package sdl // #include "sdl_wrapper.h" import "C" // An enumeration of the basic state of the system's power supply. // (https://wiki.libsdl.org/SDL_PowerState) const ( POWERSTATE_UNKNOWN = C.SDL_POWERSTATE_UNKNOWN // cannot determine power status POWERSTATE_ON_BATTERY = C.SDL_POWERSTATE_ON_BATTERY // not plugged in, running on the battery POWERSTATE_NO_BATTERY = C.SDL_POWERSTATE_NO_BATTERY // plugged in, no battery available POWERSTATE_CHARGING = C.SDL_POWERSTATE_CHARGING // plugged in, charging battery POWERSTATE_CHARGED = C.SDL_POWERSTATE_CHARGED // plugged in, battery charged ) // PowerState is the basic state for the system's power supply. // (https://wiki.libsdl.org/SDL_PowerState) type PowerState C.SDL_PowerState // GetPowerInfo returns the current power supply details. // (https://wiki.libsdl.org/SDL_GetPowerInfo) func GetPowerInfo() (int, int, int) { _secs := C.int(0) _percent := C.int(0) _state := C.SDL_GetPowerInfo(&_secs, &_percent) return (int)(_state), (int)(_secs), (int)(_percent) }