#pragma once #include "page.h" #include "text_cache.h" #include #include // Shown when the user tries to open Play or the Proclamation list while the // stored license has not been confirmed valid. ESC pops back to the main // screen. A generic message page for other guard conditions can reuse this. class LicenseBlockedPage : public Page { public: void onPush(AppState& state) override; void onResume(AppState& state) override; void onPause(AppState& state) override; void onPop(AppState& state) override; void handleEvent(const SDL_Event& event) override; void update(float dt) override; void render(SDL_Renderer* renderer) override; private: void createFonts(); void destroyFonts(); void destroyTextures(); AppState* state_ = nullptr; TTF_Font* fontMessage_ = nullptr; TTF_Font* fontPrompt_ = nullptr; CachedText messageText_; CachedText infoText_; CachedText promptText_; };