WiFiSetupPage never showed networks and could not be exited once entered. Several compounding bugs were responsible across network.go and page.go. Primary bugs fixed: - WiFiSetupPage.Init() never assigned p.wifiDevice after FindDevices(), so startScan() always hit the nil guard and exited without launching a scan goroutine. No networks ever appeared in the list. A value copy of the Wi-Fi device is now taken from m.Devices immediately after FindDevices() returns, with an explicit error if no adapter is found. - CheckInternetConnection() called FindDevices() on every tick, rebuilding m.Devices every 2 seconds. This caused [NET-030] log spam, invalidated any pointers held into the slice, and meant checkState()'s fresh Manager instances (which have an empty Devices slice) would never detect internet after Fix 2 was applied. CheckInternetConnection() now calls FindDevices() only when m.Devices is empty (fresh Manager), and does a cheaper per-device State property refresh when devices are already known (long-lived Manager). This satisfies both callers correctly. - Connect() called WaitForInternet(30s, 5s) synchronously before returning, blocking the main UI thread for up to 35 seconds. It also returned an error if internet wasn't stable in time, even though AddAndActivateConnection had succeeded, causing the page to show "Failed to initiate connection" while NM was still negotiating in the background. WaitForInternet removed from Connect(); the page's existing checkConnectionStatusLoop and handleConnectionStatusUpdate already handle post-connection state tracking. Additional bugs fixed: - startScan() launched a new StartScan goroutine on every R-press without signalling the previous one to stop. Concurrent goroutines raced on resultsChan and accumulated indefinitely. stopScan is now closed and replaced before each scan, and checkConnectionStatusLoop is restarted with the new channel. - Connect() always generated a new UUID and called AddAndActivateConnection without checking for an existing profile. Repeated connection attempts (e.g. wrong password then correct) accumulated duplicate stale profiles in NetworkManager. Existing profiles matching the SSID are now deleted via Settings.Connection.Delete before creating a new one. - m.Devices was read and written concurrently from StartScan and CheckInternetConnection goroutines without synchronisation. A sync.RWMutex is added to Manager; state refreshes take a write lock, StartScan device lookup takes a read lock. - Connect() checked wifiDevice.State using the caller's value copy taken at Init() time, which never updated. The current state is now read from m.Devices under lock at the point of connection. - auth-alg: "open" was unconditionally set in the 802-11-wireless-security settings block. This field is only meaningful for WPA/WPA2-Personal and should be omitted for SAE (WPA3) and EAP variants. It is now only set when KeyMgmt is "wpa-psk".
814 lines
24 KiB
Go
814 lines
24 KiB
Go
package page
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import (
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"fmt"
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"time"
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"github.com/go-gl/gl/v3.3-core/gl"
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"github.com/go-gl/mathgl/mgl32"
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"github.com/godbus/dbus/v5"
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"github.com/veandco/go-sdl2/sdl"
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"rhemawavetech.com/rhemawave/internal/colors"
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"rhemawavetech.com/rhemawave/internal/fontManager"
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"rhemawavetech.com/rhemawave/internal/keybinds"
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"rhemawavetech.com/rhemawave/internal/logger"
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"rhemawavetech.com/rhemawave/internal/network"
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"rhemawavetech.com/rhemawave/internal/shaderManager"
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)
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// accessPointUIItem holds both the network data and its rendered texture.
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type accessPointUIItem struct {
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AP network.AccessPoint
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Item StringItem
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}
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// WiFiSetupPage manages the discovery and connection to Wi-Fi networks.
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type WiFiSetupPage struct {
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Base
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networkManager *network.Manager
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applicationFont *fontManager.FontEntry
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// Page-specific UI elements
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titleItem StringItem
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scanningStatusItem StringItem
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connectionStatusItem StringItem
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passwordPromptItem StringItem
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passwordInputItem StringItem
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passwordErrorItem StringItem
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// Network list and selection
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accessPoints []accessPointUIItem
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selectedIndex int
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scrollOffset int
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// State management
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isScanning bool
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isEnteringPassword bool
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isConnecting bool
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connectionError string
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passwordInput string
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selectedAP *network.AccessPoint
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wifiDevice *network.Device
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connectionStatus *network.ConnectionStatus
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activeSSID string // Tracks the CONFIRMED active network
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pendingSSID string // Tracks the network we are TRYING to connect to
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connectionAttemptTime time.Time
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connectionTimeout time.Duration
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// Text input deduplication
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textInputSupported bool
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// Async management
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resultsChan chan []network.AccessPoint
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statusChan chan *network.ConnectionStatus
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errorChan chan error
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stopScan chan struct{}
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}
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// Init sets up the page, initializes the network manager, and starts a scan.
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func (p *WiFiSetupPage) Init(ctx *PageCtx) error {
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if err := p.Base.Init(ctx); err != nil {
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return fmt.Errorf("failed base page initialization: %w", err)
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}
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// Get application font from database
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applicationFontName := "Roboto-Regular"
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fm := fontManager.Get()
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font, ok := fm.GetFont(applicationFontName)
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if !ok {
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return fmt.Errorf("could not find application font: %s", applicationFontName)
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}
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p.applicationFont = font
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// Initialize network manager
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nm, err := network.New()
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if err != nil {
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return fmt.Errorf("failed to initialize network manager: %w", err)
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}
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p.networkManager = nm
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// Find Wi-Fi device
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if err := p.networkManager.FindDevices(); err != nil {
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// Clean up before returning error
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p.networkManager.Close()
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p.networkManager = nil
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return fmt.Errorf("failed to find network devices: %w. Try rebooting the computer. If this is your 3rd reboot, call for help", err)
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}
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// FindDevices() rebuilds m.Devices each call, so store a VALUE copy,
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// not a pointer into the slice — it would be invalidated on next call.
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for i := range p.networkManager.Devices {
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if p.networkManager.Devices[i].Type == network.TypeWifi {
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device := p.networkManager.Devices[i]
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p.wifiDevice = &device
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break
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}
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}
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if p.wifiDevice == nil {
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p.networkManager.Close()
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p.networkManager = nil
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return fmt.Errorf("no Wi-Fi adapter found. Try rebooting the computer. If this is your 3rd reboot, call for help")
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}
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// Create UI elements
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white := colors.White
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p.titleItem, err = NewStringItem("Wi-Fi Setup", p.applicationFont, white)
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if err != nil {
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return fmt.Errorf("failed to create title item: %w", err)
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}
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p.scanningStatusItem, err = NewStringItem("Scanning for networks...", p.applicationFont, white)
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if err != nil {
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return fmt.Errorf("failed to create scanning status item: %w", err)
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}
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// Initialize channels and timeout
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p.resultsChan = make(chan []network.AccessPoint)
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p.statusChan = make(chan *network.ConnectionStatus, 1)
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p.errorChan = make(chan error)
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p.stopScan = make(chan struct{})
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p.connectionTimeout = 30 * time.Second
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// Start scanning and status monitoring
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p.startScan()
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return nil
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}
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// checkConnectionStatusLoop periodically checks the network status.
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func (p *WiFiSetupPage) checkConnectionStatusLoop() {
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ticker := time.NewTicker(2 * time.Second) // Check more frequently for better UX
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defer ticker.Stop()
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status, _ := p.networkManager.CheckInternetConnection()
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p.statusChan <- status
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for {
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select {
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case <-ticker.C:
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status, _ := p.networkManager.CheckInternetConnection()
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p.statusChan <- status
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case <-p.stopScan:
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return
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}
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}
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}
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// startScan triggers a new asynchronous network scan.
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func (p *WiFiSetupPage) startScan() {
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if p.stopScan != nil {
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close(p.stopScan)
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}
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p.stopScan = make(chan struct{})
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p.isScanning = true
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p.selectedIndex = 0
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p.scrollOffset = 0
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p.accessPoints = nil
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if p.wifiDevice != nil {
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go p.networkManager.StartScan(p.resultsChan, p.errorChan, p.stopScan)
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go p.checkConnectionStatusLoop()
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} else {
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p.isScanning = false
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}
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}
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// HandleEvent processes user input.
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func (p *WiFiSetupPage) HandleEvent(event *sdl.Event) error {
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switch e := (*event).(type) {
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case *sdl.TextInputEvent:
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if p.isEnteringPassword {
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p.passwordInput += e.GetText() // Always append text
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p.textInputSupported = true // Mark as supported
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p.updatePasswordTexture()
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}
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case *sdl.KeyboardEvent:
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if e.Type != sdl.KEYDOWN {
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return nil
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}
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if p.isEnteringPassword {
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p.handlePasswordInput(e.Keysym.Sym, e.Keysym.Mod)
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} else {
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p.handleNetworkSelection(e.Keysym.Sym)
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}
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}
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return nil
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}
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// handlePasswordInput manages keyboard events during password entry.
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// Update the signature to include mod
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// handlePasswordInput manages keyboard events during password entry.
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func (p *WiFiSetupPage) handlePasswordInput(sym sdl.Keycode, mod uint16) {
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switch sym {
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case sdl.K_RETURN:
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p.exitPasswordMode()
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p.pendingSSID = p.selectedAP.SSID
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p.isConnecting = true
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p.connectionError = ""
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p.connectionAttemptTime = time.Now()
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err := p.networkManager.Connect(*p.wifiDevice, *p.selectedAP, p.passwordInput)
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if err != nil {
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p.isConnecting = false
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p.pendingSSID = ""
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p.connectionError = "Failed to initiate connection"
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}
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p.isEnteringPassword = false
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case sdl.K_BACKSPACE:
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if len(p.passwordInput) > 0 {
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p.passwordInput = p.passwordInput[:len(p.passwordInput)-1]
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logger.Info("WiFi Password backspace pressed")
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p.updatePasswordTexture()
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}
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case sdl.K_ESCAPE:
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logger.Info("WiFi Password entry cancelled")
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p.isEnteringPassword = false
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p.pendingSSID = ""
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p.connectionError = ""
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p.exitPasswordMode()
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default:
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// FALLBACK: If the kiosk environment doesn't fire TextInputEvents,
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// manually convert keycodes to characters.
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if !p.textInputSupported {
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if ch := keycodeToChar(sym, mod); ch != 0 {
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p.passwordInput += string(ch)
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logger.Info("Manual character fallback: %c", ch)
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p.updatePasswordTexture()
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}
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}
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}
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}
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// enterPasswordMode disables global keybinds and starts SDL text input.
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func (p *WiFiSetupPage) enterPasswordMode() {
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keybinds.Enabled = false
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p.passwordInput = ""
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logger.Info("WiFi Password entry started")
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sdl.StartTextInput()
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}
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// exitPasswordMode re-enables global keybinds and stops SDL text input.
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func (p *WiFiSetupPage) exitPasswordMode() {
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logger.Info("WiFi Password entry finished")
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keybinds.Enabled = true
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sdl.StopTextInput()
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}
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// keycodeToChar converts an SDL keycode to a rune, respecting SHIFT state.
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// Returns 0 for non-printable keys.
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func keycodeToChar(sym sdl.Keycode, mod uint16) rune {
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shifted := mod&sdl.KMOD_SHIFT != 0
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// Letters
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if sym >= sdl.K_a && sym <= sdl.K_z {
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ch := rune(sym)
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if shifted {
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ch -= 'a' - 'A'
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}
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logger.Info("Wifi Password entered: %v", ch)
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return ch
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}
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// Digits and their shifted symbols
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if sym >= sdl.K_0 && sym <= sdl.K_9 {
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if shifted {
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shiftDigits := []rune{')', '!', '@', '#', '$', '%', '^', '&', '*', '('}
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return shiftDigits[sym-sdl.K_0]
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}
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return rune(sym)
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}
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// Common punctuation / symbols
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type charPair struct{ normal, shifted rune }
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punctuation := map[sdl.Keycode]charPair{
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sdl.K_SPACE: {' ', ' '},
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sdl.K_MINUS: {'-', '_'},
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sdl.K_EQUALS: {'=', '+'},
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sdl.K_LEFTBRACKET: {'[', '{'},
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sdl.K_RIGHTBRACKET: {']', '}'},
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sdl.K_BACKSLASH: {'\\', '|'},
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sdl.K_SEMICOLON: {';', ':'},
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sdl.K_QUOTE: {'\'', '"'},
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sdl.K_BACKQUOTE: {'`', '~'},
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sdl.K_COMMA: {',', '<'},
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sdl.K_PERIOD: {'.', '>'},
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sdl.K_SLASH: {'/', '?'},
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}
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if pair, ok := punctuation[sym]; ok {
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if shifted {
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return pair.shifted
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}
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return pair.normal
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}
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return 0
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}
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// handleNetworkSelection manages keyboard events for the network list.
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func (p *WiFiSetupPage) handleNetworkSelection(sym sdl.Keycode) {
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switch sym {
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case sdl.K_UP:
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if p.selectedIndex > 0 {
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p.selectedIndex--
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}
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case sdl.K_DOWN:
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if p.selectedIndex < len(p.accessPoints)-1 {
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p.selectedIndex++
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}
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case sdl.K_RETURN:
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if len(p.accessPoints) > 0 && p.selectedIndex < len(p.accessPoints) {
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p.selectedAP = &p.accessPoints[p.selectedIndex].AP
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p.pendingSSID = p.selectedAP.SSID // Set for ALL networks (protected or not)
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p.connectionError = ""
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if p.selectedAP.IsProtected {
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p.isEnteringPassword = true
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p.passwordInput = ""
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p.updatePasswordTexture()
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p.updatePasswordPromptTexture()
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p.enterPasswordMode()
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} else {
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p.isConnecting = true
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p.connectionAttemptTime = time.Now()
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err := p.networkManager.Connect(*p.wifiDevice, *p.selectedAP, "")
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if err != nil {
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p.isConnecting = false
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p.pendingSSID = ""
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p.connectionError = fmt.Sprintf("Failed to connect: %s", err.Error()) // Include actual error
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}
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}
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}
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case sdl.K_r:
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if !p.isScanning {
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p.startScan()
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}
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}
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}
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// Update checks for async results and updates UI state.
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func (p *WiFiSetupPage) Update(dt float32) error {
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select {
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case results := <-p.resultsChan:
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p.isScanning = false
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p.buildNetworkUIList(results)
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case status := <-p.statusChan:
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p.connectionStatus = status
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p.handleConnectionStatusUpdate(status)
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p.updateConnectionStatusItem()
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case err := <-p.errorChan:
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p.isScanning = false
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fmt.Printf("error scannign for networks %v", err)
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default:
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}
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// Check for connection timeout
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if p.isConnecting && time.Since(p.connectionAttemptTime) > p.connectionTimeout {
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p.isConnecting = false
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p.connectionError = "Connection timed out - Incorrect password?"
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if p.selectedAP != nil && p.selectedAP.IsProtected {
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p.isEnteringPassword = true
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p.passwordInput = ""
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p.updatePasswordTexture()
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p.updatePasswordPromptTexture()
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p.updatePasswordErrorTexture()
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p.enterPasswordMode()
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}
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}
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return nil
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}
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// handleConnectionStatusUpdate CHECKS0 if connection succeeded or failed
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func (p *WiFiSetupPage) handleConnectionStatusUpdate(status *network.ConnectionStatus) {
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if !p.isConnecting || p.pendingSSID == "" {
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return
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}
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// Only consider it successful if we're connected to the EXACT network we tried to join
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isConnectedToPending := status.StatusCode == network.StatusWifiConnectedInternetUp ||
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status.StatusCode == network.StatusWifiConnectedNoInternet
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if isConnectedToPending {
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activeSSID := p.getActiveSSID()
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if activeSSID == p.pendingSSID { // ONLY accept if it's the network we tried
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logger.Info("UI synced: Connected to %s", activeSSID)
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p.isConnecting = false
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p.pendingSSID = ""
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p.connectionError = ""
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p.refreshNetworkColors()
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return
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}
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}
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// Handle failure: If we've been trying for too long, show error
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if status.StatusCode == network.StatusWifiAvailableNotConnected {
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if time.Since(p.connectionAttemptTime) > 20*time.Second {
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p.isConnecting = false
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p.connectionError = "Connection failed - Check password or signal"
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if p.selectedAP != nil && p.selectedAP.IsProtected {
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p.isEnteringPassword = true
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p.enterPasswordMode()
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p.updatePasswordErrorTexture()
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}
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}
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}
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}
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// getAiveSSID queries NetworkManager for the currently active WiFi SSID
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func (p *WiFiSetupPage) getActiveSSID() string {
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if p.networkManager == nil || p.wifiDevice == nil {
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return ""
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}
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conn := p.networkManager.Conn()
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devObj := conn.Object("org.freedesktop.NetworkManager", p.wifiDevice.Path)
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activeApProp, err := devObj.GetProperty("org.freedesktop.NetworkManager.Device.Wireless.ActiveAccessPoint")
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if err != nil {
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return ""
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}
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activeApPath, ok := activeApProp.Value().(dbus.ObjectPath)
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if !ok || activeApPath == "/" || activeApPath == "" {
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return ""
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}
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apObj := conn.Object("org.freedesktop.NetworkManager", activeApPath)
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ssidProp, err := apObj.GetProperty("org.freedesktop.NetworkManager.AccessPoint.Ssid")
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if err != nil {
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return ""
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}
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ssidBytes, ok := ssidProp.Value().([]byte)
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if !ok {
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return ""
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}
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logger.Info("Active SSID: %s", string(ssidBytes))
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return string(ssidBytes)
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}
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// refreshNetworkColors updates the colors of network items based on active status
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func (p *WiFiSetupPage) refreshNetworkColors() {
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activeSSID := p.getActiveSSID()
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p.activeSSID = activeSSID
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for i := range p.accessPoints {
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if p.accessPoints[i].AP.SSID == activeSSID {
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p.accessPoints[i].Item.Color = colors.LawnGreen
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} else {
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p.accessPoints[i].Item.Color = colors.White
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}
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}
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}
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// updateConnectionStatusItem creates the colored status message item.
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func (p *WiFiSetupPage) updateConnectionStatusItem() {
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if p.connectionStatusItem.ID != 0 {
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gl.DeleteTextures(1, &p.connectionStatusItem.ID)
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}
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// Show connecting message if in progress
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if p.isConnecting {
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message := fmt.Sprintf("Connecting to %s...", p.pendingSSID)
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item, err := NewStringItem(message, p.applicationFont, colors.Yellow)
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if err == nil {
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p.connectionStatusItem = item
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}
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return
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}
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|
|
// Show connection error if present
|
|
if p.connectionError != "" {
|
|
item, err := NewStringItem(p.connectionError, p.applicationFont, colors.Red)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
return
|
|
}
|
|
|
|
if p.connectionStatus == nil {
|
|
return
|
|
}
|
|
|
|
switch p.connectionStatus.StatusCode {
|
|
case network.StatusWifiConnectedInternetUp:
|
|
message := fmt.Sprintf("Connected to %s - Internet accessible | F1 to exit", p.activeSSID)
|
|
item, err := NewStringItem(message, p.applicationFont, colors.LawnGreen)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
p.refreshNetworkColors()
|
|
|
|
case network.StatusWifiAvailableNotConnected:
|
|
message := "WiFi available - Not connected | Select network or press R to rescan"
|
|
item, err := NewStringItem(message, p.applicationFont, colors.Yellow)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
|
|
case network.StatusEthernetConnectedInternetUp:
|
|
message := "Ethernet connected - Internet accessible | F1 to exit"
|
|
item, err := NewStringItem(message, p.applicationFont, colors.LawnGreen)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
|
|
case network.StatusEthernetNotConnected:
|
|
message := "No network connection | Select WiFi network or press R to rescan"
|
|
item, err := NewStringItem(message, p.applicationFont, colors.Red)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
|
|
case network.StatusNoDevicesFound:
|
|
message := "No network devices found"
|
|
item, err := NewStringItem(message, p.applicationFont, colors.Red)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
|
|
case network.StatusError:
|
|
message := "Network status check failed"
|
|
item, err := NewStringItem(message, p.applicationFont, colors.Red)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
|
|
default:
|
|
item, err := NewStringItem(p.connectionStatus.Message, p.applicationFont, colors.White)
|
|
if err == nil {
|
|
p.connectionStatusItem = item
|
|
}
|
|
}
|
|
}
|
|
|
|
// buildNetworkUIList creates the renderable textures for the list of discovered networks.
|
|
func (p *WiFiSetupPage) buildNetworkUIList(aps []network.AccessPoint) {
|
|
// Delete old textures to prevent memory leaks
|
|
for _, apItem := range p.accessPoints {
|
|
if apItem.Item.ID != 0 {
|
|
gl.DeleteTextures(1, &apItem.Item.ID)
|
|
}
|
|
}
|
|
|
|
// Get the currently active Wi-Fi SSID
|
|
activeSSID := p.getActiveSSID()
|
|
p.activeSSID = activeSSID
|
|
|
|
// Set IsActive flag based on the actual active SSID
|
|
for i := range aps {
|
|
aps[i].IsActive = (aps[i].SSID == p.activeSSID)
|
|
}
|
|
|
|
p.accessPoints = make([]accessPointUIItem, len(aps))
|
|
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
|
|
|
for i, ap := range aps {
|
|
ssid := ap.SSID
|
|
if ap.IsProtected {
|
|
ssid += " [L]"
|
|
}
|
|
color := white
|
|
if ap.IsActive {
|
|
color = colors.LawnGreen
|
|
}
|
|
item, err := NewStringItem(ssid, p.applicationFont, color)
|
|
if err != nil {
|
|
continue
|
|
}
|
|
p.accessPoints[i] = accessPointUIItem{AP: ap, Item: item}
|
|
}
|
|
}
|
|
|
|
// updatePasswordTexture regenerates the texture for the password input field.
|
|
func (p *WiFiSetupPage) updatePasswordTexture() {
|
|
if p.passwordInputItem.ID != 0 {
|
|
gl.DeleteTextures(1, &p.passwordInputItem.ID)
|
|
}
|
|
maskedPassword := p.passwordInput
|
|
if maskedPassword == "" {
|
|
maskedPassword = " "
|
|
}
|
|
item, err := NewStringItem(maskedPassword, p.applicationFont, sdl.Color{R: 255, G: 255, B: 255, A: 255})
|
|
if err == nil {
|
|
p.passwordInputItem = item
|
|
}
|
|
}
|
|
|
|
// updatePasswordPromptTexture creates the texture for the password prompt label.
|
|
func (p *WiFiSetupPage) updatePasswordPromptTexture() {
|
|
if p.passwordPromptItem.ID != 0 {
|
|
gl.DeleteTextures(1, &p.passwordPromptItem.ID)
|
|
}
|
|
prompt := fmt.Sprintf("Password for %s:", p.selectedAP.SSID)
|
|
item, err := NewStringItem(prompt, p.applicationFont, sdl.Color{R: 255, G: 255, B: 255, A: 255})
|
|
if err == nil {
|
|
p.passwordPromptItem = item
|
|
}
|
|
}
|
|
|
|
// updatePasswordErrorTexture creates the texture for password error message.
|
|
func (p *WiFiSetupPage) updatePasswordErrorTexture() {
|
|
if p.passwordErrorItem.ID != 0 {
|
|
gl.DeleteTextures(1, &p.passwordErrorItem.ID)
|
|
}
|
|
if p.connectionError != "" {
|
|
item, err := NewStringItem(p.connectionError, p.applicationFont, colors.DarkRed)
|
|
if err == nil {
|
|
p.passwordErrorItem = item
|
|
}
|
|
}
|
|
}
|
|
|
|
// Render draws the entire page.
|
|
func (p *WiFiSetupPage) Render() error {
|
|
// Get base font size from database
|
|
baseFontSize := p.Context.CfgPtr.StandardFontSize
|
|
|
|
// Colors & Config
|
|
bgColor := sdl.Color{R: 0, G: 0, B: 0, A: 255}
|
|
selectionColor := sdl.Color{R: 68, G: 71, B: 90, A: 255}
|
|
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
|
verticalMargin := float32(20)
|
|
|
|
solidShader, _ := shaderManager.Get().Get("solid_color")
|
|
textShader, _ := shaderManager.Get().Get("text")
|
|
|
|
// Background
|
|
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{0, 0}, mgl32.Vec2{float32(p.ScreenWidth), float32(p.ScreenHeight)}, bgColor)
|
|
|
|
// Title
|
|
titleScale := float32(48) / float32(baseFontSize)
|
|
titleW := float32(p.titleItem.W) * titleScale
|
|
titleH := float32(p.titleItem.H) * titleScale
|
|
titleX := float32(p.ScreenCenterX) - (titleW / 2)
|
|
titleY := float32(p.ScreenHeight) - titleH - 40
|
|
p.Base.RenderTexture(textShader, p.titleItem.ID, mgl32.Vec2{titleX, titleY}, mgl32.Vec2{titleW, titleH}, white)
|
|
|
|
// Status message
|
|
statusY := titleY - titleH - verticalMargin
|
|
if p.isScanning {
|
|
statusScale := float32(24) / float32(baseFontSize)
|
|
statusW := float32(p.scanningStatusItem.W) * statusScale
|
|
statusH := float32(p.scanningStatusItem.H) * statusScale
|
|
statusX := float32(p.ScreenCenterX) - (statusW / 2)
|
|
p.Base.RenderTexture(textShader, p.scanningStatusItem.ID, mgl32.Vec2{statusX, statusY}, mgl32.Vec2{statusW, statusH}, white)
|
|
} else if p.connectionStatusItem.ID != 0 {
|
|
statusScale := float32(24) / float32(baseFontSize)
|
|
statusW := float32(p.connectionStatusItem.W) * statusScale
|
|
statusH := float32(p.connectionStatusItem.H) * statusScale
|
|
statusX := float32(p.ScreenCenterX) - (statusW / 2)
|
|
p.Base.RenderTexture(textShader, p.connectionStatusItem.ID, mgl32.Vec2{statusX, statusY}, mgl32.Vec2{statusW, statusH}, p.connectionStatusItem.Color)
|
|
}
|
|
|
|
// Network list
|
|
listY := statusY - verticalMargin
|
|
if len(p.accessPoints) > 0 {
|
|
itemHeight := int32(40)
|
|
listPadding := int32(10)
|
|
for i, apItem := range p.accessPoints {
|
|
itemYpos := listY - float32(int32(i+1)*itemHeight)
|
|
itemXpos := float32(p.ScreenCenterX - 350)
|
|
itemW := float32(700)
|
|
if i == p.selectedIndex {
|
|
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{itemXpos, itemYpos}, mgl32.Vec2{itemW, float32(itemHeight)}, selectionColor)
|
|
}
|
|
|
|
textScale := float32(24) / float32(baseFontSize)
|
|
textW := float32(apItem.Item.W) * textScale
|
|
textH := float32(apItem.Item.H) * textScale
|
|
textY := itemYpos + (float32(itemHeight) / 2) - (textH / 2)
|
|
textX := itemXpos + float32(listPadding)
|
|
p.Base.RenderTexture(textShader, apItem.Item.ID, mgl32.Vec2{textX, textY}, mgl32.Vec2{textW, textH}, apItem.Item.Color)
|
|
}
|
|
}
|
|
|
|
// Password dialog overlay
|
|
if p.isEnteringPassword {
|
|
if err := p.renderPasswordDialog(solidShader, textShader, float32(baseFontSize)); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// renderPasswordDialog draws the password entry modal.
|
|
func (p *WiFiSetupPage) renderPasswordDialog(solidShader, textShader *shaderManager.Shader, baseFontSize float32) error {
|
|
overlayColor := sdl.Color{R: 0, G: 0, B: 0, A: 150}
|
|
dialogBgColor := sdl.Color{R: 40, G: 42, B: 54, A: 255}
|
|
boxBorderColor := sdl.Color{R: 120, G: 120, B: 120, A: 255}
|
|
boxBgColor := sdl.Color{R: 30, G: 30, B: 30, A: 255}
|
|
white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
|
|
|
dialogW, dialogH := int32(600), int32(250)
|
|
if p.connectionError != "" {
|
|
dialogH = int32(300) // Make dialog taller if there's an error
|
|
}
|
|
dialogX, dialogY := p.ScreenCenterX-(dialogW/2), p.ScreenCenterY-(dialogH/2)
|
|
|
|
// Overlay and dialog background
|
|
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{0, 0}, mgl32.Vec2{float32(p.ScreenWidth), float32(p.ScreenHeight)}, overlayColor)
|
|
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{float32(dialogX), float32(dialogY)}, mgl32.Vec2{float32(dialogW), float32(dialogH)}, dialogBgColor)
|
|
|
|
currentY := float32(dialogY+dialogH) - 30
|
|
|
|
// Password error (if exists) - shown at the top in red
|
|
if p.passwordErrorItem.ID != 0 {
|
|
errorScale := float32(20) / baseFontSize
|
|
errorW := float32(p.passwordErrorItem.W) * errorScale
|
|
errorH := float32(p.passwordErrorItem.H) * errorScale
|
|
errorX := float32(p.ScreenCenterX) - (errorW / 2)
|
|
currentY -= errorH
|
|
p.Base.RenderTexture(textShader, p.passwordErrorItem.ID, mgl32.Vec2{errorX, currentY}, mgl32.Vec2{errorW, errorH}, colors.DarkRed)
|
|
currentY -= 20
|
|
}
|
|
|
|
// Password prompt
|
|
if p.passwordPromptItem.ID != 0 {
|
|
promptScale := float32(24) / baseFontSize
|
|
promptW := float32(p.passwordPromptItem.W) * promptScale
|
|
promptH := float32(p.passwordPromptItem.H) * promptScale
|
|
promptX := float32(p.ScreenCenterX) - (promptW / 2)
|
|
currentY -= promptH
|
|
p.Base.RenderTexture(textShader, p.passwordPromptItem.ID, mgl32.Vec2{promptX, currentY}, mgl32.Vec2{promptW, promptH}, white)
|
|
currentY -= 30
|
|
}
|
|
|
|
// Input box
|
|
padding, border := int32(4), int32(3)
|
|
boxW := int32(500)
|
|
targetFontSize := int32(36)
|
|
boxH := targetFontSize + (padding * 2)
|
|
borderBoxW, borderBoxH := boxW+(border*2), boxH+(border*2)
|
|
borderBoxX := p.ScreenCenterX - (borderBoxW / 2)
|
|
borderBoxY := int32(currentY) - boxH - (padding * 2)
|
|
boxX, boxY := p.ScreenCenterX-(boxW/2), int32(currentY)-boxH-padding
|
|
|
|
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{float32(borderBoxX), float32(borderBoxY)}, mgl32.Vec2{float32(borderBoxW), float32(borderBoxH)}, boxBorderColor)
|
|
p.Base.RenderSolidColorQuad(solidShader, mgl32.Vec2{float32(boxX), float32(boxY)}, mgl32.Vec2{float32(boxW), float32(boxH)}, boxBgColor)
|
|
|
|
// Password input text
|
|
if p.passwordInputItem.ID != 0 {
|
|
inputScale := float32(targetFontSize) / baseFontSize
|
|
inputW := float32(p.passwordInputItem.W) * inputScale
|
|
inputH := float32(p.passwordInputItem.H) * inputScale
|
|
inputX := float32(boxX + padding)
|
|
inputY := float32(boxY + padding)
|
|
p.Base.RenderTexture(textShader, p.passwordInputItem.ID, mgl32.Vec2{inputX, inputY}, mgl32.Vec2{inputW, inputH}, white)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// Destroy cleans up all resources used by the page.
|
|
func (p *WiFiSetupPage) Destroy() error {
|
|
// Re-enable global keybinds in case we're destroyed during password entry.
|
|
keybinds.Enabled = true
|
|
|
|
if p.stopScan != nil {
|
|
close(p.stopScan)
|
|
p.stopScan = nil
|
|
}
|
|
|
|
p.networkManager.Close()
|
|
|
|
gl.DeleteTextures(1, &p.titleItem.ID)
|
|
gl.DeleteTextures(1, &p.scanningStatusItem.ID)
|
|
if p.connectionStatusItem.ID != 0 {
|
|
gl.DeleteTextures(1, &p.connectionStatusItem.ID)
|
|
}
|
|
if p.passwordPromptItem.ID != 0 {
|
|
gl.DeleteTextures(1, &p.passwordPromptItem.ID)
|
|
}
|
|
if p.passwordInputItem.ID != 0 {
|
|
gl.DeleteTextures(1, &p.passwordInputItem.ID)
|
|
}
|
|
if p.passwordErrorItem.ID != 0 {
|
|
gl.DeleteTextures(1, &p.passwordErrorItem.ID)
|
|
}
|
|
|
|
for _, apItem := range p.accessPoints {
|
|
if apItem.Item.ID != 0 {
|
|
gl.DeleteTextures(1, &apItem.Item.ID)
|
|
}
|
|
}
|
|
|
|
return p.Base.Destroy()
|
|
}
|