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radiantwave-legacy/internal/mixer/mixer.go
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// internal/audio/mixer/mixer.go
package mixer
import (
"bufio"
"bytes"
"errors"
"fmt"
"os/exec"
"strconv"
"strings"
"sync"
"github.com/veandco/go-sdl2/mix"
"github.com/veandco/go-sdl2/sdl"
"rhemawavetech.com/rhemawave/internal/db"
"rhemawavetech.com/rhemawave/internal/logger"
)
var (
mu sync.Mutex
inited bool
deviceOpen bool
deviceName string
currentMusic *mix.Music
currentPath string
currentLoops int // 0 = once, -1 = forever
currentVolume int // 0..128, defaults to MAX_VOLUME
// Config knobs (could be made public or read from your config)
defaultFreq = 48000
defaultFormat = uint16(sdl.AUDIO_F32)
defaultChannels = 2
defaultChunkSize = 1024
defaultAllow = sdl.AUDIO_ALLOW_ANY_CHANGE
refreshCacheCallback func()
)
type Sink struct {
ID int
Name string
Volume float64
IsDefault bool
}
// Init initializes SDL audio + SDL_mixer. Safe to call multiple times.
func Init(cfg *db.AppConfig, onUpdate func()) error {
mu.Lock()
defer mu.Unlock()
if inited {
return nil
}
refreshCacheCallback = onUpdate
if err := sdl.InitSubSystem(sdl.INIT_AUDIO); err != nil {
return fmt.Errorf("SDL audio init failed: %w", err)
}
// FIX 1: Initialize MP3 and OGG decoders
err := mix.Init(mix.INIT_MP3 | mix.INIT_OGG)
if err != nil {
logger.Error("Failed to initialize MP3/OGG support: %v", err)
}
if err := openDeviceLocked(cfg.SelectedAudioDevice); err != nil {
sdl.QuitSubSystem(sdl.INIT_AUDIO)
return err
}
SetAllSinkVolumes(1.0)
inited = true
return nil
}
// openDeviceLocked tries to open the named device; if it fails and the name wasn't empty, falls back to default.
func openDeviceLocked(name string) error {
if err := mix.OpenAudioDevice(defaultFreq, defaultFormat, defaultChannels, defaultChunkSize, name, defaultAllow); err != nil {
if name != "" {
// Log the failure of the requested device
// Fallback to default device
if err2 := mix.OpenAudioDevice(defaultFreq, defaultFormat, defaultChannels, defaultChunkSize, "", defaultAllow); err2 != nil {
return fmt.Errorf("failed to open device %q and default device: %w", name, err2)
}
deviceName = "" // actually opened default
} else {
return fmt.Errorf("failed to open default audio device: %w", err)
}
} else {
if name != "" {
} else {
}
deviceName = name
}
deviceOpen = true
return nil
}
// Play loads a WAV (as music) and plays it. If loopForever is true, loops forever.
// If something is already playing, it stops and replaces it.
func Play(path string, loopForever bool, cfg *db.AppConfig) error {
// Check if audio is enabled or disabled
if !cfg.AudioEnabled {
return nil
}
// Lock the mutex
mu.Lock()
defer mu.Unlock()
// Check if mixer has been initialized and that a device is open
// JUMP: This is where the issue is...
if !inited || !deviceOpen {
logger.Error("audio mixer not initialized")
return errors.New("audio mixer not initialized")
}
if path == "" {
logger.Error("empty audio path")
return errors.New("empty audio path")
}
// Stop and free any prior music
mix.HaltMusic()
if currentMusic != nil {
currentMusic.Free()
currentMusic = nil
}
// Load the music file
m, err := mix.LoadMUS(path)
if err != nil {
return fmt.Errorf("LoadMUS(%q): %w", path, err)
}
// Set current music to the loaded music file
currentMusic = m
currentPath = path
if loopForever {
currentLoops = -1
} else {
currentLoops = 0
}
mix.VolumeMusic(mix.MAX_VOLUME)
volume := mix.VolumeMusic(-1)
logger.Info("Current volume is %d", volume)
if err := currentMusic.Play(currentLoops); err != nil {
currentMusic.Free()
currentMusic = nil
logger.Error("music.Play failed: %v", err)
return fmt.Errorf("music.Play: %w", err)
}
return nil
}
// Stop stops playback. If fadeMs > 0, fades out asynchronously; otherwise halts immediately.
// It also frees the currently loaded music (so a new Play will reload).
func Stop(fadeMs int, cfg *db.AppConfig) {
if !cfg.AudioEnabled {
return
}
mu.Lock()
defer mu.Unlock()
if !inited {
return
}
if fadeMs > 0 && mix.PlayingMusic() {
_ = mix.FadeOutMusic(fadeMs) // async fade; we’ll still free below
}
mix.HaltMusic()
if currentMusic != nil {
currentMusic.Free()
currentMusic = nil
}
currentPath = ""
currentLoops = 0
}
// IsPlaying reports whether music is currently playing (or fading).
func IsPlaying() bool {
mu.Lock()
defer mu.Unlock()
if !inited {
return false
}
return mix.PlayingMusic()
}
// SetDefaultSinkVolume sets volume 0.0–1.0 on the default sink
func SetDefaultSinkVolume(level float64) error {
if level < 0 || level > 1 {
return fmt.Errorf("volume must be between 0.0 and 1.0, got %f", level)
}
pct := fmt.Sprintf("%.2f", level)
cmd := exec.Command("wpctl", "set-volume", "@DEFAULT_AUDIO_SINK@", pct)
if out, err := cmd.CombinedOutput(); err != nil {
return fmt.Errorf("wpctl failed: %w\noutput: %s", err, out)
}
return nil
}
// listSinkIDs returns just the numeric IDs of all audio sinks.
func listSinkIDs() ([]int, error) {
sinks, err := listSinks()
if err != nil {
return nil, err
}
ids := make([]int, len(sinks))
for i, s := range sinks {
ids[i] = s.ID
}
return ids, nil
}
// listSinks returns full Sink info for all audio sinks.
func listSinks() ([]Sink, error) {
out, err := exec.Command("wpctl", "status").Output()
if err != nil {
return nil, fmt.Errorf("wpctl status: %w", err)
}
return parseSinks(out)
}
// SetAllSinkVolumes sets volume on every audio sink found via wpctl status
func SetAllSinkVolumes(level float64) error {
ids, err := listSinkIDs()
if err != nil {
return err
}
pct := fmt.Sprintf("%.2f", level)
for _, id := range ids {
cmd := exec.Command("wpctl", "set-volume", strconv.Itoa(id), pct)
if out, err := cmd.CombinedOutput(); err != nil {
return fmt.Errorf("wpctl set-volume %d failed: %w\noutput: %s", id, err, out)
}
}
return nil
}
// parseSinks parses the output of `wpctl status` and extracts audio sinks.
func parseSinks(data []byte) ([]Sink, error) {
var sinks []Sink
scanner := bufio.NewScanner(bytes.NewReader(data))
inAudioSection := false
inSinksSection := false
for scanner.Scan() {
line := scanner.Text()
stripped := strings.TrimLeft(line, " │├└─")
// Detect top-level sections: "Audio", "Video", "Settings", etc.
// These are lines with no leading tree characters.
if !strings.HasPrefix(line, " ") && !strings.HasPrefix(line, "│") {
inAudioSection = strings.TrimSpace(line) == "Audio"
inSinksSection = false
continue
}
if !inAudioSection {
continue
}
// Detect subsection headers within Audio
if strings.Contains(stripped, "Sinks:") {
inSinksSection = true
continue
}
// Any other subsection header resets sink parsing
if strings.HasSuffix(strings.TrimSpace(stripped), ":") {
inSinksSection = false
continue
}
if !inSinksSection {
continue
}
sink, ok := parseSinkLine(stripped)
if ok {
sinks = append(sinks, sink)
}
}
if err := scanner.Err(); err != nil {
return nil, fmt.Errorf("scanning wpctl output: %w", err)
}
return sinks, nil
}
// parseSinkLine parses a single sink entry line like:
//
// "*51. USB Audio [vol: 1.00]"
// "33. Built-in Audio Analog Stereo [vol: 0.65]"
func parseSinkLine(s string) (Sink, bool) {
s = strings.TrimSpace(s)
if s == "" {
return Sink{}, false
}
var sink Sink
// Leading '*' marks the default sink
if strings.HasPrefix(s, "*") {
sink.IsDefault = true
s = strings.TrimPrefix(s, "*")
s = strings.TrimSpace(s)
}
// Expect "<id>. <name> ..."
dotIdx := strings.Index(s, ".")
if dotIdx < 0 {
return Sink{}, false
}
idStr := strings.TrimSpace(s[:dotIdx])
id, err := strconv.Atoi(idStr)
if err != nil {
return Sink{}, false
}
sink.ID = id
rest := strings.TrimSpace(s[dotIdx+1:])
// Extract [vol: X.XX] if present
volStart := strings.Index(rest, "[vol:")
if volStart >= 0 {
sink.Name = strings.TrimSpace(rest[:volStart])
volPart := rest[volStart:]
// "[vol: 0.65]" or "[vol: 0.65 MUTED]"
volPart = strings.TrimPrefix(volPart, "[vol:")
volPart = strings.TrimSpace(volPart)
fields := strings.Fields(volPart)
if len(fields) > 0 {
v, err := strconv.ParseFloat(fields[0], 64)
if err == nil {
sink.Volume = v
}
}
} else {
sink.Name = strings.TrimSpace(rest)
}
return sink, true
}
// ListDevices returns the list of available output device names (from core SDL).
func ListDevices() []string {
mu.Lock()
defer mu.Unlock()
n := sdl.GetNumAudioDevices(false)
if n <= 0 {
return nil
}
out := make([]string, 0, n)
for i := 0; i < n; i++ {
if name := sdl.GetAudioDeviceName(i, false); name != "" {
out = append(out, name)
}
}
return out
}
// CurrentDevice returns the last requested/opened device name ("" means default).
func CurrentDevice() string {
mu.Lock()
defer mu.Unlock()
return deviceName
}
// SwitchDevice switches output devices, preserving volume and resuming playback of the current track/loop state if any.
func SwitchDevice(newName string) error {
mu.Lock()
defer mu.Unlock()
if !inited {
return errors.New("audio mixer not initialized")
}
// Log device switch attempt
oldDevice := deviceName
if oldDevice == "" {
oldDevice = "system default"
}
newDeviceLog := newName
if newDeviceLog == "" {
newDeviceLog = "system default"
}
// Capture current state
wasPlaying := mix.PlayingMusic()
savedPath := currentPath
savedLoops := currentLoops
savedVolume := currentVolume
// Stop and release current music before reopening device
if wasPlaying {
}
mix.HaltMusic()
if currentMusic != nil {
currentMusic.Free()
currentMusic = nil
}
currentPath = ""
currentLoops = 0
// Close and reopen device
if deviceOpen {
mix.CloseAudio()
deviceOpen = false
}
if err := openDeviceLocked(newName); err != nil {
// Best effort: try to reopen the previous device (or default) so we don't leave audio dead
if restoreErr := openDeviceLocked(oldDevice); restoreErr != nil {
} else {
}
return err
}
// Restore volume
mix.VolumeMusic(savedVolume)
// Optionally resume previous track if there was one
if wasPlaying && savedPath != "" {
m, err := mix.LoadMUS(savedPath)
if err != nil {
// Don't fail the device switch just because reload failed
return fmt.Errorf("device switched, but reloading %q failed: %w", savedPath, err)
}
currentMusic = m
currentPath = savedPath
currentLoops = savedLoops
if err := currentMusic.Play(currentLoops); err != nil {
currentMusic.Free()
currentMusic = nil
currentPath = ""
currentLoops = 0
return fmt.Errorf("device switched, but restarting playback failed: %w", err)
}
}
return nil
}
func GetVolume128() int {
mu.Lock()
defer mu.Unlock()
return currentVolume
}
// Shutdown fully tears everything down. Call at app exit.
func Shutdown() {
mu.Lock()
defer mu.Unlock()
mix.HaltMusic()
if currentMusic != nil {
currentMusic.Free()
currentMusic = nil
}
if deviceOpen {
mix.CloseAudio()
deviceOpen = false
}
if inited {
mix.Quit() // Add this to clean up the decoders
sdl.QuitSubSystem(sdl.INIT_AUDIO)
inited = false
}
}