Files
radiantwave-legacy/internal/page/home.go
T
NeilClack 2735af5fbb refactor: remove cached AppConfig pointer and read configuration directly from DB
Replace in-memory atomic AppConfig caching with direct DB queries via db.GetConfig
across application and page layers. This simplifies state management and ensures
all components always operate on the latest persisted configuration.

Key changes:
- Remove Application.Config atomic cache and refreshCache mechanism
- Eliminate PageCtx.CfgPtr and pass DB handle instead
- Replace all cfg reads with db.GetConfig(app.DB)
- Update mixer, audio, UI pages, and initialization paths accordingly
- Explicitly set AppConfig table name to avoid GORM pluralization issues
- Reduce DB connection pooling (SetMaxIdleConns(1))
- Standardize application font to SpaceMonoNerdFont-Regular
- Lower default audio volume (1.0 → 0.2)
- Add Unicode checkmark glyph to font map

Behavioral impact:
- Configuration is no longer cached in memory
- Every config access now hits the DB (more consistent, slightly more overhead)
2026-06-26 22:51:32 -05:00

420 lines
13 KiB
Go

package page
import (
"fmt"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/go-gl/mathgl/mgl32"
"github.com/veandco/go-sdl2/sdl"
"rhemawavetech.com/rhemawave/internal/colors"
"rhemawavetech.com/rhemawave/internal/db"
"rhemawavetech.com/rhemawave/internal/download"
"rhemawavetech.com/rhemawave/internal/fontManager"
"rhemawavetech.com/rhemawave/internal/shaderManager"
)
var GitVersion = "9beeeb1"
type Home struct {
Base
fm *fontManager.FontManager
font *fontManager.FontEntry
title StringItem
version StringItem
prompt StringItem
note StringItem
message StringItem
downloadProgressChan chan download.DownloadStatus
licenseInfoHeading StringItem
emailDisplay StringItem
licenseKeyDisplay StringItem
hasLicenseInfo bool
baseFontSize int
isDownloadComplete bool
}
// Init performs basic page initialization and creation of static assets.
func (p *Home) Init(ctx *PageCtx) error {
title := "Radiant Wave"
version := GitVersion
prompt := "Press F2 to Start, or F3 for Settings"
note := "You can always press F1 to return here"
if err := p.Base.Init(ctx); err != nil {
return fmt.Errorf("failed base page initialization: %w", err)
}
// Get font
p.fm = fontManager.Get()
font, ok := p.fm.GetFont("SpaceMonoNerdFont-Regular")
if !ok {
return fmt.Errorf("unable to fetch font")
}
p.font = font
// Create title texture
var err error
p.title, err = NewStringItem(title, font, colors.White)
if err != nil {
return fmt.Errorf("unable to create title string texture: %w", err)
}
// Create version texture
versionString := "Version: " + version
p.version, err = NewStringItem(versionString, font, colors.White)
if err != nil {
return fmt.Errorf("unable to create version string texture: %w", err)
}
// Create prompt texture
p.prompt, err = NewStringItem(prompt, font, colors.White)
if err != nil {
return fmt.Errorf("unable to create prompt string texture: %w", err)
}
// Create note texture
p.note, err = NewStringItem(note, font, colors.White)
if err != nil {
return fmt.Errorf("unable to create note string texture: %w", err)
}
// Create download channel and message
p.downloadProgressChan = make(chan download.DownloadStatus)
// Initialize message
p.message, err = NewStringItem("Status: Initializing...", font, colors.White)
if err != nil {
return fmt.Errorf("unable to create initial message texture: %w", err)
}
config, err := db.GetConfig(p.Context.DbPtr)
if err != nil {
panic(err)
}
// Create license info textures if data exists
if config.EmailAddress != "" || config.LicenseKey != "" {
p.hasLicenseInfo = true
// Create heading
p.licenseInfoHeading, err = NewStringItem("License Info", font, colors.White)
if err != nil {
return fmt.Errorf("unable to create license info heading texture: %w", err)
}
// Create email display if exists
if config.EmailAddress != "" {
emailText := fmt.Sprintf("Email: %s", config.EmailAddress)
p.emailDisplay, err = NewStringItem(emailText, font, colors.White)
if err != nil {
return fmt.Errorf("unable to create email display texture: %w", err)
}
}
// Create license key display if exists
if config.LicenseKey != "" {
licenseKeyText := fmt.Sprintf("License Key: %s", config.LicenseKey)
p.licenseKeyDisplay, err = NewStringItem(licenseKeyText, font, colors.White)
if err != nil {
return fmt.Errorf("unable to create license key display texture: %w", err)
}
}
}
// Get base font size from database
baseFontSize := config.StandardFontSize
p.baseFontSize = baseFontSize
// Scale the note text
fontSize := int32(32)
scale := float32(fontSize) / float32(baseFontSize)
p.note.W = int32(float32(p.note.W) * scale * 0.75)
p.note.H = int32(float32(p.note.H) * scale * 0.75)
// Scale license info texts
if p.hasLicenseInfo {
licenseInfoScale := float32(28) / float32(baseFontSize)
p.licenseInfoHeading.W = int32(float32(p.licenseInfoHeading.W) * licenseInfoScale)
p.licenseInfoHeading.H = int32(float32(p.licenseInfoHeading.H) * licenseInfoScale)
if p.emailDisplay.ID != 0 {
p.emailDisplay.W = int32(float32(p.emailDisplay.W) * licenseInfoScale * 0.85)
p.emailDisplay.H = int32(float32(p.emailDisplay.H) * licenseInfoScale * 0.85)
}
if p.licenseKeyDisplay.ID != 0 {
p.licenseKeyDisplay.W = int32(float32(p.licenseKeyDisplay.W) * licenseInfoScale * 0.85)
p.licenseKeyDisplay.H = int32(float32(p.licenseKeyDisplay.H) * licenseInfoScale * 0.85)
}
}
// Scale message text
messageScale := float32(28) / float32(baseFontSize)
p.message.W = int32(float32(p.message.W) * messageScale)
p.message.H = int32(float32(p.message.H) * messageScale)
return nil
}
// HandleEvent processes SDL events and handles them appropriately for the Home page.
func (p *Home) HandleEvent(event *sdl.Event) error {
return nil
}
func (p *Home) Update(dt float32) error {
var (
progressUpdate download.DownloadStatus
ok bool
gotUpdate bool
)
// Drain the channel, keeping only the newest update.
for {
select {
case progressUpdate, ok = <-p.Context.MessageChannel:
gotUpdate = true
if !ok {
// Channel was closed while draining.
newMsg, err := NewStringItem("Status: READY", p.font, colors.Green)
if err != nil {
return err
}
messageScale := float32(28) / float32(p.baseFontSize)
newMsg.W = int32(float32(newMsg.W) * messageScale)
newMsg.H = int32(float32(newMsg.H) * messageScale)
p.message = newMsg
p.isDownloadComplete = true
return nil
}
default:
goto drained
}
}
drained:
if !gotUpdate {
return nil
}
if progressUpdate.Err != nil {
// Handle error
newMsg, err := NewStringItem(
fmt.Sprintf("Status: %s", progressUpdate.Err.Error()),
p.font,
colors.Red,
)
if err != nil {
return err
}
messageScale := float32(28) / float32(p.baseFontSize)
newMsg.W = int32(float32(newMsg.W) * messageScale)
newMsg.H = int32(float32(newMsg.H) * messageScale)
p.message = newMsg
} else {
// Update progress message using ONLY the latest update.
percentComplete := float64(progressUpdate.Cur) / float64(progressUpdate.Max) * 100
msg := fmt.Sprintf(
"Status: Downloading assets %.1f%% Complete",
percentComplete,
)
newMsg, err := NewStringItem(msg, p.font, colors.White)
if err != nil {
return err
}
messageScale := float32(28) / float32(p.baseFontSize)
newMsg.W = int32(float32(newMsg.W) * messageScale)
newMsg.H = int32(float32(newMsg.H) * messageScale)
p.message = newMsg
}
return nil
}
func (p *Home) Render() error {
baseFontSize := p.baseFontSize
sm := shaderManager.Get()
verticalMargin := int32(20)
licenseInfoMargin := int32(10)
// 1) Calculate scales
titleFontSize := int32(64)
bodyFontSize := int32(32)
titleScale := float32(titleFontSize) / float32(baseFontSize)
bodyScale := float32(bodyFontSize) / float32(baseFontSize)
// 2) Calculate dimensions (scaled)
titleW := float32(p.title.W) * titleScale
titleH := float32(p.title.H) * titleScale
titleDim := mgl32.Vec2{titleW, titleH}
versionW := float32(p.version.W) * bodyScale
versionH := float32(p.version.H) * bodyScale
versionDim := mgl32.Vec2{versionW, versionH}
promptW := float32(p.prompt.W) * bodyScale
promptH := float32(p.prompt.H) * bodyScale
promptDim := mgl32.Vec2{promptW, promptH}
// Note dimensions (already scaled in Init)
noteW := float32(p.note.W)
noteH := float32(p.note.H)
// Message dimensions (already scaled in Init/Update)
messageW := float32(p.message.W)
messageH := float32(p.message.H)
// License info dimensions (already scaled in Init)
licenseHeadingW := float32(p.licenseInfoHeading.W)
licenseHeadingH := float32(p.licenseInfoHeading.H)
var emailDisplayW, emailDisplayH, licenseKeyDisplayW, licenseKeyDisplayH float32
if p.emailDisplay.ID != 0 {
emailDisplayW = float32(p.emailDisplay.W)
emailDisplayH = float32(p.emailDisplay.H)
}
if p.licenseKeyDisplay.ID != 0 {
licenseKeyDisplayW = float32(p.licenseKeyDisplay.W)
licenseKeyDisplayH = float32(p.licenseKeyDisplay.H)
}
// 3) Calculate total height of the vertical stack
totalH := int32(titleH) + verticalMargin +
int32(versionH) + verticalMargin +
int32(promptH) + verticalMargin +
int32(noteH)
// 4) Y-up layout: start from the TOP of the centered stack and step DOWN
top := p.Base.ScreenCenterY + totalH/2
titleY := top - int32(titleH)
versionY := titleY - verticalMargin - int32(versionH)
p.prompt.Y = versionY - verticalMargin - int32(promptH)
p.note.Y = p.prompt.Y - verticalMargin - int32(noteH)
// 5) Center X for each item
titleX := p.Base.ScreenCenterX - int32(titleW/2)
versionX := p.Base.ScreenCenterX - int32(versionW/2)
p.prompt.X = p.Base.ScreenCenterX - int32(promptW/2)
p.note.X = p.Base.ScreenCenterX - int32(noteW/2)
titlePos := mgl32.Vec2{float32(titleX), float32(titleY)}
versionPos := mgl32.Vec2{float32(versionX), float32(versionY)}
// 6) Position license info at bottom center
if p.hasLicenseInfo {
bottomMargin := int32(20)
// Calculate total height of license info block
licenseInfoTotalH := int32(licenseHeadingH)
if p.emailDisplay.ID != 0 {
licenseInfoTotalH += int32(emailDisplayH) + licenseInfoMargin
}
if p.licenseKeyDisplay.ID != 0 {
licenseInfoTotalH += int32(licenseKeyDisplayH) + licenseInfoMargin
}
// Start from bottom and work up
currentY := bottomMargin
// License key (bottom-most if it exists)
if p.licenseKeyDisplay.ID != 0 {
p.licenseKeyDisplay.X = p.Base.ScreenCenterX - int32(licenseKeyDisplayW/2)
p.licenseKeyDisplay.Y = currentY
currentY += int32(licenseKeyDisplayH) + licenseInfoMargin
}
// Email
if p.emailDisplay.ID != 0 {
p.emailDisplay.X = p.Base.ScreenCenterX - int32(emailDisplayW/2)
p.emailDisplay.Y = currentY
currentY += int32(emailDisplayH) + licenseInfoMargin
}
// Heading (top-most)
p.licenseInfoHeading.X = p.Base.ScreenCenterX - int32(licenseHeadingW/2)
p.licenseInfoHeading.Y = currentY
}
// 7) Position message between license info and note/prompt
if p.hasLicenseInfo {
// Calculate the top of the license info block
licenseInfoTopY := p.licenseInfoHeading.Y + int32(licenseHeadingH)
if p.emailDisplay.ID != 0 {
licenseInfoTopY += int32(emailDisplayH) + licenseInfoMargin
}
if p.licenseKeyDisplay.ID != 0 {
licenseInfoTopY += int32(licenseKeyDisplayH) + licenseInfoMargin
}
// Center the message vertically between license info and note
availableSpace := p.note.Y - licenseInfoTopY - verticalMargin
p.message.Y = licenseInfoTopY + availableSpace/2 - int32(messageH/2)
} else {
// If no license info, place message below note
p.message.Y = p.note.Y - verticalMargin - int32(messageH)
}
p.message.X = p.Base.ScreenCenterX - int32(messageW/2)
// 8) Get shader and render
textShader, ok := sm.Get("text")
if !ok {
return fmt.Errorf("failed to fetch text shader")
}
color := colors.White
p.Base.RenderTexture(textShader, p.title.ID, titlePos, titleDim, color)
p.Base.RenderTexture(textShader, p.version.ID, versionPos, versionDim, color)
p.Base.RenderTexture(textShader, p.prompt.ID, mgl32.Vec2{float32(p.prompt.X), float32(p.prompt.Y)}, promptDim, color)
p.Base.RenderTexture(textShader, p.note.ID, mgl32.Vec2{float32(p.note.X), float32(p.note.Y)}, mgl32.Vec2{noteW, noteH}, color)
// Render message
if p.message.ID != 0 {
msgColor := colors.White
if p.isDownloadComplete {
msgColor = colors.Green
}
p.Base.RenderTexture(textShader, p.message.ID, mgl32.Vec2{float32(p.message.X), float32(p.message.Y)}, mgl32.Vec2{messageW, messageH}, msgColor)
}
// Render license info if it exists
if p.hasLicenseInfo {
p.Base.RenderTexture(textShader, p.licenseInfoHeading.ID, mgl32.Vec2{float32(p.licenseInfoHeading.X), float32(p.licenseInfoHeading.Y)}, mgl32.Vec2{licenseHeadingW, licenseHeadingH}, color)
if p.emailDisplay.ID != 0 {
p.Base.RenderTexture(textShader, p.emailDisplay.ID, mgl32.Vec2{float32(p.emailDisplay.X), float32(p.emailDisplay.Y)}, mgl32.Vec2{emailDisplayW, emailDisplayH}, color)
}
if p.licenseKeyDisplay.ID != 0 {
p.Base.RenderTexture(textShader, p.licenseKeyDisplay.ID, mgl32.Vec2{float32(p.licenseKeyDisplay.X), float32(p.licenseKeyDisplay.Y)}, mgl32.Vec2{licenseKeyDisplayW, licenseKeyDisplayH}, color)
}
}
return nil
}
// Destroy cleans up page-specific resources.
func (p *Home) Destroy() error {
gl.DeleteTextures(1, &p.title.ID)
gl.DeleteTextures(1, &p.version.ID)
gl.DeleteTextures(1, &p.prompt.ID)
gl.DeleteTextures(1, &p.note.ID)
gl.DeleteTextures(1, &p.message.ID)
if p.hasLicenseInfo {
gl.DeleteTextures(1, &p.licenseInfoHeading.ID)
if p.emailDisplay.ID != 0 {
gl.DeleteTextures(1, &p.emailDisplay.ID)
}
if p.licenseKeyDisplay.ID != 0 {
gl.DeleteTextures(1, &p.licenseKeyDisplay.ID)
}
}
return p.Base.Destroy()
}