Files
radiantwave/src/main.cpp
T
NeilClack d84307bd0e
build-dev / nix-build (push) Successful in 47s
fixed (bug) Audio output device not switching
2026-08-27 18:45:57 -05:00

285 lines
10 KiB
C++

#define SDL_MAIN_USE_CALLBACKS 1
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include "app_state.h"
#include "home.h"
#include "logical_size.h"
#include "logger/logger.h"
#include "provisioning.h"
#include "scroller_page.h"
namespace {
// How long audio fades out before the app tears down on quit. Only applied
// when audio is actually playing; otherwise quitting is immediate.
constexpr float kQuitFadeSeconds = 5.0f;
} // anonymous namespace
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) {
// Initialize text logger
radiantwave::logger::Logger::instance().initialize();
radiantwave::logger::Logger::instance().info(
"System", "RadiantWave Kiosk starting up");
if (!SDL_Init(SDL_INIT_VIDEO)) {
std::string err = SDL_GetError();
radiantwave::logger::Logger::instance().fatal(
"Graphics",
"Screen display initialization failed. Please verify graphics "
"hardware and display connections (SDL_Init error: " +
err + ")");
SDL_Log("Failed to initialize SDL: %s", err.c_str());
return SDL_APP_FAILURE;
}
auto *state = new AppState{};
// Size the fullscreen window from the display's actual mode so the very
// first buffer commit already matches what the compositor scanouts 1:1.
// Requesting a hardcoded size left the backbuffer at that size on
// displays running a different mode, and frames reached the panel
// unscaled (quarter-size on 4K, cropped on smaller panels).
const SDL_DisplayMode *displayMode =
SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay());
int windowWidth =
(displayMode && displayMode->w > 0) ? displayMode->w
: radiantwave::kDesignWidth;
int windowHeight =
(displayMode && displayMode->h > 0) ? displayMode->h
: radiantwave::kDesignHeight;
// Borderless desktop fullscreen: the compositor never has to scale the
// moving scroller (scaling moving text causes flicker). Deliberately no
// SDL_WINDOW_HIGH_PIXEL_DENSITY — kiosk panels are not HiDPI, so keeping
// the pixel buffer equal to the display mode keeps scanout 1:1.
state->window = SDL_CreateWindow("RadiantWave", windowWidth, windowHeight,
SDL_WINDOW_FULLSCREEN);
if (!state->window) {
SDL_Log("Failed to create window: %s", SDL_GetError());
delete state;
return SDL_APP_FAILURE;
}
state->renderer = SDL_CreateRenderer(state->window, nullptr);
if (!state->renderer) {
SDL_Log("Failed to create renderer: %s", SDL_GetError());
delete state;
return SDL_APP_FAILURE;
}
// Present on the display's refresh. Without VSync the kiosk panel tears
// fast-scrolling text into horizontal bands that flicker as the text moves.
if (!SDL_SetRenderVSync(state->renderer, 1)) {
radiantwave::logger::Logger::instance().warning(
"Graphics", "VSync could not be enabled; scrolling text may tear "
"(VSync error: " +
std::string(SDL_GetError()) + ")");
}
// All page layout targets the fixed design resolution; LETTERBOX maps it
// onto the real window with aspect preserved (bars on non-16:9 panels).
if (!SDL_SetRenderLogicalPresentation(state->renderer,
radiantwave::kDesignWidth,
radiantwave::kDesignHeight,
SDL_LOGICAL_PRESENTATION_LETTERBOX)) {
radiantwave::logger::Logger::instance().warning(
"Graphics", "Could not set logical render size; layout may be "
"wrong on HiDPI displays");
}
{
// Record how the requested mode, window, pixel buffer, and render
// output actually compare — this is the evidence trail for
// display-scaling problems on field units.
int windowW = 0, windowH = 0;
SDL_GetWindowSize(state->window, &windowW, &windowH);
int pixelW = 0, pixelH = 0;
SDL_GetWindowSizeInPixels(state->window, &pixelW, &pixelH);
int outputW = 0, outputH = 0;
SDL_GetRenderOutputSize(state->renderer, &outputW, &outputH);
radiantwave::logger::Logger::instance().info(
"Graphics",
"Requested " + std::to_string(windowWidth) + "x" +
std::to_string(windowHeight) + ", window " +
std::to_string(windowW) + "x" + std::to_string(windowH) +
", pixels " + std::to_string(pixelW) + "x" +
std::to_string(pixelH) + ", render output " +
std::to_string(outputW) + "x" + std::to_string(outputH) +
", presentation LETTERBOX");
}
SDL_HideCursor();
// Initialize configuration, database, and network manager
if (!state->config.initialize()) {
radiantwave::logger::Logger::instance().warning(
"Config", "Settings file could not be loaded. Default settings "
"will be used (Config initialization failed at "
"~/.local/radiantwave/config.yaml)");
} else {
radiantwave::logger::Logger::instance().info(
"Config", "Configuration initialized successfully");
}
if (!state->db.initialize()) {
radiantwave::logger::Logger::instance().error(
"Database", "Database storage unavailable. App features may be "
"limited (Database initialization failed at "
"~/.local/radiantwave/radiantwave.db)");
} else {
radiantwave::logger::Logger::instance().info(
"Database", "Database initialized and schema migrated");
}
if (!state->network.initialize()) {
radiantwave::logger::Logger::instance().warning(
"Network", "WiFi network management is unavailable. Check if "
"NetworkManager is running (D-Bus connection to "
"org.freedesktop.NetworkManager failed)");
} else {
radiantwave::logger::Logger::instance().info(
"Network", "NetworkManager service connected");
}
if (!state->audio.initialize(state->config)) {
radiantwave::logger::Logger::instance().warning(
"Audio", "Audio playback is unavailable. Check sound hardware "
"connections (SDL3_mixer initialization failed)");
} else {
radiantwave::logger::Logger::instance().info(
"Audio", "Audio subsystem initialized");
}
// Let playback logs report user-facing display names from the database.
state->audio.attachDatabase(state->db);
// Background download of audio assets. The worker keeps retrying until
// internet is available, so downloads start automatically on connect.
// The downloaded files are reconciled into the database's audio_files
// table.
state->audioDownloader.start(state->db);
// Background license validation. Home triggers a refresh whenever it is
// displayed; the result gates access to Play and the Proclamation options.
state->licenseTracker.start(state->db);
state->config.onChanged(
[state](const radiantwave::config::AppConfig &new_config) {
SDL_Log("Live config update received: volume=%d, dynamic_audio=%d",
new_config.audio.volume,
new_config.audio.dynamic_audio ? 1 : 0);
state->db.logEvent("INFO", "Config",
"Live configuration hot-reloaded");
});
state->keybinds.bind(SDLK_UP, "menu_up", [state]() {
state->currentMenuItem = (state->currentMenuItem + 1) % 2;
});
state->keybinds.bind(SDLK_DOWN, "menu_down", [state]() {
state->currentMenuItem = (state->currentMenuItem + 1) % 2;
});
// Drive the First-Run walkthrough: shows the WiFi page when the internet
// is unreachable <DEPRECATED>, then the email and license pages when those
// are missing, finishing on Home. The internet check is a real connectivity
// probe (Ethernet, WiFi, or macOS all work), so it never traps a connected
// device on the WiFi page.
radiantwave::provisioning::begin(*state);
*appstate = state;
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
auto &state = *static_cast<AppState *>(appstate);
if (event->type == SDL_EVENT_QUIT) {
state.quitRequested = true;
}
if (event->type == SDL_EVENT_AUDIO_DEVICE_ADDED ||
event->type == SDL_EVENT_AUDIO_DEVICE_REMOVED) {
// Route device hotplug to the audio manager so an active device that
// disappears is failed over to the system default automatically.
state.audio.handleDeviceEvent(*event);
}
if (event->type == SDL_EVENT_WINDOW_RESIZED) {
radiantwave::logger::Logger::instance().info(
"Graphics", "Window resized to " +
std::to_string(event->window.data1) + "x" +
std::to_string(event->window.data2));
// Logical presentation persists across resizes; re-apply defensively
// in case backend state was reset underneath us. Skip while the
// scroller is active — it owns its own presentation (NONE, full
// window) and restores LETTERBOX in onPop.
if (!dynamic_cast<ScrollerPage *>(state.pages.current())) {
SDL_SetRenderLogicalPresentation(state.renderer,
radiantwave::kDesignWidth,
radiantwave::kDesignHeight,
SDL_LOGICAL_PRESENTATION_LETTERBOX);
}
}
if (!state.keybinds.handleEvent(*event)) {
state.pages.handleEvent(*event);
}
if (state.quitRequested && state.quitFadeRemaining <= 0.0f) {
// Graceful shutdown: start the audio fade-out and keep the loop
// running until it completes, then let SDL_AppQuit tear everything
// down. When nothing is playing there is nothing to fade and quitting
// is immediate.
if (state.audio.stopTrackFadeOut(kQuitFadeSeconds)) {
state.quitFadeRemaining = kQuitFadeSeconds;
return SDL_APP_CONTINUE;
}
return SDL_APP_SUCCESS;
}
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppIterate(void *appstate) {
auto &state = *static_cast<AppState *>(appstate);
Uint64 nowTicks = SDL_GetTicks();
static Uint64 lastTicks = nowTicks;
float dt = static_cast<float>(nowTicks - lastTicks) / 1000.0f;
if (dt > 0.1f)
dt = 0.1f;
lastTicks = nowTicks;
state.pages.update(dt);
if (state.quitFadeRemaining > 0.0f) {
state.quitFadeRemaining -= dt;
if (state.quitFadeRemaining <= 0.0f) {
return SDL_APP_SUCCESS;
}
}
SDL_SetRenderDrawColor(state.renderer, 30, 30, 46, 255);
SDL_RenderClear(state.renderer);
state.pages.render(state.renderer);
SDL_RenderPresent(state.renderer);
return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void *appstate, SDL_AppResult result) {
auto *state = static_cast<AppState *>(appstate);
if (state) {
state->audioDownloader.shutdown();
state->licenseTracker.shutdown();
state->audio.shutdown();
state->network.shutdown();
state->config.shutdown();
state->db.close();
SDL_DestroyRenderer(state->renderer);
SDL_DestroyWindow(state->window);
delete state;
}
SDL_Quit();
}