initial commit
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#include "scroller_page.h"
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#include "app_state.h"
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#include "audio/audio_downloader.h"
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#include "proclamation_options_page.h"
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#include "scramble/fibonacci_scrambler.h"
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#include "utf8_utils.h"
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#include <SDL3/SDL.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include <algorithm>
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#include <cmath>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cstdint>
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#include <filesystem>
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#include <vector>
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using radiantwave::FibonacciLinePattern;
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using radiantwave::scroller::ProclamationStream;
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namespace
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{
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constexpr float kFadeSeconds = 5.0f;
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constexpr float kVelocityMin = -3500.0f;
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constexpr float kVelocityMax = 3500.0f;
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} // anonymous namespace
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void ScrollerPage::onPush(AppState &state)
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{
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state_ = &state;
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int winW = 0;
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int winH = 0;
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SDL_GetWindowSize(state.window, &winW, &winH);
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screenW_ = static_cast<float>(winW);
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screenH_ = static_cast<float>(winH);
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// Lines are capped at the full screen width; the widest Fibonacci lines are
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// sized to fill it with whole words (peak word count derived from the
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// screen), independent of resolution.
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maxLineWidth_ = screenW_;
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TTF_Init();
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buildStreams(state);
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createFont(state);
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createPatterns();
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prefilling_ = true;
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prefillLines();
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prefilling_ = false;
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// Start audio. In dynamic mode the current stream's solfeggio-frequency
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// track wins (when its file exists); otherwise the configured manual track
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// plays. A frequency file that is not on disk yet falls back to the manual
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// track rather than playing nothing.
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std::string track = state.config.get().audio.current_track;
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if (state.config.get().audio.dynamic_audio && !streams_.empty())
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{
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const ProclamationStream &stream = streams_[streamIndex_];
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if (stream.solfeggio_frequency_id != 0 && !stream.audioFilename.empty() &&
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std::filesystem::exists(audioFilePath(stream.audioFilename)))
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{
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track = stream.audioFilename;
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}
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}
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if (std::filesystem::exists(audioFilePath(track)))
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{
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state.audio.playTrackFadeIn(track, kFadeSeconds);
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}
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state.keybinds.bind(SDLK_ESCAPE, "scroller_exit", [this]()
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{
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if (state_) {
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state_->pages.pop(*state_);
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} });
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}
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void ScrollerPage::onResume(AppState &state)
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{
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state_ = &state;
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createFont(state);
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createPatterns();
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rebuildWordTextures();
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state.keybinds.bind(SDLK_ESCAPE, "scroller_exit", [this]()
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{
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if (state_) {
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state_->pages.pop(*state_);
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} });
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}
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void ScrollerPage::onPause(AppState &state)
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{
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state.keybinds.unbindAll();
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destroyResources();
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}
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void ScrollerPage::onPop(AppState &state)
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{
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state.audio.stopTrackFadeOut(kFadeSeconds);
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state.keybinds.unbindAll();
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destroyResources();
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TTF_Quit();
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}
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void ScrollerPage::handleEvent(const SDL_Event &)
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{
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}
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void ScrollerPage::update(float dt)
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{
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if (state_)
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{
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state_->audio.update(dt);
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}
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updateAutoVelocity(dt);
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scrollOffset_ += velocity_ * dt;
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float move = std::floor(scrollOffset_);
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if (move != 0.0f)
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{
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scrollOffset_ -= move;
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for (auto &line : lines_)
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{
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for (auto &w : line.words)
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{
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w.y += move;
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}
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}
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}
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if (lines_.empty())
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{
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return;
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}
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if (velocity_ > 0.0f)
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{
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// Lines move downward; recycle the bottom line off-screen and add a new
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// line just above the top.
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ScrollerLine &back = lines_.back();
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if (back.words[0].y > screenH_)
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{
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float baseY = lines_.front().words[0].y - lineHeight_;
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lines_.pop_back();
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addLineAt(baseY);
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}
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}
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else if (velocity_ < 0.0f)
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{
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// Lines move upward; recycle the top line off-screen and add a new line
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// just below the bottom.
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ScrollerLine &front = lines_.front();
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if (front.words[0].y + front.words[0].height < 0.0f)
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{
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float baseY = lines_.back().words[0].y + lineHeight_;
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lines_.pop_front();
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addLineAt(baseY);
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}
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}
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}
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void ScrollerPage::render(SDL_Renderer *renderer)
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{
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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SDL_RenderClear(renderer);
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for (const auto &line : lines_)
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{
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if (line.words.empty())
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{
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continue;
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}
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float startX = std::floor((screenW_ - line.width) / 2.0f);
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for (const auto &w : line.words)
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{
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SDL_SetTextureColorMod(w.texture, line.r, line.g, line.b);
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SDL_FRect dst{startX + w.x, w.y, w.width, w.height};
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SDL_RenderTexture(renderer, w.texture, nullptr, &dst);
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}
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}
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}
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void ScrollerPage::buildStreams(AppState &state)
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{
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streams_.clear();
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fallbackPalette_.clear();
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lines_.clear();
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streamIndex_ = 0;
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auto proclamations = state.db.getActiveProclamations();
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if (proclamations.empty())
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{
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return;
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}
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for (const auto &c : state.db.getPaletteForFrequencyId(5))
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{ // 528 Hz palette
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fallbackPalette_.push_back({c.r, c.g, c.b, c.a});
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}
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std::unordered_map<int, std::vector<radiantwave::scroller::StreamColor>> palettesByFreqId;
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for (const auto &rec : proclamations)
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{
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int freqId = rec.solfeggio_frequency_id;
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if (palettesByFreqId.count(freqId) != 0)
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{
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continue;
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}
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std::vector<radiantwave::scroller::StreamColor> colors;
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for (const auto &c : state.db.getPaletteForFrequencyId(freqId))
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{
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colors.push_back({c.r, c.g, c.b, c.a});
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}
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palettesByFreqId[freqId] = std::move(colors);
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}
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std::unordered_map<int, radiantwave::db::AudioFileRecord> audioByFreqId;
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for (const auto &af : state.db.getAudioFiles())
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{
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int freqId = af.solfeggio_frequency_id;
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// Self-heal for databases seeded from a legacy manifest that left the
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// frequency id at 0 for every row: recover the id from the filename.
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if (freqId == 0)
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{
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freqId = radiantwave::audio::frequencyIdForHz(
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radiantwave::audio::hzFromFilename(af.filename));
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}
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if (freqId != 0)
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{
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audioByFreqId[freqId] = af;
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}
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}
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streams_ = radiantwave::scroller::buildStreams(
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proclamations, palettesByFreqId, fallbackPalette_, audioByFreqId,
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DEFAULT_PROPLEAMATION_ID);
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}
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void ScrollerPage::createFont(AppState &state)
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{
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if (font_)
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{
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TTF_CloseFont(font_);
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font_ = nullptr;
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}
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// A different font or size changes every rasterized glyph, so the scrambled
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// tile atlas is invalid. clearCharTextures() also runs on pause/pop, but
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// this covers a re-entry that re-creates the font without a destroy cycle.
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clearCharTextures();
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fontPxSize_ = state.config.get().proclamation.font_size;
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if (fontPxSize_ <= 0)
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{
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fontPxSize_ = 32;
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}
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font_ = TTF_OpenFont("assets/fonts/Roboto-Regular.ttf", fontPxSize_);
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if (!font_)
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{
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return;
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}
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int w = 0;
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int h = 0;
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TTF_GetStringSize(font_, "Mg", 0, &w, &h);
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lineHeight_ = h > 0 ? static_cast<float>(h) : static_cast<float>(fontPxSize_);
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spaceWidth_ = measureWidth(" ");
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if (spaceWidth_ <= 0.0f)
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{
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spaceWidth_ = static_cast<float>(fontPxSize_) * 0.5f;
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}
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}
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void ScrollerPage::createPatterns()
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{
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patterns_.clear();
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patterns_.reserve(streams_.size());
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for (size_t i = 0; i < streams_.size(); ++i)
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{
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int peak = computePeakWordCount(streams_[i].words);
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patterns_.emplace_back(peak, maxLineWidth_, spaceWidth_,
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[this](const std::string &word)
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{ return measureWidth(word); });
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}
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}
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int ScrollerPage::computePeakWordCount(const std::vector<std::string> &words) const
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{
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if (words.empty() || screenW_ <= 0.0f)
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{
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return 1;
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}
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// Average rendered cost of one word, including its share of inter-word
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// spacing. The peak is the number of whole words that fit across the
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// screen, so the widest Fibonacci lines fill the width at natural spacing.
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double total = 0.0;
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for (const auto &w : words)
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{
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total += measureWidth(w);
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}
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double n = static_cast<double>(words.size());
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double perWord = (total + (n - 1.0) * spaceWidth_) / n;
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if (perWord <= 0.0)
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{
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perWord = 1.0;
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}
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int fit = static_cast<int>(std::lround(screenW_ / perWord));
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return fit < 1 ? 1 : fit;
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}
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void ScrollerPage::destroyResources()
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{
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clearCharTextures();
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for (auto &entry : wordTextures_)
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{
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if (entry.second.texture)
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{
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SDL_DestroyTexture(entry.second.texture);
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}
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}
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wordTextures_.clear();
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if (font_)
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{
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TTF_CloseFont(font_);
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font_ = nullptr;
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}
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}
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void ScrollerPage::rebuildWordTextures()
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{
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wordTextures_.clear();
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for (auto &line : lines_)
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{
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float width = 0.0f;
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for (auto &item : line.words)
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{
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ensureWordTexture(item.text);
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const CachedWord &cached = wordTextures_[item.text];
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if (!cached.texture)
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{
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continue;
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}
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item.texture = cached.texture;
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item.width = cached.width;
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item.height = cached.height;
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if (width > 0.0f)
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{
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width += spaceWidth_;
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}
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item.x = width;
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width += item.width;
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}
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line.width = width;
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}
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}
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void ScrollerPage::prefillLines()
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{
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if (streams_.empty() || lineHeight_ <= 0.0f)
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{
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return;
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}
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int n = static_cast<int>(std::ceil(screenH_ / lineHeight_)) + 2;
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for (int i = 0; i < n; ++i)
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{
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float baseY = -lineHeight_ + static_cast<float>(i) * lineHeight_;
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addLineAt(baseY);
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}
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}
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void ScrollerPage::addLineAt(float baseY)
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{
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if (streams_.empty() || !font_)
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{
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return;
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}
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ProclamationStream &stream = streams_[streamIndex_];
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if (stream.words.empty())
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{
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advanceStream();
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return;
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}
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FibonacciLinePattern &pattern = patterns_[streamIndex_];
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// Capture palette state before any stream advance.
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std::vector<radiantwave::scroller::StreamColor> paletteCopy = stream.palette;
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int lineColorIndex = stream.colorIndex;
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stream.colorIndex++;
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std::vector<std::string> wordStrs;
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int placed = pattern.nextLine(stream.words, wordStrs);
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stream.wordsPlaced += placed;
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// First word of a fresh pass is the "start" of the proclamation; print to
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// stdout once so the console shows the current title while it plays.
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if (stream.wordsPlaced == placed)
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{
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std::printf("Playing %s\n", stream.name.c_str());
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}
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bool advanced = false;
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while (!advanced && !stream.words.empty() && stream.wordsPlaced >= static_cast<int>(stream.words.size()))
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{
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stream.wordsPlaced -= static_cast<int>(stream.words.size());
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stream.completed++;
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if (stream.completed >= stream.repeat)
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{
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stream.completed = 0;
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advanceStream();
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advanced = true;
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}
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}
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ScrollerLine line;
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float width = 0.0f;
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for (const auto &text : wordStrs)
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{
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ensureWordTexture(text);
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const CachedWord &cached = wordTextures_[text];
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if (!cached.texture)
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{
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continue;
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}
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WordItem item;
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item.text = text;
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item.texture = cached.texture;
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item.width = cached.width;
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item.height = cached.height;
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item.y = baseY;
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if (width > 0.0f)
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{
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width += spaceWidth_;
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}
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item.x = width;
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width += item.width;
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line.words.push_back(item);
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}
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if (line.words.empty())
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{
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return;
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}
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line.width = width;
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if (!paletteCopy.empty())
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{
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const auto &c = paletteCopy[lineColorIndex % static_cast<int>(paletteCopy.size())];
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line.r = c.r;
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line.g = c.g;
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line.b = c.b;
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}
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if (!lines_.empty() && baseY < lines_.front().words[0].y)
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{
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lines_.push_front(std::move(line));
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}
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else
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{
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lines_.push_back(std::move(line));
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}
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}
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void ScrollerPage::advanceStream()
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{
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if (streams_.empty())
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{
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return;
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}
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streamIndex_ = (streamIndex_ + 1) % static_cast<int>(streams_.size());
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// Diagnostic: report the palette the incoming stream will render so the
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// console shows whether colors should change when this stream starts.
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const ProclamationStream &stream = streams_[streamIndex_];
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if (!stream.palette.empty())
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{
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const auto &c = stream.palette[0];
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std::printf("[Scroller] -> %s freqId=%d palette[0]=#%02X%02X%02X\n",
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stream.name.c_str(), stream.solfeggio_frequency_id,
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c.r, c.g, c.b);
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}
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else
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{
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std::printf("[Scroller] -> %s freqId=%d palette=EMPTY\n",
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stream.name.c_str(), stream.solfeggio_frequency_id);
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}
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switchAudioForCurrentStream();
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}
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void ScrollerPage::switchAudioForCurrentStream()
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{
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if (prefilling_ || streams_.empty() || !state_)
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{
|
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return;
|
||||
}
|
||||
|
||||
// Dynamic audio only: with a fixed manual track selected the audio must
|
||||
// never switch as proclamations change.
|
||||
if (!state_->config.get().audio.dynamic_audio)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const ProclamationStream &stream = streams_[streamIndex_];
|
||||
if (stream.solfeggio_frequency_id == 0 || stream.audioFilename.empty())
|
||||
{
|
||||
return; // default stream: never touch audio
|
||||
}
|
||||
if (!std::filesystem::exists(audioFilePath(stream.audioFilename)))
|
||||
{
|
||||
return; // keep current track; retried on the next activation
|
||||
}
|
||||
// Crossfades over kFadeSeconds; a no-op when the requested track is the
|
||||
// same one already playing.
|
||||
state_->audio.playTrackCrossfade(stream.audioFilename, kFadeSeconds);
|
||||
}
|
||||
|
||||
void ScrollerPage::updateAutoVelocity(float dt)
|
||||
{
|
||||
switch (velocityState_)
|
||||
{
|
||||
case 0: // ramping to the negative extreme
|
||||
velocity_ -= velocityStep_ * dt;
|
||||
if (velocity_ <= kVelocityMin)
|
||||
{
|
||||
velocity_ = kVelocityMin;
|
||||
velocityTimer_ = velocityDelay_;
|
||||
velocityState_ = 1;
|
||||
}
|
||||
break;
|
||||
case 1: // holding at the negative extreme
|
||||
velocityTimer_ -= dt;
|
||||
if (velocityTimer_ <= 0.0f)
|
||||
{
|
||||
velocityState_ = 2;
|
||||
}
|
||||
break;
|
||||
case 2: // ramping to the positive extreme
|
||||
velocity_ += velocityStep_ * dt;
|
||||
if (velocity_ >= kVelocityMax)
|
||||
{
|
||||
velocity_ = kVelocityMax;
|
||||
velocityTimer_ = velocityDelay_;
|
||||
velocityState_ = 3;
|
||||
}
|
||||
break;
|
||||
case 3: // holding at the positive extreme
|
||||
velocityTimer_ -= dt;
|
||||
if (velocityTimer_ <= 0.0f)
|
||||
{
|
||||
velocityState_ = 0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
velocityState_ = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ScrollerPage::ensureWordTexture(const std::string &word)
|
||||
{
|
||||
if (wordTextures_.count(word) != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Proclamation text is never rendered as human-readable type
|
||||
// ([This implementation] rendering pipeline). Each word is assembled from
|
||||
// per-glyph scrambled tiles instead:
|
||||
// 1. split the word into code points (utf8_utils.h) -- letters, digits,
|
||||
// and common punctuation such as ` , ' " . - all get their own tile;
|
||||
// 2. each code point's glyph is rasterized once, permuted into an N x N
|
||||
// tile by the Fibonacci affine map
|
||||
// (scramble/fibonacci_scrambler.h), and cached in charTextures_
|
||||
// keyed by the glyph string (one scramble per code point per font
|
||||
// size, amortized O(N^2 * rounds));
|
||||
// 3. the word surface is built by blitting each tile's top-left
|
||||
// glyphW x glyphH crop (the crop-window convention) at the glyph's
|
||||
// advance position.
|
||||
// Scrambling is per glyph rather than per word so a single tile serves
|
||||
// every occurrence of a code point across the whole proclamation set.
|
||||
// Word layout widths still come from TTF_GetStringSize(), so line
|
||||
// breaking, centering, and the Fibonacci line pattern are unchanged; only
|
||||
// the glyph pixels move.
|
||||
CachedWord cached;
|
||||
if (font_ && state_)
|
||||
{
|
||||
std::vector<uint32_t> codePoints;
|
||||
if (radiantwave::splitUtf8(word, codePoints) && !codePoints.empty())
|
||||
{
|
||||
std::vector<CharEntry *> glyphs;
|
||||
float totalWidth = 0.0f;
|
||||
float glyphHeight = 0.0f;
|
||||
for (uint32_t cp : codePoints)
|
||||
{
|
||||
const std::string glyphText = radiantwave::encodeUtf8(cp);
|
||||
if (glyphText.empty())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
ensureCharTexture(glyphText);
|
||||
CharEntry &entry = charTextures_[glyphText];
|
||||
if (!entry.surface)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
glyphs.push_back(&entry);
|
||||
totalWidth += entry.advance;
|
||||
if (entry.glyphH > glyphHeight)
|
||||
{
|
||||
glyphHeight = entry.glyphH;
|
||||
}
|
||||
}
|
||||
|
||||
if (!glyphs.empty())
|
||||
{
|
||||
const int wordW = std::max(1, static_cast<int>(std::lround(totalWidth)));
|
||||
const int wordH = std::max(1, static_cast<int>(std::lround(glyphHeight)));
|
||||
SDL_Surface *wordSurface = SDL_CreateSurface(wordW, wordH, SDL_PIXELFORMAT_RGBA8888);
|
||||
if (wordSurface)
|
||||
{
|
||||
// Every glyph surface carries the font's full line height
|
||||
// (probe-verified), so y = 0 keeps every crop on the shared
|
||||
// baseline and per-word textures stay line-height tall.
|
||||
float x = 0.0f;
|
||||
for (const CharEntry *entry : glyphs)
|
||||
{
|
||||
SDL_Rect srcRect{0, 0, static_cast<int>(entry->glyphW),
|
||||
static_cast<int>(entry->glyphH)};
|
||||
SDL_Rect dstRect{static_cast<int>(std::lround(x)), 0,
|
||||
static_cast<int>(entry->glyphW),
|
||||
static_cast<int>(entry->glyphH)};
|
||||
SDL_BlitSurface(entry->surface, &srcRect, wordSurface, &dstRect);
|
||||
x += entry->advance;
|
||||
}
|
||||
cached.texture = SDL_CreateTextureFromSurface(state_->renderer, wordSurface);
|
||||
// The scroller steps glyphs in whole pixels, so bilinear
|
||||
// filtering can only smear them: nearest-neighbor keeps
|
||||
// every frame pixel-sharp.
|
||||
if (cached.texture)
|
||||
{
|
||||
SDL_SetTextureScaleMode(cached.texture, SDL_SCALEMODE_NEAREST);
|
||||
}
|
||||
cached.width = static_cast<float>(wordSurface->w);
|
||||
cached.height = static_cast<float>(wordSurface->h);
|
||||
SDL_DestroySurface(wordSurface);
|
||||
if (!cached.texture)
|
||||
{
|
||||
cached.width = 0.0f;
|
||||
cached.height = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
wordTextures_[word] = cached;
|
||||
}
|
||||
|
||||
void ScrollerPage::ensureCharTexture(const std::string &glyph)
|
||||
{
|
||||
if (charTextures_.count(glyph) != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Rasterize, scramble, and cache one glyph tile. `charTextures_` is keyed
|
||||
// on the glyph's UTF-8 text, so a code point is scrambled at most once per
|
||||
// font size; createFont() clears the atlas whenever the font or its size
|
||||
// changes, and pause/pop clear it as part of destroyResources().
|
||||
CharEntry entry;
|
||||
if (font_ && state_)
|
||||
{
|
||||
SDL_Surface *surface = TTF_RenderText_Blended(font_, glyph.c_str(), 0,
|
||||
{255, 255, 255, 255});
|
||||
if (surface)
|
||||
{
|
||||
const int gW = surface->w;
|
||||
const int gH = surface->h;
|
||||
const int n = radiantwave::scramble::canvasSize(gW, gH);
|
||||
if (n > 0)
|
||||
{
|
||||
// The scrambler needs tightly packed RGBA8888; a TTF surface's
|
||||
// pitch can exceed gW * 4, so copy row by row.
|
||||
std::vector<uint8_t> source(static_cast<size_t>(gW) * gH * 4);
|
||||
const uint8_t *pixels = static_cast<const uint8_t *>(surface->pixels);
|
||||
for (int y = 0; y < gH; ++y)
|
||||
{
|
||||
std::memcpy(source.data() + static_cast<size_t>(y) * gW * 4,
|
||||
pixels + static_cast<size_t>(y) * surface->pitch,
|
||||
static_cast<size_t>(gW) * 4);
|
||||
}
|
||||
|
||||
std::vector<uint8_t> scrambled(static_cast<size_t>(n) * n * 4);
|
||||
// Default key: compile-time seed (kDefaultSeed) and 4 rounds.
|
||||
// The fixed seed makes every device render the same glyph as
|
||||
// the same scrambled pattern, with no key to persist or ship.
|
||||
radiantwave::scramble::ScrambleConfig config;
|
||||
if (radiantwave::scramble::scramble(source.data(), scrambled.data(),
|
||||
gW, gH, config))
|
||||
{
|
||||
SDL_Surface *tile = SDL_CreateSurface(n, n, SDL_PIXELFORMAT_RGBA8888);
|
||||
if (tile)
|
||||
{
|
||||
uint8_t *dst = static_cast<uint8_t *>(tile->pixels);
|
||||
for (int y = 0; y < n; ++y)
|
||||
{
|
||||
std::memcpy(dst + static_cast<size_t>(y) * tile->pitch,
|
||||
scrambled.data() + static_cast<size_t>(y) * n * 4,
|
||||
static_cast<size_t>(n) * 4);
|
||||
}
|
||||
entry.surface = tile;
|
||||
entry.glyphW = static_cast<float>(gW);
|
||||
entry.glyphH = static_cast<float>(gH);
|
||||
entry.advance = measureWidth(glyph);
|
||||
if (entry.advance <= 0.0f)
|
||||
{
|
||||
entry.advance = entry.glyphW;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_DestroySurface(surface);
|
||||
}
|
||||
}
|
||||
charTextures_[glyph] = entry;
|
||||
}
|
||||
|
||||
void ScrollerPage::clearCharTextures()
|
||||
{
|
||||
for (auto &entry : charTextures_)
|
||||
{
|
||||
if (entry.second.surface)
|
||||
{
|
||||
SDL_DestroySurface(entry.second.surface);
|
||||
}
|
||||
}
|
||||
charTextures_.clear();
|
||||
}
|
||||
|
||||
float ScrollerPage::measureWidth(const std::string &text) const
|
||||
{
|
||||
if (!font_)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
int w = 0;
|
||||
int h = 0;
|
||||
TTF_GetStringSize(font_, text.c_str(), 0, &w, &h);
|
||||
return static_cast<float>(w);
|
||||
}
|
||||
|
||||
std::string ScrollerPage::audioFilePath(const std::string &filename) const
|
||||
{
|
||||
std::string path1 = std::string(std::getenv("HOME") ? std::getenv("HOME") : "/tmp") +
|
||||
"/.local/radiantwave/audio/" + filename;
|
||||
std::string path2 = "assets/audio/" + filename;
|
||||
return std::filesystem::exists(path1) ? path1 : path2;
|
||||
}
|
||||
Reference in New Issue
Block a user