// +build !android package sdl /* #include "sdl_wrapper.h" #if !(SDL_VERSION_ATLEAST(2,0,9)) #if defined(WARN_OUTDATED) #pragma message("SDL_LinuxSetThreadPriority is not supported before SDL 2.0.9") #endif static int SDL_LinuxSetThreadPriority(Sint64 threadID, int priority) { return -1; } #endif #if !(SDL_VERSION_ATLEAST(2,0,18)) #if defined(WARN_OUTDATED) #pragma message("SDL_LinuxSetThreadPriorityAndPolicy is not supported before SDL 2.0.18") #endif static int SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy) { return -1; } #endif */ import "C" // LinuxSetThreadPriority sets the UNIX nice value for a thread. // // This uses setpriority() if possible, and RealtimeKit if available. // // (https://wiki.libsdl.org/SDL_LinuxSetThreadPriority) func LinuxSetThreadPriority(threadID int64, priority int) (err error) { _threadID := C.Sint64(threadID) _priority := C.int(priority) return errorFromInt(int(C.SDL_LinuxSetThreadPriority(_threadID, _priority))) } // LinuxSetThreadPriority sets the priority (not nice level) and scheduling policy for a thread. // // This uses setpriority() if possible, and RealtimeKit if available. // // (https://wiki.libsdl.org/SDL_LinuxSetThreadPriorityAndPolicy) func LinuxSetThreadPriorityAndPolicy(threadID int64, sdlPriority, schedPolicy int) (err error) { _threadID := C.Sint64(threadID) _sdlPriority := C.int(sdlPriority) _schedPolicy := C.int(schedPolicy) return errorFromInt(int(C.SDL_LinuxSetThreadPriorityAndPolicy(_threadID, _sdlPriority, _schedPolicy))) }