Files
radiantwave-legacy/internal/application/application.go
T
NeilClack aea646f788 Set default volume to MAX
Set MAX volume for SDL2 Mixer, as well as the volume for all audio sinks via wpctl to 1.0.
This forces the computer to always be at absolute max volume, without creating scripts on the machine to run wpctl commands. Leaving the display or connected speakers to be in full control over the volume of music.
2026-03-30 00:08:52 -05:00

455 lines
12 KiB
Go

package application
import (
"errors"
"os"
"path/filepath"
"sync/atomic"
"time"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
"gorm.io/gorm"
"rhemawavetech.com/rhemawave/internal/db"
"rhemawavetech.com/rhemawave/internal/fontManager"
"rhemawavetech.com/rhemawave/internal/graphics"
"rhemawavetech.com/rhemawave/internal/keybinds"
"rhemawavetech.com/rhemawave/internal/license"
"rhemawavetech.com/rhemawave/internal/logger"
"rhemawavetech.com/rhemawave/internal/mixer"
"rhemawavetech.com/rhemawave/internal/network"
"rhemawavetech.com/rhemawave/internal/page"
"rhemawavetech.com/rhemawave/internal/shaderManager"
"rhemawavetech.com/rhemawave/internal/sync"
)
const (
targetFPS = 60.0
volumeStepSize = 16
openGLMajorVersion = 3
openGLMinorVersion = 3
apiURL = "https://portal.rhemawavetech.com/api/v1"
)
type State int
const (
NEEDS_INTERNET State = iota
NEEDS_LICENSE_KEY
NEEDS_EMAIL_ADDRESS
READY
)
type Application struct {
Window *sdl.Window
License *license.Response
pageStack []page.Page
pendingAction func()
running bool
DB *gorm.DB
Config atomic.Pointer[db.AppConfig]
PageRouter *page.Router
state State
}
var lastNetworkCheckTime time.Time
var networkIsUp bool
// ----------------------------------------------------------------------------
// Main Entry Point
// ----------------------------------------------------------------------------
func Run() {
var err error
var homeDir string
var dataDir string
var DB *gorm.DB
var initialConfig db.AppConfig
var result *gorm.DB
networkIsUp = false
logger.Info("Starting Application")
homeDir, err = os.UserHomeDir()
if err != nil {
logger.Error("unable to fetch user $HOME directory: %v", err)
return
}
dataDir = filepath.Join(homeDir, ".local", "share", "rhemawave")
if err := os.MkdirAll(dataDir, 0755); err != nil {
logger.Error("unable to create data directory %s %v", dataDir, err)
return
}
testFile := filepath.Join(dataDir, ".access_test")
f, err := os.Create(testFile)
if err != nil {
logger.Error("data %s is not writeable: %v", dataDir, err)
return
}
f.Close()
os.Remove(testFile)
logger.AddFile(filepath.Join(dataDir, "log.txt"))
DB, err = db.Connect(filepath.Join(dataDir, "database.sqlite"))
if err != nil {
logger.Error("application failed to connect to the database: %v", err)
return
}
if err = db.Migrate(DB); err != nil {
logger.Error("application failed to perform database migrations: %v", err)
return
}
// Populate the initial Config cache OR create defaults
result = DB.First(&initialConfig)
if result.Error != nil {
if errors.Is(result.Error, gorm.ErrRecordNotFound) {
logger.Info("First run detected: Creating default configuration...")
initialConfig = db.AppConfig{
DataDir: dataDir,
AssetsDir: dataDir,
SystemLevel: "BASIC",
SelectedAudioDevice: "default",
SelectedAudio: "audio.wav",
InitialFontSize: 128,
StandardFontSize: 32,
LinePattern: "fibonacci",
AudioEnabled: true,
}
if err := DB.Create(&initialConfig).Error; err != nil {
logger.Error("failed to insert default config into database: %v", err)
return
}
} else {
logger.Error("error querying database for initial config: %v", result.Error)
return
}
}
logger.AddDatabase(DB)
app := &Application{
DB: DB,
}
app.refreshCache()
w, h := app.initializeSDLAndOpenGL()
defer app.cleanup()
app.initializeManagers()
app.initializeAudio()
app.PageRouter = page.NewRouter(page.PageCtx{
CfgPtr: app.Config.Load(),
DbPtr: app.DB,
W: w,
H: h,
RefreshConfig: app.refreshCache,
})
// Sync the proclamations from the API to the Database
sync.SyncProclamations(apiURL, DB)
sync.SyncCategories(apiURL, DB)
app.runEventLoop()
}
func (app *Application) checkState() {
if app.state == READY {
return
}
// app.state = 0 means that there is no state set
// Check for an internet connection first
if !networkIsUp {
if lastNetworkCheckTime.IsZero() || time.Since(lastNetworkCheckTime) >= time.Second {
networkManager, err := network.New()
if err != nil {
logger.Error("error obtaining a network manager %v", err)
return
}
lastNetworkCheckTime = time.Now()
status, err := networkManager.CheckInternetConnection()
if err != nil {
logger.Error("error checking for internet connection %v", err)
return
}
if status.StatusCode != network.StatusWifiConnectedInternetUp &&
status.StatusCode != network.StatusEthernetConnectedInternetUp {
if app.state != NEEDS_INTERNET {
app.PageRouter.NavigateTo(page.WIFI)
app.state = NEEDS_INTERNET
}
return
}
networkIsUp = true // ← internet confirmed, don't check again
} else {
return // throttled, and we don't yet know if network is up — can't proceed
}
}
// Then check for a license key
if app.Config.Load().LicenseKey == "" {
if app.state != NEEDS_LICENSE_KEY {
app.PageRouter.NavigateTo(page.LICENSE_KEY)
app.state = NEEDS_LICENSE_KEY
}
return
}
// Finally, check for an email address
if app.Config.Load().EmailAddress == "" {
if app.state != NEEDS_EMAIL_ADDRESS {
app.PageRouter.NavigateTo(page.EMAIL_ADDRESS)
app.state = NEEDS_EMAIL_ADDRESS
}
return
}
app.state = READY
app.PageRouter.NavigateTo(page.HOME)
}
func (app *Application) refreshCache() {
var freshConfig db.AppConfig
if result := app.DB.First(&freshConfig); result.Error != nil {
logger.Error("failed to fetch configuration from the database: %v", result.Error)
}
app.Config.Store(&freshConfig)
}
func (app *Application) initializeSDLAndOpenGL() (W, H int32) {
logger.Info("Initializing SDL")
if err := sdl.Init(sdl.INIT_VIDEO | sdl.INIT_AUDIO); err != nil {
logger.Fatal("SDL init failed: %v", err)
}
logger.Info("Initializing TTF")
if err := ttf.Init(); err != nil {
logger.Fatal("TTF init failed: %v", err)
}
sdl.GLSetAttribute(sdl.GL_CONTEXT_MAJOR_VERSION, openGLMajorVersion)
sdl.GLSetAttribute(sdl.GL_CONTEXT_MINOR_VERSION, openGLMinorVersion)
sdl.GLSetAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_CORE)
sdl.ShowCursor(sdl.DISABLE)
sdl.SetRelativeMouseMode(true)
logger.Info("Querying display mode")
displayMode, err := sdl.GetDisplayMode(0, 0)
if err != nil {
logger.Fatal("Display mode query failed: %v", err)
}
if displayMode.W == 0 || displayMode.H == 0 {
logger.Fatal("Invalid display dimensions: %dx%d", displayMode.W, displayMode.H)
}
logger.Info("Display: %dx%d @ %dHz", displayMode.W, displayMode.H, displayMode.RefreshRate)
logger.Info("Creating window")
window, err := sdl.CreateWindow(
"Rhema Wave",
sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED,
displayMode.W,
displayMode.H,
sdl.WINDOW_OPENGL|sdl.WINDOW_FULLSCREEN_DESKTOP|sdl.WINDOW_SHOWN,
)
if err != nil {
logger.Fatal("Window creation failed: %v", err)
}
app.Window = window
logger.Info("Creating OpenGL context")
if _, err := app.Window.GLCreateContext(); err != nil {
logger.Fatal("OpenGL context creation failed: %v", err)
}
logger.Info("Initializing go-gl")
if err := gl.InitWithProcAddrFunc(sdl.GLGetProcAddress); err != nil {
logger.Fatal("go-gl initialization failed: %v", err)
}
logger.Info("OpenGL version: %s", gl.GoStr(gl.GetString(gl.VERSION)))
logger.Info("OpenGL renderer: %s", gl.GoStr(gl.GetString(gl.RENDERER)))
if err := sdl.GLSetSwapInterval(1); err != nil {
logger.Warning("Failed to enable vsync: %v", err)
}
w, h := app.Window.GLGetDrawableSize()
logger.Info("Drawable size: %dx%d", w, h)
logger.Info("Initializing virtual framebuffer (%dx%d -> %dx%d)",
graphics.VirtualWidth, graphics.VirtualHeight, w, h)
if err := graphics.InitVirtualFramebuffer(w, h); err != nil {
logger.Fatal("Virtual framebuffer init failed: %v", err)
}
app.initKeybinds()
logger.Info("SDL and OpenGL initialization complete")
return w, h
}
func (app *Application) initializeManagers() {
logger.Info("Initializing ShaderManager")
shaderDir := filepath.Join(app.Config.Load().AssetsDir, "shaders")
logger.Info("Loading shaders from %s", shaderDir)
if err := shaderManager.InitShaderManager(shaderDir); err != nil {
logger.Fatal("ShaderManager initialization failed: %v", err)
}
logger.Info("Initializing FontManager")
if err := fontManager.InitFontManager(app.Config.Load()); err != nil {
logger.Fatal("FontManager initialization failed: %v", err)
}
}
func (app *Application) initializeAudio() {
logger.Info("Initializing audio")
if err := mixer.Init(app.Config.Load(), app.refreshCache); err != nil {
logger.Error("Unable to initialize audio device '%s': %v", app.Config.Load().SelectedAudioDevice, err)
logger.Error("Audio will be unavailable until a device is configured")
} else {
logger.Info("Audio initialized with device: '%s'", app.Config.Load().SelectedAudioDevice)
}
}
func (app *Application) cleanup() {
logger.Info("Cleaning up")
if app.PageRouter != nil && app.PageRouter.ActivePage != nil {
app.PageRouter.ActivePage.Destroy()
}
graphics.DestroyVirtualFramebuffer()
if app.Window != nil {
app.Window.Destroy()
}
ttf.Quit()
sdl.Quit()
logger.Info("Cleanup complete")
logger.Close()
}
// ----------------------------------------------------------------------------
// Event Loop
// ----------------------------------------------------------------------------
func (app *Application) runEventLoop() {
if app.PageRouter == nil || app.PageRouter.ActivePage == nil {
logger.Fatal("No initial page loaded, Router is empty")
}
const frameDelay = time.Second / targetFPS
app.running = true
lastTime := time.Now()
logger.Info("Entering event loop")
for app.running {
frameStart := time.Now()
app.checkState()
app.handleEvents()
if !app.running {
break
}
deltaTime := float32(time.Since(lastTime).Seconds())
lastTime = time.Now()
app.updateCurrentPage(deltaTime)
app.renderFrame()
frameTime := time.Since(frameStart)
if frameTime < frameDelay {
time.Sleep(frameDelay - frameTime)
}
}
logger.Info("Event loop exited")
}
func (app *Application) handleEvents() {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch e := event.(type) {
case *sdl.QuitEvent:
app.running = false
return
case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN && e.Repeat == 0 {
isCtrlPressed := (e.Keysym.Mod&sdl.KMOD_CTRL) != 0 || (e.Keysym.Mod&sdl.KMOD_GUI) != 0
if e.Keysym.Sym == sdl.K_c && isCtrlPressed {
continue
}
keybinds.PerformAction(e)
}
}
if currentPage := app.PageRouter.ActivePage; currentPage != nil {
if err := currentPage.HandleEvent(&event); err != nil {
logger.Error("Page event handler error: %v", err)
}
}
}
}
func (app *Application) updateCurrentPage(deltaTime float32) {
if currentPage := app.PageRouter.ActivePage; currentPage != nil {
currentPage.Update(deltaTime)
}
}
func (app *Application) renderFrame() {
graphics.BeginVirtualRender()
gl.ClearColor(0.0, 0.0, 0.0, 1.0)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
if currentPage := app.PageRouter.ActivePage; currentPage != nil {
currentPage.Render()
}
graphics.BlitToScreen()
app.Window.GLSwap()
}
// ----------------------------------------------------------------------------
// Keybind Registration
// ----------------------------------------------------------------------------
func (app *Application) initKeybinds() {
keybinds.Register(sdl.K_F3, sdl.KMOD_NONE, func() {
app.PageRouter.NavigateTo(page.SETTINGS)
})
keybinds.Register(sdl.K_F2, sdl.KMOD_NONE, func() {
app.PageRouter.NavigateTo(page.SCROLLER)
})
keybinds.Register(sdl.K_F1, sdl.KMOD_NONE, func() {
app.PageRouter.NavigateTo(page.HOME)
})
keybinds.Register(sdl.K_q, sdl.KMOD_RCTRL, func() {
app.Stop()
})
}
func (app *Application) Stop() {
app.running = false
}
func (app *Application) Quit() {
logger.Info("User has quit the application")
app.running = false
}