Files
radiantwave-legacy/internal/page/logViewerPage.go
T
NeilClack 2735af5fbb refactor: remove cached AppConfig pointer and read configuration directly from DB
Replace in-memory atomic AppConfig caching with direct DB queries via db.GetConfig
across application and page layers. This simplifies state management and ensures
all components always operate on the latest persisted configuration.

Key changes:
- Remove Application.Config atomic cache and refreshCache mechanism
- Eliminate PageCtx.CfgPtr and pass DB handle instead
- Replace all cfg reads with db.GetConfig(app.DB)
- Update mixer, audio, UI pages, and initialization paths accordingly
- Explicitly set AppConfig table name to avoid GORM pluralization issues
- Reduce DB connection pooling (SetMaxIdleConns(1))
- Standardize application font to SpaceMonoNerdFont-Regular
- Lower default audio volume (1.0 → 0.2)
- Add Unicode checkmark glyph to font map

Behavioral impact:
- Configuration is no longer cached in memory
- Every config access now hits the DB (more consistent, slightly more overhead)
2026-06-26 22:51:32 -05:00

275 lines
7.2 KiB
Go

package page
import (
"fmt"
"strings"
"time"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/go-gl/mathgl/mgl32"
"github.com/veandco/go-sdl2/sdl"
"rhemawavetech.com/rhemawave/internal/colors"
"rhemawavetech.com/rhemawave/internal/db"
"rhemawavetech.com/rhemawave/internal/fontManager"
"rhemawavetech.com/rhemawave/internal/logger"
"rhemawavetech.com/rhemawave/internal/shaderManager"
)
type LogViewerPage struct {
Base
titleTextureID uint32
titleTextureWidth int32
titleTextureHeight int32
lines []string
lineTextureIDs []uint32
lineTextureWidths []int32
lineTextureHeights []int32
lineColors []sdl.Color
hintTextureID uint32
hintTextureWidth int32
hintTextureHeight int32
scrollOffset int32
maxScrollOffset int32
lineHeight int32
visibleHeight int32
}
func (p *LogViewerPage) Init(ctx *PageCtx) error {
var logs []db.Log
if err := p.Base.Init(ctx); err != nil {
return fmt.Errorf("failed base page initialization: %w", err)
}
if result := p.Context.DbPtr.Order("timestamp desc").Limit(250).Find(&logs); result.Error != nil {
logger.Error("error querying database for logs: %s", result.Error)
return fmt.Errorf("%s", result.Error)
}
// // Format and word-wrap each log entry
// for _, entry := range logs {
// formatted := fmt.Sprintf("[%s] [%s] %s", entry.Timestamp, entry.Level, entry.Message)
// wrapped := wrapText(formatted, 100)
// p.lines = append(p.lines, strings.Split(wrapped, "\n")...)
// }
levelColors := map[string]sdl.Color{
"DEBUG": colors.SkyBlue,
"INFO": colors.White,
"WARNING": colors.Yellow,
"ERROR": colors.RedOrange,
}
fallbackColor := colors.White
p.lineColors = make([]sdl.Color, len(p.lines))
for _, entry := range logs {
color, ok := levelColors[entry.Level]
if !ok {
color = fallbackColor
}
logTime := time.UnixMilli(entry.Timestamp)
timeStr := logTime.Format("2006-01-02 15:04")
line := fmt.Sprintf("[%s] [%s] %s", timeStr, entry.Level, entry.Message)
p.lines = append(p.lines, line)
p.lineColors = append(p.lineColors, color)
}
applicationFont := "SpaceMonoNerdFont-Regular"
fm := fontManager.Get()
textShader, ok := shaderManager.Get().Get("text")
if !ok {
return fmt.Errorf("unable to fetch text shader")
}
// Title texture
titleID, titleW, titleH, err := fm.CreateStringTexture(applicationFont, "Application Logs", textShader)
if err != nil {
return fmt.Errorf("failed to create title texture: %w", err)
}
p.titleTextureID = titleID
p.titleTextureWidth = titleW
p.titleTextureHeight = titleH
// Line textures
p.lineTextureIDs = make([]uint32, len(p.lines))
p.lineTextureWidths = make([]int32, len(p.lines))
p.lineTextureHeights = make([]int32, len(p.lines))
for i, line := range p.lines {
if strings.TrimSpace(line) == "" {
continue
}
texID, w, h, err := fm.CreateStringTexture(applicationFont, line, textShader)
if err != nil {
return fmt.Errorf("failed to create line texture: %w", err)
}
p.lineTextureIDs[i] = texID
p.lineTextureWidths[i] = w
p.lineTextureHeights[i] = h
}
// Hint texture
hintText := "Arrow Keys / PgUp/PgDn to scroll | F1|2|3 to Exit"
hintID, hintW, hintH, err := fm.CreateStringTexture(applicationFont, hintText, textShader)
if err != nil {
return fmt.Errorf("failed to create hint texture: %w", err)
}
p.hintTextureID = hintID
p.hintTextureWidth = hintW
p.hintTextureHeight = hintH
return nil
}
func (p *LogViewerPage) HandleEvent(event *sdl.Event) error {
switch e := (*event).(type) {
case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN {
switch e.Keysym.Sym {
case sdl.K_BACKSPACE:
p.Context.NavigateTo(SETTINGS)
case sdl.K_UP:
p.scrollOffset -= p.lineHeight
if p.scrollOffset < 0 {
p.scrollOffset = 0
}
case sdl.K_DOWN:
p.scrollOffset += p.lineHeight
if p.scrollOffset > p.maxScrollOffset {
p.scrollOffset = p.maxScrollOffset
}
case sdl.K_PAGEUP:
p.scrollOffset -= p.visibleHeight
if p.scrollOffset < 0 {
p.scrollOffset = 0
}
case sdl.K_PAGEDOWN:
p.scrollOffset += p.visibleHeight
if p.scrollOffset > p.maxScrollOffset {
p.scrollOffset = p.maxScrollOffset
}
case sdl.K_HOME:
p.scrollOffset = 0
case sdl.K_END:
p.scrollOffset = p.maxScrollOffset
}
}
case *sdl.MouseWheelEvent:
p.scrollOffset -= e.Y * p.lineHeight * 3
if p.scrollOffset < 0 {
p.scrollOffset = 0
}
if p.scrollOffset > p.maxScrollOffset {
p.scrollOffset = p.maxScrollOffset
}
}
return nil
}
func (p *LogViewerPage) Update(dt float32) error {
return nil
}
func (p *LogViewerPage) Render() error {
config, err := db.GetConfig(p.Context.DbPtr)
if err != nil {
panic(err)
}
baseFontSize := config.StandardFontSize
sm := shaderManager.Get()
textShader, _ := sm.Get("text")
titleFontSize := int32(48)
titleScale := float32(titleFontSize) / float32(baseFontSize)
contentFontSize := int32(24)
contentScale := float32(contentFontSize) / float32(baseFontSize)
hintFontSize := int32(20)
hintScale := float32(hintFontSize) / float32(baseFontSize)
margin := int32(40)
lineSpacing := int32(4)
p.lineHeight = contentFontSize + lineSpacing
contentColumnWidth := int32(float32(p.Base.ScreenWidth) * 0.55)
contentLeftX := p.Base.ScreenCenterX - contentColumnWidth/2
// Title
titleH := float32(p.titleTextureHeight) * titleScale
titleW := float32(p.titleTextureWidth) * titleScale
titleX := p.Base.ScreenCenterX - int32(titleW/2)
titleY := p.Base.ScreenHeight - margin - int32(titleH)
p.Base.RenderTexture(textShader, p.titleTextureID, mgl32.Vec2{float32(titleX), float32(titleY)}, mgl32.Vec2{titleW, titleH}, colors.White)
// Hint at bottom
hintH := float32(p.hintTextureHeight) * hintScale
hintW := float32(p.hintTextureWidth) * hintScale
hintX := p.Base.ScreenCenterX - int32(hintW/2)
hintY := margin
p.Base.RenderTexture(textShader, p.hintTextureID, mgl32.Vec2{float32(hintX), float32(hintY)}, mgl32.Vec2{hintW, hintH}, colors.Gray)
// Content area bounds
contentTop := titleY - margin
contentBottom := hintY + int32(hintH) + margin
p.visibleHeight = contentTop - contentBottom
// Total content height
totalContentHeight := int32(len(p.lines)) * p.lineHeight
p.maxScrollOffset = totalContentHeight - p.visibleHeight
if p.maxScrollOffset < 0 {
p.maxScrollOffset = 0
}
// Render visible lines
currentY := contentTop - p.lineHeight + p.scrollOffset
for i, line := range p.lines {
if strings.TrimSpace(line) == "" {
currentY -= p.lineHeight
continue
}
if p.lineTextureIDs[i] == 0 {
currentY -= p.lineHeight
continue
}
if currentY > contentTop || currentY+p.lineHeight < contentBottom {
currentY -= p.lineHeight
continue
}
lineW := float32(p.lineTextureWidths[i]) * contentScale
lineH := float32(p.lineTextureHeights[i]) * contentScale
color := colors.White
if i < len(p.lineColors) {
color = p.lineColors[i]
}
p.Base.RenderTexture(textShader, p.lineTextureIDs[i], mgl32.Vec2{float32(contentLeftX), float32(currentY)}, mgl32.Vec2{lineW, lineH}, color)
currentY -= p.lineHeight
}
return nil
}
func (p *LogViewerPage) Destroy() error {
gl.DeleteTextures(1, &p.titleTextureID)
gl.DeleteTextures(1, &p.hintTextureID)
for _, texID := range p.lineTextureIDs {
if texID != 0 {
gl.DeleteTextures(1, &texID)
}
}
return p.Base.Destroy()
}