Update build dependencies to properly link dynamically.
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-1
@@ -112,7 +112,14 @@ add_executable(test_provisioning
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tests/test_provisioning.cpp
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tests/test_provisioning.cpp
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)
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)
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target_include_directories(test_provisioning PRIVATE src)
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target_include_directories(test_provisioning PRIVATE src)
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target_link_libraries(test_provisioning PRIVATE SDL3::SDL3)
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# provisioning.h pulls in app_state.h, so the test compiles against the SDL3,
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# SDL3_mixer, and SQLite headers transitively (app_state.h -> audio_manager.h ->
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# SDL3_mixer; app_state.h -> database_manager.h -> sqlite3.h).
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target_link_libraries(test_provisioning PRIVATE
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SDL3::SDL3
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SDL3_mixer::SDL3_mixer
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SQLite3::SQLite3
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)
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add_executable(test_assets
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add_executable(test_assets
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tests/test_assets.cpp
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tests/test_assets.cpp
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@@ -112,6 +112,18 @@ in
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export WLR_RENDERER=pixman
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export WLR_RENDERER=pixman
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export WLR_NO_HARDWARE_CURSORS=1
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export WLR_NO_HARDWARE_CURSORS=1
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# Prefer the PipeWire audio backend so SDL enumerates every sink
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# (built-in analog, HDMI, and the loopback virtual speaker) instead of
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# silently falling back to an ALSA-only device view that hides the
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# PipeWire sinks and makes the device selector show a single entry.
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export SDL_AUDIODRIVER=pipewire
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if [ -n "$${XDG_RUNTIME_DIR:-}" ]; then
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for i in {1..20}; do
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[ -S "$XDG_RUNTIME_DIR/pipewire-0" ] && break
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sleep 0.5
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done
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fi
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cage -- ${radiantWaveApp}/bin/radiantwave > /tmp/kiosk.log 2>&1
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cage -- ${radiantWaveApp}/bin/radiantwave > /tmp/kiosk.log 2>&1
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fi
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fi
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'';
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'';
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