Set MAX volume for SDL2 Mixer, as well as the volume for all audio sinks via wpctl to 1.0. This forces the computer to always be at absolute max volume, without creating scripts on the machine to run wpctl commands. Leaving the display or connected speakers to be in full control over the volume of music.
475 lines
11 KiB
Go
475 lines
11 KiB
Go
// internal/audio/mixer/mixer.go
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package mixer
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import (
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"bufio"
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"bytes"
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"errors"
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"fmt"
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"os/exec"
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"strconv"
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"strings"
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"sync"
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"github.com/veandco/go-sdl2/mix"
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"github.com/veandco/go-sdl2/sdl"
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"rhemawavetech.com/rhemawave/internal/db"
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"rhemawavetech.com/rhemawave/internal/logger"
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)
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var (
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mu sync.Mutex
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inited bool
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deviceOpen bool
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deviceName string
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currentMusic *mix.Music
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currentPath string
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currentLoops int // 0 = once, -1 = forever
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currentVolume int // 0..128, defaults to MAX_VOLUME
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// Config knobs (could be made public or read from your config)
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defaultFreq = 48000
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defaultFormat = uint16(sdl.AUDIO_F32)
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defaultChannels = 2
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defaultChunkSize = 1024
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defaultAllow = sdl.AUDIO_ALLOW_ANY_CHANGE
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refreshCacheCallback func()
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)
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type Sink struct {
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ID int
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Name string
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Volume float64
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IsDefault bool
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}
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// Init initializes SDL audio + SDL_mixer. Safe to call multiple times.
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func Init(cfg *db.AppConfig, onUpdate func()) error {
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mu.Lock()
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defer mu.Unlock()
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if inited {
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return nil
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}
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refreshCacheCallback = onUpdate
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if err := sdl.InitSubSystem(sdl.INIT_AUDIO); err != nil {
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return fmt.Errorf("SDL audio init failed: %w", err)
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}
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// FIX 1: Initialize MP3 and OGG decoders
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err := mix.Init(mix.INIT_MP3 | mix.INIT_OGG)
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if err != nil {
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logger.Error("Failed to initialize MP3/OGG support: %v", err)
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}
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if err := openDeviceLocked(cfg.SelectedAudioDevice); err != nil {
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sdl.QuitSubSystem(sdl.INIT_AUDIO)
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return err
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}
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SetAllSinkVolumes(1.0)
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inited = true
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return nil
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}
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// openDeviceLocked tries to open the named device; if it fails and the name wasn't empty, falls back to default.
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func openDeviceLocked(name string) error {
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if err := mix.OpenAudioDevice(defaultFreq, defaultFormat, defaultChannels, defaultChunkSize, name, defaultAllow); err != nil {
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if name != "" {
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// Log the failure of the requested device
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// Fallback to default device
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if err2 := mix.OpenAudioDevice(defaultFreq, defaultFormat, defaultChannels, defaultChunkSize, "", defaultAllow); err2 != nil {
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return fmt.Errorf("failed to open device %q and default device: %w", name, err2)
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}
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deviceName = "" // actually opened default
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} else {
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return fmt.Errorf("failed to open default audio device: %w", err)
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}
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} else {
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if name != "" {
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} else {
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}
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deviceName = name
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}
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deviceOpen = true
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return nil
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}
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// Play loads a WAV (as music) and plays it. If loopForever is true, loops forever.
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// If something is already playing, it stops and replaces it.
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func Play(path string, loopForever bool, cfg *db.AppConfig) error {
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if !cfg.AudioEnabled {
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return nil
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}
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mu.Lock()
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defer mu.Unlock()
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if !inited || !deviceOpen {
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logger.Error("audio mixer not initialized")
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return errors.New("audio mixer not initialized")
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}
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if path == "" {
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logger.Error("empty audio path")
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return errors.New("empty audio path")
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}
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// Stop and free any prior music
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mix.HaltMusic()
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if currentMusic != nil {
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currentMusic.Free()
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currentMusic = nil
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}
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m, err := mix.LoadMUS(path)
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if err != nil {
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return fmt.Errorf("LoadMUS(%q): %w", path, err)
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}
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currentMusic = m
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currentPath = path
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if loopForever {
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currentLoops = -1
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} else {
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currentLoops = 0
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}
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mix.VolumeMusic(mix.MAX_VOLUME)
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volume := mix.VolumeMusic(-1)
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logger.Info("Current volume is %d", volume)
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if err := currentMusic.Play(currentLoops); err != nil {
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currentMusic.Free()
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currentMusic = nil
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logger.Error("music.Play failed: %v", err)
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return fmt.Errorf("music.Play: %w", err)
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}
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return nil
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}
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// Stop stops playback. If fadeMs > 0, fades out asynchronously; otherwise halts immediately.
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// It also frees the currently loaded music (so a new Play will reload).
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func Stop(fadeMs int, cfg *db.AppConfig) {
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if !cfg.AudioEnabled {
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return
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}
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mu.Lock()
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defer mu.Unlock()
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if !inited {
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return
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}
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if fadeMs > 0 && mix.PlayingMusic() {
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_ = mix.FadeOutMusic(fadeMs) // async fade; we’ll still free below
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}
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mix.HaltMusic()
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if currentMusic != nil {
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currentMusic.Free()
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currentMusic = nil
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}
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currentPath = ""
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currentLoops = 0
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}
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// IsPlaying reports whether music is currently playing (or fading).
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func IsPlaying() bool {
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mu.Lock()
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defer mu.Unlock()
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if !inited {
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return false
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}
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return mix.PlayingMusic()
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}
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// SetDefaultSinkVolume sets volume 0.0–1.0 on the default sink
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func SetDefaultSinkVolume(level float64) error {
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if level < 0 || level > 1 {
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return fmt.Errorf("volume must be between 0.0 and 1.0, got %f", level)
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}
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pct := fmt.Sprintf("%.2f", level)
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cmd := exec.Command("wpctl", "set-volume", "@DEFAULT_AUDIO_SINK@", pct)
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if out, err := cmd.CombinedOutput(); err != nil {
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return fmt.Errorf("wpctl failed: %w\noutput: %s", err, out)
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}
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return nil
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}
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// listSinkIDs returns just the numeric IDs of all audio sinks.
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func listSinkIDs() ([]int, error) {
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sinks, err := listSinks()
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if err != nil {
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return nil, err
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}
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ids := make([]int, len(sinks))
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for i, s := range sinks {
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ids[i] = s.ID
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}
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return ids, nil
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}
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// listSinks returns full Sink info for all audio sinks.
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func listSinks() ([]Sink, error) {
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out, err := exec.Command("wpctl", "status").Output()
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if err != nil {
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return nil, fmt.Errorf("wpctl status: %w", err)
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}
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return parseSinks(out)
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}
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// SetAllSinkVolumes sets volume on every audio sink found via wpctl status
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func SetAllSinkVolumes(level float64) error {
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ids, err := listSinkIDs()
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if err != nil {
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return err
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}
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pct := fmt.Sprintf("%.2f", level)
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for _, id := range ids {
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cmd := exec.Command("wpctl", "set-volume", strconv.Itoa(id), pct)
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if out, err := cmd.CombinedOutput(); err != nil {
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return fmt.Errorf("wpctl set-volume %d failed: %w\noutput: %s", id, err, out)
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}
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}
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return nil
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}
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// parseSinks parses the output of `wpctl status` and extracts audio sinks.
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func parseSinks(data []byte) ([]Sink, error) {
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var sinks []Sink
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scanner := bufio.NewScanner(bytes.NewReader(data))
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inAudioSection := false
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inSinksSection := false
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for scanner.Scan() {
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line := scanner.Text()
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stripped := strings.TrimLeft(line, " │├└─")
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// Detect top-level sections: "Audio", "Video", "Settings", etc.
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// These are lines with no leading tree characters.
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if !strings.HasPrefix(line, " ") && !strings.HasPrefix(line, "│") {
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inAudioSection = strings.TrimSpace(line) == "Audio"
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inSinksSection = false
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continue
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}
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if !inAudioSection {
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continue
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}
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// Detect subsection headers within Audio
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if strings.Contains(stripped, "Sinks:") {
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inSinksSection = true
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continue
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}
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// Any other subsection header resets sink parsing
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if strings.HasSuffix(strings.TrimSpace(stripped), ":") {
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inSinksSection = false
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continue
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}
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if !inSinksSection {
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continue
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}
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sink, ok := parseSinkLine(stripped)
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if ok {
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sinks = append(sinks, sink)
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}
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}
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if err := scanner.Err(); err != nil {
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return nil, fmt.Errorf("scanning wpctl output: %w", err)
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}
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return sinks, nil
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}
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// parseSinkLine parses a single sink entry line like:
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//
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// "*51. USB Audio [vol: 1.00]"
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// "33. Built-in Audio Analog Stereo [vol: 0.65]"
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func parseSinkLine(s string) (Sink, bool) {
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s = strings.TrimSpace(s)
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if s == "" {
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return Sink{}, false
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}
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var sink Sink
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// Leading '*' marks the default sink
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if strings.HasPrefix(s, "*") {
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sink.IsDefault = true
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s = strings.TrimPrefix(s, "*")
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s = strings.TrimSpace(s)
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}
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// Expect "<id>. <name> ..."
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dotIdx := strings.Index(s, ".")
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if dotIdx < 0 {
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return Sink{}, false
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}
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idStr := strings.TrimSpace(s[:dotIdx])
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id, err := strconv.Atoi(idStr)
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if err != nil {
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return Sink{}, false
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}
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sink.ID = id
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rest := strings.TrimSpace(s[dotIdx+1:])
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// Extract [vol: X.XX] if present
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volStart := strings.Index(rest, "[vol:")
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if volStart >= 0 {
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sink.Name = strings.TrimSpace(rest[:volStart])
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volPart := rest[volStart:]
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// "[vol: 0.65]" or "[vol: 0.65 MUTED]"
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volPart = strings.TrimPrefix(volPart, "[vol:")
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volPart = strings.TrimSpace(volPart)
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fields := strings.Fields(volPart)
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if len(fields) > 0 {
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v, err := strconv.ParseFloat(fields[0], 64)
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if err == nil {
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sink.Volume = v
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}
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}
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} else {
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sink.Name = strings.TrimSpace(rest)
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}
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return sink, true
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}
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// ListDevices returns the list of available output device names (from core SDL).
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func ListDevices() []string {
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mu.Lock()
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defer mu.Unlock()
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n := sdl.GetNumAudioDevices(false)
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if n <= 0 {
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return nil
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}
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out := make([]string, 0, n)
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for i := 0; i < n; i++ {
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if name := sdl.GetAudioDeviceName(i, false); name != "" {
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out = append(out, name)
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}
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}
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return out
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}
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// CurrentDevice returns the last requested/opened device name ("" means default).
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func CurrentDevice() string {
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mu.Lock()
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defer mu.Unlock()
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return deviceName
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}
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// SwitchDevice switches output devices, preserving volume and resuming playback of the current track/loop state if any.
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func SwitchDevice(newName string) error {
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mu.Lock()
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defer mu.Unlock()
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if !inited {
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return errors.New("audio mixer not initialized")
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}
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// Log device switch attempt
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oldDevice := deviceName
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if oldDevice == "" {
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oldDevice = "system default"
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}
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newDeviceLog := newName
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if newDeviceLog == "" {
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newDeviceLog = "system default"
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}
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// Capture current state
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wasPlaying := mix.PlayingMusic()
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savedPath := currentPath
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savedLoops := currentLoops
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savedVolume := currentVolume
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// Stop and release current music before reopening device
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if wasPlaying {
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}
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mix.HaltMusic()
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if currentMusic != nil {
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currentMusic.Free()
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currentMusic = nil
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}
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currentPath = ""
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currentLoops = 0
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// Close and reopen device
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if deviceOpen {
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mix.CloseAudio()
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deviceOpen = false
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}
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if err := openDeviceLocked(newName); err != nil {
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// Best effort: try to reopen the previous device (or default) so we don't leave audio dead
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if restoreErr := openDeviceLocked(oldDevice); restoreErr != nil {
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} else {
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}
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return err
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}
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// Restore volume
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mix.VolumeMusic(savedVolume)
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// Optionally resume previous track if there was one
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if wasPlaying && savedPath != "" {
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m, err := mix.LoadMUS(savedPath)
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if err != nil {
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// Don't fail the device switch just because reload failed
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return fmt.Errorf("device switched, but reloading %q failed: %w", savedPath, err)
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}
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currentMusic = m
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currentPath = savedPath
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currentLoops = savedLoops
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if err := currentMusic.Play(currentLoops); err != nil {
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currentMusic.Free()
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currentMusic = nil
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currentPath = ""
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currentLoops = 0
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return fmt.Errorf("device switched, but restarting playback failed: %w", err)
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}
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}
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return nil
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}
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func GetVolume128() int {
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mu.Lock()
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defer mu.Unlock()
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return currentVolume
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}
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// Shutdown fully tears everything down. Call at app exit.
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func Shutdown() {
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mu.Lock()
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defer mu.Unlock()
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mix.HaltMusic()
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if currentMusic != nil {
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currentMusic.Free()
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currentMusic = nil
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}
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if deviceOpen {
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mix.CloseAudio()
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deviceOpen = false
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}
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if inited {
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mix.Quit() // Add this to clean up the decoders
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sdl.QuitSubSystem(sdl.INIT_AUDIO)
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inited = false
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}
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}
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