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#pragma once
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#include "page.h"
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#include "text_cache.h"
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#include <SDL3_ttf/SDL_ttf.h>
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#include <string>
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// Shown when the user tries to open Play or the Proclamation list while the
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// stored license has not been confirmed valid. ESC pops back to the main
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// screen. A generic message page for other guard conditions can reuse this.
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class LicenseBlockedPage : public Page {
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public:
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void onPush(AppState& state) override;
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void onResume(AppState& state) override;
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void onPause(AppState& state) override;
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void onPop(AppState& state) override;
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void handleEvent(const SDL_Event& event) override;
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void update(float dt) override;
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void render(SDL_Renderer* renderer) override;
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private:
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void createFonts();
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void destroyFonts();
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void destroyTextures();
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AppState* state_ = nullptr;
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TTF_Font* fontMessage_ = nullptr;
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TTF_Font* fontPrompt_ = nullptr;
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CachedText messageText_;
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CachedText infoText_;
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CachedText promptText_;
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};
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