Files
radiantwave/src/home.cpp
T
NeilClack 3c9de0bee2 Fix double-scaling by locking page layout to logical presentation
Pages computed layout from SDL_GetWindowSize() (real window
coordinates) while SDL_SetRenderLogicalPresentation() independently
remapped every draw call into a 1920x1080 space. The two coordinate
systems only agreed when the window happened to be exactly 1920x1080;
at any other size, layout coordinates were transformed a second time,
so content shrank/grew quadratically toward the top-left on resize or
on non-1080p monitors. Commenting the call out masked the bug by
making rendering 1:1 with the window, but then nothing scaled: fonts
and margins stayed fixed-pixel while backgrounds cover-fit, and HiDPI
displays drew at point resolution and relied on blurry compositor
upsampling.

Restore SDL_SetRenderLogicalPresentation(1920x1080, LETTERBOX) as the
single source of scaling, and route all twelve layout sites through a
new radiantwave::getLayoutSize() helper (src/logical_size.h) that
returns the renderer's logical size, so pages always lay out against
the design resolution regardless of window or monitor geometry. Add
SDL_WINDOW_HIGH_PIXEL_DENSITY so HiDPI displays render at native pixel
density instead of being upscaled by the OS. Cached per-page textures
become resolution-independent since layout no longer depends on window
size.
2026-08-21 09:29:23 -05:00

460 lines
15 KiB
C++

#include "home.h"
#include "app_state.h"
#include "settings.h"
#include "scroller_page.h"
#include "license_blocked_page.h"
#include "proclamation_options_page.h"
#include "date_format.h"
#include "audio/audio_downloader.h"
#include "db/db_keys.h"
#include "network/proclamation_sync.h"
#include "logical_size.h"
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <ctime>
#include <vector>
#include <algorithm>
#ifndef APP_VERSION
#define APP_VERSION "dev"
#endif
static TextLine renderText(SDL_Renderer *renderer, TTF_Font *font, const char *text, SDL_Color color)
{
TextLine line;
SDL_Surface *surface = TTF_RenderText_Blended(font, text, 0, color);
if (!surface)
{
SDL_Log("Failed to render text: %s", SDL_GetError());
return line;
}
line.texture = SDL_CreateTextureFromSurface(renderer, surface);
line.width = static_cast<float>(surface->w);
line.height = static_cast<float>(surface->h);
SDL_DestroySurface(surface);
return line;
}
void Home::onPush(AppState &state)
{
state_ = &state;
// Home is the end of the First-Run walkthrough. Reaching it (via the
// walkthrough or Settings) means no walkthrough step is active.
state.provisioningMode = false;
syncProclamationsIfEmpty(state);
TTF_Init();
createTextures(state);
refreshStatus();
state.licenseTracker.refresh();
state.keybinds.bind(SDLK_UP, "menu_up", [this]()
{ state_->currentMenuItem = (state_->currentMenuItem + 1) % 2; });
state.keybinds.bind(SDLK_DOWN, "menu_down", [this]()
{ state_->currentMenuItem = (state_->currentMenuItem + 1) % 2; });
}
void Home::onResume(AppState &state)
{
state_ = &state;
syncProclamationsIfEmpty(state);
createTextures(state);
refreshStatus();
state.licenseTracker.refresh();
state.keybinds.bind(SDLK_UP, "menu_up", [this]()
{ state_->currentMenuItem = (state_->currentMenuItem + 1) % 2; });
state.keybinds.bind(SDLK_DOWN, "menu_down", [this]()
{ state_->currentMenuItem = (state_->currentMenuItem + 1) % 2; });
}
void Home::onPause(AppState &state)
{
state.keybinds.unbindAll();
destroyTextures();
}
void Home::onPop(AppState &state)
{
destroyTextures();
TTF_Quit();
}
void Home::handleEvent(const SDL_Event &event)
{
if (event.type == SDL_EVENT_KEY_DOWN && event.key.key == SDLK_RETURN)
{
if (state_->currentMenuItem == 0)
{
// Only a confirmed-valid license unlocks the scroller.
if (state_->licenseTracker.isValid())
{
state_->pages.push(*state_, std::make_unique<ScrollerPage>());
}
else
{
state_->pages.push(*state_, std::make_unique<LicenseBlockedPage>());
}
}
else if (state_->currentMenuItem == 1)
{
state_->pages.replace(*state_, std::make_unique<Settings>());
}
}
}
void Home::update(float dt)
{
internetRefreshTimer_ -= dt;
if (internetRefreshTimer_ <= 0.0f)
{
internetRefreshTimer_ = 5.0f;
refreshStatus();
}
}
void Home::render(SDL_Renderer *renderer)
{
int winW, winH;
radiantwave::getLayoutSize(renderer, &winW, &winH);
float fw = static_cast<float>(winW);
float fh = static_cast<float>(winH);
if (bg_.texture)
{
float scaleX = fw / bg_.width;
float scaleY = fh / bg_.height;
float scale = (scaleX < scaleY) ? scaleX : scaleY;
float dw = bg_.width * scale;
float dh = bg_.height * scale;
float dx = (fw - dw) / 2.0f;
float dy = (fh - dh) / 2.0f;
SDL_FRect dst{dx, dy, dw, dh};
SDL_RenderTexture(renderer, bg_.texture, nullptr, &dst);
}
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 160);
SDL_FRect overlay{0, 0, fw, fh};
SDL_RenderFillRect(renderer, &overlay);
if (!title_.texture)
return;
float titleX = (fw - title_.width) / 2.0f;
float titleY = fh / 3.0f - 60.0f;
SDL_FRect titleDst{titleX, titleY, title_.width, title_.height};
SDL_RenderTexture(renderer, title_.texture, nullptr, &titleDst);
float menuY = titleY + title_.height + 48.0f;
if (play_.texture)
{
float playX = (fw - play_.width) / 2.0f;
SDL_FRect playDst{playX, menuY, play_.width, play_.height};
SDL_RenderTexture(renderer, play_.texture, nullptr, &playDst);
playY_ = menuY;
menuY += play_.height + 12.0f;
}
if (settings_.texture)
{
float settingsX = (fw - settings_.width) / 2.0f;
SDL_FRect settingsDst{settingsX, menuY, settings_.width, settings_.height};
SDL_RenderTexture(renderer, settings_.texture, nullptr, &settingsDst);
settingsY_ = menuY;
}
if (state_ && state_->currentMenuItem == 0 && play_.texture)
{
float playX = (fw - play_.width) / 2.0f;
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_FRect line{playX, playY_ + play_.height + 2.0f, play_.width, 6.0f};
SDL_RenderFillRect(renderer, &line);
}
if (state_ && state_->currentMenuItem == 1 && settings_.texture)
{
float settingsX = (fw - settings_.width) / 2.0f;
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_FRect line{settingsX, settingsY_ + settings_.height + 2.0f, settings_.width, 6.0f};
SDL_RenderFillRect(renderer, &line);
}
// Bottom-right status footer (20pt, aligned to a virtual rectangle:
// names left-aligned at the rect's left edge, values right-aligned at
// the rect's right edge; the longest name's colon sits 4 spaces from its
// value, and the rect is sized from that pair)
if (footerFont_)
{
SDL_Color footerColor = {200, 200, 200, 255};
SDL_Color okGreen = {110, 220, 130, 255};
SDL_Color badRed = {240, 80, 80, 255};
// The version string sits at the very top of the footer; it is baked
// in at build time via -DAPP_VERSION (defaults to the project version).
// License validity lives right below it: OK (green) or Invalid (red,
// bold). Checking/Unknown render gray until a check lands.
const radiantwave::license::Status licenseStatus =
state_ ? state_->licenseTracker.status() : radiantwave::license::Status::Unknown;
std::string licenseValue;
SDL_Color licenseColor = footerColor;
bool licenseBold = false;
switch (licenseStatus)
{
case radiantwave::license::Status::Valid:
licenseValue = "OK";
licenseColor = okGreen;
break;
case radiantwave::license::Status::Invalid:
licenseValue = "Invalid";
licenseColor = badRed;
licenseBold = true;
break;
case radiantwave::license::Status::Checking:
licenseValue = "Checking...";
break;
case radiantwave::license::Status::Unknown:
licenseValue = "Unknown";
break;
}
time_t now = std::time(nullptr);
std::vector<std::string> names = {
"Version:",
"License:",
"Key:",
"Email:",
"WiFi:",
"Internet:",
"Audio:",
"Date:",
"Time:",
};
std::vector<std::string> values = {
APP_VERSION,
licenseValue,
license_.empty() ? std::string("Not set") : license_,
email_.empty() ? std::string("Not set") : email_,
ssid_.empty() ? std::string("Not connected") : ssid_,
internet_ ? std::string("Connected") : std::string("Offline"),
audioStatus(),
radiantwave::datetime::formatDate(now, dateFormat_),
radiantwave::datetime::formatTime(now),
};
std::vector<SDL_Color> valueColors(values.size(), footerColor);
std::vector<bool> valueBold(values.size(), false);
// License sits at index 1, below the version row.
valueColors[1] = licenseColor;
valueBold[1] = licenseBold;
if (footerNames_.size() != names.size())
footerNames_.resize(names.size());
if (footerValues_.size() != values.size())
footerValues_.resize(values.size());
for (size_t i = 0; i < names.size(); ++i)
{
footerNames_[i].ensure(renderer, footerFont_, names[i], footerColor);
}
for (size_t i = 0; i < values.size(); ++i)
{
if (valueBold[i])
TTF_SetFontStyle(footerFont_, TTF_STYLE_BOLD);
footerValues_[i].ensure(renderer, footerFont_, values[i], valueColors[i],
valueBold[i] ? TTF_STYLE_BOLD : TTF_STYLE_NORMAL);
if (valueBold[i])
TTF_SetFontStyle(footerFont_, TTF_STYLE_NORMAL);
}
float maxNameW = 0.0f;
float maxValueW = 0.0f;
for (size_t i = 0; i < footerNames_.size(); ++i)
{
if (footerNames_[i].width > maxNameW)
maxNameW = footerNames_[i].width;
if (footerValues_[i].width > maxValueW)
maxValueW = footerValues_[i].width;
}
CachedText fourSpaces;
fourSpaces.ensure(renderer, footerFont_, " ", footerColor);
float spaceW4 = fourSpaces.width;
fourSpaces.destroy();
const float margin = 20.0f;
float rectRight = fw - margin;
float rectLeft = rectRight - (maxNameW + spaceW4 + maxValueW);
float lineY = fh - margin;
const float lineGap = 6.0f;
for (size_t i = footerNames_.size(); i-- > 0;)
{
float h = std::max(footerNames_[i].height, footerValues_[i].height);
if (footerNames_[i].texture)
{
SDL_FRect dst{rectLeft, lineY - h, footerNames_[i].width, footerNames_[i].height};
SDL_RenderTexture(renderer, footerNames_[i].texture, nullptr, &dst);
}
if (footerValues_[i].texture)
{
SDL_FRect dst{rectRight - footerValues_[i].width, lineY - h, footerValues_[i].width, footerValues_[i].height};
SDL_RenderTexture(renderer, footerValues_[i].texture, nullptr, &dst);
}
lineY -= h + lineGap;
}
}
}
void Home::createTextures(AppState &state)
{
TTF_Font *font = TTF_OpenFont("assets/fonts/Roboto-Regular.ttf", 64);
if (!font)
{
SDL_Log("Failed to load font: %s", SDL_GetError());
return;
}
SDL_Color white = {255, 255, 255, 255};
TextLine textWidthRef = renderText(state.renderer, font, "Radiant Wave", white);
float targetWidth = textWidthRef.width * 1.5f;
if (textWidthRef.texture)
SDL_DestroyTexture(textWidthRef.texture);
TTF_CloseFont(font);
SDL_Surface *logoSurface = IMG_Load("assets/images/RDW-Title-White-medium.png");
if (!logoSurface)
{
SDL_Log("Failed to load logo: %s", SDL_GetError());
}
if (logoSurface)
{
title_.texture = SDL_CreateTextureFromSurface(state.renderer, logoSurface);
float origW = static_cast<float>(logoSurface->w);
float origH = static_cast<float>(logoSurface->h);
SDL_DestroySurface(logoSurface);
float scale = targetWidth / origW;
title_.width = targetWidth;
title_.height = origH * scale;
}
font = TTF_OpenFont("assets/fonts/Roboto-Regular.ttf", 32);
if (!font)
{
SDL_Log("Failed to load font: %s", SDL_GetError());
return;
}
play_ = renderText(state.renderer, font, "Play", white);
settings_ = renderText(state.renderer, font, "Settings", white);
TTF_CloseFont(font);
SDL_Surface *bgSurface = IMG_Load("assets/images/RWT-Circular-Color-ForOnDark-NoText.png");
if (bgSurface)
{
bg_.texture = SDL_CreateTextureFromSurface(state.renderer, bgSurface);
bg_.width = static_cast<float>(bgSurface->w);
bg_.height = static_cast<float>(bgSurface->h);
SDL_DestroySurface(bgSurface);
SDL_SetTextureAlphaMod(bg_.texture, 204);
}
footerFont_ = TTF_OpenFont("assets/fonts/Roboto-Regular.ttf", 20);
const std::vector<std::string> footerNames = {
"Version:",
"License:",
"Key:",
"Email:",
"WiFi:",
"Internet:",
"Audio:",
"Date:",
"Time:",
};
footerNames_.clear();
footerValues_.clear();
footerNames_.resize(footerNames.size());
footerValues_.resize(footerNames.size());
SDL_Color footerColor = {200, 200, 200, 255};
if (footerFont_)
{
for (size_t i = 0; i < footerNames.size(); ++i)
{
footerNames_[i].ensure(state.renderer, footerFont_, footerNames[i], footerColor);
}
}
}
void Home::destroyTextures()
{
if (bg_.texture)
{
SDL_DestroyTexture(bg_.texture);
bg_.texture = nullptr;
}
if (title_.texture)
{
SDL_DestroyTexture(title_.texture);
title_.texture = nullptr;
}
if (play_.texture)
{
SDL_DestroyTexture(play_.texture);
play_.texture = nullptr;
}
if (settings_.texture)
{
SDL_DestroyTexture(settings_.texture);
settings_.texture = nullptr;
}
for (auto &t : footerNames_)
t.destroy();
for (auto &t : footerValues_)
t.destroy();
footerNames_.clear();
footerValues_.clear();
if (footerFont_)
{
TTF_CloseFont(footerFont_);
footerFont_ = nullptr;
}
}
void Home::refreshStatus()
{
if (!state_)
return;
email_ = state_->db.getKV(radiantwave::db::KV_EMAIL_ADDRESS);
license_ = state_->db.getKV(radiantwave::db::KV_LICENSE_KEY);
dateFormat_ = state_->db.getKV("date_format", radiantwave::datetime::DEFAULT_DATE_FORMAT);
ssid_ = state_->network.currentSSID();
internet_ = state_->network.hasInternet();
}
void Home::syncProclamationsIfEmpty(AppState &state)
{
// Pull the proclamation list on first run so Play has the default
// proclamation immediately, even if the user never opens the
// Proclamation options. Skipped once the database has content so a
// blocking sync never runs on every Home push. The API call is also
// skipped when the database is closed (fallback path in provisioning).
if (state.db.isOpen() && state.db.getActiveProclamations().empty())
{
// TODO(portal #4/#5): once the portal exposes color palettes, sync them
// alongside proclamations here (sync::syncColorPalettesFromApi) so Play's
// scroller has portal colors from the very first run.
radiantwave::sync::syncProclamationsFromApi(state.db, DEFAULT_PROPLEAMATION_ID);
}
}
std::string Home::audioStatus() const
{
if (!state_)
return "Idle";
std::string status = state_->audioDownloader.statusString();
return status.empty() ? "Idle" : status;
}