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#pragma once
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#include "page.h"
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#include "db/database_manager.h"
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#include "audio/audio_manager.h"
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#include "text_cache.h"
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#include <SDL3_ttf/SDL_ttf.h>
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#include <string>
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#include <vector>
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class AudioSettingsPage : public Page {
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public:
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void onPush(AppState& state) override;
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void onResume(AppState& state) override;
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void onPause(AppState& state) override;
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void onPop(AppState& state) override;
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void handleEvent(const SDL_Event& event) override;
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void update(float dt) override;
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void render(SDL_Renderer* renderer) override;
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private:
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// Modal states
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enum class ModalState {
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None,
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DeviceSelector,
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TrackSelector
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};
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void refreshDeviceAndTrackLists();
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void renderModal(SDL_Renderer* renderer, float fw, float fh, const char* title, const std::vector<std::string>& items, int selectedIndex);
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void createFonts();
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void destroyFonts();
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void destroyTextures();
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// Audio mode selection (used by the track selector handlers).
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void enableDynamicAudio();
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void selectTrack(int trackIdx);
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AppState* state_ = nullptr;
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int selectedItem_ = 0; // 0 = Volume, 1 = Device, 2 = Track, 3 = Status, 4 = Back
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// Modal state
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ModalState modalState_ = ModalState::None;
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int modalSelectedIndex_ = 0;
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// Device & Track Data
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std::vector<radiantwave::audio::AudioDeviceItem> devices_;
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int currentDeviceIndex_ = 0;
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std::vector<radiantwave::db::AudioFileRecord> tracks_;
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int currentTrackIndex_ = 0;
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std::string statusMessage_ = "";
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TTF_Font* fontTitle_ = nullptr;
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TTF_Font* fontHeader_ = nullptr;
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TTF_Font* fontBody_ = nullptr;
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TTF_Font* fontSmall_ = nullptr;
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TTF_Font* modalFontTitle_ = nullptr;
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TTF_Font* modalFontBody_ = nullptr;
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TTF_Font* modalFontSmall_ = nullptr;
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CachedText titleText_;
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CachedText audioStatusText_;
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CachedText deviceText_;
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CachedText statusMsgText_;
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CachedText footerText_;
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std::vector<CachedText> menuRows_;
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CachedText modalTitleText_;
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CachedText modalHintText_;
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std::vector<CachedText> modalItems_;
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float updateTimer_ = 0.0f;
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};
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