Files
radiantwave/src/settings.cpp
T
NeilClack 003a90d810 Kiosk: add a data-driven System Settings menu
Settings now shows Proclamations, Audio Options, System Settings, System
Logs, and Back. The new SystemSettingsPage groups Email Address, License
Key, WiFi Setup, Time Zone Setup, and Date Format, driven by the pure
settings::systemSettingEntries() list so future entries need one row, not
new menu plumbing. Adds unit tests for the entry list.
2026-09-29 08:45:16 -05:00

261 lines
7.4 KiB
C++

#include "settings.h"
#include "app_state.h"
#include "home.h"
#include "license_blocked_page.h"
#include "audio_settings_page.h"
#include "system_settings_page.h"
#include "log_viewer_page.h"
#include "proclamation_options_page.h"
#include "logical_size.h"
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <algorithm>
namespace
{
constexpr int MENU_ITEM_COUNT = 5;
// 0 = Proclamations, 1 = Audio Options, 2 = System Settings,
// 3 = System Logs, 4 = Back
constexpr const char *MENU_LABELS[MENU_ITEM_COUNT] = {
"Proclamations",
"Audio Options",
"System Settings",
"System Logs",
"Back to Home",
};
} // anonymous namespace
void Settings::onPush(AppState &state)
{
state_ = &state;
TTF_Init();
createTextures(state);
state.keybinds.bind(SDLK_UP, "menu_up", [this]()
{ selectedItem_ = (selectedItem_ - 1 + MENU_ITEM_COUNT) % MENU_ITEM_COUNT; });
state.keybinds.bind(SDLK_DOWN, "menu_down", [this]()
{ selectedItem_ = (selectedItem_ + 1) % MENU_ITEM_COUNT; });
}
void Settings::onResume(AppState &state)
{
state_ = &state;
createTextures(state);
state.keybinds.bind(SDLK_UP, "menu_up", [this]()
{ selectedItem_ = (selectedItem_ - 1 + MENU_ITEM_COUNT) % MENU_ITEM_COUNT; });
state.keybinds.bind(SDLK_DOWN, "menu_down", [this]()
{ selectedItem_ = (selectedItem_ + 1) % MENU_ITEM_COUNT; });
}
void Settings::onPause(AppState &state)
{
state.keybinds.unbindAll();
destroyTextures();
}
void Settings::onPop(AppState &state)
{
destroyTextures();
TTF_Quit();
}
void Settings::handleEvent(const SDL_Event &event)
{
if (event.type == SDL_EVENT_KEY_DOWN && event.key.key == SDLK_RETURN)
{
switch (selectedItem_)
{
case 0:
// The Proclamation list is license-gated like Play.
if (state_->licenseTracker.isValid())
{
state_->pages.push(*state_, std::make_unique<ProclamationOptionsPage>());
}
else
{
state_->pages.push(*state_, std::make_unique<LicenseBlockedPage>());
}
break;
case 1:
state_->pages.push(*state_, std::make_unique<AudioSettingsPage>());
break;
case 2:
state_->pages.push(*state_, std::make_unique<SystemSettingsPage>());
break;
case 3:
state_->pages.push(*state_, std::make_unique<LogViewerPage>());
break;
case 4:
state_->pages.replace(*state_, std::make_unique<Home>());
break;
default:
break;
}
}
else if (event.type == SDL_EVENT_KEY_DOWN && event.key.key == SDLK_ESCAPE)
{
state_->pages.replace(*state_, std::make_unique<Home>());
}
}
void Settings::update(float dt)
{
}
void Settings::render(SDL_Renderer *renderer)
{
int winW, winH;
radiantwave::getLayoutSize(renderer, &winW, &winH);
float fw = static_cast<float>(winW);
float fh = static_cast<float>(winH);
// 1. Logo Background Image
if (bgTexture_)
{
float scaleX = fw / bgWidth_;
float scaleY = fh / bgHeight_;
float scale = std::min(scaleX, scaleY);
float dw = bgWidth_ * scale;
float dh = bgHeight_ * scale;
float dx = (fw - dw) / 2.0f;
float dy = (fh - dh) / 2.0f;
SDL_FRect bgDst{dx, dy, dw, dh};
SDL_RenderTexture(renderer, bgTexture_, nullptr, &bgDst);
}
// 2. Dark Overlay
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 160);
SDL_FRect overlayRect{0, 0, fw, fh};
SDL_RenderFillRect(renderer, &overlayRect);
// 3. Title Text
float titleY = 60.0f;
if (titleTexture_)
{
float x = (fw - titleWidth_) / 2.0f;
SDL_FRect dst{x, titleY, titleWidth_, titleHeight_};
SDL_RenderTexture(renderer, titleTexture_, nullptr, &dst);
}
// Compute bounding box for all menu items
float maxWidth = 0.0f;
for (const auto &item : items_)
{
maxWidth = std::max(maxWidth, item.width);
}
float margin = 12.0f; // 12px vertical margin rule
// Shared left edge for left-aligned items with centered bounding box
float sharedX = (fw - maxWidth) / 2.0f;
// Start menu list exactly 24 pixels below title text
float currentY = titleY + titleHeight_ + 24.0f;
for (auto &item : items_)
{
item.y = currentY;
if (item.texture)
{
SDL_FRect dst{sharedX, item.y, item.width, item.height};
SDL_RenderTexture(renderer, item.texture, nullptr, &dst);
}
currentY += item.height + margin;
}
// 6px Underline for selected item occupying half of the 12px margin space
if (selectedItem_ >= 0 && selectedItem_ < static_cast<int>(items_.size()))
{
const auto &item = items_[selectedItem_];
if (item.texture)
{
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_FRect line{sharedX, item.y + item.height + 2.0f, item.width, 6.0f};
SDL_RenderFillRect(renderer, &line);
}
}
}
void Settings::createTextures(AppState &state)
{
destroyTextures();
// Background Image
SDL_Surface *bgSurface = IMG_Load("assets/images/RWT-Circular-Color-ForOnDark-NoText.png");
if (bgSurface)
{
bgTexture_ = SDL_CreateTextureFromSurface(state.renderer, bgSurface);
bgWidth_ = static_cast<float>(bgSurface->w);
bgHeight_ = static_cast<float>(bgSurface->h);
SDL_DestroySurface(bgSurface);
SDL_SetTextureAlphaMod(bgTexture_, 204);
}
SDL_Color white = {255, 255, 255, 255};
// Title Font
TTF_Font *fontLarge = TTF_OpenFont("assets/fonts/Roboto-Regular.ttf", 64);
if (fontLarge)
{
SDL_Surface *surface = TTF_RenderText_Blended(fontLarge, "Settings", 0, white);
if (surface)
{
titleTexture_ = SDL_CreateTextureFromSurface(state.renderer, surface);
titleWidth_ = static_cast<float>(surface->w);
titleHeight_ = static_cast<float>(surface->h);
SDL_DestroySurface(surface);
}
TTF_CloseFont(fontLarge);
}
// Item Font
TTF_Font *fontItem = TTF_OpenFont("assets/fonts/Roboto-Regular.ttf", 36);
if (!fontItem)
return;
items_.reserve(MENU_ITEM_COUNT);
for (int i = 0; i < MENU_ITEM_COUNT; ++i)
{
MenuItem item;
item.label = MENU_LABELS[i];
SDL_Surface *surface = TTF_RenderText_Blended(fontItem, MENU_LABELS[i], 0, white);
if (surface)
{
item.texture = SDL_CreateTextureFromSurface(state.renderer, surface);
item.width = static_cast<float>(surface->w);
item.height = static_cast<float>(surface->h);
SDL_DestroySurface(surface);
}
items_.push_back(std::move(item));
}
TTF_CloseFont(fontItem);
}
void Settings::destroyTextures()
{
if (bgTexture_)
{
SDL_DestroyTexture(bgTexture_);
bgTexture_ = nullptr;
}
if (titleTexture_)
{
SDL_DestroyTexture(titleTexture_);
titleTexture_ = nullptr;
}
for (auto &item : items_)
{
if (item.texture)
{
SDL_DestroyTexture(item.texture);
item.texture = nullptr;
}
}
items_.clear();
}