Files
radiantwave/src/system_settings_page.cpp
T
NeilClack da0b6ffd5e Kiosk: apply schedule engine in playback and add System Settings toggle
ScrollerPage now resolves the active Block from ScheduleManager (reusing
the existing stream-switch path), honoring dynamicAudio true/false and
falling back to local selection for gaps, no schedule, or toggle off.
Adds a 'Schedule' On/Off entry (default On) in System Settings persisted
in config.yaml, and config plumbing (proclamation.schedule_enabled). All
on-device schedule times remain 12h AM/PM.
2026-09-29 10:34:45 -05:00

281 lines
8.2 KiB
C++

#include "system_settings_page.h"
#include "app_state.h"
#include "date_format_page.h"
#include "email_address_page.h"
#include "license_key_page.h"
#include "logical_size.h"
#include "timezone_page.h"
#include "wifi_setup_page.h"
#include "system_name_page.h"
#include "schedule_toggle_page.h"
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <algorithm>
namespace
{
constexpr const char *TITLE = "System Settings";
constexpr const char *BACK_LABEL = "Back to Settings";
} // anonymous namespace
void SystemSettingsPage::onPush(AppState &state)
{
state_ = &state;
TTF_Init();
createTextures(state);
bindNavigation(state);
}
void SystemSettingsPage::onResume(AppState &state)
{
state_ = &state;
createTextures(state);
bindNavigation(state);
}
void SystemSettingsPage::onPause(AppState &state)
{
state.keybinds.unbindAll();
destroyTextures();
}
void SystemSettingsPage::onPop(AppState &state)
{
destroyTextures();
TTF_Quit();
}
void SystemSettingsPage::bindNavigation(AppState &state)
{
state.keybinds.bind(SDLK_UP, "system_settings_up", [this]()
{
int count = static_cast<int>(items_.size());
if (count > 0)
selectedItem_ = (selectedItem_ - 1 + count) % count;
});
state.keybinds.bind(SDLK_DOWN, "system_settings_down", [this]()
{
int count = static_cast<int>(items_.size());
if (count > 0)
selectedItem_ = (selectedItem_ + 1) % count;
});
}
void SystemSettingsPage::activateSelected(AppState &state)
{
// The trailing row (index == number of setting entries) goes back.
if (selectedItem_ < 0 || selectedItem_ >= static_cast<int>(entries_.size()))
{
state.pages.pop(state);
return;
}
switch (entries_[selectedItem_].id)
{
case radiantwave::settings::SystemSettingId::EmailAddress:
state.pages.push(state, std::make_unique<EmailAddressPage>());
break;
case radiantwave::settings::SystemSettingId::LicenseKey:
state.pages.push(state, std::make_unique<LicenseKeyPage>());
break;
case radiantwave::settings::SystemSettingId::SystemName:
state.pages.push(state, std::make_unique<SystemNamePage>());
break;
case radiantwave::settings::SystemSettingId::Schedule:
state.pages.push(state, std::make_unique<ScheduleTogglePage>());
break;
case radiantwave::settings::SystemSettingId::WiFiSetup:
state.pages.push(state, std::make_unique<WiFiSetupPage>());
break;
case radiantwave::settings::SystemSettingId::Timezone:
state.pages.push(state, std::make_unique<TimeZonePage>());
break;
case radiantwave::settings::SystemSettingId::DateFormat:
state.pages.push(state, std::make_unique<DateFormatPage>());
break;
}
}
void SystemSettingsPage::handleEvent(const SDL_Event &event)
{
if (event.type == SDL_EVENT_KEY_DOWN && event.key.key == SDLK_RETURN)
{
activateSelected(*state_);
}
else if (event.type == SDL_EVENT_KEY_DOWN && event.key.key == SDLK_ESCAPE)
{
state_->pages.pop(*state_);
}
}
void SystemSettingsPage::update(float dt)
{
}
void SystemSettingsPage::render(SDL_Renderer *renderer)
{
int winW, winH;
radiantwave::getLayoutSize(renderer, &winW, &winH);
float fw = static_cast<float>(winW);
float fh = static_cast<float>(winH);
// 1. Logo Background Image
if (bgTexture_)
{
float scaleX = fw / bgWidth_;
float scaleY = fh / bgHeight_;
float scale = std::min(scaleX, scaleY);
float dw = bgWidth_ * scale;
float dh = bgHeight_ * scale;
float dx = (fw - dw) / 2.0f;
float dy = (fh - dh) / 2.0f;
SDL_FRect bgDst{dx, dy, dw, dh};
SDL_RenderTexture(renderer, bgTexture_, nullptr, &bgDst);
}
// 2. Dark Overlay
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 160);
SDL_FRect overlayRect{0, 0, fw, fh};
SDL_RenderFillRect(renderer, &overlayRect);
// 3. Title Text
float titleY = 60.0f;
if (titleTexture_)
{
float x = (fw - titleWidth_) / 2.0f;
SDL_FRect dst{x, titleY, titleWidth_, titleHeight_};
SDL_RenderTexture(renderer, titleTexture_, nullptr, &dst);
}
// Compute bounding box for all menu items
float maxWidth = 0.0f;
for (const auto &item : items_)
{
maxWidth = std::max(maxWidth, item.width);
}
float margin = 12.0f; // 12px vertical margin rule
// Shared left edge for left-aligned items with centered bounding box
float sharedX = (fw - maxWidth) / 2.0f;
// Start menu list exactly 24 pixels below title text
float currentY = titleY + titleHeight_ + 24.0f;
for (auto &item : items_)
{
item.y = currentY;
if (item.texture)
{
SDL_FRect dst{sharedX, item.y, item.width, item.height};
SDL_RenderTexture(renderer, item.texture, nullptr, &dst);
}
currentY += item.height + margin;
}
// 6px Underline for selected item occupying half of the 12px margin space
if (selectedItem_ >= 0 && selectedItem_ < static_cast<int>(items_.size()))
{
const auto &item = items_[selectedItem_];
if (item.texture)
{
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_FRect line{sharedX, item.y + item.height + 2.0f, item.width, 6.0f};
SDL_RenderFillRect(renderer, &line);
}
}
}
void SystemSettingsPage::createTextures(AppState &state)
{
destroyTextures();
entries_ = radiantwave::settings::systemSettingEntries();
if (selectedItem_ >= static_cast<int>(entries_.size()) + 1)
{
selectedItem_ = 0;
}
std::vector<std::string> labels;
labels.reserve(entries_.size() + 1);
for (const auto &entry : entries_)
{
labels.push_back(entry.label);
}
labels.push_back(BACK_LABEL);
// Background Image
SDL_Surface *bgSurface = IMG_Load("assets/images/RWT-Circular-Color-ForOnDark-NoText.png");
if (bgSurface)
{
bgTexture_ = SDL_CreateTextureFromSurface(state.renderer, bgSurface);
bgWidth_ = static_cast<float>(bgSurface->w);
bgHeight_ = static_cast<float>(bgSurface->h);
SDL_DestroySurface(bgSurface);
SDL_SetTextureAlphaMod(bgTexture_, 204);
}
SDL_Color white = {255, 255, 255, 255};
// Title Font
TTF_Font *fontLarge = TTF_OpenFont("assets/fonts/Roboto-Regular.ttf", 64);
if (fontLarge)
{
SDL_Surface *surface = TTF_RenderText_Blended(fontLarge, TITLE, 0, white);
if (surface)
{
titleTexture_ = SDL_CreateTextureFromSurface(state.renderer, surface);
titleWidth_ = static_cast<float>(surface->w);
titleHeight_ = static_cast<float>(surface->h);
SDL_DestroySurface(surface);
}
TTF_CloseFont(fontLarge);
}
// Item Font
TTF_Font *fontItem = TTF_OpenFont("assets/fonts/Roboto-Regular.ttf", 36);
if (!fontItem)
return;
items_.reserve(labels.size());
for (const auto &label : labels)
{
MenuItem item;
item.label = label;
SDL_Surface *surface = TTF_RenderText_Blended(fontItem, label.c_str(), 0, white);
if (surface)
{
item.texture = SDL_CreateTextureFromSurface(state.renderer, surface);
item.width = static_cast<float>(surface->w);
item.height = static_cast<float>(surface->h);
SDL_DestroySurface(surface);
}
items_.push_back(std::move(item));
}
TTF_CloseFont(fontItem);
}
void SystemSettingsPage::destroyTextures()
{
if (bgTexture_)
{
SDL_DestroyTexture(bgTexture_);
bgTexture_ = nullptr;
}
if (titleTexture_)
{
SDL_DestroyTexture(titleTexture_);
titleTexture_ = nullptr;
}
for (auto &item : items_)
{
if (item.texture)
{
SDL_DestroyTexture(item.texture);
item.texture = nullptr;
}
}
items_.clear();
}