Remove all PipeWire/wpctl system calls (SetDefaultSinkVolume, listSinkIDs, listSinks, SetAllSinkVolumes, parseSinks, parseSinkLine, Sink struct). Volume is now managed entirely through SDL_mixer's VolumeMusic(), making audio fully system-agnostic. Changes: - mixer.go: delete ~170 lines of wpctl code; add SetVolume() public API using mix.VolumeMusic(math.Round(level * MAX_VOLUME)) - Init/Play/SwitchDevice set volume inline (they already hold the mutex) - Play() now uses stored currentVolume instead of hardcoded MAX_VOLUME - AudioOptions: SetAllSinkVolumes -> SetVolume - mixer_test.go: add TestSetVolume (validation + error path coverage)
745 lines
20 KiB
Go
745 lines
20 KiB
Go
package page
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import (
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"fmt"
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"math"
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"github.com/go-gl/gl/v3.3-core/gl"
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"github.com/go-gl/mathgl/mgl32"
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"github.com/veandco/go-sdl2/sdl"
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"rhemawavetech.com/rhemawave/internal/colors"
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"rhemawavetech.com/rhemawave/internal/db"
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"rhemawavetech.com/rhemawave/internal/fontManager"
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"rhemawavetech.com/rhemawave/internal/logger"
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"rhemawavetech.com/rhemawave/internal/mixer"
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"rhemawavetech.com/rhemawave/internal/shaderManager"
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)
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const focusToggle = -1
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var AudioFileList = []db.AudioFile{
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{ID: 14, Name: "Original Audio", Path: "OriginalAudio.wav", Selected: false, Order: 1},
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{ID: 1, Name: "174 Hz", Path: "174Hz.wav", Selected: false, Order: 2},
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{ID: 2, Name: "396 Hz", Path: "396Hz.wav", Selected: false, Order: 3},
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{ID: 3, Name: "417 Hz", Path: "417Hz.wav", Selected: false, Order: 4},
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{ID: 4, Name: "432 Hz", Path: "432Hz.wav", Selected: false, Order: 5},
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{ID: 5, Name: "639 Hz", Path: "639Hz.wav", Selected: false, Order: 6},
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{ID: 6, Name: "741 Hz", Path: "741Hz.wav", Selected: false, Order: 7},
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{ID: 7, Name: "852 Hz", Path: "852Hz.wav", Selected: false, Order: 8},
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{ID: 8, Name: "963 Hz", Path: "963Hz.wav", Selected: false, Order: 9},
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{ID: 9, Name: "1111 Hz", Path: "1111Hz.wav", Selected: false, Order: 10},
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{ID: 10, Name: "14 Hz Binaural Beat", Path: "14Hz_Binaural.wav", Selected: false, Order: 11},
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{ID: 11, Name: "40 Hz Binaural Beat", Path: "40Hz_Binaural.wav", Selected: false, Order: 12},
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{ID: 12, Name: "Alpha Waves", Path: "AlphaWaves.wav", Selected: false, Order: 13},
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{ID: 13, Name: "Pineal Gland", Path: "PinealGland.wav", Selected: false, Order: 14},
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}
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const triangleSize = float32(16)
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type AudioOptions struct {
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Base
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font *fontManager.FontEntry
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textShader *shaderManager.Shader
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solidShader *shaderManager.Shader
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title StringItem
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prompt StringItem
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verticalMargin int32
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ItemScale float32
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AudioStatusToggle StringItem
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audioFileTextures []StringItem
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selectedFileIndex int
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VolumeLabel StringItem
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volumePercent StringItem
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volumeBarX int32
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volumeBarY int32
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volumeBarW int32
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volumeBarH int32
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triVAO uint32
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triVBO uint32
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triX float32
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triCenterY float32
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spinElapsed float32
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focusState int
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// Section header
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sectionHeader StringItem
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// Scrolling
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scrollOffset int
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maxVisible int
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listItemMargin int32
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listAreaTop int32
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listAreaBottom int32
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listItemHeight int32
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scrollTrackWidth int32
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scrollTrackX int32
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scrollTrackY int32
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scrollTrackH int32
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// Selection dot
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dotSize float32
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// List left-alignment X (same for all items)
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listLeftX int32
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}
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func (p *AudioOptions) Init(ctx *PageCtx) error {
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var err error
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p.verticalMargin = int32(20)
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p.listItemMargin = 6
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p.focusState = focusToggle
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p.scrollOffset = 0
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p.dotSize = 8.0
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p.scrollTrackWidth = 30
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p.scrollTrackX = p.ScreenWidth - p.scrollTrackWidth
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fm := fontManager.Get()
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font, ok := fm.GetFont("SpaceMonoNerdFont-Regular")
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if !ok {
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return fmt.Errorf("failed to get font: %w", sdl.GetError())
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}
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p.font = font
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sm := shaderManager.Get()
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p.textShader, ok = sm.Get("text")
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if !ok {
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return fmt.Errorf("failed to get text shader: %w", sdl.GetError())
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}
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p.solidShader, ok = sm.Get("solid_color")
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if !ok {
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return fmt.Errorf("failed to get solid_color shader: %w", sdl.GetError())
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}
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if err = p.Base.Init(ctx); err != nil {
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return fmt.Errorf("base init failed: %w", err)
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}
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config, err := db.GetConfig(p.Context.DbPtr)
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if err != nil {
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panic(err)
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}
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baseFontSize := config.StandardFontSize
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titleScale := float32(64) / float32(baseFontSize)
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p.ItemScale = float32(32) / float32(baseFontSize)
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p.title, err = NewStringItem("Audio Options", p.font, colors.White)
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if err != nil {
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return fmt.Errorf("creating title: %w", err)
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}
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p.title.Scale(titleScale)
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p.prompt, err = NewStringItem(
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"Enter to select -- Up/Down to navigate -- Left/Right to change volume -- Backspace to go back",
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p.font, colors.White,
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)
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if err != nil {
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return fmt.Errorf("creating prompt: %w", err)
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}
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p.prompt.Scale(p.ItemScale)
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p.VolumeLabel, err = NewStringItem("Volume", p.font, colors.White)
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if err != nil {
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return fmt.Errorf("creating volume label: %w", err)
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}
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p.VolumeLabel.Scale(p.ItemScale)
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if err = p.CreateVolumePercentItem(); err != nil {
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logger.Error("failed to create VolumePercentItem in AudioOptions.Init()")
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}
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if err = p.CreateAudioStatusItem(); err != nil {
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logger.Error("failed to create AudioStatusItem in AudioOptions.Init()")
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}
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if err = p.seedAudioFiles(); err != nil {
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logger.Error("failed to seed audio files: %v", err)
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}
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p.buildAudioFileList()
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triVerts := []float32{
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0.5, 0.0,
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-0.5, 0.5,
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-0.5, -0.5,
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}
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gl.GenVertexArrays(1, &p.triVAO)
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gl.GenBuffers(1, &p.triVBO)
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gl.BindVertexArray(p.triVAO)
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gl.BindBuffer(gl.ARRAY_BUFFER, p.triVBO)
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gl.BufferData(gl.ARRAY_BUFFER, len(triVerts)*4, gl.Ptr(triVerts), gl.STATIC_DRAW)
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gl.EnableVertexAttribArray(0)
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gl.VertexAttribPointerWithOffset(0, 2, gl.FLOAT, false, 2*4, 0)
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gl.BindBuffer(gl.ARRAY_BUFFER, 0)
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gl.BindVertexArray(0)
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p.sectionHeader, err = NewStringItem("Audio Track", p.font, colors.Silver)
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if err != nil {
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return fmt.Errorf("creating section header: %w", err)
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}
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p.sectionHeader.Scale(p.ItemScale * 1.2)
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p.layout()
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return nil
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}
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func (p *AudioOptions) buildAudioFileList() {
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for i := range p.audioFileTextures {
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gl.DeleteTextures(1, &p.audioFileTextures[i].ID)
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}
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p.audioFileTextures = nil
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dynamicItem, err := NewStringItem("Dynamic Audio", p.font, colors.White)
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if err != nil {
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logger.Error("failed to create Dynamic Audio string item: %v", err)
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} else {
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dynamicItem.Scale(p.ItemScale)
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p.audioFileTextures = append(p.audioFileTextures, dynamicItem)
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}
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for _, af := range AudioFileList {
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item, err := NewStringItem(af.Name, p.font, colors.White)
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if err != nil {
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logger.Error("failed to create audio file string item for %s: %v", af.Name, err)
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continue
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}
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item.Scale(p.ItemScale)
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p.audioFileTextures = append(p.audioFileTextures, item)
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}
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p.updateSelectedIndex()
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}
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func (p *AudioOptions) updateSelectedIndex() {
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config, err := db.GetConfig(p.Context.DbPtr)
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if err != nil {
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p.selectedFileIndex = 0
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return
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}
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if config.DynamicAudio {
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p.selectedFileIndex = 0
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return
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}
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var selected db.AudioFile
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if err := p.Context.DbPtr.Where("selected = ?", true).First(&selected).Error; err != nil {
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p.selectedFileIndex = 0
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return
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}
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for i, af := range AudioFileList {
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if af.ID == selected.ID {
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p.selectedFileIndex = i + 1
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return
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}
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}
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p.selectedFileIndex = 0
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}
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func (p *AudioOptions) seedAudioFiles() error {
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var existing []db.AudioFile
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if err := p.Context.DbPtr.Find(&existing).Error; err != nil {
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return err
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}
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if len(existing) == 0 {
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return p.Context.DbPtr.Save(&AudioFileList).Error
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}
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return nil
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}
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func (p *AudioOptions) CreateAudioStatusItem() error {
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config, err := db.GetConfig(p.Context.DbPtr)
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if err != nil {
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panic(err)
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}
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on := config.AudioEnabled
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statusString := "Turn Audio On"
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color := colors.Green
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if on {
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statusString = "Turn Audio Off"
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color = colors.Red
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}
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item, err := NewStringItem(statusString, p.font, color)
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if err != nil {
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return fmt.Errorf("failed to create '%s' string item: %v", statusString, err)
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}
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item.Scale(p.ItemScale)
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p.AudioStatusToggle = item
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return nil
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}
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func (p *AudioOptions) selectAudioFile(index int) {
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config, err := db.GetConfig(p.Context.DbPtr)
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if err != nil {
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panic(err)
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}
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if index == 0 {
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config.DynamicAudio = true
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p.Context.DbPtr.Model(&db.AudioFile{}).Where("1 = 1").Update("selected", false)
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} else {
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config.DynamicAudio = false
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fileIndex := index - 1
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if fileIndex >= 0 && fileIndex < len(AudioFileList) {
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p.Context.DbPtr.Model(&db.AudioFile{}).Where("1 = 1").Update("selected", false)
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p.Context.DbPtr.Model(&db.AudioFile{}).Where("id = ?", AudioFileList[fileIndex].ID).Update("selected", true)
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}
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}
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if err := p.Context.DbPtr.Save(config).Error; err != nil {
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logger.Error("failed to save audio config: %v", err)
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}
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p.selectedFileIndex = index
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}
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func (p *AudioOptions) CreateVolumePercentItem() error {
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if p.volumePercent.ID != 0 {
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gl.DeleteTextures(1, &p.volumePercent.ID)
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}
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config, err := db.GetConfig(p.Context.DbPtr)
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if err != nil {
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panic(err)
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}
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pct := int(config.SavedVolume * 100)
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item, err := NewStringItem(fmt.Sprintf("%d%%", pct), p.font, colors.White)
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if err != nil {
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return fmt.Errorf("failed to create volume percent item: %v", err)
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}
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item.Scale(p.ItemScale)
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p.volumePercent = item
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return nil
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}
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func (p *AudioOptions) UpdateVolume(level int) {
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config, err := db.GetConfig(p.Context.DbPtr)
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if err != nil {
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panic(err)
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}
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newVol := mixer.ConvertVolume(level) + config.SavedVolume
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if newVol < 0.0 || newVol > 1.0 {
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return
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}
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if newVol > .99 {
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newVol = 1.0
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}
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config.SavedVolume = newVol
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p.Context.DbPtr.Save(&config)
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if err := mixer.SetVolume(newVol); err != nil {
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logger.Error("Error setting volume: %v", err)
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}
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if err := p.CreateVolumePercentItem(); err != nil {
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logger.Error("failed to refresh volume percent item: %v", err)
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}
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gap := int32(12)
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p.volumePercent.X = p.volumeBarX + p.volumeBarW + gap
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p.volumePercent.Y = p.volumeBarY + (p.volumeBarH-p.volumePercent.H)/2
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}
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func (p *AudioOptions) layout() {
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config, err := db.GetConfig(p.Context.DbPtr)
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if err != nil {
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panic(err)
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}
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// Title
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p.title.X = p.ScreenCenterX - p.title.W/2
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p.title.Y = p.ScreenHeight - p.title.H - p.verticalMargin*2
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// Prompt
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p.prompt.X = p.ScreenCenterX - p.prompt.W/2
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p.prompt.Y = p.title.Y - p.verticalMargin - p.prompt.H
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// Volume row
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barH := int32(float32(config.StandardFontSize) * p.ItemScale)
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barW := int32(float32(p.ScreenWidth) * 0.30)
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barX := p.ScreenCenterX - barW/2
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barY := p.prompt.Y - p.verticalMargin*2 - barH
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p.volumeBarX = barX
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p.volumeBarY = barY
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p.volumeBarW = barW
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p.volumeBarH = barH
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p.VolumeLabel.X = barX - p.VolumeLabel.W - 20
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p.VolumeLabel.Y = barY + (barH-p.VolumeLabel.H)/2
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gap := int32(12)
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p.volumePercent.X = barX + barW + gap
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p.volumePercent.Y = barY + (barH-p.volumePercent.H)/2
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// Audio toggle
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p.AudioStatusToggle.X = p.ScreenCenterX - p.AudioStatusToggle.W/2
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p.AudioStatusToggle.Y = barY - p.verticalMargin*3 - p.AudioStatusToggle.H
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// Section header — sits above the toggle, marks the start of the audio track list
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p.sectionHeader.X = p.ScreenCenterX - p.sectionHeader.W/2
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p.sectionHeader.Y = p.AudioStatusToggle.Y - p.verticalMargin - p.sectionHeader.H
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// Scrollable list area boundaries
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p.listItemHeight = p.audioFileTextures[0].H
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listTop := p.sectionHeader.Y - p.listItemMargin
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listBottomMargin := int32(12)
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// Available height for the list
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listH := listTop - listBottomMargin
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if listH < p.listItemHeight {
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listH = p.listItemHeight
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}
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p.listAreaTop = listTop
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p.listAreaBottom = listBottomMargin
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// How many items fit
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itemStep := p.listItemHeight + p.listItemMargin
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n := len(p.audioFileTextures)
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p.maxVisible = int(listH / itemStep)
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if p.maxVisible < 1 {
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p.maxVisible = 1
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}
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if p.maxVisible > n {
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p.maxVisible = n
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}
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// Compute left alignment: find the widest item to center the block
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var maxItemW int32
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for i := range p.audioFileTextures {
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if p.audioFileTextures[i].W > maxItemW {
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maxItemW = p.audioFileTextures[i].W
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}
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}
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p.listLeftX = p.ScreenCenterX - maxItemW/2
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// Position each item — scrollOffset shifts the whole list up/down
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firstVisibleY := p.listAreaTop - p.listItemHeight
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for i := range p.audioFileTextures {
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item := &p.audioFileTextures[i]
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item.X = p.listLeftX
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item.Y = firstVisibleY - int32(i-p.scrollOffset)*itemStep
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}
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// Clamp scroll offset so we never show empty space
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maxScroll := n - p.maxVisible
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if maxScroll < 0 {
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maxScroll = 0
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}
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if p.scrollOffset > maxScroll {
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p.scrollOffset = maxScroll
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}
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// Scrollbar track position
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p.scrollTrackY = p.listAreaBottom
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p.scrollTrackH = p.listAreaTop - p.listAreaBottom
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p.updateCursorPosition()
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}
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func (p *AudioOptions) updateCursorPosition() {
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cursorGap := int32(12)
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var item *StringItem
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switch {
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case p.focusState == focusToggle:
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item = &p.AudioStatusToggle
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case p.focusState >= 0 && p.focusState < len(p.audioFileTextures):
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item = &p.audioFileTextures[p.focusState]
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default:
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return
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}
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p.triX = float32(item.X) - triangleSize - float32(cursorGap)
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p.triCenterY = float32(item.Y) + float32(item.H)/2
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}
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func (p *AudioOptions) ToggleAudio() {
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config, err := db.GetConfig(p.Context.DbPtr)
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if err != nil {
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logger.Error("panic! Cannot query database for configuration")
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panic(err)
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}
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config.AudioEnabled = !config.AudioEnabled
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p.Context.DbPtr.Save(config)
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p.CreateAudioStatusItem()
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p.layout()
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}
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func (p *AudioOptions) HandleEvent(event *sdl.Event) error {
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e, ok := (*event).(*sdl.KeyboardEvent)
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if !ok || e.Type != sdl.KEYDOWN {
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return nil
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}
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n := len(p.audioFileTextures)
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switch e.Keysym.Sym {
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case sdl.K_RETURN:
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if p.focusState == focusToggle {
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p.ToggleAudio()
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} else if p.focusState >= 0 && p.focusState < n {
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p.selectAudioFile(p.focusState)
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p.updateCursorPosition()
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}
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case sdl.K_DOWN:
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if p.focusState == focusToggle {
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if n > 0 {
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p.focusState = 0
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p.scrollOffset = 0
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p.layout()
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}
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} else if p.focusState < n-1 {
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p.focusState++
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if p.focusState >= p.scrollOffset+p.maxVisible {
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p.scrollOffset++
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p.layout()
|
|
} else {
|
|
p.updateCursorPosition()
|
|
}
|
|
}
|
|
|
|
case sdl.K_UP:
|
|
if p.focusState == 0 {
|
|
p.focusState = focusToggle
|
|
p.updateCursorPosition()
|
|
} else if p.focusState > 0 {
|
|
p.focusState--
|
|
if p.focusState < p.scrollOffset {
|
|
p.scrollOffset--
|
|
p.layout()
|
|
} else {
|
|
p.updateCursorPosition()
|
|
}
|
|
}
|
|
|
|
case sdl.K_PAGEUP:
|
|
if p.focusState > 0 {
|
|
p.focusState -= p.maxVisible - 1
|
|
if p.focusState < 0 {
|
|
p.focusState = 0
|
|
}
|
|
p.scrollOffset = p.focusState
|
|
p.layout()
|
|
}
|
|
|
|
case sdl.K_PAGEDOWN:
|
|
if p.focusState < n-1 {
|
|
p.focusState += p.maxVisible - 1
|
|
if p.focusState >= n {
|
|
p.focusState = n - 1
|
|
}
|
|
p.scrollOffset = p.focusState - p.maxVisible + 1
|
|
if p.scrollOffset < 0 {
|
|
p.scrollOffset = 0
|
|
}
|
|
p.layout()
|
|
}
|
|
|
|
case sdl.K_RIGHT:
|
|
p.UpdateVolume(10)
|
|
|
|
case sdl.K_LEFT:
|
|
p.UpdateVolume(-10)
|
|
|
|
case sdl.K_BACKSPACE:
|
|
p.Context.NavigateTo(SETTINGS)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (p *AudioOptions) Update(dt float32) error {
|
|
p.spinElapsed += dt
|
|
if p.spinElapsed >= 1.0 {
|
|
p.spinElapsed -= 1.0
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (p *AudioOptions) renderVolumeBar() error {
|
|
config, err := db.GetConfig(p.Context.DbPtr)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
vol := config.SavedVolume
|
|
|
|
fillW := float32(p.volumeBarW) * float32(vol)
|
|
if fillW > 0 {
|
|
if err := p.RenderSolidColorQuad(
|
|
p.solidShader,
|
|
mgl32.Vec2{float32(p.volumeBarX), float32(p.volumeBarY)},
|
|
mgl32.Vec2{fillW, float32(p.volumeBarH)},
|
|
colors.White,
|
|
); err != nil {
|
|
return fmt.Errorf("rendering volume fill: %w", err)
|
|
}
|
|
}
|
|
|
|
thickness := float32(2)
|
|
bx := float32(p.volumeBarX)
|
|
by := float32(p.volumeBarY)
|
|
bw := float32(p.volumeBarW)
|
|
bh := float32(p.volumeBarH)
|
|
|
|
outlineRects := [4][2]mgl32.Vec2{
|
|
{{bx, by}, {bw, thickness}},
|
|
{{bx, by + bh - thickness}, {bw, thickness}},
|
|
{{bx, by}, {thickness, bh}},
|
|
{{bx + bw - thickness, by}, {thickness, bh}},
|
|
}
|
|
for _, r := range outlineRects {
|
|
if err := p.RenderSolidColorQuad(p.solidShader, r[0], r[1], colors.Green); err != nil {
|
|
return fmt.Errorf("rendering volume outline: %w", err)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (p *AudioOptions) renderCursor() error {
|
|
scaleY := float32(math.Cos(2 * math.Pi * float64(p.spinElapsed)))
|
|
|
|
model := mgl32.Ident4()
|
|
model = model.Mul4(mgl32.Translate3D(p.triX+triangleSize/2, p.triCenterY, 0))
|
|
model = model.Mul4(mgl32.Scale3D(triangleSize, triangleSize*scaleY, 1))
|
|
mvp := p.Projection.Mul4(model)
|
|
|
|
gl.UseProgram(p.solidShader.ProgramID)
|
|
gl.UniformMatrix4fv(p.solidShader.LocMVPMatrix, 1, false, &mvp[0])
|
|
gl.Uniform4f(
|
|
p.solidShader.LocColor,
|
|
float32(colors.White.R)/255.0,
|
|
float32(colors.White.G)/255.0,
|
|
float32(colors.White.B)/255.0,
|
|
float32(colors.White.A)/255.0,
|
|
)
|
|
|
|
gl.BindVertexArray(p.triVAO)
|
|
gl.DrawArrays(gl.TRIANGLES, 0, 3)
|
|
gl.BindVertexArray(0)
|
|
gl.UseProgram(0)
|
|
|
|
return nil
|
|
}
|
|
|
|
func (p *AudioOptions) renderScrollbar() {
|
|
n := len(p.audioFileTextures)
|
|
if n <= p.maxVisible {
|
|
return
|
|
}
|
|
|
|
trackColor := sdl.Color{R: 255, G: 255, B: 255, A: 30}
|
|
thumbColor := sdl.Color{R: 255, G: 255, B: 255, A: 100}
|
|
|
|
p.RenderSolidColorQuad(p.solidShader,
|
|
mgl32.Vec2{float32(p.scrollTrackX), float32(p.scrollTrackY)},
|
|
mgl32.Vec2{float32(p.scrollTrackWidth), float32(p.scrollTrackH)},
|
|
trackColor)
|
|
|
|
visibleRatio := float32(p.maxVisible) / float32(n)
|
|
scrollRatio := float32(p.scrollOffset) / float32(n)
|
|
thumbHeight := float32(p.scrollTrackH) * visibleRatio
|
|
if thumbHeight < 20 {
|
|
thumbHeight = 20
|
|
}
|
|
thumbY := float32(p.scrollTrackY) + float32(p.scrollTrackH)*scrollRatio
|
|
|
|
p.RenderSolidColorQuad(p.solidShader,
|
|
mgl32.Vec2{float32(p.scrollTrackX + 2), thumbY},
|
|
mgl32.Vec2{float32(p.scrollTrackWidth - 4), thumbHeight},
|
|
thumbColor)
|
|
}
|
|
|
|
func (p *AudioOptions) Render() error {
|
|
if err := p.RenderTexture(p.textShader, p.title.ID, p.title.Position(), p.title.RawDimensions(), p.title.Color); err != nil {
|
|
return fmt.Errorf("render title: %w", err)
|
|
}
|
|
if err := p.RenderTexture(p.textShader, p.prompt.ID, p.prompt.Position(), p.prompt.RawDimensions(), p.prompt.Color); err != nil {
|
|
return fmt.Errorf("render prompt: %w", err)
|
|
}
|
|
|
|
if err := p.RenderTexture(p.textShader, p.VolumeLabel.ID, p.VolumeLabel.Position(), p.VolumeLabel.RawDimensions(), p.VolumeLabel.Color); err != nil {
|
|
return fmt.Errorf("render volume label: %w", err)
|
|
}
|
|
if err := p.renderVolumeBar(); err != nil {
|
|
return fmt.Errorf("render volume bar: %w", err)
|
|
}
|
|
if err := p.RenderTexture(p.textShader, p.volumePercent.ID, p.volumePercent.Position(), p.volumePercent.RawDimensions(), p.volumePercent.Color); err != nil {
|
|
return fmt.Errorf("render volume percent: %w", err)
|
|
}
|
|
|
|
if err := p.RenderTexture(p.textShader, p.AudioStatusToggle.ID, p.AudioStatusToggle.Position(), p.AudioStatusToggle.RawDimensions(), p.AudioStatusToggle.Color); err != nil {
|
|
return fmt.Errorf("render audio toggle: %w", err)
|
|
}
|
|
|
|
// Section header
|
|
p.RenderTexture(p.textShader, p.sectionHeader.ID, p.sectionHeader.Position(), p.sectionHeader.RawDimensions(), p.sectionHeader.Color)
|
|
|
|
// List background
|
|
listBgColor := sdl.Color{R: 255, G: 255, B: 255, A: 12}
|
|
bgPad := int32(16)
|
|
bgLeft := float32(p.listLeftX - bgPad)
|
|
bgTop := float32(p.listAreaBottom)
|
|
bgRight := float32(p.scrollTrackX)
|
|
bgBottom := float32(p.listAreaTop)
|
|
p.RenderSolidColorQuad(p.solidShader,
|
|
mgl32.Vec2{bgLeft, bgTop},
|
|
mgl32.Vec2{bgRight - bgLeft, bgBottom - bgTop},
|
|
listBgColor)
|
|
|
|
// Audio file list (visible window only)
|
|
for i := p.scrollOffset; i < p.scrollOffset+p.maxVisible && i < len(p.audioFileTextures); i++ {
|
|
item := &p.audioFileTextures[i]
|
|
clr := colors.White
|
|
if i == p.selectedFileIndex {
|
|
clr = colors.Green
|
|
}
|
|
|
|
if err := p.RenderTexture(p.textShader, item.ID, item.Position(), item.RawDimensions(), clr); err != nil {
|
|
return fmt.Errorf("render audio file %d: %w", i, err)
|
|
}
|
|
|
|
// Selection dot — small filled circle left of the item name
|
|
if i == p.selectedFileIndex {
|
|
dotX := float32(item.X) - p.dotSize - 6
|
|
dotY := float32(item.Y) + float32(item.H)/2 - p.dotSize/2
|
|
p.RenderSolidColorQuad(p.solidShader,
|
|
mgl32.Vec2{dotX, dotY},
|
|
mgl32.Vec2{p.dotSize, p.dotSize},
|
|
colors.Green)
|
|
}
|
|
|
|
}
|
|
|
|
// Scrollbar
|
|
p.renderScrollbar()
|
|
|
|
// Spinning triangle cursor — always on top
|
|
if err := p.renderCursor(); err != nil {
|
|
return fmt.Errorf("render cursor: %w", err)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (p *AudioOptions) Destroy() error {
|
|
gl.DeleteTextures(1, &p.title.ID)
|
|
gl.DeleteTextures(1, &p.prompt.ID)
|
|
gl.DeleteTextures(1, &p.VolumeLabel.ID)
|
|
gl.DeleteTextures(1, &p.volumePercent.ID)
|
|
gl.DeleteTextures(1, &p.AudioStatusToggle.ID)
|
|
gl.DeleteTextures(1, &p.sectionHeader.ID)
|
|
for i := range p.audioFileTextures {
|
|
gl.DeleteTextures(1, &p.audioFileTextures[i].ID)
|
|
}
|
|
gl.DeleteBuffers(1, &p.triVBO)
|
|
gl.DeleteVertexArrays(1, &p.triVAO)
|
|
return nil
|
|
}
|