This commit is contained in:
+78
-22
@@ -157,6 +157,40 @@ namespace radiantwave::audio
|
||||
return enabled_ ? (volume_ / 100.0f) : 0.0f;
|
||||
}
|
||||
|
||||
SDL_PropertiesID AudioManager::createInfiniteLoopOptions()
|
||||
{
|
||||
// MIX_PlayTrack()'s options default to a single pass; requesting
|
||||
// infinite loops is what keeps a track going until it is explicitly
|
||||
// faded out or the app shuts down.
|
||||
SDL_PropertiesID props = SDL_CreateProperties();
|
||||
if (props)
|
||||
{
|
||||
SDL_SetNumberProperty(props, MIX_PROP_PLAY_LOOPS_NUMBER, -1);
|
||||
}
|
||||
return props;
|
||||
}
|
||||
|
||||
bool AudioManager::playTrackLooping(int slotIndex)
|
||||
{
|
||||
if (!initialized_ || !mixer_ || slotIndex < 0 || slotIndex >= 2 ||
|
||||
!slots_[slotIndex].track)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_PropertiesID props = createInfiniteLoopOptions();
|
||||
if (!props)
|
||||
{
|
||||
logger::Logger::instance().error(
|
||||
"Audio", "Failed to create playback options for " +
|
||||
displayNameFor(currentTrack_));
|
||||
return false;
|
||||
}
|
||||
bool ok = MIX_PlayTrack(slots_[slotIndex].track, props);
|
||||
SDL_DestroyProperties(props);
|
||||
return ok;
|
||||
}
|
||||
|
||||
void AudioManager::shutdown()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mutex_);
|
||||
@@ -495,7 +529,7 @@ namespace radiantwave::audio
|
||||
else
|
||||
{
|
||||
MIX_SetTrackGain(slots_[activeSlot_].track, 1.0f);
|
||||
MIX_PlayTrack(slots_[activeSlot_].track, 0); // Loop playback
|
||||
playTrackLooping(activeSlot_); // Loop playback
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -553,7 +587,7 @@ namespace radiantwave::audio
|
||||
slot.fadeInDuration = seconds;
|
||||
slot.fadeInElapsed = 0.0f;
|
||||
MIX_SetTrackGain(slot.track, 0.0f);
|
||||
MIX_PlayTrack(slot.track, 0); // Loop playback
|
||||
playTrackLooping(slotIndex); // Loop playback
|
||||
logger::Logger::instance().info("Audio", "Started playback of " + displayNameFor(currentTrack_) + " (fade-in)");
|
||||
}
|
||||
|
||||
@@ -567,7 +601,7 @@ namespace radiantwave::audio
|
||||
return false;
|
||||
|
||||
MIX_SetTrackGain(slots_[activeSlot_].track, 1.0f);
|
||||
MIX_PlayTrack(slots_[activeSlot_].track, 0); // Loop playback
|
||||
playTrackLooping(activeSlot_); // Loop playback
|
||||
|
||||
// Explicit user selection: persist the manual track so it survives a
|
||||
// restart and is used whenever dynamic audio is turned off. Dynamic
|
||||
@@ -604,10 +638,11 @@ namespace radiantwave::audio
|
||||
slot.fadeInElapsed = 0.0f;
|
||||
slot.fadeOutRemaining = 0.0f;
|
||||
MIX_SetTrackGain(slot.track, 1.0f);
|
||||
if (!MIX_TrackPlaying(slot.track))
|
||||
{
|
||||
MIX_PlayTrack(slot.track, 0); // Loop playback
|
||||
}
|
||||
// Always restart: MIX_PlayTrack() re-starts a playing track too, so
|
||||
// this cancels any in-flight stop-fade inherited from a quick
|
||||
// pop->push within the fade window. Gating on MIX_TrackPlaying()
|
||||
// left a fading track to finish its fade and go silently stopped.
|
||||
playTrackLooping(activeSlot_); // Loop playback
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -642,10 +677,14 @@ namespace radiantwave::audio
|
||||
if (!loadTrackInto(otherSlot, wav_filename))
|
||||
return false;
|
||||
|
||||
// Fade out whatever is currently playing on the active slot.
|
||||
// Fade out whatever is currently playing on the active slot. Clear any
|
||||
// in-flight fade-in bookkeeping first so update() stops ramping this
|
||||
// slot's gain up while the mixer fades it down.
|
||||
TrackSlot &active = slots_[activeSlot_];
|
||||
if (active.audio)
|
||||
{
|
||||
active.fadeInDuration = 0.0f;
|
||||
active.fadeInElapsed = 0.0f;
|
||||
MIX_StopTrack(active.track, MIX_TrackMSToFrames(active.track, static_cast<Sint64>(fade * 1000.0)));
|
||||
active.fadeOutRemaining = fade;
|
||||
}
|
||||
@@ -673,6 +712,10 @@ namespace radiantwave::audio
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// The mixer owns the ramp now; drop any pending fade-in so the
|
||||
// per-frame update() cannot fight the fade-out.
|
||||
slot.fadeInDuration = 0.0f;
|
||||
slot.fadeInElapsed = 0.0f;
|
||||
MIX_StopTrack(slot.track, MIX_TrackMSToFrames(slot.track, static_cast<Sint64>(fade * 1000.0)));
|
||||
slot.fadeOutRemaining = fade;
|
||||
faded = true;
|
||||
@@ -707,7 +750,29 @@ namespace radiantwave::audio
|
||||
{
|
||||
TrackSlot &slot = slots_[i];
|
||||
if (!slot.track)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// A slot mid stop-fade belongs to the mixer: skip both the fade-in
|
||||
// ramp and the active-gain pin so nothing drives its gain up while
|
||||
// the mixer ramps it down (this also keeps a quit/pop fade clean).
|
||||
if (slot.fadeOutRemaining > 0.0f)
|
||||
{
|
||||
slot.fadeOutRemaining -= dt;
|
||||
if (slot.fadeOutRemaining <= 0.0f)
|
||||
{
|
||||
slot.fadeOutRemaining = 0.0f;
|
||||
// Free the audio once the fade-out has finished; the track
|
||||
// object itself is reused.
|
||||
if (slot.audio)
|
||||
{
|
||||
MIX_DestroyAudio(slot.audio);
|
||||
slot.audio = nullptr;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (slot.fadeInDuration > 0.0f)
|
||||
{
|
||||
@@ -724,21 +789,12 @@ namespace radiantwave::audio
|
||||
// Keep the active track at full per-track gain; the mixer gain
|
||||
// carries the user's volume / mute state.
|
||||
MIX_SetTrackGain(slot.track, 1.0f);
|
||||
}
|
||||
|
||||
if (slot.fadeOutRemaining > 0.0f)
|
||||
{
|
||||
slot.fadeOutRemaining -= dt;
|
||||
if (slot.fadeOutRemaining <= 0.0f)
|
||||
// Self-heal: playback must continue indefinitely, so restart a
|
||||
// track that stopped unexpectedly (there is no pause state and
|
||||
// nothing else should legitimately stop the active track).
|
||||
if (slot.audio && enabled_ && !MIX_TrackPlaying(slot.track))
|
||||
{
|
||||
slot.fadeOutRemaining = 0.0f;
|
||||
// Free the audio once the fade-out has finished; the track
|
||||
// object itself is reused.
|
||||
if (slot.audio)
|
||||
{
|
||||
MIX_DestroyAudio(slot.audio);
|
||||
slot.audio = nullptr;
|
||||
}
|
||||
playTrackLooping(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,6 +66,12 @@ public:
|
||||
// for tests; the real lookup is through getPlaybackDevices().
|
||||
static std::string resolvePlaybackDeviceName(SDL_AudioDeviceID id);
|
||||
|
||||
// Builds the SDL_PropertiesID passed to MIX_PlayTrack() for tracks that
|
||||
// loop forever (MIX_PROP_PLAY_LOOPS_NUMBER = -1). Exposed for tests; no
|
||||
// mixer, track, or audio device is required. The caller owns the property
|
||||
// set and must release it with SDL_DestroyProperties().
|
||||
static SDL_PropertiesID createInfiniteLoopOptions();
|
||||
|
||||
// Playback control
|
||||
bool playTrack(const std::string& wav_filename);
|
||||
void stopTrack();
|
||||
@@ -97,6 +103,11 @@ private:
|
||||
void startFadeIn(int slotIndex, float seconds);
|
||||
std::string displayNameFor(const std::string& wav_filename) const;
|
||||
|
||||
// Starts the track on the given slot with infinite looping. The track must
|
||||
// already be loaded on the slot. Calling this on a playing/stopped/fading
|
||||
// track restarts it (cancelling any in-flight stop-fade).
|
||||
bool playTrackLooping(int slotIndex);
|
||||
|
||||
// Recreates the mixer on the given playback device id (0 = system default).
|
||||
// Called with mutex_ held. Preserves playback state: whichever track was
|
||||
// playing on the active slot is reloaded and resumed at full gain, an
|
||||
|
||||
Reference in New Issue
Block a user