initial commit
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#pragma once
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#include <SDL3/SDL.h>
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#include "page_manager.h"
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#include "keybind_manager.h"
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#include "config/config_manager.h"
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#include "db/database_manager.h"
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#include "network/network_manager.h"
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#include "network/license_status.h"
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#include "audio/audio_manager.h"
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#include "audio/audio_downloader.h"
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struct AppState {
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SDL_Window* window = nullptr;
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SDL_Renderer* renderer = nullptr;
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PageManager pages;
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KeybindManager keybinds;
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radiantwave::config::ConfigManager config;
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radiantwave::db::DatabaseManager db;
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radiantwave::network::NetworkManager network;
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radiantwave::license::LicenseStatusTracker licenseTracker;
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radiantwave::audio::AudioManager audio;
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radiantwave::audio::AudioDownloader audioDownloader;
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bool quitRequested = false;
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// While >0, the app is fading audio out before quitting; decremented in
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// SDL_AppIterate until it reaches zero and teardown runs.
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float quitFadeRemaining = 0.0f;
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int currentMenuItem = 0;
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// First-Run walkthrough state (see provisioning.h). provisioningMode is
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// true only while a walkthrough step page is on the stack; it is cleared
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// when Home is reached. walkthroughInternetUp caches the step-1 result so
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// advancing past the WiFi page never re-runs a blocking probe.
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bool provisioningMode = false;
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bool walkthroughInternetUp = false;
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// Placeholder flag raised when the device is brand-new (no internet, no
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// email, no license). Will later launch the first-run welcome walkthrough
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// (TOS, quick user guide, ...).
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bool firstRunWalkthrough = false;
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};
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