Commit Graph
9 Commits
Author SHA1 Message Date
NeilClack c3b3d6774a Warning screen, smarter license re-validation, version reporting
Warning screen
- New reusable WarningPage (word-wrapped message, ENTER acknowledges and
  continues to the screen you were about to enter).
- First use: pressing Play while the selected audio is still downloading.
  Dynamic Audio requires every file; a fixed track requires its own file.

License re-validation
- No longer re-verifies on every Home render. Checks now run only when the
  email/license key is entered or changed, on the manual option, at startup
  when already due, and hourly while valid.
- Invalid + unchanged credentials are never re-checked (persisted pair).
- Valid re-checks at most once per hour, anchored on a DB timestamp so an
  overdue check runs immediately after a power cycle.
- New system_kv keys track the checked pair, outcome, and last-check time.
- Added a System Settings row "Manually Validate License Key OK|Invalid"
  (OK green, Invalid red, label white) that runs a check immediately.

Portal / local integration
- License validation request now sends the app version as `appVersion`.
- The entered license key is mirrored to ~/.local/radiantwave/license.txt.

Misc
- "Please connect to WiFi" only shows when no WiFi is joined AND the internet
  is unreachable (fixes the NetworkManager-missing and Ethernet cases).
- Added unit tests for the audio-download warning, license scheduling policy,
  license request shape, and the new settings-menu entry.
2026-10-14 10:58:40 -05:00
NeilClack 42b915bd25 fixed (bug) Audio device switch killing playback via stale SDL device id
build-dev / nix-build (push) Successful in 45s
recreateMixerOnDevice destroyed the active mixer before opening the
replacement. MIX_DestroyMixer quits SDL audio at refcount 0, tearing down
the device registry and renumbering device ids, so the cached id being
reopened went stale ('Invalid audio device instance ID') and the app went
permanently mute. Open the new mixer first while the old device is alive,
then tear the old one down; a failed switch now keeps the current output
playing instead of killing audio. Also log SDL_GetError() on open failure.
2026-08-28 16:18:36 -05:00
NeilClack ca7b8b7e6f Update audio pipeline with extensive logging and defualt with fallbacks
build-dev / nix-build (push) Successful in 45s
2026-08-28 15:04:42 -05:00
NeilClack 2917d33866 fixed (bug) Audio not looping after ending.
build-dev / nix-build (push) Successful in 46s
2026-08-28 13:55:20 -05:00
NeilClack d84307bd0e fixed (bug) Audio output device not switching
build-dev / nix-build (push) Successful in 47s
2026-08-27 18:45:57 -05:00
NeilClack 5caf1d6ef8 Move to checksums.md5
build-dev / nix-build (push) Failing after 13s
Server is scheduled to generate this file nightly
2026-08-23 12:39:05 -05:00
NeilClack 39eb6d7bf7 Update to new_checkshums.md5
new_checksums.md5 enables audio file naming and other audio related features.
2026-08-21 10:03:31 -05:00
NeilClack e401bd4ec5 Removed Debug logs from user-view 2026-08-15 15:43:49 -05:00
NeilClack 9251b3a196 initial commit 2026-08-07 14:51:41 -05:00