13 lines
283 B
GLSL
13 lines
283 B
GLSL
#version 330 core
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layout (location = 0) in vec2 in_Position;
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layout (location = 1) in vec2 in_TexCoord;
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out vec2 pass_TexCoord;
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uniform mat4 u_mvpMatrix;
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void main()
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{
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gl_Position = u_mvpMatrix * vec4(in_Position.x, in_Position.y, 0.0, 1.0);
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pass_TexCoord = in_TexCoord;
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}
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