20 lines
448 B
C++
20 lines
448 B
C++
#pragma once
|
|
|
|
#include <SDL3/SDL.h>
|
|
|
|
struct AppState;
|
|
|
|
class Page {
|
|
public:
|
|
virtual ~Page() = default;
|
|
|
|
virtual void onPush(AppState& state) = 0;
|
|
virtual void onResume(AppState& state) = 0;
|
|
virtual void onPause(AppState& state) = 0;
|
|
virtual void onPop(AppState& state) = 0;
|
|
|
|
virtual void handleEvent(const SDL_Event& event) = 0;
|
|
virtual void update(float dt) = 0;
|
|
virtual void render(SDL_Renderer* renderer) = 0;
|
|
};
|