Files
radiantwave-legacy/internal/application/application.go
T
NeilClack a4eff17b77 fix(network): fix wifi page never scanning, never exiting, and UI freezes on connect
WiFiSetupPage never showed networks and could not be exited once entered.
Several compounding bugs were responsible across network.go and page.go.

Primary bugs fixed:

- WiFiSetupPage.Init() never assigned p.wifiDevice after FindDevices(),
  so startScan() always hit the nil guard and exited without launching
  a scan goroutine. No networks ever appeared in the list. A value copy
  of the Wi-Fi device is now taken from m.Devices immediately after
  FindDevices() returns, with an explicit error if no adapter is found.

- CheckInternetConnection() called FindDevices() on every tick, rebuilding
  m.Devices every 2 seconds. This caused [NET-030] log spam, invalidated
  any pointers held into the slice, and meant checkState()'s fresh Manager
  instances (which have an empty Devices slice) would never detect internet
  after Fix 2 was applied. CheckInternetConnection() now calls FindDevices()
  only when m.Devices is empty (fresh Manager), and does a cheaper per-device
  State property refresh when devices are already known (long-lived Manager).
  This satisfies both callers correctly.

- Connect() called WaitForInternet(30s, 5s) synchronously before returning,
  blocking the main UI thread for up to 35 seconds. It also returned an error
  if internet wasn't stable in time, even though AddAndActivateConnection had
  succeeded, causing the page to show "Failed to initiate connection" while NM
  was still negotiating in the background. WaitForInternet removed from
  Connect(); the page's existing checkConnectionStatusLoop and
  handleConnectionStatusUpdate already handle post-connection state tracking.

Additional bugs fixed:

- startScan() launched a new StartScan goroutine on every R-press without
  signalling the previous one to stop. Concurrent goroutines raced on
  resultsChan and accumulated indefinitely. stopScan is now closed and
  replaced before each scan, and checkConnectionStatusLoop is restarted
  with the new channel.

- Connect() always generated a new UUID and called AddAndActivateConnection
  without checking for an existing profile. Repeated connection attempts
  (e.g. wrong password then correct) accumulated duplicate stale profiles
  in NetworkManager. Existing profiles matching the SSID are now deleted
  via Settings.Connection.Delete before creating a new one.

- m.Devices was read and written concurrently from StartScan and
  CheckInternetConnection goroutines without synchronisation. A sync.RWMutex
  is added to Manager; state refreshes take a write lock, StartScan device
  lookup takes a read lock.

- Connect() checked wifiDevice.State using the caller's value copy taken at
  Init() time, which never updated. The current state is now read from
  m.Devices under lock at the point of connection.

- auth-alg: "open" was unconditionally set in the 802-11-wireless-security
  settings block. This field is only meaningful for WPA/WPA2-Personal and
  should be omitted for SAE (WPA3) and EAP variants. It is now only set
  when KeyMgmt is "wpa-psk".
2026-06-24 22:41:48 -05:00

499 lines
13 KiB
Go

package application
import (
"errors"
"os"
"path/filepath"
"sync/atomic"
"time"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
"gorm.io/gorm"
"rhemawavetech.com/rhemawave/internal/db"
"rhemawavetech.com/rhemawave/internal/download"
"rhemawavetech.com/rhemawave/internal/fontManager"
"rhemawavetech.com/rhemawave/internal/graphics"
"rhemawavetech.com/rhemawave/internal/keybinds"
"rhemawavetech.com/rhemawave/internal/license"
"rhemawavetech.com/rhemawave/internal/logger"
"rhemawavetech.com/rhemawave/internal/mixer"
"rhemawavetech.com/rhemawave/internal/network"
"rhemawavetech.com/rhemawave/internal/page"
"rhemawavetech.com/rhemawave/internal/shaderManager"
"rhemawavetech.com/rhemawave/internal/sync"
)
const (
targetFPS = 60.0
openGLMajorVersion = 3
openGLMinorVersion = 3
// volumeStepSize = 16
// apiURL = "https://portal.rhemawavetech.com/api/v1"
)
type State int
const (
FIRST_RUN State = iota
NEEDS_INTERNET
NEEDS_LICENSE_KEY
NEEDS_EMAIL_ADDRESS
DOWNLOADING_ASSETS
READY
)
type Application struct {
Window *sdl.Window
License *license.Response
pageStack []page.Page
pendingAction func()
running bool
DB *gorm.DB
Config atomic.Pointer[db.AppConfig]
PageRouter *page.Router
state State
}
var lastNetworkCheckTime time.Time
var networkIsUp bool
// ----------------------------------------------------------------------------
// Main Entry Point
// ----------------------------------------------------------------------------
func Run() {
var err error
var homeDir string
var dataDir string
var DB *gorm.DB
var initialConfig db.AppConfig
var result *gorm.DB
networkIsUp = false
logger.Info("Starting Application")
homeDir, err = os.UserHomeDir()
if err != nil {
logger.Error("unable to fetch user $HOME directory: %v", err)
return
}
dataDir = filepath.Join(homeDir, ".local", "share", "rhemawave")
if err := os.MkdirAll(dataDir, 0755); err != nil {
logger.Error("unable to create data directory %s %v", dataDir, err)
return
}
testFile := filepath.Join(dataDir, ".access_test")
f, err := os.Create(testFile)
if err != nil {
logger.Error("data %s is not writeable: %v", dataDir, err)
return
}
f.Close()
os.Remove(testFile)
logger.AddFile(filepath.Join(dataDir, "log.txt"))
logger.SetLevel = logger.LevelDebug
DB, err = db.Connect(filepath.Join(dataDir, "database.sqlite"))
if err != nil {
logger.Error("application failed to connect to the database: %v", err)
return
}
if err = db.Migrate(DB); err != nil {
logger.Error("application failed to perform database migrations: %v", err)
return
}
// Populate the initial Config cache OR create defaults
firstRun := false
result = DB.First(&initialConfig)
if result.Error != nil {
if errors.Is(result.Error, gorm.ErrRecordNotFound) {
logger.Info("First run detected: Creating default configuration...")
firstRun = true
initialConfig = db.AppConfig{
DataDir: dataDir,
AssetsDir: dataDir,
SystemLevel: "BASIC",
SelectedAudioDevice: "default",
InitialFontSize: 128,
StandardFontSize: 32,
LinePattern: "fibonacci",
AudioEnabled: true,
SavedVolume: 1.0,
}
if err := DB.Create(&initialConfig).Error; err != nil {
logger.Error("failed to insert default config into database: %v", err)
return
}
} else {
logger.Error("error querying database for initial config: %v", result.Error)
return
}
}
logger.AddDatabase(DB)
app := &Application{
DB: DB,
}
if firstRun {
app.state = FIRST_RUN
}
app.refreshCache()
w, h := app.initializeSDLAndOpenGL()
defer app.cleanup()
app.initializeManagers()
app.initializeAudio()
// Create a buffered channel so log writes don't slow down downloads.
downloadProgressChan := make(chan download.DownloadStatus, 1000)
app.PageRouter = page.NewRouter(page.PageCtx{
CfgPtr: app.Config.Load(),
DbPtr: app.DB,
W: w,
H: h,
MessageChannel: downloadProgressChan,
RefreshConfig: app.refreshCache,
})
// Sync the proclamations from the API to the Database
sync.SyncProclamations(DB)
sync.SyncCategories(DB)
sync.SyncFrequencies(DB)
audioFileNames := []string{
"OriginalAudio.wav",
"174Hz.wav",
"396Hz.wav",
"417Hz.wav",
"432Hz.wav",
"639Hz.wav",
"741Hz.wav",
"852Hz.wav",
"963Hz.wav",
"1111Hz.wav",
"14Hz_Binaural.wav",
"40Hz_Binaural.wav",
"AlphaWaves.wav",
"PinealGland.wav",
}
go download.DownloadAudioFiles(app.PageRouter.Context.MessageChannel, audioFileNames, filepath.Join(app.PageRouter.Context.CfgPtr.AssetsDir, "audio"))
app.runEventLoop()
}
// checkState keeps watch of the application state and sets pages
// accordingly. This function runs once per
func (app *Application) checkState() {
// app.state is READY so do nothing.
if app.state == READY {
return
}
// Check if there is an internet connection, and if not, force the WiFi page
if !networkIsUp {
if lastNetworkCheckTime.IsZero() || time.Since(lastNetworkCheckTime) >= time.Second {
networkManager, err := network.New()
if err != nil {
logger.Error("error obtaining a network manager %v", err)
return
}
lastNetworkCheckTime = time.Now()
status, err := networkManager.CheckInternetConnection()
if err != nil {
logger.Error("error checking for internet connection %v", err)
return
}
if status.StatusCode != network.StatusWifiConnectedInternetUp &&
status.StatusCode != network.StatusEthernetConnectedInternetUp {
if app.state != NEEDS_INTERNET {
app.PageRouter.NavigateTo(page.WIFI)
app.state = NEEDS_INTERNET
}
return
}
networkIsUp = true // internet confirmed, don't check again
} else {
return // throttled, and we don't yet know if network is up — can't proceed
}
}
// Then check for an email address
if app.Config.Load().EmailAddress == "" {
if app.state != NEEDS_EMAIL_ADDRESS {
app.PageRouter.NavigateTo(page.EMAIL_ADDRESS)
app.state = NEEDS_EMAIL_ADDRESS
}
return
}
// Then check for a license key
if app.Config.Load().LicenseKey == "" {
if app.state != NEEDS_LICENSE_KEY {
app.PageRouter.NavigateTo(page.LICENSE_KEY)
app.state = NEEDS_LICENSE_KEY
}
return
}
app.state = READY
app.PageRouter.NavigateTo(page.HOME)
}
func (app *Application) refreshCache() {
var freshConfig db.AppConfig
if result := app.DB.First(&freshConfig); result.Error != nil {
logger.Error("failed to fetch configuration from the database: %v", result.Error)
}
app.Config.Store(&freshConfig)
}
func (app *Application) initializeSDLAndOpenGL() (W, H int32) {
logger.Info("Initializing SDL")
if err := sdl.Init(sdl.INIT_VIDEO | sdl.INIT_AUDIO); err != nil {
logger.Fatal("SDL init failed: %v", err)
}
logger.Info("Initializing TTF")
if err := ttf.Init(); err != nil {
logger.Fatal("TTF init failed: %v", err)
}
sdl.GLSetAttribute(sdl.GL_CONTEXT_MAJOR_VERSION, openGLMajorVersion)
sdl.GLSetAttribute(sdl.GL_CONTEXT_MINOR_VERSION, openGLMinorVersion)
sdl.GLSetAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_CORE)
sdl.ShowCursor(sdl.DISABLE)
sdl.SetRelativeMouseMode(true)
logger.Info("Querying display mode")
displayMode, err := sdl.GetDisplayMode(0, 0)
if err != nil {
logger.Fatal("Display mode query failed: %v", err)
}
if displayMode.W == 0 || displayMode.H == 0 {
logger.Fatal("Invalid display dimensions: %dx%d", displayMode.W, displayMode.H)
}
logger.Info("Display: %dx%d @ %dHz", displayMode.W, displayMode.H, displayMode.RefreshRate)
logger.Info("Creating window")
window, err := sdl.CreateWindow(
"Rhema Wave",
sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED,
displayMode.W,
displayMode.H,
sdl.WINDOW_OPENGL|sdl.WINDOW_FULLSCREEN_DESKTOP|sdl.WINDOW_SHOWN,
)
if err != nil {
logger.Fatal("Window creation failed: %v", err)
}
app.Window = window
logger.Info("Creating OpenGL context")
if _, err := app.Window.GLCreateContext(); err != nil {
logger.Fatal("OpenGL context creation failed: %v", err)
}
logger.Info("Initializing go-gl")
if err := gl.InitWithProcAddrFunc(sdl.GLGetProcAddress); err != nil {
logger.Fatal("go-gl initialization failed: %v", err)
}
logger.Info("OpenGL version: %s", gl.GoStr(gl.GetString(gl.VERSION)))
logger.Info("OpenGL renderer: %s", gl.GoStr(gl.GetString(gl.RENDERER)))
if err := sdl.GLSetSwapInterval(1); err != nil {
logger.Warning("Failed to enable vsync: %v", err)
}
w, h := app.Window.GLGetDrawableSize()
logger.Info("Drawable size: %dx%d", w, h)
logger.Info("Initializing virtual framebuffer (%dx%d -> %dx%d)",
graphics.VirtualWidth, graphics.VirtualHeight, w, h)
if err := graphics.InitVirtualFramebuffer(w, h); err != nil {
logger.Fatal("Virtual framebuffer init failed: %v", err)
}
app.initKeybinds()
logger.Info("SDL and OpenGL initialization complete")
return graphics.VirtualWidth, graphics.VirtualHeight
}
func (app *Application) initializeManagers() {
logger.Info("Initializing ShaderManager")
shaderDir := filepath.Join(app.Config.Load().AssetsDir, "shaders")
logger.Info("Loading shaders from %s", shaderDir)
if err := shaderManager.InitShaderManager(shaderDir); err != nil {
logger.Fatal("ShaderManager initialization failed: %v", err)
}
logger.Info("Initializing FontManager")
if err := fontManager.InitFontManager(app.Config.Load()); err != nil {
logger.Fatal("FontManager initialization failed: %v", err)
}
}
func (app *Application) initializeAudio() {
logger.Info("Initializing audio")
if err := mixer.Init(app.Config.Load(), app.refreshCache); err != nil {
logger.Error("Unable to initialize audio device '%s': %v", app.Config.Load().SelectedAudioDevice, err)
logger.Error("Audio will be unavailable until a device is configured")
} else {
logger.Info("Audio initialized with device: '%s'", app.Config.Load().SelectedAudioDevice)
}
}
func (app *Application) cleanup() {
logger.Info("Cleaning up")
if app.PageRouter != nil && app.PageRouter.ActivePage != nil {
app.PageRouter.ActivePage.Destroy()
}
graphics.DestroyVirtualFramebuffer()
if app.Window != nil {
app.Window.Destroy()
}
ttf.Quit()
sdl.Quit()
logger.Info("Cleanup complete")
logger.Close()
}
// ----------------------------------------------------------------------------
// Event Loop
// ----------------------------------------------------------------------------
func (app *Application) runEventLoop() {
if app.PageRouter == nil || app.PageRouter.ActivePage == nil {
logger.Fatal("No initial page loaded, Router is empty")
}
const frameDelay = time.Second / targetFPS
app.running = true
lastTime := time.Now()
logger.Info("Entering event loop")
for app.running {
frameStart := time.Now()
app.checkState()
app.handleEvents()
if !app.running {
break
}
deltaTime := float32(time.Since(lastTime).Seconds())
lastTime = time.Now()
app.updateCurrentPage(deltaTime)
app.renderFrame()
frameTime := time.Since(frameStart)
if frameTime < frameDelay {
time.Sleep(frameDelay - frameTime)
}
}
logger.Info("Event loop exited")
}
func (app *Application) handleEvents() {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch e := event.(type) {
case *sdl.QuitEvent:
app.running = false
return
case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN && e.Repeat == 0 {
isCtrlPressed := (e.Keysym.Mod&sdl.KMOD_CTRL) != 0 || (e.Keysym.Mod&sdl.KMOD_GUI) != 0
if e.Keysym.Sym == sdl.K_c && isCtrlPressed {
continue
}
keybinds.PerformAction(e)
}
}
if currentPage := app.PageRouter.ActivePage; currentPage != nil {
if err := currentPage.HandleEvent(&event); err != nil {
logger.Error("Page event handler error: %v", err)
}
}
}
}
func (app *Application) updateCurrentPage(deltaTime float32) {
if currentPage := app.PageRouter.ActivePage; currentPage != nil {
currentPage.Update(deltaTime)
}
}
func (app *Application) renderFrame() {
graphics.BeginVirtualRender()
gl.ClearColor(0.0, 0.0, 0.0, 1.0)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
if currentPage := app.PageRouter.ActivePage; currentPage != nil {
currentPage.Render()
}
graphics.BlitToScreen()
app.Window.GLSwap()
}
// ----------------------------------------------------------------------------
// Keybind Registration
// ----------------------------------------------------------------------------
func (app *Application) initKeybinds() {
keybinds.Register(sdl.K_F3, sdl.KMOD_NONE, func() {
if app.state != READY {
return
}
app.PageRouter.NavigateTo(page.SETTINGS)
})
keybinds.Register(sdl.K_F2, sdl.KMOD_NONE, func() {
if app.state != READY {
return
}
app.PageRouter.NavigateTo(page.SCROLLER)
})
keybinds.Register(sdl.K_F1, sdl.KMOD_NONE, func() {
if app.state != READY {
return
}
app.PageRouter.NavigateTo(page.HOME)
})
keybinds.Register(sdl.K_q, sdl.KMOD_RCTRL, func() {
app.Stop()
})
}
func (app *Application) Stop() {
app.running = false
}
func (app *Application) Quit() {
logger.Info("User has quit the application")
app.running = false
}