Fix audio device problems #1
+47
-20
@@ -512,9 +512,19 @@ namespace radiantwave::audio
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return false;
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}
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// Must be called with mutex_ held. Destroys the current mixer and creates a
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// fresh one on the given device, recreating the two track slots and
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// resuming the active track if one was playing.
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// Must be called with mutex_ held. Creates a fresh mixer on the given
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// device, recreating the two track slots and resuming the active track if
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// one was playing.
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//
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// The new mixer is created BEFORE the current one is destroyed. Reversing
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// the order (destroy-then-reopen) quits the whole SDL audio subsystem the
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// moment the last device closes: MIX_DestroyMixer() follows up with
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// SDL_QuitSubSystem(SDL_INIT_AUDIO), which tears down SDL's device registry
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// and renumbers every enumerated device id on the way back up. The id this
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// switch was asked to open is then stale and the reopen fails with
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// "Invalid audio device instance ID". Keeping the current device open while
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// the replacement opens also means a failed switch leaves the current
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// output playing instead of going permanently mute.
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bool AudioManager::recreateMixerOnDevice(SDL_AudioDeviceID targetId)
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{
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// Capture the playback state we want to preserve across the switch.
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@@ -523,7 +533,37 @@ namespace radiantwave::audio
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? slots_[activeSlot_].fadeInDuration
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: 0.0f;
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// Tear down the existing mixer (its tracks die with it).
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// Open the replacement mixer on the target device first, while the
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// current device (and SDL's device registry) is still alive.
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MIX_Mixer *newMixer = MIX_CreateMixerDevice(targetId, nullptr);
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if (!newMixer)
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{
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std::string err = SDL_GetError();
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logger::Logger::instance().error(
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"Audio",
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"Could not open audio output device "
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+ mapToFriendlyDeviceName(resolvePlaybackDeviceName(targetId))
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+ "; keeping the current device (MIX_CreateMixerDevice error: "
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+ err + ")");
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return false;
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}
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MIX_Track *newTracks[2];
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for (int i = 0; i < 2; ++i)
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{
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newTracks[i] = MIX_CreateTrack(newMixer);
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}
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if (!newTracks[0] || !newTracks[1])
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{
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MIX_DestroyMixer(newMixer);
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logger::Logger::instance().error(
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"Audio", "Could not create mixer tracks; keeping the current device (SDL error: "
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+ std::string(SDL_GetError()) + ")");
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return false;
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}
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// Tear down the existing mixer (its tracks die with it) and adopt the
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// new one.
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for (int i = 0; i < 2; ++i)
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{
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slots_[i].track = nullptr;
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@@ -539,22 +579,9 @@ namespace radiantwave::audio
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mixer_ = nullptr;
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}
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mixer_ = MIX_CreateMixerDevice(targetId, nullptr);
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if (!mixer_)
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{
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initialized_ = false;
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return false;
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}
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slots_[0].track = MIX_CreateTrack(mixer_);
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slots_[1].track = MIX_CreateTrack(mixer_);
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if (!slots_[0].track || !slots_[1].track)
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{
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MIX_DestroyMixer(mixer_);
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mixer_ = nullptr;
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initialized_ = false;
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return false;
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}
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mixer_ = newMixer;
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slots_[0].track = newTracks[0];
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slots_[1].track = newTracks[1];
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float gain = enabled_ ? (volume_ / 100.0f) : 0.0f;
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MIX_SetMixerGain(mixer_, gain);
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@@ -111,8 +111,11 @@ private:
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// Recreates the mixer on the given playback device id (0 = system default).
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// Called with mutex_ held. Preserves playback state: whichever track was
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// playing on the active slot is reloaded and resumed at full gain, an
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// in-progress fade is restarted. Returns false on failure (previous mixer is
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// left destroyed but the app remains safe to keep running muted).
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// in-progress fade is restarted. The replacement mixer is opened before the
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// current one is destroyed so SDL's device ids stay valid (destroy-first
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// quits the whole audio subsystem and orphans the id being opened).
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// Returns false on failure without touching the current mixer, so the
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// existing output keeps playing.
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bool recreateMixerOnDevice(SDL_AudioDeviceID targetId);
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config::ConfigManager* configManager_ = nullptr;
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@@ -288,7 +288,7 @@ void AudioSettingsPage::applyDeviceSelection() {
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if (ok) {
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statusMessage_ = "Switched to " + devices_[currentDeviceIndex_].friendly_name;
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} else {
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statusMessage_ = "Device unavailable - using system default";
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statusMessage_ = "Device unavailable - kept the current output";
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}
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refreshDeviceAndTrackLists();
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}
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