sdl.GLSetAttribute(sdl.GL_CONTEXT_MINOR_VERSION, openGLMinorVersion)
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sdl.GLSetAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_CORE)
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sdl.ShowCursor(sdl.DISABLE)
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sdl.SetRelativeMouseMode(true)
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logger.Info("Querying display mode")
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displayMode, err := sdl.GetDisplayMode(0, 0)
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if err != nil {
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logger.Fatal("Display mode query failed: %v", err)
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}
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if displayMode.W == 0 || displayMode.H == 0 {
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logger.Fatal("Invalid display dimensions: %dx%d", displayMode.W, displayMode.H)
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}
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logger.Info("Display: %dx%d @ %dHz", displayMode.W, displayMode.H, displayMode.RefreshRate)
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logger.Info("Creating window")
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window, err := sdl.CreateWindow(
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"Rhema Wave",
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sdl.WINDOWPOS_UNDEFINED,
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sdl.WINDOWPOS_UNDEFINED,
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displayMode.W,
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displayMode.H,
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sdl.WINDOW_OPENGL|sdl.WINDOW_FULLSCREEN_DESKTOP|sdl.WINDOW_SHOWN,
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)
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if err != nil {
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logger.Fatal("Window creation failed: %v", err)
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}
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app.Window = window
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logger.Info("Creating OpenGL context")
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if _, err := app.Window.GLCreateContext(); err != nil {
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logger.Fatal("OpenGL context creation failed: %v", err)
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}
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logger.Info("Initializing go-gl")
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if err := gl.InitWithProcAddrFunc(sdl.GLGetProcAddress); err != nil {
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logger.Fatal("go-gl initialization failed: %v", err)
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}
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logger.Info("OpenGL version: %s", gl.GoStr(gl.GetString(gl.VERSION)))
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logger.Info("OpenGL renderer: %s", gl.GoStr(gl.GetString(gl.RENDERER)))
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if err := sdl.GLSetSwapInterval(1); err != nil {
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logger.Warning("Failed to enable vsync: %v", err)
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}
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w, h := app.Window.GLGetDrawableSize()
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logger.Info("Drawable size: %dx%d", w, h)
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logger.Info("Initializing virtual framebuffer (%dx%d -> %dx%d)",
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graphics.VirtualWidth, graphics.VirtualHeight, w, h)
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if err := graphics.InitVirtualFramebuffer(w, h); err != nil {
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logger.Fatal("Virtual framebuffer init failed: %v", err)
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}
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app.initKeybinds()
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logger.Info("SDL and OpenGL initialization complete")
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return graphics.VirtualWidth, graphics.VirtualHeight
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}
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func (app *Application) initializeManagers() {
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logger.Info("Initializing ShaderManager")
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config, err := db.GetConfig(app.DB)
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if err != nil {
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panic(err)
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}
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shaderDir := filepath.Join(config.AssetsDir, "shaders")
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logger.Info("Loading shaders from %s", shaderDir)
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if err := shaderManager.InitShaderManager(shaderDir); err != nil {
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logger.Fatal("ShaderManager initialization failed: %v", err)
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}
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logger.Info("Initializing FontManager")
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if err := fontManager.InitFontManager(config); err != nil {
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logger.Fatal("FontManager initialization failed: %v", err)
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}
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}
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func (app *Application) initializeAudio() {
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logger.Info("Initializing audio")
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config, err := db.GetConfig(app.DB)
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if err != nil {
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panic(err)
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}
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if err := mixer.Init(config, app.refreshCache); err != nil {
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logger.Error("Unable to initialize audio device '%s': %v", config.SelectedAudioDevice, err)
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logger.Error("Audio will be unavailable until a device is configured")
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} else {
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logger.Info("Audio initialized with device: '%s'", config.SelectedAudioDevice)
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}
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}
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func (app *Application) refreshCache() {}
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func (app *Application) cleanup() {
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logger.Info("Cleaning up")
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if app.PageRouter != nil && app.PageRouter.ActivePage != nil {
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app.PageRouter.ActivePage.Destroy()
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}
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graphics.DestroyVirtualFramebuffer()
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if app.Window != nil {
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app.Window.Destroy()
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}
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ttf.Quit()
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sdl.Quit()
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logger.Info("Cleanup complete")
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logger.Close()
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}
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// ----------------------------------------------------------------------------
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// Event Loop
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// ----------------------------------------------------------------------------
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func (app *Application) runEventLoop() {
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if app.PageRouter == nil || app.PageRouter.ActivePage == nil {
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logger.Fatal("No initial page loaded, Router is empty")
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}
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const frameDelay = time.Second / targetFPS
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app.running = true
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lastTime := time.Now()
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logger.Info("Entering event loop")
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for app.running {
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frameStart := time.Now()
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app.checkState()
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app.handleEvents()
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if !app.running {
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break
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}
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deltaTime := float32(time.Since(lastTime).Seconds())
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lastTime = time.Now()
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app.updateCurrentPage(deltaTime)
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app.renderFrame()
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frameTime := time.Since(frameStart)
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if frameTime < frameDelay {
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time.Sleep(frameDelay - frameTime)
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}
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}
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logger.Info("Event loop exited")
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}
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func (app *Application) handleEvents() {
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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switch e := event.(type) {
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case *sdl.QuitEvent:
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app.running = false
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return
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case *sdl.KeyboardEvent:
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if e.Type == sdl.KEYDOWN && e.Repeat == 0 {
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isCtrlPressed := (e.Keysym.Mod&sdl.KMOD_CTRL) != 0 || (e.Keysym.Mod&sdl.KMOD_GUI) != 0
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if e.Keysym.Sym == sdl.K_c && isCtrlPressed {
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continue
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}
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keybinds.PerformAction(e)
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}
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}
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if currentPage := app.PageRouter.ActivePage; currentPage != nil {
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if err := currentPage.HandleEvent(&event); err != nil {
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logger.Error("Page event handler error: %v", err)
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}
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}
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}
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}
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func (app *Application) updateCurrentPage(deltaTime float32) {
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if currentPage := app.PageRouter.ActivePage; currentPage != nil {
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currentPage.Update(deltaTime)
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}
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}
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func (app *Application) renderFrame() {
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graphics.BeginVirtualRender()
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gl.ClearColor(0.0, 0.0, 0.0, 1.0)
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gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
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if currentPage := app.PageRouter.ActivePage; currentPage != nil {
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currentPage.Render()
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}
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graphics.BlitToScreen()
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app.Window.GLSwap()
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}
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// ----------------------------------------------------------------------------
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// Keybind Registration
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// ----------------------------------------------------------------------------
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func (app *Application) initKeybinds() {
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keybinds.Register(sdl.K_F3, sdl.KMOD_NONE, func() {
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if app.state != READY {
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return
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}
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app.PageRouter.NavigateTo(page.SETTINGS)
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})
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keybinds.Register(sdl.K_F2, sdl.KMOD_NONE, func() {
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if app.state != READY {
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return
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}
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app.PageRouter.NavigateTo(page.SCROLLER)
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})
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keybinds.Register(sdl.K_F1, sdl.KMOD_NONE, func() {
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if app.state != READY && app.state != DOWNLOADING_ASSETS {
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return
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}
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app.PageRouter.NavigateTo(page.HOME)
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})
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keybinds.Register(sdl.K_q, sdl.KMOD_RCTRL, func() {
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app.Stop()
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})
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}
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func (app *Application) Stop() {
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app.running = false
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}
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func (app *Application) Quit() {
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logger.Info("User has quit the application")
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app.running = false
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}
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