Files
radiantwave-legacy/internal/page/proclamationOptions.go
T
NeilClack 17c088cc2f Update Database
Database is more usable now.
All pages have been updated to use the database, and share an application configuration.
Page Stack has been removed, no more pages hanging around in memory. Replaced with a 'Router' which uses an Enum to determine which page should be displayed, destroys the old page and initializes the new page all in one go. No more push, pop, rollback, etc. No more holding instances of pages.
Logger has been updated with proper timestamps and sorting now works as expected."
2026-03-23 15:02:07 -05:00

240 lines
6.6 KiB
Go

package page
import (
"fmt"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/veandco/go-sdl2/sdl"
"rhemawavetech.com/rhemawave/internal/colors"
"rhemawavetech.com/rhemawave/internal/db"
"rhemawavetech.com/rhemawave/internal/fontManager"
"rhemawavetech.com/rhemawave/internal/logger"
"rhemawavetech.com/rhemawave/internal/shaderManager"
)
type ProclamationOptions struct {
Base
font *fontManager.FontEntry
textShader *shaderManager.Shader
solidShader *shaderManager.Shader
title StringItem
prompt StringItem
proclamations []StringItem
proclamationIDs []string
activeMap map[int]bool // Maps display index to selected state
highlightIndex int
verticalMargin int32
}
func (p *ProclamationOptions) Init(ctx *PageCtx) error {
var err error
p.verticalMargin = int32(20)
p.activeMap = make(map[int]bool)
p.proclamationIDs = make([]string, 0)
// Get font
fm := fontManager.Get()
font, ok := fm.GetFont("Roboto-Regular")
if !ok {
return fmt.Errorf("failed to get font: %w", sdl.GetError())
}
p.font = font
// Get shaders
sm := shaderManager.Get()
p.textShader, ok = sm.Get("text")
if !ok {
return fmt.Errorf("failed to get text shader: %w", sdl.GetError())
}
p.solidShader, ok = sm.Get("solid_color")
if !ok {
return fmt.Errorf("failed to get solid_color shader: %w", sdl.GetError())
}
// Initialize base
if err := p.Base.Init(ctx); err != nil {
return fmt.Errorf("base init failed: %w", err)
}
// Get font size from database
baseFontSize := ctx.CfgPtr.StandardFontSize
// Calculate scales
titleScale := float32(64) / float32(baseFontSize)
itemScale := float32(32) / float32(baseFontSize)
// Create title
p.title, err = NewStringItem("Select Proclamations", p.font, colors.White)
if err != nil {
return fmt.Errorf("creating title: %w", err)
}
p.title.Scale(titleScale)
// Create prompt
p.prompt, err = NewStringItem("Arrow Keys to navigate | Space to toggle | F2 to run | Enter to return", p.font, colors.White)
if err != nil {
return fmt.Errorf("creating prompt: %w", err)
}
p.prompt.Scale(itemScale)
// Load proclamations from database
var proclamations []db.Proclamation
if result := p.Context.DbPtr.Find(&proclamations); result.Error != nil {
logger.Error("unable to query database for proclamations: %v", result.Error)
return fmt.Errorf("%s", result.Error)
}
// Create UI items for each available proclamation
for _, proclamation := range proclamations {
if !proclamation.Available {
continue
}
label, err := NewStringItem(proclamation.Name, p.font, colors.White)
if err != nil {
return fmt.Errorf("creating proclamation label: %w", err)
}
label.Scale(itemScale)
p.proclamations = append(p.proclamations, label)
p.proclamationIDs = append(p.proclamationIDs, proclamation.ID)
// Set initial selection state
if proclamation.Selected {
p.activeMap[len(p.proclamations)-1] = true
}
}
p.layout()
return nil
}
func (p *ProclamationOptions) layout() {
// Position title at bottom
p.title.X = p.ScreenCenterX - p.title.W/2
p.title.Y = p.ScreenHeight - p.title.H - p.verticalMargin*2
// Position prompt above title
p.prompt.X = p.ScreenCenterX - p.prompt.W/2
p.prompt.Y = p.title.Y - p.verticalMargin*2 - p.prompt.H
// Position proclamation items stacked upward from prompt
for i := range p.proclamations {
p.proclamations[i].X = p.ScreenCenterX - p.proclamations[i].W/2
if i == 0 {
p.proclamations[i].Y = p.prompt.Y - p.verticalMargin*2 - p.proclamations[i].H
} else {
p.proclamations[i].Y = p.proclamations[i-1].Y - p.proclamations[i].H - 10
}
}
}
func (p *ProclamationOptions) HandleEvent(event *sdl.Event) error {
switch e := (*event).(type) {
case *sdl.KeyboardEvent:
if e.Type != sdl.KEYDOWN {
return nil
}
switch e.Keysym.Sym {
case sdl.K_UP:
if p.highlightIndex > 0 {
p.highlightIndex--
}
case sdl.K_DOWN:
if p.highlightIndex < len(p.proclamations)-1 {
p.highlightIndex++
}
case sdl.K_BACKSPACE:
p.Context.NavigateTo(SETTINGS)
case sdl.K_SPACE:
// Toggle selection for highlighted item
if p.activeMap[p.highlightIndex] {
delete(p.activeMap, p.highlightIndex)
} else {
p.activeMap[p.highlightIndex] = true
}
// Immediately save to database
if err := p.toggleProclamation(p.highlightIndex); err != nil {
return fmt.Errorf("failed to toggle proclamation: %w", err)
}
case sdl.K_RETURN:
// Just return to settings - no saving needed
p.Context.NavigateTo(SETTINGS)
}
}
return nil
}
// toggleProclamation immediately updates the database for the proclamation at the given display index
func (p *ProclamationOptions) toggleProclamation(displayIndex int) error {
if displayIndex < 0 || displayIndex >= len(p.proclamationIDs) {
return fmt.Errorf("invalid display index %d", displayIndex)
}
dbID := p.proclamationIDs[displayIndex]
isSelected := p.activeMap[displayIndex]
// Get the proclamation from database
var proclamation db.Proclamation
proclamation.ID = dbID
if result := p.Context.DbPtr.Find(&proclamation); result.Error != nil {
logger.Error("unable to query proclamation %s from database: %v", proclamation.ID, result.Error)
}
// Update the Selected field
proclamation.Selected = isSelected
if result := p.Context.DbPtr.Save(&proclamation); result.Error != nil {
logger.Error("failed to update proclamation %s: %v", proclamation.ID, result.Error)
return fmt.Errorf("%s", result.Error)
}
return nil
}
func (p *ProclamationOptions) Render() error {
// Always render title and prompt
p.RenderTexture(p.textShader, p.title.ID, p.title.Position(), p.title.RawDimensions(), p.title.Color)
p.RenderTexture(p.textShader, p.prompt.ID, p.prompt.Position(), p.prompt.RawDimensions(), p.prompt.Color)
// No proclamations to display
if len(p.proclamations) == 0 {
return nil
}
// Render highlight box behind selected item
p.RenderSolidColorQuad(
p.solidShader,
p.proclamations[p.highlightIndex].Position(),
p.proclamations[p.highlightIndex].RawDimensions(),
colors.White,
)
// Render proclamation items with appropriate colors
for i, item := range p.proclamations {
if p.activeMap[i] {
// Selected items are green
item.Color = colors.Green
} else if i == p.highlightIndex {
// Highlighted item is black (shows on white background)
item.Color = colors.Black
} else {
// Normal items are white
item.Color = colors.White
}
p.RenderTexture(p.textShader, item.ID, item.Position(), item.RawDimensions(), item.Color)
}
return nil
}
func (p *ProclamationOptions) Destroy() error {
gl.DeleteTextures(1, &p.title.ID)
gl.DeleteTextures(1, &p.prompt.ID)
for _, item := range p.proclamations {
gl.DeleteTextures(1, &item.ID)
}
return nil
}