initial commit

This commit is contained in:
NeilClack
2026-08-07 14:51:41 -05:00
commit 9251b3a196
604 changed files with 464448 additions and 0 deletions
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package graphics
import (
"fmt"
"log"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/veandco/go-sdl2/sdl"
)
// CreateTextureFromSurface uploads an SDL surface to an OpenGL texture and returns the texture ID.
func CreateTextureFromSurface(surface *sdl.Surface) (uint32, error) {
if surface == nil {
return 0, fmt.Errorf("CreateTextureFromSurface: input surface is nil")
}
var textureID uint32
var err error
surfaceToUpload := surface
var convertedSurface *sdl.Surface = nil
sdlFormatEnum := surface.Format.Format
var dataFormat uint32
var internalFormat int32 = gl.RGBA8
if sdlFormatEnum == sdl.PIXELFORMAT_INDEX8 {
convertedSurface, err = surface.ConvertFormat(sdl.PIXELFORMAT_ARGB8888, 0)
if err != nil {
return 0, fmt.Errorf("failed to convert INDEX8 surface to ARGB8888: %w", err)
}
defer convertedSurface.Free()
surfaceToUpload = convertedSurface
sdlFormatEnum = surfaceToUpload.Format.Format
}
switch sdlFormatEnum {
case sdl.PIXELFORMAT_ARGB8888:
dataFormat = gl.BGRA
case sdl.PIXELFORMAT_ABGR8888:
dataFormat = gl.RGBA
case sdl.PIXELFORMAT_RGBA8888:
dataFormat = gl.RGBA
case sdl.PIXELFORMAT_BGRA8888:
dataFormat = gl.BGRA
default:
return 0, fmt.Errorf("unhandled SDL pixel format for OpenGL upload: %s", sdl.GetPixelFormatName(uint(sdlFormatEnum)))
}
for errCode := gl.GetError(); errCode != gl.NO_ERROR; errCode = gl.GetError() {
log.Printf("OpenGL error pending before GenTextures: 0x%X", errCode)
}
gl.GenTextures(1, &textureID)
if errCode := gl.GetError(); errCode != gl.NO_ERROR {
return 0, fmt.Errorf("OpenGL error 0x%X after GenTextures", errCode)
}
if textureID == 0 {
return 0, fmt.Errorf("gl.GenTextures returned textureID 0")
}
gl.BindTexture(gl.TEXTURE_2D, textureID)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 1)
expectedPitch := surfaceToUpload.W * int32(surfaceToUpload.Format.BytesPerPixel)
if int32(surfaceToUpload.Pitch) != expectedPitch {
gl.PixelStorei(gl.UNPACK_ROW_LENGTH, surfaceToUpload.Pitch/int32(surfaceToUpload.Format.BytesPerPixel))
} else {
gl.PixelStorei(gl.UNPACK_ROW_LENGTH, 0)
}
gl.TexImage2D(
gl.TEXTURE_2D,
0,
internalFormat,
surfaceToUpload.W,
surfaceToUpload.H,
0,
dataFormat,
gl.UNSIGNED_BYTE,
gl.Ptr(surfaceToUpload.Pixels()),
)
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
gl.PixelStorei(gl.UNPACK_ROW_LENGTH, 0)
if glErr := gl.GetError(); glErr != gl.NO_ERROR {
gl.DeleteTextures(1, &textureID)
return 0, fmt.Errorf("OpenGL error 0x%X after TexImage2D", glErr)
}
gl.BindTexture(gl.TEXTURE_2D, 0)
return textureID, nil
}
// CheckGLError queries OpenGL for errors and returns the first one found.
func CheckGLError() error {
errCode := gl.GetError()
if errCode == gl.NO_ERROR {
return nil
}
switch errCode {
case gl.INVALID_ENUM:
return fmt.Errorf("INVALID_ENUM")
case gl.INVALID_VALUE:
return fmt.Errorf("INVALID_VALUE")
case gl.INVALID_OPERATION:
return fmt.Errorf("INVALID_OPERATION")
case gl.STACK_OVERFLOW:
return fmt.Errorf("STACK_OVERFLOW")
case gl.STACK_UNDERFLOW:
return fmt.Errorf("STACK_UNDERFLOW")
case gl.OUT_OF_MEMORY:
return fmt.Errorf("OUT_OF_MEMORY")
case gl.INVALID_FRAMEBUFFER_OPERATION:
return fmt.Errorf("INVALID_FRAMEBUFFER_OPERATION")
default:
return fmt.Errorf("Unknown GL error: 0x%X", errCode)
}
}