Files
radiantwave/archive/share/rhemawave/shaders/scroller.frag
T
2026-08-07 14:51:41 -05:00

14 lines
282 B
GLSL

#version 330 core
in vec2 pass_TexCoord;
out vec4 out_Color;
uniform sampler2D u_fontTexture;
uniform vec4 u_textColor;
void main()
{
vec4 texel = texture(u_fontTexture, pass_TexCoord);
float mask = texel.a;
out_Color = vec4(u_textColor.rgb, u_textColor.a * mask);
}